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  1. // added by Mac (cs:s fps boost attempt)
  2.  
  3. cl_interp_all "0"
  4. cl_pred_optimize "2"
  5. cl_cmdbackup 2
  6. cl_cmdrate 101
  7. cl_interp 0.01
  8. cl_interpolate 1
  9. cl_lagcomp_errorcheck 1
  10. cl_lagcompensation 1
  11. cl_updaterate 101
  12. cl_smooth 1
  13. rate 25000
  14.  
  15. cl_allowupload "0"
  16. net_graph "3"
  17. net_graphpos "3"
  18. net_graphsolid "0"
  19. fps_max "140"
  20. net_maxfragments "1280"
  21.  
  22. // crosshair
  23. // -------
  24.  
  25. cl_crosshairusealpha "1"
  26. cl_crosshairalpha "9999"
  27. cl_observercrosshair "1"
  28.  
  29. // HUD
  30. // ---
  31.  
  32. hud_centerid "1"
  33. hud_deathnotice_time "6"
  34. hud_drawhistory_time "5"
  35. hud_fastswitch "1"
  36. hud_saytext_time "5"
  37. hud_showtargetid "1"
  38.  
  39. // CL commands
  40. // -----------
  41.  
  42. cl_radartype "1"
  43. cl_radaralpha "250"
  44. cl_autohelp "0"
  45. cl_c4progressbar "1"
  46. cl_righthand "1"
  47. cl_showtextmsg "1"
  48. cl_locationalpha "150"
  49. cl_lagcompensation "1"
  50. cl_allowdownload "1"
  51. cl_drawmonitors "0"
  52. cl_forcepreload "1"
  53. cl_showpluginmessages "1"
  54. cl_winddir "0"
  55. cl_windspeed "0"
  56. cl_ejectbrass "0"
  57. cl_show_splashes "0"
  58. cl_detaildist "0"
  59. cl_detailfade "0"
  60. cl_c4dynamiclight "1"
  61.  
  62. //Vprof
  63. //--------
  64.  
  65. vprof_unaccounted_limit "0.3"
  66. vprof_verbose "1"
  67. vprof_graphheight "256"
  68. vprof_graphwidth "512"
  69.  
  70. // Blood
  71. // -----
  72.  
  73. violence_agibs "1"
  74. violence_hgibs "1"
  75. violence_ablood "1"
  76. violence_hblood "1"
  77.  
  78. // Texture + Budget commands
  79. // -----------------------------
  80.  
  81. texture_budget_background_alpha "9999999"
  82. texture_budget_panel_bottom_of_history_fraction ".25"
  83. texture_budget_panel_height "0"
  84. texture_budget_panel_width "0"
  85. texture_budget_panel_y "0"
  86. texture_budget_panel_x "0"
  87. budget_panel_height "0"
  88. budget_panel_width "0"
  89. budget_panel_y "0"
  90. budget_panel_x "0"
  91. budget_background_alpha "128"
  92. budget_bargraph_range_ms "16.6666666667"
  93. budget_panel_bottom_of_history_fraction ".25"
  94. budget_history_range_ms "66.666666667"
  95. budget_history_numsamplesvisible "100"
  96. budget_show_history "0"
  97. budget_show_averages "0"
  98. budget_show_peaks "1"
  99. budget_averages_window "30"
  100. budget_peaks_window "30"
  101. budget_bargraph_background_alpha "128"
  102.  
  103.  
  104. // Mat Commands
  105. // ------------
  106.  
  107. mat_antialias "0"
  108. mat_disable_bloom "1"
  109. mat_bumpmap "0"
  110. mat_clipz "1"
  111. mat_diffuse "1"
  112. mat_mipmaptextures "1"
  113. mat_compressedtextures "1"
  114. mat_bloomscale "0"
  115. mat_fastnobump "1"
  116. mat_disable_fancy_blending "1"
  117. mat_filtertextures "1"
  118. mat_fastspecular "1"
  119. mat_filterlightmaps "1"
  120. mat_disable_lightwarp "1"
  121. mat_disable_ps_patch "1"
  122. mat_monitorgamma "1.6"
  123. mat_dxlevel "81"
  124. mat_showlowresimage "0"
  125. mat_hdr_enabled "0"
  126. mat_show_texture_memory_usage "0"
  127. mat_specular "0"
  128. mat_parallaxmap "0"
  129. mat_picmip "0"
  130. mat_trilinear "0"
  131. mat_forceaniso "0"
  132. mat_softwareskin "0"
  133. mat_softwarelighting "0"
  134. mat_reducefillrate "1"
  135. mat_forcehardwaresync "0"
  136. mat_forcemanagedtextureintohardware "0"
  137. mat_wateroverlaysize "16"
  138. mat_vsync "0"
  139. mp_decals "100"
  140. mat_hdr_level "0"
  141.  
  142. // Shadows
  143. // ----------
  144.  
  145. lod_enable "1"
  146. r_propsmaxdist "0"
  147. r_shadows "1"
  148.  
  149. //Models
  150. //--------
  151.  
  152. showhitlocation "1"
  153. r_rootlod "7"
  154. r_lod "-5"
  155. r_modellodscale "0.1"
  156. r_drawbatchdecals "0"
  157.  
  158. // Lighting
  159. // ---------
  160.  
  161. r_dynamic "1"
  162. r_maxdlights "0"
  163. r_worldlightmin "0"
  164. r_worldlights "0"
  165. r_avglight "0"
  166. r_lightaverage "0"
  167. r_lightinterp "0"
  168.  
  169. // R commands
  170. // ------------
  171.  
  172. r_decal_cullsize "0"
  173. r_eyes "0"
  174. r_eyeglintlodpixels "0"
  175. r_eyesize "0"
  176. r_eyeshift_z "0"
  177. r_eyeshift_y "0"
  178. r_eyeshift_x "0"
  179. r_eyemove "0"
  180. r_eyegloss "0"
  181. r_teeth "0"
  182. r_decals "100"
  183. r_drawflecks "0"
  184. r_dopixelvisibility "0"
  185. r_drawdetailprops "0"
  186. r_avglightmap "0"
  187. r_m "0"
  188. r_fastzreject "0"
  189. r_renderoverlayfragment "0"
  190. r_radiosity "4"
  191. r_occlusion "0"
  192. r_shadowmaxrendered "-1"
  193. r_shadowrendertotexture "1"
  194. r_worldlightmin "0"
  195. r_worldlights "0"
  196. r_flex "0"
  197. r_drawmodelstatsoverlaymax "1.5"
  198. r_drawmodelstatsoverlaymin "0.1"
  199.  
  200. // Ropes
  201. // -----
  202.  
  203. rope_averagelight "0"
  204. rope_smooth "0"
  205. rope_wind_dist "0.01"
  206. rope_subdiv "0"
  207. rope_smooth_minwidth "0"
  208. rope_smooth_minalpha "0"
  209. rope_smooth_maxalphawidth "0"
  210. rope_smooth_maxalpha "0"
  211. rope_smooth_enlarge "0"
  212. rope_shake "0"
  213. rope_drawlines "0"
  214. rope_collide "0"
  215. sv_forcepreload "1"
  216. lod_TransitionDist "0"
  217.  
  218. // Water
  219. // ------
  220.  
  221. fog_enable_water_fog "1"
  222. fog_enable "0"
  223. fog_enableskybox "0"
  224. r_cheapwaterend "1"
  225. r_cheapwaterstart "1"
  226. r_waterforcereflectentities "0"
  227. r_waterforceexpensive "0"
  228. r_waterdrawreflection "0"
  229. r_waterdrawrefraction "0"
  230.  
  231. // Rain
  232. // ------
  233.  
  234. r_rainalpha "0"
  235. r_rainalphapow "0"
  236. r_raindensity "0"
  237. r_rainradius "0"
  238. r_rainsimulate "0"
  239. r_rainsplashpercentage "0"
  240. r_ropetranslucent "0"
  241. r_rainlength "0"
  242. r_RainProfile "0"
  243. r_RainSideVel "0"
  244. r_rainspeed "0"
  245. r_rainwidth "0"
  246.  
  247. // Sound
  248. // ----
  249.  
  250. volume "1"
  251. sv_voiceenable "1"
  252.  
  253. cl_customsounds "0"
  254. cl_downloadfilter "nosounds"
  255.  
  256. dsp_enhance_stereo "1"
  257. dsp_volume "2"
  258.  
  259. nd_refdist "500" //def. 36
  260.  
  261. snd_pitchquality "1"
  262. snd_mixvol ambient "0"
  263. snd_refdb "60" //def. 60
  264. snd_duckerthreshold "0.15"
  265. snd_duckerreleasetime "2.5"
  266. snd_duckerattacktime "0.5"
  267. snd_ducktovolume "0.55"
  268. snd_flushasync
  269. snd_profile "0"
  270. snd_mixahead "0.1"
  271. snd_async_fullyasync "0"
  272. snd_digital_surround "1"
  273.  
  274. voice_forcemicrecord "1"
  275. voice_enable "1"
  276. voice_scale "1"
  277. voice_modenable "1"
  278.  
  279. soundscape_flush
  280. soundscape_fadetime "9999"
  281.  
  282. // Props
  283. // -----
  284.  
  285. props_break_max_pieces "0"
  286. props_break_max_pieces_perframe "0"
  287. func_break_max_pieces "0"
  288.  
  289. cl_wpn_sway_scale "0"
  290. cl_phys_props_enable "1"
  291. cl_phys_props_max "10"
  292.  
  293. // Other
  294. // ----------------
  295.  
  296. ai_report_task_timings_on_limit "0"
  297. ai_think_limit_label "0
  298.  
  299. closecaption "0"
  300. con_notifytime "8"
  301. con_enable "1"
  302. commentary_firstrun "0"
  303. commentary "0"
  304.  
  305. developer "0"
  306. gl_clear "0"
  307. jpeg_quality "100"
  308. muzzleflash_light "1"
  309. npc_height_adjust "1"
  310. overview_health "1"
  311.  
  312. skill "1"
  313. sv_unlockedchapters "1"
  314. spec_scoreboard "0"
  315. scene_showfaceto "0"
  316. scene_showlook "0"
  317. scene_showmoveto "0"
  318. weapon_showproficiency "1"
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