jlsonicduelist001

YGO - Painter's Porsh/Painter('s) Art archetype

Oct 31st, 2020 (edited)
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.75 KB | None | 0 0
  1. Painter's Porsh: Waterfall
  2. Level 2/WATER/Psychic/Effect
  3. 100/100
  4. If this card is in your hand or GY (Quick Effect): You can reveal 1 Equip Spell in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Waterfall" from the same location with this effect for the rest of this turn. If a Special Summoned monster(s) on the field is destroyed and is then banished or sent to the GY while this card is banished, or in the GY: You can draw cards equal to the number destroyed +1. You can only use this effect of "Painter's Porsh Waterfall" once per turn.
  5.  
  6. Painter's Art Fusion
  7. Quick-Play Spell
  8. Fusion Summon up to 2 Fairy and/or Plant Fusion Monsters from your Extra Deck using monsters you control as Fusion Materials. If you have a "Painter's Porsh", or "Painter Artist" Fusion Monster that is banished and/or in your GY (min. 2 total), you can also shuffle Fairy and/or Plant monsters from there into the Deck as Fusion Materials. If this card is added to your hand, except by drawing it during the Draw Phase (except during the Damage Step): You can reveal this card, then Special Summon 1 "Painter Artist" Fusion Monster from your Extra Deck. You can only use this effect of "Painter's Art Fusion" once per turn.
  9.  
  10. Painter Artist Moeushu
  11. Level 9/EARTH/Plant/Fusion/Effect
  12. 3300/2800
  13. 3 "Painter's Porsh" monsters + 1 Fusion Monster
  14. Must first be Fusion Summoned. If this card attacks: You can reveal 2 Spell/Traps from your hand; negate the effects of all cards your opponent currently controls. Also, your opponent cannot activate cards or effects during the Damage Step. If this card leaves the field because of an opponent's card effect: You can banish 1 Spell/Trap from your Deck or GY, and if you do, apply the banished Spell's/Trap's effect(s). (The Spell's/Trap's activation requirements are ignored, but costs are still paid. Also apply the effects one at a time.)
  15.  
  16. Painter's Porsh: Automobile
  17. Level 5/WATER/Psychic/Effect
  18. 100/100
  19. If this card is in your hand or GY (Quick Effect): You can reveal 1 other Level 4 or lower "Painter's Porsh" monster in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Automobile" from the same location with this effect for the rest of this turn. You can only use each of the following effects of "Painter's Porsh: Automobile" once per turn. If this card is Summoned: You can banish up to 3 "Painter's Porsh" monsters from your Deck; send the same number of cards your opponent controls to the GY. If a Fusion Monster(s) is Special Summoned while you control a Fairy or Plant Fusion Monster and this card is banished or in your GY: You can Special Summon 1 "Painter's Porsh" monster from your Deck.
  20.  
  21. Painter's Porsh: Grasslands
  22. Level 4/WATER/Psychic/Effect
  23. 100/100
  24. If this card is in your hand or GY (Quick Effect): You can reveal 1 Field Spell from your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Grasslands" from the same location with this effect for the rest of this turn. If a monster in the Monster Zone is destroyed by battle while this card is banished, or in the GY: You can target 1 Fairy, Plant, or Psychic monster that is amomg your banished cards or in your GY; add that target to your hand, but you cannot add monsters with the same name using this effect of "Painter's Porsh: Grasslands" for the rest of this turn.
  25.  
  26. Painter's Porsh: Construction
  27. Level 10/WATER/Psychic/Effect
  28. 100/100
  29. If this card is in your hand or GY (Quick Effect): You can reveal 1 "Painter's Porsh" monster in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Construction" from the same location with this effect for the rest of this turn. You can only use each of the following effects of "Painter's Porsh Construction" once per turn. If this card is sent to the GY: You can Special Summon up to 3 "Painter's Porsh" monsters with different Levels from your hand or GY, except "Painter's Porsh: Construction", but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. During either player's Main or Battle Phase, while this card is banished, or in the GY: You can banish 2 "Painter's Porsh" monsters from your hand; Special Summon this card, and if you do, immediately after this effect resolves, Fusion Summon 1 "Painter Artist" Fusion Monster from your Extra Deck using monsters from your hand, field, or sending "Painter's Porsh" monsters from your Deck to the GY as Fusion Materials.
  30.  
  31. Painter's Porsh: Skyscraper
  32. Level 7/WATER/Psychic/Effect
  33. 100/100
  34. (Quick Effect): You can reveal 1 Counter Trap in your hand; Special Summon this card, but you cannot Special Summon this copy "Painter's Porsh: Skyscraper" from the same location with this effect for the rest of this turn. You can only use each of the following effects of "Painter's Porsh: Skyscraper" once per turn. (Quick Effect): You can return 1 "Painter's Porsh" monster you control to your hand; destroy all cards on the field, then add 3 cards (1 Monster, 1 Spell, 1 Trap) from your Deck or GY to your hand that specifically lists "Painter's Porsh" or "Painter Artist" in its text. If a Fusion Monster destroys an opponent's monster by battle while this card is banished, or in the GY: You can target that Fusion Monster; it can make another attack again in a row.
  35.  
  36. Painter's Porsh: Cave System
  37. Level 3/WATER/Psychic/Effect
  38. 100/100
  39. If this card is in your hand or GY (Quick Effect): You can reveal 1 Continuous Trap in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Cave System" from the same location with this effect for the rest of this turn. When a monster's effect activates while you control a "Painter Artist" Fusion Monster and this card is banished, or in the GY (Quick Effect): negate the activation, and if you do, destroy it. You can only use this effect of "Painter's Porsh: Cave System" once per turn.
  40.  
  41. Painter's Porsh: Pirate Ship
  42. Level 6/WATER/Psychic/Effect
  43. 100/100
  44. (Quick Effect): You can reveal 1 other Level 7 or higher "Painter's Porsh" monster in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Pirate Ship" from the same location with this effect for the rest of this turn. You can only use each of the following effects of "Painter's Porsh: Pirate Ship" once per turn. If this card is sent to the GY: You can destroy all monsters on the field, except Fusion Monsters. If your opponent Special Summons a monster(s) while this card is banished, or in the GY: You can Tribute those monsters, but if you do not control a Fusion Monster when this effect resolves, take 600 damage for each monster Tributed by this effect.
  45.  
  46. Painter's Porsh: Beachside
  47. Level 8/WATER/Psychic/Effect
  48. 100/100
  49. (Quick Effect): You can reveal 1 Continuous Spell in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Beachside" from the same location with this effect for the rest of this turn. You can only use each of the following effects of "Painter's Porsh: Beachside" once per turn. If a monster(s) is Special Summoned from the hand: You can target 1 Fairy or Plant Fusion Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Painter Artist" Fusion Monster from your Extra Deck with a different name from that target. (This is treated as a Fusion Summon). If this card is banished, or in your GY (Quick Effect): You can send 2 cards from your hand to the GY; your opponent cannot target your monsters for attacks, except Fusion Monsters, this turn.
  50.  
  51. Painter's Porsh: Butterfly
  52. Level 1/WATER/Psychic/Effect
  53. 100/100
  54. (Quick Effect): You can reveal 1 Normal Spell in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Butterfly" from the same location with this effect for the rest of this turn. If a Fusion Monster on the field is targeted by a card effect while this card is banished or in your GY: You can Special Summon any number of "Painter's Porsh" monsters from your GY as possible, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Painter Artist" Fusion Monsters. You can only use this effect of "Painter's Porsh: Butterfly" once per turn.
  55.  
  56. Painter's Porsh: Army In War
  57. Level 9/WATER/Psychic/Effect
  58. 100/100
  59. (Quick Effect): You can reveal 1 Quick-Play Spell in your hand; Special Summon this card, but you cannot Special Summon "Painter's Porsh: Army In War" from the same location with this effect for the rest of this turn. You can only use each of the following effects of "Painter's Porsh: Army In War" once per turn. (Quick Effect): You can discard this card; make all Fusion Monsters you control gain 500 ATK/DEF for each Fusion Monster on the field and in the GYs. During your Main Phase, if this card is banished, or in the GY: You can add up to 2 cards with different names from your Deck to your hand that specifically lists "Painter's Porsh" or "Painter Artist" in its text.
  60.  
  61. Painter's Charisma
  62. Equip Spell
  63. Equip only to a "Painter Artist" Fusion Monster. Each time a Psychic monster(s) is Special Summoned, the equipped monster gains 300 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is destroyed and sent to the GY while equipped to a monster: You can banish cards from your opponent's GY equal to the number of face-up "Painter Artist" Fusion Monsters you control, also you can add 1 Spell/Trap that specifically lists "Painter's Porsh" or "Painter's Artist" in its text from your Deck or GY to your hand, except "Painter's Charisma". You can only use this effect of "Painter's Charisma" once per turn.
  64.  
  65. Painter of Colors
  66. Normal Spell
  67. Reveal 3 "Painter Artist" Fusion Monsters with different Attributes from your Extra Deck and target 1 "Painter's Porsh" monster you control; your opponent chooses 1 of the revealed cards, then the target's name, Level, Type, Attribute, ATK/DEF, and effects becomes the chosen monster's until the end of this turn. (The original effects of that target is then replaced with the chosen monster's effects.). You can only activate 1 "Painter of Colors" per turn.
  68.  
  69. Painter of Quality
  70. Continuous Spell
  71. While you control a face-up "Painter Artist" Fusion Monster, your opponent cannot respond to the effects of your "Painter's Porsh" monsters. Each time a Fairy or Plant monster effect(s) is activated (except during the Damage Step): You can banish 1 "Painter's Porsh" monster you control or in your GY.
  72.  
  73. Painter of Graphics
  74. Continuous Trap
  75. Once per turn: You can return 1 "Painter's Porsh" to your hand or 1 Fusion Monster to your Extra Deck that you control; draw 1 card, OR draw 2 if you returned the Fusion Monster to the Extra Deck with this effect. You can send this face-up card you control to the GY; Special Summon as many Psychic monsters from your hand as possible, but negate their effects and return them to the Deck when they leave the field, also you can only Special Summon up to 3 times for the rest of this turn. You can only use this effect of "Painter of Graphics" once per turn.
  76.  
  77. Painter of Surprise
  78. Quick-Play Spell
  79. Target 1 face-up Psychic monster you control; it gains ATK/DEF equal to it Level x 300 until the end of your next turn. If the targeted monster is a "Painter's Porsh" monster, your opponent cannot target monsters you control for attacks or with card effects, except that monster. You cannot target monsters with the same name as the targeted monster with the effect of "Painter of Surpirse" for the rest of this turn.
  80.  
  81. Painter Techniques
  82. Counter Trap
  83. If you control a "Painter Artist" Fusion Monster, you can activate this card from your hand. Activate 1 of these effects. You can only use each of the following effects of "Painter Techniques" once per turn.
  84. ● If your opponent adds a card(s) from their Deck to their hand by a card effect: You can make them discard those added cards.
  85. ● If your opponent activates a Spell/Trap: You can banish 2 "Painter's Porsh" monsters you control and/or in your GY; negate the activation, and if you do, shuffle it into the Deck, then draw 1 card.
  86. ● For the rest of this turn after this effect resolves, neither player can Special Summon monsters from their hand or Deck unless they control a Fusion Monster.
  87.  
  88. Painter's Spiritualism
  89. Normal Trap
  90. You can target 1 "Painter's Porsh" monster and 1 "Painter Artist" Fusion Monster you control; equip the first target with the second target as an Equip Card and have the equipped monster gain the Equip's effects. If the equipped monster would be sent from the field, return the Equip card to your hand instead.
  91.  
  92. Painter's Connection
  93. Field Spell
  94. When this card is activated: You can target 1 face-up Fusion Monster you control; Special Summon 1 Psychic monster that is in the owner's banished or from your Deck with the same Attribute as that target, but banish it during the End Phase. Once per turn: When this card is destroyed by a monster effect: You can target Fusion Monster from your GY; Special Summon it, ignoring its summoning conditions. You can only use each effect of "Painter's Connection" once per turn.
  95.  
  96. Painter Artist Phueor
  97. Level 7/WIND/Fairy/Fusion/Effect
  98. 1800/3000
  99. 2+ Special Summoned monsters on the field with different Levels, including a Psychic monster, also except Tokens
  100. Must first be either Fusion Summoned, or Special Summoned with the effect of "Painter Art Fusion". If your opponent adds a card(s) from their Deck or GY to their hand by a card effect while this card is in face-up Defense Position, they must reveal those cards (if drawn), then banish, face-down from their Deck and GY, a card(s) with the same name as those added cards. If this card is destroyed: You can shuffle Fusion Monsters that is in the owner's banished or in the GY to the Extra Deck, then gain 700 LP for each shuffled by this effect. You can only use this effect of "Painter Artist Phueor" once per turn.
  101.  
  102. Painter Artist Gahŕedhd
  103. Level 10/LIGHT/Fairy/Fusion/Effect
  104. 3500/3200
  105. 1 "Painter Artist" Fusion Monster + 2 "Painter's Porsh" monsters
  106. Must first be Fusion Summoned. Unaffected by your opponent's card effects. Your opponent cannot send cards from their Deck or Extra Deck to the GY. If you control no Spell/Traps: Banish this card you control.
  107.  
  108. Painter Artist Eviéllte
  109. Level 8/WATER/Plant/Fusion/Effect
  110. 2300/2500
  111. 2 monsters with different Levels that are Special Summomed from the hand
  112. Must first be either Fusion Summoned, or Special Summoned with the effect of "Painter Art Fusion".
  113.  
  114. Painter Artist Nayraī
  115. Level 8/FIRE/Plant/Fusion/Effect
  116. 2600/2100
  117. 2 "Painter's Porsh" monsters
  118. Must first be either Fusion Summoned, or Special Summoned with the effect of "Painter Art Fusion".
  119.  
  120. Painter Artist Tszumakidīvan
  121. Level 7/DARK/Fairy/Fusion/Effect
  122. 3000/1900
  123. 3 "Painter's Porsh" monsters on the field with different names
  124. Must first be either Fusion Summoned, or Special Summoned with the effect of "Painter Art Fusion".
Add Comment
Please, Sign In to add comment