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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgXM8
  13. {
  14. extraApps[] = {"ExAd_Scratchie","ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_Journal","ExAd_Bike","ExAd_Quad","ExAd_SB"};
  15.  
  16. class ExAd_Info
  17. {
  18. title = "Server Info";
  19. controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  20. logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  21. onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  22. onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  23. onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  24. };
  25. class ExAd_CHVD
  26. {
  27. title = "View Distance Settings";
  28. controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other
  29. config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  30. logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  31. onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  32. onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  33. onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  34. };
  35. class ExAd_Journal
  36. {
  37. title = "Journal";
  38. controlID = 50300; //IDC:50300 -> 50305 || These need to be unique and out of range from each other
  39. config = "ExadClient\XM8\Apps\Journal\config.sqf";
  40. logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa";
  41. onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf";
  42. onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf";
  43. onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf";
  44. };
  45. class ExAd_Bike
  46. {
  47. title = "Deploy Bike";
  48. config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
  49. bambiState = 0; //Set to 1 to only allow players to deploy as a bambi.
  50. blockInSafezone = 0; //Set to 1 to prevent players deploying said vehicle inside of safezones.
  51. vehicleClass = "Exile_Bike_MountainBike";
  52. recipe[] = {{"Exile_Item_ExtensionCord",1}};
  53. packable = 1;
  54. autoCleanUp = 1;
  55. quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
  56. };
  57. class ExAd_Quad
  58. {
  59. title = "Deploy Quad";
  60. bambiState = 0;
  61. blockInSafezone = 0;
  62. vehicleClass = "Exile_Bike_QuadBike_Fia";
  63. recipe[] = {{"Exile_Item_ExtensionCord",1}};
  64. packable = 1;
  65. quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
  66. };
  67. class ExAd_SB
  68. {
  69. title = "Statsbar Settings";
  70. controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other
  71. logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa";
  72. onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  73. };
  74. class ExAd_VG
  75. {
  76. title = "Virtual Garage";
  77. controlID = 50000; //IDC:50000 -> 50014
  78. logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  79. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  80. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  81. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  82. };
  83. class ExAd_Scratchie
  84. {
  85. title = "Play Scratchie";
  86. controlID = 80000;
  87. logo = "ExAdClient\Scratchie\icons\scratchie.paa";
  88. onLoad = "ExAdClient\Scratchie\onLoad.sqf";
  89. onOpen = "ExAdClient\Scratchie\onOpen.sqf";
  90. onClose = "ExAdClient\Scratchie\onClose.sqf";
  91. };
  92.  
  93. class settings
  94. {
  95. controlID = 4070;
  96. appID = "App01";
  97. title = "Settings";
  98. };
  99.  
  100. class healthScanner
  101. {
  102. controlID = 4120;
  103. appID = "App02";
  104. title = "Health Scanner";
  105. };
  106.  
  107. class slothMachine
  108. {
  109. controlID = 4140;
  110. appID = "App03";
  111. title = "Sloth Machine";
  112. };
  113. };
  114.  
  115.  
  116.  
  117.  
  118.  
  119. class CfgClans
  120. {
  121. /*
  122. Defines the amount of pop tabs needed to register a new clan
  123.  
  124. Default: 20,000
  125. */
  126. registrationFee = 20000;
  127.  
  128. /*
  129. A list of all characters allowed in a clan *name*
  130.  
  131. NOTE:
  132. */
  133. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  134.  
  135. /*
  136.  
  137. Maximum markers per clan
  138.  
  139. */
  140. maximumIcons = 20;
  141.  
  142. /*
  143. Maximum number of characters on a Marker in a presistent system
  144.  
  145. Note: MAX 255!
  146.  
  147. */
  148. maximumIconText = 50;
  149.  
  150. /*
  151.  
  152. Maximum poly markers per clan
  153.  
  154. */
  155. maximumPolys = 10;
  156.  
  157.  
  158. /*
  159.  
  160. Maximum points in poly
  161. */
  162. maximumPolyNode = 10;
  163. };
  164. class Exile_AbstractCraftingRecipe
  165. {
  166. name = "";
  167. pictureItem = "";
  168. returnedItems[] = {};
  169. components[] = {}; // Required components
  170. tools[] = {}; // Required tools (matches, gas cooker etc.)
  171. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  172. requiresOcean = 0; // isSurfaceWater test
  173. requiresFire = 0; // inflamed object nearby
  174. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  175. };
  176.  
  177. class CfgCraftingRecipes
  178. {
  179.  
  180. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  181. {
  182. name = "Breaching Charge (Big Momma)";
  183. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  184. returnedItems[] =
  185. {
  186. {1, "Exile_Item_BreachingCharge_BigMomma"}
  187. };
  188. tools[] =
  189. {
  190. "Exile_Item_Foolbox"
  191. };
  192. components[] =
  193. {
  194. {3, "Exile_Item_BreachingCharge_Metal"},
  195. {1, "Exile_Item_MobilePhone"},
  196. {1, "Exile_Item_DuctTape"},
  197. {1, "Exile_Item_ZipTie"}
  198. };
  199. };
  200.  
  201. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  202. {
  203. name = "Breaching Charge (Metal)";
  204. pictureItem = "Exile_Item_BreachingCharge_Metal";
  205. returnedItems[] =
  206. {
  207. {1, "Exile_Item_BreachingCharge_Metal"}
  208. };
  209. tools[] =
  210. {
  211. "Exile_Item_Foolbox"
  212. };
  213. components[] =
  214. {
  215. {1, "Exile_Item_DuctTape"},
  216. {1, "SatchelCharge_Remote_Mag"}
  217. };
  218. };
  219.  
  220. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  221. {
  222. name = "Breaching Charge (Wood)";
  223. pictureItem = "Exile_Item_BreachingCharge_Wood";
  224. returnedItems[] =
  225. {
  226. {1, "Exile_Item_BreachingCharge_Wood"}
  227. };
  228. tools[] =
  229. {
  230. "Exile_Item_Foolbox"
  231. };
  232. components[] =
  233. {
  234. {1, "Exile_Item_DuctTape"},
  235. {1, "DemoCharge_Remote_Mag"}
  236. };
  237. };
  238.  
  239. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  240. {
  241. name = "Cook BBQ Sandwich";
  242. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  243. requiresFire = 1;
  244. returnedItems[] =
  245. {
  246. {1, "Exile_Item_BBQSandwich_Cooked"}
  247. };
  248. tools[] =
  249. {
  250. "Exile_Item_CookingPot"
  251. };
  252. components[] =
  253. {
  254. {1, "Exile_Item_BBQSandwich"}
  255. };
  256. };
  257.  
  258. class CookCatFood: Exile_AbstractCraftingRecipe
  259. {
  260. name = "Cook Cat Food";
  261. pictureItem = "Exile_Item_CatFood_Cooked";
  262. requiresFire = 1;
  263. returnedItems[] =
  264. {
  265. {1, "Exile_Item_CatFood_Cooked"}
  266. };
  267. tools[] =
  268. {
  269. "Exile_Item_CookingPot"
  270. };
  271. components[] =
  272. {
  273. {1, "Exile_Item_CatFood"}
  274. };
  275. };
  276.  
  277. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  278. {
  279. name = "Cook Christmas Tinner";
  280. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  281. requiresFire = 1;
  282. returnedItems[] =
  283. {
  284. {1, "Exile_Item_ChristmasTinner_Cooked"}
  285. };
  286. tools[] =
  287. {
  288. "Exile_Item_CookingPot"
  289. };
  290. components[] =
  291. {
  292. {1, "Exile_Item_ChristmasTinner"}
  293. };
  294. };
  295. class CookCoffee: Exile_AbstractCraftingRecipe
  296. {
  297. name = "Brew Coffee";
  298. pictureItem = "Exile_Item_PlasticBottleCoffee";
  299. requiresFire = 1;
  300. returnedItems[] =
  301. {
  302. {1, "Exile_Item_PlasticBottleCoffee"}
  303. };
  304. tools[] =
  305. {
  306. "Exile_Item_CookingPot"
  307. };
  308. components[] =
  309. {
  310. {1, "Exile_Item_PlasticBottleFreshWater"},
  311. {1, "Exile_Item_InstantCoffee"}
  312. };
  313. };
  314. class CookDogFood: Exile_AbstractCraftingRecipe
  315. {
  316. name = "Cook Dog Food";
  317. pictureItem = "Exile_Item_DogFood_Cooked";
  318. requiresFire = 1;
  319. returnedItems[] =
  320. {
  321. {1, "Exile_Item_DogFood_Cooked"}
  322. };
  323. tools[] =
  324. {
  325. "Exile_Item_CookingPot"
  326. };
  327. components[] =
  328. {
  329. {1, "Exile_Item_DogFood"}
  330. };
  331. };
  332.  
  333. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  334. {
  335. name = "Cook Glorious Knakworst";
  336. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  337. requiresFire = 1;
  338. returnedItems[] =
  339. {
  340. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  341. };
  342. tools[] =
  343. {
  344. "Exile_Item_CookingPot"
  345. };
  346. components[] =
  347. {
  348. {1, "Exile_Item_GloriousKnakworst"}
  349. };
  350. };
  351.  
  352. class CookMacasCheese: Exile_AbstractCraftingRecipe
  353. {
  354. name = "Cook Macas Cheese";
  355. pictureItem = "Exile_Item_MacasCheese_Cooked";
  356. requiresFire = 1;
  357. returnedItems[] =
  358. {
  359. {1, "Exile_Item_MacasCheese_Cooked"}
  360. };
  361. tools[] =
  362. {
  363. "Exile_Item_CookingPot"
  364. };
  365. components[] =
  366. {
  367. {1, "Exile_Item_MacasCheese"}
  368. };
  369. };
  370.  
  371. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  372. {
  373. name = "Cook Dirty Water";
  374. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  375. requiresFire = 1;
  376. returnedItems[] =
  377. {
  378. {1, "Exile_Item_PlasticBottleFreshWater"}
  379. };
  380. tools[] =
  381. {
  382. "Exile_Item_CookingPot"
  383. };
  384. components[] =
  385. {
  386. {1, "Exile_Item_PlasticBottleDirtyWater"}
  387. };
  388. };
  389. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  390. {
  391. name = "Cook Salt Water";
  392. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  393. requiresFire = 1;
  394. returnedItems[] =
  395. {
  396. {1, "Exile_Item_PlasticBottleFreshWater"}
  397. };
  398. tools[] =
  399. {
  400. "Exile_Item_CookingPot"
  401. };
  402. components[] =
  403. {
  404. {1, "Exile_Item_PlasticBottleSaltWater"}
  405. };
  406. };
  407.  
  408. class CookSausageGravy: Exile_AbstractCraftingRecipe
  409. {
  410. name = "Cook Sausage Gravy";
  411. pictureItem = "Exile_Item_SausageGravy_Cooked";
  412. requiresFire = 1;
  413. returnedItems[] =
  414. {
  415. {1, "Exile_Item_SausageGravy_Cooked"}
  416. };
  417. tools[] =
  418. {
  419. "Exile_Item_CookingPot"
  420. };
  421. components[] =
  422. {
  423. {1, "Exile_Item_SausageGravy"}
  424. };
  425. };
  426.  
  427. class CookSurstromming: Exile_AbstractCraftingRecipe
  428. {
  429. name = "Cook Surströmming";
  430. pictureItem = "Exile_Item_Surstromming_Cooked";
  431. requiresFire = 1;
  432. returnedItems[] =
  433. {
  434. {1, "Exile_Item_Surstromming_Cooked"}
  435. };
  436. tools[] =
  437. {
  438. "Exile_Item_CookingPot"
  439. };
  440. components[] =
  441. {
  442. {1, "Exile_Item_Surstromming"}
  443. };
  444. };
  445.  
  446. class CraftBandage: Exile_AbstractCraftingRecipe
  447. {
  448. name = "Craft Bandage";
  449. pictureItem = "Exile_Item_Bandage";
  450. returnedItems[] =
  451. {
  452. {1, "Exile_Item_Bandage"}
  453. };
  454. components[] =
  455. {
  456. {4, "Exile_Item_ToiletPaper"}
  457. };
  458. };
  459.  
  460. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  461. {
  462. name = "Craft Concrete Doorway";
  463. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  464. requiresConcreteMixer = true;
  465. returnedItems[] =
  466. {
  467. {1, "Exile_Item_ConcreteDoorwayKit"},
  468. {3, "Exile_Item_WaterCanisterEmpty"},
  469. {1, "Exile_Item_FuelCanisterEmpty"}
  470. };
  471. components[] =
  472. {
  473. {3, "Exile_Item_Cement"},
  474. {3, "Exile_Item_Sand"},
  475. {3, "Exile_Item_MetalPole"},
  476. {3, "Exile_Item_WaterCanisterDirtyWater"},
  477. {1, "Exile_Item_FuelCanisterFull"}
  478. };
  479. };
  480. class CraftConcreteDrawbridge: Exile_AbstractCraftingRecipe
  481. {
  482. name = "Craft Concrete Drawbridge";
  483. pictureItem = "Exile_Item_ConcreteDrawBridgeKit";
  484. requiresConcreteMixer = true;
  485. returnedItems[] =
  486. {
  487. {1, "Exile_Item_ConcreteDrawBridgeKit"},
  488. {4, "Exile_Item_WaterCanisterEmpty"},
  489. {1, "Exile_Item_FuelCanisterEmpty"}
  490. };
  491. components[] =
  492. {
  493. {4, "Exile_Item_Cement"},
  494. {4, "Exile_Item_Sand"},
  495. {4, "Exile_Item_MetalPole"},
  496. {3, "Exile_Item_JunkMetal"},
  497. {4, "Exile_Item_WaterCanisterDirtyWater"},
  498. {1, "Exile_Item_FuelCanisterFull"}
  499. };
  500. };
  501. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  502. {
  503. name = "Craft Concrete Floor";
  504. pictureItem = "Exile_Item_ConcreteFloorKit";
  505. requiresConcreteMixer = true;
  506. returnedItems[] =
  507. {
  508. {1, "Exile_Item_ConcreteFloorKit"},
  509. {2, "Exile_Item_WaterCanisterEmpty"},
  510. {1, "Exile_Item_FuelCanisterEmpty"}
  511. };
  512. components[] =
  513. {
  514. {2, "Exile_Item_Cement"},
  515. {2, "Exile_Item_Sand"},
  516. {2, "Exile_Item_MetalPole"},
  517. {2, "Exile_Item_WaterCanisterDirtyWater"},
  518. {1, "Exile_Item_FuelCanisterFull"}
  519. };
  520. };
  521. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  522. {
  523. name = "Craft Concrete Floor Port";
  524. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  525. requiresConcreteMixer = true;
  526. returnedItems[] =
  527. {
  528. {1, "Exile_Item_ConcreteFloorPortKit"},
  529. {3, "Exile_Item_WaterCanisterEmpty"},
  530. {1, "Exile_Item_FuelCanisterEmpty"}
  531. };
  532. components[] =
  533. {
  534. {3, "Exile_Item_Cement"},
  535. {3, "Exile_Item_Sand"},
  536. {3, "Exile_Item_MetalPole"},
  537. {3, "Exile_Item_WaterCanisterDirtyWater"},
  538. {1, "Exile_Item_FuelCanisterFull"}
  539. };
  540. };
  541. class CraftConcreteFloorPortSmall: Exile_AbstractCraftingRecipe
  542. {
  543. name = "Craft Concrete Floor Port (Small)";
  544. pictureItem = "Exile_Item_ConcreteFloorPortSmallKit";
  545. requiresConcreteMixer = true;
  546. returnedItems[] =
  547. {
  548. {1, "Exile_Item_ConcreteFloorPortSmallKit"},
  549. {3, "Exile_Item_WaterCanisterEmpty"},
  550. {1, "Exile_Item_FuelCanisterEmpty"}
  551. };
  552. components[] =
  553. {
  554. {3, "Exile_Item_Cement"},
  555. {2, "Exile_Item_Sand"},
  556. {2, "Exile_Item_MetalPole"},
  557. {3, "Exile_Item_WaterCanisterDirtyWater"},
  558. {1, "Exile_Item_FuelCanisterFull"}
  559. };
  560. };
  561. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  562. {
  563. name = "Craft Concrete Gate";
  564. pictureItem = "Exile_Item_ConcreteGateKit";
  565. requiresConcreteMixer = true;
  566. returnedItems[] =
  567. {
  568. {1, "Exile_Item_ConcreteGateKit"},
  569. {4, "Exile_Item_WaterCanisterEmpty"},
  570. {1, "Exile_Item_FuelCanisterEmpty"}
  571. };
  572. components[] =
  573. {
  574. {4, "Exile_Item_Cement"},
  575. {4, "Exile_Item_Sand"},
  576. {4, "Exile_Item_MetalPole"},
  577. {4, "Exile_Item_WaterCanisterDirtyWater"},
  578. {1, "Exile_Item_FuelCanisterFull"}
  579. };
  580. };
  581. class CraftConcreteLadderHatch: Exile_AbstractCraftingRecipe
  582. {
  583. name = "Craft Concrete Ladder Hatch";
  584. pictureItem = "Exile_Item_ConcreteLadderHatchKit";
  585. requiresConcreteMixer = true;
  586. returnedItems[] =
  587. {
  588. {1, "Exile_Item_ConcreteLadderHatchKit"},
  589. {3, "Exile_Item_WaterCanisterEmpty"},
  590. {1, "Exile_Item_FuelCanisterEmpty"}
  591. };
  592. components[] =
  593. {
  594. {3, "Exile_Item_Cement"},
  595. {2, "Exile_Item_Sand"},
  596. {2, "Exile_Item_MetalPole"},
  597. {3, "Exile_Item_JunkMetal"},
  598. {3, "Exile_Item_WaterCanisterDirtyWater"},
  599. {1, "Exile_Item_FuelCanisterFull"}
  600. };
  601. };
  602. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  603. {
  604. name = "Craft Concrete Stairs";
  605. pictureItem = "Exile_Item_ConcreteStairsKit";
  606. requiresConcreteMixer = true;
  607. returnedItems[] =
  608. {
  609. {1, "Exile_Item_ConcreteStairsKit"},
  610. {1, "Exile_Item_WaterCanisterEmpty"},
  611. {1, "Exile_Item_FuelCanisterEmpty"}
  612. };
  613. components[] =
  614. {
  615. {1, "Exile_Item_Cement"},
  616. {1, "Exile_Item_Sand"},
  617. {1, "Exile_Item_MetalPole"},
  618. {1, "Exile_Item_WaterCanisterDirtyWater"},
  619. {1, "Exile_Item_FuelCanisterFull"}
  620. };
  621. };
  622. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  623. {
  624. name = "Craft Concrete Support";
  625. pictureItem = "Exile_Item_ConcreteSupportKit";
  626. requiresConcreteMixer = true;
  627. returnedItems[] =
  628. {
  629. {1, "Exile_Item_ConcreteSupportKit"},
  630. {1, "Exile_Item_WaterCanisterEmpty"},
  631. {1, "Exile_Item_FuelCanisterEmpty"}
  632. };
  633. components[] =
  634. {
  635. {1, "Exile_Item_Cement"},
  636. {1, "Exile_Item_Sand"},
  637. {1, "Exile_Item_MetalPole"},
  638. {1, "Exile_Item_WaterCanisterDirtyWater"},
  639. {1, "Exile_Item_FuelCanisterFull"}
  640. };
  641. };
  642. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  643. {
  644. name = "Craft Concrete Wall";
  645. pictureItem = "Exile_Item_ConcreteWallKit";
  646. requiresConcreteMixer = true;
  647. returnedItems[] =
  648. {
  649. {1, "Exile_Item_ConcreteWallKit"},
  650. {2, "Exile_Item_WaterCanisterEmpty"},
  651. {1, "Exile_Item_FuelCanisterEmpty"}
  652. };
  653. components[] =
  654. {
  655. {2, "Exile_Item_Cement"},
  656. {2, "Exile_Item_Sand"},
  657. {2, "Exile_Item_MetalPole"},
  658. {2, "Exile_Item_WaterCanisterDirtyWater"},
  659. {1, "Exile_Item_FuelCanisterFull"}
  660. };
  661. };
  662. class CraftFirePlace: Exile_AbstractCraftingRecipe
  663. {
  664. name = "Craft Fire Place";
  665. pictureItem = "Exile_Item_CampFireKit";
  666. returnedItems[] =
  667. {
  668. {1, "Exile_Item_CampFireKit"}
  669. };
  670. components[] =
  671. {
  672. {2, "Exile_Item_WoodLog"}
  673. };
  674. };
  675. class CraftFloodLight: Exile_AbstractCraftingRecipe
  676. {
  677. name = "Craft Flood Light";
  678. pictureItem = "Exile_Item_FloodLightKit";
  679. requiresFire = 1;
  680. returnedItems[] =
  681. {
  682. {1, "Exile_Item_FloodLightKit"}
  683. };
  684. components[] =
  685. {
  686. {1, "Exile_Item_MetalPole"},
  687. {1, "Exile_Item_LightBulb"},
  688. {1, "Exile_Item_ExtensionCord"}
  689. };
  690. };
  691. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  692. {
  693. name = "Craft Fortification Upgrade";
  694. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  695. requiresFire = 1;
  696. requiredInteractionModelGroup = "WorkBench";
  697. returnedItems[] =
  698. {
  699. {1, "Exile_Item_FortificationUpgrade"}
  700. };
  701. components[] =
  702. {
  703. {2, "Exile_Item_MetalPole"},
  704. {4, "Exile_Item_MetalBoard"}
  705. };
  706. tools[] = {"Exile_Item_Grinder"};
  707. };
  708. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  709. {
  710. name = "Craft H-barrier (5 Blocks)";
  711. pictureItem = "Exile_Item_HBarrier5Kit";
  712. requiredInteractionModelGroup = "WorkBench";
  713. tools[] =
  714. {
  715. "Exile_Item_Pliers"
  716. };
  717. returnedItems[] =
  718. {
  719. {1, "Exile_Item_HBarrier5Kit"}
  720. };
  721. components[] =
  722. {
  723. {3, "Exile_Item_SandBagsKit_Long"},
  724. {2, "Exile_Item_MetalWire"}
  725. };
  726. };
  727. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  728. {
  729. name = "Craft Metal Board";
  730. pictureItem = "Exile_Item_MetalBoard";
  731. requiresFire = 1;
  732. returnedItems[] =
  733. {
  734. {1, "Exile_Item_MetalBoard"}
  735. };
  736. components[] =
  737. {
  738. {2, "Exile_Item_JunkMetal"}
  739. };
  740. tools[] = {"Exile_Item_Grinder"};
  741. };
  742. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  743. {
  744. name = "Craft Metal Hedgehog";
  745. pictureItem = "Exile_Item_MetalHedgehogKit";
  746. requiresFire = 1;
  747. returnedItems[] =
  748. {
  749. {1, "Exile_Item_MetalHedgehogKit"}
  750. };
  751. components[] =
  752. {
  753. {4, "Exile_Item_MetalPole"}
  754. };
  755. tools[] = {"Exile_Item_Grinder"};
  756. };
  757. class CraftMetalLadder: Exile_AbstractCraftingRecipe
  758. {
  759. name = "Craft Metal Ladder";
  760. pictureItem = "Exile_Item_MetalLadderKit";
  761. requiredInteractionModelGroup = "WorkBench";
  762. returnedItems[] =
  763. {
  764. {1, "Exile_Item_MetalLadderKit"}
  765. };
  766. components[] =
  767. {
  768. {6, "Exile_Item_JunkMetal"}
  769. };
  770. };
  771. class CraftMetalLadderDouble: Exile_AbstractCraftingRecipe
  772. {
  773. name = "Craft Metal Ladder (Double Tall)";
  774. pictureItem = "Exile_Item_MetalLadderDoubleKit";
  775. requiredInteractionModelGroup = "WorkBench";
  776. returnedItems[] =
  777. {
  778. {1, "Exile_Item_MetalLadderDoubleKit"}
  779. };
  780. components[] =
  781. {
  782. {2, "Exile_Item_MetalLadderKit"}
  783. };
  784. };
  785. class CraftMetalPole: Exile_AbstractCraftingRecipe
  786. {
  787. name = "Craft Metal Pole";
  788. pictureItem = "Exile_Item_MetalPole";
  789. requiresFire = 1;
  790. returnedItems[] =
  791. {
  792. {1, "Exile_Item_MetalPole"}
  793. };
  794. components[] =
  795. {
  796. {4, "Exile_Item_JunkMetal"}
  797. };
  798. tools[] = {"Exile_Item_Grinder"};
  799. };
  800. class CraftOldChest: Exile_AbstractCraftingRecipe
  801. {
  802. name = "Craft Old Chest";
  803. pictureItem = "Exile_Item_OldChestKit";
  804. requiredInteractionModelGroup = "WorkBench";
  805. returnedItems[] =
  806. {
  807. {1, "Exile_Item_OldChestKit"}
  808. };
  809. components[] =
  810. {
  811. {3, "Exile_Item_WoodPlank"},
  812. {3, "Exile_Item_JunkMetal"}
  813. };
  814. };
  815. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  816. {
  817. name = "Craft Portable Generator";
  818. pictureItem = "Exile_Item_PortableGeneratorKit";
  819. requiresFire = 1;
  820. returnedItems[] =
  821. {
  822. {1, "Exile_Item_PortableGeneratorKit"}
  823. };
  824. components[] =
  825. {
  826. {4, "Exile_Item_MetalBoard"},
  827. {1, "Exile_Item_FuelCanisterFull"},
  828. {1, "Exile_Item_ExtensionCord"}
  829. };
  830. };
  831. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  832. {
  833. name = "Craft Razor Wire Kit Kit";
  834. pictureItem = "Exile_Item_RazorWireKit_Long";
  835. requiredInteractionModelGroup = "WorkBench";
  836. tools[] =
  837. {
  838. "Exile_Item_Grinder",
  839. "Exile_Item_Pliers",
  840. "Exile_Item_Screwdriver"
  841. };
  842. returnedItems[] =
  843. {
  844. {1, "Exile_Item_RazorWireKit_Long"}
  845. };
  846. components[] =
  847. {
  848. {2, "Exile_Item_MetalPole"},
  849. {4, "Exile_Item_MetalWire"},
  850. {1, "Exile_Item_MetalScrews"}
  851. };
  852. };*/
  853. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  854. {
  855. name = "Craft Concrete Repair Kit";
  856. pictureItem = "Exile_Item_Cement";
  857. requiresConcreteMixer = true;
  858. returnedItems[] =
  859. {
  860. {1, "Exile_Item_RepairKitConcrete"},
  861. {1, "Exile_Item_WaterCanisterEmpty"},
  862. {1, "Exile_Item_FuelCanisterEmpty"}
  863. };
  864. components[] =
  865. {
  866. {4, "Exile_Item_Cement"},
  867. {2, "Exile_Item_Sand"},
  868. {1, "Exile_Item_WaterCanisterDirtyWater"},
  869. {1, "Exile_Item_FuelCanisterFull"}
  870. };
  871. };
  872. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  873. {
  874. name = "Craft Metal Repair Kit";
  875. pictureItem = "Exile_Item_RepairKitMetal";
  876. requiresFire = 0;
  877. requiredInteractionModelGroup = "WorkBench";
  878. returnedItems[] =
  879. {
  880. {1, "Exile_Item_RepairKitMetal"}
  881. };
  882. components[] =
  883. {
  884. {4, "Exile_Item_MetalBoard"}
  885. };
  886. tools[] =
  887. {
  888. "Exile_Item_Foolbox",
  889. "Exile_Item_Grinder"
  890. };
  891. };
  892. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  893. {
  894. name = "Craft Wood Repair Kit";
  895. pictureItem = "Exile_Item_RepairKitWood";
  896. requiresFire = 0;
  897. requiredInteractionModelGroup = "WorkBench";
  898. returnedItems[] =
  899. {
  900. {1, "Exile_Item_RepairKitWood"}
  901. };
  902. components[] =
  903. {
  904. {4, "Exile_Item_WoodPlank"}
  905. };
  906. tools[] =
  907. {
  908. "Exile_Item_Foolbox"
  909. };
  910. };
  911. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  912. {
  913. name = "Craft Sandbags Kit (Corner)";
  914. pictureItem = "Exile_Item_SandBagsKit_Corner";
  915. requiredInteractionModelGroup = "WorkBench";
  916. returnedItems[] =
  917. {
  918. {1, "Exile_Item_SandBagsKit_Corner"}
  919. };
  920. components[] =
  921. {
  922. {3, "Exile_Item_Sand"}
  923. };
  924. };
  925. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  926. {
  927. name = "Craft Sand Bags Kit (Long)";
  928. pictureItem = "Exile_Item_SandBagsKit_Long";
  929. requiredInteractionModelGroup = "WorkBench";
  930. returnedItems[] =
  931. {
  932. {1, "Exile_Item_SandBagsKit_Long"}
  933. };
  934. components[] =
  935. {
  936. {6, "Exile_Item_Sand"}
  937. };
  938. };
  939. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  940. {
  941. name = "Craft Storage Crate";
  942. pictureItem = "Exile_Item_StorageCrateKit";
  943. requiredInteractionModelGroup = "WorkBench";
  944. returnedItems[] =
  945. {
  946. {1, "Exile_Item_StorageCrateKit"}
  947. };
  948. components[] =
  949. {
  950. {5, "Exile_Item_WoodPlank"}
  951. };
  952. };
  953. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  954. {
  955. name = "Craft Water Barrel";
  956. pictureItem = "Exile_Item_WaterBarrelKit";
  957. requiredInteractionModelGroup = "WorkBench";
  958. requiresFire = 1;
  959. returnedItems[] =
  960. {
  961. {1, "Exile_Item_WaterBarrelKit"}
  962. };
  963. components[] =
  964. {
  965. {20, "Exile_Item_PlasticBottleEmpty"}
  966. };
  967. };
  968. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  969. {
  970. name = "Craft Wire Fence Kit";
  971. pictureItem = "Exile_Item_WireFenceKit";
  972. requiredInteractionModelGroup = "WorkBench";
  973. tools[] =
  974. {
  975. "Exile_Item_Grinder",
  976. "Exile_Item_Pliers",
  977. "Exile_Item_Screwdriver"
  978. };
  979. returnedItems[] =
  980. {
  981. {1, "Exile_Item_WireFenceKit"}
  982. };
  983. components[] =
  984. {
  985. {4, "Exile_Item_MetalPole"},
  986. {6, "Exile_Item_MetalWire"},
  987. {1, "Exile_Item_MetalScrews"}
  988. };
  989. };
  990. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  991. {
  992. name = "Craft Wood Doorway";
  993. pictureItem = "Exile_Item_WoodDoorwayKit";
  994. requiredInteractionModelGroup = "WorkBench";
  995. returnedItems[] =
  996. {
  997. {1, "Exile_Item_WoodDoorwayKit"}
  998. };
  999. components[] =
  1000. {
  1001. {6, "Exile_Item_WoodPlank"}
  1002. };
  1003. };
  1004. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  1005. {
  1006. name = "Craft Wood Draw Bridge";
  1007. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1008. requiredInteractionModelGroup = "WorkBench";
  1009. returnedItems[] =
  1010. {
  1011. {1, "Exile_Item_WoodDrawBridgeKit"}
  1012. };
  1013. components[] =
  1014. {
  1015. {8, "Exile_Item_WoodPlank"},
  1016. {1, "Exile_Item_JunkMetal"},
  1017. {1, "Exile_Item_MetalScrews"}
  1018. };
  1019. };
  1020. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  1021. {
  1022. name = "Craft Wood Floor";
  1023. pictureItem = "Exile_Item_WoodFloorKit";
  1024. requiredInteractionModelGroup = "WorkBench";
  1025. returnedItems[] =
  1026. {
  1027. {1, "Exile_Item_WoodFloorKit"}
  1028. };
  1029. components[] =
  1030. {
  1031. {4, "Exile_Item_WoodPlank"}
  1032. };
  1033. };
  1034. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  1035. {
  1036. name = "Craft Wood Floor Port";
  1037. pictureItem = "Exile_Item_WoodFloorPortKit";
  1038. requiredInteractionModelGroup = "WorkBench";
  1039. returnedItems[] =
  1040. {
  1041. {1, "Exile_Item_WoodFloorPortKit"}
  1042. };
  1043. components[] =
  1044. {
  1045. {6, "Exile_Item_WoodPlank"}
  1046. };
  1047. };
  1048. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  1049. {
  1050. name = "Craft Wood Floor Port (Small)";
  1051. pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  1052. requiredInteractionModelGroup = "WorkBench";
  1053. returnedItems[] =
  1054. {
  1055. {1, "Exile_Item_WoodFloorPortSmallKit"}
  1056. };
  1057. components[] =
  1058. {
  1059. {6, "Exile_Item_WoodPlank"}
  1060. };
  1061. };
  1062. class CraftWoodGate: Exile_AbstractCraftingRecipe
  1063. {
  1064. name = "Craft Wood Gate";
  1065. pictureItem = "Exile_Item_WoodGateKit";
  1066. requiredInteractionModelGroup = "WorkBench";
  1067. returnedItems[] =
  1068. {
  1069. {1, "Exile_Item_WoodGateKit"}
  1070. };
  1071. components[] =
  1072. {
  1073. {8, "Exile_Item_WoodPlank"}
  1074. };
  1075. };
  1076. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  1077. {
  1078. name = "Craft Wood Ladder";
  1079. pictureItem = "Exile_Item_WoodLadderKit";
  1080. requiredInteractionModelGroup = "WorkBench";
  1081. returnedItems[] =
  1082. {
  1083. {1, "Exile_Item_WoodLadderKit"}
  1084. };
  1085. components[] =
  1086. {
  1087. {6, "Exile_Item_WoodPlank"}
  1088. };
  1089. };
  1090. class CraftWoodLadderHatch: Exile_AbstractCraftingRecipe
  1091. {
  1092. name = "Craft Wood Ladder Hatch";
  1093. pictureItem = "Exile_Item_WoodLadderHatchKit";
  1094. requiredInteractionModelGroup = "WorkBench";
  1095. returnedItems[] =
  1096. {
  1097. {1, "Exile_Item_WoodLadderHatchKit"}
  1098. };
  1099. components[] =
  1100. {
  1101. {6, "Exile_Item_WoodPlank"},
  1102. {3, "Exile_Item_JunkMetal"}
  1103. };
  1104. };
  1105. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  1106. {
  1107. name = "Craft Wood Plank";
  1108. pictureItem = "Exile_Item_WoodPlank";
  1109. requiredInteractionModelGroup = "WorkBench";
  1110. returnedItems[] =
  1111. {
  1112. {1, "Exile_Item_WoodPlank"}
  1113. };
  1114. components[] =
  1115. {
  1116. {2, "Exile_Item_WoodLog"}
  1117. };
  1118. tools[] = {"Exile_Item_Handsaw"};
  1119. };
  1120. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  1121. {
  1122. name = "Craft Wood Stairs";
  1123. pictureItem = "Exile_Item_WoodStairsKit";
  1124. requiredInteractionModelGroup = "WorkBench";
  1125. returnedItems[] =
  1126. {
  1127. {1, "Exile_Item_WoodStairsKit"}
  1128. };
  1129. components[] =
  1130. {
  1131. {6, "Exile_Item_WoodPlank"}
  1132. };
  1133. };
  1134. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  1135. {
  1136. name = "Craft Wood Support";
  1137. pictureItem = "Exile_Item_WoodSupportKit";
  1138. requiredInteractionModelGroup = "WorkBench";
  1139. returnedItems[] =
  1140. {
  1141. {1, "Exile_Item_WoodSupportKit"}
  1142. };
  1143. components[] =
  1144. {
  1145. {6, "Exile_Item_WoodPlank"}
  1146. };
  1147. };
  1148. class CraftWoodWall: Exile_AbstractCraftingRecipe
  1149. {
  1150. name = "Craft Wood Wall";
  1151. pictureItem = "Exile_Item_WoodWallKit";
  1152. requiredInteractionModelGroup = "WorkBench";
  1153. returnedItems[] =
  1154. {
  1155. {1, "Exile_Item_WoodWallKit"}
  1156. };
  1157. components[] =
  1158. {
  1159. {4, "Exile_Item_WoodPlank"}
  1160. };
  1161. };
  1162. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  1163. {
  1164. name = "Craft 1/2 Wood Wall";
  1165. pictureItem = "Exile_Item_WoodWallHalfKit";
  1166. requiredInteractionModelGroup = "WorkBench";
  1167. returnedItems[] =
  1168. {
  1169. {1, "Exile_Item_WoodWallHalfKit"}
  1170. };
  1171. components[] =
  1172. {
  1173. {2, "Exile_Item_WoodPlank"}
  1174. };
  1175. };
  1176. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  1177. {
  1178. name = "Craft Wood Window";
  1179. pictureItem = "Exile_Item_WoodWindowKit";
  1180. requiredInteractionModelGroup = "WorkBench";
  1181. returnedItems[] =
  1182. {
  1183. {1, "Exile_Item_WoodWindowKit"}
  1184. };
  1185. components[] =
  1186. {
  1187. {6, "Exile_Item_WoodPlank"}
  1188. };
  1189. };
  1190. class CraftWorkBench: Exile_AbstractCraftingRecipe
  1191. {
  1192. name = "Craft Work Bench";
  1193. pictureItem = "Exile_Item_WorkBenchKit";
  1194. returnedItems[] =
  1195. {
  1196. {1, "Exile_Item_WorkBenchKit"}
  1197. };
  1198. components[] =
  1199. {
  1200. {4, "Exile_Item_WoodLog"}
  1201. };
  1202. };
  1203. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  1204. {
  1205. name = "Cook Alsatian Steak";
  1206. pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  1207. requiresFire = 1;
  1208. returnedItems[] =
  1209. {
  1210. {1, "Exile_Item_AlsatianSteak_Cooked"}
  1211. };
  1212. tools[] =
  1213. {
  1214. "Exile_Item_CookingPot"
  1215. };
  1216. components[] =
  1217. {
  1218. {1, "Exile_Item_AlsatianSteak_Raw"}
  1219. };
  1220. };
  1221.  
  1222. ///////////////////////////////////////////////////////////////////////////////
  1223.  
  1224. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  1225. {
  1226. name = "Cook Cat Shark Filet";
  1227. pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1228. requiresFire = 1;
  1229. returnedItems[] =
  1230. {
  1231. {1, "Exile_Item_CatSharkFilet_Cooked"}
  1232. };
  1233. tools[] =
  1234. {
  1235. "Exile_Item_CookingPot"
  1236. };
  1237. components[] =
  1238. {
  1239. {1, "Exile_Item_CatSharkFilet_Raw"}
  1240. };
  1241. };
  1242.  
  1243. ///////////////////////////////////////////////////////////////////////////////
  1244.  
  1245. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1246. {
  1247. name = "Cook Chicken Filet";
  1248. pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1249. requiresFire = 1;
  1250. returnedItems[] =
  1251. {
  1252. {1, "Exile_Item_ChickenFilet_Cooked"}
  1253. };
  1254. tools[] =
  1255. {
  1256. "Exile_Item_CookingPot"
  1257. };
  1258. components[] =
  1259. {
  1260. {1, "Exile_Item_ChickenFilet_Raw"}
  1261. };
  1262. };
  1263.  
  1264. ///////////////////////////////////////////////////////////////////////////////
  1265.  
  1266. class CookFinSteak: Exile_AbstractCraftingRecipe
  1267. {
  1268. name = "Cook Fin Steak";
  1269. pictureItem = "Exile_Item_FinSteak_Cooked";
  1270. requiresFire = 1;
  1271. returnedItems[] =
  1272. {
  1273. {1, "Exile_Item_FinSteak_Cooked"}
  1274. };
  1275. tools[] =
  1276. {
  1277. "Exile_Item_CookingPot"
  1278. };
  1279. components[] =
  1280. {
  1281. {1, "Exile_Item_FinSteak_Raw"}
  1282. };
  1283. };
  1284.  
  1285. ///////////////////////////////////////////////////////////////////////////////
  1286.  
  1287. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1288. {
  1289. name = "Cook Goat Steak";
  1290. pictureItem = "Exile_Item_GoatSteak_Cooked";
  1291. requiresFire = 1;
  1292. returnedItems[] =
  1293. {
  1294. {1, "Exile_Item_GoatSteak_Cooked"}
  1295. };
  1296. tools[] =
  1297. {
  1298. "Exile_Item_CookingPot"
  1299. };
  1300. components[] =
  1301. {
  1302. {1, "Exile_Item_GoatSteak_Raw"}
  1303. };
  1304. };
  1305.  
  1306. ///////////////////////////////////////////////////////////////////////////////
  1307.  
  1308. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1309. {
  1310. name = "Cook Mackerel Filet";
  1311. pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1312. requiresFire = 1;
  1313. returnedItems[] =
  1314. {
  1315. {1, "Exile_Item_MackerelFilet_Cooked"}
  1316. };
  1317. tools[] =
  1318. {
  1319. "Exile_Item_CookingPot"
  1320. };
  1321. components[] =
  1322. {
  1323. {1, "Exile_Item_MackerelFilet_Raw"}
  1324. };
  1325. };
  1326.  
  1327. ///////////////////////////////////////////////////////////////////////////////
  1328.  
  1329. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1330. {
  1331. name = "Cook Mullet Filet";
  1332. pictureItem = "Exile_Item_MulletFilet_Cooked";
  1333. requiresFire = 1;
  1334. returnedItems[] =
  1335. {
  1336. {1, "Exile_Item_MulletFilet_Cooked"}
  1337. };
  1338. tools[] =
  1339. {
  1340. "Exile_Item_CookingPot"
  1341. };
  1342. components[] =
  1343. {
  1344. {1, "Exile_Item_MulletFilet_Raw"}
  1345. };
  1346. };
  1347.  
  1348. ///////////////////////////////////////////////////////////////////////////////
  1349.  
  1350. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1351. {
  1352. name = "Cook Ornate Filet";
  1353. pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1354. requiresFire = 1;
  1355. returnedItems[] =
  1356. {
  1357. {1, "Exile_Item_OrnateFilet_Cooked"}
  1358. };
  1359. tools[] =
  1360. {
  1361. "Exile_Item_CookingPot"
  1362. };
  1363. components[] =
  1364. {
  1365. {1, "Exile_Item_OrnateFilet_Raw"}
  1366. };
  1367. };
  1368.  
  1369. ///////////////////////////////////////////////////////////////////////////////
  1370.  
  1371. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1372. {
  1373. name = "Cook Rabbit Steak";
  1374. pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1375. requiresFire = 1;
  1376. returnedItems[] =
  1377. {
  1378. {1, "Exile_Item_RabbitSteak_Cooked"}
  1379. };
  1380. tools[] =
  1381. {
  1382. "Exile_Item_CookingPot"
  1383. };
  1384. components[] =
  1385. {
  1386. {1, "Exile_Item_RabbitSteak_Raw"}
  1387. };
  1388. };
  1389.  
  1390. ///////////////////////////////////////////////////////////////////////////////
  1391.  
  1392. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1393. {
  1394. name = "Cook Rooster Filet";
  1395. pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1396. requiresFire = 1;
  1397. returnedItems[] =
  1398. {
  1399. {1, "Exile_Item_RoosterFilet_Cooked"}
  1400. };
  1401. tools[] =
  1402. {
  1403. "Exile_Item_CookingPot"
  1404. };
  1405. components[] =
  1406. {
  1407. {1, "Exile_Item_RoosterFilet_Raw"}
  1408. };
  1409. };
  1410.  
  1411. ///////////////////////////////////////////////////////////////////////////////
  1412.  
  1413. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1414. {
  1415. name = "Cook Salema Filet";
  1416. pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1417. requiresFire = 1;
  1418. returnedItems[] =
  1419. {
  1420. {1, "Exile_Item_SalemaFilet_Cooked"}
  1421. };
  1422. tools[] =
  1423. {
  1424. "Exile_Item_CookingPot"
  1425. };
  1426. components[] =
  1427. {
  1428. {1, "Exile_Item_SalemaFilet_Raw"}
  1429. };
  1430. };
  1431.  
  1432. ///////////////////////////////////////////////////////////////////////////////
  1433.  
  1434. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1435. {
  1436. name = "Cook Sheep Steak";
  1437. pictureItem = "Exile_Item_SheepSteak_Cooked";
  1438. requiresFire = 1;
  1439. returnedItems[] =
  1440. {
  1441. {1, "Exile_Item_SheepSteak_Cooked"}
  1442. };
  1443. tools[] =
  1444. {
  1445. "Exile_Item_CookingPot"
  1446. };
  1447. components[] =
  1448. {
  1449. {1, "Exile_Item_SheepSteak_Raw"}
  1450. };
  1451. };
  1452.  
  1453. ///////////////////////////////////////////////////////////////////////////////
  1454.  
  1455. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1456. {
  1457. name = "Cook Snake Filet";
  1458. pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1459. requiresFire = 1;
  1460. returnedItems[] =
  1461. {
  1462. {1, "Exile_Item_SnakeFilet_Cooked"}
  1463. };
  1464. tools[] =
  1465. {
  1466. "Exile_Item_CookingPot"
  1467. };
  1468. components[] =
  1469. {
  1470. {1, "Exile_Item_SnakeFilet_Raw"}
  1471. };
  1472. };
  1473.  
  1474. ///////////////////////////////////////////////////////////////////////////////
  1475.  
  1476. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1477. {
  1478. name = "Cook Tuna Filet";
  1479. pictureItem = "Exile_Item_TunaFilet_Cooked";
  1480. requiresFire = 1;
  1481. returnedItems[] =
  1482. {
  1483. {1, "Exile_Item_TunaFilet_Cooked"}
  1484. };
  1485. tools[] =
  1486. {
  1487. "Exile_Item_CookingPot"
  1488. };
  1489. components[] =
  1490. {
  1491. {1, "Exile_Item_TunaFilet_Raw"}
  1492. };
  1493. };
  1494.  
  1495. ///////////////////////////////////////////////////////////////////////////////
  1496.  
  1497. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1498. {
  1499. name = "Cook Turtle Filet";
  1500. pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1501. requiresFire = 1;
  1502. returnedItems[] =
  1503. {
  1504. {1, "Exile_Item_TurtleFilet_Cooked"}
  1505. };
  1506. tools[] =
  1507. {
  1508. "Exile_Item_CookingPot"
  1509. };
  1510. components[] =
  1511. {
  1512. {1, "Exile_Item_TurtleFilet_Raw"}
  1513. };
  1514. };
  1515.  
  1516.  
  1517. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1518. {
  1519. name = "Empty Fuel Canister";
  1520. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1521. returnedItems[] =
  1522. {
  1523. {1, "Exile_Item_FuelCanisterEmpty"}
  1524. };
  1525. components[] =
  1526. {
  1527. {1, "Exile_Item_FuelCanisterFull"}
  1528. };
  1529. };
  1530. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1531. {
  1532. name = "Empty Dirty Water";
  1533. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1534. returnedItems[] =
  1535. {
  1536. {1, "Exile_Item_PlasticBottleEmpty"}
  1537. };
  1538. components[] =
  1539. {
  1540. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1541. };
  1542. };
  1543. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1544. {
  1545. name = "Empty Salt Water";
  1546. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1547. returnedItems[] =
  1548. {
  1549. {1, "Exile_Item_PlasticBottleEmpty"}
  1550. };
  1551. components[] =
  1552. {
  1553. {1, "Exile_Item_PlasticBottleSaltWater"}
  1554. };
  1555. };
  1556. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1557. {
  1558. name = "Fill Dirty Water";
  1559. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1560. requiredInteractionModelGroup = "WaterSource";
  1561. returnedItems[] =
  1562. {
  1563. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1564. };
  1565. components[] =
  1566. {
  1567. {1, "Exile_Item_PlasticBottleEmpty"}
  1568. };
  1569. };
  1570. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1571. {
  1572. name = "Fill Fresh Water";
  1573. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1574. requiredInteractionModelGroup = "CleanWaterSource";
  1575. returnedItems[] =
  1576. {
  1577. {1, "Exile_Item_PlasticBottleFreshWater"}
  1578. };
  1579. components[] =
  1580. {
  1581. {1, "Exile_Item_PlasticBottleEmpty"}
  1582. };
  1583. };
  1584. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1585. {
  1586. name = "Fill Salt Water";
  1587. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1588. requiresOcean = 1;
  1589. returnedItems[] =
  1590. {
  1591. {1, "Exile_Item_PlasticBottleSaltWater"}
  1592. };
  1593. components[] =
  1594. {
  1595. {1, "Exile_Item_PlasticBottleEmpty"}
  1596. };
  1597. };
  1598. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1599. {
  1600. name = "Fill Dirty Water";
  1601. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1602. requiredInteractionModelGroup = "WaterSource";
  1603. returnedItems[] =
  1604. {
  1605. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1606. };
  1607. components[] =
  1608. {
  1609. {1, "Exile_Item_WaterCanisterEmpty"}
  1610. };
  1611. };
  1612. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1613. {
  1614. name = "Fill Fuel Canister";
  1615. pictureItem = "Exile_Item_FuelCanisterFull";
  1616. requiredInteractionModelGroup = "FuelSource";
  1617. returnedItems[] =
  1618. {
  1619. {1, "Exile_Item_FuelCanisterFull"}
  1620. };
  1621. components[] =
  1622. {
  1623. {1, "Exile_Item_FuelCanisterEmpty"}
  1624. };
  1625. };
  1626. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1627. {
  1628. name = "Upgrade to Concrete Door";
  1629. pictureItem = "Exile_Item_ConcreteDoorKit";
  1630. requiredInteractionModelGroup = "WorkBench";
  1631. returnedItems[] =
  1632. {
  1633. {1, "Exile_Item_ConcreteDoorKit"}
  1634. };
  1635. components[] =
  1636. {
  1637. {1, "Exile_Item_ConcreteDoorwayKit"},
  1638. {2, "Exile_Item_MetalPole"},
  1639. {4, "Exile_Item_MetalBoard"}
  1640. };
  1641. };
  1642. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1643. {
  1644. name = "Upgrade to Concrete Floor Port";
  1645. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1646. requiredInteractionModelGroup = "WorkBench";
  1647. returnedItems[] =
  1648. {
  1649. {1, "Exile_Item_ConcreteFloorPortKit"}
  1650. };
  1651. components[] =
  1652. {
  1653. {1, "Exile_Item_ConcreteFloorKit"},
  1654. {2, "Exile_Item_MetalPole"},
  1655. {4, "Exile_Item_MetalBoard"}
  1656. };
  1657. };
  1658. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1659. {
  1660. name = "Upgrade to Concrete Gate";
  1661. pictureItem = "Exile_Item_ConcreteGateKit";
  1662. requiredInteractionModelGroup = "WorkBench";
  1663. returnedItems[] =
  1664. {
  1665. {1, "Exile_Item_ConcreteGateKit"}
  1666. };
  1667. components[] =
  1668. {
  1669. {1, "Exile_Item_ConcreteWallKit"},
  1670. {2, "Exile_Item_MetalPole"},
  1671. {4, "Exile_Item_MetalBoard"}
  1672. };
  1673. };
  1674. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1675. {
  1676. name = "Upgrade to Concrete Window";
  1677. pictureItem = "Exile_Item_ConcreteWindowKit";
  1678. requiredInteractionModelGroup = "WorkBench";
  1679. returnedItems[] =
  1680. {
  1681. {1, "Exile_Item_ConcreteWindowKit"}
  1682. };
  1683. components[] =
  1684. {
  1685. {1, "Exile_Item_ConcreteWallKit"},
  1686. {2, "Exile_Item_MetalPole"},
  1687. {4, "Exile_Item_MetalBoard"}
  1688. };
  1689. };
  1690. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1691. {
  1692. name = "Upgrade to Wood Door";
  1693. pictureItem = "Exile_Item_WoodDoorKit";
  1694. requiredInteractionModelGroup = "WorkBench";
  1695. returnedItems[] =
  1696. {
  1697. {1, "Exile_Item_WoodDoorKit"}
  1698. };
  1699. components[] =
  1700. {
  1701. {1, "Exile_Item_WoodDoorwayKit"},
  1702. {2, "Exile_Item_WoodPlank"}
  1703. };
  1704. };
  1705. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1706. {
  1707. name = "Upgrade to Wood Draw Bridge";
  1708. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1709. requiredInteractionModelGroup = "WorkBench";
  1710. returnedItems[] =
  1711. {
  1712. {1, "Exile_Item_WoodDrawBridgeKit"}
  1713. };
  1714. components[] =
  1715. {
  1716. {1, "Exile_Item_WoodGateKit"},
  1717. {2, "Exile_Item_WoodPlank"},
  1718. {1, "Exile_Item_JunkMetal"},
  1719. {1, "Exile_Item_MetalScrews"}
  1720. };
  1721. };
  1722. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1723. {
  1724. name = "Upgrade to Wood Floor Port";
  1725. pictureItem = "Exile_Item_WoodFloorPortKit";
  1726. requiredInteractionModelGroup = "WorkBench";
  1727. returnedItems[] =
  1728. {
  1729. {1, "Exile_Item_WoodFloorPortKit"}
  1730. };
  1731. components[] =
  1732. {
  1733. {1, "Exile_Item_WoodFloorKit"},
  1734. {2, "Exile_Item_WoodPlank"}
  1735. };
  1736. };
  1737. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1738. {
  1739. name = "Upgrade to Wood Gate";
  1740. pictureItem = "Exile_Item_WoodGateKit";
  1741. requiredInteractionModelGroup = "WorkBench";
  1742. returnedItems[] =
  1743. {
  1744. {1, "Exile_Item_WoodGateKit"}
  1745. };
  1746. components[] =
  1747. {
  1748. {1, "Exile_Item_WoodWallKit"},
  1749. {4, "Exile_Item_WoodPlank"}
  1750. };
  1751. };
  1752. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1753. {
  1754. name = "Upgrade to Wood Wall";
  1755. pictureItem = "Exile_Item_WoodWallHalfKit";
  1756. requiredInteractionModelGroup = "WorkBench";
  1757. returnedItems[] =
  1758. {
  1759. {1, "Exile_Item_WoodWallKit"}
  1760. };
  1761. components[] =
  1762. {
  1763. {2, "Exile_Item_WoodWallHalfKit"}
  1764. };
  1765. };
  1766. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1767. {
  1768. name = "Upgrade to Wood Window";
  1769. pictureItem = "Exile_Item_WoodWindowKit";
  1770. requiredInteractionModelGroup = "WorkBench";
  1771. returnedItems[] =
  1772. {
  1773. {1, "Exile_Item_WoodWindowKit"}
  1774. };
  1775. components[] =
  1776. {
  1777. {1, "Exile_Item_WoodWallKit"},
  1778. {2, "Exile_Item_WoodPlank"}
  1779. };
  1780. };
  1781. };
  1782. class CfgExileAnimals
  1783. {
  1784. /**
  1785. * Should animals spawn on your server? Y/N?
  1786. */
  1787. enabled = 1;
  1788.  
  1789. /**
  1790. * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1791. * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1792. */
  1793. disableVanillaAnimals = 1;
  1794.  
  1795. /**
  1796. * Which animals to spawn.
  1797. * Exile automatically spawns a color variation of that animal, if variations exist.
  1798. * Each player (client) has a maximum of one animal at a time.
  1799. * Exile checks which animal type can spawn in front of the player and then
  1800. * picks a random one.
  1801. *
  1802. * For now it is like this:
  1803. *
  1804. * - Goats spawn on hill tops, but not in forests
  1805. * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1806. * - Hens and roosters spawn next to buildings only
  1807. *
  1808. * => More animal types will follow in upcoming Exile versions, hopefully.
  1809. */
  1810. animalTypes[] =
  1811. {
  1812. "Exile_Animal_Rooster_Abstract",
  1813. "Exile_Animal_Hen_Abstract",
  1814. "Exile_Animal_Goat_Abstract",
  1815. "Exile_Animal_Sheep_Abstract"
  1816. };
  1817.  
  1818. /**
  1819. * Animals are always spawned in front of the player, but
  1820. * at least a certain distance away. The radius is applied on top.
  1821. *
  1822. * Example:
  1823. * Distance = 150
  1824. * Radius = 50
  1825. *
  1826. * => Minimum Distance from Player = 150
  1827. * => Maximum Distance from Player = 150 + 50 * 2
  1828. */
  1829. spawnDistance = 150;
  1830. spawnRadius = 50;
  1831.  
  1832. /**
  1833. * Specifies the minimum time in seconds between spawning animals.
  1834. * When the animal diededed, this time has to pass before it spawns
  1835. * a new one.
  1836. *
  1837. * It is a min/max setting, so the intervals will be uneven and a bit random.
  1838. * By default it will take 5 to 10 minutes to respawn a new animal.
  1839. */
  1840. minimumSpawnDelay = 5 * 60;
  1841. maximumSpawnDelay = 10 * 60;
  1842.  
  1843. /**
  1844. * Clients will despawn animals if no player is in this radius around the animal
  1845. * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1846. */
  1847. keepAliveRadius = 500;
  1848.  
  1849. /**
  1850. * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1851. * it will not despawn. (+-0..1 minute delay)
  1852. */
  1853. minimumLifetime = 5 * 60;
  1854. };
  1855. class CfgExileArsenal
  1856. {
  1857. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1858.  
  1859. ///////////////////////////////////////////////////////////////////////////////
  1860. // Civillian Clothing
  1861. ///////////////////////////////////////////////////////////////////////////////
  1862. class U_C_Journalist { quality = 1; price = 20; };
  1863. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1864. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1865. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1866. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1867. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1868. class U_C_Poor_1 { quality = 1; price = 20; };
  1869. class U_C_Poor_2 { quality = 1; price = 20; };
  1870. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1871. class U_C_Scientist { quality = 1; price = 20; };
  1872. class U_OrestesBody { quality = 1; price = 40; };
  1873. class U_Rangemaster { quality = 1; price = 40; };
  1874. class U_NikosAgedBody { quality = 1; price = 40; };
  1875. class U_NikosBody { quality = 1; price = 40; };
  1876. class U_Competitor { quality = 1; price = 40; };
  1877.  
  1878. ///////////////////////////////////////////////////////////////////////////////
  1879. // Soldier Uniforms
  1880. ///////////////////////////////////////////////////////////////////////////////
  1881. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1882. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1883. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1884. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1885. class U_B_CTRG_1 { quality = 2; price = 40; };
  1886. class U_B_CTRG_2 { quality = 2; price = 40; };
  1887. class U_B_CTRG_3 { quality = 2; price = 40; };
  1888. class U_I_CombatUniform { quality = 2; price = 40; };
  1889. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1890. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1891. class U_I_OfficerUniform { quality = 2; price = 40; };
  1892. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1893. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1894. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1895. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1896. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1897. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1898. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1899. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1900.  
  1901. ///////////////////////////////////////////////////////////////////////////////
  1902. // Guerilla Uniforms
  1903. ///////////////////////////////////////////////////////////////////////////////
  1904. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1905. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1906. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1907. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1908. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1909. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1910. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1911. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1912. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1913. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1914. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1915. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1916. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1917. class U_BG_leader { quality = 3; price = 40; };
  1918. class U_IG_leader { quality = 3; price = 40; };
  1919. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1920.  
  1921. ///////////////////////////////////////////////////////////////////////////////
  1922. // Ghillie Suits
  1923. ///////////////////////////////////////////////////////////////////////////////
  1924. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1925. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1926. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1927. class U_B_GhillieSuit { quality = 3; price = 100; };
  1928. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1929. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1930. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1931. class U_I_GhillieSuit { quality = 3; price = 100; };
  1932. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1933. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1934. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1935. class U_O_GhillieSuit { quality = 5; price = 100; };
  1936.  
  1937. ///////////////////////////////////////////////////////////////////////////////
  1938. // Wet Suits
  1939. ///////////////////////////////////////////////////////////////////////////////
  1940. class U_I_Wetsuit { quality = 3; price = 80; };
  1941. class U_O_Wetsuit { quality = 3; price = 80; };
  1942. class U_B_Wetsuit { quality = 3; price = 80; };
  1943. class U_B_survival_uniform { quality = 3; price = 80; };
  1944.  
  1945. ///////////////////////////////////////////////////////////////////////////////
  1946. // Bandolliers
  1947. ///////////////////////////////////////////////////////////////////////////////
  1948. class V_BandollierB_blk { quality = 1; price = 20; };
  1949. class V_BandollierB_cbr { quality = 1; price = 20; };
  1950. class V_BandollierB_khk { quality = 1; price = 20; };
  1951. class V_BandollierB_oli { quality = 1; price = 20; };
  1952. class V_BandollierB_rgr { quality = 1; price = 20; };
  1953.  
  1954. ///////////////////////////////////////////////////////////////////////////////
  1955. // Chestrigs
  1956. ///////////////////////////////////////////////////////////////////////////////
  1957. class V_Chestrig_blk { quality = 1; price = 30; };
  1958. class V_Chestrig_khk { quality = 1; price = 30; };
  1959. class V_Chestrig_oli { quality = 1; price = 30; };
  1960. class V_Chestrig_rgr { quality = 1; price = 30; };
  1961.  
  1962. ///////////////////////////////////////////////////////////////////////////////
  1963. // Vests
  1964. ///////////////////////////////////////////////////////////////////////////////
  1965. class V_Press_F { quality = 1; price = 10; };
  1966. class V_Rangemaster_belt { quality = 1; price = 6; };
  1967. class V_TacVest_blk { quality = 2; price = 50; };
  1968. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1969. class V_TacVest_brn { quality = 2; price = 50; };
  1970. class V_TacVest_camo { quality = 2; price = 50; };
  1971. class V_TacVest_khk { quality = 2; price = 50; };
  1972. class V_TacVest_oli { quality = 2; price = 50; };
  1973. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1974. class V_TacVestIR_blk { quality = 2; price = 50; };
  1975. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1976.  
  1977. ///////////////////////////////////////////////////////////////////////////////
  1978. // Harnesses
  1979. ///////////////////////////////////////////////////////////////////////////////
  1980. class V_HarnessO_brn { quality = 1; price = 40; };
  1981. class V_HarnessO_gry { quality = 1; price = 40; };
  1982. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1983. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1984. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1985. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1986.  
  1987. ///////////////////////////////////////////////////////////////////////////////
  1988. // Plate Carriers
  1989. ///////////////////////////////////////////////////////////////////////////////
  1990. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1991. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1992. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1993. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1994. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1995. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1996. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1997. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1998. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1999. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  2000. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  2001. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  2002. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  2003. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  2004. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  2005. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  2006.  
  2007. ///////////////////////////////////////////////////////////////////////////////
  2008. // Caps
  2009. ///////////////////////////////////////////////////////////////////////////////
  2010. class H_Cap_blk { quality = 1; price = 6; };
  2011. class H_Cap_blk_Raven { quality = 1; price = 6; };
  2012. class H_Cap_blu { quality = 1; price = 6; };
  2013. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  2014. class H_Cap_grn { quality = 1; price = 6; };
  2015. class H_Cap_headphones { quality = 1; price = 6; };
  2016. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  2017. class H_Cap_oli { quality = 1; price = 6; };
  2018. class H_Cap_press { quality = 1; price = 6; };
  2019. class H_Cap_red { quality = 1; price = 6; };
  2020. class H_Cap_tan { quality = 1; price = 6; };
  2021. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  2022.  
  2023. ///////////////////////////////////////////////////////////////////////////////
  2024. // Glasses
  2025. ///////////////////////////////////////////////////////////////////////////////
  2026. class G_Spectacles { quality = 1; price = 6; };
  2027. class G_Spectacles_Tinted { quality = 1; price = 6; };
  2028. class G_Combat { quality = 1; price = 6; };
  2029. class G_Lowprofile { quality = 1; price = 6; };
  2030. class G_Shades_Black { quality = 1; price = 6; };
  2031. class G_Shades_Green { quality = 1; price = 6; };
  2032. class G_Shades_Red { quality = 1; price = 6; };
  2033. class G_Squares { quality = 1; price = 6; };
  2034. class G_Squares_Tinted { quality = 1; price = 6; };
  2035. class G_Sport_BlackWhite { quality = 1; price = 6; };
  2036. class G_Sport_Blackyellow { quality = 1; price = 6; };
  2037. class G_Sport_Greenblack { quality = 1; price = 6; };
  2038. class G_Sport_Checkered { quality = 1; price = 6; };
  2039. class G_Sport_Red { quality = 1; price = 6; };
  2040. class G_Tactical_Black { quality = 1; price = 6; };
  2041. class G_Aviator { quality = 1; price = 6; };
  2042. class G_Lady_Mirror { quality = 1; price = 6; };
  2043. class G_Lady_Dark { quality = 1; price = 6; };
  2044. class G_Lady_Red { quality = 1; price = 6; };
  2045. class G_Lady_Blue { quality = 1; price = 6; };
  2046. class G_Diving { quality = 1; price = 6; };
  2047. class G_B_Diving { quality = 1; price = 6; };
  2048. class G_O_Diving { quality = 1; price = 6; };
  2049. class G_I_Diving { quality = 1; price = 6; };
  2050. class G_Goggles_VR { quality = 1; price = 6; };
  2051. class G_Balaclava_blk { quality = 2; price = 10; };
  2052. class G_Balaclava_oli { quality = 2; price = 10; };
  2053. class G_Balaclava_combat { quality = 2; price = 10; };
  2054. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  2055. class G_Bandanna_blk { quality = 1; price = 6; };
  2056. class G_Bandanna_oli { quality = 1; price = 6; };
  2057. class G_Bandanna_khk { quality = 1; price = 6; };
  2058. class G_Bandanna_tan { quality = 1; price = 6; };
  2059. class G_Bandanna_beast { quality = 1; price = 6; };
  2060. class G_Bandanna_shades { quality = 1; price = 6; };
  2061. class G_Bandanna_sport { quality = 1; price = 6; };
  2062. class G_Bandanna_aviator { quality = 1; price = 6; };
  2063. class G_Shades_Blue { quality = 1; price = 6; };
  2064. class G_Sport_Blackred { quality = 1; price = 6; };
  2065. class G_Tactical_Clear { quality = 1; price = 6; };
  2066. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  2067. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  2068. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  2069. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  2070. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  2071.  
  2072. ///////////////////////////////////////////////////////////////////////////////
  2073. // Military Caps
  2074. ///////////////////////////////////////////////////////////////////////////////
  2075. class H_MilCap_blue { quality = 1; price = 8; };
  2076. class H_MilCap_dgtl { quality = 1; price = 8; };
  2077. class H_MilCap_mcamo { quality = 1; price = 8; };
  2078. class H_MilCap_ocamo { quality = 1; price = 8; };
  2079. class H_MilCap_oucamo { quality = 1; price = 8; };
  2080. class H_MilCap_rucamo { quality = 1; price = 8; };
  2081.  
  2082. ///////////////////////////////////////////////////////////////////////////////
  2083. // Beanies
  2084. ///////////////////////////////////////////////////////////////////////////////
  2085. class H_Watchcap_blk { quality = 1; price = 6; };
  2086. class H_Watchcap_camo { quality = 1; price = 6; };
  2087. class H_Watchcap_khk { quality = 1; price = 6; };
  2088. class H_Watchcap_sgg { quality = 1; price = 6; };
  2089.  
  2090. ///////////////////////////////////////////////////////////////////////////////
  2091. // Bandannas
  2092. ///////////////////////////////////////////////////////////////////////////////
  2093. class H_Bandanna_camo { quality = 1; price = 4; };
  2094. class H_Bandanna_cbr { quality = 1; price = 4; };
  2095. class H_Bandanna_gry { quality = 1; price = 4; };
  2096. class H_Bandanna_khk { quality = 1; price = 4; };
  2097. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  2098. class H_Bandanna_mcamo { quality = 1; price = 4; };
  2099. class H_Bandanna_sgg { quality = 1; price = 4; };
  2100. class H_Bandanna_surfer { quality = 1; price = 4; };
  2101.  
  2102. ///////////////////////////////////////////////////////////////////////////////
  2103. // Boonie Hats
  2104. ///////////////////////////////////////////////////////////////////////////////
  2105. class H_Booniehat_dgtl { quality = 1; price = 6; };
  2106. class H_Booniehat_dirty { quality = 1; price = 6; };
  2107. class H_Booniehat_grn { quality = 1; price = 6; };
  2108. class H_Booniehat_indp { quality = 1; price = 6; };
  2109. class H_Booniehat_khk { quality = 1; price = 6; };
  2110. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  2111. class H_Booniehat_mcamo { quality = 1; price = 6; };
  2112. class H_Booniehat_tan { quality = 1; price = 6; };
  2113.  
  2114. ///////////////////////////////////////////////////////////////////////////////
  2115. // Hats
  2116. ///////////////////////////////////////////////////////////////////////////////
  2117. class H_Hat_blue { quality = 1; price = 6; };
  2118. class H_Hat_brown { quality = 1; price = 6; };
  2119. class H_Hat_camo { quality = 1; price = 6; };
  2120. class H_Hat_checker { quality = 1; price = 6; };
  2121. class H_Hat_grey { quality = 1; price = 6; };
  2122. class H_Hat_tan { quality = 1; price = 6; };
  2123. class H_StrawHat { quality = 1; price = 6; };
  2124. class H_StrawHat_dark { quality = 1; price = 6; };
  2125. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  2126. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  2127.  
  2128. ///////////////////////////////////////////////////////////////////////////////
  2129. // Berets
  2130. ///////////////////////////////////////////////////////////////////////////////
  2131. class H_Beret_02 { quality = 2; price = 6; };
  2132. class H_Beret_blk { quality = 2; price = 6; };
  2133. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  2134. class H_Beret_brn_SF { quality = 2; price = 6; };
  2135. class H_Beret_Colonel { quality = 3; price = 8; };
  2136. class H_Beret_grn { quality = 2; price = 6; };
  2137. class H_Beret_grn_SF { quality = 2; price = 6; };
  2138. class H_Beret_ocamo { quality = 2; price = 6; };
  2139. class H_Beret_red { quality = 2; price = 6; };
  2140.  
  2141. ///////////////////////////////////////////////////////////////////////////////
  2142. // Shemags
  2143. ///////////////////////////////////////////////////////////////////////////////
  2144. class H_Shemag_khk { quality = 1; price = 10; };
  2145. class H_Shemag_olive { quality = 1; price = 10; };
  2146. class H_Shemag_olive_hs { quality = 1; price = 10; };
  2147. class H_Shemag_tan { quality = 1; price = 10; };
  2148. class H_ShemagOpen_khk { quality = 1; price = 10; };
  2149. class H_ShemagOpen_tan { quality = 1; price = 10; };
  2150. class H_TurbanO_blk { quality = 1; price = 10; };
  2151.  
  2152. ///////////////////////////////////////////////////////////////////////////////
  2153. // Light Helmets
  2154. ///////////////////////////////////////////////////////////////////////////////
  2155. class H_HelmetB_light { quality = 2; price = 20; };
  2156. class H_HelmetB_light_black { quality = 2; price = 20; };
  2157. class H_HelmetB_light_desert { quality = 2; price = 20; };
  2158. class H_HelmetB_light_grass { quality = 2; price = 20; };
  2159. class H_HelmetB_light_sand { quality = 2; price = 20; };
  2160. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  2161.  
  2162. ///////////////////////////////////////////////////////////////////////////////
  2163. // Helmets
  2164. ///////////////////////////////////////////////////////////////////////////////
  2165. class H_HelmetIA { quality = 3; price = 40; };
  2166. class H_HelmetIA_camo { quality = 3; price = 40; };
  2167. class H_HelmetIA_net { quality = 3; price = 40; };
  2168. class H_HelmetB { quality = 3; price = 60; };
  2169. class H_HelmetB_black { quality = 3; price = 60; };
  2170. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  2171. class H_HelmetB_desert { quality = 3; price = 60; };
  2172. class H_HelmetB_grass { quality = 3; price = 60; };
  2173. class H_HelmetB_paint { quality = 3; price = 60; };
  2174. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  2175. class H_HelmetB_sand { quality = 3; price = 60; };
  2176. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  2177.  
  2178. ///////////////////////////////////////////////////////////////////////////////
  2179. // Spec Ops Helmets
  2180. ///////////////////////////////////////////////////////////////////////////////
  2181. class H_HelmetSpecB { quality = 4; price = 80; };
  2182. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  2183. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  2184. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  2185.  
  2186. ///////////////////////////////////////////////////////////////////////////////
  2187. // Super Helmets
  2188. ///////////////////////////////////////////////////////////////////////////////
  2189. class H_HelmetO_ocamo { quality = 5; price = 150; };
  2190. class H_HelmetO_oucamo { quality = 5; price = 150; };
  2191. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  2192. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  2193. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  2194. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  2195.  
  2196. ///////////////////////////////////////////////////////////////////////////////
  2197. // Pointer Attachments
  2198. ///////////////////////////////////////////////////////////////////////////////
  2199. class acc_flashlight { quality = 1; price = 4; };
  2200. class acc_pointer_IR { quality = 1; price = 10; };
  2201.  
  2202. ///////////////////////////////////////////////////////////////////////////////
  2203. // Bitpod Attachments
  2204. ///////////////////////////////////////////////////////////////////////////////
  2205. class bipod_01_F_blk { quality = 2; price = 10; };
  2206. class bipod_01_F_mtp { quality = 2; price = 10; };
  2207. class bipod_01_F_snd { quality = 2; price = 10; };
  2208. class bipod_02_F_blk { quality = 2; price = 10; };
  2209. class bipod_02_F_hex { quality = 2; price = 10; };
  2210. class bipod_02_F_tan { quality = 2; price = 10; };
  2211. class bipod_03_F_blk { quality = 2; price = 10; };
  2212. class bipod_03_F_oli { quality = 2; price = 10; };
  2213.  
  2214. ///////////////////////////////////////////////////////////////////////////////
  2215. // Muzzle Attachments
  2216. ///////////////////////////////////////////////////////////////////////////////
  2217. class muzzle_snds_338_black { quality = 5; price = 50; };
  2218. class muzzle_snds_338_green { quality = 5; price = 50; };
  2219. class muzzle_snds_338_sand { quality = 5; price = 50; };
  2220. class muzzle_snds_93mmg { quality = 4; price = 50; };
  2221. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  2222. class muzzle_snds_acp { quality = 1; price = 10; };
  2223. class muzzle_snds_B { quality = 3; price = 20; };
  2224. class muzzle_snds_H { quality = 2; price = 20; };
  2225. class muzzle_snds_H_MG { quality = 2; price = 20; };
  2226. class muzzle_snds_H_SW { quality = 2; price = 20; };
  2227. class muzzle_snds_L { quality = 1; price = 10; };
  2228. class muzzle_snds_M { quality = 1; price = 10; };
  2229.  
  2230. ///////////////////////////////////////////////////////////////////////////////
  2231. // UAVS
  2232. ///////////////////////////////////////////////////////////////////////////////
  2233. class I_UavTerminal { quality = 4; price = 750; };
  2234. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  2235.  
  2236. ///////////////////////////////////////////////////////////////////////////////
  2237. // Static MGs
  2238. ///////////////////////////////////////////////////////////////////////////////
  2239. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  2240. class O_HMG_01_support_F { quality = 4; price = 1000; };
  2241. // Does not seem to work with HMG01, only the lower version does
  2242. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  2243.  
  2244. ///////////////////////////////////////////////////////////////////////////////
  2245. // Optic Attachments
  2246. ///////////////////////////////////////////////////////////////////////////////
  2247. class optic_Aco { quality = 1; price = 70; };
  2248. class optic_ACO_grn { quality = 1; price = 70; };
  2249. class optic_ACO_grn_smg { quality = 1; price = 70; };
  2250. class optic_Aco_smg { quality = 1; price = 70; };
  2251. class optic_AMS { quality = 5; price = 300; };
  2252. class optic_AMS_khk { quality = 5; price = 300; };
  2253. class optic_AMS_snd { quality = 5; price = 300; };
  2254. class optic_Arco { quality = 1; price = 100; };
  2255. class optic_DMS { quality = 2; price = 150; };
  2256. class optic_Hamr { quality = 3; price = 200; };
  2257. class optic_Holosight { quality = 1; price = 50; };
  2258. class optic_Holosight_smg { quality = 1; price = 50; };
  2259. class optic_KHS_blk { quality = 4; price = 300; };
  2260. class optic_KHS_hex { quality = 4; price = 300; };
  2261. class optic_KHS_old { quality = 4; price = 300; };
  2262. class optic_KHS_tan { quality = 4; price = 300; };
  2263. class optic_LRPS { quality = 5; price = 300; };
  2264. class optic_MRCO { quality = 1; price = 100; };
  2265. class optic_MRD { quality = 1; price = 10; };
  2266. class optic_Nightstalker { quality = 6; price = 1000; };
  2267. class optic_NVS { quality = 4; price = 500; };
  2268. class optic_SOS { quality = 2; price = 200; };
  2269. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  2270. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  2271. class optic_Yorris { quality = 1; price = 10; };
  2272.  
  2273. ///////////////////////////////////////////////////////////////////////////////
  2274. // Hardware
  2275. ///////////////////////////////////////////////////////////////////////////////
  2276. class Exile_Item_Rope { quality = 1; price = 20; };
  2277. class Exile_Item_DuctTape { quality = 1; price = 300; };
  2278. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  2279. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  2280. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  2281. class Exile_Item_LightBulb { quality = 1; price = 20; };
  2282. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  2283. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  2284. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  2285. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  2286. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  2287. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  2288. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  2289. class Exile_Item_MetalPole { quality = 1; price = 800; };
  2290. class Exile_Item_MetalScrews { quality = 1; price = 100; };
  2291. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  2292. //class Exile_Item_Cement { quality = 1; price = 20; };
  2293. //class Exile_Item_Sand { quality = 1; price = 20; };
  2294. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  2295.  
  2296. // Added in 1.0.3, but not used
  2297. //class Exile_Item_SprayCan_Black { quality = 2; price = 20; };
  2298. //class Exile_Item_SprayCan_Red { quality = 2; price = 20; };
  2299. //class Exile_Item_SprayCan_Green { quality = 2; price = 20; };
  2300. //class Exile_Item_SprayCan_White { quality = 2; price = 20; };
  2301. //class Exile_Item_SprayCan_Blue { quality = 2; price = 20; };
  2302. //class Exile_Item_BurlapSack { quality = 2; price = 5; };
  2303. //class Exile_Item_Bullets_556 { quality = 2; price = 5; };
  2304. //class Exile_Item_Bullets_762 { quality = 2; price = 5; };
  2305. //class Exile_Item_WeaponParts { quality = 2; price = 20; };
  2306.  
  2307. ///////////////////////////////////////////////////////////////////////////////
  2308. // Food
  2309. ///////////////////////////////////////////////////////////////////////////////
  2310. class Exile_Item_SheepSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2311. class Exile_Item_AlsatianSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2312. class Exile_Item_CatSharkFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2313. class Exile_Item_FinSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2314. class Exile_Item_GoatSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2315. class Exile_Item_TurtleFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2316. class Exile_Item_TunaFilet_Cooked { quality = 3; price = 220; }; //90, 30
  2317. class Exile_Item_RabbitSteak_Cooked { quality = 3; price = 215; }; //80, 30
  2318. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  2319. class Exile_Item_ChickenFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2320. class Exile_Item_RoosterFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2321. class Exile_Item_MulletFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2322. class Exile_Item_SalemaFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2323. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  2324. class Exile_Item_MackerelFilet_Cooked { quality = 3; price = 190; }; //55, 30
  2325. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  2326. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  2327. class Exile_Item_OrnateFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2328. class Exile_Item_SnakeFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2329. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  2330. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  2331. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  2332. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  2333. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  2334. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  2335. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  2336. class Exile_Item_CatSharkFilet_Raw { quality = 2; price = 125; }; //25, 30
  2337. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  2338. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  2339. class Exile_Item_TunaFilet_Raw { quality = 2; price = 120; }; //20, 30
  2340. class Exile_Item_AlsatianSteak_Raw { quality = 2; price = 115; }; //15, 30
  2341. class Exile_Item_TurtleFilet_Raw { quality = 2; price = 115; }; //15, 30
  2342. class Exile_Item_SheepSteak_Raw { quality = 2; price = 115; }; //15, 30
  2343. class Exile_Item_FinSteak_Raw { quality = 2; price = 115; }; //15, 30
  2344. class Exile_Item_GoatSteak_Raw { quality = 2; price = 115; }; //15, 30
  2345. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  2346. class Exile_Item_ChickenFilet_Raw { quality = 2; price = 110; }; //10, 30
  2347. class Exile_Item_RoosterFilet_Raw { quality = 2; price = 110; }; //10, 30
  2348. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  2349. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  2350. class Exile_Item_MackerelFilet_Raw { quality = 2; price = 108; }; //5, 30
  2351. class Exile_Item_MulletFilet_Raw { quality = 2; price = 108; }; //5, 30
  2352. class Exile_Item_OrnateFilet_Raw { quality = 2; price = 108; }; //5, 30
  2353. class Exile_Item_RabbitSteak_Raw { quality = 2; price = 108; }; //5, 30
  2354. class Exile_Item_SalemaFilet_Raw { quality = 2; price = 108; }; //5, 30
  2355. class Exile_Item_SnakeFilet_Raw { quality = 2; price = 108; }; //5, 30
  2356. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  2357.  
  2358. ///////////////////////////////////////////////////////////////////////////////
  2359. // Drinks
  2360. ///////////////////////////////////////////////////////////////////////////////
  2361. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  2362. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  2363. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  2364. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  2365. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  2366. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  2367. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  2368. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  2369.  
  2370. ///////////////////////////////////////////////////////////////////////////////
  2371. // First Aid
  2372. ///////////////////////////////////////////////////////////////////////////////
  2373. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  2374. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  2375. class Exile_Item_Bandage { quality = 2; price = 100; };
  2376. class Exile_Item_Heatpack { quality = 1; price = 50; };
  2377.  
  2378. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  2379.  
  2380. ///////////////////////////////////////////////////////////////////////////////
  2381. // Tools
  2382. ///////////////////////////////////////////////////////////////////////////////
  2383. class Exile_Item_Matches { quality = 1; price = 60; };
  2384. class Exile_Item_CookingPot { quality = 2; price = 80; };
  2385. class Exile_Melee_Axe { quality = 2; price = 100; };
  2386. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  2387. class Exile_Item_CanOpener { quality = 1; price = 80; };
  2388. class Exile_Item_Handsaw { quality = 2; price = 500; };
  2389. class Exile_Item_Pliers { quality = 2; price = 350; };
  2390. class Exile_Item_Grinder { quality = 2; price = 1250; };
  2391. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  2392. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  2393. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  2394. //class Exile_Item_Hammer { quality = 1; price = 600; };
  2395. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  2396. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  2397. //class Exile_Item_Shovel { quality = 1; price = 700; };
  2398. //class Exile_Item_Wrench { quality = 1; price = 250; };
  2399. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  2400. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  2401. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  2402.  
  2403. ///////////////////////////////////////////////////////////////////////////////
  2404. // Navigation
  2405. ///////////////////////////////////////////////////////////////////////////////
  2406. class ItemWatch { quality = 1; price = 2; };
  2407. class ItemGPS { quality = 2; price = 40; };
  2408. class ItemMap { quality = 1; price = 6; };
  2409. class ItemCompass { quality = 1; price = 6; };
  2410. class ItemRadio { quality = 1; price = 40; };
  2411. class Binocular { quality = 1; price = 40; };
  2412. class Rangefinder { quality = 3; price = 200; };
  2413. class Laserdesignator { quality = 6; price = 750; };
  2414. class Laserdesignator_02 { quality = 6; price = 750; };
  2415. class Laserdesignator_03 { quality = 6; price = 750; };
  2416. class NVGoggles { quality = 2; price = 100; };
  2417. class NVGoggles_INDEP { quality = 2; price = 100; };
  2418. class NVGoggles_OPFOR { quality = 2; price = 100; };
  2419. class Exile_Item_XM8 { quality = 2; price = 20; };
  2420. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  2421.  
  2422. ///////////////////////////////////////////////////////////////////////////////
  2423. // Watch out for a Walter fart! He has gas!
  2424. ///////////////////////////////////////////////////////////////////////////////
  2425. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  2426.  
  2427. ///////////////////////////////////////////////////////////////////////////////
  2428. // Rebreather
  2429. ///////////////////////////////////////////////////////////////////////////////
  2430. class V_RebreatherB { quality = 2; price = 250; };
  2431. class V_RebreatherIA { quality = 2; price = 250; };
  2432. class V_RebreatherIR { quality = 2; price = 250; };
  2433.  
  2434. ///////////////////////////////////////////////////////////////////////////////
  2435. // Pilot Stuff
  2436. ///////////////////////////////////////////////////////////////////////////////
  2437. class B_Parachute { quality = 3; price = 150; };
  2438. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  2439. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  2440. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  2441. class H_HelmetCrew_I { quality = 3; price = 100; };
  2442. class H_HelmetCrew_B { quality = 3; price = 100; };
  2443. class H_HelmetCrew_O { quality = 3; price = 100; };
  2444. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  2445. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  2446. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  2447. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  2448. class U_B_PilotCoveralls { quality = 2; price = 60; };
  2449. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  2450. class U_I_pilotCoveralls { quality = 2; price = 60; };
  2451. class U_O_PilotCoveralls { quality = 2; price = 60; };
  2452. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  2453. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  2454. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  2455.  
  2456. ///////////////////////////////////////////////////////////////////////////////
  2457. // Backpacks
  2458. ///////////////////////////////////////////////////////////////////////////////
  2459. class B_HuntingBackpack { quality = 3; price = 70; };
  2460. class B_OutdoorPack_blk { quality = 1; price = 80; };
  2461. class B_OutdoorPack_blu { quality = 1; price = 80; };
  2462. class B_OutdoorPack_tan { quality = 1; price = 80; };
  2463. class B_AssaultPack_blk { quality = 1; price = 90; };
  2464. class B_AssaultPack_cbr { quality = 1; price = 90; };
  2465. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  2466. class B_AssaultPack_khk { quality = 1; price = 90; };
  2467. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  2468. class B_AssaultPack_rgr { quality = 1; price = 90; };
  2469. class B_AssaultPack_sgg { quality = 1; price = 90; };
  2470. class B_FieldPack_blk { quality = 2; price = 120; };
  2471. class B_FieldPack_cbr { quality = 2; price = 120; };
  2472. class B_FieldPack_ocamo { quality = 2; price = 120; };
  2473. class B_FieldPack_oucamo { quality = 2; price = 120; };
  2474. class B_TacticalPack_blk { quality = 2; price = 150; };
  2475. class B_TacticalPack_rgr { quality = 2; price = 150; };
  2476. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  2477. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  2478. class B_TacticalPack_oli { quality = 2; price = 150; };
  2479. class B_Kitbag_cbr { quality = 3; price = 200; };
  2480. class B_Kitbag_mcamo { quality = 3; price = 200; };
  2481. class B_Kitbag_sgg { quality = 3; price = 200; };
  2482. class B_Bergen_blk { quality = 3; price = 200; };
  2483. class B_Bergen_mcamo { quality = 3; price = 200; };
  2484. class B_Bergen_rgr { quality = 3; price = 200; };
  2485. class B_Bergen_sgg { quality = 3; price = 200; };
  2486. class B_Carryall_cbr { quality = 4; price = 300; };
  2487. class B_Carryall_khk { quality = 4; price = 300; };
  2488. class B_Carryall_mcamo { quality = 4; price = 300; };
  2489. class B_Carryall_ocamo { quality = 4; price = 300; };
  2490. class B_Carryall_oli { quality = 4; price = 300; };
  2491. class B_Carryall_oucamo { quality = 4; price = 300; };
  2492.  
  2493. ///////////////////////////////////////////////////////////////////////////////
  2494. // Ammunition
  2495. ///////////////////////////////////////////////////////////////////////////////
  2496. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  2497. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  2498. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  2499. // Broken in Arma
  2500. class 10Rnd_338_Mag { quality = 5; price = 30; };
  2501.  
  2502. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  2503. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  2504. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  2505. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  2506. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  2507. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  2508. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  2509. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  2510. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  2511. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  2512. class 130Rnd_338_Mag { quality = 5; price = 40; };
  2513. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  2514. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  2515. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  2516. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  2517. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  2518. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  2519. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  2520. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  2521. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  2522. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  2523. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  2524. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  2525. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  2526. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  2527. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  2528. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  2529. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  2530. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  2531. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  2532. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  2533. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  2534. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  2535. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  2536. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  2537. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  2538. class 7Rnd_408_Mag { quality = 6; price = 10; };
  2539. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  2540.  
  2541. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  2542. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2543. class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2544. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2545. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  2546. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  2547. class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2548. class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2549. class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2550.  
  2551. ///////////////////////////////////////////////////////////////////////////////
  2552. // Flares
  2553. ///////////////////////////////////////////////////////////////////////////////
  2554. class Chemlight_blue { quality = 1; price = 2; };
  2555. class Chemlight_green { quality = 1; price = 2; };
  2556. class Chemlight_red { quality = 1; price = 2; };
  2557. class FlareGreen_F { quality = 1; price = 6; };
  2558. class FlareRed_F { quality = 1; price = 6; };
  2559. class FlareWhite_F { quality = 1; price = 6; };
  2560. class FlareYellow_F { quality = 1; price = 6; };
  2561. class UGL_FlareGreen_F { quality = 2; price = 8; };
  2562. class UGL_FlareRed_F { quality = 2; price = 8; };
  2563. class UGL_FlareWhite_F { quality = 2; price = 8; };
  2564. class UGL_FlareYellow_F { quality = 2; price = 8; };
  2565. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  2566. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  2567. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  2568. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  2569.  
  2570. ///////////////////////////////////////////////////////////////////////////////
  2571. // Smokes
  2572. ///////////////////////////////////////////////////////////////////////////////
  2573. class SmokeShell { quality = 1; price = 6; };
  2574. class SmokeShellBlue { quality = 1; price = 6; };
  2575. class SmokeShellGreen { quality = 1; price = 6; };
  2576. class SmokeShellOrange { quality = 1; price = 6; };
  2577. class SmokeShellPurple { quality = 1; price = 6; };
  2578. class SmokeShellRed { quality = 1; price = 6; };
  2579. class SmokeShellYellow { quality = 1; price = 6; };
  2580. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  2581. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  2582. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  2583. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  2584. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  2585. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  2586. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  2587. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  2588. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  2589. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  2590. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  2591. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  2592. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  2593. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  2594.  
  2595. ///////////////////////////////////////////////////////////////////////////////
  2596. // Explosives
  2597. ///////////////////////////////////////////////////////////////////////////////
  2598. class HandGrenade { quality = 3; price = 40; };
  2599. class MiniGrenade { quality = 2; price = 30; };
  2600. class B_IR_Grenade { quality = 1; price = 50; };
  2601. class O_IR_Grenade { quality = 1; price = 50; };
  2602. class I_IR_Grenade { quality = 1; price = 50; };
  2603. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  2604. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  2605. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  2606. class APERSMine_Range_Mag { quality = 3; price = 600; };
  2607. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  2608. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  2609. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  2610. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  2611. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  2612. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  2613. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  2614. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  2615. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  2616.  
  2617. ///////////////////////////////////////////////////////////////////////////////
  2618. // Pistols
  2619. ///////////////////////////////////////////////////////////////////////////////
  2620. class hgun_ACPC2_F { quality = 1; price = 50; };
  2621. class hgun_P07_F { quality = 1; price = 50; };
  2622. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  2623. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  2624. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  2625. class hgun_Rook40_F { quality = 1; price = 50; };
  2626.  
  2627. ///////////////////////////////////////////////////////////////////////////////
  2628. // Sub Machine Guns
  2629. ///////////////////////////////////////////////////////////////////////////////
  2630. class hgun_PDW2000_F { quality = 1; price = 100; };
  2631. class SMG_01_F { quality = 1; price = 150; };
  2632. class SMG_02_F { quality = 1; price = 150; };
  2633.  
  2634. ///////////////////////////////////////////////////////////////////////////////
  2635. // Light Machine Guns
  2636. ///////////////////////////////////////////////////////////////////////////////
  2637. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  2638. class arifle_MX_SW_F { quality = 2; price = 250; };
  2639. class LMG_Mk200_F { quality = 2; price = 300; };
  2640. class LMG_Zafir_F { quality = 3; price = 350; };
  2641. class MMG_01_hex_F { quality = 6; price = 800; };
  2642. class MMG_01_tan_F { quality = 6; price = 800; };
  2643. class MMG_02_black_F { quality = 6; price = 450; };
  2644. class MMG_02_camo_F { quality = 5; price = 450; };
  2645. class MMG_02_sand_F { quality = 5; price = 450; };
  2646.  
  2647. ///////////////////////////////////////////////////////////////////////////////
  2648. // Assault Rifles
  2649. ///////////////////////////////////////////////////////////////////////////////
  2650. class arifle_Katiba_C_F { quality = 2; price = 150; };
  2651. class arifle_Katiba_F { quality = 2; price = 150; };
  2652. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  2653. class arifle_Mk20_F { quality = 1; price = 150; };
  2654. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  2655. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  2656. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  2657. class arifle_Mk20C_F { quality = 1; price = 150; };
  2658. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  2659. class arifle_MX_Black_F { quality = 2; price = 450; };
  2660. class arifle_MX_F { quality = 2; price = 450; };
  2661. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  2662. class arifle_MX_GL_F { quality = 2; price = 450; };
  2663. class arifle_MXC_Black_F { quality = 2; price = 350; };
  2664. class arifle_MXC_F { quality = 2; price = 350; };
  2665. class arifle_SDAR_F { quality = 1; price = 650; };
  2666. class arifle_TRG20_F { quality = 1; price = 250; };
  2667. class arifle_TRG21_F { quality = 1; price = 250; };
  2668. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  2669.  
  2670. ///////////////////////////////////////////////////////////////////////////////
  2671. // Sniper Rifles
  2672. ///////////////////////////////////////////////////////////////////////////////
  2673. class arifle_MXM_Black_F { quality = 2; price = 550; };
  2674. class arifle_MXM_F { quality = 2; price = 550; };
  2675. class srifle_DMR_01_F { quality = 3; price = 600; };
  2676. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  2677. class srifle_DMR_02_F { quality = 3; price = 800; };
  2678. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  2679. class srifle_DMR_03_F { quality = 3; price = 750; };
  2680. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  2681. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  2682. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  2683. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  2684. class srifle_DMR_04_F { quality = 4; price = 700; };
  2685. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  2686. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  2687. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  2688. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  2689. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  2690. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  2691. class srifle_EBR_F { quality = 3; price = 700; };
  2692. class srifle_GM6_camo_F { quality = 6; price = 900; };
  2693. class srifle_GM6_F { quality = 6; price = 900; };
  2694. class srifle_LRR_camo_F { quality = 6; price = 850; };
  2695. class srifle_LRR_F { quality = 6; price = 850; };
  2696.  
  2697. ///////////////////////////////////////////////////////////////////////////////
  2698. // ArmA 2 Weapons
  2699. ///////////////////////////////////////////////////////////////////////////////
  2700. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  2701. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  2702. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  2703. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  2704. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  2705. class Exile_Weapon_AKM { quality = 3; price = 500; };
  2706. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2707. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2708. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2709. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2710. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2711. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2712. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2713. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2714. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2715. class Exile_Weapon_PK { quality = 3; price = 300; };
  2716. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2717. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2718. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2719. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2720. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2721. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2722. class Exile_Weapon_SA61 { quality = 1; price = 150; };
  2723. class Exile_Weapon_m107 { quality = 5; price = 850; };
  2724. class Exile_Weapon_ksvk { quality = 5; price = 850; };
  2725. class Exile_Weapon_M4 { quality = 2; price = 300; };
  2726. class Exile_Weapon_M16A4 { quality = 2; price = 350; };
  2727. class Exile_Weapon_M16A2 { quality = 1; price = 300; };
  2728.  
  2729. ///////////////////////////////////////////////////////////////////////////////
  2730. // ArmA 2 Ammunition
  2731. ///////////////////////////////////////////////////////////////////////////////
  2732. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2733. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2734. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2735. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2736. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2737. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2738. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2739. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2740. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2741. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2742. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2743. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2744. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2745. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2746. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2747. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2748. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2749. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2750. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2751. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2752. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2753. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2754. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2755. class Exile_Magazine_10Rnd_765x17_SA61 { quality = 1; price = 10; };
  2756. class Exile_Magazine_20Rnd_765x17_SA61 { quality = 1; price = 20; };
  2757. class Exile_Magazine_10Rnd_127x99_m107 { quality = 3; price = 30; };
  2758. class Exile_Magazine_5Rnd_127x108_APDS_KSVK { quality = 3; price = 40; };
  2759. class Exile_Magazine_5Rnd_127x108_KSVK { quality = 3; price = 30; };
  2760.  
  2761.  
  2762. ///////////////////////////////////////////////////////////////////////////////
  2763. // Apex Items & Weapons
  2764. ///////////////////////////////////////////////////////////////////////////////
  2765. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2766. class hgun_P07_khk_F { quality = 1; price = 65; };
  2767. class SMG_05_F { quality = 1; price = 150; };
  2768. class LMG_03_F { quality = 2; price = 300; };
  2769. class arifle_MX_khk_F { quality = 2; price = 450; };
  2770. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2771. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2772. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2773. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2774. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2775. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2776. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2777. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2778. class arifle_AK12_F { quality = 3; price = 650; };
  2779. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2780. class arifle_AKM_F { quality = 3; price = 400; };
  2781. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2782. class arifle_AKS_F { quality = 3; price = 350; };
  2783. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2784. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2785. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2786. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2787. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2788. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2789. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2790. class arifle_CTAR_GL_ghex_F { quality = 2; price = 450; };
  2791. class arifle_CTAR_GL_hex_F { quality = 2; price = 450; };
  2792. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2793. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2794. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2795. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2796. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2797. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2798. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2799. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2800. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2801. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2802. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2803. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2804. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2805. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2806. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2807. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2808. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2809. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2810. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2811. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2812. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2813. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2814. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2815. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2816. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2817. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2818. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2819. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2820. class optic_Arco_blk_F { quality = 1; price = 100; };
  2821. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2822. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2823. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2824. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2825. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2826. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2827. class optic_SOS_khk_F { quality = 2; price = 200; };
  2828. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2829. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2830. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2831. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2832. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2833. class bipod_01_F_khk { quality = 2; price = 10; };
  2834. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2835. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2836. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2837. class NVGoggles_tna_F { quality = 2; price = 100; };
  2838. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2839. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2840. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2841. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2842. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2843. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2844. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2845. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2846. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2847. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2848. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2849. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2850. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2851. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2852. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2853. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2854. class U_O_T_Officer_F { quality = 3; price = 40; };
  2855. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2856. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2857. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2858. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2859. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2860. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2861. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2862. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2863. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2864. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2865. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2866. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2867. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2868. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2869. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2870. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2871. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2872. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2873. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2874. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2875. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2876. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2877. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2878. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2879. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2880. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2881. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2882. class H_Helmet_Skate { quality = 2; price = 20; };
  2883. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2884. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2885. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2886. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2887. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2888. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2889. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2890. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2891. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2892. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2893. class H_MilCap_tna_F { quality = 1; price = 8; };
  2894. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2895. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2896. class H_Beret_gen_F { quality = 2; price = 12; };
  2897. class H_MilCap_gen_F { quality = 1; price = 10; };
  2898. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2899. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2900. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2901. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2902. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2903. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2904. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2905. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2906. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2907. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2908. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2909. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2910. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2911. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2912. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2913. class V_TacVest_gen_F { quality = 1; price = 25; };
  2914. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2915. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2916. class B_Bergen_Base_F { quality = 5; price = 400; };
  2917. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2918. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2919. class B_Bergen_hex_F { quality = 5; price = 400; };
  2920. class B_Bergen_tna_F { quality = 5; price = 400; };
  2921. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2922. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2923. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2924. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2925. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2926. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2927. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2928. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2929. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2930. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2931. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2932. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2933. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2934. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2935. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2936.  
  2937. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2938. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2939. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2940. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2941. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2942. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2943. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2944. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2945. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2946. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2947. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2948. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2949. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2950. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2951. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2952. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2953. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2954. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2955. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2956. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2957. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2958. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2959. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2960. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2961. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2962.  
  2963. // Jets DLC items
  2964. class V_DeckCrew_yellow_F { quality = 2; price = 30; };
  2965. class V_DeckCrew_blue_F { quality = 2; price = 30; };
  2966. class V_DeckCrew_green_F { quality = 2; price = 30; };
  2967. class V_DeckCrew_red_F { quality = 2; price = 30; };
  2968. class V_DeckCrew_white_F { quality = 2; price = 30; };
  2969. class V_DeckCrew_brown_F { quality = 2; price = 30; };
  2970. class V_DeckCrew_violet_F { quality = 2; price = 30; };
  2971.  
  2972. ///////////////////////////////////////////////////////////////////////////////
  2973. // BIKES
  2974. ///////////////////////////////////////////////////////////////////////////////
  2975. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2976. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2977.  
  2978. ///////////////////////////////////////////////////////////////////////////////
  2979. // QUAD BIKES
  2980. ///////////////////////////////////////////////////////////////////////////////
  2981. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2982. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2983. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2984. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2985. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2986. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2987. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2988. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2989. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2990.  
  2991. ///////////////////////////////////////////////////////////////////////////////
  2992. // KARTS
  2993. ///////////////////////////////////////////////////////////////////////////////
  2994. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2995. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2996. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2997. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2998. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2999. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  3000. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  3001. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  3002. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  3003.  
  3004. ///////////////////////////////////////////////////////////////////////////////
  3005. // MOTOR BOATS
  3006. ///////////////////////////////////////////////////////////////////////////////
  3007. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  3008. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  3009. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  3010.  
  3011. ///////////////////////////////////////////////////////////////////////////////
  3012. // RUBBER DUCKS
  3013. ///////////////////////////////////////////////////////////////////////////////
  3014. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  3015. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  3016. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  3017. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  3018. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  3019.  
  3020. ///////////////////////////////////////////////////////////////////////////////
  3021. // SDV
  3022. ///////////////////////////////////////////////////////////////////////////////
  3023. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  3024. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  3025. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  3026.  
  3027. ///////////////////////////////////////////////////////////////////////////////
  3028. // UH-1H Huey
  3029. ///////////////////////////////////////////////////////////////////////////////
  3030. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  3031. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  3032. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  3033. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  3034.  
  3035. ///////////////////////////////////////////////////////////////////////////////
  3036. // Hellcat
  3037. ///////////////////////////////////////////////////////////////////////////////
  3038. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  3039. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  3040.  
  3041. ///////////////////////////////////////////////////////////////////////////////
  3042. // Hummingbird
  3043. ///////////////////////////////////////////////////////////////////////////////
  3044. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  3045.  
  3046. ///////////////////////////////////////////////////////////////////////////////
  3047. // Hummingbird (Civillian)
  3048. ///////////////////////////////////////////////////////////////////////////////
  3049. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  3050. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  3051. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  3052. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  3053. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  3054. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  3055. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  3056. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  3057. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  3058. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  3059. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  3060. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  3061. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  3062. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  3063. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  3064. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  3065. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  3066.  
  3067. ///////////////////////////////////////////////////////////////////////////////
  3068. // Huron
  3069. ///////////////////////////////////////////////////////////////////////////////
  3070. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  3071. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  3072.  
  3073. ///////////////////////////////////////////////////////////////////////////////
  3074. // Mohawk
  3075. ///////////////////////////////////////////////////////////////////////////////
  3076. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  3077.  
  3078. ///////////////////////////////////////////////////////////////////////////////
  3079. // Orca
  3080. ///////////////////////////////////////////////////////////////////////////////
  3081. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  3082. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  3083. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  3084.  
  3085. ///////////////////////////////////////////////////////////////////////////////
  3086. // Taru
  3087. ///////////////////////////////////////////////////////////////////////////////
  3088. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  3089. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  3090.  
  3091. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  3092. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  3093.  
  3094. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  3095. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  3096.  
  3097. ///////////////////////////////////////////////////////////////////////////////
  3098. // Cessna
  3099. ///////////////////////////////////////////////////////////////////////////////
  3100. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  3101.  
  3102. ///////////////////////////////////////////////////////////////////////////////
  3103. // An-2
  3104. ///////////////////////////////////////////////////////////////////////////////
  3105. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  3106. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  3107. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  3108.  
  3109. ///////////////////////////////////////////////////////////////////////////////
  3110. // Hatchback
  3111. ///////////////////////////////////////////////////////////////////////////////
  3112. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  3113. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  3114. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  3115. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  3116. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  3117. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  3118. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  3119. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  3120. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  3121. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  3122. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  3123. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  3124.  
  3125. ///////////////////////////////////////////////////////////////////////////////
  3126. // Golf
  3127. ///////////////////////////////////////////////////////////////////////////////
  3128. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  3129. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  3130.  
  3131. ///////////////////////////////////////////////////////////////////////////////
  3132. // Ikarus
  3133. ///////////////////////////////////////////////////////////////////////////////
  3134. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  3135. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  3136. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  3137.  
  3138. ///////////////////////////////////////////////////////////////////////////////
  3139. // Ural (Open)
  3140. ///////////////////////////////////////////////////////////////////////////////
  3141. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  3142. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  3143. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  3144. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  3145.  
  3146. ///////////////////////////////////////////////////////////////////////////////
  3147. // Ural (Covered)
  3148. ///////////////////////////////////////////////////////////////////////////////
  3149. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  3150. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  3151. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  3152. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  3153.  
  3154. ///////////////////////////////////////////////////////////////////////////////
  3155. // V3S
  3156. ///////////////////////////////////////////////////////////////////////////////
  3157. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  3158. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  3159.  
  3160. ///////////////////////////////////////////////////////////////////////////////
  3161. // SUVXL
  3162. ///////////////////////////////////////////////////////////////////////////////
  3163. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  3164.  
  3165. ///////////////////////////////////////////////////////////////////////////////
  3166. // Tractor
  3167. ///////////////////////////////////////////////////////////////////////////////
  3168. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  3169.  
  3170. ///////////////////////////////////////////////////////////////////////////////
  3171. // Tractor (Old)
  3172. ///////////////////////////////////////////////////////////////////////////////
  3173. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  3174.  
  3175. ///////////////////////////////////////////////////////////////////////////////
  3176. // Tow Tractor
  3177. ///////////////////////////////////////////////////////////////////////////////
  3178. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  3179.  
  3180. ///////////////////////////////////////////////////////////////////////////////
  3181. // Octavius
  3182. ///////////////////////////////////////////////////////////////////////////////
  3183. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  3184. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  3185.  
  3186. ///////////////////////////////////////////////////////////////////////////////
  3187. // UAZ
  3188. ///////////////////////////////////////////////////////////////////////////////
  3189. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  3190.  
  3191. ///////////////////////////////////////////////////////////////////////////////
  3192. // UAZ (Open)
  3193. ///////////////////////////////////////////////////////////////////////////////
  3194. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  3195.  
  3196. ///////////////////////////////////////////////////////////////////////////////
  3197. // Land Rover
  3198. ///////////////////////////////////////////////////////////////////////////////
  3199. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  3200. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  3201. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  3202. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  3203. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  3204.  
  3205. ///////////////////////////////////////////////////////////////////////////////
  3206. // Land Rover (Ambulance)
  3207. ///////////////////////////////////////////////////////////////////////////////
  3208. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  3209. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  3210. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  3211.  
  3212. ///////////////////////////////////////////////////////////////////////////////
  3213. // Lada
  3214. ///////////////////////////////////////////////////////////////////////////////
  3215. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  3216. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  3217. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  3218. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  3219. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  3220.  
  3221. ///////////////////////////////////////////////////////////////////////////////
  3222. // Volha
  3223. ///////////////////////////////////////////////////////////////////////////////
  3224. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  3225. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  3226. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  3227.  
  3228. ///////////////////////////////////////////////////////////////////////////////
  3229. // Hatchback (Sport)
  3230. ///////////////////////////////////////////////////////////////////////////////
  3231. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  3232. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  3233. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  3234. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  3235. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  3236. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  3237.  
  3238. ///////////////////////////////////////////////////////////////////////////////
  3239. // HEMMT
  3240. ///////////////////////////////////////////////////////////////////////////////
  3241. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  3242.  
  3243. ///////////////////////////////////////////////////////////////////////////////
  3244. // Hunter
  3245. ///////////////////////////////////////////////////////////////////////////////
  3246. class Exile_Car_Hunter { quality = 5; price = 26500; };
  3247.  
  3248. ///////////////////////////////////////////////////////////////////////////////
  3249. // Ifrit
  3250. ///////////////////////////////////////////////////////////////////////////////
  3251. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  3252.  
  3253. ///////////////////////////////////////////////////////////////////////////////
  3254. // Offroad
  3255. ///////////////////////////////////////////////////////////////////////////////
  3256. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  3257. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  3258. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  3259. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  3260. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  3261. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  3262. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  3263. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  3264. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  3265. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  3266. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  3267. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  3268. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  3269. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  3270. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  3271. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  3272. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  3273. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  3274. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  3275. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  3276. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  3277.  
  3278. ///////////////////////////////////////////////////////////////////////////////
  3279. // Offroad (Armed)
  3280. ///////////////////////////////////////////////////////////////////////////////
  3281. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  3282. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  3283. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  3284. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  3285. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  3286. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  3287. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  3288. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  3289. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  3290. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  3291. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  3292. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  3293.  
  3294. ///////////////////////////////////////////////////////////////////////////////
  3295. // Offroad (Repair)
  3296. ///////////////////////////////////////////////////////////////////////////////
  3297. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  3298. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  3299. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  3300. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  3301. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  3302. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  3303. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  3304. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  3305. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  3306. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  3307. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  3308. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  3309. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  3310. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  3311. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  3312. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  3313. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  3314. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  3315. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  3316.  
  3317. ///////////////////////////////////////////////////////////////////////////////
  3318. // Strider
  3319. ///////////////////////////////////////////////////////////////////////////////
  3320. class Exile_Car_Strider { quality = 6; price = 44000; };
  3321.  
  3322. ///////////////////////////////////////////////////////////////////////////////
  3323. // SUV
  3324. ///////////////////////////////////////////////////////////////////////////////
  3325. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  3326. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  3327. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  3328. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  3329.  
  3330. ///////////////////////////////////////////////////////////////////////////////
  3331. // SUV (Armed)
  3332. ///////////////////////////////////////////////////////////////////////////////
  3333. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  3334.  
  3335. ///////////////////////////////////////////////////////////////////////////////
  3336. // BRDM2
  3337. ///////////////////////////////////////////////////////////////////////////////
  3338. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  3339.  
  3340. ///////////////////////////////////////////////////////////////////////////////
  3341. // BTR40
  3342. ///////////////////////////////////////////////////////////////////////////////
  3343. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  3344. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  3345. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  3346. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  3347.  
  3348. ///////////////////////////////////////////////////////////////////////////////
  3349. // HMMWV
  3350. ///////////////////////////////////////////////////////////////////////////////
  3351. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  3352. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  3353. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  3354. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  3355. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  3356. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  3357. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  3358. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  3359.  
  3360. ///////////////////////////////////////////////////////////////////////////////
  3361. // Tempest
  3362. ///////////////////////////////////////////////////////////////////////////////
  3363. class Exile_Car_Tempest { quality = 4; price = 48300; };
  3364.  
  3365. ///////////////////////////////////////////////////////////////////////////////
  3366. // Van
  3367. ///////////////////////////////////////////////////////////////////////////////
  3368. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  3369. class Exile_Car_Van_White { quality = 2; price = 12000; };
  3370. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  3371. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  3372. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  3373. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  3374. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  3375. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  3376. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  3377. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  3378. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  3379.  
  3380. ///////////////////////////////////////////////////////////////////////////////
  3381. // Van (Box)
  3382. ///////////////////////////////////////////////////////////////////////////////
  3383. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  3384. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  3385. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  3386. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  3387. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  3388. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  3389. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  3390. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  3391. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  3392. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  3393. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  3394.  
  3395. ///////////////////////////////////////////////////////////////////////////////
  3396. // Van (Fuel)
  3397. ///////////////////////////////////////////////////////////////////////////////
  3398. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  3399. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  3400. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  3401. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  3402. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  3403. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  3404.  
  3405. ///////////////////////////////////////////////////////////////////////////////
  3406. // Zamak
  3407. ///////////////////////////////////////////////////////////////////////////////
  3408. class Exile_Car_Zamak { quality = 4; price = 43000; };
  3409.  
  3410. ///////////////////////////////////////////////////////////////////////////////
  3411. // Water Scooter
  3412. ///////////////////////////////////////////////////////////////////////////////
  3413. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  3414.  
  3415. ///////////////////////////////////////////////////////////////////////////////
  3416. // RHIB
  3417. ///////////////////////////////////////////////////////////////////////////////
  3418. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  3419.  
  3420. ///////////////////////////////////////////////////////////////////////////////
  3421. // Ceaser BTT
  3422. ///////////////////////////////////////////////////////////////////////////////
  3423. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  3424.  
  3425. ///////////////////////////////////////////////////////////////////////////////
  3426. // V-44 X Blackfish
  3427. ///////////////////////////////////////////////////////////////////////////////
  3428. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  3429. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  3430.  
  3431. ///////////////////////////////////////////////////////////////////////////////
  3432. // Prowler
  3433. ///////////////////////////////////////////////////////////////////////////////
  3434. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  3435. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  3436.  
  3437. ///////////////////////////////////////////////////////////////////////////////
  3438. // Qilin
  3439. ///////////////////////////////////////////////////////////////////////////////
  3440. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  3441.  
  3442. ///////////////////////////////////////////////////////////////////////////////
  3443. // MB 4WD
  3444. ///////////////////////////////////////////////////////////////////////////////
  3445. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  3446. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  3447.  
  3448. ///////////////////////////////////////////////////////////////////////////////
  3449. // Flags
  3450. ///////////////////////////////////////////////////////////////////////////////
  3451. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  3452. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  3453. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  3454. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  3455. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  3456. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  3457. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  3458. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  3459. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  3460. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  3461. };
  3462.  
  3463. class CfgAdminToolkitCustomMod
  3464. {
  3465. /* Exclude some main menu items
  3466. * To only show the menus loaded from an extension, use:
  3467. *
  3468. * ExcludeMenu[] = {"Players", "Vehicles", "Weapons" , "Other"};
  3469. */
  3470. ExcludeMenu[] = {};
  3471.  
  3472. /* Load an additional sqf file as MOD */
  3473. Extensions[] = {
  3474. /**
  3475. * Usage: {"<Your Mod Title>", "<YourModFile>"}
  3476. * add a new menu entry called My Extension into main menu */
  3477. {"Exile Mod","ExileMod"}
  3478. };
  3479.  
  3480. /* 4 Quick buttons allowing to add any action you want - See example below*/
  3481. QuickButtons[] = {
  3482. /* send a chat message to selected player containing 'Test 123' */
  3483. {"Chat", "['message', [AdminToolkit_Player, 'Test 123']] call AdminToolkit_doAction"},
  3484. /* send a message to everyone using the parameter text field */
  3485. {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"},
  3486. /* Quickly get a Helicopter */
  3487. {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"},
  3488. /*4 button*/
  3489. {"Empty", "['Command', 'Variable'] call AdminToolkit_doAction"}
  3490. };
  3491. };
  3492.  
  3493. class CfgExileCustomCode
  3494. {
  3495. ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  3496. ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";
  3497.  
  3498.  
  3499. /*
  3500. You can overwrite every single file of our code without touching it.
  3501. To do that, add the function name you want to overwrite plus the
  3502. path to your custom file here. If you wonder how this works, have a
  3503. look at our bootstrap/fn_preInit.sqf function.
  3504.  
  3505. Simply add the following scheme here:
  3506.  
  3507. <Function Name of Exile> = "<New File Name>";
  3508.  
  3509. Example:
  3510.  
  3511. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  3512. */
  3513.  
  3514.  
  3515.  
  3516.  
  3517.  
  3518. };
  3519. class CfgExileEnvironment
  3520. {
  3521. class Altis
  3522. {
  3523. class FireFlies
  3524. {
  3525. // 1 = enabled, 0 = disabled
  3526. enable = 0;
  3527.  
  3528. // At this hour fire flies begin to spawn
  3529. startHour = 18;
  3530.  
  3531. // At this hour fire flies stop spawning
  3532. endHour = 4;
  3533. };
  3534.  
  3535. class Anomalies
  3536. {
  3537. // 1 = enabled, 0 = disabled
  3538. enable = 0;
  3539.  
  3540. // At this hour anomalies begin to spawn
  3541. startHour = 19;
  3542.  
  3543. // At this hour anomalies stop spawning
  3544. endHour = 6;
  3545. };
  3546.  
  3547. class Breathing
  3548. {
  3549. // 1 = enabled, 0 = disabled
  3550. enable = 0;
  3551. };
  3552.  
  3553. class Snow
  3554. {
  3555. // 1 = enabled, 0 = disabled
  3556. enable = 0;
  3557.  
  3558. // https://community.bistudio.com/wiki/surfaceType
  3559. surfaces[] = {};
  3560. };
  3561.  
  3562. class Radiation
  3563. {
  3564. // 1 = enabled, 0 = disabled
  3565. enable = 1;
  3566. };
  3567.  
  3568. class Temperature
  3569. {
  3570. // Temperature in °C for the time of day, per hour
  3571. // Add the first index to the last index, so it is 25 indizes!
  3572. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3573.  
  3574. // Temperature change in °C when it is 100% overcast
  3575. overcast = -2;
  3576.  
  3577. // Temperature change in °C when it is 100% raining
  3578. rain = -5;
  3579.  
  3580. // Temperature change in °C when it is 100% windy
  3581. wind = -1;
  3582.  
  3583. // Temperature change per 100m altitude in °C
  3584. altitude = -0.5;
  3585.  
  3586. // Difference from the daytime temperature to the water temperature
  3587. water = -5;
  3588. };
  3589. };
  3590.  
  3591. class Namalsk: Altis
  3592. {
  3593. class FireFlies: FireFlies
  3594. {
  3595. enable = 1;
  3596. };
  3597.  
  3598. class Anomalies: Anomalies
  3599. {
  3600. enable = 1;
  3601. };
  3602.  
  3603. class Breathing: Breathing
  3604. {
  3605. enable = 1;
  3606. };
  3607.  
  3608. class Snow: Snow
  3609. {
  3610. enable = 1;
  3611. surfaces[] = {"#nam_snow"};
  3612. };
  3613.  
  3614. class Radiation: Radiation
  3615. {
  3616. enable = 1;
  3617. contaminatedZones[] =
  3618. {
  3619. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  3620. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  3621. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  3622. };
  3623. };
  3624.  
  3625. class Temperature: Temperature
  3626. {
  3627. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  3628. };
  3629. };
  3630.  
  3631. class Tanoa: Altis
  3632. {
  3633. class FireFlies: FireFlies
  3634. {
  3635. enable = 0;
  3636. };
  3637.  
  3638. class Anomalies: Anomalies
  3639. {
  3640. enable = 0;
  3641. };
  3642.  
  3643. class Breathing: Breathing
  3644. {
  3645. enable = 0;
  3646. };
  3647.  
  3648. class Snow: Snow
  3649. {
  3650. enable = 0;
  3651. };
  3652.  
  3653. class Radiation: Radiation
  3654. {
  3655. enable = 1;
  3656. };
  3657.  
  3658. class Temperature: Temperature
  3659. {
  3660. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3661. };
  3662. };
  3663.  
  3664. class Malden: Altis
  3665. {
  3666. class FireFlies: FireFlies
  3667. {
  3668. enable = 1;
  3669. };
  3670.  
  3671. class Anomalies: Anomalies
  3672. {
  3673. enable = 0;
  3674. };
  3675.  
  3676. class Breathing: Breathing
  3677. {
  3678. enable = 0;
  3679. };
  3680.  
  3681. class Snow: Snow
  3682. {
  3683. enable = 0;
  3684. };
  3685.  
  3686. class Radiation: Radiation
  3687. {
  3688. enable = 0;
  3689. };
  3690.  
  3691. class Temperature: Temperature
  3692. {
  3693. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3694. };
  3695. };
  3696.  
  3697. };
  3698. class CfgExileHUD
  3699. {
  3700. class ShortItemNames
  3701. {
  3702. SmokeShell[] = {"WHITE", "SMOKE"};
  3703. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3704. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3705.  
  3706. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  3707. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3708. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3709.  
  3710. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  3711. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3712. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3713.  
  3714. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  3715. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3716. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3717.  
  3718. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  3719. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3720. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3721.  
  3722. SmokeShellRed[] = {"RED", "SMOKE"};
  3723. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3724. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3725.  
  3726. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  3727. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3728. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3729.  
  3730. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3731. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3732.  
  3733. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3734. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3735.  
  3736. UGL_FlareRed_F[] = {"RED", "FLARE"};
  3737. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  3738.  
  3739. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3740. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3741.  
  3742. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3743. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3744.  
  3745. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3746. Chemlight_green[] = {"GREEN", "LIGHT"};
  3747. Chemlight_red[] = {"RED", "LIGHT"};
  3748. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3749.  
  3750. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3751. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3752.  
  3753. O_IR_Grenade[] = {"IR"};
  3754. I_IR_Grenade[] = {"IR"};
  3755. B_IR_Grenade[] = {"IR"};
  3756.  
  3757. HandGrenade[] = {"RGO"};
  3758. MiniGrenade[] = {"RGN"};
  3759.  
  3760. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3761. };
  3762. };
  3763. class CfgExileLootSettings
  3764. {
  3765. /**
  3766. * Lifetime of loot in minutes. Synchronize this with
  3767. * the garbage collector settings of your server
  3768. * CfgSettings!
  3769. */
  3770. lifeTime = 8;
  3771.  
  3772. /**
  3773. * Interval in seconds when the client searches for
  3774. * new buildings to spawn loot in
  3775. */
  3776. spawnInterval = 30;
  3777.  
  3778. /**
  3779. * This is a percentage value to determine how many loot
  3780. * positions should contain loot when the system spawns loot.
  3781. *
  3782. * If a building has 20 positions defined, Exile will
  3783. * spawn loot in 10 random positions of them.
  3784. *
  3785. * This means smaller buildings spawn less loot and larger
  3786. * ones spawn more loot.
  3787. *
  3788. * You can also cap it at a maximum value. See below.
  3789. */
  3790. maximumPositionCoverage = 30;
  3791.  
  3792. /**
  3793. * Limit the number of loot positions per building. If the
  3794. * above percentage value exceeds this value, it will be capped.
  3795. *
  3796. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3797. * This results in 30 loot positions and that is too much. So we
  3798. * cap this at 10
  3799. */
  3800. maximumNumberOfLootSpotsPerBuilding = 3;
  3801.  
  3802. /**
  3803. * Exile spawns a random number of items per loot spot. This
  3804. * is the upper cap for that. So 3 means it could spawn 1, 2
  3805. * or 3.
  3806. */
  3807. maximumNumberOfItemsPerLootSpot = 2;
  3808.  
  3809. /**
  3810. * Radius in meter to spawn loot AROUND each player.
  3811. * Do NOT touch this value if you dont know what you do.
  3812. * The higher the number, the higher the drop rates, the
  3813. * easier your server will lag.
  3814. *
  3815. * 50m = Minimum
  3816. * 200m = Maximum
  3817. */
  3818. spawnRadius = 60;
  3819.  
  3820. /**
  3821. * Defines the radius around trader cities where the system should
  3822. * not spawn loot. Set this to 0 if you want to have loot spawning
  3823. * in trader citites, ugh.
  3824. */
  3825. minimumDistanceToTraderZones = 500;
  3826.  
  3827. /**
  3828. * Defines the radius around territories where no loot spawns.
  3829. * This does not regard the actual size of a territory. So do not
  3830. * set this to a lower value than the maximum radius of a territory,
  3831. * which is 150m by default.
  3832. */
  3833. minimumDistanceToTerritories = 150;
  3834. };
  3835. class CfgExileMobileXM8
  3836. {
  3837. /**
  3838. * Add the 4 digit permission code here, so players can authorize
  3839. * your server to send them messages to their Mobile XM8 app.
  3840. */
  3841. code = "";
  3842. };
  3843. class CfgExileMusic
  3844. {
  3845. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3846. Combat[] = {"ExileTrack06","ExileTrack07"};
  3847. Intro[] = {"ExileTrack02","ExileTrack03"};
  3848. };
  3849. class CfgExileParty
  3850. {
  3851. showESP = 1;
  3852. allow3DMarkers = 1;
  3853. };
  3854. class CfgExileRussianRoulette
  3855. {
  3856. /*
  3857. Minimum amount to join a session of
  3858. russian roulette
  3859. */
  3860. buyInAmount = 100;
  3861. };
  3862. class CfgFlags
  3863. {
  3864. class USA
  3865. {
  3866. name = "USA";
  3867. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3868. uids[] = {};
  3869. };
  3870. };
  3871.  
  3872. class CfgGrinding
  3873. {
  3874. // Enables code lock grinding on the server
  3875. enableGrinding = 1;
  3876.  
  3877. // Time it takes to grind a fresh lock in minutes
  3878. grindDuration = 25;
  3879.  
  3880. // Percentage chance the grinding will fail
  3881. failChance = 25;
  3882.  
  3883. // Percentage chance that failing will break your grinder (otherwise it will just remove a battery)
  3884. breakChance = 20;
  3885.  
  3886. // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
  3887. notifyServer = 1;
  3888.  
  3889. // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis.
  3890. notificationCooldown = 30;
  3891. };
  3892. class CfgHacking
  3893. {
  3894. // Enables safe hacking on the server
  3895. enableHacking = 1;
  3896.  
  3897. // Time it takes to hack in minutes
  3898. hackDuration = 20;
  3899.  
  3900. // Percentage chance the hacking will fail
  3901. failChance = 50;
  3902.  
  3903. // Percentage chance the laptop will be removed on fail
  3904. removeChance = 5;
  3905.  
  3906. // Max attepts to hack a safe during one restart
  3907. maxHackAttempts = 3;
  3908.  
  3909. // Notify the entire server if someone is hacking. 1 == notify, 0 == don't notify
  3910. notifyServer = 1;
  3911.  
  3912. // The cooldown time, in minutes, before another server side notification is sent out from a territory. This is on a per territory basis.
  3913. notificationCooldown = 30;
  3914.  
  3915. // The minimal amount of players on the server required in order to hack a safe (set to 0 to disable)
  3916. minPlayers = 1;
  3917.  
  3918. // How many safe hacks are allowed to be going at one time
  3919. maxHacks = 5;
  3920.  
  3921. // Show a map icon where the hacking is taking place
  3922. showMapIcon = 1;
  3923. };
  3924.  
  3925. class ExileAbstractAction
  3926. {
  3927. title = "";
  3928. condition = "true";
  3929. action = "";
  3930. priority = 1.5;
  3931. showWindow = false;
  3932. };
  3933.  
  3934. /**
  3935. * Sort this by probability of occurence to speed things up a bit
  3936. */
  3937. class CfgInteractionMenus
  3938. {
  3939. class Car
  3940. {
  3941. targetType = 2;
  3942. target = "Car";
  3943.  
  3944. class Actions
  3945. {
  3946. class ScanLock: ExileAbstractAction
  3947. {
  3948. title = "Scan Lock";
  3949. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3950. action = "_this call ExileClient_object_lock_scan";
  3951. };
  3952.  
  3953. // Locks a vehicle
  3954. class Lock: ExileAbstractAction
  3955. {
  3956. title = "Lock";
  3957. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3958. action = "true spawn ExileClient_object_lock_toggle";
  3959. };
  3960.  
  3961. // Unlocks a vehicle
  3962. class Unlock: ExileAbstractAction
  3963. {
  3964. title = "Unlock";
  3965. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3966. action = "false spawn ExileClient_object_lock_toggle";
  3967. };
  3968.  
  3969. // Repairs a vehicle to 100%. Requires Duckttape
  3970. class Repair: ExileAbstractAction
  3971. {
  3972. title = "Repair";
  3973. condition = "true";
  3974. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3975. };
  3976.  
  3977. // Hot-wires a vehicle
  3978. class Hotwire: ExileAbstractAction
  3979. {
  3980. title = "Hotwire";
  3981. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3982. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3983. };
  3984.  
  3985. // Flips a vehicle so the player doesnt have to call an admin
  3986. // Check if vector up is fucked
  3987. class Flip: ExileAbstractAction
  3988. {
  3989. title = "Flip";
  3990. condition = "call ExileClient_object_vehicle_interaction_show";
  3991. action = "_this call ExileClient_object_vehicle_flip";
  3992. };
  3993.  
  3994. // Fills fuel from a can into a car
  3995. class Refuel: ExileAbstractAction
  3996. {
  3997. title = "Refuel";
  3998. condition = "call ExileClient_object_vehicle_interaction_show";
  3999. action = "_this call ExileClient_object_vehicle_refuel";
  4000. };
  4001.  
  4002. // Drains fuel from a car into an empty jerry can
  4003. class DrainFuel: ExileAbstractAction
  4004. {
  4005. title = "Drain Fuel";
  4006. condition = "call ExileClient_object_vehicle_interaction_show";
  4007. action = "_this call ExileClient_object_vehicle_drain";
  4008. };
  4009. };
  4010. };
  4011.  
  4012. class Air
  4013. {
  4014. target = "Air";
  4015. targetType = 2;
  4016.  
  4017. class Actions
  4018. {
  4019. class ScanLock: ExileAbstractAction
  4020. {
  4021. title = "Scan Lock";
  4022. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  4023. action = "_this call ExileClient_object_lock_scan";
  4024. };
  4025.  
  4026. // Locks a vehicle
  4027. class Lock: ExileAbstractAction
  4028. {
  4029. title = "Lock";
  4030. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4031. action = "true spawn ExileClient_object_lock_toggle";
  4032. };
  4033.  
  4034. // Unlocks a vehicle
  4035. class Unlock: ExileAbstractAction
  4036. {
  4037. title = "Unlock";
  4038. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4039. action = "false spawn ExileClient_object_lock_toggle";
  4040. };
  4041.  
  4042. // Hot-wires a vehicle
  4043. class Hotwire: ExileAbstractAction
  4044. {
  4045. title = "Hotwire";
  4046. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4047. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4048. };
  4049.  
  4050. // Repairs a vehicle to 100%. Requires Duckttape
  4051. class Repair: ExileAbstractAction
  4052. {
  4053. title = "Repair";
  4054. condition = "true";
  4055. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4056. };
  4057.  
  4058. // Flips a vehicle so the player doesnt have to call an admin
  4059. // Check if vector up is fucked
  4060. class Flip: ExileAbstractAction
  4061. {
  4062. title = "Flip";
  4063. condition = "call ExileClient_object_vehicle_interaction_show";
  4064. action = "_this call ExileClient_object_vehicle_flip";
  4065. };
  4066.  
  4067. // Fills fuel from a can into a car
  4068. class Refuel: ExileAbstractAction
  4069. {
  4070. title = "Refuel";
  4071. condition = "call ExileClient_object_vehicle_interaction_show";
  4072. action = "_this call ExileClient_object_vehicle_refuel";
  4073. };
  4074.  
  4075. // Drains fuel from a car into an empty jerry can
  4076. class DrainFuel: ExileAbstractAction
  4077. {
  4078. title = "Drain Fuel";
  4079. condition = "call ExileClient_object_vehicle_interaction_show";
  4080. action = "_this call ExileClient_object_vehicle_drain";
  4081. };
  4082.  
  4083. class RotateLeft: ExileAbstractAction
  4084. {
  4085. title = "Rotate Left";
  4086. condition = "call ExileClient_object_vehicle_interaction_show";
  4087. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  4088. };
  4089.  
  4090. class RotateRight: ExileAbstractAction
  4091. {
  4092. title = "Rotate Right";
  4093. condition = "call ExileClient_object_vehicle_interaction_show";
  4094. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  4095. };
  4096. };
  4097. };
  4098.  
  4099. class Safe
  4100. {
  4101. targetType = 2;
  4102. target = "Exile_Container_Abstract_Safe";
  4103.  
  4104. class Actions
  4105. {
  4106. class ScanLock: ExileAbstractAction
  4107. {
  4108. title = "Scan Lock";
  4109. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  4110. action = "_this call ExileClient_object_lock_scan";
  4111. };
  4112.  
  4113. // Locks a vehicle
  4114. class Lock : ExileAbstractAction
  4115. {
  4116. title = "Lock";
  4117. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4118. action = "true spawn ExileClient_object_lock_toggle";
  4119. };
  4120.  
  4121. class Unlock : ExileAbstractAction
  4122. {
  4123. title = "Unlock";
  4124. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  4125. action = "false spawn ExileClient_object_lock_toggle";
  4126. };
  4127.  
  4128. class Pack : ExileAbstractAction
  4129. {
  4130. title = "Pack";
  4131. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4132. action = "_this spawn ExileClient_object_container_pack";
  4133. };
  4134.  
  4135. class SetPinCode : ExileAbstractAction
  4136. {
  4137. title = "Set PIN";
  4138. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4139. action = "_this spawn ExileClient_object_lock_setPin";
  4140. };
  4141.  
  4142. class HackLock: ExileAbstractAction
  4143. {
  4144. title = "Hack Lock";
  4145. condition = "(getNumber(missionConfigFile >> 'CfgHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && !ExilePlayerInSafezone";
  4146. action = "['HackLock', _this select 0] call ExileClient_action_execute";
  4147. };
  4148. };
  4149. };
  4150.  
  4151. class Laptop
  4152. {
  4153. targetType = 2;
  4154. target = "Exile_Construction_Laptop_Static";
  4155.  
  4156. class Actions
  4157. {
  4158. class CameraSystem: ExileAbstractAction
  4159. {
  4160. title = "CCTV Access";
  4161. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  4162. action = "_this call ExileClient_gui_baseCamera_show";
  4163. };
  4164. };
  4165. };
  4166.  
  4167. class SupplyBox
  4168. {
  4169. targetType = 2;
  4170. target = "Exile_Container_SupplyBox";
  4171.  
  4172. class Actions
  4173. {
  4174. class Mount: ExileAbstractAction
  4175. {
  4176. title = "Mount";
  4177. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  4178. action = "_this call ExileClient_object_supplyBox_mount";
  4179. };
  4180.  
  4181. class Install: ExileAbstractAction
  4182. {
  4183. title = "Install";
  4184. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  4185. action = "_this call ExileClient_object_supplyBox_install";
  4186. };
  4187.  
  4188. class Unmount: ExileAbstractAction
  4189. {
  4190. title = "Unmount";
  4191. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  4192. action = "_this call ExileClient_object_supplyBox_unmount";
  4193. };
  4194. };
  4195. };
  4196.  
  4197. class Drawbridge
  4198. {
  4199. targetType = 2;
  4200. target = "Exile_Construction_Abstract_DrawBridge";
  4201.  
  4202. class Actions
  4203. {
  4204. class Lower: ExileAbstractAction
  4205. {
  4206. title = "Lower";
  4207. condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  4208. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  4209. };
  4210.  
  4211. class Raise: ExileAbstractAction
  4212. {
  4213. title = "Raise";
  4214. condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  4215. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  4216. };
  4217. };
  4218. };
  4219.  
  4220. class Construction
  4221. {
  4222. targetType = 2;
  4223. target = "Exile_Construction_Abstract_Static";
  4224.  
  4225. class Actions
  4226. {
  4227. class ScanLock: ExileAbstractAction
  4228. {
  4229. title = "Scan Lock";
  4230. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  4231. action = "_this call ExileClient_object_lock_scan";
  4232. };
  4233.  
  4234. class Unlock : ExileAbstractAction
  4235. {
  4236. title = "Unlock";
  4237. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  4238. action = "false spawn ExileClient_object_lock_toggle";
  4239. };
  4240.  
  4241. class Lock : ExileAbstractAction
  4242. {
  4243. title = "Lock";
  4244. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4245. action = "true spawn ExileClient_object_lock_toggle";
  4246. };
  4247.  
  4248. // Picks up the construction so you can move it
  4249. class Move: ExileAbstractAction
  4250. {
  4251. title = "Move";
  4252. condition = "call ExileClient_util_world_isInOwnTerritory";
  4253. action = "_this spawn ExileClient_object_construction_move";
  4254. };
  4255.  
  4256. // Removes the construction.
  4257. class Deconstruct: ExileAbstractAction
  4258. {
  4259. title = "Remove";
  4260. condition = "call ExileClient_util_world_isInOwnTerritory";
  4261. action = "_this spawn ExileClient_object_construction_deconstruct";
  4262. };
  4263.  
  4264. class AddALock : ExileAbstractAction
  4265. {
  4266. title = "Add a Lock";
  4267. condition = "call ExileClient_object_construction_lockAddShow";
  4268. action = "_this spawn ExileClient_object_construction_lockAdd";
  4269. };
  4270.  
  4271. class Upgrade : ExileAbstractAction
  4272. {
  4273. title = "Upgrade";
  4274. condition = "call ExileClient_object_construction_upgradeShow";
  4275. action = "_this call ExileClient_object_construction_upgrade";
  4276. };
  4277.  
  4278. class MakeBoom : ExileAbstractAction
  4279. {
  4280. title = "Plant charge";
  4281. condition = "call ExileClient_system_breaching_condition";
  4282. action = "_this call ExileClient_system_breaching_action";
  4283. };
  4284.  
  4285. class Repair : ExileAbstractAction
  4286. {
  4287. title = "Repair";
  4288. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  4289. action = "_this call ExileClient_object_construction_repair";
  4290. };
  4291.  
  4292. class GrindLock : ExileAbstractAction
  4293. {
  4294. title = "Grind Lock";
  4295. condition = "(getNumber(missionConfigFile >> 'CfgGrinding' >> 'enableGrinding') isEqualTo 1) && ('Exile_Item_Grinder' in (magazines player)) && ('Exile_Magazine_Battery' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && ((ExileClientInteractionObject animationPhase 'DoorRotation') < 0.5)";
  4296. action = "['GrindLock', _this select 0] call ExileClient_action_execute";
  4297. };
  4298. };
  4299. };
  4300.  
  4301. /*
  4302. Tent, Storage crate etc.
  4303. */
  4304. class Container
  4305. {
  4306. targetType = 2;
  4307. target = "Exile_Container_Abstract";
  4308.  
  4309. class Actions
  4310. {
  4311. class Pack
  4312. {
  4313. title = "Pack";
  4314. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  4315. action = "_this spawn ExileClient_object_container_pack";
  4316. };
  4317. // Picks up the container so you can move it
  4318. class Move: ExileAbstractAction
  4319. {
  4320. title = "Move";
  4321. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4322. action = "_this spawn ExileClient_object_construction_move";
  4323. };
  4324. };
  4325. };
  4326.  
  4327. class Flag
  4328. {
  4329. targetType = 2;
  4330. target = "Exile_Construction_Flag_Static";
  4331.  
  4332. class Actions
  4333. {
  4334. /*
  4335. class Manage : ExileAbstractAction
  4336. {
  4337. title = "Manage";
  4338. condition = "true";
  4339. action = "_this call ExileClient_gui_baseManagement_event_show";
  4340. };
  4341. */
  4342. class StealFlag: ExileAbstractAction
  4343. {
  4344. title = "Steal Flag";
  4345. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  4346. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  4347. };
  4348.  
  4349. class RestoreFlag: ExileAbstractAction
  4350. {
  4351. title = "Restore Flag";
  4352. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  4353. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  4354. };
  4355. };
  4356. };
  4357.  
  4358. class Boat
  4359. {
  4360. targetType = 2;
  4361. target = "Ship";
  4362.  
  4363. class Actions
  4364. {
  4365. // Locks a vehicle
  4366. class Lock: ExileAbstractAction
  4367. {
  4368. title = "Lock";
  4369. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4370. action = "true spawn ExileClient_object_lock_toggle";
  4371. };
  4372.  
  4373. // Unlocks a vehicle
  4374. class Unlock: ExileAbstractAction
  4375. {
  4376. title = "Unlock";
  4377. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4378. action = "false spawn ExileClient_object_lock_toggle";
  4379. };
  4380.  
  4381. // Hot-wires a vehicle
  4382. class Hotwire: ExileAbstractAction
  4383. {
  4384. title = "Hotwire";
  4385. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4386. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4387. };
  4388.  
  4389. // Repairs a vehicle to 100%. Requires Duckttape
  4390. class Repair: ExileAbstractAction
  4391. {
  4392. title = "Repair";
  4393. condition = "true";
  4394. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4395. };
  4396.  
  4397. // Fills fuel from a can into a car
  4398. class Refuel: ExileAbstractAction
  4399. {
  4400. title = "Refuel";
  4401. condition = "call ExileClient_object_vehicle_interaction_show";
  4402. action = "_this call ExileClient_object_vehicle_refuel";
  4403. };
  4404.  
  4405. // Drains fuel from a car into an empty jerry can
  4406. class DrainFuel: ExileAbstractAction
  4407. {
  4408. title = "Drain Fuel";
  4409. condition = "call ExileClient_object_vehicle_interaction_show";
  4410. action = "_this call ExileClient_object_vehicle_drain";
  4411. };
  4412.  
  4413. // Pushes a boat into look direction to move into water
  4414. class Push: ExileAbstractAction
  4415. {
  4416. title = "Fus Ro Dah!";
  4417. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  4418. action = "_this call ExileClient_object_vehicle_push";
  4419. };
  4420. };
  4421. };
  4422.  
  4423. class Bikes
  4424. {
  4425. targetType = 2;
  4426. target = "Bicycle";
  4427.  
  4428. class Actions
  4429. {
  4430. class Flip: ExileAbstractAction
  4431. {
  4432. title = "Flip";
  4433. condition = "true";
  4434. action = "_this call ExileClient_object_vehicle_flip";
  4435. };
  4436. };
  4437. };
  4438.  
  4439. class Player
  4440. {
  4441. targetType = 2;
  4442. target = "Exile_Unit_Player";
  4443.  
  4444. class Actions
  4445. {
  4446. class Free: ExileAbstractAction
  4447. {
  4448. title = "Free";
  4449. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4450. action = "_this call ExileClient_object_handcuffs_free";
  4451. };
  4452.  
  4453. class Search: ExileAbstractAction
  4454. {
  4455. title = "Search Gear";
  4456. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4457. action = "_this call ExileClient_object_handcuffs_searchGear";
  4458. };
  4459.  
  4460. class Identify: ExileAbstractAction
  4461. {
  4462. title = "Identify Body";
  4463. condition = "!(alive ExileClientInteractionObject)";
  4464. action = "_this call ExileClient_object_player_identifyBody";
  4465. };
  4466.  
  4467. class HideCorpse: ExileAbstractAction
  4468. {
  4469. title = "Hide Body";
  4470. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  4471. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  4472. };
  4473. };
  4474. };
  4475.  
  4476. class Animal
  4477. {
  4478. targetType = 2;
  4479. target = "Exile_Animal_Abstract";
  4480.  
  4481. class Actions
  4482. {
  4483. class Gut: ExileAbstractAction
  4484. {
  4485. title = "Gut Animal";
  4486. condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  4487. action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  4488. };
  4489. };
  4490. };
  4491. };
  4492. /**
  4493. * Classname is used for reference
  4494. * name is displayed in crafting requirements
  4495. * models is used for crafting and interaction menus
  4496. */
  4497. class CfgInteractionModels
  4498. {
  4499. class WaterSource
  4500. {
  4501. name = "Water tanks, barrels, coolers or pumps";
  4502. models[] =
  4503. {
  4504. "barrelwater_f",
  4505. "barrelwater_grey_f",
  4506. "waterbarrel_f",
  4507. "watertank_f",
  4508. "stallwater_f",
  4509. "waterpump_01_f",
  4510. "water_source_f",
  4511.  
  4512. // Namalsk
  4513. "wellpump",
  4514. "Land_jhad_stand_water",
  4515. "Land_Jbad_Misc_Well_L",
  4516. "Land_jbad_Fridge",
  4517. "Land_jbad_reservoir",
  4518. "Land_jbad_teapot",
  4519. "Land_KBud",
  4520.  
  4521. //Tanoa
  4522. "watertank_01_f",
  4523. "watertank_02_f",
  4524. "watertank_03_f",
  4525. "watertank_04_f"
  4526. };
  4527. };
  4528.  
  4529. class CleanWaterSource
  4530. {
  4531. name = "Water cooler";
  4532. models[] =
  4533. {
  4534. "watercooler"
  4535. };
  4536. };
  4537.  
  4538. class WorkBench
  4539. {
  4540. name = "Work Bench";
  4541. models[] =
  4542. {
  4543. "workstand_f.p3d"
  4544. };
  4545. };
  4546.  
  4547. class ShippingContainerSource
  4548. {
  4549. name = "Shipping Containers";
  4550. models[] =
  4551. {
  4552. // Arma 3
  4553. "CargoBox_V1_F",
  4554. "Cargo20_blue_F",
  4555. "Cargo20_brick_red_F",
  4556. "Cargo20_cyan_F",
  4557. "Cargo20_grey_F",
  4558. "Cargo20_light_blue_F",
  4559. "Cargo20_light_green_F",
  4560. "Cargo20_military_green_F",
  4561. "Cargo20_military_ruins_F",
  4562. "Cargo20_orange_F",
  4563. "Cargo20_red_F",
  4564. "Cargo20_sand_F",
  4565. "Cargo20_white_F",
  4566. "Cargo20_yellow_F",
  4567. "Cargo40_blue_F",
  4568. "Cargo40_brick_red_F",
  4569. "Cargo40_cyan_F",
  4570. "Cargo40_grey_F",
  4571. "Cargo40_light_blue_F",
  4572. "Cargo40_light_green_F",
  4573. "Cargo40_military_green_F",
  4574. "Cargo40_orange_F",
  4575. "Cargo40_red_F",
  4576. "Cargo40_sand_F",
  4577. "Cargo40_white_F",
  4578. "Cargo40_yellow_F",
  4579.  
  4580. // Namalsk
  4581. "nam_container.p3d",
  4582. "misc_cargo1d.p3d",
  4583. "misc_cargo1b.p3d",
  4584. "misc_cargo1bo.p3d",
  4585. "misc_cargo2c.p3d",
  4586. "misc_cargo1ao.p3d",
  4587.  
  4588. //Tanoa
  4589. "Land_ContainerLine_01_F",
  4590. "Land_ContainerLine_02_F",
  4591. "Land_ContainerLine_03_F",
  4592.  
  4593. // Also allow wrecks
  4594. "wreck_"
  4595. /*
  4596. "wreck_bmp2_f.p3d",
  4597. "wreck_brdm2_f.p3d",
  4598. "wreck_car2_f.p3d",
  4599. "wreck_car3_f.p3d",
  4600. "wreck_car_f.p3d",
  4601. "wreck_cardismantled_f.p3d",
  4602. "wreck_hmmwv_f.p3d",
  4603. "wreck_hunter_f.p3d",
  4604. "wreck_offroad2_f.p3d",
  4605. "wreck_offroad_f.p3d",
  4606. "wreck_skodovka_f.p3d",
  4607. "wreck_slammer_f.p3d",
  4608. "wreck_slammer_hull_f.p3d",
  4609. "wreck_slammer_turret_f.p3d",
  4610. "wreck_t72_hull_f.p3d",
  4611. "wreck_t72_turret_f.p3d",
  4612. "wreck_truck_dropside_f.p3d",
  4613. "wreck_truck_f.p3d",
  4614. "wreck_uaz_f.p3d",
  4615. "wreck_ural_f.p3d"
  4616. "wreck_van_f.p3d",
  4617. */
  4618.  
  4619.  
  4620. // TODO: Ask community for CUP/AiA model names
  4621. };
  4622. };
  4623.  
  4624. class WoodSource
  4625. {
  4626. name = "Trees";
  4627. models[] =
  4628. {
  4629. " t_",
  4630. " bo_t_",
  4631.  
  4632. // A2 trees
  4633. " str_",
  4634. " Smrk_",
  4635. " les_",
  4636. " brg_"
  4637. };
  4638. };
  4639.  
  4640. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  4641. class FuelSource
  4642. {
  4643. name = "Fuel pumps, stations or barrels";
  4644. models[] =
  4645. {
  4646. "fuelstation_feed_f.p3d",
  4647. "metalbarrel_f.p3d",
  4648. "flexibletank_01_f.p3d",
  4649. "fs_feed_f.p3d",
  4650. //Tanoa
  4651. "fuelstation_01_pump_f.p3d",
  4652. "fuelstation_02_pump_f.p3d"
  4653. };
  4654. };
  4655. };
  4656. class CfgLocker
  4657. {
  4658. numbersOnly = "0123456789";
  4659.  
  4660. maxDeposit = 10000;
  4661. };
  4662.  
  4663. class CfgPlayer
  4664. {
  4665. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  4666. hungerDecay = 90;
  4667. thirstDecay = 60;
  4668.  
  4669. // Damage taken from 0 (health||thirst)/sec
  4670. healthDecay = 5.0;
  4671.  
  4672. // Health regen if over BOTH
  4673. thirstRegen = 90;
  4674. hungerRegen = 90;
  4675.  
  4676. // IF above meet recover HP%/MIN
  4677. recoveryPerMinute = 2;
  4678.  
  4679. // Set custom aim precision coefficient for weapon sway
  4680. // https://community.bistudio.com/wiki/Arma_3_Stamina
  4681. // Set to -1 if you want to use Arma 3 default value
  4682. // setCustomAimCoef
  4683. customAimCoefficient = 0.5;
  4684.  
  4685. // 0 or 1
  4686. enableFatigue = 0;
  4687. enableStamina = 0;
  4688.  
  4689. disableMapDrawing = 1;
  4690.  
  4691. // Use the current gradient to affect the players movement when autorunning.
  4692. // 0 == default exile auto run
  4693. useGradientAffectedAutoRun = 0;
  4694. };
  4695. /*
  4696. This config will allow you to override the default poptab storage for vehicles and containers.
  4697. The current system takes the maxLoad of a vehicle * 10, and that gives you the max poptabs that can be stored.
  4698. This will allow you to override that max with your own value.
  4699.  
  4700. To override, just add the vehicle/containers classname to this class, and define its max. Look at Exile_Container_Safe_Small as an example.
  4701. */
  4702. class CfgPoptabStorage
  4703. {
  4704. class Exile_Container_Safe_Small { max = 25000; };
  4705. };
  4706. class CfgSimulation
  4707. {
  4708. /*
  4709. Use Arma built in Dynamic Simulation.
  4710. If you have any issues with players unable to get into cars, control vehicles, fly planes, etc. try turning this off
  4711. Options:
  4712. 0: Use Exile's built in simulation system (Same system in 1.0.3 and below)
  4713. 1: Use Dynamic Simulation
  4714. */
  4715. enableDynamicSimulation = 1;
  4716.  
  4717. /*
  4718. Simulation distance settings
  4719. For more information:
  4720. https://community.bistudio.com/wiki/setDynamicSimulationDistance
  4721. https://community.bistudio.com/wiki/setDynamicSimulationDistanceCoef
  4722. */
  4723.  
  4724. // The distance, in meters, will infantry units be simulated. Default: 500m
  4725. groupSimulationDistance = 500;
  4726.  
  4727. // The distance, in meters, will vehicles with crew be simulated. Default: 350m
  4728. vehicleSimulationDistance = 250;
  4729.  
  4730. // The distance, in meters, will all vehicles without crew be simulated. Default: 250m
  4731. emptyVehicleSimulationDistance = 250;
  4732.  
  4733. // The distance, in meters, will static objects be simulated. This includes anything from a small tin can to a building. Default: 50m
  4734. propSimulationDistance = 50;
  4735.  
  4736. // Multiplies the entity activation distance by set value if the entity is moving. Default: 2
  4737. isMovingSimulationCoef = 2;
  4738. };
  4739.  
  4740.  
  4741.  
  4742.  
  4743. class CfgSlothMachine
  4744. {
  4745. spinCost = 100;
  4746. Jackpot = 10100;
  4747.  
  4748. chances[] =
  4749. {
  4750. {85, ""}, // 85% = Nothing
  4751. {95, "Level1"}, // 10% = 1pt
  4752. {96, "Level2"}, // 1% = 10pt
  4753. {97, "Level3"}, // 1% = 25pt
  4754. {98, "Level4"}, // 1% = 50pt
  4755. {99, "Level5"}, // 1% = 100pt
  4756. {100, "Jackpot"} // 1% = Jackpot
  4757. };
  4758.  
  4759. class Prizes
  4760. {
  4761. class Level1
  4762. {
  4763. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  4764. prize = 101;
  4765. };
  4766.  
  4767. class Level2
  4768. {
  4769. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  4770. prize = 110;
  4771. };
  4772.  
  4773. class Level3
  4774. {
  4775. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  4776. prize = 125;
  4777. };
  4778.  
  4779. class Level4
  4780. {
  4781. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  4782. prize = 150;
  4783. };
  4784.  
  4785. class Level5
  4786. {
  4787. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  4788. prize = 200;
  4789. };
  4790.  
  4791. class Jackpot
  4792. {
  4793. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  4794. };
  4795. };
  4796. };
  4797. class CfgTerritories
  4798. {
  4799. // Base Cost / Radius
  4800. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  4801. prices[] =
  4802. {
  4803. // Purchase Price Radius Number of Objects
  4804. {5000, 15, 30 }, // Level 1
  4805. {10000, 30, 60 }, // Level 2
  4806. {15000, 45, 90 }, // Level 3
  4807. {20000, 60, 120 }, // Level 4
  4808. {25000, 75, 150 }, // Level 5
  4809. {30000, 90, 180 }, // Level 6
  4810. {35000, 105, 210 }, // Level 7
  4811. {40000, 120, 240 }, // Level 8
  4812. {45000, 135, 270 }, // Level 9
  4813. {50000, 150, 300 } // Level 10
  4814. };
  4815.  
  4816. // A shortcut of the above maximum radius
  4817. maximumRadius = 150;
  4818.  
  4819. // The above * 2 plus coverving the 20m you can move while placing things
  4820. minimumDistanceToOtherTerritories = 325;
  4821.  
  4822. // Maximum number of territories a player can own
  4823. maximumNumberOfTerritoriesPerPlayer = 2;
  4824.  
  4825. /**
  4826. * Defines the minimum distance to safe zones / trader cities where players
  4827. * cannot build territories
  4828. */
  4829. minimumDistanceToTraderZones = 1000;
  4830.  
  4831. /**
  4832. * Defines the minimum distance to spawn zones where players
  4833. * cannot build territories
  4834. */
  4835. minimumDistanceToSpawnZones = 1000;
  4836.  
  4837. // Amount of pop tabs per object to pay
  4838. popTabAmountPerObject = 10;
  4839.  
  4840. // Amount of minutes building is disabled after a charge has been planted
  4841. // in a territory. This basically prevents people from placing tons of walls
  4842. // or removing walls while their territory is under attack.
  4843. constructionBlockDuration = 5;
  4844. };
  4845. class CfgTraderCategories
  4846. {
  4847. class Community
  4848. {
  4849. name = "Community Items";
  4850. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4851. items[] =
  4852. {
  4853. // Add your items here <3
  4854. };
  4855. };
  4856.  
  4857. class Community2
  4858. {
  4859. name = "Community Items 2";
  4860. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4861. items[] =
  4862. {
  4863. // Add your items here <3
  4864. };
  4865. };
  4866.  
  4867. class Community3
  4868. {
  4869. name = "Community Items 3";
  4870. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4871. items[] =
  4872. {
  4873. // Add your items here <3
  4874. };
  4875. };
  4876.  
  4877. class Community4
  4878. {
  4879. name = "Community Items 4";
  4880. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4881. items[] =
  4882. {
  4883. // Add your items here <3
  4884. };
  4885. };
  4886.  
  4887. class Community5
  4888. {
  4889. name = "Community Items 5";
  4890. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4891. items[] =
  4892. {
  4893. // Add your items here <3
  4894. };
  4895. };
  4896.  
  4897. class Community6
  4898. {
  4899. name = "Community Items 6";
  4900. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4901. items[] =
  4902. {
  4903. // Add your items here <3
  4904. };
  4905. };
  4906.  
  4907. class Community7
  4908. {
  4909. name = "Community Items 7";
  4910. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4911. items[] =
  4912. {
  4913. // Add your items here <3
  4914. };
  4915. };
  4916.  
  4917. class Community8
  4918. {
  4919. name = "Community Items 8";
  4920. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4921. items[] =
  4922. {
  4923. // Add your items here <3
  4924. };
  4925. };
  4926.  
  4927. class Community9
  4928. {
  4929. name = "Community Items 9";
  4930. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4931. items[] =
  4932. {
  4933. // Add your items here <3
  4934. };
  4935. };
  4936.  
  4937. class Community10
  4938. {
  4939. name = "Community Items 10";
  4940. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4941. items[] =
  4942. {
  4943. // Add your items here <3
  4944. };
  4945. };
  4946.  
  4947. class Uniforms
  4948. {
  4949. name = "Uniforms";
  4950. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4951. items[] =
  4952. {
  4953. "U_C_Journalist",
  4954. "U_C_Poloshirt_blue",
  4955. "U_C_Poloshirt_burgundy",
  4956. "U_C_Poloshirt_salmon",
  4957. "U_C_Poloshirt_stripped",
  4958. "U_C_Poloshirt_tricolour",
  4959. "U_C_Poor_1",
  4960. "U_C_Poor_2",
  4961. "U_C_Poor_shorts_1",
  4962. "U_C_Scientist",
  4963. "U_OrestesBody",
  4964. "U_Rangemaster",
  4965. "U_NikosAgedBody",
  4966. "U_NikosBody",
  4967. "U_Competitor",
  4968. "U_B_CombatUniform_mcam",
  4969. "U_B_CombatUniform_mcam_tshirt",
  4970. "U_B_CombatUniform_mcam_vest",
  4971. "U_B_CombatUniform_mcam_worn",
  4972. "U_B_CTRG_1",
  4973. "U_B_CTRG_2",
  4974. "U_B_CTRG_3",
  4975. "U_I_CombatUniform",
  4976. "U_I_CombatUniform_shortsleeve",
  4977. "U_I_CombatUniform_tshirt",
  4978. "U_I_OfficerUniform",
  4979. "U_O_CombatUniform_ocamo",
  4980. "U_O_CombatUniform_oucamo",
  4981. "U_O_OfficerUniform_ocamo",
  4982. "U_B_SpecopsUniform_sgg",
  4983. "U_O_SpecopsUniform_blk",
  4984. "U_O_SpecopsUniform_ocamo",
  4985. "U_I_G_Story_Protagonist_F",
  4986. "Exile_Uniform_Woodland",
  4987. "U_C_HunterBody_grn",
  4988. "U_IG_Guerilla1_1",
  4989. "U_IG_Guerilla2_1",
  4990. "U_IG_Guerilla2_2",
  4991. "U_IG_Guerilla2_3",
  4992. "U_IG_Guerilla3_1",
  4993. "U_BG_Guerilla2_1",
  4994. "U_IG_Guerilla3_2",
  4995. "U_BG_Guerrilla_6_1",
  4996. "U_BG_Guerilla1_1",
  4997. "U_BG_Guerilla2_2",
  4998. "U_BG_Guerilla2_3",
  4999. "U_BG_Guerilla3_1",
  5000. "U_BG_leader",
  5001. "U_IG_leader",
  5002. "U_I_G_resistanceLeader_F",
  5003. /*"U_B_FullGhillie_ard",
  5004. "U_B_FullGhillie_lsh",
  5005. "U_B_FullGhillie_sard",
  5006. "U_B_GhillieSuit",
  5007. "U_I_FullGhillie_ard",
  5008. "U_I_FullGhillie_lsh",
  5009. "U_I_FullGhillie_sard",
  5010. "U_I_GhillieSuit",
  5011. "U_O_FullGhillie_ard",
  5012. "U_O_FullGhillie_lsh",
  5013. "U_O_FullGhillie_sard",
  5014. "U_O_GhillieSuit",*/
  5015. "U_I_Wetsuit",
  5016. "U_O_Wetsuit",
  5017. "U_B_Wetsuit",
  5018. "U_B_survival_uniform",
  5019. "U_B_HeliPilotCoveralls",
  5020. "U_I_HeliPilotCoveralls",
  5021. "U_B_PilotCoveralls",
  5022. "U_I_pilotCoveralls",
  5023. "U_O_PilotCoveralls",
  5024. //Apex
  5025. "U_B_T_Soldier_F",
  5026. "U_B_T_Soldier_AR_F",
  5027. "U_B_T_Soldier_SL_F",
  5028. //"U_B_T_Sniper_F",
  5029. //"U_B_T_FullGhillie_tna_F",
  5030. "U_B_CTRG_Soldier_F",
  5031. "U_B_CTRG_Soldier_2_F",
  5032. "U_B_CTRG_Soldier_3_F",
  5033. "U_B_GEN_Soldier_F",
  5034. "U_B_GEN_Commander_F",
  5035. "U_O_T_Soldier_F",
  5036. "U_O_T_Officer_F",
  5037. //"U_O_T_Sniper_F",
  5038. //"U_O_T_FullGhillie_tna_F",
  5039. "U_O_V_Soldier_Viper_F",
  5040. "U_O_V_Soldier_Viper_hex_F",
  5041. "U_I_C_Soldier_Para_1_F",
  5042. "U_I_C_Soldier_Para_2_F",
  5043. "U_I_C_Soldier_Para_3_F",
  5044. "U_I_C_Soldier_Para_4_F",
  5045. "U_I_C_Soldier_Para_5_F",
  5046. "U_I_C_Soldier_Bandit_1_F",
  5047. "U_I_C_Soldier_Bandit_2_F",
  5048. "U_I_C_Soldier_Bandit_3_F",
  5049. "U_I_C_Soldier_Bandit_4_F",
  5050. "U_I_C_Soldier_Bandit_5_F",
  5051. "U_I_C_Soldier_Camo_F",
  5052. "U_C_man_sport_1_F",
  5053. "U_C_man_sport_2_F",
  5054. "U_C_man_sport_3_F",
  5055. "U_C_Man_casual_1_F",
  5056. "U_C_Man_casual_2_F",
  5057. "U_C_Man_casual_3_F",
  5058. "U_C_Man_casual_4_F",
  5059. "U_C_Man_casual_5_F",
  5060. "U_C_Man_casual_6_F",
  5061. "U_B_CTRG_Soldier_urb_1_F",
  5062. "U_B_CTRG_Soldier_urb_2_F",
  5063. "U_B_CTRG_Soldier_urb_3_F"
  5064. };
  5065. };
  5066.  
  5067. class Vests
  5068. {
  5069. name = "Vests";
  5070. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  5071. items[] =
  5072. {
  5073. "V_Press_F",
  5074. "V_Rangemaster_belt",
  5075. "V_TacVest_blk",
  5076. "V_TacVest_blk_POLICE",
  5077. "V_TacVest_brn",
  5078. "V_TacVest_camo",
  5079. "V_TacVest_khk",
  5080. "V_TacVest_oli",
  5081. "V_TacVestCamo_khk",
  5082. "V_TacVestIR_blk",
  5083. "V_I_G_resistanceLeader_F",
  5084. "V_BandollierB_blk",
  5085. "V_BandollierB_cbr",
  5086. "V_BandollierB_khk",
  5087. "V_BandollierB_oli",
  5088. "V_BandollierB_rgr",
  5089. "V_Chestrig_blk",
  5090. "V_Chestrig_khk",
  5091. "V_Chestrig_oli",
  5092. "V_Chestrig_rgr",
  5093. "V_HarnessO_brn",
  5094. "V_HarnessO_gry",
  5095. "V_HarnessOGL_brn",
  5096. "V_HarnessOGL_gry",
  5097. "V_HarnessOSpec_brn",
  5098. "V_HarnessOSpec_gry",
  5099. "V_PlateCarrier1_blk",
  5100. "V_PlateCarrier1_rgr",
  5101. "V_PlateCarrier2_rgr",
  5102. "V_PlateCarrier3_rgr",
  5103. "V_PlateCarrierGL_blk",
  5104. "V_PlateCarrierGL_mtp",
  5105. "V_PlateCarrierGL_rgr",
  5106. "V_PlateCarrierH_CTRG",
  5107. "V_PlateCarrierIA1_dgtl",
  5108. "V_PlateCarrierIA2_dgtl",
  5109. "V_PlateCarrierIAGL_dgtl",
  5110. "V_PlateCarrierIAGL_oli",
  5111. "V_PlateCarrierL_CTRG",
  5112. "V_PlateCarrierSpec_blk",
  5113. "V_PlateCarrierSpec_mtp",
  5114. "V_PlateCarrierSpec_rgr",
  5115. //Apex
  5116. "V_TacChestrig_grn_F",
  5117. "V_TacChestrig_oli_F",
  5118. "V_TacChestrig_cbr_F",
  5119. "V_PlateCarrier1_tna_F",
  5120. "V_PlateCarrier2_tna_F",
  5121. "V_PlateCarrierSpec_tna_F",
  5122. "V_PlateCarrierGL_tna_F",
  5123. "V_HarnessO_ghex_F",
  5124. "V_HarnessOGL_ghex_F",
  5125. "V_BandollierB_ghex_F",
  5126. "V_TacVest_gen_F",
  5127. "V_PlateCarrier1_rgr_noflag_F",
  5128. "V_PlateCarrier2_rgr_noflag_F",
  5129. // Jets
  5130. "V_DeckCrew_yellow_F",
  5131. "V_DeckCrew_blue_F",
  5132. "V_DeckCrew_green_F",
  5133. "V_DeckCrew_red_F",
  5134. "V_DeckCrew_white_F",
  5135. "V_DeckCrew_brown_F",
  5136. "V_DeckCrew_violet_F"
  5137. };
  5138. };
  5139.  
  5140. class Headgear
  5141. {
  5142. name = "Headgear";
  5143. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  5144. items[] =
  5145. {
  5146. "Exile_Headgear_SantaHat",
  5147. "Exile_Headgear_SafetyHelmet",
  5148. "H_Cap_blk",
  5149. "H_Cap_blk_Raven",
  5150. "H_Cap_blu",
  5151. "H_Cap_brn_SPECOPS",
  5152. "H_Cap_grn",
  5153. "H_Cap_headphones",
  5154. "H_Cap_khaki_specops_UK",
  5155. "H_Cap_oli",
  5156. "H_Cap_press",
  5157. "H_Cap_red",
  5158. "H_Cap_tan",
  5159. "H_Cap_tan_specops_US",
  5160. "H_Watchcap_blk",
  5161. "H_Watchcap_camo",
  5162. "H_Watchcap_khk",
  5163. "H_Watchcap_sgg",
  5164. "H_MilCap_blue",
  5165. "H_MilCap_dgtl",
  5166. "H_MilCap_mcamo",
  5167. "H_MilCap_ocamo",
  5168. "H_MilCap_oucamo",
  5169. "H_MilCap_rucamo",
  5170. "H_Bandanna_camo",
  5171. "H_Bandanna_cbr",
  5172. "H_Bandanna_gry",
  5173. "H_Bandanna_khk",
  5174. "H_Bandanna_khk_hs",
  5175. "H_Bandanna_mcamo",
  5176. "H_Bandanna_sgg",
  5177. "H_Bandanna_surfer",
  5178. "H_Booniehat_dgtl",
  5179. "H_Booniehat_dirty",
  5180. "H_Booniehat_grn",
  5181. "H_Booniehat_indp",
  5182. "H_Booniehat_khk",
  5183. "H_Booniehat_khk_hs",
  5184. "H_Booniehat_mcamo",
  5185. "H_Booniehat_tan",
  5186. "H_Hat_blue",
  5187. "H_Hat_brown",
  5188. "H_Hat_camo",
  5189. "H_Hat_checker",
  5190. "H_Hat_grey",
  5191. "H_Hat_tan",
  5192. "H_StrawHat",
  5193. "H_StrawHat_dark",
  5194. "H_Beret_02",
  5195. "H_Beret_blk",
  5196. "H_Beret_blk_POLICE",
  5197. "H_Beret_brn_SF",
  5198. "H_Beret_Colonel",
  5199. "H_Beret_grn",
  5200. "H_Beret_grn_SF",
  5201. "H_Beret_ocamo",
  5202. "H_Beret_red",
  5203. "H_Shemag_khk",
  5204. "H_Shemag_olive",
  5205. "H_Shemag_olive_hs",
  5206. "H_Shemag_tan",
  5207. "H_ShemagOpen_khk",
  5208. "H_ShemagOpen_tan",
  5209. "H_TurbanO_blk",
  5210. "H_HelmetB",
  5211. "H_HelmetB_black",
  5212. "H_HelmetB_camo",
  5213. "H_HelmetB_desert",
  5214. "H_HelmetB_grass",
  5215. "H_HelmetB_light",
  5216. "H_HelmetB_light_black",
  5217. "H_HelmetB_light_desert",
  5218. "H_HelmetB_light_grass",
  5219. "H_HelmetB_light_sand",
  5220. "H_HelmetB_light_snakeskin",
  5221. "H_HelmetB_paint",
  5222. "H_HelmetB_plain_blk",
  5223. "H_HelmetB_sand",
  5224. "H_HelmetB_snakeskin",
  5225. "H_HelmetCrew_B",
  5226. "H_HelmetCrew_I",
  5227. "H_HelmetCrew_O",
  5228. "H_HelmetIA",
  5229. "H_HelmetIA_camo",
  5230. "H_HelmetIA_net",
  5231. "H_HelmetLeaderO_ocamo",
  5232. "H_HelmetLeaderO_oucamo",
  5233. "H_HelmetO_ocamo",
  5234. "H_HelmetO_oucamo",
  5235. "H_HelmetSpecB",
  5236. "H_HelmetSpecB_blk",
  5237. "H_HelmetSpecB_paint1",
  5238. "H_HelmetSpecB_paint2",
  5239. "H_HelmetSpecO_blk",
  5240. "H_HelmetSpecO_ocamo",
  5241. "H_CrewHelmetHeli_B",
  5242. "H_CrewHelmetHeli_I",
  5243. "H_CrewHelmetHeli_O",
  5244. "H_HelmetCrew_I",
  5245. "H_HelmetCrew_B",
  5246. "H_HelmetCrew_O",
  5247. "H_PilotHelmetHeli_B",
  5248. "H_PilotHelmetHeli_I",
  5249. "H_PilotHelmetHeli_O",
  5250.  
  5251. //Apex
  5252. "H_Helmet_Skate",
  5253. "H_HelmetB_TI_tna_F",
  5254. //"H_HelmetO_ViperSP_hex_F",
  5255. //"H_HelmetO_ViperSP_ghex_F",
  5256. "H_HelmetB_tna_F",
  5257. "H_HelmetB_Enh_tna_F",
  5258. "H_HelmetB_Light_tna_F",
  5259. "H_HelmetSpecO_ghex_F",
  5260. "H_HelmetLeaderO_ghex_F",
  5261. "H_HelmetO_ghex_F",
  5262. "H_HelmetCrew_O_ghex_F",
  5263. "H_MilCap_tna_F",
  5264. "H_MilCap_ghex_F",
  5265. "H_Booniehat_tna_F",
  5266. "H_Beret_gen_F",
  5267. "H_MilCap_gen_F",
  5268. "H_Cap_oli_Syndikat_F",
  5269. "H_Cap_tan_Syndikat_F",
  5270. "H_Cap_blk_Syndikat_F",
  5271. "H_Cap_grn_Syndikat_F"
  5272. };
  5273. };
  5274.  
  5275. class Glasses
  5276. {
  5277. name = "Glasses";
  5278. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  5279. items[] =
  5280. {
  5281. "G_Spectacles",
  5282. "G_Spectacles_Tinted",
  5283. "G_Combat",
  5284. "G_Lowprofile",
  5285. "G_Shades_Black",
  5286. "G_Shades_Green",
  5287. "G_Shades_Red",
  5288. "G_Squares",
  5289. "G_Squares_Tinted",
  5290. "G_Sport_BlackWhite",
  5291. "G_Sport_Blackyellow",
  5292. "G_Sport_Greenblack",
  5293. "G_Sport_Checkered",
  5294. "G_Sport_Red",
  5295. "G_Tactical_Black",
  5296. "G_Aviator",
  5297. "G_Lady_Mirror",
  5298. "G_Lady_Dark",
  5299. "G_Lady_Red",
  5300. "G_Lady_Blue",
  5301. "G_Diving",
  5302. "G_B_Diving",
  5303. "G_O_Diving",
  5304. "G_I_Diving",
  5305. "G_Goggles_VR",
  5306. "G_Balaclava_blk",
  5307. "G_Balaclava_oli",
  5308. "G_Balaclava_combat",
  5309. "G_Balaclava_lowprofile",
  5310. "G_Bandanna_blk",
  5311. "G_Bandanna_oli",
  5312. "G_Bandanna_khk",
  5313. "G_Bandanna_tan",
  5314. "G_Bandanna_beast",
  5315. "G_Bandanna_shades",
  5316. "G_Bandanna_sport",
  5317. "G_Bandanna_aviator",
  5318. "G_Shades_Blue",
  5319. "G_Sport_Blackred",
  5320. "G_Tactical_Clear",
  5321. "G_Balaclava_TI_blk_F",
  5322. "G_Balaclava_TI_tna_F",
  5323. "G_Balaclava_TI_G_blk_F",
  5324. "G_Balaclava_TI_G_tna_F",
  5325. "G_Combat_Goggles_tna_F"
  5326. };
  5327. };
  5328.  
  5329. class PointerAttachments
  5330. {
  5331. name = "Pointer Attachments";
  5332. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5333. items[] =
  5334. {
  5335. "acc_flashlight",
  5336. "acc_pointer_IR"
  5337. };
  5338. };
  5339.  
  5340. class BipodAttachments
  5341. {
  5342. name = "Bipod Attachments";
  5343. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  5344. items[] =
  5345. {
  5346. "bipod_01_F_blk",
  5347. "bipod_01_F_mtp",
  5348. "bipod_01_F_snd",
  5349. "bipod_02_F_blk",
  5350. "bipod_02_F_hex",
  5351. "bipod_02_F_tan",
  5352. "bipod_03_F_blk",
  5353. "bipod_03_F_oli",
  5354. //Apex
  5355. "bipod_01_F_khk"
  5356. };
  5357. };
  5358.  
  5359. class MuzzleAttachments
  5360. {
  5361. name = "Suppressor Attachments";
  5362. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  5363. items[] =
  5364. {
  5365. "muzzle_snds_338_black",
  5366. "muzzle_snds_338_green",
  5367. "muzzle_snds_338_sand",
  5368. "muzzle_snds_93mmg",
  5369. "muzzle_snds_93mmg_tan",
  5370. "muzzle_snds_acp",
  5371. "muzzle_snds_B",
  5372. "muzzle_snds_H",
  5373. "muzzle_snds_H_MG",
  5374. "muzzle_snds_H_SW",
  5375. "muzzle_snds_L",
  5376. "muzzle_snds_M",
  5377. //Apex
  5378. "muzzle_snds_H_khk_F",
  5379. "muzzle_snds_H_snd_F",
  5380. "muzzle_snds_58_blk_F",
  5381. "muzzle_snds_m_khk_F",
  5382. "muzzle_snds_m_snd_F",
  5383. "muzzle_snds_B_khk_F",
  5384. "muzzle_snds_B_snd_F",
  5385. "muzzle_snds_58_wdm_F",
  5386. "muzzle_snds_65_TI_blk_F",
  5387. "muzzle_snds_65_TI_hex_F",
  5388. "muzzle_snds_65_TI_ghex_F",
  5389. "muzzle_snds_H_MG_blk_F",
  5390. "muzzle_snds_H_MG_khk_F"
  5391. };
  5392. };
  5393.  
  5394. class UAVs
  5395. {
  5396. name = "Unmanned Aerial Vehicles";
  5397. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  5398. items[] =
  5399. {
  5400. "I_UavTerminal",
  5401. "I_UAV_01_backpack_F"
  5402. };
  5403. };
  5404.  
  5405. class StaticMGs
  5406. {
  5407. name = "Static Machine Guns";
  5408. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5409. items[] =
  5410. {
  5411. "O_HMG_01_support_F",
  5412. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  5413. "O_HMG_01_weapon_F"
  5414. };
  5415. };
  5416.  
  5417. class OpticAttachments
  5418. {
  5419. name = "Scopes";
  5420. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  5421. items[] =
  5422. {
  5423. "optic_Aco",
  5424. "optic_ACO_grn",
  5425. "optic_ACO_grn_smg",
  5426. "optic_Aco_smg",
  5427. "optic_AMS",
  5428. "optic_AMS_khk",
  5429. "optic_AMS_snd",
  5430. "optic_Arco",
  5431. "optic_DMS",
  5432. "optic_Hamr",
  5433. "optic_Holosight",
  5434. "optic_Holosight_smg",
  5435. "optic_KHS_blk",
  5436. "optic_KHS_hex",
  5437. "optic_KHS_old",
  5438. "optic_KHS_tan",
  5439. "optic_LRPS",
  5440. "optic_MRCO",
  5441. "optic_MRD",
  5442. "optic_Nightstalker",
  5443. "optic_NVS",
  5444. "optic_SOS",
  5445. //"optic_tws",
  5446. //"optic_tws_mg",
  5447. "optic_Yorris",
  5448. //Apex
  5449. "optic_Arco_blk_F",
  5450. "optic_Arco_ghex_F",
  5451. "optic_DMS_ghex_F",
  5452. "optic_Hamr_khk_F",
  5453. "optic_ERCO_blk_F",
  5454. "optic_ERCO_khk_F",
  5455. "optic_ERCO_snd_F",
  5456. "optic_SOS_khk_F",
  5457. "optic_LRPS_tna_F",
  5458. "optic_LRPS_ghex_F",
  5459. "optic_Holosight_blk_F",
  5460. "optic_Holosight_khk_F",
  5461. "optic_Holosight_smg_blk_F"
  5462. };
  5463. };
  5464.  
  5465. class Hardware
  5466. {
  5467. name = "Hardware";
  5468. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5469. items[] =
  5470. {
  5471.  
  5472. "Exile_Item_DuctTape",
  5473. "Exile_Item_ExtensionCord",
  5474. "Exile_Item_FuelCanisterEmpty",
  5475. "Exile_Item_JunkMetal",
  5476. "Exile_Item_LightBulb",
  5477. "Exile_Item_MetalBoard",
  5478. "Exile_Item_MetalPole",
  5479. "Exile_Item_SafeKit",
  5480. "Exile_Item_CamoTentKit",
  5481. "Exile_Item_CodeLock",
  5482. "Exile_Item_MetalScrews"
  5483.  
  5484. /*
  5485. --Not for Sale--
  5486. "Exile_Item_MetalWire",
  5487. "Exile_Item_Laptop",
  5488. "Exile_Item_BaseCameraKit",
  5489. "Exile_Item_MetalHedgehogKit",
  5490. "Exile_Item_Cement",
  5491. "Exile_Item_Sand",
  5492. "Exile_Item_MobilePhone",
  5493. --Unused--
  5494. "Exile_Item_SprayCan_Black",
  5495. "Exile_Item_SprayCan_Red",
  5496. "Exile_Item_SprayCan_Green",
  5497. "Exile_Item_SprayCan_White",
  5498. "Exile_Item_SprayCan_Blue",
  5499. "Exile_Item_CordlessScrewdriver",
  5500. "Exile_Item_FireExtinguisher",
  5501. "Exile_Item_OilCanister",
  5502. "Exile_Item_Hammer",
  5503. "Exile_Item_Carwheel",
  5504. "Exile_Item_SleepingMat",
  5505. "Exile_Item_Defibrillator",
  5506. "Exile_Item_Wrench",
  5507. "Exile_Item_Rope"
  5508. */
  5509. };
  5510. };
  5511.  
  5512. class Food
  5513. {
  5514. name = "Fast Food";
  5515. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5516. items[] =
  5517. {
  5518. "Exile_Item_EMRE",
  5519. "Exile_Item_GloriousKnakworst",
  5520. "Exile_Item_Surstromming",
  5521. "Exile_Item_SausageGravy",
  5522. "Exile_Item_Catfood",
  5523. "Exile_Item_ChristmasTinner",
  5524. "Exile_Item_BBQSandwich",
  5525. "Exile_Item_MacasCheese",
  5526. "Exile_Item_Dogfood",
  5527. "Exile_Item_BeefParts",
  5528. "Exile_Item_Cheathas",
  5529. "Exile_Item_Noodles",
  5530. "Exile_Item_SeedAstics",
  5531. "Exile_Item_Raisins",
  5532. "Exile_Item_Moobar",
  5533. "Exile_Item_InstantCoffee"
  5534.  
  5535. // Hunted Animals
  5536. // Note: Adding these to the trader will defeat the purpose of hunting!
  5537. /*
  5538. "Exile_Item_SheepSteak_Cooked",
  5539. "Exile_Item_AlsatianSteak_Cooked",
  5540. "Exile_Item_CatSharkFilet_Cooked",
  5541. "Exile_Item_FinSteak_Cooked",
  5542. "Exile_Item_GoatSteak_Cooked",
  5543. "Exile_Item_TurtleFilet_Cooked",
  5544. "Exile_Item_TunaFilet_Cooked",
  5545. "Exile_Item_RabbitSteak_Cooked",
  5546. "Exile_Item_ChickenFilet_Cooked",
  5547. "Exile_Item_RoosterFilet_Cooked",
  5548. "Exile_Item_MulletFilet_Cooked",
  5549. "Exile_Item_SalemaFilet_Cooked",
  5550. "Exile_Item_MackerelFilet_Cooked",
  5551. "Exile_Item_OrnateFilet_Cooked",
  5552. "Exile_Item_SnakeFilet_Cooked",
  5553. "Exile_Item_CatSharkFilet_Raw",
  5554. "Exile_Item_TunaFilet_Raw",
  5555. "Exile_Item_AlsatianSteak_Raw",
  5556. "Exile_Item_TurtleFilet_Raw",
  5557. "Exile_Item_SheepSteak_Raw",
  5558. "Exile_Item_FinSteak_Raw",
  5559. "Exile_Item_GoatSteak_Raw",
  5560. "Exile_Item_ChickenFilet_Raw",
  5561. "Exile_Item_RoosterFilet_Raw",
  5562. "Exile_Item_MackerelFilet_Raw",
  5563. "Exile_Item_MulletFilet_Raw",
  5564. "Exile_Item_OrnateFilet_Raw",
  5565. "Exile_Item_RabbitSteak_Raw",
  5566. "Exile_Item_SalemaFilet_Raw",
  5567. "Exile_Item_SnakeFilet_Raw"
  5568. */
  5569. };
  5570. };
  5571.  
  5572. class NonVeganFood
  5573. {
  5574. name = "Non-Vegan Food";
  5575. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5576. items[] =
  5577. {
  5578. "Exile_Item_CatSharkFilet_Raw",
  5579. "Exile_Item_TunaFilet_Raw",
  5580. "Exile_Item_AlsatianSteak_Raw",
  5581. "Exile_Item_TurtleFilet_Raw",
  5582. "Exile_Item_SheepSteak_Raw",
  5583. "Exile_Item_FinSteak_Raw",
  5584. "Exile_Item_GoatSteak_Raw",
  5585. "Exile_Item_ChickenFilet_Raw",
  5586. "Exile_Item_RoosterFilet_Raw",
  5587. "Exile_Item_MackerelFilet_Raw",
  5588. "Exile_Item_MulletFilet_Raw",
  5589. "Exile_Item_OrnateFilet_Raw",
  5590. "Exile_Item_RabbitSteak_Raw",
  5591. "Exile_Item_SalemaFilet_Raw",
  5592. "Exile_Item_SnakeFilet_Raw"
  5593. };
  5594. };
  5595.  
  5596.  
  5597. class Drinks
  5598. {
  5599. name = "Drinks";
  5600. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5601. items[] =
  5602. {
  5603. "Exile_Item_PlasticBottleCoffee",
  5604. "Exile_Item_PowerDrink",
  5605. "Exile_Item_PlasticBottleFreshWater",
  5606. "Exile_Item_Beer",
  5607. "Exile_Item_EnergyDrink",
  5608. "Exile_Item_ChocolateMilk",
  5609. "Exile_Item_MountainDupe",
  5610. "Exile_Item_PlasticBottleEmpty"
  5611. };
  5612. };
  5613.  
  5614. class Tools
  5615. {
  5616. name = "Tools";
  5617. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5618. items[] =
  5619. {
  5620. "Exile_Item_Matches",
  5621. "Exile_Item_CookingPot",
  5622. "Exile_Item_CanOpener",
  5623. "Exile_Item_Handsaw",
  5624. "Exile_Item_Pliers",
  5625. "Exile_Item_Grinder",
  5626. "Exile_Item_Foolbox",
  5627.  
  5628. /*
  5629. "Exile_Item_CordlessScrewdriver",
  5630. "Exile_Item_FireExtinguisher",
  5631. "Exile_Item_Hammer",
  5632. "Exile_Item_OilCanister",
  5633. "Exile_Item_Screwdriver",
  5634. "Exile_Item_Shovel",
  5635. "Exile_Item_Wrench",
  5636. "Exile_Item_SleepingMat",
  5637. "Exile_Item_ToiletPaper",
  5638. "Exile_Item_ZipTie",
  5639. "Exile_Item_BurlapSack",
  5640. "Exile_Item_Bullets_556",
  5641. "Exile_Item_Bullets_762",
  5642. "Exile_Item_WeaponParts",
  5643. */
  5644.  
  5645. "Binocular",
  5646. "Rangefinder",
  5647. /*
  5648. "Laserdesignator",
  5649. "Laserdesignator_02",
  5650. "Laserdesignator_03",
  5651. */
  5652.  
  5653. "ItemGPS",
  5654. "ItemMap",
  5655. "ItemCompass",
  5656. "ItemRadio",
  5657. "ItemWatch",
  5658. "Exile_Item_XM8"
  5659. };
  5660. };
  5661.  
  5662. class FirstAid
  5663. {
  5664. name = "FirstAid";
  5665. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5666. items[] =
  5667. {
  5668. "Exile_Item_InstaDoc",
  5669. "Exile_Item_Bandage",
  5670. "Exile_Item_Vishpirin",
  5671. "Exile_Item_Heatpack"
  5672.  
  5673. // Not available in 0.9.4!
  5674. //"Exile_Item_Defibrillator"
  5675. };
  5676. };
  5677.  
  5678. class Navigation
  5679. {
  5680. name = "Special Environment";
  5681. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5682. items[] =
  5683. {
  5684. "B_Parachute",
  5685. "V_RebreatherB",
  5686. "V_RebreatherIA",
  5687. "V_RebreatherIR",
  5688. "Exile_Headgear_GasMask",
  5689. "G_Diving",
  5690. "G_B_Diving",
  5691. "G_O_Diving",
  5692. "G_I_Diving",
  5693. "NVGoggles",
  5694. "NVGoggles_INDEP",
  5695. "NVGoggles_OPFOR",
  5696. "O_NVGoggles_hex_F",
  5697. "O_NVGoggles_urb_F",
  5698. "O_NVGoggles_ghex_F",
  5699. "NVGoggles_tna_F"
  5700. };
  5701. };
  5702.  
  5703. class Backpacks
  5704. {
  5705. name = "Backpacks";
  5706. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  5707. items[] =
  5708. {
  5709. "B_AssaultPack_blk",
  5710. "B_AssaultPack_cbr",
  5711. "B_AssaultPack_dgtl",
  5712. "B_AssaultPack_khk",
  5713. "B_AssaultPack_mcamo",
  5714. "B_AssaultPack_rgr",
  5715. "B_AssaultPack_sgg",
  5716. "B_Bergen_blk",
  5717. "B_Bergen_mcamo",
  5718. "B_Bergen_rgr",
  5719. "B_Bergen_sgg",
  5720. "B_Carryall_cbr",
  5721. "B_Carryall_khk",
  5722. "B_Carryall_mcamo",
  5723. "B_Carryall_ocamo",
  5724. "B_Carryall_oli",
  5725. "B_Carryall_oucamo",
  5726. "B_FieldPack_blk",
  5727. "B_FieldPack_cbr",
  5728. "B_FieldPack_ocamo",
  5729. "B_FieldPack_oucamo",
  5730. "B_HuntingBackpack",
  5731. "B_Kitbag_cbr",
  5732. "B_Kitbag_mcamo",
  5733. "B_Kitbag_sgg",
  5734. "B_OutdoorPack_blk",
  5735. "B_OutdoorPack_blu",
  5736. "B_OutdoorPack_tan",
  5737. "B_TacticalPack_blk",
  5738. "B_TacticalPack_mcamo",
  5739. "B_TacticalPack_ocamo",
  5740. "B_TacticalPack_oli",
  5741. "B_TacticalPack_rgr",
  5742. //Apex
  5743. "B_Bergen_mcamo_F",
  5744. "B_Bergen_dgtl_F",
  5745. "B_Bergen_hex_F",
  5746. "B_Bergen_tna_F",
  5747. "B_AssaultPack_tna_F",
  5748. "B_Carryall_ghex_F",
  5749. "B_FieldPack_ghex_F",
  5750. "B_ViperHarness_blk_F",
  5751. "B_ViperHarness_ghex_F",
  5752. "B_ViperHarness_hex_F",
  5753. "B_ViperHarness_khk_F",
  5754. "B_ViperHarness_oli_F",
  5755. "B_ViperLightHarness_blk_F",
  5756. "B_ViperLightHarness_ghex_F",
  5757. "B_ViperLightHarness_hex_F",
  5758. "B_ViperLightHarness_khk_F",
  5759. "B_ViperLightHarness_oli_F"
  5760. };
  5761. };
  5762.  
  5763. class Ammunition
  5764. {
  5765. name = "Ammunition";
  5766. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  5767. items[] =
  5768. {
  5769. "100Rnd_65x39_caseless_mag",
  5770. "100Rnd_65x39_caseless_mag_Tracer",
  5771. "10Rnd_127x54_Mag",
  5772. "10Rnd_338_Mag",
  5773. "10Rnd_762x54_Mag",
  5774. "10Rnd_93x64_DMR_05_Mag",
  5775. "11Rnd_45ACP_Mag",
  5776. //"130Rnd_338_Mag", SPMG
  5777. "150Rnd_762x54_Box",
  5778. "150Rnd_762x54_Box_Tracer",
  5779. //"150Rnd_93x64_Mag", // NAVID
  5780. "16Rnd_9x21_Mag",
  5781. "200Rnd_65x39_cased_Box",
  5782. "200Rnd_65x39_cased_Box_Tracer",
  5783. "20Rnd_556x45_UW_mag",
  5784. "20Rnd_762x51_Mag",
  5785. "30Rnd_45ACP_Mag_SMG_01",
  5786. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  5787. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  5788. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  5789. "30Rnd_556x45_Stanag",
  5790. "30Rnd_556x45_Stanag_Tracer_Green",
  5791. "30Rnd_556x45_Stanag_Tracer_Red",
  5792. "30Rnd_556x45_Stanag_Tracer_Yellow",
  5793. "30Rnd_65x39_caseless_green",
  5794. "30Rnd_65x39_caseless_green_mag_Tracer",
  5795. "30Rnd_65x39_caseless_mag",
  5796. "30Rnd_65x39_caseless_mag_Tracer",
  5797. "30Rnd_9x21_Mag",
  5798. "30Rnd_9x21_Yellow_Mag",
  5799. "30Rnd_9x21_Green_Mag",
  5800. "30Rnd_9x21_Red_Mag",
  5801. "5Rnd_127x108_APDS_Mag",
  5802. "5Rnd_127x108_Mag",
  5803. "6Rnd_45ACP_Cylinder",
  5804. "6Rnd_GreenSignal_F",
  5805. "6Rnd_RedSignal_F",
  5806. "7Rnd_408_Mag",
  5807. "9Rnd_45ACP_Mag",
  5808. "Exile_Magazine_30Rnd_762x39_AK",
  5809. "Exile_Magazine_30Rnd_545x39_AK_Green",
  5810. "Exile_Magazine_30Rnd_545x39_AK_Red",
  5811. "Exile_Magazine_30Rnd_545x39_AK_White",
  5812. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  5813. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  5814. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  5815. "Exile_Magazine_20Rnd_762x51_DMR",
  5816. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  5817. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  5818. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  5819. "Exile_Magazine_10Rnd_303",
  5820. "Exile_Magazine_100Rnd_762x54_PK_Green",
  5821. "Exile_Magazine_7Rnd_45ACP",
  5822. "Exile_Magazine_8Rnd_9x18",
  5823. "Exile_Magazine_30Rnd_545x39_AK",
  5824. "Exile_Magazine_6Rnd_45ACP",
  5825. "Exile_Magazine_5Rnd_22LR",
  5826. "Exile_Magazine_10Rnd_762x54",
  5827. "Exile_Magazine_10Rnd_9x39",
  5828. "Exile_Magazine_20Rnd_9x39",
  5829. //"Exile_Magazine_8Rnd_74Pellets",
  5830. "Exile_Magazine_8Rnd_74Slug",
  5831. //Apex
  5832. "30Rnd_9x21_Mag_SMG_02",
  5833. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  5834. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  5835. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  5836. "30Rnd_580x42_Mag_F",
  5837. "30Rnd_580x42_Mag_Tracer_F",
  5838. "100Rnd_580x42_Mag_F",
  5839. "100Rnd_580x42_Mag_Tracer_F",
  5840. "20Rnd_650x39_Cased_Mag_F",
  5841. "10Rnd_50BW_Mag_F",
  5842. "150Rnd_556x45_Drum_Mag_F",
  5843. "150Rnd_556x45_Drum_Mag_Tracer_F",
  5844. "30Rnd_762x39_Mag_F",
  5845. "30Rnd_762x39_Mag_Green_F",
  5846. "30Rnd_762x39_Mag_Tracer_F",
  5847. "30Rnd_762x39_Mag_Tracer_Green_F",
  5848. "30Rnd_545x39_Mag_F",
  5849. "30Rnd_545x39_Mag_Green_F",
  5850. "30Rnd_545x39_Mag_Tracer_F",
  5851. "30Rnd_545x39_Mag_Tracer_Green_F",
  5852. "200Rnd_556x45_Box_F",
  5853. "200Rnd_556x45_Box_Red_F",
  5854. "200Rnd_556x45_Box_Tracer_F",
  5855. "200Rnd_556x45_Box_Tracer_Red_F",
  5856. "10Rnd_9x21_Mag",
  5857. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  5858. "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
  5859. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  5860. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  5861. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
  5862. "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
  5863. "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
  5864. "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
  5865. "Exile_Magazine_10Rnd_765x17_SA61",
  5866. "Exile_Magazine_20Rnd_765x17_SA61",
  5867. "Exile_Magazine_10Rnd_127x99_m107",
  5868. "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
  5869. "Exile_Magazine_5Rnd_127x108_KSVK"
  5870. };
  5871. };
  5872.  
  5873. class Flares
  5874. {
  5875. name = "Flares";
  5876. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5877. items[] =
  5878. {
  5879. "Chemlight_blue",
  5880. "Chemlight_green",
  5881. "Chemlight_red",
  5882. "FlareGreen_F",
  5883. "FlareRed_F",
  5884. "FlareWhite_F",
  5885. "FlareYellow_F",
  5886. "UGL_FlareGreen_F",
  5887. "UGL_FlareRed_F",
  5888. "UGL_FlareWhite_F",
  5889. "UGL_FlareYellow_F",
  5890. "3Rnd_UGL_FlareGreen_F",
  5891. "3Rnd_UGL_FlareRed_F",
  5892. "3Rnd_UGL_FlareWhite_F",
  5893. "3Rnd_UGL_FlareYellow_F"
  5894. };
  5895. };
  5896.  
  5897. class Smokes
  5898. {
  5899. name = "Smokes";
  5900. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5901. items[] =
  5902. {
  5903. "SmokeShell",
  5904. "SmokeShellBlue",
  5905. "SmokeShellGreen",
  5906. "SmokeShellOrange",
  5907. "SmokeShellPurple",
  5908. "SmokeShellRed",
  5909. "SmokeShellYellow",
  5910. "1Rnd_Smoke_Grenade_shell",
  5911. "1Rnd_SmokeBlue_Grenade_shell",
  5912. "1Rnd_SmokeGreen_Grenade_shell",
  5913. "1Rnd_SmokeOrange_Grenade_shell",
  5914. "1Rnd_SmokePurple_Grenade_shell",
  5915. "1Rnd_SmokeRed_Grenade_shell",
  5916. "1Rnd_SmokeYellow_Grenade_shell",
  5917. "3Rnd_Smoke_Grenade_shell",
  5918. "3Rnd_SmokeBlue_Grenade_shell",
  5919. "3Rnd_SmokeGreen_Grenade_shell",
  5920. "3Rnd_SmokeOrange_Grenade_shell",
  5921. "3Rnd_SmokePurple_Grenade_shell",
  5922. "3Rnd_SmokeRed_Grenade_shell",
  5923. "3Rnd_SmokeYellow_Grenade_shell"
  5924. };
  5925. };
  5926.  
  5927. class Explosives
  5928. {
  5929. name = "Explosives";
  5930. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  5931. items[] =
  5932. {
  5933. "HandGrenade",
  5934. "MiniGrenade",
  5935. "B_IR_Grenade",
  5936. "O_IR_Grenade",
  5937. "I_IR_Grenade",
  5938. "1Rnd_HE_Grenade_shell",
  5939. "3Rnd_HE_Grenade_shell",
  5940. "APERSBoundingMine_Range_Mag",
  5941. "APERSMine_Range_Mag",
  5942. "APERSTripMine_Wire_Mag",
  5943. "ClaymoreDirectionalMine_Remote_Mag",
  5944. "DemoCharge_Remote_Mag",
  5945. "IEDLandBig_Remote_Mag",
  5946. "IEDLandSmall_Remote_Mag",
  5947. "IEDUrbanBig_Remote_Mag",
  5948. "IEDUrbanSmall_Remote_Mag",
  5949. "SatchelCharge_Remote_Mag",
  5950. "SLAMDirectionalMine_Wire_Mag"
  5951. };
  5952. };
  5953.  
  5954. class Pistols
  5955. {
  5956. name = "Pistols";
  5957. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5958. items[] =
  5959. {
  5960. "hgun_ACPC2_F",
  5961. "hgun_P07_F",
  5962. "hgun_Pistol_heavy_01_F",
  5963. "hgun_Pistol_heavy_02_F",
  5964. "hgun_Pistol_Signal_F",
  5965. "hgun_Rook40_F",
  5966. "Exile_Weapon_Colt1911",
  5967. "Exile_Weapon_Makarov",
  5968. "Exile_Weapon_Taurus",
  5969. "Exile_Weapon_TaurusGold",
  5970. //Apex
  5971. "hgun_Pistol_01_F",
  5972. "hgun_P07_khk_F",
  5973. "Exile_Weapon_SA61"
  5974. };
  5975. };
  5976.  
  5977. class SubMachineGuns
  5978. {
  5979. name = "Sub Machine Guns";
  5980. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5981. items[] =
  5982. {
  5983. "hgun_PDW2000_F",
  5984. "SMG_01_F",
  5985. "SMG_02_F",
  5986. "SMG_05_F"
  5987. };
  5988. };
  5989.  
  5990. class LightMachineGuns
  5991. {
  5992. name = "Light Machine Guns";
  5993. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5994. items[] =
  5995. {
  5996. "arifle_MX_SW_Black_F",
  5997. "arifle_MX_SW_F",
  5998. "LMG_Mk200_F",
  5999. "LMG_Zafir_F",
  6000. "LMG_03_F",
  6001. "Exile_Weapon_RPK",
  6002. "Exile_Weapon_PK",
  6003. "Exile_Weapon_PKP"
  6004.  
  6005. /*
  6006. "MMG_01_hex_F",
  6007. "MMG_01_tan_F",
  6008. "MMG_02_black_F",
  6009. "MMG_02_camo_F",
  6010. "MMG_02_sand_F"
  6011. */
  6012. };
  6013. };
  6014.  
  6015. class AssaultRifles
  6016. {
  6017. name = "Assault Rifles";
  6018. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6019. items[] =
  6020. {
  6021. "arifle_Katiba_C_F",
  6022. "arifle_Katiba_F",
  6023. "arifle_Katiba_GL_F",
  6024. "arifle_Mk20_F",
  6025. "arifle_Mk20_GL_F",
  6026. "arifle_Mk20_GL_plain_F",
  6027. "arifle_Mk20_plain_F",
  6028. "arifle_Mk20C_F",
  6029. "arifle_Mk20C_plain_F",
  6030. "arifle_MX_Black_F",
  6031. "arifle_MX_F",
  6032. "arifle_MX_GL_Black_F",
  6033. "arifle_MX_GL_F",
  6034. "arifle_MXC_Black_F",
  6035. "arifle_MXC_F",
  6036. "arifle_SDAR_F",
  6037. "arifle_TRG20_F",
  6038. "arifle_TRG21_F",
  6039. "arifle_TRG21_GL_F",
  6040. "Exile_Weapon_AK107",
  6041. "Exile_Weapon_AK107_GL",
  6042. "Exile_Weapon_AK74",
  6043. "Exile_Weapon_AK74_GL",
  6044. "Exile_Weapon_AK47",
  6045. "Exile_Weapon_AKS_Gold",
  6046. //Apex
  6047. "arifle_AK12_F",
  6048. "arifle_AK12_GL_F",
  6049. "arifle_AKM_F",
  6050. "arifle_AKM_FL_F",
  6051. "arifle_AKS_F",
  6052. "arifle_ARX_blk_F",
  6053. "arifle_ARX_ghex_F",
  6054. "arifle_ARX_hex_F",
  6055. "arifle_CTAR_blk_F",
  6056. "arifle_CTAR_hex_F",
  6057. "arifle_CTAR_ghex_F",
  6058. "arifle_CTAR_GL_blk_F",
  6059. "arifle_CTARS_blk_F",
  6060. "arifle_CTARS_hex_F",
  6061. "arifle_CTARS_ghex_F",
  6062. "arifle_SPAR_01_blk_F",
  6063. "arifle_SPAR_01_khk_F",
  6064. "arifle_SPAR_01_snd_F",
  6065. "arifle_SPAR_01_GL_blk_F",
  6066. "arifle_SPAR_01_GL_khk_F",
  6067. "arifle_SPAR_01_GL_snd_F",
  6068. "arifle_SPAR_02_blk_F",
  6069. "arifle_SPAR_02_khk_F",
  6070. "arifle_SPAR_02_snd_F",
  6071. "arifle_SPAR_03_blk_F",
  6072. "arifle_SPAR_03_khk_F",
  6073. "arifle_SPAR_03_snd_F",
  6074. "arifle_MX_khk_F",
  6075. "arifle_MX_GL_khk_F",
  6076. "arifle_MXC_khk_F",
  6077. "arifle_MXM_khk_F",
  6078. "Exile_Weapon_M4",
  6079. "Exile_Weapon_M16A4",
  6080. "Exile_Weapon_M16A2"
  6081. };
  6082. };
  6083.  
  6084. class Shotguns
  6085. {
  6086. name = "Shotguns";
  6087. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6088. items[] =
  6089. {
  6090. "Exile_Weapon_M1014"
  6091. };
  6092. };
  6093.  
  6094. class SniperRifles
  6095. {
  6096. name = "Sniper Rifles";
  6097. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6098. items[] =
  6099. {
  6100. "arifle_MXM_Black_F",
  6101. "arifle_MXM_F",
  6102. "srifle_DMR_01_F",
  6103. "srifle_DMR_02_camo_F",
  6104. "srifle_DMR_02_F",
  6105. "srifle_DMR_02_sniper_F",
  6106. "srifle_DMR_03_F",
  6107. "srifle_DMR_03_khaki_F",
  6108. "srifle_DMR_03_multicam_F",
  6109. "srifle_DMR_03_tan_F",
  6110. "srifle_DMR_03_woodland_F",
  6111. "srifle_DMR_04_F",
  6112. "srifle_DMR_04_Tan_F",
  6113. "srifle_DMR_05_blk_F",
  6114. "srifle_DMR_05_hex_F",
  6115. "srifle_DMR_05_tan_f",
  6116. "srifle_DMR_06_camo_F",
  6117. "srifle_DMR_06_olive_F",
  6118. "srifle_EBR_F",
  6119. "srifle_GM6_camo_F",
  6120. "srifle_GM6_F",
  6121. "srifle_LRR_camo_F",
  6122. "srifle_LRR_F",
  6123. "Exile_Weapon_CZ550",
  6124. "Exile_Weapon_SVD",
  6125. "Exile_Weapon_SVDCamo",
  6126. "Exile_Weapon_VSSVintorez",
  6127. "Exile_Weapon_DMR",
  6128. "Exile_Weapon_LeeEnfield",
  6129. //Apex
  6130. "srifle_LRR_tna_F",
  6131. "srifle_GM6_ghex_F",
  6132. "srifle_DMR_07_blk_F",
  6133. "srifle_DMR_07_hex_F",
  6134. "srifle_DMR_07_ghex_F",
  6135. "Exile_Weapon_m107",
  6136. "Exile_Weapon_ksvk"
  6137. };
  6138. };
  6139.  
  6140. class Bikes
  6141. {
  6142. name = "Bikes";
  6143. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6144. items[] =
  6145. {
  6146. "Exile_Bike_OldBike",
  6147. "Exile_Bike_MountainBike"
  6148. };
  6149. };
  6150.  
  6151. class Cars
  6152. {
  6153. name = "Cars";
  6154. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6155. items[] =
  6156. {
  6157. "Exile_Car_Kart_Black",
  6158. "Exile_Bike_QuadBike_Black",
  6159. "Exile_Car_OldTractor_Red",
  6160. "Exile_Car_TowTractor_White",
  6161. "Exile_Car_Tractor_Red",
  6162. "Exile_Car_UAZ_Green",
  6163. "Exile_Car_UAZ_Open_Green",
  6164. "Exile_Car_Octavius_White",
  6165. "Exile_Car_Golf_Red",
  6166. "Exile_Car_LandRover_Green",
  6167. "Exile_Car_LandRover_Ambulance_Green",
  6168. "Exile_Car_Lada_Green",
  6169. "Exile_Car_Volha_White",
  6170. "Exile_Car_Hatchback_Rusty1",
  6171. "Exile_Car_Hatchback_Rusty2",
  6172. "Exile_Car_Hatchback_Rusty3",
  6173. "Exile_Car_Hatchback_Sport_Red",
  6174. "Exile_Car_SUV_Red",
  6175. "Exile_Car_SUVXL_Black",
  6176. "Exile_Car_SUV_Armed_Black",
  6177. "Exile_Car_Offroad_Rusty1",
  6178. "Exile_Car_Offroad_Rusty2",
  6179. "Exile_Car_Offroad_Rusty3",
  6180. "Exile_Car_Offroad_Repair_Civillian",
  6181. "Exile_Car_Offroad_Armed_Guerilla01",
  6182. "Exile_Car_BRDM2_HQ",
  6183. "Exile_Car_BTR40_MG_Green",
  6184. "Exile_Car_BTR40_Green",
  6185. "Exile_Car_HMMWV_M134_Green",
  6186. "Exile_Car_HMMWV_M2_Green",
  6187. "Exile_Car_HMMWV_MEV_Green",
  6188. "Exile_Car_HMMWV_UNA_Green",
  6189. "Exile_Car_Strider",
  6190. "Exile_Car_Hunter",
  6191. "Exile_Car_Ifrit",
  6192. "Exile_Car_ProwlerLight",
  6193. "Exile_Car_ProwlerUnarmed",
  6194. "Exile_Car_QilinUnarmed",
  6195. "Exile_Car_MB4WD",
  6196. "Exile_Car_MB4WDOpen"
  6197. };
  6198. };
  6199.  
  6200. class Trucks
  6201. {
  6202. name = "Trucks";
  6203. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6204. items[] =
  6205. {
  6206. "Exile_Car_Van_Black",
  6207. "Exile_Car_Van_Box_Black",
  6208. "Exile_Car_Van_Fuel_Black",
  6209. "Exile_Car_Ural_Open_Worker",
  6210. "Exile_Car_Ural_Covered_Worker",
  6211. "Exile_Car_V3S_Covered",
  6212. "Exile_Car_Zamak",
  6213. "Exile_Car_Tempest",
  6214. "Exile_Car_HEMMT",
  6215. "Exile_Car_Ikarus_Blue"
  6216. };
  6217. };
  6218.  
  6219. class Choppers
  6220. {
  6221. name = "Helicopters";
  6222. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6223. items[] =
  6224. {
  6225. "Exile_Chopper_Hummingbird_Green",
  6226. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  6227. "Exile_Chopper_Huey_Green",
  6228. "Exile_Chopper_Huey_Armed_Green",
  6229. "Exile_Chopper_Taru_Black",
  6230. "Exile_Chopper_Taru_Covered_Black",
  6231. "Exile_Chopper_Taru_Transport_Black",
  6232. "Exile_Chopper_Orca_BlackCustom",
  6233. "Exile_Chopper_Mohawk_FIA",
  6234. "Exile_Chopper_Huron_Black",
  6235. "Exile_Chopper_Hellcat_Green"
  6236. };
  6237. };
  6238.  
  6239. class Boats
  6240. {
  6241. name = "Boats";
  6242. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6243. items[] =
  6244. {
  6245. "Exile_Boat_RubberDuck_CSAT",
  6246. "Exile_Boat_RubberDuck_Digital",
  6247. "Exile_Boat_RubberDuck_Orange",
  6248. "Exile_Boat_RubberDuck_Blue",
  6249. "Exile_Boat_RubberDuck_Black",
  6250. "Exile_Boat_MotorBoat_Police",
  6251. "Exile_Boat_MotorBoat_Orange",
  6252. "Exile_Boat_MotorBoat_White",
  6253. "Exile_Boat_SDV_CSAT",
  6254. "Exile_Boat_SDV_Digital",
  6255. "Exile_Boat_SDV_Grey",
  6256. "Exile_Boat_WaterScooter",
  6257. "Exile_Boat_RHIB"
  6258. };
  6259. };
  6260.  
  6261. class Planes
  6262. {
  6263. name = "Planes";
  6264. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6265. items[] =
  6266. {
  6267. "Exile_Plane_Cessna",
  6268. "Exile_Plane_AN2_Green",
  6269. "Exile_Plane_Ceasar",
  6270. "Exile_Plane_BlackfishInfantry",
  6271. "Exile_Plane_BlackfishVehicle"
  6272. };
  6273. };
  6274.  
  6275. class Diving
  6276. {
  6277. name = "Diving";
  6278. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  6279. items[] =
  6280. {
  6281. "G_B_Diving",
  6282. "G_O_Diving",
  6283. "G_I_Diving",
  6284. "V_RebreatherB",
  6285. "V_RebreatherIA",
  6286. "V_RebreatherIR",
  6287. "U_I_Wetsuit",
  6288. "U_O_Wetsuit",
  6289. "U_B_Wetsuit"
  6290. };
  6291. };
  6292. };
  6293.  
  6294. class CfgTraders
  6295. {
  6296. /**
  6297. * Weapons, scopes, silencers, ammo
  6298. */
  6299. class Exile_Trader_Armory
  6300. {
  6301. name = "ARMORY";
  6302. showWeaponFilter = 1;
  6303. categories[] =
  6304. {
  6305. "PointerAttachments",
  6306. "BipodAttachments",
  6307. "MuzzleAttachments",
  6308. "OpticAttachments",
  6309. "Ammunition",
  6310. "Pistols",
  6311. "Shotguns",
  6312. "SubMachineGuns",
  6313. "LightMachineGuns",
  6314. "AssaultRifles",
  6315. "SniperRifles"
  6316. };
  6317. };
  6318.  
  6319. /**
  6320. * Satchels, nades, UAVs, static MGs
  6321. */
  6322. class Exile_Trader_SpecialOperations
  6323. {
  6324. name = "SPECIAL OPERATIONS";
  6325. showWeaponFilter = 1; // for noob tubes
  6326. categories[] =
  6327. {
  6328. "Flares",
  6329. "Smokes",
  6330. "UAVs",
  6331. "StaticMGs",
  6332. "Explosives",
  6333. "Navigation"
  6334. };
  6335. };
  6336.  
  6337. /**
  6338. * Uniforms, vests, helmets, backpacks
  6339. */
  6340. class Exile_Trader_Equipment
  6341. {
  6342. name = "EQUIPMENT";
  6343. showWeaponFilter = 0;
  6344. categories[] =
  6345. {
  6346. "Headgear",
  6347. "Glasses",
  6348. "Uniforms",
  6349. "Vests",
  6350. "Backpacks",
  6351. "FirstAid"
  6352. };
  6353. };
  6354.  
  6355. /**
  6356. * Cans, cans, cans
  6357. */
  6358. class Exile_Trader_Food
  6359. {
  6360. name = "FAST FOOD";
  6361. showWeaponFilter = 0;
  6362. categories[] =
  6363. {
  6364. "Food",
  6365. "Drinks",
  6366. "NonVeganFood"
  6367. };
  6368. };
  6369.  
  6370. /**
  6371. * Light bulbs, metal, etc.
  6372. */
  6373. class Exile_Trader_Hardware
  6374. {
  6375. name = "HARDWARE";
  6376. showWeaponFilter = 0;
  6377. categories[] =
  6378. {
  6379. "Hardware",
  6380. "Tools"
  6381. };
  6382. };
  6383.  
  6384. /**
  6385. * Sells cars and general vehicles
  6386. */
  6387. class Exile_Trader_Vehicle
  6388. {
  6389. name = "VEHICLE";
  6390. showWeaponFilter = 0;
  6391. categories[] =
  6392. {
  6393. "Cars",
  6394. "Trucks"
  6395. };
  6396. };
  6397.  
  6398. /**
  6399. * Sells choppers and planes
  6400. */
  6401. class Exile_Trader_Aircraft
  6402. {
  6403. name = "AIRCRAFT";
  6404. showWeaponFilter = 0;
  6405. categories[] =
  6406. {
  6407. "Choppers",
  6408. "Planes"
  6409. };
  6410. };
  6411.  
  6412. /**
  6413. * Sells ships and boats
  6414. */
  6415. class Exile_Trader_Boat
  6416. {
  6417. name = "BOAT";
  6418. showWeaponFilter = 0;
  6419. categories[] =
  6420. {
  6421. "Boats"
  6422. };
  6423. };
  6424.  
  6425. class Exile_Trader_Diving
  6426. {
  6427. name = "DIVERS";
  6428. showWeaponFilter = 0;
  6429. categories[] =
  6430. {
  6431. "Diving"
  6432. };
  6433. };
  6434.  
  6435. /**
  6436. * Sells Community Items
  6437. */
  6438. class Exile_Trader_CommunityCustoms
  6439. {
  6440. name = "COMMUNITY";
  6441. showWeaponFilter = 0;
  6442. categories[] =
  6443. {
  6444. "Community"
  6445. };
  6446. };
  6447.  
  6448. class Exile_Trader_CommunityCustoms2
  6449. {
  6450. name = "COMMUNITY";
  6451. showWeaponFilter = 0;
  6452. categories[] =
  6453. {
  6454. "Community2"
  6455. };
  6456. };
  6457.  
  6458. class Exile_Trader_CommunityCustoms3
  6459. {
  6460. name = "COMMUNITY";
  6461. showWeaponFilter = 0;
  6462. categories[] =
  6463. {
  6464. "Community3"
  6465. };
  6466. };
  6467.  
  6468. class Exile_Trader_CommunityCustoms4
  6469. {
  6470. name = "COMMUNITY";
  6471. showWeaponFilter = 0;
  6472. categories[] =
  6473. {
  6474. "Community4"
  6475. };
  6476. };
  6477.  
  6478. class Exile_Trader_CommunityCustoms5
  6479. {
  6480. name = "COMMUNITY";
  6481. showWeaponFilter = 0;
  6482. categories[] =
  6483. {
  6484. "Community5"
  6485. };
  6486. };
  6487.  
  6488. class Exile_Trader_CommunityCustoms6
  6489. {
  6490. name = "COMMUNITY";
  6491. showWeaponFilter = 0;
  6492. categories[] =
  6493. {
  6494. "Community6"
  6495. };
  6496. };
  6497.  
  6498. class Exile_Trader_CommunityCustoms7
  6499. {
  6500. name = "COMMUNITY";
  6501. showWeaponFilter = 0;
  6502. categories[] =
  6503. {
  6504. "Community7"
  6505. };
  6506. };
  6507.  
  6508. class Exile_Trader_CommunityCustoms8
  6509. {
  6510. name = "COMMUNITY";
  6511. showWeaponFilter = 0;
  6512. categories[] =
  6513. {
  6514. "Community8"
  6515. };
  6516. };
  6517.  
  6518. class Exile_Trader_CommunityCustoms9
  6519. {
  6520. name = "COMMUNITY";
  6521. showWeaponFilter = 0;
  6522. categories[] =
  6523. {
  6524. "Community9"
  6525. };
  6526. };
  6527.  
  6528. class Exile_Trader_CommunityCustoms10
  6529. {
  6530. name = "COMMUNITY";
  6531. showWeaponFilter = 0;
  6532. categories[] =
  6533. {
  6534. "Community10"
  6535. };
  6536. };
  6537. };
  6538. class CfgTrading
  6539. {
  6540. /*
  6541. * This factor defines the difference between sales/purchase price of
  6542. * items and vehicles. It is used if there is no sales price defined
  6543. * in CfgExileArsenal.
  6544. */
  6545. sellPriceFactor = 0.5;
  6546.  
  6547. rekeyPriceFactor = 0.1;
  6548.  
  6549. class requiredRespect
  6550. {
  6551. Level1 = 0;
  6552. Level2 = 5000;
  6553. Level3 = 10000;
  6554. Level4 = 15000;
  6555. Level5 = 20000;
  6556. Level6 = 25000;
  6557. };
  6558. };
  6559. class CfgVehicleCustoms
  6560. {
  6561. ///////////////////////////////////////////////////////////////////////////////
  6562. // QUAD BIKES
  6563. ///////////////////////////////////////////////////////////////////////////////
  6564. class Exile_Bike_QuadBike_Abstract
  6565. {
  6566. skins[] =
  6567. {
  6568.  
  6569. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  6570. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  6571. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  6572. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  6573. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  6574. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  6575. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  6576. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  6577. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  6578. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  6579. };
  6580. };
  6581.  
  6582. ///////////////////////////////////////////////////////////////////////////////
  6583. // MOTOR BOATS
  6584. ///////////////////////////////////////////////////////////////////////////////
  6585. class Exile_Boat_MotorBoat_Abstract
  6586. {
  6587. skins[] =
  6588. {
  6589. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  6590. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  6591. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  6592. };
  6593. };
  6594.  
  6595. ///////////////////////////////////////////////////////////////////////////////
  6596. // RUBBER DUCKS
  6597. ///////////////////////////////////////////////////////////////////////////////
  6598. class Exile_Boat_RubberDuck_Abstract
  6599. {
  6600. skins[] =
  6601. {
  6602. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  6603. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  6604. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  6605. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  6606. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  6607. };
  6608. };
  6609.  
  6610. ///////////////////////////////////////////////////////////////////////////////
  6611. // SDV
  6612. ///////////////////////////////////////////////////////////////////////////////
  6613. class Exile_Boat_SDV_Abstract
  6614. {
  6615. skins[] =
  6616. {
  6617. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  6618. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  6619. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  6620. };
  6621. };
  6622.  
  6623. ///////////////////////////////////////////////////////////////////////////////
  6624. // Hellcat
  6625. ///////////////////////////////////////////////////////////////////////////////
  6626. class Exile_Chopper_Hellcat_Abstract
  6627. {
  6628. skins[] =
  6629. {
  6630. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  6631. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  6632. };
  6633. };
  6634.  
  6635. ///////////////////////////////////////////////////////////////////////////////
  6636. // Karts
  6637. ///////////////////////////////////////////////////////////////////////////////
  6638. class Exile_Car_Kart_Abstract
  6639. {
  6640. skins[] =
  6641. {
  6642. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6643. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6644. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6645. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6646. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6647. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6648. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6649. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6650. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  6651. };
  6652. };
  6653.  
  6654. ///////////////////////////////////////////////////////////////////////////////
  6655. // Hummingbird (Civillian)
  6656. ///////////////////////////////////////////////////////////////////////////////
  6657. class Exile_Chopper_Hummingbird_Civillian_Abstract
  6658. {
  6659. skins[] =
  6660. {
  6661. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  6662. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  6663. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  6664. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  6665. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  6666. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  6667. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  6668. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  6669. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  6670. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  6671. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  6672. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  6673. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  6674. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  6675. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  6676. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  6677. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  6678. };
  6679. };
  6680.  
  6681. ///////////////////////////////////////////////////////////////////////////////
  6682. // Huron
  6683. ///////////////////////////////////////////////////////////////////////////////
  6684. class Exile_Chopper_Huron_Abstract
  6685. {
  6686. skins[] =
  6687. {
  6688. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  6689. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  6690. };
  6691. };
  6692.  
  6693. ///////////////////////////////////////////////////////////////////////////////
  6694. // Orca
  6695. ///////////////////////////////////////////////////////////////////////////////
  6696. class Exile_Chopper_Orca_Abstract
  6697. {
  6698. skins[] =
  6699. {
  6700. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  6701. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  6702. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  6703. };
  6704. };
  6705.  
  6706. ///////////////////////////////////////////////////////////////////////////////
  6707. // Taru
  6708. ///////////////////////////////////////////////////////////////////////////////
  6709. class Exile_Chopper_Taru_Abstract
  6710. {
  6711. skins[] =
  6712. {
  6713. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6714. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6715. };
  6716. };
  6717.  
  6718. ///////////////////////////////////////////////////////////////////////////////
  6719. // Taru (Transport)
  6720. ///////////////////////////////////////////////////////////////////////////////
  6721. class Exile_Chopper_Taru_Transport_Abstract
  6722. {
  6723. skins[] =
  6724. {
  6725. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6726. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6727. };
  6728. };
  6729.  
  6730. ///////////////////////////////////////////////////////////////////////////////
  6731. // Taru (Covered)
  6732. ///////////////////////////////////////////////////////////////////////////////
  6733. class Exile_Chopper_Taru_Covered_Abstract
  6734. {
  6735. skins[] =
  6736. {
  6737. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  6738. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  6739. };
  6740. };
  6741.  
  6742. ///////////////////////////////////////////////////////////////////////////////
  6743. // Hatchback
  6744. ///////////////////////////////////////////////////////////////////////////////
  6745. class Exile_Car_Hatchback_Abstract
  6746. {
  6747. skins[] =
  6748. {
  6749. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  6750. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  6751. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  6752. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  6753. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  6754. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  6755. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  6756. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  6757. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  6758. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  6759. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  6760. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  6761. };
  6762. };
  6763.  
  6764. ///////////////////////////////////////////////////////////////////////////////
  6765. // Hatchback (Sport)
  6766. ///////////////////////////////////////////////////////////////////////////////
  6767. class Exile_Car_Hatchback_Sport_Abstract
  6768. {
  6769. skins[] =
  6770. {
  6771. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  6772. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  6773. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  6774. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  6775. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  6776. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  6777. };
  6778. };
  6779.  
  6780. ///////////////////////////////////////////////////////////////////////////////
  6781. // Offroad
  6782. ///////////////////////////////////////////////////////////////////////////////
  6783. class Exile_Car_Offroad_Abstract
  6784. {
  6785. skins[] =
  6786. {
  6787. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  6788. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  6789. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  6790. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6791. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6792. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6793. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6794. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6795. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6796. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6797. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6798. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6799. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6800. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6801. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6802. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6803. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6804. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6805. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6806. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6807. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  6808. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  6809. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  6810. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  6811. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  6812. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  6813. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  6814. };
  6815. };
  6816.  
  6817. ///////////////////////////////////////////////////////////////////////////////
  6818. // Land Rover
  6819. ///////////////////////////////////////////////////////////////////////////////
  6820. class Exile_Car_LandRover_Abstract
  6821. {
  6822. skins[] =
  6823. {
  6824. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  6825. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  6826. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6827. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6828. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6829. };
  6830. };
  6831.  
  6832. ///////////////////////////////////////////////////////////////////////////////
  6833. // Land Rover (Ambulance)
  6834. ///////////////////////////////////////////////////////////////////////////////
  6835. class Exile_Car_LandRover_Ambulance_Abstract
  6836. {
  6837. skins[] =
  6838. {
  6839. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6840. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6841. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6842. };
  6843. };
  6844.  
  6845. ///////////////////////////////////////////////////////////////////////////////
  6846. // Octavius
  6847. ///////////////////////////////////////////////////////////////////////////////
  6848. class Exile_Car_Octavius_Abstract
  6849. {
  6850. skins[] =
  6851. {
  6852. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  6853. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  6854. };
  6855. };
  6856.  
  6857. ///////////////////////////////////////////////////////////////////////////////
  6858. // UH-1H Huey
  6859. ///////////////////////////////////////////////////////////////////////////////
  6860. class Exile_Chopper_Huey_Abstract
  6861. {
  6862. skins[] =
  6863. {
  6864. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6865. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6866. };
  6867. };
  6868.  
  6869. ///////////////////////////////////////////////////////////////////////////////
  6870. // UH-1H Huey (Armed)
  6871. ///////////////////////////////////////////////////////////////////////////////
  6872. class Exile_Chopper_Huey_Armed_Abstract
  6873. {
  6874. skins[] =
  6875. {
  6876. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6877. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6878. };
  6879. };
  6880.  
  6881. ///////////////////////////////////////////////////////////////////////////////
  6882. // Offroad (Armed)
  6883. ///////////////////////////////////////////////////////////////////////////////
  6884. class Exile_Car_Offroad_Armed_Abstract
  6885. {
  6886. skins[] =
  6887. {
  6888. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6889. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6890. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6891. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6892. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6893. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6894. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6895. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6896. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6897. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6898. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6899. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6900. };
  6901. };
  6902.  
  6903. ///////////////////////////////////////////////////////////////////////////////
  6904. // Offroad (Repair)
  6905. ///////////////////////////////////////////////////////////////////////////////
  6906. class Exile_Car_Offroad_Repair_Abstract
  6907. {
  6908. skins[] =
  6909. {
  6910. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  6911. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6912. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6913. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6914. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6915. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6916. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6917. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6918. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6919. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6920. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6921. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6922. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6923. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6924. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6925. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6926. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6927. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6928. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6929. };
  6930. };
  6931.  
  6932. ///////////////////////////////////////////////////////////////////////////////
  6933. // SUV
  6934. ///////////////////////////////////////////////////////////////////////////////
  6935. class Exile_Car_SUV_Abstract
  6936. {
  6937. skins[] =
  6938. {
  6939. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  6940. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  6941. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  6942. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  6943. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  6944. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  6945. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  6946. };
  6947. };
  6948.  
  6949. ///////////////////////////////////////////////////////////////////////////////
  6950. // SUV XL
  6951. ///////////////////////////////////////////////////////////////////////////////
  6952. class Exile_Car_SUVXL_Abstract
  6953. {
  6954. skins[] =
  6955. {
  6956. {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  6957. {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  6958. {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  6959. {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  6960. {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  6961. {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  6962. {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  6963. {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  6964. {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  6965. };
  6966. };
  6967.  
  6968. ///////////////////////////////////////////////////////////////////////////////
  6969. // Van
  6970. ///////////////////////////////////////////////////////////////////////////////
  6971. class Exile_Car_Van_Abstract
  6972. {
  6973. skins[] =
  6974. {
  6975. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6976. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6977. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6978. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6979. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6980. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6981. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6982. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6983. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6984. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6985. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  6986. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  6987. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  6988. };
  6989. };
  6990.  
  6991. ///////////////////////////////////////////////////////////////////////////////
  6992. // Van (Box)
  6993. ///////////////////////////////////////////////////////////////////////////////
  6994. class Exile_Car_Van_Box_Abstract
  6995. {
  6996. skins[] =
  6997. {
  6998. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6999. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  7000. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  7001. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  7002. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  7003. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  7004. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  7005. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  7006. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  7007. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  7008. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  7009. };
  7010. };
  7011.  
  7012. ///////////////////////////////////////////////////////////////////////////////
  7013. // Van (Fuel)
  7014. ///////////////////////////////////////////////////////////////////////////////
  7015. class Exile_Car_Van_Fuel_Abstract
  7016. {
  7017. skins[] =
  7018. {
  7019. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  7020. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  7021. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  7022. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  7023. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  7024. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  7025. };
  7026. };
  7027.  
  7028. ///////////////////////////////////////////////////////////////////////////////
  7029. // Tempest
  7030. ///////////////////////////////////////////////////////////////////////////////
  7031. class Exile_Car_Tempest_Abstract
  7032. {
  7033. skins[] =
  7034. {
  7035. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  7036. };
  7037. };
  7038.  
  7039. ///////////////////////////////////////////////////////////////////////////////
  7040. // Ikarus
  7041. ///////////////////////////////////////////////////////////////////////////////
  7042. class Exile_Car_Ikarus_Abstract
  7043. {
  7044. skins[] =
  7045. {
  7046. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  7047. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  7048. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  7049. };
  7050. };
  7051.  
  7052. ///////////////////////////////////////////////////////////////////////////////
  7053. // Ural (Open)
  7054. ///////////////////////////////////////////////////////////////////////////////
  7055. class Exile_Car_Ural_Open_Abstract
  7056. {
  7057. skins[] =
  7058. {
  7059. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  7060. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  7061. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  7062. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  7063. };
  7064. };
  7065.  
  7066. ///////////////////////////////////////////////////////////////////////////////
  7067. // Ural (Covered)
  7068. ///////////////////////////////////////////////////////////////////////////////
  7069. class Exile_Car_Ural_Covered_Abstract
  7070. {
  7071. skins[] =
  7072. {
  7073. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  7074. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  7075. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  7076. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  7077. };
  7078. };
  7079.  
  7080. ///////////////////////////////////////////////////////////////////////////////
  7081. // Lada
  7082. ///////////////////////////////////////////////////////////////////////////////
  7083. class Exile_Car_Lada_Abstract
  7084. {
  7085. skins[] =
  7086. {
  7087. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  7088. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  7089. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  7090. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  7091. };
  7092. };
  7093.  
  7094. ///////////////////////////////////////////////////////////////////////////////
  7095. // Volha
  7096. ///////////////////////////////////////////////////////////////////////////////
  7097. class Exile_Car_Volha_Abstract
  7098. {
  7099. skins[] =
  7100. {
  7101. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  7102. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  7103. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  7104. };
  7105. };
  7106.  
  7107. ///////////////////////////////////////////////////////////////////////////////
  7108. // HUNTER
  7109. ///////////////////////////////////////////////////////////////////////////////
  7110. class Exile_Car_Hunter_Abstract
  7111. {
  7112. skins[] =
  7113. {
  7114.  
  7115. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  7116. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  7117. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  7118. };
  7119. };
  7120.  
  7121. ///////////////////////////////////////////////////////////////////////////////
  7122. // IFRIT
  7123. ///////////////////////////////////////////////////////////////////////////////
  7124. class Exile_Car_Ifrit_Abstract
  7125. {
  7126. skins[] =
  7127. {
  7128.  
  7129. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  7130. };
  7131. };
  7132.  
  7133. ///////////////////////////////////////////////////////////////////////////////
  7134. // HMMWV
  7135. ///////////////////////////////////////////////////////////////////////////////
  7136. class Exile_Car_HMMWV_M2_Abstract
  7137. {
  7138. skins[] =
  7139. {
  7140.  
  7141. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  7142. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  7143. };
  7144. };
  7145.  
  7146. class Exile_Car_HMMWV_M134_Abstract
  7147. {
  7148. skins[] =
  7149. {
  7150.  
  7151. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  7152. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  7153. };
  7154. };
  7155.  
  7156. class Exile_Car_HMMWV_MEV_Abstract
  7157. {
  7158. skins[] =
  7159. {
  7160.  
  7161. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  7162. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  7163. };
  7164. };
  7165.  
  7166. class Exile_Car_HMMWV_UNA_Abstract
  7167. {
  7168. skins[] =
  7169. {
  7170.  
  7171. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  7172. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  7173. };
  7174. };
  7175.  
  7176. ///////////////////////////////////////////////////////////////////////////////
  7177. // BTR40
  7178. ///////////////////////////////////////////////////////////////////////////////
  7179. class Exile_Car_BTR40_MG_Abstract
  7180. {
  7181. skins[] =
  7182. {
  7183.  
  7184. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  7185. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  7186. };
  7187. };
  7188.  
  7189. class Exile_Car_BTR40_Abstract
  7190. {
  7191. skins[] =
  7192. {
  7193.  
  7194. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  7195. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  7196. };
  7197. };
  7198.  
  7199. ///////////////////////////////////////////////////////////////////////////////
  7200. // Golf
  7201. ///////////////////////////////////////////////////////////////////////////////
  7202. class Exile_Car_Golf_Abstract
  7203. {
  7204. skins[] =
  7205. {
  7206.  
  7207. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  7208. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  7209. };
  7210. };
  7211.  
  7212. ///////////////////////////////////////////////////////////////////////////////
  7213. // AN-2
  7214. ///////////////////////////////////////////////////////////////////////////////
  7215. class Exile_Plane_AN2_Abstract
  7216. {
  7217. skins[] =
  7218. {
  7219. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  7220. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  7221. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  7222. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  7223. };
  7224. };
  7225.  
  7226. ///////////////////////////////////////////////////////////////////////////////
  7227. // RHIB
  7228. ///////////////////////////////////////////////////////////////////////////////
  7229. class B_G_Boat_Transport_02_F
  7230. {
  7231. skins[] =
  7232. {
  7233. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  7234. };
  7235. };
  7236.  
  7237. ///////////////////////////////////////////////////////////////////////////////
  7238. // Water Scooter
  7239. ///////////////////////////////////////////////////////////////////////////////
  7240. class Exile_Boat_WaterScooter_Abstract
  7241. {
  7242. skins[] =
  7243. {
  7244. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  7245. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  7246. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  7247. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  7248. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  7249. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  7250. };
  7251. };
  7252.  
  7253. ///////////////////////////////////////////////////////////////////////////////
  7254. // Ceasar BTT
  7255. ///////////////////////////////////////////////////////////////////////////////
  7256. class C_Plane_Civil_01_F
  7257. {
  7258. skins[] =
  7259. {
  7260. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7261. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  7262. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7263. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7264. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  7265. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7266. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  7267. };
  7268. };
  7269.  
  7270. ///////////////////////////////////////////////////////////////////////////////
  7271. // V-44 X Blackfish (Infantry Transport)
  7272. ///////////////////////////////////////////////////////////////////////////////
  7273. class B_T_VTOL_01_infantry_F
  7274. {
  7275. skins[] =
  7276. {
  7277. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  7278. };
  7279. };
  7280.  
  7281. ///////////////////////////////////////////////////////////////////////////////
  7282. // V-44 X Blackfish (Vehicle Transport)
  7283. ///////////////////////////////////////////////////////////////////////////////
  7284. class B_T_VTOL_01_vehicle_F
  7285. {
  7286. skins[] =
  7287. {
  7288. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  7289. };
  7290. };
  7291.  
  7292. ///////////////////////////////////////////////////////////////////////////////
  7293. // Prowler (Light)
  7294. ///////////////////////////////////////////////////////////////////////////////
  7295. class B_CTRG_LSV_01_light_F
  7296. {
  7297. skins[] =
  7298. {
  7299. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  7300. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7301. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  7302. };
  7303. };
  7304.  
  7305. ///////////////////////////////////////////////////////////////////////////////
  7306. // Prowler (Unarmed)
  7307. ///////////////////////////////////////////////////////////////////////////////
  7308. class B_T_LSV_01_unarmed_black_F
  7309. {
  7310. skins[] =
  7311. {
  7312. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7313. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7314. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  7315. };
  7316. };
  7317.  
  7318. ///////////////////////////////////////////////////////////////////////////////
  7319. // Qilin (Unarmed)
  7320. ///////////////////////////////////////////////////////////////////////////////
  7321. class O_T_LSV_02_unarmed_black_F
  7322. {
  7323. skins[] =
  7324. {
  7325. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  7326. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  7327. };
  7328. };
  7329.  
  7330. ///////////////////////////////////////////////////////////////////////////////
  7331. // MB 4WD
  7332. ///////////////////////////////////////////////////////////////////////////////
  7333. class C_Offroad_02_unarmed_orange_F
  7334. {
  7335. skins[] =
  7336. {
  7337. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  7338. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  7339. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  7340. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  7341. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  7342. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  7343. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  7344. };
  7345. };
  7346.  
  7347. class I_C_Offroad_02_unarmed_F
  7348. {
  7349. skins[] =
  7350. {
  7351. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  7352. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  7353. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  7354. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  7355. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  7356. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  7357. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  7358. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  7359. };
  7360. };
  7361. };
  7362.  
  7363. class CfgVehicleTransport
  7364. {
  7365. class Exile_Container_SupplyBox
  7366. {
  7367. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  7368.  
  7369. class Exile_Car_Van_Abstract
  7370. {
  7371. attachPosition[] = {0, -1.1, 0.2};
  7372. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  7373. detachPosition[] = {0, -4.4};
  7374. };
  7375.  
  7376. class Exile_Car_Offroad_Abstract
  7377. {
  7378. attachPosition[] = {0, -1.6, 0.4};
  7379. cargoIndizes[] = {1, 2, 3, 4};
  7380. detachPosition[] = {0, -4};
  7381. };
  7382.  
  7383. class Exile_Car_Zamak_Abstract
  7384. {
  7385. attachPosition[] = {0.03, 0.3, 0};
  7386. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  7387. detachPosition[] = {0.03, -4.8};
  7388. };
  7389.  
  7390. class Exile_Car_HEMMT_Abstract
  7391. {
  7392. attachPosition[] = {0.05, -0.1, 0.3};
  7393. cargoIndizes[] = {1, 2, 8, 9};
  7394. detachPosition[] = {0.05, -6.1};
  7395. };
  7396.  
  7397. class Exile_Car_Tempest_Abstract
  7398. {
  7399. attachPosition[] = {0.08, -0.85, 0.4};
  7400. cargoIndizes[] = {1, 6, 7, 9};
  7401. detachPosition[] = {0.08, -6};
  7402. };
  7403. };
  7404. };
  7405. class CfgVirtualGarage
  7406. {
  7407. /*
  7408. Enable or disable virtual garage on the server
  7409. Options:
  7410. 0: Disable virtual garage
  7411. 1: Enable virtual garage
  7412. */
  7413. enableVirtualGarage = 1;
  7414.  
  7415. /*
  7416. Enables or disables the ability to access virtual garage while in combat
  7417. Options:
  7418. 0: Players cannot access virtual garage while they are in combat
  7419. 1: Players can access virtual garage when they are in combat
  7420. */
  7421. canAccessGarageInCombat = 0;
  7422.  
  7423. /*
  7424. When enabled, this will dump any items and money from the vehicle onto the ground where the car was.
  7425. Options:
  7426. 0: Do not clear inventory and money
  7427. 1: Clear inventory and money
  7428. */
  7429. clearInventoryOnStore = 1;
  7430.  
  7431. /*
  7432. The maximum number of vehicles that can be stored in the VG for that territory.
  7433. Use -1 to disable the ability to store vehicles at that level.
  7434. Make sure to have the same number of levels here as you do in CfgTerritories!
  7435. */
  7436. numberOfVehicles[] =
  7437. {
  7438. -1, // Level 1
  7439. 5, // Level 2
  7440. 8, // Level 3
  7441. 11, // Level 4
  7442. 13, // Level 5
  7443. 15, // Level 6
  7444. 18, // Level 7
  7445. 21, // Level 8
  7446. 25, // Level 9
  7447. 28 // Level 10
  7448. };
  7449.  
  7450. /*
  7451. The allowed types of vehicles that can be stored in the garage
  7452. Available Types: "Car", "Tank", "Plane", "Air", "Ship", "Submarine"
  7453. */
  7454. allowedVehicleTypes[] = {"Car","Tank","Plane","Air","Ship","Submarine"};
  7455. };
  7456. /*
  7457. XM8 Extra apps, the Exile way of doing it
  7458.  
  7459. Here is an example app layout:
  7460. class XM8_App01_Button: RscExileXM8AppButton1x1
  7461. {
  7462. textureNoShortcut = ""; // Path to picture. This can be via mission file or client side PBO
  7463. text = ""; // The name of the app to be display on the button
  7464. onButtonClick = ""; // The code to fire when the app is clicked
  7465. resource = ""; // The name of the resource to load for the app, leave as an empty string if you just want to run code without a GUI, like BOOM or spawning a bike
  7466. };
  7467. */
  7468.  
  7469. class XM8_App01_Button: RscExileXM8AppButton1x1
  7470. {
  7471. textureNoShortcut = "\exile_assets\texture\ui\xm8_app_settings_ca.paa";
  7472. text = "Settings";
  7473. onButtonClick = "['settings', 0] call ExileClient_gui_xm8_slide";
  7474. resource = "XM8SlideSettings";
  7475. };
  7476.  
  7477. class XM8_App02_Button: RscExileXM8AppButton1x1
  7478. {
  7479. textureNoShortcut = "\exile_assets\texture\ui\xm8_app_health_scanner_ca.paa";
  7480. text = "Health Scanner";
  7481. onButtonClick = "['healthScanner', 0] call ExileClient_gui_xm8_slide";
  7482. resource = "XM8SlideHealthScanner";
  7483. };
  7484.  
  7485. class XM8_App03_Button: RscExileXM8AppButton1x1
  7486. {
  7487. textureNoShortcut = "\exile_assets\texture\ui\xm8_app_slothMachine_ca.paa";
  7488. text = "Sloth Machine";
  7489. onButtonClick = "['slothMachine', 0] call ExileClient_gui_xm8_slide";
  7490. resource = "XM8SlideSlothMachine";
  7491. };
  7492.  
  7493. class XM8_App04_Button: RscExileXM8AppButton1x1
  7494. {
  7495. textureNoShortcut = "\exile_assets\texture\ui\xm8_app_boom_ca.paa";
  7496. text = "BOOM!";
  7497. onButtonClick = "call ExileClient_system_breaching_detonate";
  7498. resource = "";
  7499. };
  7500.  
  7501. class XM8_App05_Button: RscExileXM8AppButton1x1
  7502. {
  7503. textureNoShortcut = "";
  7504. text = "";
  7505. onButtonClick = "";
  7506. resource = "";
  7507. };
  7508.  
  7509. class XM8_App06_Button: RscExileXM8AppButton1x1
  7510. {
  7511. textureNoShortcut = "";
  7512. text = "";
  7513. onButtonClick = "";
  7514. resource = "";
  7515. };
  7516.  
  7517. class XM8_App07_Button: RscExileXM8AppButton1x1
  7518. {
  7519. textureNoShortcut = "";
  7520. text = "";
  7521. onButtonClick = "";
  7522. resource = "";
  7523. };
  7524.  
  7525. class XM8_App08_Button: RscExileXM8AppButton1x1
  7526. {
  7527. textureNoShortcut = "";
  7528. text = "";
  7529. onButtonClick = "";
  7530. resource = "";
  7531. };
  7532.  
  7533. class XM8_App09_Button: RscExileXM8AppButton1x1
  7534. {
  7535. textureNoShortcut = "";
  7536. text = "";
  7537. onButtonClick = "";
  7538. resource = "";
  7539. };
  7540.  
  7541. class XM8_App10_Button: RscExileXM8AppButton1x1
  7542. {
  7543. textureNoShortcut = "";
  7544. text = "";
  7545. onButtonClick = "";
  7546. resource = "";
  7547. };
  7548.  
  7549. class XM8_App11_Button: RscExileXM8AppButton1x1
  7550. {
  7551. textureNoShortcut = "";
  7552. text = "";
  7553. onButtonClick = "";
  7554. resource = "";
  7555. };
  7556.  
  7557. class XM8_App12_Button: RscExileXM8AppButton1x1
  7558. {
  7559. textureNoShortcut = "";
  7560. text = "";
  7561. onButtonClick = "";
  7562. resource = "";
  7563. };
  7564.  
  7565. class XM8_App13_Button: RscExileXM8AppButton1x1
  7566. {
  7567. textureNoShortcut = "";
  7568. text = "";
  7569. onButtonClick = "";
  7570. resource = "";
  7571. };
  7572.  
  7573. class XM8_App14_Button: RscExileXM8AppButton1x1
  7574. {
  7575. textureNoShortcut = "";
  7576. text = "";
  7577. onButtonClick = "";
  7578. resource = "";
  7579. };
  7580.  
  7581. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7582. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7583. // BELOW IS WHERE ALL THE XM8 APP RESOURCES CAN GO
  7584. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7585. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7586. class XM8SlideSettings: RscExileXM8Slide
  7587. {
  7588. idc = 4070;
  7589. class Controls
  7590. {
  7591. class GoBackButton: RscExileXM8ButtonMenu
  7592. {
  7593. idc = 4071;
  7594. text = "GO BACK";
  7595. x = (30 - 3) * (0.025);
  7596. y = (19 - 2) * (0.04);
  7597. w = 6 * (0.025);
  7598. h = 1 * (0.04);
  7599. onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
  7600. };
  7601.  
  7602. class 8GDropDown: RscExileXM8Combo
  7603. {
  7604. idc = 4072;
  7605. x = (5 - 3) * (0.025);
  7606. y = (5 - 2) * (0.04);
  7607. w = 7 * (0.025);
  7608. h = 1 * (0.04);
  7609. onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_on8GSelectionChanged";
  7610. };
  7611.  
  7612. class 8GLabel: RscExileXM8Text
  7613. {
  7614. idc = -1;
  7615. text = "Show my device in global 8G network.";
  7616. x = (13 - 3) * (0.025);
  7617. y = (5 - 2) * (0.04);
  7618. w = 22 * (0.025);
  7619. h = 1 * (0.04);
  7620. shadow = 0;
  7621. };
  7622.  
  7623. class SoundDropDown: RscExileXM8Combo
  7624. {
  7625. idc = 4075;
  7626. x = (5 - 3) * (0.025);
  7627. y = (7 - 2) * (0.04);
  7628. w = 7 * (0.025);
  7629. h = 1 * (0.04);
  7630. onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onSoundSelectionChanged";
  7631. };
  7632.  
  7633. class SoundLabel: RscExileXM8Text
  7634. {
  7635. idc = -1;
  7636. text = "Play a beep sound on notifications.";
  7637. x = (13 - 3) * (0.025);
  7638. y = (7 - 2) * (0.04);
  7639. w = 22 * (0.025);
  7640. h = 1 * (0.04);
  7641. shadow = 0;
  7642. };
  7643.  
  7644. class PartyEspDropDown: RscExileXM8Combo
  7645. {
  7646. idc = 4076;
  7647. x = (5 - 3) * (0.025);
  7648. y = (9 - 2) * (0.04);
  7649. w = 7 * (0.025);
  7650. h = 1 * (0.04);
  7651. onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyEspSelectionChanged";
  7652. };
  7653.  
  7654. class PartyEspLabel: RscExileXM8Text
  7655. {
  7656. idc = -1;
  7657. text = "Color of 3D party icons and name tags.";
  7658. x = (13 - 3) * (0.025);
  7659. y = (9 - 2) * (0.04);
  7660. w = 22 * (0.025);
  7661. h = 1 * (0.04);
  7662. shadow = 0;
  7663. };
  7664.  
  7665. class PartyEspSlider: RscExileXM8XSliderH
  7666. {
  7667. idc = 4078;
  7668. x = (5 - 3) * (0.025);
  7669. y = (11 - 2) * (0.04);
  7670. w = 7 * (0.025);
  7671. h = 1 * (0.04);
  7672. onSliderPosChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyEspSliderChanged";
  7673. };
  7674.  
  7675. class PartyEspSliderLabel: RscExileXM8Text
  7676. {
  7677. idc = -1;
  7678. text = "Opacity of 3D party icons and name tags.";
  7679. x = (13 - 3) * (0.025);
  7680. y = (11 - 2) * (0.04);
  7681. w = 22 * (0.025);
  7682. h = 1 * (0.04);
  7683. shadow = 0;
  7684. };
  7685.  
  7686. class PartyMarkerSlider: RscExileXM8XSliderH
  7687. {
  7688. idc = 4079;
  7689. x = (5 - 3) * (0.025);
  7690. y = (13 - 2) * (0.04);
  7691. w = 7 * (0.025);
  7692. h = 1 * (0.04);
  7693. onSliderPosChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onPartyMarkerSliderChanged";
  7694. };
  7695.  
  7696. class PartyMarkerSliderLabel: RscExileXM8Text
  7697. {
  7698. idc = -1;
  7699. text = "Opacity of 3D party markers.";
  7700. x = (13 - 3) * (0.025);
  7701. y = (13 - 2) * (0.04);
  7702. w = 22 * (0.025);
  7703. h = 1 * (0.04);
  7704. shadow = 0;
  7705. };
  7706.  
  7707. class StreamModeDropDown: RscExileXM8Combo
  7708. {
  7709. idc = 4077;
  7710. x = (5 - 3) * (0.025);
  7711. y = (15 - 2) * (0.04);
  7712. w = 7 * (0.025);
  7713. h = 1 * (0.04);
  7714. onLBSelChanged = "_this call ExileClient_gui_xm8_slide_settings_event_onStreamModeSelectionChanged";
  7715. };
  7716.  
  7717. class StreamModeLabel: RscExileXM8Text
  7718. {
  7719. idc = -1;
  7720. text = "Masquerade PIN codes. Perfect for streamers.";
  7721. x = (13 - 3) * (0.025);
  7722. y = (15 - 2) * (0.04);
  7723. w = 22 * (0.025);
  7724. h = 1 * (0.04);
  7725. shadow = 0;
  7726. };
  7727. };
  7728. };
  7729.  
  7730. class XM8SlideHealthScanner: RscExileXM8Slide
  7731. {
  7732. idc = 4120;
  7733. class Controls
  7734. {
  7735. class GoBackButton: RscExileXM8ButtonMenu
  7736. {
  7737. idc = 4122;
  7738. text = "GO BACK";
  7739. x = (30 - 3) * (0.025);
  7740. y = (19 - 2) * (0.04);
  7741. w = 6 * (0.025);
  7742. h = 1 * (0.04);
  7743. onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
  7744. };
  7745.  
  7746. class HealthInfoControlGroup: RscExileXM8ControlsGroupNoHScrollbars
  7747. {
  7748. idc = -1;
  7749. x = (5 - 3) * (0.025);
  7750. y = (5 - 2) * (0.04);
  7751. w = 30 * (0.025);
  7752. h = 15 * (0.04);
  7753. colorBackground[] = {0,0,0,0.25};
  7754.  
  7755. class controls
  7756. {
  7757. class HealthInfo: RscExileXM8StructuredText
  7758. {
  7759. idc = 4121;
  7760. x = 0;
  7761. y = 0;
  7762. w = 29 * (0.025); // minus 1!
  7763. h = 15 * (0.04);
  7764. };
  7765. };
  7766. };
  7767. };
  7768. };
  7769.  
  7770. class XM8SlideSlothMachine: RscExileXM8Slide
  7771. {
  7772. idc = 4140;
  7773. class Controls
  7774. {
  7775. class Background: RscExileXM8PictureKeepAspect
  7776. {
  7777. idc = -1;
  7778. text = "\exile_assets\texture\ui\slothMachine\xm8_slothMachineBackground.paa";
  7779. x = -3.1 * (0.025) + (0);
  7780. y = -6 * (0.04) + (0);
  7781. w = 40 * (0.025);
  7782. h = 33 * (0.04);
  7783. };
  7784.  
  7785. class XM8SlothMachineSpinButton: RscExileXM8PictureButton
  7786. {
  7787. idc = 4141;
  7788. style = 0x30;
  7789. x = 14.3 * (0.025) + (0);
  7790. y = 15.9 * (0.04) + (0);
  7791. w = 5.7 * (0.025);
  7792. h = 2 * (0.04);
  7793. text = "\exile_assets\texture\ui\slothMachine\button_off_ca.paa";
  7794. action = "[] call ExileClient_gui_xm8_slide_slothMachine_event_onSpinButtonClick;";
  7795. };
  7796.  
  7797. class GoBackButton: RscExileXM8ButtonMenu
  7798. {
  7799. idc = 4148;
  7800. text = "GO BACK";
  7801. x = (30 - 3) * (0.025);
  7802. y = (19 - 2) * (0.04);
  7803. w = 6 * (0.025);
  7804. h = 1 * (0.04);
  7805. sizeEx = .9 * (0.04);
  7806. onButtonClick = "['extraApps', 1] call ExileClient_gui_xm8_slide";
  7807. };
  7808.  
  7809. class PopTabsLabel: RscExileXM8StructuredText
  7810. {
  7811. idc = 4142;
  7812. text = "<t align='center'><t color='#e14141'><img image='\exile_assets\texture\ui\poptab_inline_ca.paa' size='1' shadow='true' /></t>";
  7813. x = 6.5 * (0.025) + (0);
  7814. y = 13 * (0.04) + (0);
  7815. w = 6 * (0.025);
  7816. h = 2 * (0.04);
  7817. };
  7818.  
  7819. class JackpotLabel: RscExileXM8StructuredText
  7820. {
  7821. idc = 4143;
  7822. text = "<t align='center'><t color='#e14141'></t>";
  7823. x = 14 * (0.025) + (0);
  7824. y = 13 * (0.04) + (0);
  7825. w = 6 * (0.025);
  7826. h = 2 * (0.04);
  7827. };
  7828.  
  7829. class WinningsLabel: RscExileXM8StructuredText
  7830. {
  7831. idc = 4144;
  7832. text = "<t align='center'><t color='#e14141'>0</t>";
  7833. x = 21.5 * (0.025) + (0);
  7834. y = 13 * (0.04) + (0);
  7835. w = 6 * (0.025);
  7836. h = 2 * (0.04);
  7837. };
  7838.  
  7839. class Symbol01: RscExileXM8PictureKeepAspect
  7840. {
  7841. idc = 4145;
  7842. text = "";
  7843. x = 6.55 * (0.025) + (0);
  7844. y = 4 * (0.04) + (0);
  7845. w = 5.83 * (0.025);
  7846. h = 5 * (0.04);
  7847. };
  7848.  
  7849. class Symbol02: RscExileXM8PictureKeepAspect
  7850. {
  7851. idc = 4146;
  7852. text = "";
  7853. x = 14.1 * (0.025) + (0);
  7854. y = 4 * (0.04) + (0);
  7855. w = 5.83 * (0.025);
  7856. h = 5 * (0.04);
  7857. };
  7858.  
  7859. class Symbol03: RscExileXM8PictureKeepAspect
  7860. {
  7861. idc = 4147;
  7862. text = "";
  7863. x = 21.6 * (0.025) + (0);
  7864. y = 4 * (0.04) + (0);
  7865. w = 5.83 * (0.025);
  7866. h = 5 * (0.04);
  7867. };
  7868. };
  7869. };
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