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- local char = game.Players.LocalPlayer.Character
- local Torso = char.Torso
- local LArm = char["Left Arm"]
- local LLeg = char["Left Leg"]
- local RArm = char["Right Arm"]
- local RLeg = char["Right Leg"]
- local Head = char.Head
- local mouse = game.Players.LocalPlayer:GetMouse()
- local a = Instance.new("ForceField", char.Torso)
- a.Visible = false
- function Za_warudo()
- local s = Instance.new("Sound", char.Torso)
- s.SoundId = "rbxassetid://1404933085"
- s.Playing = true
- s.Volume = 2
- wait(2)
- Torso.Anchored = true
- LArm.Anchored = true
- LLeg.Anchored = true
- RArm.Anchored = true
- RLeg.Anchored = true
- Head.Anchored = true
- char.Humanoid.MaxHealth = 999999999
- char.Humanoid.Health = 999999999
- local a = Instance.new("ForceField", char.Torso)
- a.Visible = false
- wait()
- char.Humanoid.Name = "lololo"
- wait(2)
- s:Destroy()
- end
- function Za_nope()
- a:Destroy()
- char.lololo.Name = "Humanoid"
- Torso.Anchored = false
- LArm.Anchored = false
- LLeg.Anchored = false
- RArm.Anchored = false
- RLeg.Anchored = false
- Head.Anchored = false
- char.lololo.MaxHealth = 100
- char.lololo.Health = 50
- wait()
- char.lololo.Name = "Humanoid"
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- Za_warudo()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- Za_nope()
- end
- end)
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