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Aveneid

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Apr 2nd, 2023
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  1. #include "stdafx.h"
  2. #include "utils.h"
  3. #include "config.h"
  4. #include "char.h"
  5. #include "locale_service.h"
  6. #include "log.h"
  7. #include "desc.h"
  8.  
  9. ACMD(do_user_horse_ride);
  10. ACMD(do_user_horse_back);
  11. ACMD(do_user_horse_feed);
  12.  
  13. // ADD_COMMAND_SLOW_STUN
  14. ACMD(do_slow);
  15. ACMD(do_stun);
  16. // END_OF_ADD_COMMAND_SLOW_STUN
  17.  
  18. ACMD(do_warp);
  19. ACMD(do_goto);
  20. ACMD(do_item);
  21. ACMD(do_mob);
  22. ACMD(do_mob_ld);
  23. ACMD(do_mob_aggresive);
  24. ACMD(do_mob_coward);
  25. ACMD(do_mob_map);
  26. ACMD(do_purge);
  27. ACMD(do_weaken);
  28. ACMD(do_item_purge);
  29. ACMD(do_state);
  30. ACMD(do_notice);
  31. ACMD(do_map_notice);
  32. ACMD(do_big_notice);
  33. ACMD(do_who);
  34. ACMD(do_user);
  35. ACMD(do_disconnect);
  36. ACMD(do_kill);
  37. ACMD(do_emotion_allow);
  38. ACMD(do_emotion);
  39. ACMD(do_transfer);
  40. ACMD(do_set);
  41. ACMD(do_cmd);
  42. ACMD(do_reset);
  43. ACMD(do_greset);
  44. ACMD(do_mount);
  45. ACMD(do_fishing);
  46. ACMD(do_refine_rod);
  47.  
  48. // REFINE_PICK
  49. ACMD(do_max_pick);
  50. ACMD(do_refine_pick);
  51. // END_OF_REFINE_PICK
  52.  
  53. ACMD(do_fishing_simul);
  54. ACMD(do_console);
  55. ACMD(do_restart);
  56. ACMD(do_advance);
  57. ACMD(do_stat);
  58. ACMD(do_respawn);
  59. ACMD(do_skillup);
  60. ACMD(do_guildskillup);
  61. ACMD(do_pvp);
  62. ACMD(do_point_reset);
  63. ACMD(do_safebox_size);
  64. ACMD(do_safebox_close);
  65. ACMD(do_safebox_password);
  66. ACMD(do_safebox_change_password);
  67. ACMD(do_mall_password);
  68. ACMD(do_mall_close);
  69. ACMD(do_ungroup);
  70. ACMD(do_makeguild);
  71. ACMD(do_deleteguild);
  72. ACMD(do_shutdown);
  73. ACMD(do_group);
  74. ACMD(do_group_random);
  75. ACMD(do_invisibility);
  76. ACMD(do_event_flag);
  77. ACMD(do_get_event_flag);
  78. ACMD(do_private);
  79. ACMD(do_qf);
  80. ACMD(do_clear_quest);
  81. ACMD(do_book);
  82. ACMD(do_reload);
  83. ACMD(do_war);
  84. ACMD(do_nowar);
  85. ACMD(do_setskill);
  86. ACMD(do_setskillother);
  87. ACMD(do_level);
  88. ACMD(do_polymorph);
  89. ACMD(do_polymorph_item);
  90. /*
  91. ACMD(do_b1);
  92. ACMD(do_b2);
  93. ACMD(do_b3);
  94. ACMD(do_b4);
  95. ACMD(do_b5);
  96. ACMD(do_b6);
  97. ACMD(do_b7);
  98. */
  99. ACMD(do_close_shop);
  100. ACMD(do_set_walk_mode);
  101. ACMD(do_set_run_mode);
  102. ACMD(do_set_skill_group);
  103. ACMD(do_set_skill_point);
  104. ACMD(do_cooltime);
  105. ACMD(do_detaillog);
  106. ACMD(do_monsterlog);
  107.  
  108. ACMD(do_gwlist);
  109. ACMD(do_stop_guild_war);
  110. ACMD(do_cancel_guild_war);
  111. ACMD(do_guild_state);
  112.  
  113. ACMD(do_pkmode);
  114. ACMD(do_mobile);
  115. ACMD(do_mobile_auth);
  116. ACMD(do_messenger_auth);
  117.  
  118. ACMD(do_getqf);
  119. ACMD(do_setqf);
  120. ACMD(do_delqf);
  121. ACMD(do_set_state);
  122.  
  123. ACMD(do_forgetme);
  124. ACMD(do_aggregate);
  125. ACMD(do_attract_ranger);
  126. ACMD(do_pull_monster);
  127. ACMD(do_setblockmode);
  128. ACMD(do_priv_empire);
  129. ACMD(do_priv_guild);
  130. ACMD(do_mount_test);
  131. ACMD(do_unmount);
  132. ACMD(do_observer);
  133. ACMD(do_observer_exit);
  134. ACMD(do_socket_item);
  135. ACMD(do_xmas);
  136. ACMD(do_stat_minus);
  137. ACMD(do_stat_reset);
  138. ACMD(do_view_equip);
  139. ACMD(do_block_chat);
  140. ACMD(do_vote_block_chat);
  141.  
  142. // BLOCK_CHAT
  143. ACMD(do_block_chat_list);
  144. // END_OF_BLOCK_CHAT
  145.  
  146. ACMD(do_party_request);
  147. ACMD(do_party_request_deny);
  148. ACMD(do_party_request_accept);
  149. ACMD(do_build);
  150. ACMD(do_clear_land);
  151.  
  152. ACMD(do_horse_state);
  153. ACMD(do_horse_level);
  154. ACMD(do_horse_ride);
  155. ACMD(do_horse_summon);
  156. ACMD(do_horse_unsummon);
  157. ACMD(do_horse_set_stat);
  158.  
  159. ACMD(do_save_attribute_to_image);
  160. ACMD(do_affect_remove);
  161.  
  162. ACMD(do_change_attr);
  163. ACMD(do_add_attr);
  164. ACMD(do_add_socket);
  165.  
  166. ACMD(do_inputall)
  167. {
  168. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ён·Йѕоё¦ ёрµО АФ·ВЗПјјїд."));
  169. }
  170.  
  171. ACMD(do_show_arena_list);
  172. ACMD(do_end_all_duel);
  173. ACMD(do_end_duel);
  174. ACMD(do_duel);
  175.  
  176. ACMD(do_stat_plus_amount);
  177.  
  178. ACMD(do_break_marriage);
  179.  
  180. ACMD(do_oxevent_show_quiz);
  181. ACMD(do_oxevent_log);
  182. ACMD(do_oxevent_get_attender);
  183.  
  184. ACMD(do_effect);
  185. ACMD(do_threeway_war_info );
  186. ACMD(do_threeway_war_myinfo );
  187. //
  188. //±єБЦ Аьїл±вґЙ
  189. ACMD(do_monarch_warpto);
  190. ACMD(do_monarch_transfer);
  191. ACMD(do_monarch_info);
  192. ACMD(do_elect);
  193. ACMD(do_monarch_tax);
  194. ACMD(do_monarch_mob);
  195. ACMD(do_monarch_notice);
  196.  
  197. //±єБЦ °ьё® ±вґЙ
  198. ACMD(do_rmcandidacy);
  199. ACMD(do_setmonarch);
  200. ACMD(do_rmmonarch);
  201.  
  202. ACMD(do_hair);
  203. //gift notify quest command
  204. ACMD(do_gift);
  205. // ЕҐєк°ь·Г
  206. ACMD(do_inventory);
  207. ACMD(do_cube);
  208. // °шјєАь
  209. ACMD(do_siege);
  210. ACMD(do_temp);
  211. ACMD(do_frog);
  212.  
  213. ACMD(do_check_monarch_money);
  214.  
  215. ACMD(do_reset_subskill );
  216. ACMD(do_flush);
  217.  
  218. ACMD(do_eclipse);
  219. ACMD(do_weeklyevent);
  220.  
  221. ACMD(do_event_helper);
  222.  
  223. ACMD(do_in_game_mall);
  224.  
  225. ACMD(do_get_mob_count);
  226.  
  227. ACMD(do_dice);
  228. ACMD(do_special_item);
  229.  
  230. ACMD(do_click_mall);
  231.  
  232. ACMD(do_ride);
  233. ACMD(do_get_item_id_list);
  234. ACMD(do_set_socket);
  235. #ifdef __AUCTION__
  236. // temp_auction АУЅГ
  237. ACMD(do_get_auction_list);
  238. ACMD (do_get_my_auction_list);
  239. ACMD (do_get_my_purchase_list);
  240. ACMD(do_get_item_id_list);
  241. ACMD(do_enroll_auction);
  242. ACMD (do_auction_bid);
  243. ACMD (do_auction_impur);
  244. ACMD (do_enroll_wish);
  245. ACMD (do_enroll_sale);
  246.  
  247. ACMD (do_get_auctioned_item);
  248. ACMD (do_buy_sold_item);
  249. ACMD (do_cancel_auction);
  250. ACMD (do_cancel_wish);
  251. ACMD (do_cancel_sale);
  252.  
  253. ACMD (do_rebid);
  254. ACMD (do_bid_cancel);
  255. #endif
  256. // ДЪЅєГх »уЕВєё±в №Ч №ю±в
  257. ACMD(do_costume);
  258. ACMD(do_set_stat);
  259.  
  260. // №«Аы
  261. ACMD (do_can_dead);
  262.  
  263. ACMD (do_full_set);
  264. // Бч±є°ъ ·№є§їЎ µыёҐ ГЦ°н ѕЖАМЕЫ
  265. ACMD (do_item_full_set);
  266. // Бч±єїЎ µыёҐ ГЦ°н їЙјЗАЗ јУјє јВЖГ
  267. ACMD (do_attr_full_set);
  268. // ёрµз ЅєЕі ё¶ЅєЕН
  269. ACMD (do_all_skill_master);
  270. // ѕЖАМЕЫ Вшїл. iconАМ ѕшѕо Е¬¶уїЎј­ И®АО ЗТ јц ѕшґВ ѕЖАМЕЫ ВшїлА» А§ЗШ ёёµк.
  271. ACMD (do_use_item);
  272. ACMD (do_dragon_soul);
  273. ACMD (do_ds_list);
  274. ACMD (do_clear_affect);
  275.  
  276. struct command_info cmd_info[] =
  277. {
  278. { "!RESERVED!", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }, /* №ЭµеЅГ АМ °НАМ ГіАЅАМѕоѕЯ ЗСґЩ. */
  279. { "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },
  280. { "war", do_war, 0, POS_DEAD, GM_PLAYER },
  281. { "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD },
  282. { "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD },
  283. { "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
  284. { "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD },
  285. { "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
  286. { "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER },
  287. { "purge", do_purge, 0, POS_DEAD, GM_WIZARD },
  288. { "weaken", do_weaken, 0, POS_DEAD, GM_GOD },
  289. { "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD },
  290. { "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD },
  291. { "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD },
  292. { "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD },
  293. { "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD },
  294. { "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD },
  295.  
  296. { "item", do_item, 0, POS_DEAD, GM_GOD },
  297.  
  298. { "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD },
  299. { "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD }, /* ёчАЗ А§ДЎїН №жЗвА» јіБ¤ЗШ јТИЇ /mob_ld vnum x y dir */
  300. { "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD },
  301. { "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD },
  302. { "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD },
  303. { "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD },
  304. { "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD },
  305. { "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD },
  306. { "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD },
  307.  
  308. { "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR },
  309. { "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD },
  310. { "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD },
  311. { "advance", do_advance, 0, POS_DEAD, GM_GOD },
  312. { "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR },
  313.  
  314. { "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD },
  315.  
  316. { "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD },
  317. { "shutdown", do_shutdown, 0, POS_DEAD, GM_HIGH_WIZARD },
  318.  
  319. { "stat", do_stat, 0, POS_DEAD, GM_PLAYER },
  320. { "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER },
  321. { "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD },
  322. { "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD },
  323.  
  324. // ADD_COMMAND_SLOW_STUN
  325. { "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD },
  326. { "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD },
  327. // END_OF_ADD_COMMAND_SLOW_STUN
  328.  
  329. { "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },
  330.  
  331. { "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD },
  332. { "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD },
  333.  
  334. { "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER },
  335. { "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER },
  336. { "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER },
  337. { "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER },
  338. { "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER },
  339. { "qui", do_inputall, 0, POS_DEAD, GM_PLAYER },
  340. { "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER },
  341. { "logou", do_inputall, 0, POS_DEAD, GM_PLAYER },
  342. { "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER },
  343. { "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER },
  344. { "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER },
  345. { "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER },
  346. { "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD },
  347. { "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER },
  348. { "safebox_passwor",do_inputall, 0, POS_DEAD, GM_PLAYER },
  349. { "safebox_password",do_safebox_password, 0, POS_DEAD, GM_PLAYER },
  350. { "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  351. { "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER },
  352. { "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  353. { "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER },
  354. { "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER },
  355.  
  356. // Group Command
  357. { "ungroup", do_ungroup, 0, POS_DEAD, GM_PLAYER },
  358.  
  359. // REFINE_ROD_HACK_BUG_FIX
  360. { "refine_rod", do_refine_rod, 0, POS_DEAD, GM_IMPLEMENTOR },
  361. // END_OF_REFINE_ROD_HACK_BUG_FIX
  362.  
  363. // REFINE_PICK
  364. { "refine_pick", do_refine_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
  365. { "max_pick", do_max_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
  366. // END_OF_REFINE_PICK
  367.  
  368. { "fish_simul", do_fishing_simul, 0, POS_DEAD, GM_IMPLEMENTOR },
  369. { "invisible", do_invisibility, 0, POS_DEAD, GM_LOW_WIZARD },
  370. { "qf", do_qf, 0, POS_DEAD, GM_IMPLEMENTOR },
  371. { "clear_quest", do_clear_quest, 0, POS_DEAD, GM_HIGH_WIZARD },
  372.  
  373. { "close_shop", do_close_shop, 0, POS_DEAD, GM_PLAYER },
  374.  
  375. { "set_walk_mode", do_set_walk_mode, 0, POS_DEAD, GM_PLAYER },
  376. { "set_run_mode", do_set_run_mode, 0, POS_DEAD, GM_PLAYER },
  377. { "setjob",do_set_skill_group, 0, POS_DEAD, GM_IMPLEMENTOR },
  378. { "setskill", do_setskill, 0, POS_DEAD, GM_LOW_WIZARD },
  379. { "setskillother", do_setskillother, 0, POS_DEAD, GM_HIGH_WIZARD },
  380. { "setskillpoint", do_set_skill_point, 0, POS_DEAD, GM_IMPLEMENTOR },
  381. { "reload", do_reload, 0, POS_DEAD, GM_IMPLEMENTOR },
  382. { "cooltime", do_cooltime, 0, POS_DEAD, GM_HIGH_WIZARD },
  383.  
  384. { "gwlist", do_gwlist, 0, POS_DEAD, GM_LOW_WIZARD },
  385. { "gwstop", do_stop_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
  386. { "gwcancel", do_cancel_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
  387. { "gstate", do_guild_state, 0, POS_DEAD, GM_LOW_WIZARD },
  388.  
  389. { "pkmode", do_pkmode, 0, POS_DEAD, GM_PLAYER },
  390. { "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER },
  391.  
  392. { "getqf", do_getqf, 0, POS_DEAD, GM_LOW_WIZARD },
  393. { "setqf", do_setqf, 0, POS_DEAD, GM_LOW_WIZARD },
  394. { "delqf", do_delqf, 0, POS_DEAD, GM_LOW_WIZARD },
  395. { "set_state", do_set_state, 0, POS_DEAD, GM_LOW_WIZARD },
  396.  
  397. { "·О±Чё¦єёї©Ба", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
  398. { "ёуЅєЕНєёї©Ба", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
  399.  
  400. { "detaillog", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
  401. { "monsterlog", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
  402.  
  403. { "forgetme", do_forgetme, 0, POS_DEAD, GM_LOW_WIZARD },
  404. { "aggregate", do_aggregate, 0, POS_DEAD, GM_LOW_WIZARD },
  405. { "attract_ranger", do_attract_ranger, 0, POS_DEAD, GM_LOW_WIZARD },
  406. { "pull_monster", do_pull_monster, 0, POS_DEAD, GM_LOW_WIZARD },
  407. { "setblockmode", do_setblockmode, 0, POS_DEAD, GM_PLAYER },
  408. { "polymorph", do_polymorph, 0, POS_DEAD, GM_LOW_WIZARD },
  409. { "polyitem", do_polymorph_item, 0, POS_DEAD, GM_HIGH_WIZARD },
  410. { "priv_empire", do_priv_empire, 0, POS_DEAD, GM_HIGH_WIZARD },
  411. { "priv_guild", do_priv_guild, 0, POS_DEAD, GM_HIGH_WIZARD },
  412. { "mount_test", do_mount_test, 0, POS_DEAD, GM_IMPLEMENTOR },
  413. { "unmount", do_unmount, 0, POS_DEAD, GM_PLAYER },
  414. { "private", do_private, 0, POS_DEAD, GM_IMPLEMENTOR },
  415. { "party_request", do_party_request, 0, POS_DEAD, GM_PLAYER },
  416. { "party_request_accept", do_party_request_accept,0, POS_DEAD, GM_PLAYER },
  417. { "party_request_deny", do_party_request_deny,0, POS_DEAD, GM_PLAYER },
  418. { "observer", do_observer, 0, POS_DEAD, GM_IMPLEMENTOR },
  419. { "observer_exit", do_observer_exit, 0, POS_DEAD, GM_PLAYER },
  420. { "socketitem", do_socket_item, 0, POS_DEAD, GM_IMPLEMENTOR },
  421. { "saveati", do_save_attribute_to_image, 0, POS_DEAD, GM_IMPLEMENTOR },
  422. { "xmas_boom", do_xmas, SCMD_XMAS_BOOM, POS_DEAD, GM_HIGH_WIZARD },
  423. { "xmas_snow", do_xmas, SCMD_XMAS_SNOW, POS_DEAD, GM_HIGH_WIZARD },
  424. { "xmas_santa", do_xmas, SCMD_XMAS_SANTA, POS_DEAD, GM_HIGH_WIZARD },
  425. { "view_equip", do_view_equip, 0, POS_DEAD, GM_PLAYER },
  426. { "jy", do_block_chat, 0, POS_DEAD, GM_HIGH_WIZARD },
  427.  
  428. // BLOCK_CHAT
  429. { "vote_block_chat", do_vote_block_chat, 0, POS_DEAD, GM_PLAYER },
  430. { "block_chat", do_block_chat, 0, POS_DEAD, GM_PLAYER },
  431. { "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER },
  432. // END_OF_BLOCK_CHAT
  433.  
  434. { "build", do_build, 0, POS_DEAD, GM_PLAYER },
  435. { "clear_land", do_clear_land, 0, POS_DEAD, GM_HIGH_WIZARD },
  436.  
  437. { "affect_remove", do_affect_remove, 0, POS_DEAD, GM_LOW_WIZARD },
  438.  
  439. { "horse_state", do_horse_state, 0, POS_DEAD, GM_HIGH_WIZARD },
  440. { "horse_level", do_horse_level, 0, POS_DEAD, GM_HIGH_WIZARD },
  441. { "horse_ride", do_horse_ride, 0, POS_DEAD, GM_HIGH_WIZARD },
  442. { "horse_summon", do_horse_summon, 0, POS_DEAD, GM_HIGH_WIZARD },
  443. { "horse_unsummon", do_horse_unsummon, 0, POS_DEAD, GM_HIGH_WIZARD },
  444. { "horse_set_stat", do_horse_set_stat, 0, POS_DEAD, GM_HIGH_WIZARD },
  445.  
  446. { "emotion_allow", do_emotion_allow, 0, POS_FIGHTING, GM_PLAYER },
  447. { "kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  448. { "slap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  449. { "french_kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  450. { "clap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  451. { "cheer1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  452. { "cheer2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  453.  
  454. // DANCE
  455. { "dance1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  456. { "dance2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  457. { "dance3", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  458. { "dance4", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  459. { "dance5", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  460. { "dance6", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  461. // END_OF_DANCE
  462.  
  463. { "congratulation", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  464. { "forgive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  465. { "angry", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  466. { "attractive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  467. { "sad", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  468. { "shy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  469. { "cheerup", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  470. { "banter", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  471. { "joy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  472.  
  473.  
  474. { "change_attr", do_change_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
  475. { "add_attr", do_add_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
  476. { "add_socket", do_add_socket, 0, POS_DEAD, GM_IMPLEMENTOR },
  477.  
  478. { "user_horse_ride", do_user_horse_ride, 0, POS_FISHING, GM_PLAYER },
  479. { "user_horse_back", do_user_horse_back, 0, POS_FISHING, GM_PLAYER },
  480. { "user_horse_feed", do_user_horse_feed, 0, POS_FISHING, GM_PLAYER },
  481.  
  482. { "show_arena_list", do_show_arena_list, 0, POS_DEAD, GM_LOW_WIZARD },
  483. { "end_all_duel", do_end_all_duel, 0, POS_DEAD, GM_LOW_WIZARD },
  484. { "end_duel", do_end_duel, 0, POS_DEAD, GM_LOW_WIZARD },
  485. { "duel", do_duel, 0, POS_DEAD, GM_LOW_WIZARD },
  486.  
  487. { "con+", do_stat_plus_amount, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
  488. { "int+", do_stat_plus_amount, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
  489. { "str+", do_stat_plus_amount, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
  490. { "dex+", do_stat_plus_amount, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
  491.  
  492. { "break_marriage", do_break_marriage, 0, POS_DEAD, GM_LOW_WIZARD },
  493.  
  494. { "show_quiz", do_oxevent_show_quiz, 0, POS_DEAD, GM_LOW_WIZARD },
  495. { "log_oxevent", do_oxevent_log, 0, POS_DEAD, GM_LOW_WIZARD },
  496. { "get_oxevent_att", do_oxevent_get_attender,0, POS_DEAD, GM_LOW_WIZARD },
  497.  
  498. { "effect", do_effect, 0, POS_DEAD, GM_LOW_WIZARD },
  499.  
  500. { "threeway_info", do_threeway_war_info, 0, POS_DEAD, GM_LOW_WIZARD},
  501. { "threeway_myinfo", do_threeway_war_myinfo, 0, POS_DEAD, GM_LOW_WIZARD},
  502. { "mto", do_monarch_warpto, 0, POS_DEAD, GM_PLAYER},
  503. { "mtr", do_monarch_transfer, 0, POS_DEAD, GM_PLAYER},
  504. { "minfo", do_monarch_info, 0, POS_DEAD, GM_PLAYER},
  505. { "mtax", do_monarch_tax, 0, POS_DEAD, GM_PLAYER},
  506. { "mmob", do_monarch_mob, 0, POS_DEAD, GM_PLAYER},
  507. { "elect", do_elect, 0, POS_DEAD, GM_HIGH_WIZARD},
  508. { "rmcandidacy", do_rmcandidacy, 0, POS_DEAD, GM_LOW_WIZARD},
  509. { "setmonarch", do_setmonarch, 0, POS_DEAD, GM_LOW_WIZARD},
  510. { "rmmonarch", do_rmmonarch, 0, POS_DEAD, GM_LOW_WIZARD},
  511. { "hair", do_hair, 0, POS_DEAD, GM_PLAYER },
  512. { "inventory", do_inventory, 0, POS_DEAD, GM_LOW_WIZARD },
  513. { "cube", do_cube, 0, POS_DEAD, GM_PLAYER },
  514. { "siege", do_siege, 0, POS_DEAD, GM_LOW_WIZARD },
  515. { "temp", do_temp, 0, POS_DEAD, GM_IMPLEMENTOR },
  516. { "frog", do_frog, 0, POS_DEAD, GM_HIGH_WIZARD },
  517. { "check_mmoney", do_check_monarch_money, 0, POS_DEAD, GM_IMPLEMENTOR },
  518. { "reset_subskill", do_reset_subskill, 0, POS_DEAD, GM_HIGH_WIZARD },
  519. { "flush", do_flush, 0, POS_DEAD, GM_IMPLEMENTOR },
  520. { "gift", do_gift, 0, POS_DEAD, GM_PLAYER }, //gift
  521.  
  522. { "mnotice", do_monarch_notice, 0, POS_DEAD, GM_PLAYER },
  523.  
  524. { "eclipse", do_eclipse, 0, POS_DEAD, GM_HIGH_WIZARD },
  525.  
  526. { "weeklyevent", do_weeklyevent, 0, POS_DEAD, GM_LOW_WIZARD },
  527.  
  528. { "eventhelper", do_event_helper, 0, POS_DEAD, GM_HIGH_WIZARD },
  529.  
  530. { "in_game_mall", do_in_game_mall, 0, POS_DEAD, GM_PLAYER },
  531.  
  532. { "get_mob_count", do_get_mob_count, 0, POS_DEAD, GM_LOW_WIZARD },
  533.  
  534. { "dice", do_dice, 0, POS_DEAD, GM_PLAYER },
  535. { "БЦ»зА§", do_dice, 0, POS_DEAD, GM_PLAYER },
  536. { "special_item", do_special_item, 0, POS_DEAD, GM_IMPLEMENTOR },
  537.  
  538. { "click_mall", do_click_mall, 0, POS_DEAD, GM_PLAYER },
  539.  
  540. { "ride", do_ride, 0, POS_DEAD, GM_PLAYER },
  541.  
  542. { "item_id_list", do_get_item_id_list, 0, POS_DEAD, GM_LOW_WIZARD },
  543. { "set_socket", do_set_socket, 0, POS_DEAD, GM_LOW_WIZARD },
  544. #ifdef __AUCTION__
  545. // auction АУЅГ
  546. { "auction_list", do_get_auction_list, 0, POS_DEAD, GM_PLAYER },
  547. { "my_auction_list", do_get_my_auction_list, 0, POS_DEAD, GM_PLAYER },
  548. { "my_purchase_list", do_get_my_purchase_list, 0, POS_DEAD, GM_PLAYER },
  549.  
  550.  
  551. { "enroll_auction", do_enroll_auction, 0, POS_DEAD, GM_PLAYER },
  552. { "bid", do_auction_bid, 0, POS_DEAD, GM_PLAYER },
  553. { "impur", do_auction_impur, 0, POS_DEAD, GM_PLAYER },
  554. { "enroll_wish", do_enroll_wish, 0, POS_DEAD, GM_PLAYER },
  555. { "enroll_sale", do_enroll_sale, 0, POS_DEAD, GM_PLAYER },
  556. { "get_auctioned_item", do_get_auctioned_item, 0, POS_DEAD, GM_PLAYER },
  557. { "buy_sold_item", do_buy_sold_item, 0, POS_DEAD, GM_PLAYER },
  558. { "cancel_auction", do_cancel_auction, 0, POS_DEAD, GM_PLAYER },
  559. { "cancel_wish", do_cancel_wish, 0, POS_DEAD, GM_PLAYER },
  560. { "cancel_sale", do_cancel_sale, 0, POS_DEAD, GM_PLAYER },
  561. { "rebid", do_rebid, 0, POS_DEAD, GM_PLAYER },
  562. { "bid_cancel", do_bid_cancel, 0, POS_DEAD, GM_PLAYER },
  563.  
  564. #endif
  565. { "costume", do_costume, 0, POS_DEAD, GM_PLAYER },
  566.  
  567. { "tcon", do_set_stat, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
  568. { "tint", do_set_stat, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
  569. { "tstr", do_set_stat, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
  570. { "tdex", do_set_stat, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
  571.  
  572. { "cannot_dead", do_can_dead, 1, POS_DEAD, GM_LOW_WIZARD},
  573. { "can_dead", do_can_dead, 0, POS_DEAD, GM_LOW_WIZARD},
  574.  
  575. { "full_set", do_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
  576. { "item_full_set", do_item_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
  577. { "attr_full_set", do_attr_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
  578. { "all_skill_master", do_all_skill_master, 0, POS_DEAD, GM_LOW_WIZARD},
  579. { "use_item", do_use_item, 0, POS_DEAD, GM_LOW_WIZARD},
  580.  
  581. { "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER },
  582. { "ds_list", do_ds_list, 0, POS_DEAD, GM_PLAYER },
  583. { "do_clear_affect", do_clear_affect, 0, POS_DEAD, GM_LOW_WIZARD},
  584.  
  585. { "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } /* №ЭµеЅГ АМ °НАМ ё¶Бцё·АМѕоѕЯ ЗСґЩ. */
  586. };
  587.  
  588. void interpreter_set_privilege(const char *cmd, int lvl)
  589. {
  590. int i;
  591.  
  592. for (i = 0; *cmd_info[i].command != '\n'; ++i)
  593. {
  594. if (!str_cmp(cmd, cmd_info[i].command))
  595. {
  596. cmd_info[i].gm_level = lvl;
  597. sys_log(0, "Setting command privilege: %s -> %d", cmd, lvl);
  598. break;
  599. }
  600. }
  601. }
  602.  
  603. void double_dollar(const char *src, size_t src_len, char *dest, size_t dest_len)
  604. {
  605. const char * tmp = src;
  606. size_t cur_len = 0;
  607.  
  608. // \0 іЦА» АЪё® И®єё
  609. dest_len -= 1;
  610.  
  611. while (src_len-- && *tmp)
  612. {
  613. if (*tmp == '$')
  614. {
  615. if (cur_len + 1 >= dest_len)
  616. break;
  617.  
  618. *(dest++) = '$';
  619. *(dest++) = *(tmp++);
  620. cur_len += 2;
  621. }
  622. else
  623. {
  624. if (cur_len >= dest_len)
  625. break;
  626.  
  627. *(dest++) = *(tmp++);
  628. cur_len += 1;
  629. }
  630. }
  631.  
  632. *dest = '\0';
  633. }
  634.  
  635. void interpret_command(LPCHARACTER ch, const char * argument, size_t len)
  636. {
  637. if (NULL == ch)
  638. {
  639. sys_err ("NULL CHRACTER");
  640. return ;
  641. }
  642.  
  643. char cmd[128 + 1]; // buffer overflow №®Б¦°Ў »э±вБц ѕКµµ·П АПєО·Ї ±жАМё¦ ВЄ°Ф АвАЅ
  644. char new_line[256 + 1];
  645. const char * line;
  646. int icmd;
  647.  
  648. if (len == 0 || !*argument)
  649. return;
  650.  
  651. double_dollar(argument, len, new_line, sizeof(new_line));
  652.  
  653. size_t cmdlen;
  654. line = first_cmd(new_line, cmd, sizeof(cmd), &cmdlen);
  655.  
  656. for (icmd = 1; *cmd_info[icmd].command != '\n'; ++icmd)
  657. {
  658. if (cmd_info[icmd].command_pointer == do_cmd)
  659. {
  660. if (!strcmp(cmd_info[icmd].command, cmd)) // do_cmdґВ ёрµз ён·Йѕоё¦ ГДѕЯ ЗТ јц АЦґЩ.
  661. break;
  662. }
  663. else if (!strncmp(cmd_info[icmd].command, cmd, cmdlen))
  664. break;
  665. }
  666.  
  667. if (ch->GetPosition() < cmd_info[icmd].minimum_position)
  668. {
  669. switch (ch->GetPosition())
  670. {
  671. case POS_MOUNTING:
  672. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Еє »уЕВїЎј­ґВ ЗТ јц ѕшЅАґПґЩ."));
  673. break;
  674.  
  675. case POS_DEAD:
  676. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ѕІ·ЇБш »уЕВїЎј­ґВ ЗТ јц ѕшЅАґПґЩ."));
  677. break;
  678.  
  679. case POS_SLEEPING:
  680. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ІЮјУїЎј­ ѕо¶»°Фїд?"));
  681. break;
  682.  
  683. case POS_RESTING:
  684. case POS_SITTING:
  685. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ёХАъ АПѕо іЄјјїд."));
  686. break;
  687. /*
  688. case POS_FIGHTING:
  689. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ёсјыА» °Й°н АьЕх БЯ АФґПґЩ. БэБЯ ЗПјјїд."));
  690. break;
  691. */
  692. default:
  693. sys_err("unknown position %d", ch->GetPosition());
  694. break;
  695. }
  696.  
  697. return;
  698. }
  699.  
  700. if (*cmd_info[icmd].command == '\n')
  701. {
  702. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±Ч·± ён·ЙѕоґВ ѕшЅАґПґЩ"));
  703. return;
  704. }
  705.  
  706. if (cmd_info[icmd].gm_level && cmd_info[icmd].gm_level > ch->GetGMLevel())
  707. {
  708. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±Ч·± ён·ЙѕоґВ ѕшЅАґПґЩ"));
  709. return;
  710. }
  711.  
  712. if (strncmp("phase", cmd_info[icmd].command, 5) != 0) // Ичµз ён·Йѕо Гіё®
  713. sys_log(0, "COMMAND: %s: %s", ch->GetName(), cmd_info[icmd].command);
  714.  
  715. ((*cmd_info[icmd].command_pointer) (ch, line, icmd, cmd_info[icmd].subcmd));
  716.  
  717. if (ch->GetGMLevel() >= GM_LOW_WIZARD)
  718. {
  719. if (cmd_info[icmd].gm_level >= GM_LOW_WIZARD)
  720. {
  721. if (LC_IsEurope() == true || /*LC_IsNewCIBN() == true || */LC_IsCanada() == true || LC_IsBrazil() == true)
  722. {
  723. char buf[1024];
  724. snprintf( buf, sizeof(buf), "%s", argument );
  725.  
  726. LogManager::instance().GMCommandLog(ch->GetPlayerID(), ch->GetName(), ch->GetDesc()->GetHostName(), g_bChannel, buf);
  727. }
  728. }
  729. }
  730. }
  731.  
  732.  
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