Scorpion2

Boss script4

May 11th, 2018
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  1. --//=========================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDITED BY BLACKKASH
  3. --\\=========================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").BlackKash
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 25
  52. local SIZE = 2
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Folder")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  84. local VOCALS_TAUNT = {468973055,468973159}
  85. local VOCAL_GROWL = 723872527
  86. local VOCALS_ENRAGES = {723872601,723872601,723872601,723872601}
  87. local CHARGE = 459523787
  88. local ROUGHBLAST = 461105534
  89. local WALLSOUND = 424195952
  90. local FORCEIDLE = false
  91. Character.Archivable = true
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Character)
  97. local XATTACK = false
  98. Humanoid.JumpPower = 200
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(1,1,1))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. EFFECT.Transparency = 1
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function turnto(position)
  488. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. local Particle = IT("ParticleEmitter",nil)
  492. Particle.Enabled = false
  493. Particle.LightEmission = 0.2
  494. Particle.Rate = 150
  495. Particle.ZOffset = 1
  496. Particle.Rotation = NumberRange.new(-180, 180)
  497.  
  498. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  499. function ParticleEmitter(Table)
  500. local PRTCL = Particle:Clone()
  501. local Color1 = Table.Color1 or C3(1,1,1)
  502. local Color2 = Table.Color2 or C3(1,1,1)
  503. local Speed = Table.Speed or 5
  504. local Drag = Table.Drag or 0
  505. local Size1 = Table.Size1 or 1
  506. local Size2 = Table.Size2 or 5
  507. local Lifetime1 = Table.Lifetime1 or 1
  508. local Lifetime2 = Table.Lifetime2 or 1.5
  509. local Parent = Table.Parent or Torso
  510. local Emit = Table.Emit or 100
  511. local Offset = Table.Offset or 360
  512. local Acel = Table.Acel or VT(0,0,0)
  513. local Enabled = Table.Enabled or false
  514. local Texture = Table.Texture or "281983280"
  515. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  516. local Trans1 = Table.Transparency1 or 0
  517. local Trans2 = Table.Transparency2 or 0
  518. PRTCL.Parent = Parent
  519. PRTCL.RotSpeed = RotS
  520. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  521. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  522. PRTCL.Color = ColorSequence.new(Color1,Color2)
  523. PRTCL.Size = NumberSequence.new(Size1,Size2)
  524. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  525. PRTCL.Speed = NumberRange.new(Speed)
  526. PRTCL.VelocitySpread = Offset
  527. PRTCL.Drag = Drag
  528. PRTCL.Acceleration = Acel
  529. if Enabled == false then
  530. PRTCL:Emit(Emit)
  531. Debris:AddItem(PRTCL,Lifetime2)
  532. else
  533. PRTCL.Enabled = true
  534. end
  535. return PRTCL
  536. end
  537.  
  538. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  539. for _, c in pairs(PARENT:GetDescendants()) do
  540. if c.ClassName == "Model" then
  541. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  542. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  543. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  544. if (TORSO.Position - FROM).Magnitude < DIST then
  545. table.insert(TABLE,c)
  546. end
  547. end
  548. end
  549. end
  550. end
  551.  
  552. --//=================================\\
  553. --|| WEAPON CREATION
  554. --\\=================================//
  555.  
  556. local DECAL = IT("Decal",nil)
  557. DECAL.Transparency = 1
  558. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  559. Head:ClearAllChildren()
  560.  
  561. Humanoid.Parent = nil
  562. RootPart.Size = RootPart.Size*SIZE
  563. Torso.Size = Torso.Size*SIZE
  564. RightArm.Size = RightArm.Size*SIZE
  565. RightLeg.Size = RightLeg.Size*SIZE
  566. LeftArm.Size = LeftArm.Size*SIZE
  567. LeftLeg.Size = LeftLeg.Size*SIZE
  568. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  569. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  570. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  571. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  572. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  573. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  574. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  575. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  576. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  577. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  578. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  579. RootJoint.Parent = RootPart
  580. Neck.Parent = Torso
  581. RightShoulder.Parent = Torso
  582. LeftShoulder.Parent = Torso
  583. RightHip.Parent = Torso
  584. LeftHip.Parent = Torso
  585.  
  586. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "99174105", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  587. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  588. Humanoid.DisplayDistanceType = "None"
  589. local naeeym = IT("BillboardGui",Character)
  590. naeeym.AlwaysOnTop = true
  591. naeeym.Size = UDim2.new(5,35,2,15)
  592. naeeym.StudsOffset = Vector3.new(0,5,0)
  593. naeeym.MaxDistance = 75
  594. naeeym.Adornee = Character.Head
  595. naeeym.Name = "Name"
  596. local tecks = IT("TextLabel",naeeym)
  597. tecks.BackgroundTransparency = 1
  598. tecks.TextScaled = true
  599. tecks.BorderSizePixel = 0
  600. tecks.Text = "<><><><><><>"
  601. tecks.Font = "Fantasy"
  602. tecks.TextSize = 30
  603. tecks.TextTransparency = 0.5
  604. tecks.TextStrokeTransparency = 0.5
  605. tecks.TextColor3 = C3(0,0,0)
  606. tecks.TextStrokeColor3 = C3(0/1275, 100/1275, 0/1275)
  607. tecks.Size = UDim2.new(1,0,0.5,0)
  608. tecks.Parent = naeeym
  609. local naeeym2 = IT("BillboardGui",Character)
  610. naeeym2.AlwaysOnTop = true
  611. naeeym2.Size = UDim2.new(7,35,3,15)
  612. naeeym2.StudsOffset = Vector3.new(0,5,0)
  613. naeeym2.MaxDistance = 75
  614. naeeym2.Adornee = Character.Head
  615. naeeym2.Name = "Name2"
  616. local tecks2 = IT("TextLabel",naeeym2)
  617. tecks2.BackgroundTransparency = 1
  618. tecks2.TextScaled = true
  619. tecks2.BorderSizePixel = 0
  620. tecks2.Text = "Salvatore"
  621. tecks2.Font = "Fantasy"
  622. tecks2.TextSize = 30
  623. tecks2.TextStrokeTransparency = 0
  624. tecks2.TextColor3 = C3(0,0,0)
  625. tecks2.TextStrokeColor3 = C3(0/575, 100/675, 0/675)
  626. tecks2.Size = UDim2.new(1,0,0.5,0)
  627. tecks2.Parent = naeeym2
  628.  
  629. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  630. tecks2.Text = MSG
  631.  
  632. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  633. tecks.Text = MSG
  634.  
  635. local RINGFIRE = {}
  636. local top = Instance.new("Shirt")
  637. top.ShirtTemplate = "rbxassetid://1368748836"
  638. top.Parent = Character
  639. top.Name = "Cloth"
  640. local bottom = Instance.new("Pants")
  641. bottom.PantsTemplate = "rbxassetid://1326319289"
  642. bottom.Parent = Character
  643. bottom.Name = "Cloth"
  644. local FIRE = IT("Model",Weapon)
  645. FIRE.Name = "RingOfFire"
  646. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  647. FIRE.PrimaryPart = MAIN
  648. for i = 1, 45 do
  649. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  650. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  651. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.2,0.2,0.2), Texture = "1523916715"})
  652. PRTCL.LockedToPart = true
  653. PRTCL.Rate = 35
  654. table.insert(RINGFIRE,PRTCL)
  655. end
  656. local A = IT("Attachment",RightArm)
  657. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  658. local B = IT("Attachment",LeftArm)
  659. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  660. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  661. PRTCL.LockedToPart = true
  662. PRTCL.Rate = 85
  663. table.insert(RINGFIRE,PRTCL)
  664. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  665. PRTCL.LockedToPart = true
  666. PRTCL.Rate = 85
  667. table.insert(RINGFIRE,PRTCL)
  668. for _, c in pairs(Character:GetChildren()) do
  669. if c.ClassName == "Part" and c ~= RootPart then
  670. local Face = DECAL:Clone()
  671. Face.Parent = c
  672. Face.Face = "Top"
  673. local Face = DECAL:Clone()
  674. Face.Parent = c
  675. Face.Face = "Left"
  676. local Face = DECAL:Clone()
  677. Face.Parent = c
  678. Face.Face = "Right"
  679. local Face = DECAL:Clone()
  680. Face.Parent = c
  681. Face.Face = "Front"
  682. local Face = DECAL:Clone()
  683. Face.Parent = c
  684. Face.Face = "Back"
  685. local Face = DECAL:Clone()
  686. Face.Parent = c
  687. Face.Face = "Bottom"
  688. end
  689. end
  690.  
  691. local LASTPART = Head
  692. for i = 1, 45 do
  693. local MATH = (1-(i/50))
  694. if LASTPART == Head then
  695. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  696. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  697. LASTPART = Horn
  698. Horn.Color = C3(0,0,0)
  699. MakeForm(Horn,"Cyl")
  700. local Face = DECAL:Clone()
  701. Face.Parent = Horn
  702. Face.Face = "Top"
  703. local Face = DECAL:Clone()
  704. Face.Parent = Horn
  705. Face.Face = "Left"
  706. local Face = DECAL:Clone()
  707. Face.Parent = Horn
  708. Face.Face = "Right"
  709. local Face = DECAL:Clone()
  710. Face.Parent = Horn
  711. Face.Face = "Front"
  712. local Face = DECAL:Clone()
  713. Face.Parent = Horn
  714. Face.Face = "Back"
  715. local Face = DECAL:Clone()
  716. Face.Parent = Horn
  717. Face.Face = "Bottom"
  718. else
  719. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  720. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  721. LASTPART = Horn
  722. Horn.Color = C3(0,0,0)
  723. MakeForm(Horn,"Cyl")
  724. local Face = DECAL:Clone()
  725. Face.Parent = Horn
  726. Face.Face = "Top"
  727. local Face = DECAL:Clone()
  728. Face.Parent = Horn
  729. Face.Face = "Left"
  730. local Face = DECAL:Clone()
  731. Face.Parent = Horn
  732. Face.Face = "Right"
  733. local Face = DECAL:Clone()
  734. Face.Parent = Horn
  735. Face.Face = "Front"
  736. local Face = DECAL:Clone()
  737. Face.Parent = Horn
  738. Face.Face = "Back"
  739. local Face = DECAL:Clone()
  740. Face.Parent = Horn
  741. Face.Face = "Bottom"
  742. end
  743. end
  744. local LASTPART = Head
  745. for i = 1, 45 do
  746. local MATH = (1-(i/50))
  747. if LASTPART == Head then
  748. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  749. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  750. LASTPART = Horn
  751. Horn.Color = C3(0,0,0)
  752. MakeForm(Horn,"Cyl")
  753. local Face = DECAL:Clone()
  754. Face.Parent = Horn
  755. Face.Face = "Top"
  756. local Face = DECAL:Clone()
  757. Face.Parent = Horn
  758. Face.Face = "Left"
  759. local Face = DECAL:Clone()
  760. Face.Parent = Horn
  761. Face.Face = "Right"
  762. local Face = DECAL:Clone()
  763. Face.Parent = Horn
  764. Face.Face = "Front"
  765. local Face = DECAL:Clone()
  766. Face.Parent = Horn
  767. Face.Face = "Back"
  768. local Face = DECAL:Clone()
  769. Face.Parent = Horn
  770. Face.Face = "Bottom"
  771. else
  772. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  773. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  774. LASTPART = Horn
  775. Horn.Color = C3(0,0,0)
  776. MakeForm(Horn,"Cyl")
  777. local Face = DECAL:Clone()
  778. Face.Parent = Horn
  779. Face.Face = "Top"
  780. local Face = DECAL:Clone()
  781. Face.Parent = Horn
  782. Face.Face = "Left"
  783. local Face = DECAL:Clone()
  784. Face.Parent = Horn
  785. Face.Face = "Right"
  786. local Face = DECAL:Clone()
  787. Face.Parent = Horn
  788. Face.Face = "Front"
  789. local Face = DECAL:Clone()
  790. Face.Parent = Horn
  791. Face.Face = "Back"
  792. local Face = DECAL:Clone()
  793. Face.Parent = Horn
  794. Face.Face = "Bottom"
  795. end
  796. end
  797. local LASTPART = Head
  798. for i = 1, 45 do
  799. local MATH = (1-(i/50))
  800. if LASTPART == Head then
  801. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  802. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  803. LASTPART = Horn
  804. Horn.Color = C3(0,0,0)
  805. MakeForm(Horn,"Cyl")
  806. local Face = DECAL:Clone()
  807. Face.Parent = Horn
  808. Face.Face = "Top"
  809. local Face = DECAL:Clone()
  810. Face.Parent = Horn
  811. Face.Face = "Left"
  812. local Face = DECAL:Clone()
  813. Face.Parent = Horn
  814. Face.Face = "Right"
  815. local Face = DECAL:Clone()
  816. Face.Parent = Horn
  817. Face.Face = "Front"
  818. local Face = DECAL:Clone()
  819. Face.Parent = Horn
  820. Face.Face = "Back"
  821. local Face = DECAL:Clone()
  822. Face.Parent = Horn
  823. Face.Face = "Bottom"
  824. else
  825. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  826. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  827. LASTPART = Horn
  828. Horn.Color = C3(0,0,0)
  829. MakeForm(Horn,"Cyl")
  830. local Face = DECAL:Clone()
  831. Face.Parent = Horn
  832. Face.Face = "Top"
  833. local Face = DECAL:Clone()
  834. Face.Parent = Horn
  835. Face.Face = "Left"
  836. local Face = DECAL:Clone()
  837. Face.Parent = Horn
  838. Face.Face = "Right"
  839. local Face = DECAL:Clone()
  840. Face.Parent = Horn
  841. Face.Face = "Front"
  842. local Face = DECAL:Clone()
  843. Face.Parent = Horn
  844. Face.Face = "Back"
  845. local Face = DECAL:Clone()
  846. Face.Parent = Horn
  847. Face.Face = "Bottom"
  848. end
  849. end
  850. local LASTPART = Head
  851. for i = 1, 45 do
  852. local MATH = (1-(i/50))
  853. if LASTPART == Head then
  854. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  855. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  856. LASTPART = Horn
  857. Horn.Color = C3(0,0,0)
  858. MakeForm(Horn,"Cyl")
  859. local Face = DECAL:Clone()
  860. Face.Parent = Horn
  861. Face.Face = "Top"
  862. local Face = DECAL:Clone()
  863. Face.Parent = Horn
  864. Face.Face = "Left"
  865. local Face = DECAL:Clone()
  866. Face.Parent = Horn
  867. Face.Face = "Right"
  868. local Face = DECAL:Clone()
  869. Face.Parent = Horn
  870. Face.Face = "Front"
  871. local Face = DECAL:Clone()
  872. Face.Parent = Horn
  873. Face.Face = "Back"
  874. local Face = DECAL:Clone()
  875. Face.Parent = Horn
  876. Face.Face = "Bottom"
  877. else
  878. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  879. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  880. LASTPART = Horn
  881. Horn.Color = C3(0,0,0)
  882. MakeForm(Horn,"Cyl")
  883. local Face = DECAL:Clone()
  884. Face.Parent = Horn
  885. Face.Face = "Top"
  886. local Face = DECAL:Clone()
  887. Face.Parent = Horn
  888. Face.Face = "Left"
  889. local Face = DECAL:Clone()
  890. Face.Parent = Horn
  891. Face.Face = "Right"
  892. local Face = DECAL:Clone()
  893. Face.Parent = Horn
  894. Face.Face = "Front"
  895. local Face = DECAL:Clone()
  896. Face.Parent = Horn
  897. Face.Face = "Back"
  898. local Face = DECAL:Clone()
  899. Face.Parent = Horn
  900. Face.Face = "Bottom"
  901. end
  902. end
  903.  
  904. local EYE1 = IT("Attachment",Head)
  905. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  906. local EYE2 = IT("Attachment",Head)
  907. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  908. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  909. PRTCL.LockedToPart = true
  910. PRTCL.Rate = 185
  911. PRTCL.ZOffset = 0.1
  912. table.insert(RINGFIRE,PRTCL)
  913. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  914. PRTCL.LockedToPart = true
  915. PRTCL.Rate = 185
  916. PRTCL.ZOffset = 0.1
  917. local BODY = {}
  918. table.insert(RINGFIRE,PRTCL)
  919. for _, c in pairs(Character:GetDescendants()) do
  920. if c:IsA("BasePart") and c.Name ~= "Handle" then
  921. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  922. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  923. end
  924. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  925. elseif c:IsA("JointInstance") then
  926. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  927. end
  928. end
  929. function refit()
  930. Character.Parent = workspace
  931. for e = 1, #BODY do
  932. if BODY[e] ~= nil then
  933. local STUFF = BODY[e]
  934. local PART = STUFF[1]
  935. local PARENT = STUFF[2]
  936. local MATERIAL = STUFF[3]
  937. local COLOR = STUFF[4]
  938. local TRANSPARENCY = STUFF[5]
  939. --local SIZE = STUFF[6]
  940. local NAME = STUFF[7]
  941. if PART.ClassName == "Part" and PART ~= RootPart then
  942. PART.Material = MATERIAL
  943. PART.Transparency = TRANSPARENCY
  944. PART.Name = NAME
  945. end
  946. if PART.Parent ~= PARENT then
  947. Humanoid:remove()
  948. PART.Parent = PARENT
  949. Humanoid = IT("Humanoid",Character)
  950. end
  951. end
  952. end
  953. end
  954.  
  955. for _, c in pairs(Weapon:GetChildren()) do
  956. if c.ClassName == "Part" then
  957. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  958. end
  959. end
  960.  
  961. local SKILLTEXTCOLOR = C3(0,0,0)
  962. local SKILLFONT = "Fantasy"
  963. local SKILLTEXTSIZE = 6
  964.  
  965. Weapon.Parent = Character
  966. Humanoid.Parent = Character
  967.  
  968. Humanoid.Died:connect(function()
  969. refit()
  970. end)
  971.  
  972. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  973. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  974. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  975. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  976. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  977.  
  978. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  979. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  980. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  981. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  982. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  983.  
  984. --//=================================\\
  985. --|| DAMAGING
  986. --\\=================================//
  987.  
  988. function ApplyDamage(Humanoid,Damage,TorsoPart)
  989. local defence = Instance.new("BoolValue",Humanoid.Parent)
  990. defence.Name = ("HitBy"..Player.Name)
  991. game:GetService("Debris"):AddItem(defence, 0.001)
  992. Damage = Damage * DAMAGEMULTIPLIER
  993. if Humanoid.Health ~= 0 then
  994. local CritChance = MRANDOM(1,100)
  995. if Damage > Humanoid.Health then
  996. Damage = math.ceil(Humanoid.Health)
  997. if Damage == 0 then
  998. Damage = 0.1
  999. end
  1000. end
  1001. Humanoid.Health = Humanoid.Health - Damage
  1002. end
  1003. end
  1004.  
  1005. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1006. local CHILDREN = workspace:GetDescendants()
  1007. for index, CHILD in pairs(CHILDREN) do
  1008. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1009. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1010. if HUM then
  1011. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1012. if TORSO then
  1013. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1014. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1015. local BODY = CHILD.RealBody.Value
  1016. if BODY then
  1017. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1018. if HUM then
  1019. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1020. BODY:BreakJoints()
  1021. else
  1022. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1023. if TORSO then
  1024. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1025. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1026. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,0.3,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1027. ApplyDamage(HUM,DMG,TORSO)
  1028. end
  1029. end
  1030. end
  1031. end
  1032. else
  1033. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1034. CHILD:BreakJoints()
  1035. else
  1036. local DMG = MRANDOM(MINDMG,MAXDMG)
  1037. ApplyDamage(HUM,DMG,TORSO)
  1038. end
  1039. if FLING > 0 then
  1040. for _, c in pairs(CHILD:GetChildren()) do
  1041. if c:IsA("BasePart") then
  1042. local bv = Instance.new("BodyVelocity")
  1043. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1044. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1045. bv.Parent = c
  1046. Debris:AddItem(bv,0.05)
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057.  
  1058. --//=================================\\
  1059. --|| ATTACK FUNCTIONS AND STUFF
  1060. --\\=================================//
  1061.  
  1062. function MissilesOfDespair()
  1063. ATTACK = true
  1064. Rooted = true
  1065. local MAKERING = true
  1066. local RINGGROW = false
  1067. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1068. coroutine.resume(coroutine.create(function()
  1069. repeat
  1070. Swait()
  1071. if ATTACK == false then
  1072. break
  1073. end
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. until MAKERING == false
  1081. repeat
  1082. Swait()
  1083. if ATTACK == false then
  1084. break
  1085. end
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. until RINGGROW == true
  1093. end))
  1094. local FIRERING = IT("Model",Effects)
  1095. FIRERING.Name = "RingOfFire"
  1096. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1097. FIRERING.PrimaryPart = MAIN
  1098. local RINGS = {}
  1099. local EMITTERS = {}
  1100. for i = 1, 45 do
  1101. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1102. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1103. table.insert(RINGS,PRT)
  1104. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1105. PRTCL.LockedToPart = true
  1106. PRTCL.Rate = 35
  1107. table.insert(EMITTERS,PRTCL)
  1108. end
  1109. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1110. wait(0.5)
  1111. MAKERING = false
  1112. CreateSound(278641993, MAIN, 5, 1.2, false)
  1113. for e = 1, 45 do
  1114. Swait()
  1115. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1116. for i = 1, #RINGS do
  1117. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1118. end
  1119. end
  1120. RINGGROW = true
  1121. wait(0.2)
  1122. for i = 1, 15 do
  1123. wait(0.08)
  1124. coroutine.resume(coroutine.create(function()
  1125. local POS = Mouse.Hit.p
  1126. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Missile", VT(0.5,1,0.5))
  1127. MISSILE.Color = C3(0,0.2,0)
  1128. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1129. MakeForm(MISSILE,"Ball")
  1130. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1131. for i = 1, 10 do
  1132. Swait()
  1133. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1134. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1135. end
  1136. for i = 1, 5 do
  1137. Swait()
  1138. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1139. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1140. end
  1141. MISSILE.Size = VT(0.2,0.2,1.5)
  1142. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1143. for i = 1, 150 do
  1144. Swait()
  1145. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1146. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1147. if HIT ~= nil then
  1148. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1149. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1150. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1151. for i = 1, 5 do
  1152. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1153. end
  1154. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1155. break
  1156. end
  1157. end
  1158. MISSILE:remove()
  1159. end))
  1160. end
  1161. for i = 1, #EMITTERS do
  1162. EMITTERS[i].Enabled = false
  1163. end
  1164. Debris:AddItem(FIRERING,3)
  1165. ATTACK = false
  1166. Rooted = false
  1167. end
  1168.  
  1169. function ShadowRoam()
  1170. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1171. if HITFLOOR then
  1172. ATTACK = true
  1173. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1174. local BUSY = false
  1175. Rooted = true
  1176. local CLOAKING = false
  1177. local UNCLOAKED = true
  1178. local LOOP = nil
  1179. local FAKESHADOW = IT("Model",Effects)
  1180. FAKESHADOW.Name = "Shadow"
  1181. local POS = RootPart.Position
  1182. local MOUSEHIT = nil
  1183. --
  1184. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", Torso.Size)
  1185. TORS.Color = C3(0,0,0)
  1186. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1187. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1188. HED.Color = C3(0,0,0)
  1189. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1190. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightArm.Size)
  1191. RARM.Color = C3(0,0,0)
  1192. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1193. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightArm.Size)
  1194. LARM.Color = C3(0,0,0)
  1195. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1196. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightLeg.Size)
  1197. RLEG.Color = C3(0,0,0)
  1198. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1199. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightLeg.Size)
  1200. LLEG.Color = C3(0,0,0)
  1201. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1202. --
  1203. coroutine.resume(coroutine.create(function()
  1204. coroutine.resume(coroutine.create(function()
  1205. while wait() do
  1206. if RootPart.Position.Y > POS.Y then
  1207. BUSY = true
  1208. if MOUSEHIT then
  1209. MOUSEHIT:disconnect()
  1210. end
  1211. for _, c in pairs(Character:GetChildren()) do
  1212. if c.ClassName == "Part" and c ~= RootPart then
  1213. c.Transparency = 0
  1214. for _, q in pairs(c:GetChildren()) do
  1215. if q.ClassName == "Decal" then
  1216. q.Transparency = 0
  1217. end
  1218. end
  1219. end
  1220. end
  1221. for i=0, 1.5, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootPart.Anchored = true
  1224. UNCLOAKED = false
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. coroutine.resume(coroutine.create(function()
  1233. for i = 1, 15 do
  1234. Swait()
  1235. if FAKESHADOW then
  1236. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1237. if q.ClassName == "Part" then
  1238. q.Transparency = q.Transparency + 1/15
  1239. end
  1240. end
  1241. end
  1242. end
  1243. if FAKESHADOW then
  1244. FAKESHADOW:remove()
  1245. end
  1246. FAKESHADOW = nil
  1247. end))
  1248. for i=0, 0.5, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootPart.Anchored = true
  1251. UNCLOAKED = true
  1252. if LOOP then
  1253. LOOP.Pitch = LOOP.Pitch - 0.2
  1254. end
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. LOOP:remove()
  1263. LOOP = nil
  1264. for i = 1, 35 do
  1265. Swait()
  1266. for _, c in pairs(Character:GetChildren()) do
  1267. if c.ClassName == "Part" then
  1268. for _, q in pairs(c:GetChildren()) do
  1269. if q.ClassName == "Decal" then
  1270. q.Transparency = q.Transparency + 1/35
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. UNANCHOR = true
  1277. ATTACK = false
  1278. Rooted = false
  1279. end
  1280. if FAKESHADOW then
  1281. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1282. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1283. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1284. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1285. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1286. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1287. end
  1288. if LOOP ~= nil then
  1289. LOOP.Parent = TORS
  1290. end
  1291. naeeym.Enabled = UNCLOAKED
  1292. naeeym2.Enabled = UNCLOAKED
  1293. for c = 1, #RINGFIRE do
  1294. RINGFIRE[c].Enabled = UNCLOAKED
  1295. end
  1296. if ATTACK == false then
  1297. break
  1298. end
  1299. end
  1300. end))
  1301. repeat
  1302. Swait()
  1303. if ATTACK == false then
  1304. break
  1305. end
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. until CLOAKING == true
  1313. end))
  1314. wait(0.3)
  1315. for i = 1, 35 do
  1316. Swait()
  1317. for _, c in pairs(Character:GetChildren()) do
  1318. if c.ClassName == "Part" then
  1319. for _, q in pairs(c:GetChildren()) do
  1320. if q.ClassName == "Decal" then
  1321. q.Transparency = q.Transparency - 1/35
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
  1327. UNANCHOR = false
  1328. RootPart.Anchored = true
  1329. CLOAKING = true
  1330. coroutine.resume(coroutine.create(function()
  1331. for i = 1, 15 do
  1332. Swait()
  1333. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1334. if q.ClassName == "Part" then
  1335. q.Transparency = q.Transparency - 1/15
  1336. end
  1337. end
  1338. end
  1339. end))
  1340. for i=0, 0.2, 0.1 / Animation_Speed do
  1341. Swait()
  1342. RootPart.Anchored = true
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. end
  1350. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1351. for i=0, 0.6, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootPart.Anchored = true
  1354. UNCLOAKED = false
  1355. if LOOP then
  1356. LOOP.Volume = LOOP.Volume + 0.1
  1357. end
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. for _, c in pairs(Character:GetChildren()) do
  1366. if c.ClassName == "Part" then
  1367. c.Transparency = 1
  1368. for _, q in pairs(c:GetChildren()) do
  1369. if q.ClassName == "Decal" then
  1370. q.Transparency = 1
  1371. end
  1372. end
  1373. end
  1374. end
  1375. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1376. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1377. if HITFLOOR then
  1378. local POS = HITPOS
  1379. local WORKING = true
  1380. coroutine.resume(coroutine.create(function()
  1381. repeat
  1382. Swait()
  1383. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1384. until WORKING == false
  1385. end))
  1386. wait(0.3)
  1387. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Forest green", "Spike", VT(2,32,2))
  1388. SPIKE.Color = C3(0,0,0)
  1389. local MSH = IT("SpecialMesh",SPIKE)
  1390. MSH.MeshType = "FileMesh"
  1391. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1392. MSH.Scale = SPIKE.Size/50
  1393. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1394. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1395. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1396. wait(0.2)
  1397. for i = 1, 16 do
  1398. Swait()
  1399. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1400. end
  1401. SPIKE:remove()
  1402. WORKING = false
  1403. end
  1404. end)
  1405. Mouse.KeyDown:connect(function(NEWKEY)
  1406. if NEWKEY == "b" and BUSY == false then
  1407. BUSY = true
  1408. if MOUSEHIT then
  1409. MOUSEHIT:disconnect()
  1410. end
  1411. for _, c in pairs(Character:GetChildren()) do
  1412. if c.ClassName == "Part" and c ~= RootPart then
  1413. c.Transparency = 0
  1414. for _, q in pairs(c:GetChildren()) do
  1415. if q.ClassName == "Decal" then
  1416. q.Transparency = 0
  1417. end
  1418. end
  1419. end
  1420. end
  1421. for i=0, 1.5, 0.1 / Animation_Speed do
  1422. Swait()
  1423. RootPart.Anchored = true
  1424. UNCLOAKED = false
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. end
  1432. coroutine.resume(coroutine.create(function()
  1433. for i = 1, 15 do
  1434. Swait()
  1435. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1436. if q.ClassName == "Part" then
  1437. q.Transparency = q.Transparency + 1/15
  1438. end
  1439. end
  1440. end
  1441. FAKESHADOW:remove()
  1442. FAKESHADOW = nil
  1443. end))
  1444. for i=0, 0.5, 0.1 / Animation_Speed do
  1445. Swait()
  1446. RootPart.Anchored = true
  1447. UNCLOAKED = true
  1448. LOOP.Pitch = LOOP.Pitch - 0.2
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. LOOP:remove()
  1457. LOOP = nil
  1458. for i = 1, 35 do
  1459. Swait()
  1460. for _, c in pairs(Character:GetChildren()) do
  1461. if c.ClassName == "Part" then
  1462. for _, q in pairs(c:GetChildren()) do
  1463. if q.ClassName == "Decal" then
  1464. q.Transparency = q.Transparency + 1/35
  1465. end
  1466. end
  1467. end
  1468. end
  1469. end
  1470. UNANCHOR = true
  1471. ATTACK = false
  1472. Rooted = false
  1473. elseif NEWKEY == "w" and BUSY == false then
  1474. repeat
  1475. Swait()
  1476. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1477. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1478. if HITFLOOR then
  1479. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1480. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1481. end
  1482. until KEYHOLD == false or BUSY == true
  1483. end
  1484. end)
  1485. end
  1486. end
  1487.  
  1488. function PillarOfDespair()
  1489. ATTACK = true
  1490. Rooted = true
  1491. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1492. FORCEIDLE = true
  1493. for i = 1, 5 do
  1494. Swait()
  1495. for _, c in pairs(Character:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. for _, q in pairs(c:GetChildren()) do
  1498. if q.ClassName == "Decal" then
  1499. q.Transparency = q.Transparency - 1/5
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. local ORIGINPOS = RootPart.Position
  1506. CreateSound(1447872444, Torso, 10, 1.2, false)
  1507. for c = 1, #RINGFIRE do
  1508. RINGFIRE[c].Enabled = false
  1509. end
  1510. for i = 1, 25 do
  1511. Swait()
  1512. coroutine.resume(coroutine.create(function()
  1513. local POS = RootPart.Position
  1514. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1515. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1516. wait(0.3)
  1517. ApplyAoE(POS,25+i,15,25,25,false)
  1518. end))
  1519. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1520. end
  1521. for c = 1, #RINGFIRE do
  1522. RINGFIRE[c].Enabled = true
  1523. end
  1524. FORCEIDLE = false
  1525. local BUILDUP = true
  1526. coroutine.resume(coroutine.create(function()
  1527. for i = 1, 35 do
  1528. Swait()
  1529. for _, c in pairs(Character:GetChildren()) do
  1530. if c.ClassName == "Part" then
  1531. for _, q in pairs(c:GetChildren()) do
  1532. if q.ClassName == "Decal" then
  1533. q.Transparency = q.Transparency + 1/35
  1534. end
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end))
  1540. coroutine.resume(coroutine.create(function()
  1541. repeat
  1542. Swait()
  1543. if ATTACK == false then
  1544. break
  1545. end
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1552. until BUILDUP == false
  1553. repeat
  1554. Swait()
  1555. if ATTACK == false then
  1556. break
  1557. end
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. until ATTACK == false
  1565. end))
  1566. wait(0.5)
  1567. BUILDUP = false
  1568. coroutine.resume(coroutine.create(function()
  1569. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1570. for i = 1, 5 do
  1571. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1572. end
  1573. wait(1.3)
  1574. for i = 1, 6 do
  1575. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Granite", Color = C3(i/0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1576. end
  1577. for i = 1, 25 do
  1578. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Granite", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1579. end
  1580. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1581. end))
  1582. wait(0.4)
  1583. ATTACK = false
  1584. Rooted = false
  1585. end
  1586.  
  1587. function InfernoWall()
  1588. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1589. ATTACK = true
  1590. Rooted = true
  1591. local BUILDUP = true
  1592. local WALL = IT("Model",Effects)
  1593. WALL.Name = "Wall of Fire"
  1594. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Forest green", "FirePart", VT(0,0,0))
  1595. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1596. local FIRES = {}
  1597. local BODIES = {}
  1598. local REPEATREMOVE = true
  1599. WALL.PrimaryPart = BASE
  1600. coroutine.resume(coroutine.create(function()
  1601. repeat
  1602. Swait()
  1603. if ATTACK == false then
  1604. break
  1605. end
  1606. turnto(Mouse.Hit.p)
  1607. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1614. until BUILDUP == false
  1615. repeat
  1616. Swait()
  1617. if ATTACK == false then
  1618. break
  1619. end
  1620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. until ATTACK == false
  1627. end))
  1628. CreateSound(278641993, BASE, 10, 0.8, false)
  1629. coroutine.resume(coroutine.create(function()
  1630. for i = 1, 45 do
  1631. Swait()
  1632. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Forest green", "FirePart", VT(2,0,2))
  1633. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1634. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1635. PRTCL.LockedToPart = true
  1636. PRTCL.Rate = 35
  1637. table.insert(FIRES,PRTCL)
  1638. end
  1639. end))
  1640. coroutine.resume(coroutine.create(function()
  1641. for i = 1, 45 do
  1642. Swait()
  1643. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Forest green", "FirePart", VT(2,0,2))
  1644. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1645. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1646. PRTCL.LockedToPart = true
  1647. PRTCL.Rate = 35
  1648. table.insert(FIRES,PRTCL)
  1649. end
  1650. end))
  1651. repeat wait() until #WALL:GetChildren() == 91
  1652. wait(0.3)
  1653. BUILDUP = false
  1654. coroutine.resume(coroutine.create(function()
  1655. coroutine.resume(coroutine.create(function()
  1656. repeat
  1657. wait(1)
  1658. for e = 1, #BODIES do
  1659. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1660. local BOD = BODIES[e]
  1661. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1662. if TORSO then
  1663. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1664. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1665. end
  1666. for i = 1, 10 do
  1667. for i = 1, #BODIES do
  1668. if (BODIES[i] == BOD and i ~= e) then
  1669. table.remove(BODIES,i)
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675. until REPEATREMOVE == false
  1676. end))
  1677. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1678. for i = 1, 70 do
  1679. Swait()
  1680. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1681. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1682. end
  1683. for i = 1, #FIRES do
  1684. FIRES[i].Enabled = false
  1685. end
  1686. Debris:AddItem(WALL,5)
  1687. wait(1)
  1688. REPEATREMOVE = false
  1689. for e = 1, #BODIES do
  1690. if BODIES[e] ~= nil then
  1691. Swait()
  1692. local BOD = BODIES[e]
  1693. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1694. if TORSO then
  1695. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1696. if HUM then
  1697. if HUM.Health > 0 then
  1698. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1699. if HITFLOOR then
  1700. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1701. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1702. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1703. end
  1704. end
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end))
  1710. wait(1)
  1711. ATTACK = false
  1712. Rooted = false
  1713. end
  1714.  
  1715. function FormerShadow()
  1716. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1717. XATTACK = true
  1718. ATTACK = true
  1719. Rooted = true
  1720. local BODIES = {}
  1721. local SHADOWS = {}
  1722. local BUILDUP = true
  1723. local DONE = false
  1724. coroutine.resume(coroutine.create(function()
  1725. repeat
  1726. Swait()
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. until DONE == true
  1734. end))
  1735. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1736. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1737. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1738. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1739. if TORSO and HUM then
  1740. local PASS = true
  1741. for e = 1, #BODIES do
  1742. if BODIES[e] ~= nil then
  1743. if BODIES[e] == Mouse.Target.Parent then
  1744. PASS = false
  1745. end
  1746. end
  1747. end
  1748. if PASS == true then
  1749. table.insert(BODIES,Mouse.Target.Parent)
  1750. end
  1751. end
  1752. end
  1753. end)
  1754. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1755. if NEWKEY == "x" then
  1756. DONE = true
  1757. end
  1758. end)
  1759. repeat wait() until DONE == true or #BODIES == 3
  1760. DONE = true
  1761. MOUSEHIT:disconnect()
  1762. KEYDOWN:disconnect()
  1763. if #BODIES > 0 then
  1764. coroutine.resume(coroutine.create(function()
  1765. repeat
  1766. Swait()
  1767. if ATTACK == false then
  1768. break
  1769. end
  1770. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1771. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1772. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1773. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1774. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1775. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1776. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1777. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. until BUILDUP == false
  1785. end))
  1786. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1787. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1788. for i = 1, #BODIES do
  1789. if BODIES[i] ~= nil then
  1790. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1791. if TORSO then
  1792. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1793. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1794. end
  1795. end
  1796. end
  1797. wait(1)
  1798. local SHADOWFADE = false
  1799. for i = 1, #BODIES do
  1800. if BODIES[i] ~= nil then
  1801. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1802. if TORSO then
  1803. local SHADOW = CLONE:Clone()
  1804. SHADOW.Parent = Effects
  1805. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1806. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1807. SHADOW.Humanoid.WalkSpeed = 35
  1808. SHADOW.Humanoid.Health = 1
  1809. SHADOW.Humanoid.MaxHealth = 1
  1810. SHADOW.Name = BODIES[i].Name
  1811. for i = 1, 3 do
  1812. for _, c in pairs(SHADOW:GetChildren()) do
  1813. if c.ClassName == "Part" then
  1814. c.Material = "Neon"
  1815. c.Color = C3(0,0,0)
  1816. c.Transparency = 1
  1817. if c.Name == "Head" then
  1818. c:ClearAllChildren()
  1819. local MSH = IT("BlockMesh",c)
  1820. MSH.Scale = VT(0.5,1,1)
  1821. end
  1822. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1823. c:remove()
  1824. end
  1825. end
  1826. end
  1827. local BODY = IT("ObjectValue",SHADOW)
  1828. BODY.Name = "RealBody"
  1829. BODY.Value = BODIES[i]
  1830. table.insert(SHADOWS,SHADOW)
  1831. end
  1832. end
  1833. end
  1834. coroutine.resume(coroutine.create(function()
  1835. local LOOP = 0
  1836. for i = 1, 25 do
  1837. Swait()
  1838. for i = 1, #SHADOWS do
  1839. if SHADOWS[i] ~= nil then
  1840. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1841. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1842. c.Color = C3(0,0,0)
  1843. c.Transparency = c.Transparency - 1/25
  1844. end
  1845. end
  1846. end
  1847. end
  1848. end
  1849. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1850. if NEWKEY == "x" then
  1851. SHADOWFADE = true
  1852. end
  1853. end)
  1854. repeat
  1855. LOOP = LOOP + 2
  1856. local JUMPIES = {}
  1857. for i = 1, #SHADOWS do
  1858. if SHADOWS[i] ~= nil then
  1859. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1860. local BODY = SHADOWS[i].RealBody.Value
  1861. if BODY then
  1862. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1863. if HUM then
  1864. local TRIGGER = HUM.Changed:connect(function(Jump)
  1865. if HUM.Jump == true then
  1866. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1867. SHADOWS[i].Humanoid.Jump = true
  1868. end
  1869. end)
  1870. table.insert(JUMPIES,TRIGGER)
  1871. if HUM.Health == 0 then
  1872. SHADOWS[i].Humanoid.Health = 0
  1873. end
  1874. end
  1875. end
  1876. if SHADOWS[i].Humanoid.Health == 0 then
  1877. if BODY then
  1878. BODY:BreakJoints()
  1879. end
  1880. SHADOWS[i]:remove()
  1881. table.remove(SHADOWS,i)
  1882. end
  1883. end
  1884. end
  1885. Swait()
  1886. for i = 1, #JUMPIES do
  1887. if JUMPIES[i] ~= nil then
  1888. JUMPIES[i]:disconnect()
  1889. end
  1890. end
  1891. until SHADOWFADE == true or #SHADOWS == 0
  1892. KEYDOWN:disconnect()
  1893. if #SHADOWS > 0 then
  1894. for i = 1, 45 do
  1895. Swait()
  1896. for i = 1, #SHADOWS do
  1897. if SHADOWS[i] ~= nil then
  1898. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1899. if c.ClassName == "Part" then
  1900. c.Transparency = c.Transparency + 1/45
  1901. end
  1902. end
  1903. SHADOWS[i].Humanoid.WalkSpeed = 12
  1904. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1905. end
  1906. end
  1907. end
  1908. for i = 1, #SHADOWS do
  1909. if SHADOWS[i] ~= nil then
  1910. SHADOWS[i]:remove()
  1911. end
  1912. end
  1913. end
  1914. XATTACK = false
  1915. end))
  1916. else
  1917. XATTACK = false
  1918. end
  1919. ATTACK = false
  1920. Rooted = false
  1921. end
  1922.  
  1923. function Taunt()
  1924. ATTACK = true
  1925. Rooted = true
  1926. local VIOLENCE = 1
  1927. FORCEIDLE = true
  1928. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1929. FORCEIDLE = false
  1930. if VIOLENCE <= 10 then
  1931. for i=0, 0.2, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. end
  1940. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1941. repeat
  1942. Swait()
  1943. TAUNT.Parent = Head
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. until TAUNT.Playing == false
  1951. else
  1952. for i=0, 1, 0.1 / Animation_Speed do
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1960. end
  1961. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1962. repeat Swait() until TAUNT.TimeLength > 0
  1963. repeat
  1964. Swait()
  1965. ApplyAoE(Head.Position,15,0,0,200,false)
  1966. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1967. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1968. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1969. TAUNT.Parent = Head
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1977. end
  1978. ATTACK = false
  1979. Rooted = false
  1980. end
  1981.  
  1982. --//=================================\\
  1983. --|| ASSIGN THINGS TO KEYS
  1984. --\\=================================//
  1985.  
  1986. function MouseDown(Mouse)
  1987. if ATTACK == false then
  1988. end
  1989. end
  1990.  
  1991. function MouseUp(Mouse)
  1992. HOLD = false
  1993. end
  1994.  
  1995. function KeyDown(Key)
  1996. KEYHOLD = true
  1997. if Key == "t" and ATTACK == false then
  1998. Taunt()
  1999. end
  2000.  
  2001. if Key == "z" and ATTACK == false then
  2002. MissilesOfDespair()
  2003. end
  2004.  
  2005. if Key == "b" and ATTACK == false and XATTACK == false then
  2006. ShadowRoam()
  2007. end
  2008.  
  2009. if Key == "c" and ATTACK == false then
  2010. PillarOfDespair()
  2011. end
  2012.  
  2013. if Key == "v" and ATTACK == false then
  2014. InfernoWall()
  2015. end
  2016.  
  2017. if Key == "x" and ATTACK == false and XATTACK == false then
  2018. FormerShadow()
  2019. end
  2020. end
  2021.  
  2022. function KeyUp(Key)
  2023. KEYHOLD = false
  2024. end
  2025.  
  2026. Mouse.Button1Down:connect(function(NEWKEY)
  2027. MouseDown(NEWKEY)
  2028. end)
  2029. Mouse.Button1Up:connect(function(NEWKEY)
  2030. MouseUp(NEWKEY)
  2031. end)
  2032. Mouse.KeyDown:connect(function(NEWKEY)
  2033. KeyDown(NEWKEY)
  2034. end)
  2035. Mouse.KeyUp:connect(function(NEWKEY)
  2036. KeyUp(NEWKEY)
  2037. end)
  2038.  
  2039. --//=================================\\
  2040. --\\=================================//
  2041.  
  2042. function unanchor()
  2043. if UNANCHOR == true then
  2044. RootPart.Anchored = false
  2045. end
  2046. g = Character:GetChildren()
  2047. for i = 1, #g do
  2048. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2049. g[i].Anchored = false
  2050. end
  2051. end
  2052. g = Weapon:GetChildren()
  2053. for i = 1, #g do
  2054. if g[i].ClassName == "Part" then
  2055. g[i].Anchored = false
  2056. end
  2057. end
  2058. end
  2059.  
  2060.  
  2061. --//=================================\\
  2062. --|| WRAP THE WHOLE SCRIPT UP
  2063. --\\=================================//
  2064.  
  2065. Humanoid.Changed:connect(function(Jump)
  2066. if Jump == "Jump" and (Disable_Jump == true) then
  2067. Humanoid.Jump = false
  2068. end
  2069. end)
  2070.  
  2071. while true do
  2072. Swait()
  2073. script.Parent = WEAPONGUI
  2074. ANIMATE.Parent = nil
  2075. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2076. v:Stop();
  2077. end
  2078. SINE = SINE + CHANGE
  2079. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2080. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2081. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2082. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2083. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2084. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2085. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2086. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2088. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2089. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2090. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2091. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2094. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. end
  2096. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2097. ANIM = "Jump"
  2098. if ATTACK == false then
  2099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2103. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2105. end
  2106. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2107. ANIM = "Fall"
  2108. if ATTACK == false then
  2109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2115. end
  2116. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2117. ANIM = "Idle"
  2118. if ATTACK == false or FORCEIDLE == true then
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. end
  2126. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2127. ANIM = "Walk"
  2128. if ATTACK == false then
  2129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2135. end
  2136. end
  2137. unanchor()
  2138. Humanoid.MaxHealth = "inf"
  2139. Humanoid.Health = "inf"
  2140. if Rooted == false then
  2141. Disable_Jump = false
  2142. Humanoid.WalkSpeed = Speed
  2143. elseif Rooted == true then
  2144. Disable_Jump = true
  2145. Humanoid.WalkSpeed = 0
  2146. end
  2147. for _, c in pairs(Character:GetChildren()) do
  2148. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2149. c.Material = "Granite"
  2150. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2151. c.Color = C3(175/575, 148/675, 131/675)
  2152. else
  2153. c.Color = C3(0,0,0)
  2154. end
  2155. if c == Head then
  2156. if c:FindFirstChild("face") then
  2157. c.face:remove()
  2158. end
  2159. end
  2160. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2161. c:remove()
  2162. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2163. c:remove()
  2164. end
  2165. end
  2166. sick.Parent = Torso
  2167. sick.SoundId = "rbxassetid://182871692"
  2168. sick.Looped = true
  2169. sick.Pitch = 1
  2170. sick.Volume = 2.5
  2171. sick.Playing = true
  2172. if FLOOR1 ~= nil then
  2173. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2174. else
  2175. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2176. end
  2177. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2178. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2179. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2180. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2181. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2182. tecks2.Rotation = MRANDOM(-25,25)/8
  2183. tecks.Rotation = MRANDOM(-25,25)/8
  2184. Humanoid.Name = MRANDOM(1000000,99999999)
  2185. FIRE.Parent = Weapon
  2186. refit()
  2187. end
  2188. plr = game.Players.BlackKash
  2189. char = plr.Character
  2190. ff = Instance.new('ForceField', char)
  2191. ff.Visible = false
  2192.  
  2193. --//=================================\\
  2194. --\\=================================//
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200. --//====================================================\\--
  2201. --|| END OF SCRIPT
  2202. --\\====================================================//--
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