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mc-steve[all-adaption]_4 (rush update)

Oct 8th, 2017
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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
  2. <html><head><title>Theorical Profile of Steve</title><meta name="Generator" content="Alleycode HTML Editor"><meta name="Description" content="Theorical Profile of Steve in Creative"><meta name="Keywords" content="Minecraft Steve"></head><body>
  3. <h1>Summary</h1>
  4. The protagonist of Minecraft, Steve, is a walking enigma. His history and intentions are all left unrevealed, up for player interpretation.<sup class="reference"><a href="#vsbattle">[1]</a></sup><br>
  5. This is a theorical profile of <b>Steve</b> in Creative Mode, which is usually considered a game mechanic within this wiki.<sup class="reference"><a href="#stlk">[2]</a></sup><br>
  6. <b>Steve</b>, also known as <b>Steve?</b> or <b>Stevie</b> is the main character of Minecraft.<br>
  7. Almost nothing is known about this mystery man, except that he can both be a hero and a bad guy, depending on player choice, and that he's a skilled survivalist.<sup class="reference"><a href="#ws235">[3]</a></sup>
  8. <h1>Powers and Stats</h1>
  9. Tier: 7-C<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  10. <br>
  11. Attack Potency: Town level (Can trade blows with the Ender Dragon and The Wither). Can ignore durability with Poison, Instant Damage and Decay splash potion.)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  12. <br>
  13. Speed: Normal Human with Subsonic reaction/combat speed (Can dodge arrows, kept pace with the Ender Dragon and The Wither. Can react when flying at full speed with the Elytra), Subsonic flight speed with the Elytra (Can fly at a maximum of 67.5 m/s)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  14. <br>
  15. Lifting Strength: Unknown. At least Class 25 (Is being able to lift a cubic meter of gold. Note: His inventory size is due to a "magic satchel"/"hammer space" game mechanics, and as such not quantifiable beyond that.)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  16. <br>
  17. Striking Strength: Class TJ<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  18. <br>
  19. Durability: Town level (Can take hits from the Ender Dragon and The Wither)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  20. <br>
  21. Stamina: Above average, but otherwise not notable.<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  22. <br>
  23. Range: Standard melee range with sword and unarmed. Dozens of meters with bow.<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>|
  24. <br>
  25. Standard Equipment:
  26. <a href="#Swords">Swords</a>,
  27. <a href="#Bows_and_Arrows">Bows and Arrows</a>,
  28. <a href="#Pickaxe">Pickaxe</a>,
  29. <a href="#Shovels">Shovels</a>,
  30. <a href="#TNT">TNT</a>,
  31. <a href="#Elytra">Elytra</a>,
  32. <a href="#Structure_Block">Structure Block</a>,
  33. <a href="#Observer">Observer</a>,
  34. <a href="#Totem_of_Undying">Totem of Undying</a>,
  35. <a href="#"></a>,
  36. <a href="#"></a>,
  37. <a href="#"></a>,
  38. <a href="#"></a>,
  39. <a href="#"></a>, etc.
  40. <br>
  41. Intelligence: Gifted, due to being an expert fighter, miner, farmer, architect, blacksmith, alchemist and many others.
  42. <br>
  43. Weaknesses: Splash Potions can hurt him if he's too close.
  44. <br>
  45.  
  46.  
  47. <h2><span id="History">History</span></h2>
  48. <h3><span id="Background"> Background </span></h3>
  49. <ul><li> Name: Steve<sup class="reference"><a href="#rem-mob">[6]</a></sup>
  50. </li><li> Alias: Steve?<sup class="reference"><a href="#steve-ref">[7]</a></sup>, The Player, The Avatar
  51. </li><li> Age: Unknown, Est. ( 612+ years or 220680+ days<sup class="reference"><a href="#steve-age">[5]</a></sup>)
  52. </li><li> Origin: <a href="http://vsbattles.wikia.com/wiki/Minecraft">Minecraft</a>
  53. </li><li> Gender: Genderless (claimed by Notch), Male (since Microsoft buyed Minecraft. Contributed by Me<sup class="reference"><a href="#AN">[8]</a></sup>), possibly Male (While referred to as male, WoG mentions that gender do not exist in Minecraft. Contributed by vsBattle Community)
  54. </li><li> Classification: Human
  55. </li><li> Occupation: Explorer, Hunter, Farmer, Monster Slayer, Enchanter, Survivalist, Architect, Miner, Engineer...
  56. </li><li> Height: N/A (Est. 6'1 if dimensions were translated to the real world)
  57. </li><li> Weight: N/A
  58. </li></ul>
  59. <h3><span id="Physicality"> Physicality </span></h3>
  60. <ul><li> Incredible Strength
  61. </li><li> Capable of shattering solid stone and tress with bare fists
  62. </li><li> Highly Athletic
  63. </li><li> Peak Human Durability
  64. </li><li> Peak Human Running Speed
  65. </li></ul>
  66. <h3><span class="mw-headline" id="Skills"> Skills </span></h3>
  67. <ul><li> Skilled Survivalist &amp; Hunter
  68. </li><li> Adequate Abillity with Melee Weapons
  69. </li><li> Master Archer
  70. </li><li> Modest Enchanter &amp; Alchemist
  71. </li><li> Gifted Artist
  72. </li><li> Engineering Mastermind
  73. </li><li> Amazing Architect
  74. </li></ul>
  75. <h3><span id="Powers_and_Abilities"> Powers and Abilities</span></h3>
  76. <h4><span id="paa-sa"> Survival Availabity</span></h4>
  77. Superhuman Physical Characteristics, Adept Swordsman, Survival Expert, Fire Manipulation, Gliding, Statistics Amplification, Magic(via Enchantments), Poison Manipulation, Status Effect Inducement (via Potions, Splash Potions, and Lingering Potions)<sup class="reference"><a href="#vsbattle-1">[4]</a></sup>, Invisibility, Resistance to Fire, Smite, Regeneration (Mid. Can regenerate from several arrows through his skull), Teleportation (via Enderpearl), Healing (via Natural Healing Factor "hunger"), Enhanced Senses, Water Breathing(via potions), Resurrection, Death Manipulation<sup class="reference"><a href="#vsbattle-2">[8]</a></sup>
  78. <ul><li>Quality Sense: As shown in the inventory not to be confused with game mechanic regarding inventory, Steve can sense and judge the quality of anything, only abilities/powers, names, objects, and/or even more general/abstract concepts or properties. Allowing them to tell what has true value/worth and what is truly without any quality/value. <i>ref to name and data/tags</i>
  79. </li><li>
  80. </li></ul>
  81. <h4><span id="paa-psa"> Pre-Survival Availabity</span></h4>
  82. <ul><li>Arrow Generation: <a rel="nofollow" class="external text" href="https://youtu.be/Pssrr8r8_vY?t=330">As shown in the Survival Test, Steve can freely generate and shoot arrows at will.</a>
  83. </li><li>Weather Control: <a rel="nofollow" class="external text" href="https://youtu.be/Pssrr8r8_vY?t=122">Also in the Survival Test, Steve is capable of freely toggling rain on and off.</a>
  84. </li><li>Summoning: In the Pre-Classic version of Minecraft, Steve could freely summon Humans, a now deleted mob, as much as he wanted.
  85. </li><li>Creation: <a rel="nofollow" class="external text" href="https://youtu.be/FtuhWUwhZKA?t=289">As seen in Alpha, Steve is capable of creating activated Nether Portals out of nothing</a>.
  86. </li><li>Teleportation: <a rel="nofollow" class="external text" href="https://youtu.be/msg1AR5wuJ0?t=158">In the Pre-Classic, Steve was also able to teleport anywhere he wanted.</a>
  87. </li></ul>
  88.  
  89.  
  90. <h4><span id="The_Wither"> The Wither </span><sup class="reference"><a href="#dbf">[10]</a></sup></h4>
  91. <ul><li> Fires explosive Screaming Skulls
  92. </li><li> Capable of creating massive craters
  93. </li><li> Superhuman Strength
  94. </li><li> Can smash through obsidian walls
  95. </li><li> Super Toughness
  96. </li><li> Shrugs off TNT
  97. </li><li> Superhuman Resilience to Fire
  98. </li><li> Can inflict poison damage
  99. </li><li> Healing factor
  100. </li><li> Flight
  101. </li><li> Inhuman Health
  102. </li><li> Posseses more health than the Ender Dragon did
  103. </li><li> Immune to Arrows
  104. </li></ul>
  105. <h3><span class="mw-headline" id="Feats"> Feats </span></h3>
  106. <ul><li> Has stormed enemy strongholds and braved the Nether
  107. </li><li> Has restrain nonexistent for 2.5 seconds would feel 20% pain &amp; damage per half-second physically
  108. </li><li> With the right equipment, go toe to toe with the toughest mobs and win
  109. </li><li> Slew the Ender Dragon and the Wither
  110. </li><li> Regularly spends days surviving the wilderness
  111. </li><li> Has died time and time again, only to return to life every time
  112. </li><li> Has been able to fly
  113. </li><li> Can create anything out of anything, including a house made purely of dirt or leaves
  114. </li><li> Can construct literally anything that the player wants. This can range from cities to <a rel="nofollow" class="external text" href="https://m.youtube.com/watch?v=cDxEGXO2uSk%7Cscale">models of entire countries</a>
  115. </li><li><a rel="nofollow" class="external text" href="https://youtu.be/e9HdWYbWXDE?t=47">Can carry stones the literal weight of a car</a>
  116. </li><li>Can also carry over 44 tons
  117. </li><li>Can dig to the bottom of the world
  118. </li><li>Can craft tools out of diamonds without special cutters or forges
  119. </li></ul>
  120. <h3><span class="mw-headline" id="Weaknesses"> Weaknesses </span></h3>
  121. <ul><li> Most weapons and armor break after a while
  122. </li><li> Can only carry 64 arrows on hand
  123. </li><li> Still human underneath his armor
  124. <ul><li> Will die in lava if he cannot get out in time
  125. </li><li> Can be crushed to death
  126. </li><li> Can die from high falls
  127. </li></ul>
  128. </li><li> Can't stack potions and/or tipped arrows
  129. </li><li> Armor, particles from status effects and weapons in hand can still be seen when invisible
  130. <ul><li> Even when empty-handed, armorless and void of status effects while invisible, Steve still makes noise when moving or performing certain actions
  131. </li></ul>
  132. </li></ul>
  133.  
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141. <h2>Notes</h2><ol>
  142.     <li id="vsbattle">Retrieved from <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source</li>
  143.     <li id="stlk">Retrieved from <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Steve_(Creative_Mode)"> Saikou The Lewd King' version</a> source</li>
  144.     <li id="ws235">Retrieved from <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul235' version</a> source</li>
  145.     <li id="vsbattle-1">Old entry were primary canon retrieved from Survival Mode <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source</li>
  146.     <li id="steve-age">Age base in Real time from Pre 0.0.0.0 to September 30, 2017 to Minecraft time.<b> days were calculated</b> <i>((3065*24)*60)/20</i>. <b> years were calculated</b> <i>(220680 / (365 + (1 / 4))) + (((220680 / 356) - (220680 / (365 + (1 / 4)))) / 2) = average years </i> or <i>([est. days/solar days of one year] + [est. days/days of one year]) - [est. days/solar days of one year]/2</i> equals average year <b>612 plus 382760768751586184620353921e-28</b></li>
  147.     <li id="rem-mob">Back in Indev 0.31 Feb. 5, 2010 there's a certain mobs were removed from the game called Steve, Black Steve, and Beast Boy, not the skin, but an AI test mob mainly to test the AI of other mobs.</li>
  148.     <li id="steve-ref">Original name by Notch were reference to Player),<i>also called</i> Steve (an official name were originally named to a certain <i>removed mob</i></li>
  149.     <li id="vsbattle-2">Newer entry has multiple keys <b>9-A Early Game | 8-C Mid Game | 7-C Late Game</b> were secondary canon retrieved from Survival Mode <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source in September 2017</li>
  150.     <li id="AN">This .html  were created by David Gumazon. vsBattle DeathBattleFanon facebook google twitter</li>
  151.     <li id="dbf">"Death Battle Info" Retrieved from <a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle' version</a> source</li>
  152. </ol>
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172.  
  173. <p><a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">Steve(vsBattle Conventional Survival Mode)</a> <b>9-A Early Game | 8-C Mid Game | 7-C Late Game</b></p><br>
  174. <h2>Notable Attacks/Techniques:</h2><ul>
  175. <li>Early Game:</li><ul>
  176. </ul>
  177. <li>Mid Game:</li><ul>
  178. </ul>
  179. <li>Late Game:</li><ul>
  180. </ul>
  181. </ul>
  182. <p>Steve(
  183. <!-- Hard Mode and Survival Test -->
  184. <p>Steve(<a href="https://minecraft.gamepedia.com/Hardcore">Hard Mode</a> and <a href="https://minecraft.gamepedia.com/Survival_Test">Survival Test</a>) <b>2-C</b> normally.</p><br>
  185. <!-- Creative Mode -->
  186. Steve(Creative Mode : <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Steve_(Creative_Mode)"> Saikou The Lewd King</a> | <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>) least <b>5-A</b> physically, possibly <b>High 3-A</b> with hax | <b>High 3-A</b> to at least 2-C
  187. <br><h2>Notable Attacks/Techniques:</h2><ul>
  188.     <li><b>Creative' Commands:</b></li><ul>
  189.     <li><b>Concept Manipulation of "hostile monsters":</b> Changes the damage done by "monsters" types of beings, even potentially erasing them. <i>ref to /difficulty</i></li>
  190.     <li><b>Enchanting and Status Effect Inducement:</b> Steve inflicts status effects on himself or enemies. He can also apply enchantments to weapons or items. <i>ref to /effect and attributed /give</i></li>
  191.     <li><b>Combination of overlapping Death Inducement and Existence Erasure:</b> Can kill any entity, including non-living objects, at will. Steve uses magic to kill other people, certain mobs or even himself. Though can't kill permanently a various Immortalities via Regeneration in low-Godly regeneration or higher, Godhood or God Protection, Absolute, Parasitic, Reliant, Transcendental, Meta, Retroactive, Selective, Multiple Lives, Form-Retroactive, Transformation-Retroactive(Type 4, 5, 6, 8, 9, 10, 12, 14, 16, 17, 18). <i>ref to /kill</i></li>
  192.     <li><b>Block Manipulation:</b> Fills a chosen area with a specific kind of block. <i>ref to /fill</i></li>
  193.     <li><b>Summoning:</b> Summons any sort of entity at will, and can choose their attribute. Steve summons entities or objects. <i>ref to /summon</i></li>
  194.     <li><b>Day-Night Cycling:</b> Steve makes it day or night. <i>ref to /time set</i></li>
  195.     <li><b>Time Manipulation:</b></li>
  196. <ul>
  197.     <li>Fast-forward time. <i>ref to /time</i></li>
  198.     <li>Stops time. <i>ref to /stop</i></li>
  199. </ul>
  200.     <li><b>Teleportation and Apportation:</b> Steve teleports himself or others to any given location. <i>ref to /tp</i></li>
  201.     <li><b>World Border:</b> Steve adjusts the world border, a massive wall of energy. He can move or teleport it anywhere he wants in any given time he chooses, wether it be seconds or minutes and inflict damage on or even kill those that touch or go behind it.</li>
  202.     <li><b>Custom Command:</b> Steve creates an effect or has anything happen that he wants by inserting custom commands (e.g. creating all-new mobs, effects or even commands, performing certain actions he normally can't, etc..)</li>
  203. </ul>
  204.     <li><b>W/ the Command block:</b></li><ul><!-- W/ the Command block: Start -->
  205.     <li><b>Unconditional:</b> A <i>Default</i> command block in unconditional mode will execute its command (if activated correctly) even if there's a command block behind it that didn't execute its command successfully.</li>
  206.     <li><b>Conditional:</b> A command block in conditional mode will only execute its command after the command block behind it has executed successfully.("behind it" in the sense of opposite to the direction the command block is facing, regardless of chain direction or even if chaining is occurring).</li>
  207.     <li><b>Impulse:</b> <i>Default</i> command blocks are orange. These execute once every time they are activated.</li>
  208.     <li><b>Chain:</b> Command blocks are green. These execute only after the command block pointing to it is processed. This differs from the Conditional option in that it detects what is pointing to it, instead of simply behind it. The command blocks pointing to it also don't need to be chain commands themselves to trigger the chain.</li>
  209.     <li><b>Repeat:</b> Command blocks are purple. These will execute their commands once per 50 milliseconds as long they are activated.</li>
  210.     <li><b>Needs Redstone (the <i>default</i> for impulse and repeat command blocks):</b> A command block in the "Needs Redstone" setting must be activated with redstone in order to execute its command.</li>
  211.     <li><b>Always Active (the <i>default</i> for chain command blocks):</b> The command block is always active even without redstone activation (chain command blocks will execute their command when chained, repeating command blocks will execute their command every game tick 50 milliseconds, and impulse command blocks activate once then cannot be activated again).</li>
  212. </ul></ul><!-- W/ the Command block: End -->
  213. <ul><li><b>Consideration:</b></li><!-- Consideration --><ul>
  214.     <li><b>When commands' syntax are considered as game mechanic:</b> then his power's literally a <i>Reality Warping</i> in Advanced-Level. Had displayed capability of Portal Creation travelling between three dimensions Overworld Netherworld End, in Reality Warping sense he could even create Inter-Dimensional Portal, the purple swirling portal produces purple particles aren't <i>Nether Portal</i> just only a portal to operate a travel between two dimensions (this entity/block) was named a "portal.png".</li>
  215.     <li><b>When commands' syntax are considered as a conventional in basis:</b> then his power's literally a <i>Dual Warping</i>, a rational side are commands' syntax and the irrational side are likely an aspect of Wish Granting</li>
  216. </ul></ul>
  217. </ul>
  218. <ul>
  219. <!-- Spectator Mode -->
  220. <p>Steve(<a href="https://minecraft.gamepedia.com/Spectator">Spectator Mode</a>: <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>) <b>High 3-A</b> w/ <a href="http://vsbattles.wikia.com/wiki/Command_Block">Command_Block</a> at least <b>2-C</b>, possibly <b>2-B</b> or <b>2-A</b></p><br>
  221. <!-- Abstract Existence -->
  222. <p>Steve(<a href="http://vsbattles.wikia.com/wiki/Abstract_Existence">Abstract Existence</a>) atleast <b>1-C</b> being 7D/8D in <a href="https://minecraft.gamepedia.com/Menu_screen">Menu_screen/Select World</a></p><br>
  223. <!-- Trivia -->
  224. <ul><li><b>Trivia</b></li>
  225. <ul>
  226. <li><b>Theorist:</b> Minecraft' Void was located in bottommost part of the Overworld, whenever someone dropped in this place would sucked and die, was theorized a massive black hole explains why Sun and Moon revolved around over a cuboid land as circular planet, somehow only flaws are a floating blocks and an items were freely defy gravity was never explained.</li>
  227. <li><b>Theorist:</b> Minecraft' Void was theorized as Oblivion, whenever someone dropped in this place would erase from existence, </li>
  228. <li><b>Demo:</b> Video Commands' Wish Granting not to confused relating to a plot and actors, a video with just a purpose of demonstration.</li>
  229. </ul></ul>
  230. </ul>
  231. <h4><span id=""> Creative Availabity</span></h4>
  232. <ul><li>Enchanting and Status Effect Inducement: Steve inflicts status effects on himself or enemies. He can also apply enchantments to weapons or items. ref to /effect and attributed /give
  233. </li><li>Architecture Manipulation: Steve is able to plan, design, create (usually from Minecraft' blocks but also Universal Resources), shape and manipulate buildings and all forms of architecture, in master-level, and manipulating/shaping, combining/separating, etc. every part of them as needed, moving them with telekinesis, etc., via commands.
  234. </li><li>Omnifabrication: Steve can invent and create any item, device, weapon, etc. they want/need with limited resources from Minecraft' resources(canon) or Universal' resources(alternatively), which can perform actions that manipulate/distort reality, via attributed commands. <i>ref to creative inventory</i>
  235. </li><li><a href="http://powerlisting.wikia.com/wiki/Quantity_Manipulation">Supply Control/Manipulation</a>: Steve can manipulate numbers and quantities: how much there is of nearly anything they encounter, change how much of anything user has (infinite food, flawless counterfeiting, etc.).
  236. <a href="http://powerlisting.wikia.com/wiki/Inorganic_Duplication">Inorganic Duplication</a>,
  237. <a href="http://powerlisting.wikia.com/wiki/Constructs_Creation">Constructs Creation</a>,
  238. <a href="http://powerlisting.wikia.com/wiki/Infinite_Supply">Infinite Supply</a>
  239.  and
  240. <a href="http://powerlisting.wikia.com/wiki/Matter_Creation">Matter Creation</a>
  241.  , normally.
  242. <a href="">Augmentation</a>,
  243. <a href="http://powerlisting.wikia.com/wiki/Meta_Matter_Manipulation">Meta Matter Manipulation</a>,
  244. <a href="http://powerlisting.wikia.com/wiki/Quality_Manipulation">Quality Manipulation</a>,
  245. <a href="http://powerlisting.wikia.com/wiki/Attribute_Manipulation">Attribute Manipulation</a>,
  246. <a href="http://powerlisting.wikia.com/wiki/Size_Manipulation">Size Manipulation</a> and
  247. <a href="http://powerlisting.wikia.com/wiki/Property_Manipulation">Property Manipulation</a>
  248. <i>via attributed commands and <a href="https://minecraft.gamepedia.com/Tutorials/Command_NBT_tags">data tags</a></i>.
  249.  In this level of manipulation could even affect a concept depending on item attributed w/ concepts.
  250.  <i>ref to "pick block"</i>
  251. </li>
  252. <h4><span id=""> Creative Inventory </span></h4>
  253. <ul><li><b>What if resources in alternate realities interacts Minecraft's creative inventory</b>: from already existing sources in "worlds" (ie. reality and all connected/related dimensions) are "mods" in the eye of creative inventory, there's some reasons to forbid from giving a new materials from universal resources due to a concept of creative inventory is a "interface list of universal resources" regarding commands as reality warping unless implying that commands are reality warping are noncannon and regarding Minecraft only existing resources displayed in interface of creative inventory considered a game mechanic but were usually used as legit ability due Steve don't know anything beyond 3+2=5 dimensions (ie. Overworld, Nether, End, Sky and Aether) only mean that user cannot actually create anything, no matter how little there is, simply increase what exist depending on situation and how it was depicted.
  254. <ul><li>Minecraft' resources(canon) normally</li>
  255. <li>Universal' resources(alternatively) in reality warping sense</li></ul>
  256.  
  257. </li><li><b>How Steve became master builder in survival mode also in creative mode regardless of survival mode</b>: it's impossible to become <b>Master Builder</b> without a knowledge of his own ability ie. "Virtual Interface", if you think it's noncanon or game mechanic then think again how could he possibly achieve to "craft" anyway w/o "Virtual Interface" as standard ability, btw <i><b>implying entire Inventory as game mechanic</b></i> isn't the case here though could debunk this claim, but also called "Inventory" in common and the fact he wasn't a creative builder without virtual interface of creative inventory.
  258. </li></ul><!-- Creative Inventory -->
  259. </ul><!-- Creative Availabity -->
  260. <h4><span id=""> Abstract Availabity</span></h4>
  261. <ul><li>Cosmic Force Physiology: User with this ability either is or can transform into a Cosmic Entity, a being who possesses powers so great they can affect entire worlds (or in some cases, entire universes.)
  262. </li></ul><!-- Abstract Availabity -->
  263.  
  264. <h4><span id=""> Notes</span></h4>
  265. <ul>
  266.     <li id="inRWS">In <a href="http://powerlisting.wikia.com/wiki/Reality_Warping">Reality_Warping</a> sense: <a href="http://powerlisting.wikia.com/wiki/Dual_Warping">Dual_Warping</a>, <a href="http://powerlisting.wikia.com/wiki/Data_Warping">Data_Warping</a>, <a href=""></a>, <a href=""></a>
  267. </li></ul>
  268.  
  269. <h3><span id="Equipment.2FWeapons.2FGear.Usage"> Equipment/Weapons/Gear (Usage)</span></h3>
  270. Standard Equipment:
  271. <a href="#Blocks">Blocks</a>
  272. <a href="#TNT">TNT</a>
  273. <a href="#Elytra">Elytra</a>
  274. <a href="#Structure_Block">Structure Block</a>
  275. <a href="#Observer">Observer</a>
  276. <a href="#Totem_of_Undying">Totem of Undying</a>
  277. <a href="#Golems">Golems</a>
  278. <a href="#"></a>
  279. <a href="#"></a>,
  280. <a href="#"></a>, etc.
  281.  
  282. <h3><span id="Items"> Items </span></h3>
  283. <ul><li id="i-BoA"> <a href="#Bows_and_Arrows">Bows &amp; Arrows</a> <a href="#Spectral_Arrows">Spectral Arrows</a> <a href="#Tipped_Arrows">Tipped Arrows</a>
  284. </li><li id="i-Swords">Wooden, Golden, Stone, Iron and Diamond <a href="#Swords">Swords</a>: All swords are more dense and durable also a broad swords if were translate into real world.
  285. </li><li id="i-"> <a href="#Pickaxes">Pickaxes</a>
  286. </li><li id="i-"> <a href="#Shovels">Shovels</a>
  287. </li><li id="i-"> <a href="#Axes">Axes</a>
  288. </li><li id="i-"> <a href="#Armors">Armors</a>
  289. </li><li id="i-potions"> <a href="#potions">Potions</a>, <a href="#splash_potions">Splash Potions</a>, <a href="#lingering_potions">Lingering Potions</a>
  290. </li><li id="i-">
  291. </li><li id="i-">
  292. </li><li id="i-">
  293. </li><li id="i-">
  294. </li><li id="i-">
  295. </li><li id="i-">
  296. </li><li id="i-">
  297. </li><li id="i-">
  298. </li><li id="i-">
  299. </li><li id="i-">
  300. </li><li id="i-">
  301. </li><li id="i-">
  302. </li><li id="i-">
  303. </li><li id="i-">
  304. </li><li id="i-">
  305. </li><li id="i-">
  306. </li><li id="i-">
  307. </li><li id="i-">
  308. </li></ul>
  309.  
  310. <h3><span id="Equipment.2FWeapons.2FGear.Details"> Equipment/Weapons/Gear (Details)</span></h3>
  311. <h4><span id="">  </span><sup class="reference"><a href="#i-">^</a></sup></h4>
  312. <h4><span id="Bows_and_Arrows"> Bows and Arrows </span><sup class="reference"><a href="#i-BoA">^</a></sup></h4>
  313. <h4><span id="Swords"> Swords </span><sup class="reference"><a href="#i-Swords">^</a></sup></h4>
  314. <ul><li>Woods, Stones, Gold Ingots, Iron Ingots and Diamonds materials were compressed into broad swords, mentioned that compressed from "crafting" would make Swords in Minecraft were more dense and durable compared to real world. Note: "crafting" could craft materials into reality bending objects, regarding to how "crafting" would work in real world's hard to pin down.
  315. </li><li></li>
  316. <table width="300" cellspacing="2" cellpadding="0">
  317. <tr><td   style="color: #006100;">Weapons
  318. </td ><td  style="color: #0000FF;">Striking Strengths
  319. </td><td   style="color: #006100;">Game Mechanics
  320. </td><td  style="color: #0000FF;">Density
  321. </td><td   style="color: #006100;">Game Mechanics
  322. </td><td  style="color: #0000FF;">Renewable in crafting
  323. </td></tr>
  324. <tr style="background-color: #98722C; color: #32260E;"><td>Wooden Sword</td><td>20%</td><td>4 hp</td><td>Calc in progress</td><td>60</td><td>Yes</td>
  325. </tr><tr style="background-color: #EAEE57; color: #7C7E3E;"><td>Golden Sword</td><td>20%</td><td>4 hp</td><td>Calc in progress</td><td>33</td><td>Yes</td>
  326. </tr><tr style="background-color: #9A9A9A; color: #5A5A5A;"><td>Stone Sword</td><td>25%</td><td>5 hp</td><td>Calc in progress</td><td>132</td><td>Yes</td>
  327. </tr><tr style="background-color: #FFFFFF; color: #969696;"><td>Iron Sword</td><td>30%</td><td>6 hp</td><td>Calc in progress</td><td>251</td><td>Yes</td>
  328. </tr><tr style="background-color: #33EBCB; color: #1E8A77;"><td>Diamond Sword</td><td>35%</td><td>7 hp</td><td>Calc in progress</td><td>1562</td><td>Yes</td>
  329. </tr></table>
  330. </li><li>Combat Speed: normal strikes are equal force and take 0.625 seconds to recover, would be 5 strikes per 3 seconds w/ swords. He could even increase his combat speed, he normally can't in game mechanics, would reduce the striking strength: <p style="background-color: #C6EFCE; color: #006100;">Attacking too quickly, normally. In game it wouldn't work as a result of game mechanics.</p><p style="background-color: #FFFFDD; color: #8A7600;">May need a speed potions or even higher tier speed potions.</p><p style="background-color: #FDE0B2; color: #835400;">Need higher tier speed potions. Could freely attain as the result of creative powers.</p>
  331. <table width="700" cellspacing="2" cellpadding="0">
  332. <tr><td>Attack cooldown
  333. </td><td>No enchantments
  334. </td><td>Damage done by enchantments (Sharpness, Smite, and Bane of Arthropods)
  335. </td></tr><tr style="background-color: #C6EFCE; color: #006100;"><td>0.55s
  336. </td><td>87.71%
  337. </td><td>92.00%
  338. </td></tr>
  339. <tr style="background-color: #C6EFCE; color: #006100;"><td>0.5s
  340. </td><td>76.45%
  341. </td><td>84.00%
  342. </td></tr>
  343. <tr style="background-color: #C6EFCE; color: #006100;"><td>0.45s
  344. </td><td>66.21%
  345. </td><td>76.00%
  346. </td></tr>
  347. <tr style="background-color: #FFFFDD; color: #8A7600;"><td>0.4s
  348. </td><td>56.99%
  349. </td><td>68.00%
  350. </td></tr>
  351. <tr style="background-color: #FFFFDD; color: #8A7600;"><td>0.35s
  352. </td><td>48.80%
  353. </td><td>60.00%
  354. </td></tr>
  355. <tr style="background-color: #FFFFDD; color: #8A7600;"><td>0.3s
  356. </td><td>41.63%
  357. </td><td>52.00%
  358. </td></tr>
  359. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.25s
  360. </td><td>35.49%
  361. </td><td>44.00%
  362. </td></tr>
  363. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.2s
  364. </td><td>30.37%
  365. </td><td>36.00%
  366. </td></tr>
  367. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.15s
  368. </td><td>26.27%
  369. </td><td>28.00%
  370. </td></tr>
  371. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.1s
  372. </td><td>23.20%
  373. </td><td>20.00%
  374. </td></tr>
  375. <tr style="background-color: #FDE0B2; color: #835400;"><td>0.05s
  376. </td><td>21.15%
  377. </td><td>12.00%
  378. </td></tr>
  379. <tr style="background-color: #FDE0B2; color: #835400;"><td>0s
  380. </td><td>20.13%
  381. </td><td>4.00%
  382. </td></tr>
  383. </table>
  384. </li></ul><!-- Swords -->
  385. <h4><span id="d-potions"> Potions </span><sup class="reference"><a href="#i-potions">^</a></sup></h4>
  386. <h4><span id="d-splash_potions"> Splash Potions </span><sup class="reference"><a href="#i-splash_potions">^</a></sup></h4>
  387. <h4><span id="d-lingering_potions"> Lingering Potions </span><sup class="reference"><a href="#i-lingering_potions">^</a></sup></h4>
  388. ----------------------------------------------------------------------------------
  389. <h3><span id="Items"> Items </span></h3>
  390. <ul><li> Crafting Table
  391. </li><li> TNT
  392. </li><li> Dispensers: Self-Perpetual Inventory, Makeshift Cannon/Turret
  393. </li><li> Firework Rocket
  394. </li><li> Redstone: All Purpose Natural Wonder Mineral
  395. </li><li> Map &amp; Compass
  396. </li><li> Flint &amp; Steel: Potent Flamethrower, Small Range
  397. </li><li> The Bucket: Made of indestructible material, inside apparently hammerspace, contains enough Water for small flood, heat resistant, carries Lava
  398. </li><li> Fire Charge
  399. </li><li> Iron Golems: Super Strength, Super Toughness
  400. </li><li> Snow Golems: Good for keeping foes on a distance
  401. </li><li> Mob Eggs
  402. </li><li> Enchanted Book: Gives armor or weapons a certain buff (ie. fire damage, advantage against a certain type of damage/mob, increased attack and defence)
  403. </li><li> Ender Pearl: Ranged Teleportation, depends on throwing arm, teleportation consumes one whole Ender Pearl, chips away health
  404. </li><li> Shulker Shells allows for near infinite storage
  405. </li><li> Anvil: Really hurts when dropped onto enemies from above
  406. </li><li> Gravel
  407. </li><li> Sand
  408. </li></ul>
  409.  
  410. <h4><span id="">  </span><sup class="reference"><a href="#">^</a></sup></h4>
  411.  
  412. <h4><span id="Diamond_Set"> Diamond Set </span></h4>
  413. <ul><li> Sword
  414. </li><li> Pickaxe
  415. </li><li> Shovel
  416. </li><li> Hoe
  417. </li><li> Axe
  418. </li></ul>
  419. <h4><span class="mw-headline" id="Other"> Other </span></h4>
  420. <ul><li> Bow &amp; Arrow
  421. </li><li> Armor
  422. </li></ul>
  423.  
  424. <h4><span class="mw-headline" id="Totem_of_Undying"> Totem of Undying</span></h4>
  425. <ul><li>Instantly resurrects Steve after fatal damage if held in hand
  426. </li><li>Single-use item
  427. </li></ul>
  428. <h4><span class="mw-headline" id="Observer">Observer</span></h4>
  429. <ul><li>Sends redstone signals
  430. </li><li>Activates when detecting the placement or removal of adjacent blocks
  431. </li></ul>
  432. <h4><span class="mw-headline" id="Structure_Block">Structure Block</span></h4>
  433. <ul><li>Can save and load structures and builds
  434. </li></ul>
  435. <h4><span class="mw-headline" id="Elytra">Elytra</span></h4>
  436. <ul><li>Glider
  437. </li><li>Allows for gliding and flight
  438. </li></ul>
  439. </body></html>
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