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- shader_set(sh_darkness);
- var tex2 = surface_get_texture(global.CONTROLLER_LIGHTING.darkness);
- var handle2 = shader_get_sampler_index(sh_darkness,"darkness");
- texture_set_stage(handle2,tex2);
- draw_surface_ext(global.SURFACE_OBJ, 0, 0, 1, 1, 0, c_white, 1);
- shader_reset();
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