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Bionicle: TotT/QftT Save Editing

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Apr 18th, 2019
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  1. The current room for the first save file is specified by byte 0x88 of the .sav file. Byte 0x87 determines which door to spawn at.
  2.  
  3. Valid values for byte 0x88 include:
  4. 24: training
  5. 2D: onu-wahi 1
  6. 0B: onu-wahi 2
  7. 00: onu-koro
  8. 01: whenua
  9. 06: onua stone 1
  10. 05: onua stone 2
  11. 0A: onu-ga
  12. 0E: ga-wahi 1
  13. 0F: ga-wahi 2
  14. 2B: ga-koro
  15. 10: nokama 1
  16. 2C: nokama 2
  17. 11: gali stone
  18. 03: ga-po
  19. 07: po-wahi
  20. 29: po-koro
  21. 08: onewa 1
  22. 3D: onewa 2
  23. 3E: onewa 3
  24. 09: pohatu
  25. 35: po-le
  26. 22: le-wahi 1
  27. 21: le-wahi 2
  28. 20: le-koro
  29. 15: matau 1
  30. 1F: matau 2
  31. 1C: lewa stone 1
  32. 23: lewa stone 2
  33. 04: le-ko
  34. 17: ko-wahi
  35. 2A: ko-koro
  36. 18: nuju
  37. 19: kopaka stone
  38. 36: ko-ta
  39. 27: ta-wahi 1
  40. 60: ta-wahi 2
  41. 2E: ta-koro
  42. 25: vakama 1
  43. 26: vakama 2
  44. 1D: tahu stone 1
  45. 1E: tahu stone 2
  46. 5E: tahu stone 3
  47. 62: warp station
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