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- nil = glGenFramebuffers(1)
- nil = glBindFramebuffer(GL_FRAMEBUFFER, 1)
- nil = glGenTextures(1)
- nil = glBindTexture(GL_TEXTURE_2D, 1)
- nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1280, 720)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
- nil = glBindTexture(GL_TEXTURE_2D, 0)
- nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 1, 0)
- nil = glGenTextures(1)
- nil = glBindTexture(GL_TEXTURE_2D, 2)
- nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGB32F, 1280, 720)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
- nil = glBindTexture(GL_TEXTURE_2D, 0)
- nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 2, 0)
- nil = glGenTextures(1)
- nil = glBindTexture(GL_TEXTURE_2D, 3)
- nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGB_FLOAT16, 1280, 720)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
- nil = glBindTexture(GL_TEXTURE_2D, 0)
- nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 3, 0)
- nil = glGenTextures(1)
- nil = glBindTexture(GL_TEXTURE_2D, 4)
- nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1280, 720)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
- nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
- nil = glBindTexture(GL_TEXTURE_2D, 0)
- nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, 4, 0)
- nil = glGenRenderbuffers(1)
- nil = glBindRenderbuffer(GL_RENDERBUFFER, 1)
- nil = glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 1280, 720)
- nil = glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 1)
- 36054 = glCheckFramebufferStatus(GL_FRAMEBUFFER)
- nil = glDeleteFramebuffers(1)
- nil = glDeleteRenderbuffers(1)
- nil = glDeleteTextures(1)
- nil = glDeleteRenderbuffers(1)
- nil = glDeleteTextures(1)
- nil = glDeleteRenderbuffers(1)
- nil = glDeleteTextures(1)
- nil = glDeleteRenderbuffers(1)
- nil = glDeleteTextures(1)
- [2 x] nil = glDeleteTextures(1)
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