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- JobDriver threw exception in toil StartCarryThing's initAction for pawn Elena driver=JobDriver_HaulToCell (toilIndex=4) driver.job=(HaulToCell (Job_25549) A=Thing_ChunkSlate38413 B=(117, 0, 113))
- System.Exception: StartCarryThing desiredNumToTake = -1
- at Verse.AI.Toils_Haul+<>c__DisplayClass1_0.<StartCarryThing>b__0 () [0x00123] in <cd7169108ea74757aa50c5b33d275c15>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <cd7169108ea74757aa50c5b33d275c15>:0
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
- Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:Notify_PatherArrived ()
- Verse.AI.Pawn_PathFollower:PatherArrived ()
- (wrapper dynamic-method) Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.StartPath_Patch2 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode)
- Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.Pawn_JobTracker:JobTrackerTick ()
- Verse.Pawn:Tick ()
- Verse.TickList:Tick ()
- (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
- Verse.TickManager:TickManagerUpdate ()
- Verse.Game:UpdatePlay ()
- Verse.Root_Play:Update ()
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