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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- DZE_R3F_WEIGHT = false;
- //disable greeting menu a
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio true;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences true;
- // DayZ Epoch config
- spawnShoremode = 0; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxVehicleLimit = 50; // Default = 50
- MaxDynamicDebris = 90; // Default = 100
- DynamicVehicleDamageHigh = 100;
- DynamicVehicleDamageLow = 10; // Default: 0
- DynamicVehicleFuelLow = 0;
- DynamicVehicleFuelHigh = 100;
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 20; // Default = 30
- DZE_BuildingLimit = 300;
- DZE_ForceNameTagsInTrader = true;
- DZE_HumanityTargetDistance = 25;
- DZE_FriendlySaving = true;
- //---Self BB--------
- DZE_selfTransfuse = true;
- DZE_selfTransfuse_Values = [6000, 10, 600];
- //-----Death Messages------
- DZE_DeathMsgGlobal = true;
- DZE_DeathMsgSide = true;
- DZE_DeathMsgTitleText = true;
- DZE_PlayerZed = false; //--------Spawn as Zombie
- DZE_MissionLootTable = true; //------ High Loot
- //Customize fresh spawn loadout
- DefaultMagazines = [];
- DefaultWeapons = [];
- DefaultBackpack = "";
- DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
- MaxAmmoBoxes = 5; // Max Ammo boxes
- MaxMineVeins = 30; // Max Ore Veins
- dayz_paraSpawn = false;
- DZE_LootSpawnTimer = 10;
- DZE_vehicleAmmo = 1;
- DZE_BackpackGuard = false;
- OldHeliCrash = true;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- //----Sell Distance --------
- dayz_sellDistance_vehicle = 20;
- dayz_sellDistance_boat = 40;
- dayz_sellDistance_air = 50;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 0; // Default: 0
- DynamicVehicleDamageHigh = 100; // Default: 100
- DZE_BuildOnRoads = false; // Default: False
- DZE_AllowCargoCheck = true;
- DZEdebug = false;
- EpochEvents = [["any","any","any","any",10,"Treasure"],
- ["any","any","any","any",20,"supply_drop"],
- ["any","any","any","any",15,"Supplyitems"],
- ["any","any","any","any",35,"Military"],
- ["any","any","any","any",50,"Military"],
- ["any","any","any","any",45,"Construction"],
- ["any","any","any","any",30,"Treasure"],
- ["any","any","any","any",25,"FlyBy"]
- ];
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- call compile preprocessFileLineNumbers "custom\variables.sqf";
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.3;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
- progressLoadingScreen 0.4;
- fnc_usec_selfActions = compile preprocessFileLineNumbers "compile\fn_selfActions.sqf";
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "custom\player_murderMenu.sqf";
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- progressLoadingScreen 0.6;
- call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs
- progressLoadingScreen 0.7;
- call compile preprocessFileLineNumbers "custom\compiles.sqf";
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- [] execVM "compile\Server_WelcomeCredits.sqf"; //---------------WELCOME MESSAGE----------------
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- execVM "service_point\service_point.sqf";
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- // Epoch Admin Tools
- if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then
- {
- [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
- };
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- execVM "custom\kill_msg.sqf";
- if (isNil 'debugMonitor') then
- {
- debugMonitor = true;
- _nill = execvm "custom\debug_monitor.sqf";
- };
- };
- //Start Dynamic Weather
- execVM "custom\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- [] execVM "extras\TestBuildings.sqf"; // Building adding Test
- [] execVM "extras\customvybor.sqf"; // Custom Vybor
- [] execVM "extras\Balotacustom.sqf"; // Custom balota
- [] execVM "extras\capg.sqf"; // Custom Cap Golovo
- [] execVM "extras\Bor.sqf"; // Custom Bor Base
- [] execVM "extras\Msta.sqf"; // My custom
- [] execVM "safezone.sqf";
- [] execVM "admintools\Activate.sqf"; // Epoch admin tools
- //Tow and lift
- [] execVM "R3F_ARTY_AND_LOG\init.sqf";
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