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- var $CurrHeight = 1
- def ^get_rng(): //grabs random number from 0 to range-1, assigns to players RNGresult
- blockdata -128 0 -128 {auto:1}
- scoreboard players operation @e[type=Area_effect_cloud,name=RNGresult] RNGuse = rng1 coolsaRNG
- blockdata -128 0 -128 {auto:1}
- def ^1($x):
- summon minecraft:falling_block $x 50 0 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 1 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 2 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 3 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 4 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 5 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 6 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 7 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 8 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 9 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 10 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 11 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 12 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 13 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 14 {Block:"minecraft:anvil",Time:1}
- summon minecraft:falling_block $x 50 15 {Block:"minecraft:anvil",Time:1}
- //setup rng
- //scoreboard objectives add RNGuse dummy
- //scoreboard objectives add clock dummy
- //chain -12 4 0, +y: //test if players in arena
- // r:testfor @a[m=0,x=0,y=10,z=0,dx=15,dy=60,dz=15]
- // ?:blockdata -11 4 0 {auto:1}
- // ?:blockdata -10 4 0 {auto:0}
- // ?:scoreboard players set resetDelay clock 0
- // !:testforblock ~ ~-2 ~ minecraft:repeating_command_block -1 {SuccessCount:0}
- // ?:blockdata -11 4 0 {auto:0}
- // ?:blockdata -10 4 0 {auto:1}
- //chain -11 4 0, +y: //advance timer for next event
- // r0:scoreboard players add nextEvent clock 1
- // scoreboard players test nextEvent clock 100 100
- // ?:scoreboard players set nextEvent clock 0
- // ?:blockdata -128 0 -128 {auto:1}
- // ?:blockdata ~ ~1 ~ {auto:1}
- // i0:blockdata ~ ~ ~ {auto:0}
- // scoreboard players test rng1 coolsa 0 49
- // ?:blockdata x x x {auto:1}
- chain -25 4 -16, +y:
- i0:blockdata ~ ~ ~ {auto:0}
- ^1(0)
- ^1(1)
- ^1(2)
- ^1(3)
- ^1(4)
- ^1(5)
- ^1(6)
- ^1(7)
- blockdata -25 4 -15 {auto:1}
- //chain -25 4 -15, +y:
- // i0:blockdata ~ ~ ~ {auto:0}
- // ^1(8)
- // ^1(9)
- // ^1(10)
- // ^1(11)
- // ^1(12)
- // ^1(13)
- // ^1(14)
- // ^1(15)
- // /tellraw @a ["",{"text":"[King of the Chunk] ","color":"green"},{"text":"ANVILS!!!!!!!!!!!!","color":"none"}]
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