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- every 1 seconds:
- loop all players:
- add {%loop-player%.cb.2.built} to {%loop-player%.cb}
- set {%loop-player%.cl.mult} to (({%loop-player%.cl}^0.2)*({%loop-player%.cl.2.built}+1))+1
- if {%loop-player%.cb} >= 1000:
- set {%loop-player%.ac.iron} to "b"
- if {%loop-player%.cb} >= 100000:
- set {%loop-player%.ac.coal} to "b"
- command /set:
- trigger:
- set {%player%.cb.1.cost} to 30
- set {%player%.cb.2.cost} to 40
- set {%player%.i.1.cost} to 30
- set {%player%.i.max} to 0
- set {%player%.cl.1.cost} to 50
- set {%player%.cl.2.cost} to 10000
- set {%player%.ac.iron} to "k"
- set {%player%.ac.coal} to "k"
- command /choice:
- trigger:
- set {%player%.cl.2.built} to 0
- set {%player%.i} to 0
- set {%player%.cb} to 0
- set {%player%.cl} to 0
- set {%player%.cl.mult} to 1
- on mine:
- if {%player%.cl} >= 1:
- remove 1+{%player%.cl.2.built} from {%player%.cl}
- on mine of cobblestone:
- cancel event
- add (1+(1+0.1*{%player%.i.1.built})*{%player%.cb.1.built})*{%player%.cl.mult} to {%player%.cb}
- chance of {%player%.i.2.built}^0.25%:
- add (1+(1+0.1*{%player%.i.1.built})*{%player%.cb.1.built})*{%player%.cl.mult}*10 to {%player%.cb}
- message "&cクリティカルなヒット!?!?!?!?"
- on mine of iron ore:
- cancel event
- if {%player%.ac.iron} is "b":
- add 1*{%player%.cl.mult} to {%player%.i}
- if {%player%.i} >= {%player%.i.max}:
- set {%player%.i.max} to {%player%.i}
- set {%player%.cb.1.cost} to (30*1.2^{%player%.cb.1.built})/({%player%.i.max}*0.2+5)^0.25
- else:
- message "&c解放していません。条件: 1000丸石の所持"
- on mine of coal ore:
- cancel event
- if {%player%.ac.iron} is "b":
- add 1*({%player%.cl.1.built}+1)*{%player%.cl.mult} to {%player%.cl}
- add 1+{%player%.cl.2.built} to {%player%.cl}
- else:
- message "&c解放していません。条件: 1万丸石の所為"
- command /shop <number> <text> <number>:
- trigger:
- if arg-2 is "cb":
- if arg-3 = 1:
- if {%player%.cb} >= {%player%.cb.1.cost}:
- remove {%player%.cb.1.cost} from {%player%.cb}
- add 1 to {%player%.cb.1.built}
- set {%player%.cb.1.cost} to (30*1.2^{%player%.cb.1.built})/({%player%.i.max}*0.2+5)^0.25
- message "&6購入しました。"
- stop
- else:
- message "&cお金が足りません。 費用%{%player%.cb.1.cost}%"
- stop
- if arg-3 = 2:
- if {%player%.cb} >= {%player%.cb.2.cost}:
- remove {%player%.cb.2.cost} from {%player%.cb}
- add 1 to {%player%.cb.2.built}
- set {%player%.cb.2.cost} to 40*{%player%.cb.2.built}^2
- message "&6購入しました。"
- stop
- else:
- message "&cお金が足りません。 %{%player%.cb.2.cost}%"
- stop
- else:
- message "最後の数字入れろ"
- stop
- if arg-2 is "i":
- if arg-3 = 1:
- if {%player%.i} >= {%player%.i.1.cost}:
- remove {%player%.i.1.cost} from {%player%.i}
- add 1 to {%player%.i.1.built}
- set {%player%.i.1.cost} to 30*2^{%player%.i.1.built}
- message "&6購入しました。"
- stop
- else:
- message "&cお金が足りません。 費用%{%player%.i.1.cost}%"
- stop
- if arg-3 = 2:
- if {%player%.i} >= {%player%.i.2.cost}:
- remove {%player%.i.2.cost} from {%player%.i}
- add 1 to {%player%.i.2.built}
- set {%player%.i.2.cost} to 1+0.5*{%player%.i.2.built}*({%player%.i.2.built}+1)
- message "&6購入しました。"
- stop
- else:
- message "&cお金が足りません。 費用%{%player%.i.2.cost}%"
- stop
- if arg-2 is "cl":
- if arg-3 = 1:
- if {%player%.cl} >= {%player%.cl.1.cost}:
- remove {%player%.cl.1.cost} from {%player%.cl}
- add 1 to {%player%.cl.1.built}
- set {%player%.cl.1.cost} to 50^({%player%.cl.1.built}+1)
- message "&6購入しました。"
- stop
- else:
- message "&cお金が足りません。 費用%{%player%.cl.1.cost}%"
- stop
- if arg-3 = 2:
- if {%player%.cl} >= {%player%.cl.2.cost}:
- remove {%player%.cl.2.cost} from {%player%.cl}
- add 1 to {%player%.cl.2.built}
- set {%player%.cl.2.cost} to 10000*2^{%player%.cl.2.built}
- message "&6購入しました。"
- stop
- else:
- message "&cお金が足りません。 %{%player%.cl.2.cost}%"
- stop
- else:
- message "三番目の文字入れろ"
- command /status [<player>]:
- trigger:
- if arg is set:
- message "&b丸石 : %{%arg%.cb}%"
- message "&b丸石upg : %{%arg%.cb.1.built}%"
- message "&b丸石秒速 : %{%arg%.cb.2.built}%"
- message "&%{%player%.ac.iron}%iron : %{%arg%.i}%"
- message "&%{%player%.ac.iron}%ironmax : %{%arg%.i.max}%"
- message "&%{%player%.ac.iron}%ironupg1 : %{%player%.i.1.built}%"
- message "&%{%player%.ac.iron}%ironpower : %({%player%.i.max}*0.2+5)^0.25%"
- message "&%{%player%.ac.coal}%coal : %{%player%.cl}%"
- message "&%{%player%.ac.iron}%coalmult : %{%player%.cl.mult}%"
- message "&%{%player%.ac.iron}%coalupg1 : %{%player%.cl.1.built}%"
- else:
- message "&b丸石 : %{%player%.cb}%"
- message "&b丸石upg : %{%player%.cb.1.built}%"
- message "&b丸石秒族 : %{%player%.cb.2.built}%"
- command /disnum <number>:
- trigger:
- set {_num} to floor(log(arg))
- message "%arg%"
- message "%arg/10^{_num}%e%{_num}%"
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