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Sep 24th, 2021
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  1. shader_set(sh_darkness);
  2. var tex2 = surface_get_texture(global.CONTROLLER_LIGHTING.darkness);
  3. var handle2 = shader_get_sampler_index(sh_darkness,"darkness");
  4. texture_set_stage(handle2,tex2);
  5. draw_surface_ext(global.SURFACE_OBJ, 0, 0, 1, 1, 0, c_white, 1);
  6. shader_reset();
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