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Feb 27th, 2020
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  1. --trigger
  2.  
  3.  
  4. \AYour body flashes bright yellow for a moment\.\nYou examine (.*?) carefully\.\nObject \'(.*?)\' is type weapon\, extra flags none\.\nWeight is (.*?)\, value is (.*?)\.\nThis object was created by (.*?)\.\nDamage dice \= (.*?)\, Damage Type (.*?)\.\nAffects moves by (.*?)\.\nAffects mana by (.*?)\.\nAffects hp by (.*?)\.\nAffects dexterity by (.*?)\.\nAffects constitution by (.*?)\.\nAffects wisdom by (.*?)\.\nAffects intelligence by (.*?)\.\nAffects strength by (.*?)\.\nAffects armor class by (.*?)\.\nAffects damage roll by (.*?)\.\nAffects hit roll by (.*?)\.\Z
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  6.  
  7.  
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  9.  
  10.  
  11. --script
  12.  
  13. if %<18> >= 95 then
  14. if %<17> >= 95 then
  15. if %<16> <= -90 then
  16. Execute ("claim chaos")
  17. Execute("quest chaos short DR %<17> HR %<18> AC %<16>;quest chaos name weap%<18>%<17>%<16>;claim chaos;c ident chaos")
  18. else
  19. Execute ("drop chaos")
  20. Execute ("sac chaos")
  21. Execute ("get chaos box")
  22. Execute ("c ident chaos")
  23. end
  24. else
  25. Execute ("drop chaos")
  26. Execute ("sac chaos")
  27. Execute ("get chaos box")
  28. Execute ("c ident chaos")
  29. end
  30. else
  31. Execute ("drop chaos")
  32. Execute ("sac chaos")
  33. Execute ("get chaos box")
  34. Execute ("c ident chaos")
  35. end
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