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- var addedMarshRuins = false
- <AddTo 0>
- func zoneenter(zone):
- if !addedMarshRuins:
- # Add in our new region.
- zones.marshruin = {
- background = 'marsh',
- reqs = "true",
- combat = true,
- code = 'marshruin',
- name = 'Marsh Ruin',
- description = "ENTER TEXT HERE",
- enemies = [{value = 'banditsmedium', weight = 3}, {value = 'oozesgroup', weight = 3}, {value = 'solospider', weight = 2},{value = 'treasurechest', weight = 1}],
- encounters = [],
- length = 6,
- exits = ['marsh'],
- tags = ['frostford'],
- races = [{value = 'Dark Elf', weight = 3}],
- levelrange = [6,11],
- }
- zones.marsh.exits.append('marshruin')
- addedMarshRuins = true
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