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- //types.h cuda attempt
- #include <cuda_runtime.h>
- __global__ void image_kernel(Pixel32 *image, int width, int height) {
- int x = threadIdx.x + blockIdx.x * blockDim.x;
- int y = threadIdx.y + blockIdx.y * blockDim.y;
- if (x < width && y < height) {
- int index = y * width + x;
- Pixel32 pixel = image[index];
- // Do some operation on the pixel
- // ...
- image[index] = pixel;
- }
- }
- Pixel32 *image_data;
- int width, height;
- // Allocate memory for image_data on the GPU
- cudaMalloc(&image_data, width * height * sizeof(Pixel32));
- // Copy image_data to the GPU
- cudaMemcpy(image_data, host_image_data, width * height * sizeof(Pixel32), cudaMemcpyHostToDevice);
- // Launch the kernel
- dim3 block(16, 16);
- dim3 grid((width + block.x - 1) / block.x, (height + block.y - 1) / block.y);
- image_kernel<<<grid, block>>>(image_data, width, height);
- // Copy image_data back to the host
- cudaMemcpy(host_image_data, image_data, width * height * sizeof(Pixel32), cudaMemcpyDeviceToHost);
- // Free GPU memory
- cudaFree(image_data);
- /* better to use code below?
- SFLOAT *data;
- int size;
- // Allocate memory for data on the GPU
- cudaMalloc(&data, size * sizeof(SFLOAT));
- // Copy data to the GPU
- cudaMemcpy(data, host_data, size * sizeof(SFLOAT), cudaMemcpyHostToDevice);
- // Launch the kernel
- int threads = 256;
- int blocks = (size + threads - 1) / threads;
- visual_kernel<<<blocks, threads>>>(data, size);
- // Copy data back to the host
- cudaMemcpy(host_data, data, size * sizeof(SFLOAT), cudaMemcpyDeviceToHost);
- // Free GPU memory
- cudaFree(data); */
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