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Feb 10th, 2021
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  1. Port Royale 4 – Changelog – Update 1.5
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  3. Hi everyone!
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  5. Update 1.5 for Port Royale is now available via Steam, PlayStation 4 and Xbox One. In this update, you can expect changes such as an optional Chinese New Year event, running from February 10-19th. Players participating in the event can expect a themed loading screen and special additions to gameplay.
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  7. Update 1.5 also includes a handful of bug fixes and optimisation tweaks, such as fixes to tutorials and campaign missions.
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  9. Thank you for your feedback and support thus far. We hope you enjoy Update 1.5 and we look forward to hearing what you think.
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  11. Your Port Royale 4 Team
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  13. Event: Chinese New Year (active from February 10-19th)
  14. The optional Chinese New Year-themed changes to Port Royale 4 can be enabled or disabled in the Graphics tab of the Options menu. Please note: any alterations will send you back to the main menu, so make sure to have saved your game before making any changes.
  15.  
  16. Improvements
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  18. Added female versions of the Adventurer and Buccaneer
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  20. Bug fixes and optimisation
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  22. General bugs
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  24. Fixed bug which, while tactic animation is in progress, reset ammo type when cycling through ammo types
  25. Fixed incorrect application of character bonus to Pirate character
  26. Fixed incorrect display of information if player moused over at a certain position
  27. Fixed incorrect quantity of colonial export goods
  28. Fixed fill level display
  29. Fixed game speed (or pause) settings
  30. Fixed tasks displaying for non-existent nations during late game
  31. Fixed broken trade route for convoys, which allowed them to buy but not to sell certain goods
  32. Fixed bug where player wouldn’t receive their reward after completing a castaway mission
  33. Revised dialogue for transfer of vessels after a naval battle
  34. Fixed Consumption and Production of Goods tab when businesses are deactivated
  35. Fixed bug that would highlight buildings while mouse pointer was in building dialogue
  36. Fixed bug that would not let player un-pause the game via Spacebar key
  37. Fixed bug which would abort the siege of a town if the player then engaged in a naval battle
  38. Fixed display of gold icons during mission
  39. Fixed housing situation statistics in town dialogue
  40. Fixed missing flags in Character Selection screen
  41. Fixed bug during naval battles which would allow AI to push player’s ships onto rocks via ability
  42. Fixed bug which allowed for the placement of two ships on the same tile
  43. Fixed bug that allowed the player to continue to wage war against a vanquished nation even after they had gained independence
  44. Fixed missing display of player’s reputation (and its impact) in Viceroy tab
  45. Fixed bug that had the Inn building usable while under construction
  46. Fixed bug that came alongside "ready to board” tactic during naval battles
  47. Fixed slider bug which occurred when player selected their desired quantity of bricks via keyboard hot keys
  48. Fixed graphical glitch which had the names of captains display outside of the predefined text box
  49. Fixed independence concession icon which, despite not yet being active, would be check marked as soon as the appropriate conditions are met
  50. Fixed incorrect alignment of flag in town dialogue
  51. Fixed exploit which would allow player to farm from captured military convoys
  52. Fixed exploit surrounding player accruing too many command points
  53. Revised explanation of satisfaction bonus that player would receive when gaining workers
  54. Revised prize money mechanic: convoys are no longer immediately formed; this also allows the player to seize non-nation specific vessels
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  56. Campaign fixes
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  58. Revised French campaign
  59. Balanced the amount of military convoys in French campaign
  60. Fixed Captain Advisor being plotted at the incorrect location on the map during the English campaign
  61. Fixed several cinematic bugs
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  63. Tutorial fixes
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  65. Fixed incorrect figures appearing in a town’s statistics
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  67. Localisation fixes
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  69. Fixed Japanese localisation
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  71. Gamepad-specific fixes
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  73. Fixed missing scroll button in notification window during town dialogue
  74. Fixed redundant 'A' to declare war button displaying in several tabs
  75. Fixed bug that occurred if player pressed the PS button during the campaign cutscene that masks loading
  76. Added missing text to the description of the French Viceroy on the Diplomacy screen via the Viceroy menu
  77. Fixed debug text from displaying in the Tips & Tricks section
  78. Fixed a brief distorted sound during loading
  79. Fixed corrupted graphics from briefly displaying if player skips the game’s introductory cutscene
  80. Fixed text from being cut off at the bottom of the Tips and Tricks section
  81. Fixed the text 'Overwrite Saved Game' option from displaying on the new save tab if the player scrolls through more than 10 previous saved games
  82. Fixed incorrect timeline of the 'Hire captain John Hawkins...' objective during Netherlands campaign
  83. Fixed redundant 'X' button prompt displaying in the Journal tab during the Netherlands campaign
  84. Fixed Christmas present of treasure map not displaying on treasure map screen after player acquires it in France campaign
  85. Fixed bug that prevented player from using the Tips & Tricks section during a dice game
  86. Fixed overlapping text in Trade Route Settings tab
  87. Fixed a crash that would occur if a player suspended their game within the Load Game screen
  88. Fixed the incorrect swapping of the minimum and maximum price for trade routes
  89. Fixed small visual issue when player selected Campaign or Free Game
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  91. Console only fixes
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  93. Fixed alignment of “current fame” scale
  94. Fixed bug at tavern which, at the beginning of a dice game, would display 4 losses for player
  95. Fixed bug during patrol mode, which would allow the command point limit for captains to be exceeded
  96. Fixed bug which would prevent all merchant ships from appearing during naval battles
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