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  1. Your Go-To Smm2 Item Importation Guide
  2. Compiled by SMM2’s Best Glitch Hunters and Paper Editors ;)
  3.  
  4. The Coin Corruption Glitch (CCG)
  5. What is this glitch?
  6. The Coin Corruption Glitch is the easiest and quickest way to corrupt a level. This is very useful when trying to import levels/items to and from 3dw.
  7.  
  8. How to perform this glitch
  9. Place a ? block
  10. Place a track with a coin over the ? block.
  11. Un-drag the track (this should leave an invisible coin on top of the ? block).
  12.  
  13.  
  14. How to import levels
  15. Method one
  16. Create a new level (or use an existing one) and save it.
  17. Use the reset rocket on that level.
  18. Perform the Coin Corruption Glitch and then save the level as something else.
  19. Select the save/load button and load the empty slot where you had saved your level (this should now be empty because of the corruption).
  20. (optional) If the level has not loaded in the game style you want to use, repeat step 4 until you get your desired theme.
  21. Once you have your desired theme, hold undo until your level appears.
  22.  
  23. Method two
  24. Create a new level (or use an existing one) and save it.
  25. Close, and relaunch the game. Your level should now be the title screen level.
  26. Select “make” and use the reset rocket.
  27. Perform steps 3-6 of Method One.
  28.  
  29.  
  30.  
  31.  
  32.  
  33. How to import items between styles
  34. Importing items to 3dw
  35. Make a corrupt level using the coin corruption glitch.
  36. Place down the item you want to port.
  37. Save.
  38. Load the empty slot the previous level was deleted from until you get your desired game style.
  39. Place your glitched item and then pin it. Currently, this is not save-safe, but pinned items persist in-between levels (keep in mind 3dw/2dw hotbars are different). If you change the sun to moon, then delete the moon, the sun is save-safe.
  40.  
  41. Importing items to 2dw
  42. Import tracks to 3DW, then perform steps 1-5 of How to import things to 3dw.
  43.  
  44.  
  45. What works?
  46. Useless (Doesn’t Exist)
  47. Lakitu (Cloud) [3DW]
  48. Crates [2DW]
  49. Exclamation block [2DW]
  50. Superball Flower [3DW] (Turn into a regular fire flower)
  51. Pom Pom [2DW] (turns into boom boom)
  52. Meowser [2DW] (turns into bowser)
  53. Peepa [2DW] (turns into boo ring)
  54.  
  55. Crash
  56. Koopa Kart [2DW]
  57. Fire Bros [2DW]
  58. Skipsqueak [2DW]
  59. Claw [3DW]
  60. Bully [2DW]
  61. Warp Box [2DW] (work in nsmbu? [only in multiplayer])
  62. Chaarvargh [2DW]
  63.  
  64.  
  65.  
  66.  
  67.  
  68. Usable, but not Savable
  69. Clear pipes [2DW], (Visible in SMW jungle theme and night jungle)
  70. Sun/Moon [3DW]
  71. Buzzy Beetles [3DW] (Has bizzare physics)
  72. Track Blocks [2DW]
  73. Skull Lifts [3DW]
  74. Dotted Line Blocks [3DW]
  75. Note blocks [3DW] (Other variant can be used and only makes sounds with mario)
  76. seesaws
  77.  
  78. Usable and Savable
  79. Goomba shoe (no animation for shoe but goomba pops out) [3DW]
  80. Spiny Shell (cannot be equipped) [3DW]
  81. Dry Bones Shell (has quirks, but still works) [3DW]
  82. NightTime effect (need to delete the moon) [3DW]
  83. Hammer Suit [NSMBU]
  84.  
  85.  
  86. Media
  87. https://twitter.com/RoysparkisZay/status/1185989589619490816
  88. https://twitter.com/SmmOan/status/1186065294525128704?s=09
  89. https://twitter.com/CyborgGaming_/status/1186064210473541633?s=20
  90. https://twitter.com/81i8smm/status/1186060515610464256?s=20
  91. https://twitter.com/81i8smm/status/1186063609140367361?s=20
  92. https://twitter.com/teebeeYT/status/1186066493303164928
  93. https://twitter.com/teebeeYT/status/1186069396176818176
  94. https://twitter.com/Zachruff/status/1186029789653565440?s=20
  95. https://twitter.com/Icay__/status/1186075186312859654?s=20
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