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- --Negative Energy Generator
- --COPYRIGHT by YAMI AN
- function c999999998.initial_effect(c)
- --Activate
- local e1=Effect.CreateEffect(c)
- e1:SetType(EFFECT_TYPE_ACTIVATE)
- e1:SetCode(EVENT_FREE_CHAIN)
- e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
- e1:SetTarget(c999999998.tar)
- e1:SetOperation(c999999998.op)
- c:RegisterEffect(e1)
- end
- function c999999998.eqlimit(e,c)
- return c:IsAttribute(ATTRIBUTE_DARK)
- end
- function c999999998.filter(c)
- return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
- end
- function c999999998.tar(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
- if chkc then
- return chkc:IsLocation(LOCATION_MZONE) and c999999998.filter(chkc)
- end
- if chk==0 then
- return Duel.IsExistingTarget(c999999998.filter,tp,LOCATION_MZONE,0,1,nil)
- end
- Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
- Duel.SelectTarget(tp,c999999998.filter,tp,LOCATION_MZONE,0,1,1,nil)
- Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
- end
- function c999999998.op(e,tp,eg,ep,ev,re,r,rp)
- local tc=Duel.GetFirstTarget()
- if tc:IsFaceup() and tc:IsRelateToEffect(e) then
- local e1=Effect.CreateEffect(tc)
- e1:SetType(EFFECT_TYPE_SINGLE)
- e1:SetCode(EFFECT_SET_ATTACK_FINAL)
- e1:SetReset(RESET_EVENT+0x1fe0000)
- e1:SetValue(tc:GetAttack()*3)
- tc:RegisterEffect(e1)
- end
- end
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