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dylan12312

Untitled

Feb 13th, 2018
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  1. function dodadance() ATTACK = true Rooted = true DANCE = true sick:Stop() sick2:Play() local Animation_Speed2 = 1.5 HName.Text = "fucking dance"
  2. wait(0)
  3. Player = game.Players.LocalPlayer
  4.  
  5. local count = 0
  6. local countspeed = 1
  7. local sine = 0
  8. local sinespeed = 1
  9. local angle = nil
  10. local global_wait = 0
  11. local showtag = false
  12.  
  13.  
  14. --dance booleans--
  15. local jerk = false
  16. local party = false
  17. local canttouch = false
  18. local happy = false
  19. local spin = false
  20. local thriller = false
  21. local barrel = false
  22. local sax = false
  23. local spooky = false
  24. local stride = false
  25. local shuffle = false
  26. local rock = false
  27. local gagnam = false
  28. local snoop = false
  29. local darude = false
  30. local taco = false
  31. ------------------
  32. --dance accessory--
  33. local barrelbrick = nil
  34. local saxtool = nil
  35. -------------------
  36. --custom animate--
  37. local walk = false
  38. local jump = false
  39. local sit = false
  40. local run = false
  41. ------------------
  42. --walk keys--
  43. local W = false
  44. local A = false
  45. local S = false
  46. local D = false
  47. -------------
  48. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  49. local miniweld = nil
  50. local rootpart = nil
  51.  
  52. local Mouse = nil
  53. local Animate = nil
  54. local Music = nil
  55. local Asset = "http://www.roblox.com/asset/?id="
  56. local Animating = nil
  57. local humanoid = nil
  58. local face = nil
  59.  
  60. local head = nil
  61. local torso = nil
  62. local ra = nil
  63. local la = nil
  64. local rl = nil
  65. local ll = nil
  66. local rs = nil
  67. local ls = nil
  68. local rh = nil
  69. local lh = nil
  70. local neck = nil
  71. local rj = nil
  72.  
  73. local char = nil
  74. local Hat1 = nil
  75. local Hat2 = nil
  76. local a,b = nil
  77.  
  78. ----------musics-----------------
  79. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  80. ---------------------------------
  81.  
  82. local mesh,meshids,textureids,w
  83.  
  84. function fm(parent,meshid,x,y,z,meshtexture)
  85. if meshid == "cylinder" then
  86. mesh = Instance.new("CylinderMesh",parent)
  87. mesh.Scale = Vector3.new(x,y,z)
  88. return mesh
  89. else
  90. mesh = Instance.new("SpecialMesh",parent)
  91. if meshid ~= "sphere" then
  92. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  93. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  94. end
  95. else mesh.MeshType = 3 end
  96. mesh.Scale = Vector3.new(x,y,z)
  97. if meshtexture ~= nil then
  98. if type(meshtexture) == "number" then
  99. mesh.TextureId = "rbxassetid://"..meshtexture
  100. else
  101. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  102. end
  103. return mesh
  104. end
  105. end
  106.  
  107. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  108. if typee ~= nil then
  109. c = Instance.new("WedgePart",m)
  110. else
  111. c = Instance.new("Part",m)
  112. end
  113. c.TopSurface,c.BottomSurface = 0,0
  114. c.Locked = true
  115. c.formFactor = "Custom"
  116. c.Size = Vector3.new(x,y,z)
  117. if color ~= "random" then
  118. c.BrickColor = BrickColor.new(color)
  119. else
  120. c.BrickColor = BrickColor:random()
  121. end
  122. c.Transparency = transparency
  123. c.CanCollide = cancollide
  124. if anchored ~= nil then
  125. c.Anchored = anchored
  126. end
  127. if parent ~= nil then
  128. c.Parent = parent
  129. end
  130. return c
  131. end
  132.  
  133. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  134. w = Instance.new("Motor",m)
  135. if parent ~= nil then w.Parent = parent end
  136. w.Part0,w.Part1 = part0,part1
  137. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  138. return w
  139. end
  140.  
  141. function SetAnimation(id,humanoid)
  142. if Animating ~= nil then
  143. Animating:Stop()
  144. end
  145. Animate.AnimationId = Asset .. id
  146. Animating = humanoid:LoadAnimation(Animate)
  147. Animating:Play()
  148. end
  149.  
  150. function AnimationStop()
  151. jerk = false
  152. party = false
  153. canttouch = false
  154. happy = false
  155. spin = false
  156. thriller = false
  157. barrel = false
  158. sax = false
  159. spooky = false
  160. stride = false
  161. shuffle = false
  162. rock = false
  163. gagnam = false
  164. snoop = false
  165. darude = false
  166. taco = false
  167. if barrelbrick ~= nil then
  168. barrelbrick:Remove()
  169. barrelbrick = nil
  170. end
  171. if saxtool ~= nil then
  172. saxtool:Remove()
  173. saxtool = nil
  174. end
  175. if sandstorm ~= nil then
  176. sandstorm:Remove()
  177. sandstorm = nil
  178. end
  179. end
  180.  
  181. local Musical
  182. function SetMusic(id,volume)
  183. Musical = Instance.new("Sound",char.Head)
  184. if volume == nil then
  185. Musical.Volume = 1
  186. else
  187. Musical.Volume = volume
  188. end
  189. Musical.Looped = true
  190. Musical.SoundId = Asset .. id
  191. return Musical
  192. end
  193.  
  194. function GenerateGui()
  195. a=Instance.new("ScreenGui")
  196. a.Name = "Memer"
  197. b=Instance.new("ImageLabel",a)
  198. b.BackgroundTransparency = 1
  199. b.Size = UDim2.new(0,250,0,100)
  200. b.Position = UDim2.new(0,0,1,0)
  201. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  202. b.Name = "Logo"
  203. c=Instance.new("Sound",a)
  204. c.Name = "Intro"
  205. c.Volume = 1
  206. c.SoundId = Asset .. "rbxassetid://321136571"
  207. c.Looped = false
  208. return a
  209. end
  210.  
  211. function Generate(player)
  212. char = player.Character
  213. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  214. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  215. wait()
  216. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  217. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  218. wait()
  219. if char:FindFirstChild("Head") then
  220. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  221. We(Hat2,char.Head,0,0.8,0,0,0,0)
  222. if char.Head:FindFirstChild("face") ~= nil then
  223. face = char.Head:FindFirstChild("face")
  224. face.Texture = "rbxasset://textures/face.png"
  225. end
  226. c=char.Head:clone()
  227. c.Name = "FalseHead"
  228. c.CanCollide = false
  229. c.Parent = char
  230. We(c,char.Head,0,0,0,0,0,0)
  231. char.Head.Transparency = 1
  232. for i,v in pairs(char:GetChildren()) do
  233. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  234. v:Remove()
  235. end
  236. if v.ClassName == "BodyColors" then
  237. v.HeadColor = BrickColor.new("Bright yellow")
  238. v.LeftArmColor = BrickColor.new("Bright yellow")
  239. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  240. v.RightArmColor = BrickColor.new("Bright yellow")
  241. v.RightLegColor = BrickColor.new("Br. yellowish green")
  242. v.TorsoColor = BrickColor.new("Bright Blue")
  243. end
  244. if v.ClassName == "Part" then
  245. if v.Name == "Head" or v.Name == "FalseHead" then
  246. v.BrickColor = BrickColor.new("Bright yellow")
  247. else
  248. v.BrickColor = BrickColor.new("Bright yellow")
  249. end
  250. end
  251. end
  252. ----------musics---------------
  253. M1=SetMusic(1183334595) --q
  254. M1.Volume = 50
  255. M2=SetMusic(1107825563) --e
  256. M2.Volume = 50
  257. M3=SetMusic(479906579) --r
  258. M3.Volume = 50
  259. M4=SetMusic(837612349) --t
  260. M4.Volume = 50
  261. M5=SetMusic(570396264) --y
  262. M5.Volume = 50
  263. M6=SetMusic(1275811514) --u
  264. M6.Volume = 50
  265. M7=SetMusic(376061105) --p
  266. M7.Volume = 50
  267. M8=SetMusic(631841788) --f
  268. M8.Volume = 50
  269. M9=SetMusic(1212972831) --g
  270. M9.Volume = 50
  271. M10=SetMusic(745098751) --h
  272. M10.Volume = 50
  273. M11=SetMusic(394442320) --j
  274. M11.Volume = 50
  275. M12=SetMusic(610345103) --k
  276. M12.Volume = 50
  277. M13=SetMusic(746801097) --l
  278. M13.Volume = 50
  279. M14=SetMusic(690672961) --z
  280. M14.Volume = 50
  281. M15=SetMusic(266330855) --x
  282. M15.Volume = 50
  283. M16=SetMusic(597084853) --c
  284. M16.Volume = 50
  285. boi=SetMusic(1321605171)
  286. -------------------------------
  287.  
  288. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  289. rootpart = char:FindFirstChild("HumanoidRootPart")
  290. end
  291. if showtag == true then
  292. local bbg = Instance.new("BillboardGui",c)
  293. bbg.Adornee = c
  294. bbg.Name = "satuttava"
  295. bbg.Size = UDim2.new(6,0,2,0)
  296. bbg.StudsOffset = Vector3.new(0,2,0)
  297. local box = Instance.new("TextLabel",bbg)
  298. box.Size = UDim2.new(1,0,1,0)
  299. box.BackgroundColor = BrickColor.new("White")
  300. box.TextColor3 = Color3.new(255,0,0)
  301. box.TextStrokeTransparency = 0.5
  302. box.Font = "Arcade"
  303. box.Text = Player.Name
  304. box.BackgroundTransparency = 1
  305. box.Position = UDim2.new(0,0,0,0)
  306. box.TextScaled = true
  307. end
  308. if char:FindFirstChild("Humanoid") ~= nil then
  309. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  310. wait()
  311. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  312. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  313. humanoid = char:FindFirstChild("Humanoid")
  314. if humanoid:FindFirstChild("Animator") ~= nil then
  315. humanoid:FindFirstChild("Animator"):Remove()
  316. --Instance.new("Animator",humanoid)
  317. end
  318. if char:FindFirstChild("Animate") ~= nil then
  319. char:FindFirstChild("Animate"):Remove()
  320. end
  321. end
  322. Mouse = player:GetMouse()
  323. Music = Instance.new("Sound",char.Head)
  324. Music.Volume = 1
  325. Music.Looped = true
  326. Music.SoundId = Asset
  327. Animate = Instance.new("Animation",char.Head)
  328. Animate.AnimationId = Asset
  329.  
  330.  
  331.  
  332. head = char:FindFirstChild("Head")
  333. torso = char:FindFirstChild("Torso")
  334. ra = char:findFirstChild("Right Arm")
  335. la = char:findFirstChild("Left Arm")
  336. rl = char:findFirstChild("Right Leg")
  337. ll = char:findFirstChild("Left Leg")
  338. rs = torso:findFirstChild("Right Shoulder")
  339. ls = torso:findFirstChild("Left Shoulder")
  340. rh = torso:findFirstChild("Right Hip")
  341. lh = torso:findFirstChild("Left Hip")
  342. neck = torso:findFirstChild("Neck")
  343. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  344.  
  345. state = humanoid:GetState()
  346. local ca = nil
  347. ca=GenerateGui()
  348. ca.Parent = player.PlayerGui
  349. if ca:FindFirstChild("Logo") ~= nil then
  350. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  351. if ca:FindFirstChild("Intro") ~= nil then
  352. ca:FindFirstChild("Intro"):Play()
  353. coroutine.resume(coroutine.create(function()
  354. for i=0,30 do
  355. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  356. wait(0.5)
  357. if i >= 30 then
  358. break
  359. end
  360. end
  361. end))
  362. end
  363. end
  364.  
  365. if humanoid ~= nil then
  366. humanoid.Changed:connect(function(pro)
  367. if pro == "MoveDirection" or pro == "Jump" then
  368. if Music.IsPlaying == true then
  369. AnimationStop()
  370. end
  371. end
  372. end)
  373. humanoid.Died:connect(function()
  374. AnimationStop()
  375. end)
  376.  
  377. Mouse.KeyUp:connect(function(key)
  378. if key == "w" then
  379. W = false
  380. end
  381. if key == "a" then
  382. A = false
  383. end
  384. if key == "s" then
  385. S = false
  386. end
  387. if key == "d" then
  388. D = false
  389. end
  390. if string.byte(key) == 48 then
  391. run = false
  392. end
  393. end)
  394.  
  395. Mouse.KeyDown:connect(function(key)
  396. if key == "w" then
  397. W = true
  398. AnimationStop()
  399. end
  400. if key == "a" then
  401. A = true
  402. AnimationStop()
  403. end
  404. if key == "s" then
  405. S = true
  406. AnimationStop()
  407. end
  408. if key == "d" then
  409. D = true
  410. AnimationStop()
  411. end
  412. end)
  413.  
  414.  
  415.  
  416. Mouse.KeyDown:connect(function(key)
  417. KeyUsed(key)
  418. end)
  419. end
  420. end
  421. print'fuck you!'
  422. end
  423.  
  424. function KeyUsed(key)
  425. if humanoid ~= nil then
  426. if humanoid.Health > 0 then
  427. if string.byte(key) == 32 then
  428. jump = true
  429. AnimationStop()
  430. --sit = false
  431. end
  432. if string.byte(key) == 50 then
  433. AnimationStop()
  434. if sit == true then
  435. sit = false
  436. else
  437. sit = true
  438. end
  439. end
  440. if string.byte(key) == 48 then
  441. run = true
  442. end
  443. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  444. if key == "Q" or key == "q" then
  445. AnimationStop()
  446. canttouch = true
  447. M1:Play()
  448. end
  449. if key == "E" or key == "e" then
  450. AnimationStop()
  451. party = true
  452. M2:Play()
  453. end
  454. if key == "R" or key == "r" then
  455. AnimationStop()
  456. jerk = true
  457. M3:Play()
  458. end
  459. if key == "T" or key == "t" then
  460. AnimationStop()
  461. happy = true
  462. M4:Play()
  463. end
  464. if key == "Y" or key == "y" then
  465. AnimationStop()
  466. spin = true
  467. M5:Play()
  468. end
  469. if key == "U" or key == "u" then
  470. AnimationStop()
  471. thriller = true
  472. M6:Play()
  473. end
  474. if key == "F" or key == "f" then
  475. AnimationStop()
  476. barrel = true
  477. M7:Play()
  478. if barrelbrick == nil and barrel == true then
  479. barrelbrick = P(2,2,1,'Black',0,false,false)
  480. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  481. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  482. end
  483. end
  484. if key == "P" or key == "p" then
  485. AnimationStop()
  486. sax = true
  487. M8:Play()
  488. if saxtool == nil and sax == true then
  489. saxtool = P(1,2,2,'Black',0,false,false)
  490. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  491. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  492. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  493. end
  494. end
  495. if key == "G" or key == "g" then
  496. AnimationStop()
  497. spooky = true
  498. M9:Play()
  499. end
  500. if key == "H" or key == "h" then
  501. AnimationStop()
  502. stride = true
  503. M10:Play()
  504. end
  505. if key == "J" or key == "j" then
  506. AnimationStop()
  507. shuffle = true
  508. M11:Play()
  509. end
  510. if key == "K" or key == "k" then
  511. AnimationStop()
  512. rock = true
  513. M12:Play()
  514. end
  515. if key == "L" or key == "l" then
  516. AnimationStop()
  517. gagnam = true
  518. M13:Play()
  519. end
  520. if key == "Z" or key == "z" then
  521. AnimationStop()
  522. snoop = true
  523. M14:Play()
  524. end
  525. if key == "X" or key == "x" then
  526. AnimationStop()
  527. darude = true
  528. M15:Play()
  529. if sandstorm == nil and darude == true then
  530. sandstorm = P(1,1,1,'Black',0,false,false)
  531. sandstorm.Transparency = 1
  532. a=Instance.new("Smoke",sandstorm)
  533. a.Color = Color3.new(255/255,255/255,175/255)
  534. a.Size = 0.4
  535. a.RiseVelocity = 3
  536. a.Opacity = 0.75
  537. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  538. b.C1 = CFrame.new(0, -2, 0)
  539. end
  540. end
  541. if key == "C" or key == "c" then
  542. AnimationStop()
  543. taco = true
  544. M16:Play()
  545. boi:Stop()
  546. end
  547. end
  548. end
  549. end
  550. end
  551.  
  552. Generate(Player)
  553.  
  554. game:service'RunService'.Stepped:connect(function()
  555. count = (count % 100) + countspeed
  556. angle = math.pi * math.sin(math.pi*2/100*count)
  557. countspeed = 1
  558.  
  559. state = humanoid:GetState()
  560. if state ~= Enum.HumanoidStateType.Freefall then
  561. jump = false
  562. else
  563. jump = true
  564. sit = false
  565. AnimationStop()
  566. end
  567.  
  568. local mesh1anan = Instance.new("SpecialMesh")
  569. mesh1anan.MeshType = Enum.MeshType.FileMesh
  570. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  571. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  572. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  573. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  574.  
  575. if taco == true then
  576. if char ~= nil then
  577. local locationanan = char:GetModelCFrame()
  578. local tacoa = Instance.new("Part")
  579. tacoa.CanCollide = false
  580. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  581. local meshanananan = mesh1anan:clone()
  582. meshanananan.Parent = tacoa
  583. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  584. tacoa.Parent = workspace
  585. game:GetService("Debris"):AddItem(tacoa,4)
  586. end
  587. end
  588.  
  589.  
  590.  
  591.  
  592. if canttouch == false then
  593. M1:Stop()
  594. end
  595. if party == false then
  596. M2:Stop()
  597. end
  598. if jerk == false then
  599. M3:Stop()
  600. end
  601. if happy == false then
  602. M4:Stop()
  603. end
  604. if spin == false then
  605. M5:Stop()
  606. end
  607. if thriller == false then
  608. M6:Stop()
  609. end
  610. if barrel == false then
  611. M7:Stop()
  612. end
  613. if sax == false then
  614. M8:Stop()
  615. end
  616. if spooky == false then
  617. M9:Stop()
  618. end
  619. if stride == false then
  620. M10:Stop()
  621. end
  622. if shuffle == false then
  623. M11:Stop()
  624. end
  625. if rock == false then
  626. M12:Stop()
  627. end
  628. if gagnam == false then
  629. M13:Stop()
  630. end
  631. if snoop == false then
  632. M14:Stop()
  633. end
  634. if darude == false then
  635. M15:Stop()
  636. end
  637. if taco == false then
  638. M16:Stop()
  639. boi:Stop()
  640. end
  641.  
  642. if run == true and sit == false then
  643. humanoid.WalkSpeed = 25
  644. elseif sit == true then
  645. humanoid.WalkSpeed = 0
  646. else
  647. humanoid.WalkSpeed = 16
  648. end
  649.  
  650. if global_wait == 380 then global_wait = 0 end
  651.  
  652. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  653. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  654. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  655. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  656. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  657. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  658. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  659. end
  660.  
  661.  
  662. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  663. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  664. local hitz,enz = workspace:FindPartOnRay(ray, char)
  665. if hitz then
  666. if rootpart:FindFirstChild("Weld") == nil then
  667. miniweld = Instance.new("Weld", rootpart)
  668. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  669. miniweld.Part0 = hitz
  670. miniweld.Part1 = rootpart
  671. humanoid.PlatformStand = true
  672. end
  673. end
  674. else
  675. if rootpart:FindFirstChild("Weld") ~= nil then
  676. rootpart:FindFirstChild("Weld"):Destroy()
  677. humanoid.PlatformStand = false
  678. end
  679. end
  680.  
  681. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  682. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  683. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  684. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  685. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  686. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  687. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  688. end
  689.  
  690. if jump == true and sit == false then
  691. countspeed = 2
  692. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  693. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  694. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  695. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  696. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  697. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  698. end
  699.  
  700. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  701. if run == true then
  702. countspeed = 4
  703. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  704. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  705. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  706. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  707. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  708. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  709. else
  710. countspeed = 2
  711. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  712. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  713. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  714. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  715. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  716. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  717. end
  718. end
  719.  
  720. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  721. if jerk == true and jump == false and sit == false then
  722. countspeed = 2
  723. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  724. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  725. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  726. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  727. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  728. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  729. elseif party == true and jump == false and sit == false then
  730. countspeed = 4
  731. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  732. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  733. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  734. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  735. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  736. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  737. elseif canttouch == true and jump == false and sit == false then
  738. countspeed = 2
  739. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  740. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  741. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  742. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  743. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  744. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  745. elseif happy == true and jump == false and sit == false then
  746. countspeed = 4
  747. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  748. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  749. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  750. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  751. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  752. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  753. elseif spin == true and jump == false and sit == false then
  754. global_wait = (global_wait % 360) + 4
  755. countspeed = 4
  756. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  757. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  758. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  759. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  760. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  761. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  762. elseif thriller == true and jump == false and sit == false then
  763. countspeed = 2
  764. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  765. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  766. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  767. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  768. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  769. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  770. elseif barrel == true and jump == false and sit == false then
  771. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  772. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  773. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  774. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  775. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  776. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  777. elseif sax == true and jump == false and sit == false then
  778. countspeed = 2
  779. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  780. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  781. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  782. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  783. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  784. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  785. elseif spooky == true and jump == false and sit == false then
  786. countspeed = 3
  787. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  788. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  789. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  790. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  791. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  792. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  793. elseif stride == true and jump == false and sit == false then
  794. countspeed = 2.5
  795. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  796. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  797. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  798. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  799. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  800. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  801. elseif shuffle == true and jump == false and sit == false then
  802. countspeed = 2
  803. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  804. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  805. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  806. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  807. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  808. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  809. elseif rock == true and jump == false and sit == false then
  810. countspeed = 4
  811. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  812. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  813. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  814. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  815. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  816. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  817. elseif gagnam == true and jump == false and sit == false then
  818. countspeed = 5
  819. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  820. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  821. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  822. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  823. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  824. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  825. elseif snoop == true and jump == false and sit == false then
  826. countspeed = 2
  827. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  828. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  829. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  830. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  831. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  832. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  833. elseif darude == true and jump == false and sit == false then
  834. countspeed = 3
  835. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  836. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  837. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  838. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  839. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  840. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  841. elseif taco == true and jump == false and sit == false then
  842. countspeed = 20
  843. global_wait = (global_wait % 360) + 4
  844. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  845. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  846. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  847. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  848. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  849. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  850. end
  851. end
  852. end)
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