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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\ctf_closeencounters"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\users\willem\documents\ctf_closeencounters.vmf
- Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_nightfall_01dn)
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ctf_closeencounters/nature/blendgroundtocobble003_wvt_patch
- Patching WVT material: maps/ctf_closeencounters/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...Wrote c:\users\willem\documents\ctf_closeencounters.lin
- Areaportal leak ! File: c:\users\willem\documents\ctf_closeencounters.lin
- Brush 59358: areaportal brush doesn't touch two areas
- Brush 59358: areaportal brush doesn't touch two areas
- Brush 59358: areaportal brush doesn't touch two areas
- Brush 59361: areaportal brush doesn't touch two areas
- Brush 59361: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2212 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\willem\documents\ctf_closeencounters.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (593551 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 4975 texinfos to 2427
- Reduced 125 texdatas to 103 (3916 bytes to 3016)
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- Wrote ZIP buffer, estimated size 223643, actual size 220213
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\ctf_closeencounters"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading c:\users\willem\documents\ctf_closeencounters.bsp
- reading c:\users\willem\documents\ctf_closeencounters.prt
- 1549 portalclusters
- 4944 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (470)
- Optimized: 3833 visible clusters (0.64%)
- Total clusters visible: 601462
- Average clusters visible: 388
- Building PAS...
- Average clusters audible: 1370
- visdatasize:504922 compressed from 619600
- writing c:\users\willem\documents\ctf_closeencounters.bsp
- 7 minutes, 50 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "c:\users\willem\documents\ctf_closeencounters"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- Setting up ray-trace acceleration structure... Done (0.34 seconds)
- 6705 faces
- 2144901 square feet [308865728.00 square inches]
- 20 Displacements
- 62601 Square Feet [9014651.00 Square Inches]
- 6705 patches before subdivision
- 104967 patches after subdivision
- sun extent from map=0.000000
- 80 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9
- WARNING: Too many light styles on a face at (-2504.000000, -6736.000488, 65.000000)
- WARNING: Too many light styles on a face at (-2264.000000, -6640.000000, 65.000000)
- WARNING: Too many light styles on a face at (-3010.000000, -6802.600098, 223.000000)
- WARNING: Too many light styles on a face at (-2776.000000, -6674.600098, 223.000000)
- WARNING: Too many light styles on a face at (-3011.000000, -6612.001953, 152.000000)
- .
- WARNING: Too many light styles on a face at (-2771.000000, -6773.500000, 184.000000)
- WARNING: Too many light styles on a face at (-1538.051270, -4092.718018, 66.000000)
- ..10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
- transfers 18645386, max 906
- transfer lists: 142.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(46313, 38540, 15184)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(8524, 5945, 1854)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1657, 980, 237)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(337, 173, 33)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(73, 33, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(16, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 150/1024 7200/49152 (14.6%)
- brushes 1502/8192 18024/98304 (18.3%)
- brushsides 11753/65536 94024/524288 (17.9%)
- planes 5716/65536 114320/1310720 ( 8.7%)
- vertexes 13201/65536 158412/786432 (20.1%)
- nodes 3866/65536 123712/2097152 ( 5.9%)
- texinfos 2427/12288 174744/884736 (19.8%)
- texdata 103/2048 3296/65536 ( 5.0%)
- dispinfos 20/0 3520/0 ( 0.0%)
- disp_verts 724/0 14480/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 151320/0 151320/0 ( 0.0%)
- faces 6705/65536 375480/3670016 (10.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4110/65536 230160/3670016 ( 6.3%)
- leaves 4017/65536 128544/2097152 ( 6.1%)
- leaffaces 9180/65536 18360/131072 (14.0%)
- leafbrushes 3300/65536 6600/131072 ( 5.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 48610/512000 194440/2048000 ( 9.5%)
- edges 30173/256000 120692/1024000 (11.8%)
- LDR worldlights 80/8192 7040/720896 ( 1.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 913/32768 9130/327680 ( 2.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15189/65536 30378/131072 (23.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 12764272/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 504922/16777216 ( 3.0%)
- entdata [variable] 747835/393216 (190.2%) VERY FULL!
- LDR ambient table 4017/65536 16068/262144 ( 6.1%)
- HDR ambient table 4017/65536 16068/262144 ( 6.1%)
- LDR leaf ambient 15460/65536 432880/1835008 (23.6%)
- HDR leaf ambient 4017/65536 112476/1835008 ( 6.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 220213/0 ( 0.0%)
- physics [variable] 593551/4194304 (14.2%)
- physics terrain [variable] 1860/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 18528
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 44 seconds elapsed
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\willem\documents\ctf_closeencounters.bsp
- Setting up ray-trace acceleration structure... Done (0.34 seconds)
- 6705 faces
- 2144901 square feet [308865728.00 square inches]
- 20 Displacements
- 62601 Square Feet [9014651.00 Square Inches]
- 6705 patches before subdivision
- 104967 patches after subdivision
- sun extent from map=0.000000
- 80 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9
- WARNING: Too many light styles on a face at (-2504.000000, -6736.000488, 65.000000)
- WARNING: Too many light styles on a face at (-3010.000000, -6802.600098, 223.000000)
- WARNING: Too many light styles on a face at (-2776.000000, -6674.600098, 223.000000)
- WARNING: Too many light styles on a face at (-2264.000000, -6640.000000, 65.000000)
- .
- WARNING: Too many light styles on a face at (-3011.000000, -6612.001953, 152.000000)
- WARNING: Too many light styles on a face at (-2771.000000, -6773.500000, 184.000000)
- WARNING: Too many light styles on a face at (-1538.051270, -4092.718018, 66.000000)
- ..10 (10)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
- transfers 18645386, max 906
- transfer lists: 142.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(6893, 5340, 2433)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1037, 640, 238)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(163, 78, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(27, 10, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 150/1024 7200/49152 (14.6%)
- brushes 1502/8192 18024/98304 (18.3%)
- brushsides 11753/65536 94024/524288 (17.9%)
- planes 5716/65536 114320/1310720 ( 8.7%)
- vertexes 13201/65536 158412/786432 (20.1%)
- nodes 3866/65536 123712/2097152 ( 5.9%)
- texinfos 2427/12288 174744/884736 (19.8%)
- texdata 103/2048 3296/65536 ( 5.0%)
- dispinfos 20/0 3520/0 ( 0.0%)
- disp_verts 724/0 14480/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 151320/0 151320/0 ( 0.0%)
- faces 6705/65536 375480/3670016 (10.2%)
- hdr faces 6705/65536 375480/3670016 (10.2%)
- origfaces 4110/65536 230160/3670016 ( 6.3%)
- leaves 4017/65536 128544/2097152 ( 6.1%)
- leaffaces 9180/65536 18360/131072 (14.0%)
- leafbrushes 3300/65536 6600/131072 ( 5.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 48610/512000 194440/2048000 ( 9.5%)
- edges 30173/256000 120692/1024000 (11.8%)
- LDR worldlights 80/8192 7040/720896 ( 1.0%)
- HDR worldlights 80/8192 7040/720896 ( 1.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 913/32768 9130/327680 ( 2.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15189/65536 30378/131072 (23.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 12764272/0 ( 0.0%)
- HDR lightdata [variable] 12764272/0 ( 0.0%)
- visdata [variable] 504922/16777216 ( 3.0%)
- entdata [variable] 747835/393216 (190.2%) VERY FULL!
- LDR ambient table 4017/65536 16068/262144 ( 6.1%)
- HDR ambient table 4017/65536 16068/262144 ( 6.1%)
- LDR leaf ambient 15460/65536 432880/1835008 (23.6%)
- HDR leaf ambient 12380/65536 346640/1835008 (18.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 220213/0 ( 0.0%)
- physics [variable] 593551/4194304 (14.2%)
- physics terrain [variable] 1860/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 18528
- Writing c:\users\willem\documents\ctf_closeencounters.bsp
- 43 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\willem\documents\ctf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\ctf_closeencounters.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "ctf_closeencounters"
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