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Jan 3rd, 2017
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  1. Client : 15.985552 : Call stack:
  2. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  3. self = LayMinesCrazy-3179
  4. player = Marine-2375
  5. showGhost = true
  6. coords = Coord: origin: (47.68, -2.03, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  7. valid = true
  8. (*temporary) = function: 0x34e9474c
  9. #2: PrimaryAttack:674@lua/Player.lua:670
  10. self = Marine-2375
  11. weapon = LayMinesCrazy-3179
  12. #3: HandleAttacks:1808@lua/Player.lua:1795
  13. self = Marine-2375
  14. input = cdata<struct Move>: 0x6799b63c
  15. #4: HandleButtons:1963@lua/Player.lua:1914
  16. self = Marine-2375
  17. input = cdata<struct Move>: 0x6799b63c
  18. ableToUse = true
  19. #5: f1:466@lua/Marine.lua:462
  20. self = Marine-2375
  21. input = cdata<struct Move>: 0x6799b63c
  22. #6: HandleButtons:15Marine_HandleButtons3:7
  23. self = Marine-2375
  24. arg1 = cdata<struct Move>: 0x6799b63c
  25. arg2 = nil
  26. #7: OnProcessMove:1440@lua/Player.lua:1399
  27. self = Marine-2375
  28. input = cdata<struct Move>: 0x6799b63c
  29. commands = 1
  30. #8: f1:997@lua/Marine.lua:940
  31. self = Marine-2375
  32. input = cdata<struct Move>: 0x6799b63c
  33. #9: nil:15Marine_OnProcessMove14:7
  34. self = Marine-2375
  35. arg1 = cdata<struct Move>: 0x6799b63c
  36. Predict : 15.985552 : Call stack:
  37. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  38. self = LayMinesCrazy-3179
  39. player = Marine-2375
  40. showGhost = true
  41. coords = Coord: origin: (47.68, -2.03, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  42. valid = true
  43. (*temporary) = function: 0x3782c6b4
  44. #2: PrimaryAttack:674@lua/Player.lua:670
  45. self = Marine-2375
  46. weapon = LayMinesCrazy-3179
  47. #3: HandleAttacks:1808@lua/Player.lua:1795
  48. self = Marine-2375
  49. input = cdata<struct Move>: 0x7dfeea1c
  50. #4: HandleButtons:1963@lua/Player.lua:1914
  51. self = Marine-2375
  52. input = cdata<struct Move>: 0x7dfeea1c
  53. ableToUse = true
  54. #5: f1:466@lua/Marine.lua:462
  55. self = Marine-2375
  56. input = cdata<struct Move>: 0x7dfeea1c
  57. #6: HandleButtons:15Marine_HandleButtons3:7
  58. self = Marine-2375
  59. arg1 = cdata<struct Move>: 0x7dfeea1c
  60. arg2 = nil
  61. #7: OnProcessMove:1440@lua/Player.lua:1399
  62. self = Marine-2375
  63. input = cdata<struct Move>: 0x7dfeea1c
  64. commands = 1
  65. #8: f1:997@lua/Marine.lua:940
  66. self = Marine-2375
  67. input = cdata<struct Move>: 0x7dfeea1c
  68. #9: nil:15Marine_OnProcessMove12:7
  69. self = Marine-2375
  70. arg1 = cdata<struct Move>: 0x7dfeea1c
  71. Server : 15.985552 : Call stack:
  72. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  73. self = LayMinesCrazy-3179
  74. player = Marine-2375
  75. showGhost = true
  76. coords = Coord: origin: (47.68, -2.03, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  77. valid = true
  78. (*temporary) = function: 0x10cbb70c
  79. #2: PrimaryAttack:674@lua/Player.lua:670
  80. self = Marine-2375
  81. weapon = LayMinesCrazy-3179
  82. #3: HandleAttacks:1808@lua/Player.lua:1795
  83. self = Marine-2375
  84. input = cdata<struct Move>: 0x2f6620b4
  85. #4: HandleButtons:1963@lua/Player.lua:1914
  86. self = Marine-2375
  87. input = cdata<struct Move>: 0x2f6620b4
  88. ableToUse = true
  89. #5: f1:466@lua/Marine.lua:462
  90. self = Marine-2375
  91. input = cdata<struct Move>: 0x2f6620b4
  92. #6: HandleButtons:15Marine_HandleButtons3:7
  93. self = Marine-2375
  94. arg1 = cdata<struct Move>: 0x2f6620b4
  95. arg2 = nil
  96. #7: OnProcessMove:1440@lua/Player.lua:1399
  97. self = Marine-2375
  98. input = cdata<struct Move>: 0x2f6620b4
  99. commands = 1
  100. #8: f1:997@lua/Marine.lua:940
  101. self = Marine-2375
  102. input = cdata<struct Move>: 0x2f6620b4
  103. #9: nil:15Marine_OnProcessMove21:7
  104. self = Marine-2375
  105. arg1 = cdata<struct Move>: 0x2f6620b4
  106. Client : 16.018620 : Call stack:
  107. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  108. self = LayMinesCrazy-3179
  109. player = Marine-2375
  110. showGhost = true
  111. coords = Coord: origin: (47.68, -2.03, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  112. valid = true
  113. (*temporary) = function: 0x34e9474c
  114. #2: PrimaryAttack:674@lua/Player.lua:670
  115. self = Marine-2375
  116. weapon = LayMinesCrazy-3179
  117. #3: HandleAttacks:1808@lua/Player.lua:1795
  118. self = Marine-2375
  119. input = cdata<struct Move>: 0x34a8c03c
  120. #4: HandleButtons:1963@lua/Player.lua:1914
  121. self = Marine-2375
  122. input = cdata<struct Move>: 0x34a8c03c
  123. ableToUse = true
  124. #5: f1:466@lua/Marine.lua:462
  125. self = Marine-2375
  126. input = cdata<struct Move>: 0x34a8c03c
  127. #6: HandleButtons:15Marine_HandleButtons3:7
  128. self = Marine-2375
  129. arg1 = cdata<struct Move>: 0x34a8c03c
  130. arg2 = nil
  131. #7: OnProcessMove:1440@lua/Player.lua:1399
  132. self = Marine-2375
  133. input = cdata<struct Move>: 0x34a8c03c
  134. commands = 1
  135. #8: f1:997@lua/Marine.lua:940
  136. self = Marine-2375
  137. input = cdata<struct Move>: 0x34a8c03c
  138. #9: nil:15Marine_OnProcessMove14:7
  139. self = Marine-2375
  140. arg1 = cdata<struct Move>: 0x34a8c03c
  141. Predict : 15.985552 : Call stack:
  142. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  143. self = LayMinesCrazy-3179
  144. player = Marine-2375
  145. showGhost = true
  146. coords = Coord: origin: (47.68, -2.03, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  147. valid = true
  148. (*temporary) = function: 0x3782c6b4
  149. #2: PrimaryAttack:674@lua/Player.lua:670
  150. self = Marine-2375
  151. weapon = LayMinesCrazy-3179
  152. #3: HandleAttacks:1808@lua/Player.lua:1795
  153. self = Marine-2375
  154. input = cdata<struct Move>: 0x7dfeed5c
  155. #4: HandleButtons:1963@lua/Player.lua:1914
  156. self = Marine-2375
  157. input = cdata<struct Move>: 0x7dfeed5c
  158. ableToUse = true
  159. #5: f1:466@lua/Marine.lua:462
  160. self = Marine-2375
  161. input = cdata<struct Move>: 0x7dfeed5c
  162. #6: HandleButtons:15Marine_HandleButtons3:7
  163. self = Marine-2375
  164. arg1 = cdata<struct Move>: 0x7dfeed5c
  165. arg2 = nil
  166. #7: OnProcessMove:1440@lua/Player.lua:1399
  167. self = Marine-2375
  168. input = cdata<struct Move>: 0x7dfeed5c
  169. commands = 1
  170. #8: f1:997@lua/Marine.lua:940
  171. self = Marine-2375
  172. input = cdata<struct Move>: 0x7dfeed5c
  173. #9: nil:15Marine_OnProcessMove12:7
  174. self = Marine-2375
  175. arg1 = cdata<struct Move>: 0x7dfeed5c
  176. Predict : 16.018620 : Call stack:
  177. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  178. self = LayMinesCrazy-3179
  179. player = Marine-2375
  180. showGhost = true
  181. coords = Coord: origin: (47.68, -2.03, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  182. valid = true
  183. (*temporary) = function: 0x3782c6b4
  184. #2: PrimaryAttack:674@lua/Player.lua:670
  185. self = Marine-2375
  186. weapon = LayMinesCrazy-3179
  187. #3: HandleAttacks:1808@lua/Player.lua:1795
  188. self = Marine-2375
  189. input = cdata<struct Move>: 0x7997d17c
  190. #4: HandleButtons:1963@lua/Player.lua:1914
  191. self = Marine-2375
  192. input = cdata<struct Move>: 0x7997d17c
  193. ableToUse = true
  194. #5: f1:466@lua/Marine.lua:462
  195. self = Marine-2375
  196. input = cdata<struct Move>: 0x7997d17c
  197. #6: HandleButtons:15Marine_HandleButtons3:7
  198. self = Marine-2375
  199. arg1 = cdata<struct Move>: 0x7997d17c
  200. arg2 = nil
  201. #7: OnProcessMove:1440@lua/Player.lua:1399
  202. self = Marine-2375
  203. input = cdata<struct Move>: 0x7997d17c
  204. commands = 1
  205. #8: f1:997@lua/Marine.lua:940
  206. self = Marine-2375
  207. input = cdata<struct Move>: 0x7997d17c
  208. #9: nil:15Marine_OnProcessMove12:7
  209. self = Marine-2375
  210. arg1 = cdata<struct Move>: 0x7997d17c
  211. Server : 16.018620 : Call stack:
  212. #1: OnPrimaryAttack:90@lua/MineMadness/LayMinesCrazy.lua:79
  213. self = LayMinesCrazy-3179
  214. player = Marine-2375
  215. showGhost = true
  216. coords = Coord: origin: (47.68, -1.89, 28.58) xAxis: (-0.86, 0.00, -0.52) yAxis: (0.00, 1.00, 0.00) zAxis: (0.52, 0.00, -0.86)
  217. valid = true
  218. (*temporary) = function: 0x10cbb70c
  219. #2: PrimaryAttack:674@lua/Player.lua:670
  220. self = Marine-2375
  221. weapon = LayMinesCrazy-3179
  222. #3: HandleAttacks:1808@lua/Player.lua:1795
  223. self = Marine-2375
  224. input = cdata<struct Move>: 0x2f6623f4
  225. #4: HandleButtons:1963@lua/Player.lua:1914
  226. self = Marine-2375
  227. input = cdata<struct Move>: 0x2f6623f4
  228. ableToUse = true
  229. #5: f1:466@lua/Marine.lua:462
  230. self = Marine-2375
  231. input = cdata<struct Move>: 0x2f6623f4
  232. #6: HandleButtons:15Marine_HandleButtons3:7
  233. self = Marine-2375
  234. arg1 = cdata<struct Move>: 0x2f6623f4
  235. arg2 = nil
  236. #7: OnProcessMove:1440@lua/Player.lua:1399
  237. self = Marine-2375
  238. input = cdata<struct Move>: 0x2f6623f4
  239. commands = 1
  240. #8: f1:997@lua/Marine.lua:940
  241. self = Marine-2375
  242. input = cdata<struct Move>: 0x2f6623f4
  243. #9: nil:15Marine_OnProcessMove21:7
  244. self = Marine-2375
  245. arg1 = cdata<struct Move>: 0x2f6623f4
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