Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- for i,v in pairs(game.Players.chrisinator66.PlayerTycoon.Value:GetDescendants()) do
- if v.Name == "Upgrade" then
- v.CFrame = game.Players.LocalPlayer.PlayerTycoon.Value["Ancient Conveyor"].Hitbox.CFrame
- end
- end
- game.Players.LocalPlayer.leaderstats.Life.Changed:connect(function(plr)
- delay(1, function()
- game.ReplicatedStorage.Layouts:InvokeServer("Load", "Layout1")
- end)
- end)
- game.Players.LocalPlayer.leaderstats.Life.Changed:connect(function(plr)
- delay(2, function()
- game.ReplicatedStorage.Layouts:InvokeServer("Load", "Layout1")
- end)
- end)
- game.Players.LocalPlayer.leaderstats.Life.Changed:connect(function(plr)
- delay(3, function()
- game.ReplicatedStorage.Layouts:InvokeServer("Load", "Layout1")
- end)
- end)
- game.Players.LocalPlayer.leaderstats.Life.Changed:connect(function(plr)
- delay(4, function()
- game.ReplicatedStorage.Layouts:InvokeServer("Load", "Layout1")
- end)
- end)
- game.Players.LocalPlayer.leaderstats.Life.Changed:connect(function(plr)
- delay(6, function()
- game.ReplicatedStorage.Layouts:InvokeServer("Load", "Layout1")
- end)
- end)x
Add Comment
Please, Sign In to add comment