aerhx

Untitled

Oct 21st, 2019
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  1. <Mission>
  2.     <SelectMission Index="0" />
  3.     <SetMissionResetPlayerInCar Locator="level1_carstart" />
  4.     <SetDynaLoadData Value="l1z1.p3d;l1r1.p3d;l1r7.p3d;" />
  5.     <UsePedGroup Index="0" />
  6.  
  7.     <Stage>
  8.         <SetStageMessageIndex Index="12" />
  9.         <Objective Type="getin" Arg2="neither">
  10.             <SetObjTargetVehicle Vehicle="current" />
  11.         </Objective>
  12.     </Stage>
  13.  
  14.     <Stage>
  15.         <ResetToHere />
  16.         <ShowStageComplete />
  17.         <SetHUDIcon Icon="kwike" />
  18.         <SetStageMessageIndex Index="131" />
  19.        
  20.         <Objective Type="goto" />
  21.             <SetDestination Locator="m0_kwickemart" Render="carsphere" />
  22.             <SetCollectibleEffect Effect="wrench_collect" />
  23.         </Objective>
  24.     </Stage>
  25.  
  26.     <Stage>
  27.         <SetHUDIcon Icon="kwike" />
  28.         <SetMaxTraffic Value="2" />
  29.         <SetStageMessageIndex Index="102" />
  30.  
  31.         <Objective Type="interior" Arg2="neither">
  32.             <SetDestination Locator="KwikEMart" Render="kwik_mission_doorstar" /> <!-- use name of interiors entry locator -->
  33.         </Objective>
  34.     </Stage>
  35.  
  36.     <Stage>
  37.         <SetHUDIcon Icon="apu" />
  38.         <SetStageMessageIndex Index="157" />
  39.  
  40.         <Objective Type="talkto" Arg2="nearest road">
  41.             <SetTalkToTarget NPC="apu" Arg2="0" Arg3="-0.3" Arg4="3.0" /> <!-- 2 - door icon, "3.0" is the size of the NPC trigger area -->
  42.         </Objective>
  43.     </Stage>
  44.  
  45.     <Stage>
  46.         <Objective Type="dialogue">
  47.             <SetStageMessageIndex Index="15" Arg2="end" />
  48.             <AmbientAnimationRandomize Player="1" NPC="0" /> <!-- ( pc=0, npc=1) (nonrandom=0, random=1) -->
  49.             <AmbientAnimationRandomize Player="0" NPC="0" />
  50.  
  51.             <AddAmbientNpcAnimation Animation="none" />
  52.             <AddAmbientNpcAnimation Animation="dialogue_hands_on_hips" />
  53.             <AddAmbientNpcAnimation Animation="none" />
  54.             <AddAmbientNpcAnimation Animation="none" />
  55.  
  56.             <AddAmbientPcAnimation Animation="dialogue_shake_hand_in_air" />
  57.             <AddAmbientPcAnimation Animation="none" />
  58.             <AddAmbientPcAnimation Animation="dialogue_scratch_head" />
  59.             <AddAmbientPcAnimation Animation="none" />
  60.  
  61.             <!-- <SetConversationCamNpcName Cam="npc_far" /> -->
  62.             <!-- <SetConversationCamPcName Cam="pc_near" /> -->
  63.  
  64.             <SetDialogueInfo Character1="homer" Character2="apu" Dialogue="congrats" Arg4="0" />
  65.         </Objective>
  66.     </Stage>
  67.  
  68.     <Stage Final="1">
  69.         <SetHUDIcon Icon="icecream" />
  70.         <SetStageMessageIndex Index="152" />
  71.  
  72.         <Objective Type="goto">
  73.             <TurnGotoDialogOff />
  74.             <SetDestination Locator="m0_cola" Render="icebuck" /> <!-- use name of interiors entry locator -->
  75.         </Objective>
  76.  
  77.         <SetCompletionDialog Dialogue="congrats2" Character="bart" />
  78.     </Stage>
  79. </Mission>
  80.  
  81. <!-- dialogue_hands_in_air -->
  82. <!-- dialogue_hands_on_hips -->
  83. <!-- dialogue_scratch_head -->
  84. <!-- dialogue_shaking_fist -->
  85. <!-- dialogue_thinking -->
  86. <!-- dialogue_yes -->
  87. <!-- dialogue_no -->
  88. <!-- dialogue_cross_arms -->
  89. <!-- dialogue_open_arm_hand_gesture -->
  90. <!-- dialogue_shake_hand_in_air -->
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