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Davinci fusion - Spermatozoid

Jun 16th, 2025
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  1. {
  2. Tools = ordered() {
  3. Reflect1 = MtlReflect {
  4. Inputs = {
  5. BackgroundMaterial = Input {
  6. SourceOp = "Blinn1",
  7. Source = "MaterialOutput",
  8. },
  9. ["Reflection.ConstantStrength"] = Input { Value = 0.642, },
  10. ["Reflection.Color.Material"] = Input {
  11. SourceOp = "SphereMap1",
  12. Source = "MaterialOutput",
  13. },
  14. ["Refraction.RefractiveIndex.SeparateRGBIndices"] = Input { Value = 1, },
  15. ["Refraction.RefractiveIndex.RGB"] = Input { Value = 2, },
  16. ["Refraction.RefractiveIndex.Red"] = Input { Value = 1.649, },
  17. ["Refraction.RefractiveIndex.Green"] = Input { Value = 1.649, },
  18. ["Refraction.RefractiveIndex.Blue"] = Input { Value = 0.744, },
  19. MaterialID = Input { Value = 3, }
  20. },
  21. ViewInfo = OperatorInfo { Pos = { 495, 181.5 } },
  22. },
  23. Blinn1 = MtlBlinn {
  24. Inputs = {
  25. ["Diffuse.Color.Red"] = Input { Value = 0.332, },
  26. ["Diffuse.Opacity"] = Input { Value = 0.353, },
  27. MaterialID = Input { Value = 4, }
  28. },
  29. ViewInfo = OperatorInfo { Pos = { 495, 148.5 } },
  30. },
  31. SphereMap1 = SphereMap {
  32. Inputs = {
  33. Rotation = Input { Value = 1, },
  34. Image = Input {
  35. SourceOp = "FastNoise1",
  36. Source = "Output",
  37. },
  38. MaterialID = Input { Value = 2, }
  39. },
  40. ViewInfo = OperatorInfo { Pos = { 495, 214.5 } },
  41. },
  42. FastNoise1 = FastNoise {
  43. Inputs = {
  44. GlobalOut = Input { Value = 128, },
  45. Width = Input { Value = 1920, },
  46. Height = Input { Value = 1080, },
  47. UseFrameFormatSettings = Input { Value = 1, },
  48. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  49. Contrast = Input { Value = 2.12, },
  50. Brightness = Input { Value = -0.62, },
  51. XScale = Input { Value = 1.18, },
  52. SeetheRate = Input { Value = 0.137, },
  53. Discontinuous = Input { Value = 1, }
  54. },
  55. ViewInfo = OperatorInfo { Pos = { 495, 247.5 } },
  56. },
  57. Shape3D1 = Shape3D {
  58. Inputs = {
  59. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input {
  60. Value = Number {
  61. Value = 1
  62. },
  63. },
  64. Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
  65. MaterialInput = Input {
  66. SourceOp = "Reflect1",
  67. Source = "MaterialOutput",
  68. },
  69. ["MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0.321, },
  70. ["MtlStdInputs.Specular.Nest"] = Input { Value = 1, },
  71. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  72. ["SurfaceSphereInputs.Radius"] = Input { Value = 0.42, },
  73. ["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 100, },
  74. ["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 100, },
  75. ["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 2, }
  76. },
  77. ViewInfo = OperatorInfo { Pos = { 605, 181.5 } },
  78. },
  79. PointLight1 = LightPoint {
  80. Inputs = {
  81. ["Transform3DOp.Translate.X"] = Input { Value = 0.237411657640606, },
  82. ["Transform3DOp.Translate.Y"] = Input { Value = -2.5025189, },
  83. ["Transform3DOp.Translate.Z"] = Input { Value = 1.91726814047004, },
  84. Red = Input { Value = 0.592156862745098, },
  85. Green = Input { Value = 0.788235294117647, },
  86. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  87. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  88. },
  89. ViewInfo = OperatorInfo { Pos = { 715, 148.5 } },
  90. },
  91. PointLight1_1 = LightPoint {
  92. Inputs = {
  93. ["Transform3DOp.Translate.X"] = Input { Value = -1.46560164875299, },
  94. ["Transform3DOp.Translate.Y"] = Input { Value = -0.110651197895799, },
  95. ["Transform3DOp.Translate.Z"] = Input { Value = -0.117436641193304, },
  96. Red = Input { Value = 0.333333333333333, },
  97. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  98. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  99. },
  100. ViewInfo = OperatorInfo { Pos = { 715, 214.5 } },
  101. },
  102. Merge3D1 = Merge3D {
  103. Inputs = {
  104. ["Transform3DOp.Translate.X"] = Input { Value = -2.812, },
  105. ["Transform3DOp.Rotate.X"] = Input {
  106. SourceOp = "AnimCurves2",
  107. Source = "Value",
  108. },
  109. ["Transform3DOp.Rotate.Y"] = Input {
  110. SourceOp = "AnimCurves1",
  111. Source = "Value",
  112. },
  113. SceneInput1 = Input {
  114. SourceOp = "Shape3D1",
  115. Source = "Output",
  116. },
  117. SceneInput2 = Input {
  118. SourceOp = "PointLight1_1",
  119. Source = "Output",
  120. },
  121. SceneInput3 = Input {
  122. SourceOp = "PointLight1",
  123. Source = "Output",
  124. }
  125. },
  126. ViewInfo = OperatorInfo { Pos = { 715, 181.5 } },
  127. },
  128. AnimCurves2 = LUTLookup {
  129. Inputs = {
  130. Lookup = Input {
  131. SourceOp = "AnimCurves2Lookup",
  132. Source = "Value",
  133. },
  134. Scale = Input { Value = 20, }
  135. },
  136. },
  137. AnimCurves2Lookup = LUTBezier {
  138. KeyColorSplines = {
  139. [0] = {
  140. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  141. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  142. }
  143. },
  144. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  145. },
  146. AnimCurves1 = LUTLookup {
  147. CtrlWZoom = false,
  148. Inputs = {
  149. Lookup = Input {
  150. SourceOp = "AnimCurves1Lookup",
  151. Source = "Value",
  152. },
  153. Scale = Input { Value = 180, }
  154. },
  155. },
  156. AnimCurves1Lookup = LUTBezier {
  157. KeyColorSplines = {
  158. [0] = {
  159. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  160. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  161. }
  162. },
  163. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  164. },
  165. Merge3D2 = Merge3D {
  166. Inputs = {
  167. ["Transform3DOp.Scale.X"] = Input { Value = 0.429, },
  168. SceneInput1 = Input {
  169. SourceOp = "Merge3D1",
  170. Source = "Output",
  171. },
  172. SceneInput2 = Input {
  173. SourceOp = "DirectionalLight1",
  174. Source = "Output",
  175. },
  176. SceneInput4 = Input {
  177. SourceOp = "DirectionalLight2",
  178. Source = "Output",
  179. }
  180. },
  181. ViewInfo = OperatorInfo { Pos = { 825, 181.5 } },
  182. },
  183. DirectionalLight2 = LightDirectional {
  184. Inputs = {
  185. ["Transform3DOp.Translate.Z"] = Input { Value = 0.85, },
  186. ["Transform3DOp.Rotate.X"] = Input { Value = 176.8, },
  187. ["Transform3DOp.Rotate.Y"] = Input { Value = 266.5, },
  188. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  189. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  190. },
  191. ViewInfo = OperatorInfo { Pos = { 825, 148.5 } },
  192. },
  193. DirectionalLight1 = LightDirectional {
  194. Inputs = {
  195. ["Transform3DOp.Rotate.X"] = Input { Value = -89.9, },
  196. ["Transform3DOp.Rotate.Y"] = Input { Value = 27.1, },
  197. ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
  198. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  199. },
  200. ViewInfo = OperatorInfo { Pos = { 825, 214.5 } },
  201. },
  202. Renderer3D1 = Renderer3D {
  203. CustomData = { ToolVersion = 2, },
  204. Inputs = {
  205. GlobalOut = Input { Value = 128, },
  206. Width = Input { Value = 1920, },
  207. Height = Input { Value = 1080, },
  208. UseFrameFormatSettings = Input { Value = 1, },
  209. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  210. SceneInput = Input {
  211. SourceOp = "Merge3D2",
  212. Source = "Output",
  213. },
  214. OutputType = Input { Disabled = true, },
  215. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  216. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  217. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  218. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  219. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  220. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  221. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  222. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  223. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  224. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, }
  225. },
  226. ViewInfo = OperatorInfo { Pos = { 935, 181.5 } },
  227. SubInputsData = {
  228. RendererOpenGL = {
  229. Version = 1
  230. }
  231. }
  232. },
  233. Transform1 = Transform {
  234. Inputs = {
  235. Center = Input { Value = { 0.886, 0.5 }, },
  236. Input = Input {
  237. SourceOp = "Renderer3D1",
  238. Source = "Output",
  239. }
  240. },
  241. ViewInfo = OperatorInfo { Pos = { 1045, 181.5 } },
  242. },
  243. Waviness1 = ofx.com.blackmagicdesign.resolvefx.Waviness {
  244. Inputs = {
  245. Source = Input {
  246. SourceOp = "Polygon1",
  247. Source = "Mask",
  248. },
  249. wavinessType = Input { Value = FuID { "WAVINESS_TYPE_HORIZONTAL" }, },
  250. scale = Input { Value = 30, },
  251. strength = Input { Value = 15, },
  252. phase = Input { Value = 0, },
  253. animate = Input { Value = 1, },
  254. speed = Input { Value = 0.200000002980232, },
  255. blendGroup = Input { Value = 0, },
  256. blendIn = Input { Value = 1, },
  257. blend = Input { Value = 0, },
  258. ignoreContentShape = Input { Value = 0, },
  259. legacyIsProcessRGBOnly = Input { Value = 0, },
  260. IsNoTemporalFramesReqd = Input { Value = 0, },
  261. refreshTrigger = Input { Value = 1, },
  262. srcProcessingAlphaMode = Input { Value = -1, },
  263. dstProcessingAlphaMode = Input { Value = -1, },
  264. resolvefxVersion = Input { Value = "1.2", }
  265. },
  266. ViewInfo = OperatorInfo { Pos = { 1045, 280.5 } },
  267. },
  268. Polygon1 = PolylineMask {
  269. DrawMode = "InsertAndModify",
  270. DrawMode2 = "InsertAndModify",
  271. Inputs = {
  272. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  273. MaskWidth = Input { Value = 1920, },
  274. MaskHeight = Input { Value = 1080, },
  275. PixelAspect = Input { Value = { 1, 1 }, },
  276. UseFrameFormatSettings = Input { Value = 1, },
  277. ClippingMode = Input { Value = FuID { "None" }, },
  278. Polyline = Input {
  279. SourceOp = "Polygon1Polyline",
  280. Source = "Value",
  281. },
  282. Polyline2 = Input {
  283. Value = Polyline {
  284. },
  285. Disabled = true,
  286. }
  287. },
  288. ViewInfo = OperatorInfo { Pos = { 1045, 247.5 } },
  289. },
  290. Polygon1Polyline = BezierSpline {
  291. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  292. CtrlWZoom = false,
  293. KeyFrames = {
  294. [0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
  295. Closed = true,
  296. Points = {
  297. { Linear = true, X = -0.0830023828435266, Y = 0.019774011299435, LX = 0, LY = -0.0112994350282486, RX = -0.119936457505957, RY = -0.00612052730696799 },
  298. { Linear = true, X = -0.442811755361398, Y = 0.00141242937853103, LX = 0.119936457505957, LY = 0.00612052730696799, RX = 0.119936457505957, RY = -0.00517890772128058 },
  299. { Linear = true, X = -0.0830023828435266, Y = -0.0141242937853107, LX = -0.119936457505957, LY = 0.00517890772128058, RX = 0, RY = 0.0112994350282486 }
  300. }
  301. } }
  302. }
  303. },
  304. Merge4 = Merge {
  305. Inputs = {
  306. Background = Input {
  307. SourceOp = "Waviness1",
  308. Source = "Output",
  309. },
  310. Foreground = Input {
  311. SourceOp = "Background2",
  312. Source = "Output",
  313. },
  314. Center = Input {
  315. SourceOp = "Perturb1",
  316. Source = "Value",
  317. },
  318. Size = Input {
  319. SourceOp = "Perturb2",
  320. Source = "Value",
  321. },
  322. PerformDepthMerge = Input { Value = 0, }
  323. },
  324. ViewInfo = OperatorInfo { Pos = { 1155, 280.5 } },
  325. },
  326. Perturb1 = PerturbPoint {
  327. Inputs = {
  328. Value = Input { Value = { 0.454997, 0.506478 }, },
  329. XScale = Input { Value = 0.101, },
  330. YScale = Input { Value = 0.12, },
  331. Strength = Input { Value = 0.08, }
  332. },
  333. },
  334. Perturb2 = PerturbNumber {
  335. CtrlWZoom = false,
  336. Inputs = {
  337. Value = Input { Value = 0.385, },
  338. Strength = Input { Value = 0.142, }
  339. },
  340. },
  341. Merge2 = Merge {
  342. Inputs = {
  343. Background = Input {
  344. SourceOp = "Transform1",
  345. Source = "Output",
  346. },
  347. Foreground = Input {
  348. SourceOp = "Bitmap1",
  349. Source = "Mask",
  350. },
  351. ApplyMode = Input { Value = FuID { "LinearBurn" }, },
  352. PerformDepthMerge = Input { Value = 0, }
  353. },
  354. ViewInfo = OperatorInfo { Pos = { 1155, 181.5 } },
  355. },
  356. Blur1 = Blur {
  357. Inputs = {
  358. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  359. XBlurSize = Input { Value = 7, },
  360. Input = Input {
  361. SourceOp = "Merge4",
  362. Source = "Output",
  363. }
  364. },
  365. ViewInfo = OperatorInfo { Pos = { 1155, 247.5 } },
  366. },
  367. Bitmap1 = BitmapMask {
  368. Inputs = {
  369. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  370. SoftEdge = Input { Value = 0.0023, },
  371. MaskWidth = Input { Value = 1920, },
  372. MaskHeight = Input { Value = 1080, },
  373. PixelAspect = Input { Value = { 1, 1 }, },
  374. UseFrameFormatSettings = Input { Value = 1, },
  375. ClippingMode = Input { Value = FuID { "None" }, },
  376. Image = Input {
  377. SourceOp = "Blur1",
  378. Source = "Output",
  379. },
  380. Channel = Input { Value = FuID { "Luminance" }, },
  381. Low = Input { Value = 0.412, },
  382. High = Input { Value = 0.54, }
  383. },
  384. ViewInfo = OperatorInfo { Pos = { 1155, 214.5 } },
  385. },
  386. Glow1 = Glow {
  387. Inputs = {
  388. Blend = Input { Value = 0.2, },
  389. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  390. XGlowSize = Input { Value = 85, },
  391. Glow = Input { Value = 0.394, },
  392. Input = Input {
  393. SourceOp = "Merge2",
  394. Source = "Output",
  395. }
  396. },
  397. ViewInfo = OperatorInfo { Pos = { 1265, 181.5 } },
  398. },
  399. Background2 = Background {
  400. Inputs = {
  401. EffectMask = Input {
  402. SourceOp = "Ellipse1_1",
  403. Source = "Mask",
  404. },
  405. GlobalOut = Input { Value = 128, },
  406. Width = Input { Value = 1920, },
  407. Height = Input { Value = 1080, },
  408. UseFrameFormatSettings = Input { Value = 1, },
  409. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  410. TopLeftRed = Input { Value = 1, },
  411. TopLeftGreen = Input { Value = 1, },
  412. TopLeftBlue = Input { Value = 1, }
  413. },
  414. ViewInfo = OperatorInfo { Pos = { 1265, 280.5 } },
  415. },
  416. Ellipse1 = EllipseMask {
  417. Inputs = {
  418. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  419. MaskWidth = Input { Value = 1920, },
  420. MaskHeight = Input { Value = 1080, },
  421. PixelAspect = Input { Value = { 1, 1 }, },
  422. UseFrameFormatSettings = Input { Value = 1, },
  423. ClippingMode = Input { Value = FuID { "None" }, },
  424. Width = Input { Value = 0.237533511147514, },
  425. Height = Input { Value = 0.237533511147514, }
  426. },
  427. ViewInfo = OperatorInfo { Pos = { 1265, 214.5 } },
  428. },
  429. Ellipse1_1 = EllipseMask {
  430. Inputs = {
  431. EffectMask = Input {
  432. SourceOp = "Ellipse1",
  433. Source = "Mask",
  434. },
  435. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  436. PaintMode = Input { Value = FuID { "Subtract" }, },
  437. MaskWidth = Input { Value = 1920, },
  438. MaskHeight = Input { Value = 1080, },
  439. PixelAspect = Input { Value = { 1, 1 }, },
  440. UseFrameFormatSettings = Input { Value = 1, },
  441. ClippingMode = Input { Value = FuID { "None" }, },
  442. Center = Input { Value = { 0.538202247191011, 0.5 }, },
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  444. Height = Input {
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  446. Expression = "Width",
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  448. },
  449. ViewInfo = OperatorInfo { Pos = { 1265, 247.5 } },
  450. },
  451. SoftGlow1 = SoftGlow {
  452. Inputs = {
  453. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  454. Threshold = Input { Value = 0.069, },
  455. Gain = Input { Value = 0.993, },
  456. XGlowSize = Input { Value = 46.5, },
  457. ClippingMode = Input { Value = FuID { "None" }, },
  458. Input = Input {
  459. SourceOp = "Glow1",
  460. Source = "Output",
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  462. },
  463. ViewInfo = OperatorInfo { Pos = { 1375, 181.5 } },
  464. },
  465. Background1 = Background {
  466. CtrlWZoom = false,
  467. Inputs = {
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  469. Width = Input { Value = 1920, },
  470. Height = Input { Value = 1080, },
  471. UseFrameFormatSettings = Input { Value = 1, },
  472. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  473. TopLeftRed = Input { Value = 0.243137254901961, },
  474. TopLeftGreen = Input { Value = 0.486274509803922, },
  475. TopLeftBlue = Input { Value = 0.729411764705882, }
  476. },
  477. ViewInfo = OperatorInfo { Pos = { 1485, 247.5 } },
  478. },
  479. Grid1 = ofx.com.blackmagicdesign.resolvefx.Grid {
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  483. Source = "Output",
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  485. vernum = Input { Value = 12, },
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  488. lineprop = Input { Value = 1, },
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  495. tranform = Input { Value = 1, },
  496. pan = Input { Value = 0, },
  497. tilt = Input { Value = 0, },
  498. zoom = Input { Value = 1, },
  499. rotate = Input { Value = 0, },
  500. gridwidth = Input { Value = 1, },
  501. gridheight = Input { Value = 1, },
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  503. ShearY = Input { Value = 0, },
  504. pitch = Input { Value = 0, },
  505. yaw = Input { Value = 0, },
  506. blendGroup = Input { Value = 0, },
  507. blendIn = Input { Value = 1, },
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  509. ignoreContentShape = Input { Value = 0, },
  510. legacyIsProcessRGBOnly = Input { Value = 0, },
  511. IsNoTemporalFramesReqd = Input { Value = 0, },
  512. refreshTrigger = Input { Value = 1, },
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  514. dstProcessingAlphaMode = Input { Value = -1, },
  515. resolvefxVersion = Input { Value = "1.0", }
  516. },
  517. ViewInfo = OperatorInfo { Pos = { 1485, 214.5 } },
  518. },
  519. Merge1 = Merge {
  520. Inputs = {
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  523. Source = "Output",
  524. },
  525. Foreground = Input {
  526. SourceOp = "SoftGlow1",
  527. Source = "Output",
  528. },
  529. Center = Input {
  530. SourceOp = "MovePoint1",
  531. Source = "Output",
  532. },
  533. PerformDepthMerge = Input { Value = 0, }
  534. },
  535. ViewInfo = OperatorInfo { Pos = { 1485, 181.5 } },
  536. },
  537. MovePoint1 = Fuse.MovePoint {
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  539. NameSet = true,
  540. Inputs = {
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  555. Perturb3 = PerturbNumber {
  556. Inputs = {
  557. Value = Input { Value = 0.5, },
  558. Strength = Input { Value = 0.26, },
  559. Speed = Input { Value = 0.43, }
  560. },
  561. }
  562. },
  563. ActiveTool = "Background1"
  564. }
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