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My Hero Academia Quirk ideas

Aug 24th, 2018
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  1. Quirk: Twister
  2. The user spins around at rapid speeds, gaining increased speed and physical damage, at the cost of getting extremely dizzy. It's a quirk that works as long as the user can hold out.
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  4. Quirk: Beholder
  5. The user only has one, large eye on their head, but can look through the senses of other people at will, gaining an increasing amount of intuition about their enviroment. Must have line of sight on them.
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  7. Quirk: Cupid Eyes
  8. When activated, a person within line of sight range of the user falls helplessly in love with them for a period of three minutes. Doesn't work on people the user actually loves.
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  10. Quirk: Binturong
  11. Can do anything a binturong can do. Which usually just sums up to a pretty goddamn strong, prehensile tail, and claws that can slice through steel. Mutant type quirk.
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  13. Quirk: Blindspot
  14. Invisible to any three senses, but terribly obvious in all others. Invisible to sight, very loud and smelly in the others.
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  16. Quirk: Low Blow
  17. When the character takes part in any impact, regardless of giving or taking, they can inversely alter the sound and force of the impact. They can lessen punches against themselves by making the resulting blow louder. Alternatively, if they hit a metal pipe against a brick wall, they can silence it for a big impact.
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  19. Quirk: Bombshell
  20. A hybrid quirk, combining two separate quirks to radical effect. The user's body parts are explosive, and can willingly detach parts of themselves to lob as high impact explosives, with more damage the larger the body part. Detached pieces can be regrown, though the more they regenerate, the more exhausted they get.
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  22. Quirk: Boiler
  23. Allows the user to exude water vapor from their pores in it's various forms, from a cold mist to jets of super hot steam. Can result in dehydration if overused.
  24. Quirk: Dessication
  25. The ability to draw up moisture and water from the surrounding area. Has to vent it in the form of steam. More water absorbed, the higher the pressure steam. With enough specialization it can either take the form of converting a swimming pool or water tower into a high pressure riot hose of steam. However, the drawback being the risk of heat related injuries the more they use their quirk.
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  27. Quirk: Inhabitation
  28. The user can possess objects, but not people, usually turning them into a controlled, movable dummy. This includes buildings, to smaller sized objects. The amount of fine control depends on the size of the object being inhabited, and damage to the object also carries over to the user.
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  30. Quirk: Finger guns
  31. Short range focused sonic blasts from the index finger, with a cocked thumb. 4 rounds of "ammunition" before having to reload by cracking the knuckles. Entirely silent blasts, but overuse causes pain and potentially bleeding from the hands.
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  33. Quirk: Slapstick
  34. The user's body is a mutant-type quirk, that offers untold levels of endurance. Functionally, they have the appearance of a classic toon, and their body does not operate by the normal laws of physics. Blows that would level buildings merely deform them, until they put themselves back together seconds to minutes later, depending on the blows.
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  36. Quirk: Shooting Stars
  37. Allows the user to manifest and manipulate small orbs of energy that resemble stars. They do little damage on contact, but can explode into a blinding flash of light at will.
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