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- local ChatPrefix = "#w";
- local WorldChannelName = "World Channel";
- local CooldownTimer = 5; -- Cooldown in seconds. Set to 0 for no CD obviously.
- local Class = { -- Class colors :) Prettier and easier than the elseif crap :) THESE ARE HEX COLORS!
- [1] = "C79C6E", -- Warrior
- [2] = "F58CBA", -- Paladin
- [3] = "ABD473", -- Hunter
- [4] = "FFF569", -- Rogue
- [5] = "FFFFFF", -- Priest
- [6] = "C41F3B", -- Death Knight
- [7] = "0070DE", -- Shaman
- [8] = "69CCF0", -- Mage
- [9] = "9482C9", -- Warlock
- [11] = "FF7d0A" -- Druid
- };
- local Rank = {
- [0] = "7DFF00", -- Player
- [1] = "E700B1", -- Moderator
- [2] = "E7A200", -- Game Master
- [3] = "E7A200", -- Admin
- [4] = "E7A200" -- Console
- };
- -- Do not edit below unless you know what you're doing :)
- if (ChatPrefix:sub(-1) ~= " ") then
- ChatPrefix = ChatPrefix.." ";
- end
- local RCD = {};
- function ChatSystem(event, player, msg, _, lang)
- if (RCD[player:GetGUIDLow()] == nil) then
- RCD[player:GetGUIDLow()] = 0;
- end
- if (msg:sub(1, ChatPrefix:len()) == ChatPrefix) then
- local r = RCD[player:GetGUIDLow()] - os.clock();
- if (0 < r) then
- local s = string.format("|cFFFF0000You must wait %i second(s) before sending another chat message!|r", math.floor(r));
- player:SendAreaTriggerMessage(s);
- else
- RCD[player:GetGUIDLow()] = os.clock() + CooldownTimer;
- local t = table.concat({"|cff7DFF00[", WorldChannelName, "] [|r|cff", Rank[player:GetGMRank()] or Rank[0], "|Hplayer:", player:GetName(), "|h", player:GetName(), "|h|r|cff7DFF00]: |r|cff", Class[player:GetClass()], msg:sub(ChatPrefix:len()+1), "|r"});
- SendWorldMessage(t);
- end
- return false;
- end
- end
- RegisterPlayerEvent(18, ChatSystem);
- RegisterPlayerEvent(4, function(_, player) RCD[player:GetGUIDLow()] = 0; end);
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