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Sep 30th, 2013
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  1. nil = glGenFramebuffers(1)
  2. nil = glBindFramebuffer(GL_FRAMEBUFFER, 1)
  3. nil = glGenTextures(1)
  4. nil = glBindTexture(GL_TEXTURE_2D, 1)
  5. nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1280, 720)
  6. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
  7. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
  8. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
  9. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
  10. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
  11. nil = glBindTexture(GL_TEXTURE_2D, 0)
  12. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 1, 0)
  13. nil = glGenTextures(1)
  14. nil = glBindTexture(GL_TEXTURE_2D, 2)
  15. nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGB32F, 1280, 720)
  16. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
  17. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
  18. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
  19. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
  20. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
  21. nil = glBindTexture(GL_TEXTURE_2D, 0)
  22. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 2, 0)
  23. nil = glGenTextures(1)
  24. nil = glBindTexture(GL_TEXTURE_2D, 3)
  25. nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGB_FLOAT16, 1280, 720)
  26. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
  27. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
  28. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
  29. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
  30. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
  31. nil = glBindTexture(GL_TEXTURE_2D, 0)
  32. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, 3, 0)
  33. nil = glGenTextures(1)
  34. nil = glBindTexture(GL_TEXTURE_2D, 4)
  35. nil = glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 1280, 720)
  36. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
  37. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
  38. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
  39. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
  40. nil = glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
  41. nil = glBindTexture(GL_TEXTURE_2D, 0)
  42. nil = glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, 4, 0)
  43. nil = glGenRenderbuffers(1)
  44. nil = glBindRenderbuffer(GL_RENDERBUFFER, 1)
  45. nil = glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 1280, 720)
  46. nil = glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 1)
  47. 36054 = glCheckFramebufferStatus(GL_FRAMEBUFFER)
  48. nil = glDeleteFramebuffers(1)
  49. nil = glDeleteRenderbuffers(1)
  50. nil = glDeleteTextures(1)
  51. nil = glDeleteRenderbuffers(1)
  52. nil = glDeleteTextures(1)
  53. nil = glDeleteRenderbuffers(1)
  54. nil = glDeleteTextures(1)
  55. nil = glDeleteRenderbuffers(1)
  56. nil = glDeleteTextures(1)
  57. [2 x] nil = glDeleteTextures(1)
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