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- for i,v in pairs(game.Players:GetChildren()) do
- if v~=game.Players.LocalPlayer then
- workspace.ReplicatedData.PlayerEvents.RequestDamage:FireServer(v.Character.Humanoid, {DamageType="Revolver", KillVelocity=Vector3.new(-0.244838595, -0.00314909266, -0.0504394509), TargetName=v.Name, RevolverSkin="GoldColt", HitPart=v.Character.CollisionHolder["Right Arm"]})
- end
- end
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