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RtR Crashlog

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Oct 16th, 2017
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  1. Thread Pool Size: 8
  2. Dedicated Thread: Automatically Enabled
  3.  
  4. Rise to Ruins InDev 28b
  5. Operating System: Windows 7
  6. GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
  7. GPU Driver Version: 9.18.13.5306
  8. Maximum JVM Memory: 3628MB
  9. Display Mode: Windowed
  10.  
  11. Mon Oct 16 19:10:42 EDT 2017 INFO:Slick Build #237
  12. Mon Oct 16 19:10:44 EDT 2017 INFO:LWJGL Version: 2.9.3
  13. Mon Oct 16 19:10:44 EDT 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
  14. Mon Oct 16 19:10:44 EDT 2017 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
  15. Mon Oct 16 19:10:44 EDT 2017 INFO:Starting display 1820x880
  16. Mon Oct 16 19:10:45 EDT 2017 INFO:Use Java PNG Loader = true
  17. Mon Oct 16 19:10:45 EDT 2017 INFO:Controllers not available
  18. Mon Oct 16 19:10:47 EDT 2017 INFO:Initialising sounds..
  19. Mon Oct 16 19:10:47 EDT 2017 INFO:- Sound works
  20. Mon Oct 16 19:10:47 EDT 2017 INFO:- 64 OpenAL source available
  21. Mon Oct 16 19:10:47 EDT 2017 INFO:- Sounds source generated
  22. Resetting SPLASH
  23. Loaded Sound: ARROW_HIT
  24. Loaded Sound: BOW_FIRE
  25. Resetting SPLASH
  26. Failed to load limbo villagers.
  27. Failed to load limbo resources.
  28. Failed to load limbo villagers.
  29. Failed to load limbo resources.
  30. Failed to load limbo villagers.
  31. Failed to load limbo resources.
  32. Failed to load limbo villagers.
  33. Failed to load limbo resources.
  34. Failed to load limbo villagers.
  35. Failed to load limbo resources.
  36. Failed to load limbo villagers.
  37. Failed to load limbo resources.
  38. Loading Game
  39. Font Module: 0
  40. Save Module: 0
  41. Time Module: 0
  42. Sound Module: 0
  43. Loaded Sound: SLING_FIRE
  44. Loaded Tileset: GRASS_GREEN (10001) Time: 2105
  45. Loaded Tileset: TREES_GREEN (30001) Time: 851
  46. Loaded Tileset: WATER (40001) Time: 453
  47. Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 842
  48. Loaded Tileset: WATER_ACCENT (40201) Time: 1231
  49. Loaded Sound: BALLISTA_FIRE
  50. Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 2120
  51. Loaded Tileset: ROCK_GRAY (60001) Time: 829
  52. Loaded Tileset: GRAVEL_GRAY (20001) Time: 2065
  53. Loaded Tileset: DIRT_BROWN (401) Time: 2070
  54. Loaded Sound: MAGIC_FIRE
  55. Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 2104
  56. Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 846
  57. Loaded Tileset: CARROTS (110001) Time: 1248
  58. Loaded Sound: MAGIC_HIT
  59. Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 2049
  60. Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 412
  61. Loaded Tileset: CRYSTAL_BLUE (100801) Time: 434
  62. Loaded Tileset: FLOWERS_WHITE (131201) Time: 1263
  63. Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001) Time: 861
  64. Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 1239
  65. Loaded Sound: MAGIC_BANISH
  66. Loaded Tileset: SAND_TAN (70001) Time: 2070
  67. Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 2121
  68. Loaded Tileset: CACTUS_GREEN (150001) Time: 857
  69. Loaded Tileset: SANDSTONE_TAN (120001) Time: 817
  70. Loaded Sound: MAGIC_RECALL
  71. Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 828
  72. Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 849
  73. Loaded Tileset: WOOD_FENCE (1020001) Time: 471
  74. Loaded Tileset: TENT (2042201) Time: 422
  75. Loaded Tileset: LOG_PATH (3002001) Time: 1686
  76. Loaded Tileset: LUMBER_SHACK (2012201) Time: 477
  77. Loaded Sound: MAGIC_ATTRACT_FIRE
  78. Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 1645
  79. Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 1685
  80. Loaded Tileset: PATH (3000001) Time: 1632
  81. Loaded Tileset: BOW_TOWER (2322201) Time: 477
  82. Loaded Tileset: SMALL_WOOD_STORAGE (2252201) Time: 441
  83. Loaded Sound: MAGIC_HEAL
  84. Loaded Tileset: TREES_GREEN_DEAD (33001) Time: 825
  85. Loaded Tileset: CARROTS_ACCENT (110201) Time: 1248
  86. Loaded Tileset: SMALL_FARM (2052201) Time: 575
  87. Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 1694
  88. Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 30
  89. Loaded Tileset: SMALL_FOOD_STORAGE (2212201) Time: 445
  90. Loaded Tileset: FLOWERS_PURPLE (131601) Time: 1246
  91. Loaded Sound: MAGIC_ZAP
  92. Loaded Tileset: GRAVEL_RED (20801) Time: 2064
  93. Loaded Tileset: ROCK_BROWN (61801) Time: 833
  94. Loaded Sound: MAGIC_HEAL_SPELL
  95. Loaded Tileset: GRAVEL_RED_ACCENT (21001) Time: 2051
  96. Loaded Tileset: ROCK_BROWN_ACCENT (62001) Time: 838
  97. Loaded Tileset: FARM (2062201) Time: 574
  98. Map Module: 52142
  99. Map Bottom FBO: 385
  100. Map Middle FBO: 276
  101. Map Top FBO: 300
  102. Road Module: 43
  103. Mini Map Module: 95
  104. Resource Module: 73
  105. Transition Module: 0
  106. Shadow Module: 778
  107. Lighting Module: 76
  108. Projectile Module: 0
  109. Missile Module: 7
  110. Particle Module: 93
  111. Collision Module: 94
  112. Depth Module: 44
  113. Object Module: 364
  114. Background Module: 0
  115. Mob Module: 391
  116. MobJob Module: 1
  117. Essence Module: 0
  118. Resource Module Sync: 1
  119. Object Module Sync: 3
  120. Mob Module Sync: 23
  121. Essence Module Sync: 0
  122. Missile Module Sync: 20
  123. Loaded Sound: DISSOLVE
  124. TOTAL TIME: 57236
  125. Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001) Time: 485
  126. ZOMBIE_CHILD NONE AI AI_SPAWN_CREATION STEP 0 time to execute was high: 503
  127. Loaded Sound: FLAME_FIRE
  128. Mon Oct 16 19:12:07 EDT 2017 INFO:Starting display 1920x1058
  129. Loaded Sound: METEOR_FIRE
  130. Resetting MAIN_MENU
  131. Loading Game
  132. LoadingworldMap
  133. Font Module: 0
  134. Save Module: 0
  135. Sound Module: 0
  136. Resource Module: 0
  137. Transition Module: 0
  138. Particle Module: 1742
  139. Background Module: 0
  140. Mob Module: 3
  141. Help Module: 0
  142. Resource Module Sync: 2
  143. Mob Module Sync: 0
  144. TOTAL TIME: 4032
  145. Loaded Sound: METEOR_HIT
  146. Loaded Sound: PHANTNOM_DART_FIRE
  147. Loading: QuietForest
  148. Resetting WORLD_MAP
  149. Loading Game
  150. Loadingpeaceful
  151. Font Module: 0
  152. Save Module: 0
  153. Time Module: 1
  154. Sound Module: 0
  155. Loaded Sound: PHANTNOM_DART_HIT
  156. Loaded Tileset: TURNIPS (111201) Time: 1249
  157. Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 1248
  158. Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 1686
  159. Loaded Tileset: SMALL_HOVEL (2020001) Time: 440
  160. Loaded Tileset: CARROTS_COLLECTED (110401) Time: 1237
  161. Loaded Sound: SPRAY_BULLET_FIRE
  162. Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170201) Time: 465
  163. Loaded Tileset: BOTTLER_UPGRADE_2 (3120401) Time: 436
  164. Loaded Tileset: EQUIPMENT_STORAGE (2570401) Time: 472
  165. Loaded Sound: SPRAY_BULLET_HIT
  166. Loaded Tileset: DOGGO_HOUSE (4190001) Time: 419
  167. Loaded Tileset: LUMBER_SHACK_UPGRADE_1 (2780801) Time: 476
  168. Loaded Tileset: CRYSTILLERY_UPGRADE_1 (2880801) Time: 498
  169. Loaded Tileset: CRYSTAL_STORAGE (2240801) Time: 461
  170. Loaded Tileset: WOOD_STORAGE (2260801) Time: 468
  171. Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (3090201) Time: 425
  172. Loaded Tileset: LUMBER_MILL_UPGRADE_2 (2850801) Time: 534
  173. Loaded Sound: MINING
  174. Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001) Time: 1656
  175. Loaded Tileset: KITCHEN_UPGRADE_2 (3410201) Time: 436
  176. Loaded Tileset: CASTLE_9 (2660001) Time: 573
  177. Loaded Tileset: ANCILLARY_UPGRADE_4 (2770801) Time: 656
  178. Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (2820801) Time: 546
  179. Loaded Tileset: POTATOES_COLLECTED (111001) Time: 1253
  180. Loaded Tileset: CLINIC_UPGRADE_1 (3420801) Time: 473
  181. Loaded Tileset: TOOLSMITHY_UPGRADE_1 (3020801) Time: 468
  182. Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (2950801) Time: 463
  183. Loaded Tileset: LARGE_FOUNTAIN (3140801) Time: 418
  184. Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (3450001) Time: 444
  185. Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (3190801) Time: 22
  186. Loaded Tileset: FOOD_STORAGE (2220001) Time: 474
  187. Loaded Tileset: FORGE_UPGRADE_2 (2990401) Time: 527
  188. Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (2870601) Time: 468
  189. Loaded Tileset: LARGE_FIRE_PIT (2290001) Time: 417
  190. Loaded Sound: STORE_ITEM
  191. Loaded Tileset: MINING_FACILITY_UPGRADE_2 (2810001) Time: 475
  192. Loaded Tileset: ROCK_STORAGE (2280801) Time: 469
  193. Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 1690
  194. Loaded Tileset: POTATOES (110601) Time: 1278
  195. Map Module: 24077
  196. Map Bottom FBO: 126
  197. Map Middle FBO: 26
  198. Map Top FBO: 13
  199. Road Module: 71
  200. Map AI Module: 27
  201. Mini Map Module: 46
  202. Resource Module: 84
  203. Transition Module: 0
  204. Shadow Module: 405
  205. Lighting Module: 25
  206. Projectile Module: 0
  207. Missile Module: 0
  208. Particle Module: 50
  209. Collision Module: 21
  210. Depth Module: 13
  211. Object Module: 19
  212. Background Module: 0
  213. Mob Module: 76
  214. MobJob Module: 0
  215. Essence Module: 1
  216. Spawn Module: 0
  217. Influence Module: 7
  218. Weather Module: 0
  219. Work Selection Module: 32
  220. Waypoint Module: 0
  221. Data Module: 1
  222. Help Module: 0
  223. Resource Module Sync: 27
  224. Object Module Sync: 211
  225. Mob Module Sync: 21
  226. Essence Module Sync: 0
  227. Influence Module Sync: 0
  228. Missile Module Sync: 0
  229. Waypoint Module Sync: 68
  230. Loaded Sound: WOOD_CHOP
  231. Loaded Sound: BUILDING
  232. TOTAL TIME: 43632
  233. Loaded Sound: OPEN_GATE
  234. VILLAGER NONE AI AI_WANDER STEP 0 time to execute was high: 596
  235. Shay Mitchell has leveled up to 7 and gained 14 STR 5 DEX and 11 INT
  236. Anna Dhaniswara has been born!
  237. Loaded Sound: CLOSE_GATE
  238. Loaded Sound: THUNDER
  239. Loaded Sound: PLACE_OBJECT
  240. Loaded Sound: EARTHQUAKE_ROCKS
  241. Loaded Sound: EARTHQUAKE_BOOM
  242. Loaded Sound: HEAVY_WIND
  243. Loaded Sound: GRAB
  244. Loaded Sound: DROP_RESOURCE
  245. Charles Tucker has leveled up to 6 and gained 8 STR 14 DEX and 8 INT
  246. Nomads! A band of nomads have arrived in the region.
  247. Loaded Sound: FULL_MOON_MAGIC
  248. Loaded Sound: HIT_WEAPON_GENERIC
  249. Loaded Sound: HIT_TOOL_GENERIC
  250. Maxwell Neilson has leveled up to 8 and gained 10 STR 9 DEX and 11 INT
  251. Loaded Sound: HIT_GENERIC
  252. Loaded Sound: HIT_SWEETENER_GENERIC
  253. Loaded Sound: IDLE_DOGGO
  254. Tyler Conklin has leveled up to 11 and gained 8 STR 13 DEX and 9 INT
  255. Loaded Sound: GET_HIT_DOGGO
  256. George Matthewson has grown up!
  257. Michelle Lepakko has been born!
  258. Suzanne Melotti has joined your village!
  259. Keiko O'Brien has joined your village!
  260. Becky Rosen has joined your village!
  261. Jan Kiwi has joined your village!
  262. Amanda Crew has joined your village!
  263. Mo Brooks has joined your village!
  264. Mallard sandmartin has joined your village!
  265. Loaded Sound: HIT_SWEETENER_DOGGO
  266. Ellen Harvelle has joined your village!
  267. Calum Pye has joined your village!
  268. Loaded Sound: DEATH_DOGGO
  269. Jan Schakowsky has leveled up to 7 and gained 10 STR 14 DEX and 6 INT
  270. Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
  271. Arianne Malfoy mated with Draco Malfoy!
  272. Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
  273. Niki Bezrukov has leveled up to 7 and gained 15 STR 5 DEX and 10 INT
  274. Loaded Sound: DEATH_VILLAGER_MALE
  275. Loaded Sound: DEATH_VILLAGER_FEMALE
  276. Loaded Sound: DISSOLVE_SPELL
  277. Loaded Sound: MOTIVATE_LAND_SPELL
  278. Loaded Sound: ESSENCE_SUCK
  279. Loaded Sound: BUTTON_CLICK
  280. Loaded Sound: VILLAGER_DEATH
  281. Loaded Sound: VILLAGER_BIRTH
  282. Loaded Sound: VILLAGER_LEVEL_UP
  283. Loaded Sound: RESURRECT
  284. Loaded Sound: RESURRECT_NEGATIVE
  285. Loaded Sound: FULL_MOON
  286. Loaded Sound: BLOOD_MOON
  287. Loaded Sound: DISASTER_START
  288. Natalia Beck mated with Thungar Beck!
  289. Loaded Sound: NOMADS
  290. Loaded Sound: TIP
  291. Loaded Sound: DAWN_ARRIVED
  292. Loaded Sound: NIGHT_ARRIVED
  293. Loaded Sound: RAIN
  294. Loaded Sound: EARTHQUAKE
  295. Loaded Sound: RETRO_CLICK
  296. Loaded Sound: RETRO_NOTE_1
  297. Loaded Sound: RETRO_NOTE_2
  298. Loaded Sound: RETRO_NOTE_3
  299. Loaded Sound: RETRO_NOTE_4
  300. Loaded Sound: RETRO_NOTE_5
  301. Loaded Sound: RETRO_NOTE_6
  302. Loaded Sound: RETRO_NOTE_7
  303. Loaded Sound: RETRO_NOTE_8
  304. Loaded Sound: RETRO_NOTE_9
  305. Loaded Sound: ENVIROMENTAL_VILLAGERS
  306. Loaded Sound: ENVIROMENTAL_BUILDINGS
  307. Loaded Sound: ENVIROMENTAL_CONSTRUCTION
  308. Loaded Sound: WILHELM
  309. Leon Hines has grown up!
  310. Lawrence Bezrukov has leveled up to 5 and gained 17 STR 9 DEX and 4 INT
  311. Maria Schuhart has leveled up to 7 and gained 12 STR 6 DEX and 12 INT
  312. Mitch Matthewson has leveled up to 10 and gained 10 STR 13 DEX and 7 INT
  313. Guillaume Conklin has leveled up to 6 and gained 9 STR 5 DEX and 16 INT
  314. Martin Breiner has leveled up to 6 and gained 12 STR 9 DEX and 9 INT
  315. Mike Mantovan has leveled up to 8 and gained 10 STR 12 DEX and 8 INT
  316. --------------------
  317. Autosave Preparation, took 2ms
  318. Autosaved Mobs, took 79ms
  319. Autosaved Mob Jobs, took 3ms
  320. Autosaved Essence, took 4ms
  321. Autosaved Particles, took 45ms
  322. Autosaved Resource, took 48ms
  323. Autosaved spawn, took 3ms
  324. Autosaved Influence, took 2ms
  325. Autosaved Weather, took 2ms
  326. Autosaved Work Selection, took 16ms
  327. Autosaved Missile, took 2ms
  328. Autosaved Road, took 17ms
  329. Autosaved Time, took 2ms
  330. Autosaved Map Properties, took 3ms
  331. Autosaved Objects, took 57ms
  332. Autosaved Map Data, took 92ms
  333. Autosaved Map Preview, took 74ms
  334. Autosave Clean Up, took 268ms
  335. Autosave - 748ms
  336. Autosaved Limbo Creatures, took 6ms
  337. Autosaved Limbo Resources, took 4ms
  338. Mon Oct 16 19:16:58 EDT 2017 ERROR:null
  339. java.lang.NullPointerException
  340. at rtr.resources.FarmlandBase.update(FarmlandBase.java:218)
  341. at rtr.resources.ResourceModule.update(ResourceModule.java:992)
  342. at rtr.states.PlayState.update(PlayState.java:309)
  343. at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
  344. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
  345. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  346. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  347. at rtr.system.Game.launchGame(Game.java:115)
  348. at rtr.system.Launcher.main(Launcher.java:53)
  349. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  350. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  351. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  352. at java.lang.reflect.Method.invoke(Method.java:497)
  353. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
  354. Mon Oct 16 19:16:58 EDT 2017 ERROR:Game.update() failure - check the game code.
  355. org.newdawn.slick.SlickException: Game.update() failure - check the game code.
  356. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
  357. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  358. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  359. at rtr.system.Game.launchGame(Game.java:115)
  360. at rtr.system.Launcher.main(Launcher.java:53)
  361. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  362. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  363. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  364. at java.lang.reflect.Method.invoke(Method.java:497)
  365. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
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