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Untitled

Apr 28th, 2018
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  1. -- [[[
  2. --000000[[============================\\
  3. --000000[[ deivis97 edit
  4. --000000[[============================//
  5. -- [[[
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. Torso.Transparency = 1
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://196739738"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 10
  37. sick:Play()
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55.  
  56. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  57. local NEWMESH = IT(MESH)
  58. if MESH == "SpecialMesh" then
  59. NEWMESH.MeshType = MESHTYPE
  60. if MESHID ~= "nil" and MESHID ~= "" then
  61. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  62. end
  63. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  64. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  65. end
  66. end
  67. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  68. NEWMESH.Scale = SCALE
  69. NEWMESH.Parent = PARENT
  70. return NEWMESH
  71. end
  72.  
  73. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  74. local NEWPART = IT("Part")
  75. NEWPART.formFactor = FORMFACTOR
  76. NEWPART.Reflectance = REFLECTANCE
  77. NEWPART.Transparency = TRANSPARENCY
  78. NEWPART.CanCollide = false
  79. NEWPART.Locked = true
  80. NEWPART.Anchored = true
  81. if ANCHOR == false then
  82. NEWPART.Anchored = false
  83. end
  84. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  85. NEWPART.Name = NAME
  86. NEWPART.Size = SIZE
  87. NEWPART.Position = Torso.Position
  88. NEWPART.Material = MATERIAL
  89. NEWPART:BreakJoints()
  90. NEWPART.Parent = PARENT
  91. return NEWPART
  92. end
  93.  
  94. --//=================================\\
  95. --|| CUSTOMIZATION
  96. --\\=================================//
  97.  
  98. Class_Name = "Template"
  99. Weapon_Name = "Add-ons"
  100.  
  101. Custom_Colors = {
  102. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  103. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  104.  
  105. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  106. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  107. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  108. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  109. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  110.  
  111. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  112. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  113. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  114. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  115. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  116. }
  117.  
  118.  
  119. Player_Size = 1 --Size of the player.
  120. Animation_Speed = 3
  121. Animation_Speed2 = 1
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 16
  125. local Effects2 = {}
  126.  
  127. --//=================================\\
  128. --|| END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. local function weldBetween(a, b)
  132. local weldd = Instance.new("ManualWeld")
  133. weldd.Part0 = a
  134. weldd.Part1 = b
  135. weldd.C0 = CFrame.new()
  136. weldd.C1 = b.CFrame:inverse() * a.CFrame
  137. weldd.Parent = a
  138. return weldd
  139. end
  140.  
  141. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  142. local acs = Instance.new("Part")
  143. acs.CanCollide = false
  144. acs.Anchored = false
  145. acs.Size = Vector3.new(0,0,0)
  146. acs.CFrame = attachmentpart.CFrame
  147. acs.Parent = Character
  148. acs.BrickColor = color
  149. local meshs = Instance.new("SpecialMesh")
  150. meshs.MeshId = mesh
  151. meshs.TextureId = texture
  152. meshs.Parent = acs
  153. meshs.Scale = scale
  154. meshs.Offset = offset
  155. weldBetween(attachmentpart,acs)
  156. end
  157.  
  158. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  159. if TYPE == "Gem" then
  160. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  161. acs.Anchored = false
  162. acs.CanCollide = false
  163. acs.CFrame = PART.CFrame
  164. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  165. weldBetween(PART,acs)
  166. elseif TYPE == "Skull" then
  167. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  168. acs.Anchored = false
  169. acs.CanCollide = false
  170. acs.CFrame = PART.CFrame
  171. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  172. weldBetween(PART,acs)
  173. elseif TYPE == "Eye" then
  174. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  175. acs.Anchored = false
  176. acs.CanCollide = false
  177. acs.CFrame = PART.CFrame
  178. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  179. weldBetween(PART,acs)
  180. end
  181. end
  182.  
  183. --//=================================\\
  184. --|| USEFUL VALUES
  185. --\\=================================//
  186.  
  187. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  189. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  190. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  191. local CHANGEDEFENSE = 0
  192. local CHANGEDAMAGE = 0
  193. local CHANGEMOVEMENT = 0
  194. local ANIM = "Idle"
  195. local ATTACK = false
  196. local EQUIPPED = false
  197. local HOLD = false
  198. local COMBO = 1
  199. local Rooted = false
  200. local SINE = 0
  201. local KEYHOLD = false
  202. local CHANGE = 2 / Animation_Speed
  203. local WALKINGANIM = false
  204. local WALK = 0
  205. local VALUE1 = false
  206. local VALUE2 = false
  207. local ROBLOXIDLEANIMATION = IT("Animation")
  208. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  209. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  210. --ROBLOXIDLEANIMATION.Parent = Humanoid
  211. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  212. WEAPONGUI.Name = "Weapon GUI"
  213. local Weapon = IT("Model")
  214. Weapon.Name = Weapon_Name
  215. local Effects = IT("Folder", Weapon)
  216. Effects.Name = "Effects"
  217. local ANIMATOR = Humanoid.Animator
  218. local ANIMATE = Character.Animate
  219. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  220. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  221. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  222. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  223. local CASTSOUNDS = {"1369158","2974000","2974249"}
  224. local BOLTSOUNDS = {"821439273","224339201","168586586"}
  225. local TORNADOSOUND = "362395087"
  226. local UNANCHOR = true
  227.  
  228. local SKILLTEXTCOLOR = C3(0,255,255)
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234. --//=================================\\
  235. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  236. --\\=================================//
  237.  
  238. ArtificialHB = Instance.new("BindableEvent", script)
  239. ArtificialHB.Name = "ArtificialHB"
  240.  
  241. script:WaitForChild("ArtificialHB")
  242.  
  243. frame = Frame_Speed
  244. tf = 0
  245. allowframeloss = false
  246. tossremainder = false
  247. lastframe = tick()
  248. script.ArtificialHB:Fire()
  249.  
  250. game:GetService("RunService").Heartbeat:connect(function(s, p)
  251. tf = tf + s
  252. if tf >= frame then
  253. if allowframeloss then
  254. script.ArtificialHB:Fire()
  255. lastframe = tick()
  256. else
  257. for i = 1, math.floor(tf / frame) do
  258. script.ArtificialHB:Fire()
  259. end
  260. lastframe = tick()
  261. end
  262. if tossremainder then
  263. tf = 0
  264. else
  265. tf = tf - frame * math.floor(tf / frame)
  266. end
  267. end
  268. end)
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273.  
  274.  
  275.  
  276.  
  277. --//=================================\\
  278. --|| SOME FUNCTIONS
  279. --\\=================================//
  280.  
  281. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  282. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  283. end
  284.  
  285. function PositiveAngle(NUMBER)
  286. if NUMBER >= 0 then
  287. NUMBER = 0
  288. end
  289. return NUMBER
  290. end
  291.  
  292. function NegativeAngle(NUMBER)
  293. if NUMBER <= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function Swait(NUMBER)
  300. if NUMBER == 0 or NUMBER == nil then
  301. ArtificialHB.Event:wait()
  302. else
  303. for i = 1, NUMBER do
  304. ArtificialHB.Event:wait()
  305. end
  306. end
  307. end
  308.  
  309. function QuaternionFromCFrame(cf)
  310. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  311. local trace = m00 + m11 + m22
  312. if trace > 0 then
  313. local s = math.sqrt(1 + trace)
  314. local recip = 0.5 / s
  315. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  316. else
  317. local i = 0
  318. if m11 > m00 then
  319. i = 1
  320. end
  321. if m22 > (i == 0 and m00 or m11) then
  322. i = 2
  323. end
  324. if i == 0 then
  325. local s = math.sqrt(m00 - m11 - m22 + 1)
  326. local recip = 0.5 / s
  327. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  328. elseif i == 1 then
  329. local s = math.sqrt(m11 - m22 - m00 + 1)
  330. local recip = 0.5 / s
  331. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  332. elseif i == 2 then
  333. local s = math.sqrt(m22 - m00 - m11 + 1)
  334. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  335. end
  336. end
  337. end
  338.  
  339. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  340. local xs, ys, zs = x + x, y + y, z + z
  341. local wx, wy, wz = w * xs, w * ys, w * zs
  342. local xx = x * xs
  343. local xy = x * ys
  344. local xz = x * zs
  345. local yy = y * ys
  346. local yz = y * zs
  347. local zz = z * zs
  348. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  349. end
  350.  
  351. function QuaternionSlerp(a, b, t)
  352. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  353. local startInterp, finishInterp;
  354. if cosTheta >= 0.0001 then
  355. if (1 - cosTheta) > 0.0001 then
  356. local theta = ACOS(cosTheta)
  357. local invSinTheta = 1 / SIN(theta)
  358. startInterp = SIN((1 - t) * theta) * invSinTheta
  359. finishInterp = SIN(t * theta) * invSinTheta
  360. else
  361. startInterp = 1 - t
  362. finishInterp = t
  363. end
  364. else
  365. if (1 + cosTheta) > 0.0001 then
  366. local theta = ACOS(-cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((t - 1) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = t - 1
  372. finishInterp = t
  373. end
  374. end
  375. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  376. end
  377.  
  378. function Clerp(a, b, t)
  379. local qa = {QuaternionFromCFrame(a)}
  380. local qb = {QuaternionFromCFrame(b)}
  381. local ax, ay, az = a.x, a.y, a.z
  382. local bx, by, bz = b.x, b.y, b.z
  383. local _t = 1 - t
  384. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  385. end
  386.  
  387. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  388. local frame = IT("Frame")
  389. frame.BackgroundTransparency = TRANSPARENCY
  390. frame.BorderSizePixel = BORDERSIZEPIXEL
  391. frame.Position = POSITION
  392. frame.Size = SIZE
  393. frame.BackgroundColor3 = COLOR
  394. frame.BorderColor3 = BORDERCOLOR
  395. frame.Name = NAME
  396. frame.Parent = PARENT
  397. return frame
  398. end
  399.  
  400. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  401. local label = IT("TextLabel")
  402. label.BackgroundTransparency = 1
  403. label.Size = UD2(1, 0, 1, 0)
  404. label.Position = UD2(0, 0, 0, 0)
  405. label.TextColor3 = TEXTCOLOR
  406. label.TextStrokeTransparency = STROKETRANSPARENCY
  407. label.TextTransparency = TRANSPARENCY
  408. label.FontSize = TEXTFONTSIZE
  409. label.Font = TEXTFONT
  410. label.BorderSizePixel = BORDERSIZEPIXEL
  411. label.TextScaled = false
  412. label.Text = TEXT
  413. label.Name = NAME
  414. label.Parent = PARENT
  415. return label
  416. end
  417.  
  418. function NoOutlines(PART)
  419. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  420. end
  421.  
  422.  
  423. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  424. local NEWWELD = IT(TYPE)
  425. NEWWELD.Part0 = PART0
  426. NEWWELD.Part1 = PART1
  427. NEWWELD.C0 = C0
  428. NEWWELD.C1 = C1
  429. NEWWELD.Parent = PARENT
  430. return NEWWELD
  431. end
  432.  
  433. function CreateSound(ID, PARENT, VOLUME, PITCH)
  434. local NEWSOUND = nil
  435. coroutine.resume(coroutine.create(function()
  436. NEWSOUND = IT("Sound", PARENT)
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. NEWSOUND:play()
  441. game:GetService("Debris"):AddItem(NEWSOUND, 20)
  442. end))
  443. return NEWSOUND
  444. end
  445.  
  446. function CFrameFromTopBack(at, top, back)
  447. local right = top:Cross(back)
  448. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  449. end
  450.  
  451. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  452. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  453. local mesh = IT("SpecialMesh",wave)
  454. mesh.MeshType = "FileMesh"
  455. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  456. mesh.Scale = SIZE
  457. mesh.Offset = VT(0,0,-SIZE.X/8)
  458. wave.CFrame = CFRAME
  459. coroutine.resume(coroutine.create(function(PART)
  460. for i = 1, WAIT do
  461. Swait()
  462. mesh.Scale = mesh.Scale + GROW
  463. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  464. if DOESROT == true then
  465. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  466. end
  467. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  476. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  477. local mesh = IT("SpecialMesh",wave)
  478. mesh.MeshType = "FileMesh"
  479. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  480. mesh.Scale = SIZE
  481. mesh.Offset = VT(0,0,-SIZE.X/8)
  482. wave.CFrame = CFRAME
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, WAIT do
  485. Swait()
  486. mesh.Scale = mesh.Scale + GROW
  487. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  488. if DOESROT == true then
  489. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  490. end
  491. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  500. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  501. local mesh = IT("SpecialMesh",wave)
  502. mesh.MeshType = "FileMesh"
  503. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  504. mesh.Scale = SIZE
  505. mesh.Offset = VT(0,0,-SIZE.X/8)
  506. wave.CFrame = CFRAME
  507. coroutine.resume(coroutine.create(function(PART)
  508. for i = 1, WAIT do
  509. Swait()
  510. mesh.Scale = mesh.Scale + GROW
  511. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  512. if DOESROT == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  514. end
  515. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  524. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  525. local mesh = IT("SpecialMesh",wave)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  528. mesh.Scale = SIZE
  529. mesh.Offset = VT(0,0,-SIZE.X/8)
  530. wave.CFrame = CFRAME
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, WAIT do
  533. Swait()
  534. mesh.Scale = mesh.Scale + GROW
  535. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  536. if DOESROT == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  538. end
  539. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  548. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  552. mesh.Scale = SIZE
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  559. if DOESROT == true then
  560. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  561. end
  562. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  563. if wave.Transparency > 0.99 then
  564. wave:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  571. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "FileMesh"
  574. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  575. mesh.Scale = SIZE
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW
  581. if DOESROT == true then
  582. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  583. end
  584. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  593. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  594. local mesh = IT("SpecialMesh",wave)
  595. mesh.MeshType = "FileMesh"
  596. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  597. mesh.Scale = SIZE
  598. mesh.Offset = VT(0,0,0)
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW
  604. if DOESROT == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  606. end
  607. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  616. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  617. local mesh = IT("SpecialMesh",wave)
  618. mesh.MeshType = "Sphere"
  619. mesh.Scale = SIZE
  620. mesh.Offset = VT(0,0,0)
  621. wave.CFrame = CFRAME
  622. coroutine.resume(coroutine.create(function(PART)
  623. for i = 1, WAIT do
  624. Swait()
  625. mesh.Scale = mesh.Scale + GROW
  626. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  627. if wave.Transparency > 0.99 then
  628. wave:remove()
  629. end
  630. end
  631. end))
  632. end
  633.  
  634. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  635. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  636. wave.CFrame = CFRAME
  637. coroutine.resume(coroutine.create(function(PART)
  638. for i = 1, WAIT do
  639. Swait()
  640. wave.Size = wave.Size + GROW
  641. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  642. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  643. if wave.Transparency > 0.99 then
  644. wave:remove()
  645. end
  646. end
  647. end))
  648. end
  649.  
  650. function MakeForm(PART,TYPE)
  651. if TYPE == "Cyl" then
  652. local MSH = IT("CylinderMesh",PART)
  653. elseif TYPE == "Ball" then
  654. local MSH = IT("SpecialMesh",PART)
  655. MSH.MeshType = "Sphere"
  656. elseif TYPE == "Wedge" then
  657. local MSH = IT("SpecialMesh",PART)
  658. MSH.MeshType = "Wedge"
  659. end
  660. end
  661.  
  662. function CheckTableForString(Table, String)
  663. for i, v in pairs(Table) do
  664. if string.find(string.lower(String), string.lower(v)) then
  665. return true
  666. end
  667. end
  668. return false
  669. end
  670.  
  671. function CheckIntangible(Hit)
  672. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  673. if Hit and Hit.Parent then
  674. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  675. return true
  676. end
  677. end
  678. return false
  679. end
  680.  
  681. Debris = game:GetService("Debris")
  682.  
  683. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  684. local Direction = CFrame.new(StartPos, Vec).lookVector
  685. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  686. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  687. if RayHit and CheckIntangible(RayHit) then
  688. if DelayIfHit then
  689. wait()
  690. end
  691. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  692. end
  693. return RayHit, RayPos, RayNormal
  694. end
  695.  
  696. function turnto(position)
  697. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  698. end
  699.  
  700. --//=================================\\
  701. --|| SPEECH
  702. --\\=================================//
  703.  
  704. function chatfunc(text,waitt)
  705. local chat = coroutine.wrap(function()
  706. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  707. Character:FindFirstChild("TalkingBillBoard"):destroy()
  708. end
  709. local naeeym2 = Instance.new("BillboardGui",Character)
  710. naeeym2.Size = UDim2.new(0,100,0,40)
  711. naeeym2.StudsOffset = Vector3.new(0,5,0)
  712. naeeym2.Adornee = Character.Head
  713. naeeym2.Name = "TalkingBillBoard"
  714. naeeym2.AlwaysOnTop = true
  715. local tecks2 = Instance.new("TextLabel",naeeym2)
  716. tecks2.BackgroundTransparency = 1
  717. tecks2.BorderSizePixel = 0
  718. tecks2.Text = ""
  719. tecks2.Font = "SciFi"
  720. tecks2.TextSize = 30
  721. tecks2.TextStrokeTransparency = 1
  722. tecks2.TextColor3 = SKILLTEXTCOLOR
  723. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  724. tecks2.Size = UDim2.new(1,0,0.5,0)
  725. for i = 1,string.len(text),1 do
  726. tecks2.Text = string.sub(text,1,i)
  727. Swait()
  728. end
  729. wait(waitt)
  730. coroutine.resume(coroutine.create(function()
  731. for i = 1, 10 do
  732. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  733. Swait()
  734. end
  735. naeeym2:Destroy()
  736. end))
  737. end)
  738. chat()
  739. end
  740.  
  741. --//=================================\\
  742. --|| WEAPON CREATION
  743. --\\=================================//
  744.  
  745. function CreateGauntlet(LIMB,ROT,OFFSET)
  746. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. FIST.CanCollide = true
  749. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. --ALL OF THE 04--
  754. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760.  
  761. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  769. MakeForm(part,"Wedge")
  770. -----------------
  771. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777.  
  778. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  780. MakeForm(part,"Wedge")
  781. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false)
  782. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  783. MakeForm(part,"Wedge")
  784. end
  785.  
  786. CreateGauntlet(RightArm,180,0.3)
  787. CreateGauntlet(LeftArm,0,-0.3)
  788. CreateGauntlet(RightLeg,180,0.3)
  789. CreateGauntlet(LeftLeg,0,-0.3)
  790.  
  791. function CreateTorso(LIMB,ROT,OFFSET)
  792. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(2,2,1),false)
  793. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. FIST.CanCollide = true
  795.  
  796. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,1.2),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,1.2),false)
  799. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,1.2),false)
  801. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802.  
  803. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(2.065,0.025,1.065),false)
  804. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(2.065,0.025,1.065),false)
  806. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(2.065,0.025,1.065),false)
  808. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  809. -----------------
  810. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.25,0.45,0.45),false)
  811. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  812. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.25,0.2,0.2),false)
  813. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, -0.5, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  814. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.25,0.2,0.2),false)
  815. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0.5, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  816.  
  817. end
  818.  
  819. CreateTorso(Torso,360,-0.3)
  820.  
  821.  
  822. for _, c in pairs(Weapon:GetChildren()) do
  823. if c.ClassName == "Part" then
  824. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  825. end
  826. end
  827.  
  828. Weapon.Parent = Character
  829.  
  830. Humanoid.Died:connect(function()
  831. ATTACK = true
  832. end)
  833.  
  834. print(Class_Name.." loaded.")
  835.  
  836. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  837. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  838. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  839.  
  840. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  841. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  842. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-8] Switch stance", C3(255,0,0), 6, "SciFi", 0, 2, 1, "Text 3")
  843.  
  844. --//=================================\\
  845. --|| DAMAGE FUNCTIONS
  846. --\\=================================//
  847.  
  848. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  849. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  850. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  851. local BODYGYRO = IT("BodyGyro", STATPART)
  852. local BODYPOSITION = IT("BodyPosition", STATPART)
  853. BODYPOSITION.P = 2000
  854. BODYPOSITION.D = 100
  855. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  856. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  857. game:GetService("Debris"):AddItem(STATPART ,5)
  858. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  859. BILLBOARDGUI.Adornee = STATPART
  860. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  861. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  862. BILLBOARDGUI.AlwaysOnTop = true
  863. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  864. TEXTLABEL.BackgroundTransparency = 1
  865. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  866. TEXTLABEL.Text = TEXT
  867. TEXTLABEL.Font = "SciFi"
  868. TEXTLABEL.FontSize="Size42"
  869. TEXTLABEL.TextColor3 = COLOR
  870. TEXTLABEL.TextStrokeTransparency = 1
  871. TEXTLABEL.TextScaled = true
  872. TEXTLABEL.TextWrapped = true
  873. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  874. if LABELTYPE == "Normal" then
  875. for i = 1, 20 do
  876. Swait()
  877. STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0)
  878. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  879. end
  880. elseif LABELTYPE == "Debuff" then
  881. for i = 1, 20 do
  882. Swait()
  883. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  884. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  885. end
  886. elseif LABELTYPE == "Shock" then
  887. local ORIGIN = STATPART.Position
  888. for i = 1, 20 do
  889. Swait()
  890. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  891. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  892. end
  893. end
  894. THEPART.Parent = nil
  895. end),STATPART, BODYPOSITION, TEXTLABEL)
  896. end
  897.  
  898.  
  899. --//=================================\\
  900. --|| DAMAGING
  901. --\\=================================//
  902.  
  903. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  904. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  905. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  906. local dmg = math.random(min,max)
  907. if humanoid.Health > 0 then
  908. if beserk == true then
  909. humanoid.Health = 0
  910. else
  911. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  912. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  913. if math.random(1,100) < critrate+1 then
  914. humanoid.Health = humanoid.Health - dmg*critmultiplier
  915. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  916. else
  917. humanoid.Health = humanoid.Health - dmg
  918. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  919. end
  920. local defence = Instance.new("BoolValue",hit.Parent)
  921. defence.Name = ("HitBy"..Player.Name)
  922. game:GetService("Debris"):AddItem(defence, 0.1)
  923. end
  924. end
  925. end
  926. end
  927.  
  928. function AoEWarp(position,radius)
  929. for i,v in ipairs(workspace:GetChildren()) do
  930. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  931. local body = v:GetChildren()
  932. for part = 1, #body do
  933. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  934. if(body[part].Position - position).Magnitude < radius then
  935. if v.ClassName == "Model" then
  936. if v:FindFirstChild("Humanoid") then
  937. if v.Humanoid.Health ~= 0 then
  938. if body[part].Position.Y < position.Y+12 then
  939. print("Got "..v.Name)
  940. local defence = Instance.new("BoolValue",v)
  941. defence.Name = ("HitBy"..Player.Name)
  942. game:GetService("Debris"):AddItem(defence, 0.01)
  943. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  944. Warp(TORSO)
  945. end
  946. end
  947. end
  948. end
  949. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  950. end
  951. end
  952. end
  953. end
  954. end
  955. end
  956.  
  957. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  958. local dmg = math.random(min,max)
  959. for i,v in ipairs(workspace:GetChildren()) do
  960. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  961. local body = v:GetChildren()
  962. for part = 1, #body do
  963. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  964. if(body[part].Position - position).Magnitude < radius then
  965. if v.ClassName == "Model" then
  966. if v:FindFirstChild("Humanoid") then
  967. if v.Humanoid.Health ~= 0 then
  968. if CanBeDodgedByJumping == true then
  969. if body[part].Position.Y < position.Y+5 then
  970. if math.random(1,100) < critrate+1 then
  971. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  972. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  973. else
  974. v.Humanoid.Health = v.Humanoid.Health - dmg
  975. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  976. end
  977. local defence = Instance.new("BoolValue",v)
  978. defence.Name = ("HitBy"..Player.Name)
  979. game:GetService("Debris"):AddItem(defence, 0.1)
  980. end
  981. else
  982. if beserk == true then
  983. v.Humanoid.Health = 0
  984. end
  985. if math.random(1,100) < critrate+1 then
  986. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  987. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  988. else
  989. v.Humanoid.Health = v.Humanoid.Health - dmg
  990. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  991. end
  992. local defence = Instance.new("BoolValue",v)
  993. defence.Name = ("HitBy"..Player.Name)
  994. game:GetService("Debris"):AddItem(defence, 0.1)
  995. end
  996. end
  997. end
  998. end
  999. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1000. end
  1001. end
  1002. end
  1003. if v.ClassName == "Part" then
  1004. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1005. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011.  
  1012. function AoEStun(POS,RANGE,LAST,TYPE)
  1013. for i,v in ipairs(workspace:GetChildren()) do
  1014. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1015. local body = v:GetChildren()
  1016. for part = 1, #body do
  1017. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1018. if(body[part].Position - POS).Magnitude < RANGE then
  1019. if v.ClassName == "Model" then
  1020. if v:FindFirstChild("Humanoid") then
  1021. if v.Humanoid.Health ~= 0 then
  1022. if TYPE == "Stun" then
  1023. Stun(v.Humanoid,LAST)
  1024. elseif TYPE == "Freeze" then
  1025. Freeze(v.Humanoid,LAST)
  1026. end
  1027. local defence = Instance.new("BoolValue",v)
  1028. defence.Name = ("StunnedBy"..Player.Name)
  1029. game:GetService("Debris"):AddItem(defence, 0.1)
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039.  
  1040. function Warp(Victim)
  1041. print("Warping "..Victim.Name.."...")
  1042. Victim.Anchored = true
  1043. coroutine.resume(coroutine.create(function()
  1044. local GUI,GUI2 = CreateGUICircle(Victim)
  1045. CreateSound("1208650519", Victim, 10, 1)
  1046. for i = 1, 200 do
  1047. Swait()
  1048. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  1049. GUI2.Rotation = GUI2.Rotation + 2
  1050. end
  1051. CastWarpOutlines(Victim.Parent)
  1052. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1053. CreateSound("1177785010", Victim, 10, 1)
  1054. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1055. if HUMANOID ~= nil then
  1056. local dmg = MRANDOM(75,95)
  1057. HUMANOID.Health = HUMANOID.Health - dmg
  1058. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1059. end
  1060. for i = 1, 50 do
  1061. Swait()
  1062. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1063. GUI2.Rotation = GUI2.Rotation - 8
  1064. end
  1065. Victim.Anchored = false
  1066. GUI:remove()
  1067. end))
  1068. end
  1069.  
  1070. function Stun(HUMANOID,LAST)
  1071. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1072. HUMANOID.PlatformStand = true
  1073. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1074. defence.Name = ("StunnedBy"..Player.Name)
  1075. game:GetService("Debris"):AddItem(defence, LAST)
  1076. if HUMANOID.Parent:FindFirstChild("Head") then
  1077. StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1078. end
  1079. coroutine.resume(coroutine.create(function()
  1080. Swait(LAST*100)
  1081. HUMANOID.PlatformStand = false
  1082. end))
  1083. end
  1084. end
  1085.  
  1086. function Freeze(HUMANOID,LAST)
  1087. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1088. local q = HUMANOID.Parent:GetChildren()
  1089. for i = 1, #q do
  1090. local bob = q[i]
  1091. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1092. if bob.Transparency < 1 then
  1093. bob.Anchored = true
  1094. local icelayer = bob:Clone()
  1095. icelayer.Parent = bob
  1096. icelayer.Material = "Ice"
  1097. icelayer.CanCollide = false
  1098. icelayer.BrickColor = BRICKC"Steel blue"
  1099. icelayer.Transparency = 0.5
  1100. icelayer.CFrame = bob.CFrame
  1101. icelayer.Name = "Ice"
  1102. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1103. if icelayer:FindFirstChildOfClass("Decal") then
  1104. icelayer:FindFirstChildOfClass("Decal"):remove()
  1105. end
  1106. end
  1107. end
  1108. end
  1109. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1110. defence.Name = ("StunnedBy"..Player.Name)
  1111. game:GetService("Debris"):AddItem(defence, LAST)
  1112. if HUMANOID.Parent:FindFirstChild("Head") then
  1113. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
  1114. end
  1115. coroutine.resume(coroutine.create(function()
  1116. Swait(LAST*100)
  1117. local q = HUMANOID.Parent:GetChildren()
  1118. for i = 1, #q do
  1119. local bob = q[i]
  1120. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1121. if bob.Transparency < 1 then
  1122. bob.Anchored = false
  1123. bob.Ice:remove()
  1124. end
  1125. end
  1126. end
  1127. end))
  1128. end
  1129. end
  1130.  
  1131. function killnearest(position,range,maxstrength)
  1132. for i,v in ipairs(workspace:GetChildren()) do
  1133. local body = v:GetChildren()
  1134. for part = 1, #body do
  1135. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1136. if(body[part].Position - position).Magnitude < range then
  1137. table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
  1138. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1139. end
  1140. end
  1141. end
  1142. if v.ClassName == "Part" then
  1143. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1144. table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
  1145. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1146. end
  1147. end
  1148. end
  1149. end
  1150.  
  1151. --//=================================\\
  1152. --|| ATTACK FUNCTIONS AND STUFF
  1153. --\\=================================//
  1154.  
  1155. function Stance1()
  1156. VALUE1 = 1
  1157. SKILL1TEXT.Text = "[Z] Turret cannon"
  1158. SKILL2TEXT.Text = "[X] Shield pulse"
  1159. sick.SoundId = "rbxassetid://196739738"
  1160. local wep = Weapon:GetChildren()
  1161. for part = 1, #wep do
  1162. if wep[part].ClassName == "Part" then
  1163. local P = wep[part]
  1164. if P.Name == "01-Type" then
  1165. P.Material = "Granite"
  1166. P.BrickColor = BRICKC"Pearl"
  1167. elseif P.Name == "02-Type" then
  1168. P.Material = "Metal"
  1169. P.BrickColor = BRICKC"Pearl"
  1170. elseif P.Name == "03-Type" then
  1171. P.Material = "Metal"
  1172. P.BrickColor = BRICKC"Really black"
  1173. elseif P.Name == "04-Type" then
  1174. P.Material = "Neon"
  1175. P.BrickColor = BRICKC"Pearl"
  1176. end
  1177. end
  1178. end
  1179. end
  1180.  
  1181. function Stance2()
  1182. VALUE1 = 2
  1183. SKILL1TEXT.Text = "[Z] Fireball"
  1184. SKILL2TEXT.Text = "[X] Fire field"
  1185. sick.SoundId = "rbxassetid://253050461"
  1186. local wep = Weapon:GetChildren()
  1187. for part = 1, #wep do
  1188. if wep[part].ClassName == "Part" then
  1189. local P = wep[part]
  1190. if P.Name == "01-Type" then
  1191. P.Material = "Granite"
  1192. P.BrickColor = BRICKC"Deep orange"
  1193. elseif P.Name == "02-Type" then
  1194. P.Material = "Metal"
  1195. P.BrickColor = BRICKC"Maroon"
  1196. elseif P.Name == "03-Type" then
  1197. P.Material = "Metal"
  1198. P.BrickColor = BRICKC"Really black"
  1199. elseif P.Name == "04-Type" then
  1200. P.Material = "Neon"
  1201. P.BrickColor = BRICKC"CGA brown"
  1202. end
  1203. end
  1204. end
  1205. end
  1206.  
  1207. function Stance3()
  1208. VALUE1 = 3
  1209. SKILL1TEXT.Text = "[Z] Icicle storm"
  1210. SKILL2TEXT.Text = "[X] Frost breath"
  1211. sick.SoundId = "rbxassetid://306681534"
  1212. local wep = Weapon:GetChildren()
  1213. for part = 1, #wep do
  1214. if wep[part].ClassName == "Part" then
  1215. local P = wep[part]
  1216. if P.Name == "01-Type" then
  1217. P.Material = "Marble"
  1218. P.BrickColor = BRICKC"Medium stone grey"
  1219. elseif P.Name == "02-Type" then
  1220. P.Material = "Neon"
  1221. P.BrickColor = BRICKC"Cyan"
  1222. elseif P.Name == "03-Type" then
  1223. P.Material = "Metal"
  1224. P.BrickColor = BRICKC"Cyan"
  1225. elseif P.Name == "04-Type" then
  1226. P.Material = "Ice"
  1227. P.BrickColor = BRICKC"Steel blue"
  1228. end
  1229. end
  1230. end
  1231. end
  1232.  
  1233. function Stance4()
  1234. VALUE1 = 4
  1235. SKILL1TEXT.Text = "[Z] Shriek"
  1236. SKILL2TEXT.Text = "[X] Bloodbath"
  1237. sick.SoundId = "rbxassetid://866334508"
  1238. local wep = Weapon:GetChildren()
  1239. for part = 1, #wep do
  1240. if wep[part].ClassName == "Part" then
  1241. local P = wep[part]
  1242. if P.Name == "01-Type" then
  1243. P.Material = "Cobblestone"
  1244. P.BrickColor = BRICKC"Really black"
  1245. elseif P.Name == "02-Type" then
  1246. P.Material = "Metal"
  1247. P.BrickColor = BRICKC"Maroon"
  1248. elseif P.Name == "03-Type" then
  1249. P.Material = "Metal"
  1250. P.BrickColor = BRICKC"Black"
  1251. elseif P.Name == "04-Type" then
  1252. P.Material = "Neon"
  1253. P.BrickColor = BRICKC"Really red"
  1254. end
  1255. end
  1256. end
  1257. end
  1258.  
  1259. function Stance5()
  1260. VALUE1 = 5
  1261. SKILL1TEXT.Text = "[Z] Rock throw"
  1262. SKILL2TEXT.Text = "[X] Earth tremor"
  1263. sick.SoundId = "rbxassetid://395520245"
  1264. local wep = Weapon:GetChildren()
  1265. for part = 1, #wep do
  1266. if wep[part].ClassName == "Part" then
  1267. local P = wep[part]
  1268. if P.Name == "01-Type" then
  1269. P.Material = "Cobblestone"
  1270. P.BrickColor = BRICKC"Rust"
  1271. elseif P.Name == "02-Type" then
  1272. P.Material = "Cobblestone"
  1273. P.BrickColor = BRICKC"CGA brown"
  1274. elseif P.Name == "03-Type" then
  1275. P.Material = "Marble"
  1276. P.BrickColor = BRICKC"Black"
  1277. elseif P.Name == "04-Type" then
  1278. P.Material = "Slate"
  1279. P.BrickColor = BRICKC"Pine cone"
  1280. end
  1281. end
  1282. end
  1283. end
  1284.  
  1285. function Stance6()
  1286. VALUE1 = 6
  1287. SKILL1TEXT.Text = "[Z] Radiant void"
  1288. SKILL2TEXT.Text = "[X] Void warp"
  1289. sick.SoundId = "rbxassetid://601021377"
  1290. local wep = Weapon:GetChildren()
  1291. for part = 1, #wep do
  1292. if wep[part].ClassName == "Part" then
  1293. local P = wep[part]
  1294. if P.Name == "01-Type" then
  1295. P.Material = "Granite"
  1296. P.BrickColor = BRICKC"Royal purple"
  1297. elseif P.Name == "02-Type" then
  1298. P.Material = "Slate"
  1299. P.BrickColor = BRICKC"Really black"
  1300. elseif P.Name == "03-Type" then
  1301. P.Material = "Metal"
  1302. P.BrickColor = BRICKC"Black"
  1303. elseif P.Name == "04-Type" then
  1304. P.Material = "Neon"
  1305. P.BrickColor = BRICKC"Royal purple"
  1306. end
  1307. end
  1308. end
  1309. end
  1310.  
  1311. function Stance7()
  1312. VALUE1 = 7
  1313. SKILL1TEXT.Text = "[Z] Divine glow"
  1314. SKILL2TEXT.Text = "[X] Divine evaporation"
  1315. sick.SoundId = "rbxassetid://965804171"
  1316. local wep = Weapon:GetChildren()
  1317. for part = 1, #wep do
  1318. if wep[part].ClassName == "Part" then
  1319. local P = wep[part]
  1320. if P.Name == "01-Type" then
  1321. P.Material = "Neon"
  1322. P.BrickColor = BRICKC"Stone grey"
  1323. elseif P.Name == "02-Type" then
  1324. P.Material = "Granite"
  1325. P.BrickColor = BRICKC"Gold"
  1326. elseif P.Name == "03-Type" then
  1327. P.Material = "Metal"
  1328. P.BrickColor = BRICKC"Gold"
  1329. elseif P.Name == "04-Type" then
  1330. P.Material = "Granite"
  1331. P.BrickColor = BRICKC"New Yeller"
  1332. end
  1333. end
  1334. end
  1335. end
  1336.  
  1337. function Stance8()
  1338. VALUE1 = 8
  1339. SKILL1TEXT.Text = "[Z] Leaf Storm"
  1340. SKILL2TEXT.Text = "[X] Leaf Field"
  1341. sick.SoundId = "rbxassetid://630020632"
  1342. local wep = Weapon:GetChildren()
  1343. for part = 1, #wep do
  1344. if wep[part].ClassName == "Part" then
  1345. local P = wep[part]
  1346. if P.Name == "01-Type" then
  1347. P.Material = "Granite"
  1348. P.BrickColor = BRICKC"1020"
  1349. elseif P.Name == "02-Type" then
  1350. P.Material = "Slate"
  1351. P.BrickColor = BRICKC"Really black"
  1352. elseif P.Name == "03-Type" then
  1353. P.Material = "Metal"
  1354. P.BrickColor = BRICKC"Shamrock"
  1355. elseif P.Name == "04-Type" then
  1356. P.Material = "Neon"
  1357. P.BrickColor = BRICKC"1020"
  1358. end
  1359. end
  1360. end
  1361. end
  1362.  
  1363. function Stance9()
  1364. VALUE1 = 9
  1365. SKILL1TEXT.Text = "[Z] Meteor"
  1366. SKILL2TEXT.Text = "[X] Selfexplosion"
  1367. sick.SoundId = "rbxassetid://1384301003"
  1368. local wep = Weapon:GetChildren()
  1369. for part = 1, #wep do
  1370. if wep[part].ClassName == "Part" then
  1371. local P = wep[part]
  1372. if P.Name == "01-Type" then
  1373. P.Material = "Granite"
  1374. P.BrickColor = BRICKC"Really black"
  1375. elseif P.Name == "02-Type" then
  1376. P.Material = "Neon"
  1377. P.BrickColor = BRICKC"Toothpaste"
  1378. elseif P.Name == "03-Type" then
  1379. P.Material = "Metal"
  1380. P.BrickColor = BRICKC"Really black"
  1381. elseif P.Name == "04-Type" then
  1382. P.Material = "Neon"
  1383. P.BrickColor = BRICKC"Toothpaste"
  1384. end
  1385. end
  1386. end
  1387. end
  1388.  
  1389.  
  1390. function createfireball(size,explosionsize,pos,velocity)
  1391. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1392. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  1393. local FIREBALL = IT("Part",Effects)
  1394. FIREBALL.Shape = "Ball"
  1395. FIREBALL.Size = VT(size,size,size)
  1396. FIREBALL.Material = "Neon"
  1397. FIREBALL.CFrame = CF(pos)
  1398. FIREBALL.Transparency = 1
  1399. local bv = Instance.new("BodyVelocity")
  1400. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1401. bv.velocity = velocity
  1402. bv.Parent = FIREBALL
  1403. bv.Name = "MOVE"
  1404. local HIT = false
  1405. local harm = FIREBALL.Touched:Connect(function(hit)
  1406. if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
  1407. HIT = true
  1408. coroutine.resume(coroutine.create(function()
  1409. FIREBALL.Anchored = true
  1410. FIREBALL.CanCollide = false
  1411. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
  1412. AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true)
  1413. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0)
  1414. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0)
  1415. Swait(250)
  1416. FIREBALL:remove()
  1417. end))
  1418. end
  1419. end)
  1420. coroutine.resume(coroutine.create(function()
  1421. repeat
  1422. Swait()
  1423. MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0)
  1424. until HIT == true
  1425. end))
  1426. return FIREBALL
  1427. end
  1428.  
  1429. function AttackTemplate()
  1430. ATTACK = true
  1431. Rooted = false
  1432. for i=0, 1, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. end
  1441. ATTACK = false
  1442. Rooted = false
  1443. end
  1444.  
  1445. local asd = Instance.new("ParticleEmitter")
  1446. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1447. asd.LightEmission = .1
  1448. asd.Size = NumberSequence.new(0.2)
  1449. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1450. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1451. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1452. asd.Transparency = bbb
  1453. asd.Size = aaa
  1454. asd.ZOffset = .9
  1455. asd.Acceleration = Vector3.new(0, -15, 0)
  1456. asd.LockedToPart = false
  1457. asd.EmissionDirection = "Back"
  1458. asd.Lifetime = NumberRange.new(1, 2)
  1459. asd.Rotation = NumberRange.new(-100, 100)
  1460. asd.RotSpeed = NumberRange.new(-100, 100)
  1461. asd.Speed = NumberRange.new(25,35)
  1462. asd.Enabled = false
  1463. asd.VelocitySpread = 15
  1464.  
  1465. function getbloody(victim,amount)
  1466. local PART = IT("Part",Effects)
  1467. PART.Transparency = 1
  1468. PART.Size = victim.Size
  1469. PART.Anchored = true
  1470. PART.CanCollide = false
  1471. PART.CFrame = CF(victim.Position,Torso.Position)
  1472. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1473. Debris:AddItem(PART,5)
  1474. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1475. local prtcl = asd:Clone()
  1476. prtcl.Parent = PART
  1477. prtcl:Emit(amount*10)
  1478. end
  1479.  
  1480. function CreateMagicCircle()
  1481. local sinkhole = IT("Part")
  1482. sinkhole.Size = VT(0,0,0)
  1483. sinkhole.Parent = Effects
  1484. sinkhole.Material = "Neon"
  1485. sinkhole.Color = C3(0,0,0)
  1486. sinkhole.Anchored = true
  1487. sinkhole.CanCollide = false
  1488. sinkhole.Transparency = 1
  1489. local decal = IT("Decal",sinkhole)
  1490. decal.Face = "Top"
  1491. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1492. local decal2 = IT("Decal",sinkhole)
  1493. decal2.Face = "Bottom"
  1494. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1495. return sinkhole
  1496. end
  1497.  
  1498. function CreateLeafMagicCircle()
  1499. local sinkhole = IT("Part")
  1500. sinkhole.Size = VT(0,0,0)
  1501. sinkhole.Parent = Effects
  1502. sinkhole.Material = "Neon"
  1503. sinkhole.Color = C3(0,0,0)
  1504. sinkhole.Anchored = true
  1505. sinkhole.CanCollide = false
  1506. sinkhole.Transparency = 1
  1507. local decal = IT("Decal",sinkhole)
  1508. decal.Face = "Top"
  1509. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1510. local decal2 = IT("Decal",sinkhole)
  1511. decal2.Face = "Bottom"
  1512. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1513. return sinkhole
  1514. end
  1515.  
  1516. function CreateGUICircle(TARGET)
  1517. local GUI = Instance.new("BillboardGui",Character)
  1518. GUI.Size = UDim2.new(0,0,0,0)
  1519. GUI.Adornee = TARGET
  1520. local GUI2 = IT("ImageLabel",GUI)
  1521. GUI2.BackgroundTransparency = 1
  1522. GUI2.BorderSizePixel = 0
  1523. GUI2.Size = UDim2.new(1,0,1,0)
  1524. GUI2.SizeConstraint = "RelativeYY"
  1525. GUI.AlwaysOnTop = true
  1526. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  1527. return GUI,GUI2
  1528. end
  1529.  
  1530. function CastWarpOutlines(TARGET)
  1531. coroutine.resume(coroutine.create(function()
  1532. local T = TARGET:GetChildren()
  1533. for i = 1, # T do
  1534. local child = T[i]
  1535. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1536. local clone = child:Clone()
  1537. clone.Parent = Effects
  1538. clone.Anchored = true
  1539. clone.CanCollide = false
  1540. clone:ClearAllChildren()
  1541. clone.CFrame = child.CFrame
  1542. if clone.Name == "Head" then
  1543. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  1544. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  1545. end
  1546. end
  1547. if clone.ClassName == "MeshPart" then
  1548. clone.TextureID = ""
  1549. end
  1550. clone.BrickColor = BRICKC"Black"
  1551. clone.Material = "Neon"
  1552. coroutine.resume(coroutine.create(function()
  1553. for i = 1, 200 do
  1554. Swait()
  1555. clone.Transparency = clone.Transparency + 0.005
  1556. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  1557. end
  1558. clone:remove()
  1559. end))
  1560. end
  1561. end
  1562. end))
  1563. end
  1564.  
  1565. --Z MOVES--
  1566.  
  1567. function TurretCannon()
  1568. ATTACK = true
  1569. Rooted = false
  1570. for i=0, 2, 0.1 / Animation_Speed do
  1571. Swait()
  1572. turnto(Mouse.Hit.p)
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1579. end
  1580. Rooted = true
  1581. local TURRETS = {RightArm,LeftArm}
  1582. local soundeffect = IT("Sound",Torso)
  1583. soundeffect.SoundId = "rbxassetid://337638956"
  1584. soundeffect.Looped = true
  1585. soundeffect.Volume = 1
  1586. soundeffect.Playing = true
  1587. repeat
  1588. Swait()
  1589. turnto(Mouse.Hit.p)
  1590. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  1591. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0)
  1592. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  1593. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1594. local bv = Instance.new("BodyVelocity")
  1595. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1596. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  1597. bv.Parent = BULLET
  1598. bv.Name = "PROJECTILEVELOCITY"
  1599. MakeForm(BULLET,"Ball")
  1600. local BOO = BULLET.Touched:Connect(function(hit)
  1601. dealdamage(hit,5,8,5,false,2,3)
  1602. end)
  1603. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  1604. until KEYHOLD == false
  1605. soundeffect:remove()
  1606. ATTACK = false
  1607. Rooted = false
  1608. end
  1609.  
  1610. function Meteor()
  1611. ATTACK = true
  1612. Rooted = false
  1613. for i=0, 2, 0.1 / Animation_Speed do
  1614. Swait()
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1621. end
  1622. local ROCK = IT("Part",Effects)
  1623. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  1624. ROCK.Size = VT(25,25,25)
  1625. ROCK.Material = "Neon"
  1626. ROCK.Transparency = 1
  1627. ROCK.BrickColor = BRICKC"Crimson"
  1628. local WELD = weldBetween(RightArm,ROCK)
  1629. ROCK.CanCollide = false
  1630. for i = 1, 10 do
  1631. Swait()
  1632. ROCK.Transparency = ROCK.Transparency - 0.1
  1633. end
  1634. for i=0, 0.2, 0.1 / Animation_Speed do
  1635. Swait()
  1636. turnto(Mouse.Hit.p)
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1643. end
  1644. WELD:remove()
  1645. coroutine.resume(coroutine.create(function()
  1646. local POS = ROCK.Position
  1647. ROCK.Anchored = true
  1648. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  1649. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  1650. for i = 0, 1, 0.07 do
  1651. Swait()
  1652. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  1653. end
  1654. ROCK.Anchored = false
  1655. ROCK.CanCollide = true
  1656. CreateWave(VT(40,40,40),25,CF(ROCK.Position),false,0,"Really black",VT(60,60,60),0.5)
  1657. AoEDamage(ROCK.Position,9999,9999,9999,9999,false,12,3,true)
  1658. Swait(500)
  1659. ROCK.Anchored = true
  1660. ROCK.CanCollide = false
  1661. for i = 1, 10 do
  1662. Swait()
  1663. ROCK.Transparency = ROCK.Transparency + 0.5
  1664. end
  1665. ROCK:remove()
  1666. end))
  1667. for i=0, 1.6, 0.1 / Animation_Speed do
  1668. Swait()
  1669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1675. end
  1676. ATTACK = false
  1677. Rooted = false
  1678. end
  1679.  
  1680. function Fireball()
  1681. ATTACK = true
  1682. Rooted = true
  1683. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1684. CreateSound("169445572", RightArm, 2, 1.6)
  1685. for i=0, 5, 0.1 / Animation_Speed2 do
  1686. Swait()
  1687. MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6)
  1688. turnto(Mouse.Hit.p)
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1695. end
  1696. local aimpos = Mouse.Hit.p
  1697. createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100)
  1698. for i=0, 1.5, 0.1 / Animation_Speed2 do
  1699. Swait()
  1700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1706. end
  1707. ATTACK = false
  1708. Rooted = false
  1709. end
  1710.  
  1711. function IcicleStorm()
  1712. ATTACK = true
  1713. Rooted = false
  1714. local BulletHolder = IT("Folder",Weapon)
  1715. BulletHolder.Name = "Bullets"
  1716. game:GetService("Debris"):AddItem(BulletHolder, 30)
  1717. for i=0, 3, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. end
  1726. CreateSound("333476017", Torso, 10, 1)
  1727. for i = 1, 25 do
  1728. Swait()
  1729. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1730. coroutine.resume(coroutine.create(function()
  1731. local gem = IT("Part",BulletHolder)
  1732. gem.Size = VT(0.2,0.2,0.2)
  1733. gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25))
  1734. gem.Anchored = true
  1735. gem.BrickColor = BRICKC"Steel blue"
  1736. local Cys = Instance.new("SpecialMesh", gem)
  1737. Cys.MeshType = "FileMesh"
  1738. Cys.MeshId = "rbxassetid://9756362"
  1739. Cys.Scale = Vector3.new(2,2,2)
  1740. end))
  1741. end
  1742. local IceHitSounds = {
  1743. "338594737",
  1744. "338594687",
  1745. "338594666",
  1746. "338594648",
  1747. "338594606",
  1748. "338594574",
  1749. "338594556",
  1750. "338594524",
  1751. "338594467"
  1752. }
  1753. coroutine.resume(coroutine.create(function()
  1754. q = BulletHolder:GetChildren()
  1755. for i = 1, #q do
  1756. Swait()
  1757. turnto(Mouse.Hit.p)
  1758. local bullet = q[i]
  1759. local bv = Instance.new("BodyVelocity")
  1760. bullet.Mesh.Scale = VT(2,2,5)
  1761. bullet.CFrame = CF(bullet.Position,Mouse.Hit.p)
  1762. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1763. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500
  1764. bv.Parent = bullet
  1765. bv.Name = "DASH"
  1766. bullet.Anchored = false
  1767. local paw = bullet.Touched:Connect(function(hit)
  1768. if bullet.Anchored == false then
  1769. CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1)
  1770. local cframe = bullet.CFrame
  1771. bullet.Anchored = true
  1772. table.insert(Effects2,{bullet,"Block1",0.015,0,0,0,2})
  1773. AoEDamage(bullet.Position,5,15,15,0,false,5,3,false)
  1774. if MRANDOM(1,45) == 1 then
  1775. AoEStun(bullet.Position,5,5,"Freeze")
  1776. end
  1777. end
  1778. end)
  1779. end
  1780. end))
  1781. ATTACK = false
  1782. Rooted = false
  1783. end
  1784.  
  1785. function Shriek()
  1786. ATTACK = true
  1787. Rooted = false
  1788. for i=0, 1, 0.1 / Animation_Speed do
  1789. Swait()
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1796. end
  1797. Rooted = true
  1798. CreateSound("439369949", Effects, 10, 1)
  1799. for i=0, 3, 0.1 / Animation_Speed do
  1800. Swait()
  1801. MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97)
  1802. AoEDamage(Head.Position,65,3,5,4,false,12,3,false)
  1803. AoEStun(Head.Position,65,2,"Stun")
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1810. end
  1811. ATTACK = false
  1812. Rooted = false
  1813. end
  1814.  
  1815. function clerp(a, b, t)
  1816. return a:lerp(b, t)
  1817. end
  1818.  
  1819. function newBezier(startpos, pos2, pos3, endpos, t)
  1820. local A = clerp(startpos, pos2, t)
  1821. local B = clerp(pos2, pos3, t)
  1822. local C = clerp(pos3, endpos, t)
  1823. local lerp1 = clerp(A, B, t)
  1824. local lerp2 = clerp(B, C, t)
  1825. local cubic = clerp(lerp1, lerp2, t)
  1826. return cubic
  1827. end
  1828.  
  1829. function RockThrow()
  1830. ATTACK = true
  1831. Rooted = false
  1832. for i=0, 2, 0.1 / Animation_Speed do
  1833. Swait()
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1840. end
  1841. local ROCK = IT("Part",Effects)
  1842. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  1843. ROCK.Size = VT(1.2,1.2,1.2)
  1844. ROCK.Material = "Cobblestone"
  1845. ROCK.Transparency = 1
  1846. ROCK.BrickColor = BRICKC"Pine Cone"
  1847. local WELD = weldBetween(RightArm,ROCK)
  1848. ROCK.CanCollide = false
  1849. for i = 1, 10 do
  1850. Swait()
  1851. ROCK.Transparency = ROCK.Transparency - 0.1
  1852. end
  1853. for i=0, 0.2, 0.1 / Animation_Speed do
  1854. Swait()
  1855. turnto(Mouse.Hit.p)
  1856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1862. end
  1863. WELD:remove()
  1864. coroutine.resume(coroutine.create(function()
  1865. local POS = ROCK.Position
  1866. ROCK.Anchored = true
  1867. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  1868. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  1869. for i = 0, 1, 0.07 do
  1870. Swait()
  1871. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  1872. end
  1873. ROCK.Anchored = false
  1874. ROCK.CanCollide = true
  1875. CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5)
  1876. AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true)
  1877. Swait(500)
  1878. ROCK.Anchored = true
  1879. ROCK.CanCollide = false
  1880. for i = 1, 10 do
  1881. Swait()
  1882. ROCK.Transparency = ROCK.Transparency + 0.1
  1883. end
  1884. ROCK:remove()
  1885. end))
  1886. for i=0, 1.6, 0.1 / Animation_Speed do
  1887. Swait()
  1888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1894. end
  1895. ATTACK = false
  1896. Rooted = false
  1897. end
  1898.  
  1899. function RadiantVoid()
  1900. ATTACK = true
  1901. Rooted = true
  1902. for i=0, 1, 0.1 / Animation_Speed do
  1903. Swait()
  1904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1910. end
  1911. local RING = CreateMagicCircle()
  1912. RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0)
  1913. CreateSound("1208650519", Torso, 10, 1)
  1914. for i = 1, 200 do
  1915. Swait()
  1916. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0))
  1917. RING.Size = RING.Size + VT(1,0,1)
  1918. end
  1919. AoEWarp(RING.Position,RING.Size.X/2)
  1920. coroutine.resume(coroutine.create(function()
  1921. Swait(75)
  1922. for i = 1, 50 do
  1923. Swait()
  1924. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0))
  1925. RING.Size = RING.Size - VT(4,0,4)
  1926. end
  1927. RING:remove()
  1928. end))
  1929. ATTACK = false
  1930. Rooted = false
  1931. end
  1932.  
  1933. function DivineGlow()
  1934. ATTACK = true
  1935. Rooted = true
  1936. for i=0, 2, 0.1 / Animation_Speed do
  1937. Swait()
  1938. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5)
  1939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. end
  1946. CreateSound("3264923", Torso, 10, 3)
  1947. coroutine.resume(coroutine.create(function()
  1948. local FRAME = Torso.CFrame
  1949. MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0)
  1950. for i = 1, 450 do
  1951. Swait()
  1952. MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5)
  1953. AoEDamage(FRAME.p,35,3,5,-5,false,12,3,false)
  1954. end
  1955. MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0)
  1956. MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5)
  1957. AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false)
  1958. end))
  1959. ATTACK = false
  1960. Rooted = false
  1961. end
  1962.  
  1963.  
  1964. --X MOVES--
  1965.  
  1966. function ShieldPulse()
  1967. ATTACK = true
  1968. Rooted = false
  1969. for i=0, 1, 0.1 / Animation_Speed do
  1970. Swait()
  1971. turnto(Mouse.Hit.p)
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1978. end
  1979. local shield = IT("Part",Effects)
  1980. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1981. shield.Size = VT(0.2,0.2,0.2)
  1982. shield.Anchored = true
  1983. shield.Material = "Neon"
  1984. shield.Color = C3(1,1,1)
  1985. shield.Transparency = 0.5
  1986. repeat
  1987. Swait()
  1988. turnto(Mouse.Hit.p)
  1989. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1990. shield.Size = shield.Size + VT(0.07,0.07,0)
  1991. until KEYHOLD == false
  1992. local bv = Instance.new("BodyVelocity")
  1993. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1994. bv.velocity = RootPart.CFrame.lookVector*300
  1995. bv.Parent = shield
  1996. shield.Anchored = false
  1997. shield.CanCollide = false
  1998. bv.Name = "PROJECTILEVELOCITY"
  1999. local BOO = shield.Touched:Connect(function(hit)
  2000. dealdamage(hit,55,75,5,false,2,3)
  2001. end)
  2002. Debris:AddItem(shield,5)
  2003. ATTACK = false
  2004. Rooted = false
  2005. end
  2006.  
  2007. function FireField()
  2008. ATTACK = true
  2009. Rooted = true
  2010. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  2011. Swait()
  2012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2018. end
  2019. CreateSound("217767125", LeftArm, 10, 1)
  2020. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  2021. coroutine.resume(coroutine.create(function()
  2022. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  2023. for i = 1, 450 do
  2024. Swait()
  2025. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  2026. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  2027. end
  2028. end))
  2029. for i=0, 1.5, 0.1 / Animation_Speed do
  2030. Swait()
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2037. end
  2038. ATTACK = false
  2039. Rooted = false
  2040. end
  2041.  
  2042. function FrostBreath()
  2043. ATTACK = true
  2044. Rooted = true
  2045. for i=0, 2, 0.1 / Animation_Speed do
  2046. Swait()
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. end
  2054. CreateSound("976606790", Head, 10, 2)
  2055. local IceColors = {"Steel blue","Cyan","Pastel blue-green"}
  2056. for i=0, 4, 0.1 / Animation_Speed do
  2057. Swait()
  2058. for i = 1, 6 do
  2059. AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze")
  2060. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7)
  2061. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7)
  2062. end
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069. end
  2070. ATTACK = false
  2071. Rooted = false
  2072. end
  2073.  
  2074. function Bloodbath()
  2075. local HASSTARTED = false
  2076. local target = nil
  2077. local targettorso = nil
  2078. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2079. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2080. target = Mouse.Target.Parent.Humanoid
  2081. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2082. end
  2083. end
  2084. if target ~= nil then
  2085. CreateSound("305685800", Head, 10, 1)
  2086. targettorso.Anchored = true
  2087. HASSTARTED = true
  2088. ATTACK = true
  2089. Rooted = true
  2090. CastWarpOutlines(Character)
  2091. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  2092. coroutine.resume(coroutine.create(function()
  2093. Swait(10*100)
  2094. if HASSTARTED == true then
  2095. ATTACK = false
  2096. Rooted = false
  2097. UNANCHOR = true
  2098. end
  2099. end))
  2100. UNANCHOR = false
  2101. RootPart.Anchored = true
  2102. coroutine.resume(coroutine.create(function()
  2103. for i=0, 3, 0.1 / Animation_Speed do
  2104. Swait()
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2111. end
  2112. for i=0, 3, 0.1 / Animation_Speed do
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119. end
  2120. getbloody(targettorso,25)
  2121. Swait(5)
  2122. targettorso:remove()
  2123. Swait(15)
  2124. ATTACK = false
  2125. Rooted = false
  2126. HASSTARTED = false
  2127. UNANCHOR = true
  2128. end))
  2129. end
  2130. end
  2131.  
  2132. function EarthTremor()
  2133. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2134. if HITFLOOR ~= nil then
  2135. ATTACK = true
  2136. Rooted = true
  2137. for i=0, 2, 0.1 / Animation_Speed do
  2138. Swait()
  2139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed)
  2145. end
  2146. for i=0, 0.3, 0.1 / Animation_Speed do
  2147. Swait()
  2148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2154. end
  2155. CreateSound("438666141", RightLeg, 5, 1)
  2156. local sinkhole = IT("Part")
  2157. sinkhole.Size = VT(35,0,35)
  2158. sinkhole.Parent = Effects
  2159. sinkhole.Material = "Neon"
  2160. sinkhole.Color = C3(0,0,0)
  2161. sinkhole.Anchored = true
  2162. sinkhole.CanCollide = false
  2163. sinkhole.Transparency = 1
  2164. local decal = IT("Decal",sinkhole)
  2165. decal.Face = "Top"
  2166. decal.Texture = "http://www.roblox.com/asset/?id=29268434"
  2167. decal.Transparency = 1
  2168. sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0)
  2169. AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true)
  2170. coroutine.resume(coroutine.create(function()
  2171. for i = 1, 5 do
  2172. Swait()
  2173. decal.Transparency = decal.Transparency - 0.2
  2174. end
  2175. Swait(500)
  2176. for i = 1, 5 do
  2177. Swait()
  2178. decal.Transparency = decal.Transparency + 0.2
  2179. end
  2180. sinkhole:remove()
  2181. end))
  2182. for i=0, 1, 0.1 / Animation_Speed do
  2183. Swait()
  2184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2190. end
  2191. ATTACK = false
  2192. Rooted = false
  2193. end
  2194. end
  2195.  
  2196. function VoidWarp()
  2197. local HASSTARTED = false
  2198. local target = nil
  2199. local targettorso = nil
  2200. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2201. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2202. target = Mouse.Target.Parent.Humanoid
  2203. targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2204. end
  2205. end
  2206. if target ~= nil then
  2207. ATTACK = true
  2208. Rooted = true
  2209. for i=0, 1.5, 0.1 / Animation_Speed do
  2210. Swait()
  2211. if targettorso ~= nil then
  2212. turnto(targettorso.Position)
  2213. end
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2220. end
  2221. if targettorso ~= nil then
  2222. local GUI,GUI3 = CreateGUICircle(targettorso)
  2223. local GUI2,GUI4 = CreateGUICircle(Torso)
  2224. CreateSound("1208650519", targettorso, 10, 1)
  2225. CreateSound("1208650519", Torso, 10, 1)
  2226. targettorso.Anchored = true
  2227. for i = 1, 200 do
  2228. Swait()
  2229. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  2230. GUI2.Size = GUI.Size
  2231. GUI3.Rotation = GUI3.Rotation + 2
  2232. GUI4.Rotation = GUI4.Rotation - 2
  2233. end
  2234. if targettorso ~= nil then
  2235. CastWarpOutlines(targettorso.Parent)
  2236. CastWarpOutlines(Character)
  2237. local TFrame = Torso.CFrame
  2238. local TTFrame = targettorso.CFrame
  2239. Torso.CFrame = TTFrame
  2240. targettorso.CFrame = TFrame
  2241. local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid")
  2242. local dmg = MRANDOM(75,95)
  2243. HUMANOID.Health = HUMANOID.Health - dmg
  2244. StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  2245. CreateSound("1177785010", targettorso, 10, 1)
  2246. CreateSound("1177785010", Torso, 10, 1)
  2247. HASSTARTED = true
  2248. coroutine.resume(coroutine.create(function()
  2249. for i = 1, 50 do
  2250. Swait()
  2251. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2252. GUI2.Size = GUI.Size
  2253. GUI3.Rotation = GUI3.Rotation - 8
  2254. GUI4.Rotation = GUI4.Rotation + 8
  2255. end
  2256. GUI:remove()
  2257. GUI2:remove()
  2258. targettorso.Anchored = false
  2259. end))
  2260. end
  2261. if HASSTARTED == false then
  2262. GUI:remove()
  2263. GUI2:remove()
  2264. end
  2265. end
  2266. ATTACK = false
  2267. Rooted = false
  2268. end
  2269. end
  2270.  
  2271. function DivineEvaporation()
  2272. ATTACK = true
  2273. Rooted = false
  2274. for i=0, 6, 0.1 / Animation_Speed do
  2275. Swait()
  2276. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0)
  2277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2283. end
  2284. CreateSound("3264923", Torso, 10, 1)
  2285. for i = 1, 50 do
  2286. MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0)
  2287. end
  2288. MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9)
  2289. killnearest(Torso.Position,15,5)
  2290. ATTACK = false
  2291. Rooted = false
  2292. end
  2293.  
  2294. function Selfexplosion()
  2295. ATTACK = true
  2296. Rooted = false
  2297. for i=0, 6, 0.1 / Animation_Speed do
  2298. Swait()
  2299. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Toothpaste",VT(0.001,0.001,1),0)
  2300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2306. end
  2307. CreateSound("3264923", Torso, 10, 1)
  2308. for i = 99, 100 do
  2309. MagicSphere(VT(5,5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(0.005,0.005,0.1),0)
  2310. end
  2311. MagicSphere(VT(10,10,10),50,Torso.CFrame,"Really red",VT(0,0,0),0.9)
  2312. killnearest(Torso.Position,1000,10000)
  2313. ATTACK = false
  2314. Rooted = false
  2315. end
  2316.  
  2317. function LeafField()
  2318. ATTACK = true
  2319. Rooted = true
  2320. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  2321. Swait()
  2322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2326. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2328. end
  2329. CreateSound("217767125", LeftArm, 10, 1)
  2330. local FIREBALLCOLORS = {"Lime green", "Mint", "Forest green"}
  2331. coroutine.resume(coroutine.create(function()
  2332. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  2333. for i = 1, 450 do
  2334. Swait()
  2335. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  2336. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  2337. end
  2338. end))
  2339. for i=0, 1.5, 0.1 / Animation_Speed do
  2340. Swait()
  2341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2345. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347. end
  2348. ATTACK = false
  2349. Rooted = false
  2350. end
  2351.  
  2352.  
  2353. function LeafStorm()
  2354. ATTACK = true
  2355. ATTACK = true
  2356. Rooted = false
  2357. for i=0, 2, 0.1 / Animation_Speed do
  2358. Swait()
  2359. turnto(Mouse.Hit.p)
  2360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366. end
  2367. Rooted = true
  2368. local TURRETS = {RightArm,LeftArm}
  2369. local soundeffect = IT("Sound",Torso)
  2370. soundeffect.SoundId = "rbxassetid://337638956"
  2371. soundeffect.Looped = true
  2372. soundeffect.Volume = 1
  2373. soundeffect.Playing = true
  2374. repeat
  2375. Swait()
  2376. turnto(Mouse.Hit.p)
  2377. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  2378. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"Shamrock",VT(0.3,0.3,0.3),0)
  2379. local BULLET = CreatePart(3, Effects, "Grass", 0, 0, "Shamrock", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  2380. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  2381. local bv = Instance.new("BodyVelocity")
  2382. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2383. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  2384. bv.Parent = BULLET
  2385. bv.Name = "PROJECTILEVELOCITY"
  2386. MakeForm(BULLET,"Ball")
  2387. local BOO = BULLET.Touched:Connect(function(hit)
  2388. dealdamage(hit,5,8,5,false,2,3)
  2389. end)
  2390. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  2391. until KEYHOLD == false
  2392. soundeffect:remove()
  2393. ATTACK = false
  2394. Rooted = false
  2395. end
  2396.  
  2397.  
  2398. --//=================================\\
  2399. --|| ASSIGN THINGS TO KEYS
  2400. --\\=================================//
  2401.  
  2402. function ChineseEarthquake()
  2403. Rooted = true
  2404. local icri = CreateSound("1177999394", Torso, 10, 1)
  2405. Swait(130)
  2406. local FRAME = Torso.CFrame
  2407. repeat
  2408. Swait()
  2409. Torso.CFrame = FRAME * CF(0,1,0)
  2410. Swait()
  2411. Torso.CFrame = FRAME
  2412. until icri.Playing == false
  2413. Rooted = false
  2414. end
  2415.  
  2416. function MouseDown(Mouse)
  2417. if ATTACK == false then
  2418. end
  2419. end
  2420.  
  2421. function MouseUp(Mouse)
  2422. HOLD = false
  2423. end
  2424.  
  2425. function KeyDown(Key)
  2426. KEYHOLD = true
  2427. if Rooted == false then
  2428. if Key == "z" and ATTACK == false then
  2429. if VALUE1 == 1 then
  2430. TurretCannon()
  2431. elseif VALUE1 == 2 then
  2432. Fireball()
  2433. elseif VALUE1 == 3 then
  2434. IcicleStorm()
  2435. elseif VALUE1 == 4 then
  2436. Shriek()
  2437. elseif VALUE1 == 5 then
  2438. RockThrow()
  2439. elseif VALUE1 == 6 then
  2440. RadiantVoid()
  2441. elseif VALUE1 == 7 then
  2442. DivineGlow()
  2443. elseif VALUE1 == 8 then
  2444. LeafStorm()
  2445. elseif VALUE1 == 9 then
  2446. Meteor()
  2447. end
  2448. end
  2449.  
  2450. if Key == "x" and ATTACK == false then
  2451. if VALUE1 == 1 then
  2452. ShieldPulse()
  2453. elseif VALUE1 == 2 then
  2454. FireField()
  2455. elseif VALUE1 == 3 then
  2456. FrostBreath()
  2457. elseif VALUE1 == 4 then
  2458. Bloodbath()
  2459. elseif VALUE1 == 5 then
  2460. EarthTremor()
  2461. elseif VALUE1 == 6 then
  2462. VoidWarp()
  2463. elseif VALUE1 == 7 then
  2464. DivineEvaporation()
  2465. elseif VALUE1 == 8 then
  2466. LeafField()
  2467. elseif VALUE1 == 9 then
  2468. Selfexplosion()
  2469. end
  2470. end
  2471.  
  2472. if Key == "1" and ATTACK == false then
  2473. Stance1()
  2474. end
  2475.  
  2476. if Key == "2" and ATTACK == false then
  2477. Stance2()
  2478. end
  2479.  
  2480. if Key == "3" and ATTACK == false then
  2481. Stance3()
  2482. end
  2483.  
  2484. if Key == "4" and ATTACK == false then
  2485. Stance4()
  2486. end
  2487.  
  2488. if Key == "5" and ATTACK == false then
  2489. Stance5()
  2490. end
  2491.  
  2492. if Key == "6" and ATTACK == false then
  2493. Stance6()
  2494. end
  2495.  
  2496. if Key == "7" and ATTACK == false then
  2497. Stance7()
  2498. end
  2499.  
  2500. if Key == "9" and ATTACK == false then
  2501. Stance9()
  2502. end
  2503.  
  2504. if Key == "8" and ATTACK == false then
  2505. Stance8()
  2506. end
  2507.  
  2508. if Key == "t" and ATTACK == false and VALUE1 == 5 then
  2509. ChineseEarthquake()
  2510. end
  2511. end
  2512. end
  2513.  
  2514. function KeyUp(Key)
  2515. KEYHOLD = false
  2516. end
  2517.  
  2518. Mouse.Button1Down:connect(function(NEWKEY)
  2519. MouseDown(NEWKEY)
  2520. end)
  2521. Mouse.Button1Up:connect(function(NEWKEY)
  2522. MouseUp(NEWKEY)
  2523. end)
  2524. Mouse.KeyDown:connect(function(NEWKEY)
  2525. KeyDown(NEWKEY)
  2526. end)
  2527. Mouse.KeyUp:connect(function(NEWKEY)
  2528. KeyUp(NEWKEY)
  2529. end)
  2530.  
  2531. --//=================================\\
  2532. --\\=================================//
  2533.  
  2534.  
  2535. function unanchor()
  2536. if UNANCHOR == true then
  2537. g = Character:GetChildren()
  2538. for i = 1, #g do
  2539. if g[i].ClassName == "Part" then
  2540. g[i].Anchored = false
  2541. end
  2542. end
  2543. end
  2544. end
  2545.  
  2546.  
  2547. --//=================================\\
  2548. --|| WRAP THE WHOLE SCRIPT UP
  2549. --\\=================================//
  2550.  
  2551. Humanoid.Changed:connect(function(Jump)
  2552. if Jump == "Jump" and (Disable_Jump == true) then
  2553. Humanoid.Jump = false
  2554. end
  2555. end)
  2556.  
  2557. VALUE1 = 1
  2558. Speed = 25
  2559.  
  2560. while true do
  2561. Swait()
  2562. ANIMATE.Parent = nil
  2563. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2564. IDLEANIMATION:Play()
  2565. SINE = SINE + CHANGE
  2566. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2567. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2568. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2569. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2570. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  2571. if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 and VALUE1 ~= 9 then
  2572. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2573. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2574. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2575. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2576. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2577. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2578. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2579. end
  2580. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2581. ANIM = "Jump"
  2582. if ATTACK == false then
  2583. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2589. end
  2590. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2591. ANIM = "Fall"
  2592. if ATTACK == false then
  2593. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2599. end
  2600. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2601. ANIM = "Idle"
  2602. if ATTACK == false then
  2603. if VALUE1 == 1 then
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2610. elseif VALUE1 == 2 then
  2611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2617. elseif VALUE1 == 3 then
  2618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2624. elseif VALUE1 == 4 then
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2627. if MRANDOM(1,15) == 1 then
  2628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2629. end
  2630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2634. elseif VALUE1 == 5 then
  2635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2641. elseif VALUE1 == 6 then
  2642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2648. elseif VALUE1 == 7 then
  2649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2655. elseif VALUE1 == 8 then
  2656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2660. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2662. elseif VALUE1 == 9 then
  2663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2669. end
  2670. end
  2671. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2672. ANIM = "Walk"
  2673. WALK = WALK + 1 / Animation_Speed
  2674. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2675. WALK = 0
  2676. if WALKINGANIM == true then
  2677. WALKINGANIM = false
  2678. elseif WALKINGANIM == false then
  2679. WALKINGANIM = true
  2680. end
  2681. end
  2682. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2683. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2684. if ATTACK == false then
  2685. if VALUE1 < 4 or VALUE1 == 6 then
  2686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2692. elseif VALUE1 == 4 then
  2693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2695. if MRANDOM(1,15) == 1 then
  2696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2697. end
  2698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2702. elseif VALUE1 == 7 then
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2709. elseif VALUE1 == 5 then
  2710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2716. elseif VALUE1 == 8 then
  2717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2723. end
  2724. end
  2725. end
  2726. if #Effects2>0 then
  2727. for e=1,#Effects2 do
  2728. if Effects2[e]~=nil then
  2729. local Thing=Effects2[e]
  2730. if Thing~=nil then
  2731. local Part=Thing[1]
  2732. local Mode=Thing[2]
  2733. local Delay=Thing[3]
  2734. local IncX=Thing[4]
  2735. local IncY=Thing[5]
  2736. local IncZ=Thing[6]
  2737. local Part2=Thing[8]
  2738. if Thing[1].Transparency<=1 then
  2739. if Thing[2]=="Block1" then
  2740. Thing[1].CFrame=Thing[1].CFrame
  2741. Mesh=Thing[1].Mesh
  2742. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2743. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2744. elseif Thing[2]=="Cylinder" then
  2745. Mesh=Thing[1].Mesh
  2746. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2747. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2748. elseif Thing[2]=="Blood" then
  2749. Mesh=Thing[7]
  2750. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2751. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2752. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2753. elseif Thing[2]=="Elec" then
  2754. Mesh=Thing[1].Mesh
  2755. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2756. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2757. elseif Thing[2]=="Disappear" then
  2758. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2759. elseif Thing[2]=="Evaporate" then
  2760. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2761. local C = {-5,-2,2,5}
  2762. MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8)
  2763. end
  2764. else
  2765. Part.Parent=nil
  2766. table.remove(Effects2,e)
  2767. end
  2768. end
  2769. end
  2770. end
  2771. end
  2772. unanchor()
  2773. Humanoid.MaxHealth = "inf"
  2774. Humanoid.Health = "inf"
  2775. if Rooted == false then
  2776. Disable_Jump = false
  2777. Humanoid.WalkSpeed = Speed
  2778. elseif Rooted == true then
  2779. Disable_Jump = true
  2780. Humanoid.WalkSpeed = 0
  2781. end
  2782. local MATHS = {"0","1"}
  2783. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2784. Humanoid.PlatformStand = false
  2785. end
  2786.  
  2787. --//=================================\\
  2788. --\\=================================//
  2789.  
  2790.  
  2791.  
  2792.  
  2793.  
  2794. --//====================================================\\--
  2795. --|| END OF SCRIPT
  2796. --\\====================================================//--
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