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ED Trailblazers release notes

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Feb 26th, 2025
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  1. Here's my quick attempt. It's missing the animated gifs that illustrate a lot of the points. Had to trim it because I am having trouble posting it.
  2.  
  3. A First Point Of Contact
  4. The System Colonisation process begins with the new Colonisation contact. Found in populated systems, these contacts allow you to make that crucial claim on an unpopulated Star System.
  5. A Galaxy's Worth Of Choice
  6. In a galaxy this big, making the right choice of Star System is crucial. Use the new Galaxy Map and System Map UI to inform your decisions - do you select a system in a convenient part of Space for your next expedition, or pick one with a range of planets ready to house a bustling economy?
  7. Humble Beginnings or Grand Entrances
  8. Beginning the claim process will also permit you to select the primary port for the system! This is an important decision, do you add a simple outpost for refueling before moving on or begin the system with a large Coriolis that will be the center of a grand economy?
  9. Stake Your Claim
  10. Once you've found the perfect system and selected the primary port, it's time to stake your claim! From this moment, you have 24 hours to deploy a Colonisation Beacon in that system before it becomes available to other Commanders again.
  11. A Signal Of Intent
  12. The true first step towards establishing control of a system. Once deployed, your Colonisation Beacon sets the stage for the arrival of a Colonisation Ship.
  13. Titans of Industry
  14. These behemoths are the backbone of your early expansion efforts and serve as an initial base of operations in a system.
  15. Supply and Demand
  16. Deliver essential supplies and materials to complete the construction process of the primary port - with the requirements changing depending on what you chose to construct.
  17. Strong Foundations
  18. There's no better way to establish your presence than by constructing your first station. Once construction is completed, your station will be fully online following the next server maintenance period.
  19. Until then, your new station will be in a unique state, in which not all services will be available.
  20. Your New Empire
  21. After your first station, you may decide to construct further within the system, with a range of options both planetside and in orbit for you to choose from.
  22. Lay The Groundwork
  23. Leverage the topography of a planet and construct a wide array of settlements with extensive freedom of placement.
  24. Stellar Foundations
  25. Tailor the construction of space stations to suit your needs, with various slots available throughout the system, and a variety of station types to choose from.
  26. A Base Camp In The Black
  27. Turn your system into a gateway to the unkown - a perfect home base for your expeditions into the black.
  28. A Growing Economy
  29. Create a thriving economy with a focus on trade goods to take advantage of local routes. 
  30. A Nexus Of Opportunity
  31. Become a destination for Commanders looking to make a name for themselves in a bustling hub for missions.
  32. What's In A Name?
  33. Put your stamp on the galaxy. Utilise the existing naming system to find a suitable name for your settlements and stations, or enter a fully custom name using ARX.
  34. Along For The Ride
  35. The third faction in a newly colonised system will be the one the System Architect's squadron is aligned to - giving you a direct way to spread BGS factions further outside the bubble.
  36. Refining The Process
  37. The new Refinery Contact can be found in Refinery markets and Industrial settlements - this contact allows you to turn your mined resources into a refined product, including the new material, haematite, found in rocky asteroid fields!
  38. Reap The Rewards
  39. Receive a regular income from your systems, with the amount depending on how developed they are!
  40. You will also receive a small discount to ships and outfitting when purchased in one of your systems with 10 or more facilities.
  41. New Asteroid Stations
  42. Introducing the Ice and Metallic Asteroid Station variants!
  43. These new variants of Asteroid Stations are made by constructing a starport at a planetary ring or asteroid cluster.  The station will automatically match the type of asteroid field it is placed in.
  44. The Stars Are Yours
  45. The Trailblazers update is available now, giving you the power to build and expand humanity's reach. The galaxy is vast and full of opportunity - see you out there, Commander!
  46. Play now!
  47. Update Notes
  48. 4.1.0.0(26 February 2025)
  49. Update Notes - 4.1.0.0
  50. Features of Note
  51. New System Colonisation feature
  52. System Colonisation will initially be available in a Beta format. Whilst features and progress will remain permanent we will be reviewing and adjust balancing and numbers for resources and distances as the Beta progresses.
  53. The Mandalay ship is now purchasable for Odyssey players via the shipyard for Credits
  54. Issue Tracker Fixes:
  55. Fixed no loot spawning in settlements outside of Powerplay systems. - Issue ID: 67130
  56. Adjustments made to the behaviour for limpets. - Issue ID: 67049
  57. Fixed Powerplay Assignments sending players to hack holoscreens that were not in the specified system. - Issue ID: 68199
  58. Fixed nameplates of Fleet Carriers not correctly displaying in the hangar. - Issue ID: 67340
  59. Fixed a crash when viewing Powerplay Strategic view on the Galaxy Map in VR. - Issue ID: 67146
  60. Fixed orbit lines displaying in only one eye in VR. - Issue ID: 66591
  61. Fixed instances of UI clicking sound persisting. - Issue ID: 70714
  62. Fixed instances of the Cobra Mk V being attacked when docked at settlements. Issue ID: 70727
  63. Fixed incorrect colouring of Mandalay Quest tanks. - Issue ID: 71382
  64. Bug Fixes:
  65. Fixed an exploit for illegitimately getting Codex entries
  66. Fixed an exploit where its possible to refresh core asteroids and subsurface deposits 
  67. Removed AX Combat chatter from AI pilots from the Titan Aftermath scenario in Sol 
  68. Adjusted Cobra Mk V landing gear when deploying an SRV 
  69. Fixed an instance of triangular shadowing artifacts on planetary landing pad 
  70. Fixed exposed text string in OnFoot Conflict Zone post-conflict overview screen 
  71. Fixed Power Contact displaying lower Merits payout for data/commodity activities than what is actually being received 
  72. Fixed the Powerplay help screen depth in VR 
  73. Odyssey Settlements should now have a schematic when targeted 
  74. Adjusted multicrew seats for Cobra Mk V to stop cockpit panel clipping through crew members external panel 
  75. Fixed exposed text strings when targeting certain subtargets of the Cobra Mk V 
  76. Fixed activity filter for Arissa Lavigny-Duval not working in the Powerplay Activity Filter sub menu within the Galaxy Map. 
  77. Various text fixes for Powerplay scenarios 
  78. Fix for galaxy map elements rendering over panels in various instances 
  79. Fix for being able to trigger supercruise assist message when in SCO 
  80. Fix for being unable to complete "Transport Powerplay Commodities" activity due to UI not listing them for hand-in 
  81. Fixed minor holes in cockpit of the Cobra Mk V 
  82. Adjustments to some texture resolutions on the Cobra Mk V
  83. Fixed visual issues with heat vents on Cobra Mk V 
  84. Adjustments made to glass textures on the cockpit of the Cobra Mk V
  85. Cosmetics:
  86. Fixed some inconsistencies with the Void paintjobs and shipkit assets 
  87. Adjustments to reflections on metallic paintjobs for the Federal Gunship 
  88. Made naming of Cobra Mk V shipkits more consistent across localised languages 
  89. Made naming of Mandalay shipkits more consistent across localised languages 
  90. Fixed HUD elements rending over the top of Powerplay banner bobbleheads 
  91. Fixed some inconsistent ship wear values between the main hull of the Mandalay and some of its shipkit pieces 
  92. Adjusted brightness of the Ruby Anniversary paintjob icons in livery to be visually clearer 
  93. Adjusted Powerplay banner position for the Mandalay 
  94. Fixed instances of decals being mirrored in the Mandalay's left decal slot 
  95. Fixed visual issues on the Powerplay banner for the Alliance Crusader 
  96. Fixed livery camera for the "Spoiler" slot on the Asp Scout showing the front of the ship 
  97. Fixed livery camera clipping into the ceiling for the Asp Explorer "Spoiler" slot preview 
  98. Fixed instances of livery cameras for the Alliance Crusader being blocked by hangar cables 
  99. Fixed some localisation issues with the Ruby Anniversary Gold decal 
  100. Improved readability of some Fleet Carrier nameplates 
  101. Fixed texture issues with Beluga Liner shipkit pieces
  102. If you encounter any further issues please be sure to report them on our Issue Tracker and reach out to our Support Team if you need assistance. 
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