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Aug 30th, 2019
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  1. Do you play to win?
  2. b) Good play isn’t a win/lose kind of thing
  3.  
  4. Player characters are:
  5. a) expected to work together; conflicts between them are mostly for show
  6.  
  7. The GM’s role is:
  8.  
  9. a) The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction.
  10.  
  11. The players’ roles are…
  12. c) …to fling their characters into tough situations and make hard, sometimes, unwise choices
  13.  
  14. Doing the smartest thing for your character’s survival…
  15. b) …sometimes isn’t as important as other choices
  16.  
  17. The GM’s role to the rules is…
  18. c) …ignore them when they conflict with what “should” happen, based either on realism, the setting, or the genre
  19.  
  20. After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…
  21. d) …only going to last until the other player characters find out and do something about it.
  22.  
  23. A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that…
  24. b) …is something the GM will describe and you should ask questions to get more information.
  25.  
  26. In order to really have fun with this game, the rulebook is something that…
  27. e) …everyone at least should know the genre the game pulls from
  28.  
  29.  
  30. This game runs best when the players take time to create characters that are…
  31. c) …given strong motivations and an immediate problem or crisis
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