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- <Mission>
- <SelectMission Index="0" />
- <SetMissionResetPlayerInCar Locator="level1_carstart" />
- <SetDynaLoadData Value="l1z1.p3d;l1r1.p3d;l1r7.p3d;" />
- <UsePedGroup Index="0" />
- <Stage>
- <SetStageMessageIndex Index="12" />
- <Objective Type="getin" Arg2="neither">
- <SetObjTargetVehicle Vehicle="current" />
- </Objective>
- </Stage>
- <Stage>
- <ResetToHere />
- <ShowStageComplete />
- <SetHUDIcon Icon="kwike" />
- <SetStageMessageIndex Index="131" />
- <Objective Type="goto" />
- <SetDestination Locator="m0_kwickemart" Render="carsphere" />
- <SetCollectibleEffect Effect="wrench_collect" />
- </Objective>
- </Stage>
- <Stage>
- <SetHUDIcon Icon="kwike" />
- <SetMaxTraffic Value="2" />
- <SetStageMessageIndex Index="102" />
- <Objective Type="interior" Arg2="neither">
- <SetDestination Locator="KwikEMart" Render="kwik_mission_doorstar" /> <!-- use name of interiors entry locator -->
- </Objective>
- </Stage>
- <Stage>
- <SetHUDIcon Icon="apu" />
- <SetStageMessageIndex Index="157" />
- <Objective Type="talkto" Arg2="nearest road">
- <SetTalkToTarget NPC="apu" Arg2="0" Arg3="-0.3" Arg4="3.0" /> <!-- 2 - door icon, "3.0" is the size of the NPC trigger area -->
- </Objective>
- </Stage>
- <Stage>
- <Objective Type="dialogue">
- <SetStageMessageIndex Index="15" Arg2="end" />
- <AmbientAnimationRandomize Player="1" NPC="0" /> <!-- ( pc=0, npc=1) (nonrandom=0, random=1) -->
- <AmbientAnimationRandomize Player="0" NPC="0" />
- <AddAmbientNpcAnimation Animation="none" />
- <AddAmbientNpcAnimation Animation="dialogue_hands_on_hips" />
- <AddAmbientNpcAnimation Animation="none" />
- <AddAmbientNpcAnimation Animation="none" />
- <AddAmbientPcAnimation Animation="dialogue_shake_hand_in_air" />
- <AddAmbientPcAnimation Animation="none" />
- <AddAmbientPcAnimation Animation="dialogue_scratch_head" />
- <AddAmbientPcAnimation Animation="none" />
- <!-- <SetConversationCamNpcName Cam="npc_far" /> -->
- <!-- <SetConversationCamPcName Cam="pc_near" /> -->
- <SetDialogueInfo Character1="homer" Character2="apu" Dialogue="congrats" Arg4="0" />
- </Objective>
- </Stage>
- <Stage Final="1">
- <SetHUDIcon Icon="icecream" />
- <SetStageMessageIndex Index="152" />
- <Objective Type="goto">
- <TurnGotoDialogOff />
- <SetDestination Locator="m0_cola" Render="icebuck" /> <!-- use name of interiors entry locator -->
- </Objective>
- <SetCompletionDialog Dialogue="congrats2" Character="bart" />
- </Stage>
- </Mission>
- <!-- dialogue_hands_in_air -->
- <!-- dialogue_hands_on_hips -->
- <!-- dialogue_scratch_head -->
- <!-- dialogue_shaking_fist -->
- <!-- dialogue_thinking -->
- <!-- dialogue_yes -->
- <!-- dialogue_no -->
- <!-- dialogue_cross_arms -->
- <!-- dialogue_open_arm_hand_gesture -->
- <!-- dialogue_shake_hand_in_air -->
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