FineNerds

Bo2 Weapon format

Aug 18th, 2015
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  1. WEAPONFILE\
  2. displayName\WEAPON_STEYR\
  3. modeName\\
  4. playerAnimType\default\
  5. altWeapon\\
  6. DualWieldWeapon\\
  7. AIOverlayDescription\\
  8. weaponType\bullet\
  9. weaponClass\rifle\
  10. penetrateType\medium\
  11. impactType\bullet_large\
  12. inventoryType\primary\
  13. fireType\Full Auto\
  14. clipType\bottom\
  15. twoHanded\1\
  16. rifleBullet\1\
  17. doGibbing\0\
  18. maxGibDistance\1000\
  19. armorPiercing\0\
  20. boltAction\0\
  21. aimDownSight\1\
  22. rechamberWhileAds\1\
  23. noADSAutoReload\0\
  24. noPartialReload\0\
  25. segmentedReload\0\
  26. adsFire\0\
  27. noAdsWhenMagEmpty\0\
  28. avoidDropCleanup\0\
  29. bayonet\0\
  30. cancelAutoHolsterWhenEmpty\0\
  31. suppressAmmoReserveDisplay\0\
  32. laserSightDuringNightvision\0\
  33. blocksProne\0\
  34. silenced\0\
  35. DualMag\0\
  36. mountableWeapon\0\
  37. dualWield\0\
  38. noThirdPersonDropsOrRaises\0\
  39. sharedAmmo\0\
  40. ammoCountClipRelative\1\
  41. continuousFire\0\
  42. fullMetalJacket\0\
  43. hollowPoint\0\
  44. rapidFire\0\
  45. isCarriedKillstreakWeapon\0\
  46. useAltTagFlash\0\
  47. autoAimRange\0\
  48. aimAssistRange\1000\
  49. aimAssistRangeAds\1500\
  50. enemyCrosshairRange\1000\
  51. crosshairColorChange\1\
  52. moveSpeedScale\0.875\
  53. adsMoveSpeedScale\1\
  54. sprintDurationScale\1\
  55. maxHorTurnSpeed\0\
  56. maxVertTurnSpeed\0\
  57. gunMaxPitch\8\
  58. gunMaxYaw\25\
  59. lowAmmoWarningThreshold\0.33\
  60. unlimitedAmmo\0\
  61. ammoName\5.56x45mm aug\
  62. maxAmmo\8\
  63. startAmmo\4\
  64. clipName\aug\
  65. clipSize\42\
  66. shotCount\1\
  67. dropAmmoMin\1\
  68. dropAmmoMax\1\
  69. dropClipAmmoMin\0\
  70. dropClipAmmoMax\1000\
  71. reloadAmmoAdd\0\
  72. reloadStartAdd\0\
  73. jamFireTime\0.05\
  74. overheatWeapon\0\
  75. coolWhileFiring\0\
  76. overheatRate\1\
  77. cooldownRate\30\
  78. overheatEndVal\25\
  79. damage\40\
  80. minDamage\40\
  81. maxDamageRange\1500\
  82. minDamageRange\2000\
  83. playerDamage\100\
  84. bulletImpactExplode\0\
  85. explosionRadius\0\
  86. explosionInnerDamage\0\
  87. explosionOuterDamage\0\
  88. damageConeAngle\180\
  89. locNone\1\
  90. locHelmet\1.4\
  91. locHead\1.4\
  92. locNeck\1\
  93. locTorsoUpper\1\
  94. locTorsoLower\1\
  95. locRightArmUpper\1\
  96. locRightArmLower\1\
  97. locRightHand\1\
  98. locLeftArmUpper\1\
  99. locLeftArmLower\1\
  100. locLeftHand\1\
  101. locRightLegUpper\1\
  102. locRightLegLower\1\
  103. locRightFoot\1\
  104. locLeftLegUpper\1\
  105. locLeftLegLower\1\
  106. locLeftFoot\1\
  107. locGun\0\
  108. spinUpTime\1\
  109. spinDownTime\1\
  110. spinRate\1\
  111. spinLoopSoundPlayer\\
  112. spinLoopSound\\
  113. startSpinSoundPlayer\\
  114. startSpinSound\\
  115. stopSpinSoundPlayer\\
  116. stopSpinSound\\
  117. loopFireSoundPlayer\\
  118. loopFireSound\\
  119. loopFireEndSoundPlayer\\
  120. loopFireEndSound\\
  121. fireTime\0.064\
  122. lastFireTime\0\
  123. fireDelay\0\
  124. reloadTime\3.2\
  125. reloadEmptyTime\3.8\
  126. reloadEmptyAddTime\2.25\
  127. reloadStartTime\0\
  128. reloadEndTime\0\
  129. reloadAddTime\2.25\
  130. reloadStartAddTime\0\
  131. reloadQuickTime\0\
  132. reloadQuickEmptyTime\0\
  133. reloadQuickAddTime\0\
  134. reloadQuickEmptyAddTime\0\
  135. rechamberTime\0.1\
  136. rechamberBoltTime\0\
  137. dropTime\0.7\
  138. raiseTime\0.9\
  139. altDropTime\0\
  140. altRaiseTime\0.35\
  141. quickDropTime\0.4\
  142. quickRaiseTime\0.75\
  143. firstRaiseTime\0.9\
  144. emptyDropTime\0.7\
  145. emptyRaiseTime\0.8\
  146. sprintInTime\0.3\
  147. sprintLoopTime\0.8\
  148. sprintOutTime\0.3\
  149. lowReadyInTime\0.5\
  150. lowReadyLoopTime\0.5\
  151. lowReadyOutTime\0.5\
  152. contFireInTime\0.5\
  153. contFireLoopTime\0.5\
  154. contFireOutTime\0.5\
  155. dtpInTime\0.25\
  156. slideInTime\0.5\
  157. dtpLoopTime\0.6\
  158. dtpOutTime\0.25\
  159. deployTime\0.5\
  160. breakdownTime\0.5\
  161. tracerFrequency\2\
  162. tracerWidth\10\
  163. tracerLength\0\
  164. nightVisionWearTime\0\
  165. nightVisionWearTimeFadeOutEnd\0\
  166. nightVisionWearTimePowerUp\0\
  167. nightVisionRemoveTime\0\
  168. nightVisionRemoveTimePowerDown\0\
  169. nightVisionRemoveTimeFadeInStart\0\
  170. standMoveF\0\
  171. standMoveR\0\
  172. standMoveU\0\
  173. standRotP\2\
  174. standRotY\0\
  175. standRotR\-2\
  176. standMoveMinSpeed\0\
  177. standRotMinSpeed\0\
  178. posMoveRate\6\
  179. posRotRate\6\
  180. sprintOfsF\0\
  181. sprintOfsR\0\
  182. sprintOfsU\0\
  183. sprintRotP\0\
  184. sprintRotY\0\
  185. sprintRotR\0\
  186. sprintBobH\0\
  187. sprintBobV\0\
  188. sprintScale\0.8\
  189. lowReadyOfsF\0\
  190. lowReadyOfsR\0\
  191. lowReadyOfsU\0\
  192. lowReadyRotP\0\
  193. lowReadyRotY\0\
  194. lowReadyRotR\0\
  195. dtpOfsF\0\
  196. dtpOfsR\0\
  197. dtpOfsU\0\
  198. dtpRotP\0\
  199. dtpRotY\0\
  200. dtpRotR\0\
  201. dtpBobH\0\
  202. dtpBobV\0\
  203. dtpScale\1\
  204. mantleOfsF\0\
  205. mantleOfsR\0\
  206. mantleOfsU\0\
  207. mantleRotP\0\
  208. mantleRotY\0\
  209. mantleRotR\0\
  210. slideOfsF\0\
  211. slideOfsR\0\
  212. slideOfsU\0\
  213. slideRotP\0\
  214. slideRotY\0\
  215. slideRotR\0\
  216. duckedMoveF\0\
  217. duckedMoveR\0\
  218. duckedMoveU\0\
  219. duckedRotP\2\
  220. duckedRotY\0\
  221. duckedRotR\-2\
  222. duckedOfsF\-1\
  223. duckedOfsR\0.8\
  224. duckedOfsU\-0.2\
  225. duckedMoveMinSpeed\0\
  226. duckedRotMinSpeed\0\
  227. proneMoveF\-160\
  228. proneMoveR\3\
  229. proneMoveU\-120\
  230. proneRotP\0\
  231. proneRotY\300\
  232. proneRotR\-300\
  233. proneOfsF\-2\
  234. proneOfsR\0\
  235. proneOfsU\0\
  236. posProneMoveRate\25\
  237. posProneRotRate\30\
  238. proneMoveMinSpeed\0\
  239. proneRotMinSpeed\0\
  240. strafeMoveF\0\
  241. strafeMoveR\0.5\
  242. strafeMoveU\0\
  243. strafeRotP\0\
  244. strafeRotY\0\
  245. strafeRotR\3\
  246. hipIdleAmount\15\
  247. adsIdleAmount\2\
  248. hipIdleSpeed\5\
  249. adsIdleSpeed\0.8\
  250. idleCrouchFactor\0.75\
  251. idleProneFactor\0.4\
  252. adsSpread\0\
  253. adsAimPitch\0\
  254. adsTransInTime\0.25\
  255. adsTransOutTime\0.25\
  256. adsTransBlendTime\0.1\
  257. adsReloadTransTime\0.45\
  258. adsCrosshairInFrac\1\
  259. adsCrosshairOutFrac\0.2\
  260. adsZoomFov1\50\
  261. adsZoomFov2\50\
  262. adsZoomFov3\50\
  263. adsZoomSound\\
  264. adsZoomInFrac\0.5\
  265. adsZoomOutFrac\0.4\
  266. adsBobFactor\0.7\
  267. adsViewBobMult\0.2\
  268. adsViewErrorMin\0\
  269. adsViewErrorMax\0\
  270. hipSpreadStandMin\4\
  271. hipSpreadDuckedMin\3.5\
  272. hipSpreadProneMin\3\
  273. hipSpreadMax\10\
  274. hipSpreadDuckedMax\8\
  275. hipSpreadProneMax\6\
  276. hipSpreadFireAdd\0.6\
  277. hipSpreadTurnAdd\0\
  278. hipSpreadMoveAdd\5\
  279. hipSpreadDecayRate\4\
  280. hipSpreadDuckedDecay\1.05\
  281. hipSpreadProneDecay\1.1\
  282. hipGunKickReducedKickBullets\0\
  283. hipGunKickReducedKickPercent\0\
  284. hipGunKickPitchMin\5\
  285. hipGunKickPitchMax\-15\
  286. hipGunKickYawMin\5\
  287. hipGunKickYawMax\-5\
  288. hipGunKickAccel\800\
  289. hipGunKickSpeedMax\2000\
  290. hipGunKickSpeedDecay\16\
  291. hipGunKickStaticDecay\20\
  292. adsGunKickReducedKickBullets\0\
  293. adsGunKickReducedKickPercent\75\
  294. adsGunKickPitchMin\5\
  295. adsGunKickPitchMax\15\
  296. adsGunKickYawMin\-5\
  297. adsGunKickYawMax\10\
  298. adsGunKickAccel\800\
  299. adsGunKickSpeedMax\2000\
  300. adsGunKickSpeedDecay\32\
  301. adsGunKickStaticDecay\40\
  302. hipViewKickPitchMin\-40\
  303. hipViewKickPitchMax\60\
  304. hipViewKickYawMin\-70\
  305. hipViewKickYawMax\70\
  306. hipViewKickCenterSpeed\1700\
  307. adsViewKickCenterDuckedScale\1\
  308. adsViewKickCenterProneScale\1\
  309. adsViewKickPitchMin\-40\
  310. adsViewKickPitchMax\60\
  311. adsViewKickYawMin\-70\
  312. adsViewKickYawMax\70\
  313. adsViewKickCenterSpeed\1700\
  314. swayMaxAngle\4\
  315. swayLerpSpeed\4\
  316. swayPitchScale\-1\
  317. swayYawScale\-1\
  318. swayHorizScale\0.15\
  319. swayVertScale\0.1\
  320. swayShellShockScale\5\
  321. adsSwayMaxAngle\2\
  322. adsSwayLerpSpeed\4\
  323. adsSwayPitchScale\0.1\
  324. adsSwayYawScale\0.1\
  325. adsSwayHorizScale\0.11\
  326. adsSwayVertScale\0.13\
  327. fightDist\720\
  328. maxDist\590\
  329. aiVsAiAccuracyGraph\\
  330. aiVsPlayerAccuracyGraph\\
  331. reticleCenter\\
  332. reticleSide\reticle_side_small\
  333. reticleCenterSize\4\
  334. reticleSideSize\8\
  335. reticleMinOfs\0\
  336. hipReticleSidePos\0\
  337. adsOverlayShader\\
  338. adsOverlayShaderLowRes\\
  339. adsOverlayReticle\none\
  340. adsOverlayWidth\480\
  341. adsOverlayHeight\480\
  342. adsOverlayAlphaScale\1\
  343. gunModel\iw4_viewmodel_aug\
  344. gunModel2\\
  345. gunModel3\\
  346. gunModel4\\
  347. gunModel5\\
  348. gunModel6\\
  349. gunModel7\\
  350. gunModel8\\
  351. gunModel9\\
  352. gunModel10\\
  353. gunModel11\\
  354. gunModel12\\
  355. gunModel13\\
  356. gunModel14\\
  357. gunModel15\\
  358. gunModel16\\
  359. handModel\\
  360. worldModel\iw4_weapon_aug\
  361. worldModel2\\
  362. worldModel3\\
  363. worldModel4\\
  364. worldModel5\\
  365. worldModel6\\
  366. worldModel7\\
  367. worldModel8\\
  368. worldModel9\\
  369. worldModel10\\
  370. worldModel11\\
  371. worldModel12\\
  372. worldModel13\\
  373. worldModel14\\
  374. worldModel15\\
  375. worldModel16\\
  376. worldClipModel\\
  377. idleAnim\viewmodel_aug_hbar_idle\
  378. emptyIdleAnim\viewmodel_aug_hbar_idle\
  379. fireAnim\viewmodel_aug_hbar_fire\
  380. lastShotAnim\viewmodel_aug_hbar_fire\
  381. rechamberAnim\\
  382. reloadAnim\viewmodel_aug_hbar_reload\
  383. reloadAnimRight\\
  384. reloadEmptyAnim\viewmodel_aug_hbar_reload_empty\
  385. reloadStartAnim\\
  386. reloadEndAnim\\
  387. reloadQuickAnim\\
  388. reloadQuickEmptyAnim\\
  389. raiseAnim\viewmodel_aug_hbar_pullout\
  390. dropAnim\viewmodel_aug_hbar_putaway\
  391. firstRaiseAnim\viewmodel_aug_hbar_first_raise\
  392. altRaiseAnim\viewmodel_aug_hbar_pullout\
  393. altDropAnim\viewmodel_aug_hbar_putaway\
  394. quickRaiseAnim\viewmodel_aug_hbar_pullout\
  395. quickDropAnim\viewmodel_aug_hbar_putaway\
  396. emptyRaiseAnim\viewmodel_aug_hbar_pullout\
  397. emptyDropAnim\viewmodel_aug_hbar_putaway\
  398. sprintInAnim\viewmodel_aug_hbar_sprint_in\
  399. sprintLoopAnim\viewmodel_aug_hbar_sprint_loop\
  400. sprintOutAnim\viewmodel_aug_hbar_sprint_out\
  401. sprintInEmptyAnim\\
  402. sprintLoopEmptyAnim\\
  403. sprintOutEmptyAnim\\
  404. lowReadyInAnim\\
  405. lowReadyLoopAnim\\
  406. lowReadyOutAnim\\
  407. contFireInAnim\\
  408. contFireLoopAnim\\
  409. contFireOutAnim\\
  410. nightVisionWearAnim\\
  411. nightVisionRemoveAnim\\
  412. adsFireAnim\viewmodel_aug_hbar_ads_fire\
  413. adsLastShotAnim\viewmodel_aug_hbar_ads_fire\
  414. adsRechamberAnim\\
  415. adsUpAnim\viewmodel_aug_hbar_ads_up\
  416. adsDownAnim\viewmodel_aug_hbar_ads_down\
  417. deployAnim\\
  418. breakdownAnim\\
  419. dtp_in\\
  420. dtp_loop\\
  421. dtp_out\\
  422. dtp_empty_in\\
  423. dtp_empty_loop\\
  424. dtp_empty_out\\
  425. slide_in\\
  426. mantleAnim\\
  427. meleeAnim\\
  428. meleeChargeAnim\\
  429. meleeTime\0.7\
  430. meleeChargeTime\0\
  431. meleeDelay\0.25\
  432. meleeChargeDelay\0\
  433. meleeChargeRange\0\
  434. meleeDamage\25\
  435. useAsMelee\0\
  436. meleeSwipeSound\\
  437. meleeSwipeSoundPlayer\\
  438. meleeHitSound\\
  439. meleeMissSound\\
  440. sprintCameraAnim\\
  441. dtpInCameraAnim\\
  442. dtpLoopCameraAnim\\
  443. dtpOutCameraAnim\\
  444. mantleCameraAnim\t5_viewmodel_camera_mantle\
  445. viewFlashEffect\weapon/muzzleflashes/fx_rifle1_flash_base\
  446. worldFlashEffect\weapon/muzzleflashes/fx_heavy_flash_base\
  447. viewShellEjectEffect\weapon/shellejects/fx_saw\
  448. worldShellEjectEffect\weapon/shellejects/fx_saw\
  449. viewLastShotEjectEffect\\
  450. worldLastShotEjectEffect\\
  451. worldClipDropEffect\\
  452. pickupSound\wpn_weap_pickup_npc\
  453. pickupSoundPlayer\wpn_weap_pickup_plr\
  454. ammoPickupSound\wpn_ammo_pickup_npc\
  455. ammoPickupSoundPlayer\wpn_ammo_pickup_plr\
  456. breakdownSound\\
  457. breakdownSoundPlayer\\
  458. deploySound\\
  459. deploySoundPlayer\\
  460. finishDeploySound\\
  461. finishDeploySoundPlayer\\
  462. fireSound\wpn_hamr_fire_npc\
  463. fireSoundPlayer\wpn_hamr_fire_plr\
  464. lastShotSound\\
  465. lastShotSoundPlayer\\
  466. emptyFireSound\wpn_generic_dryfire_npc\
  467. emptyFireSoundPlayer\wpn_generic_dryfire_plr\
  468. crackSound\\
  469. whizbySound\\
  470. rechamberSound\\
  471. rechamberSoundPlayer\\
  472. reloadSound\\
  473. reloadSoundPlayer\\
  474. reloadEmptySound\\
  475. reloadEmptySoundPlayer\\
  476. reloadStartSound\\
  477. reloadStartSoundPlayer\\
  478. reloadEndSound\\
  479. reloadEndSoundPlayer\\
  480. altSwitchSound\\
  481. altSwitchSoundPlayer\\
  482. raiseSound\fly_generic_raise_npc\
  483. raiseSoundPlayer\fly_generic_raise_plr\
  484. firstRaiseSound\fly_generic_first_raise_npc\
  485. firstRaiseSoundPlayer\fly_generic_first_raise_plr\
  486. putawaySound\\
  487. putawaySoundPlayer\\
  488. nightVisionWearSound\\
  489. nightVisionWearSoundPlayer\\
  490. nightVisionRemoveSound\\
  491. nightVisionRemoveSoundPlayer\\
  492. standMountedWeapdef\\
  493. crouchMountedWeapdef\\
  494. proneMountedWeapdef\\
  495. mountedModel\\
  496. hudIcon\menu_mp_weapons_steyr\
  497. killIcon\menu_mp_weapons_steyr\
  498. dpadIcon\\
  499. ammoCounterIcon\menu_mp_weapons_steyr\
  500. hudIconRatio\2:1\
  501. killIconRatio\2:1\
  502. dpadIconRatio\1:1\
  503. ammoCounterIconRatio\1:1\
  504. ammoCounterClip\Beltfed\
  505. flipKillIcon\1\
  506. reloadRumble\\
  507. fireRumble\assault_fire\
  508. adsDofStart\2\
  509. adsDofEnd\7\
  510. hideTags\\
  511. notetrackSoundMap\aug_lift fly_qbb95_futz
  512.  
  513. aug_chamber fly_qcw05_charge
  514. aug_clip_out fly_qbb95_mag_out
  515. aug_clip_in fly_qbb95_mag_in\
  516.  
  517. ikLeftHandOffsetF\3\
  518. ikLeftHandOffsetR\0\
  519. ikLeftHandOffsetU\-0.5\
  520. ikLeftHandRotationP\0\
  521. ikLeftHandRotationY\0\
  522. ikLeftHandRotationR\0\
  523. ikLeftHandProneOffsetF\0\
  524. ikLeftHandProneOffsetR\0\
  525. ikLeftHandProneOffsetU\0\
  526. ikLeftHandProneRotationP\0\
  527. ikLeftHandProneRotationY\0\
  528. ikLeftHandProneRotationR\0\
  529. ikLeftHandUiViewerOffsetF\0\
  530. ikLeftHandUiViewerOffsetR\0\
  531. ikLeftHandUiViewerOffsetU\0\
  532. ikLeftHandUiViewerRotationP\0\
  533. ikLeftHandUiViewerRotationY\0\
  534. ikLeftHandUiViewerRotationR\0\
  535. parentWeaponName\steyr\
  536. useDroppedModelAsStowed\0\
  537. noQuickDropWhenEmpty\0\
  538. keepCrosshairWhenADS\0
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