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Battalion 1944's Competitive Wartide game mode ini

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Sep 13th, 2018
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  1. [/Script/Engine.GameMode]
  2. +GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode")
  3. +GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode")
  4. +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
  5. +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
  6. +GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode")
  7. [/Script/Engine.GameSession]
  8. bRequiresPushToTalk=true
  9. [/Script/Engine.PlayerController]
  10. InputYawScale=2.5
  11. InputPitchScale=-2.5
  12. InputRollScale=1.0
  13. [/Script/ShooterGame.BattalionPlayerController]
  14. LookSensitivity=0.7
  15. LookSensitivityZoomedScale=1
  16. LookSensitivityZoomedZero=1
  17. [/Script/EngineSettings.GeneralProjectSettings]
  18. Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
  19. ProjectID=FED46DB248282EDB4723A8B38CEA9127
  20. ProjectName=Battalion 1944
  21. CompanyName=Bulkhead Interactive
  22. CompanyDistinguishedName=CN=BulkheadInteractive
  23. Homepage=www.bulkheadinteractive.com
  24. SupportContact=info@bulkheadinteractive.com
  25. ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
  26. CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
  27. bAllowWindowResize=True
  28. [/Script/ShooterGame.BattalionGameInstance]
  29. WelcomeScreenMap=/Game/Maps/ShooterEntry
  30. MainMenuMap=/Game/Maps/ShooterEntry
  31. [/Script/MoviePlayer.MoviePlayerSettings]
  32. bWaitForMoviesToComplete=True
  33. [/Script/ShooterGame.WartideGameMode]
  34. ;Tokens
  35. EnableCoinDrop=False
  36. NumInitialTokensPlayer=1
  37. NumTokensForKill=1
  38. NumTokensForKnifeKill=1
  39. NumTokensForPistolKill=1
  40. NumTokensForHeadshotKill=1
  41. NumTokensForGrenadeKill=1
  42. NumTokensForWallbangKill=1
  43. NumTokensForPlant=1
  44. NumTokensForDefuse=1
  45. NumTokensForRoundWin=2
  46. MaxPlayerTokens=12
  47. +RoundComebackTokens=1
  48. +RoundComebackTokens=2
  49. +RoundComebackTokens=3
  50. ;Bomb
  51. DistanceToDefuse=125
  52. DistanceToPickupBomb=125
  53. PlantTime=5
  54. DefuseTime=7.5
  55. FuseTime=50
  56. ;Rounds
  57. UseDecideTeamRound=True
  58. DecideTeamRoundIsKnifeOnly=True
  59. DecideRoundTime=3600
  60. UseOvertime=True
  61. NumOvertimeRounds=6
  62. NumRounds=30
  63. SwapSidesRound=16
  64. DefuseEndsRound=true
  65. StratTime=0
  66. SetupRoundTime=18
  67. RoundTime=105
  68. ;Match
  69. EndOnMatchPointWin=true
  70. ;Teams
  71. NumTeams=2
  72. MaxPlayersPerTeam=5
  73. FriendlyFire=False
  74. AttackingTeam=0
  75. ;Scores
  76. TeamKillScore=0
  77. TeamAssistScore=0
  78. ScoreToWinRound=1
  79. RoundWinScore=10
  80. RoundLossScore=5
  81. GameWinScore=1200 ;comp 1500, unranked 1200
  82. GameDrawScore=700 ;comp 900, unranked 700
  83. GameLossScore=450 ;comp 500, unranked 450
  84. AttackObjectiveScore=5
  85. DefendObjectiveScore=10
  86. MarketPath=Loadouts/Market0.json
  87. MaxGrenadesOnGround=10
  88.  
  89. [/Script/ShooterGame.DOMGameMode]
  90. DistanceToZone=400
  91. GameWinScore=600
  92. CaptureTime=10
  93. CooldownTime=1
  94. ScoreInterval=5
  95. CaptureScore=1
  96. AllyZoneSpawnWeighting=50
  97. AllyZoneSpawnDistance=3000
  98. AllyZoneSpawnExponent=1
  99. EnemyZoneSpawnWeighting=-200
  100. EnemyZoneSpawnDistance=4000
  101. EnemyZoneSpawnExponent=1
  102. Deckname=Market0
  103. RespawnDelay=5
  104. RoundWinningScore=30
  105. NumRounds=2
  106. SwapSidesRound=1
  107. MaxGrenadesOnGround=0
  108. ScoreToWinRound=200
  109. RoundTime=1800
  110. MaxPlayersPerTeam=6
  111.  
  112. [/Script/ShooterGame.CTFGameMode]
  113. DistanceToFlagTouch=200
  114. DistanceToFlagZone=200
  115. DropFlagDisablePickupCounter=2
  116. GameWinScore=600
  117. FlagZoneSpawnWeighting=400
  118. FlagZoneSpawnDistance=5000
  119. EnemyFlagAtZoneSpawnPointScalar=1
  120. EnemyFlagNotAtZoneSpawnPointScalar=1
  121. AllyFlagAtZoneSpawnPointScalar=0.1
  122. AllyFlagNotAtZoneSpawnPointScalar=0.05
  123. Deckname=Market0
  124. RespawnDelay=7
  125. ;OVERRIDES
  126. EnemySpawnInfluenceDistance=6000 ; higher
  127. EnemySpawnInfluenceValue=-200 ; higher in negative
  128. AllySpawnInfluenceDistance=3000 ; higher
  129. AllySpawnInfluenceValue=10 ; lower
  130. MaxGrenadesOnGround=0
  131. MaxPlayersPerTeam=6
  132.  
  133. [/Script/ShooterGame.TDMGameMode]
  134. SetupRoundTime=0
  135. RoundTime=420
  136. NumTeams=2
  137. MaxPlayersPerTeam=6
  138. TeamKillScore=1
  139. TeamAssistScore=0
  140. RespawnDelay=5
  141. FriendlyFire=false
  142. RoundWinningScore=10
  143. GameWinScore=600
  144. GameDrawScore=350
  145. GameLossScore=200
  146. WeaponSelectGracePeriod=5
  147. MarketPath=Loadouts\Market0.json
  148. MaxGrenadesOnGround=0
  149. ScoreToWinRound=100
  150. NumRounds=1
  151.  
  152. [/Script/ShooterGame.FFAGameMode]
  153. SetupRoundTime=10
  154. StratTime=6
  155. RoundTime=420
  156. RespawnDelay=5
  157. NumNations=2
  158. ScoreToWinRound=30
  159. Deckname=FFADeck0
  160.  
  161. [/Script/ShooterGame.TUTGameMode]
  162. ServerName=TRAINING
  163. PlayMode=Arcade
  164. StartType=Skip
  165. CountdownToStartTime=0
  166. SetupRoundTime=0
  167. StratTime=0
  168. RoundTime=86400
  169. RespawnDelay=0
  170. NumTeams=2
  171. MaxPlayersPerTeam=10
  172. ScoreToWinRound=9999
  173. RandomMapRotationEnabled=False
  174.  
  175. [/Script/ShooterGame.BattalionGameMode]
  176. ServerName=COMMUNITY SERVER
  177. Password=
  178. RCONPassword=match
  179. MarketPath=Loadouts\Market0.json
  180. PlayMode=Arcade
  181. bAllowGlobalVoiceChat=false
  182. StartType=ReadyUp
  183. MarketPath=Loadouts/Market0.json
  184. CountdownToStartTime=10
  185. SetupRoundTime=0
  186. StratTime=5
  187. RoundTime=600
  188. PostRoundTime=8
  189. PostRoundPauseTime=1
  190. PostMatchTime=30
  191. WarmupRespawnTime=1
  192. DefaultReserveSlotTime = 120
  193. CinematicsEnabled=true
  194. CountdownToStartCinematicDelay=2
  195. NumRounds=3
  196. SwapSidesRound=-1
  197. SelfOtherDamageScale=1
  198. SelfGrenadeDamageScale=1
  199. FriendlyBulletDamageScale=0.33
  200. FriendlyGrenadeDamageScale=0.85
  201. ScoreToWinRound=20
  202. NumNations=3
  203. MaxPlayersPerTeam=6
  204. NumTeams=2
  205. RespawnDelay=5
  206. PreviousSpawnInfluence=-100
  207. PreviousSpawnAreaInfluence=-10
  208. PreviousSpawnAreaInfluenceExponent=1
  209. PreviousSpawnAreaDistance=1500
  210. RandomSpawnInfluence=0
  211. EnemySpawnInfluenceDistance=4000
  212. EnemySpawnInfluenceValue=-100
  213. EnemySpawnInfluenceExponent=1
  214. EnemySpawnWeakForceInfluenceDistance=6000
  215. EnemySpawnWeakForceInfluenceValue=0
  216. EnemySpawnWeakForceInfluenceExponent=1
  217. AllySpawnInfluenceDistance=2000
  218. AllySpawnInfluenceValue=50
  219. AllySpawnInfluenceExponent=1
  220. TeamDeathAreaTimeOfRelevance=10
  221. TeamDeathAreaInfluence=-20
  222. TeamDeathAreaDistance=1600
  223. TeamDeathAreaInfluenceExponent=1
  224. TeamDeathLastSpawnAreaTimeOfRelevance=10
  225. TeamDeathLastSpawnAreaInfluence=-5
  226. TeamDeathLastSpawnAreaDistance=1400
  227. TeamDeathLastSpawnAreaInfluenceExponent=1
  228. OutlineAllowed=true
  229. GrenadeLinesAllowed=true
  230. LockedToFirstPerson=true
  231. FadeToBlackTime=4.f
  232. ForceFreeCamOnSpectatorStart=false
  233. MaxGunsOnGround=10
  234. MaxGrenadesOnGround=10
  235. PlayerKillScore=5
  236. PlayerAssistScore=3
  237. DeathScore=0
  238. InterpStep=60
  239. RoundWinScore=10
  240. RoundDrawScore=5
  241. RoundLossScore=5
  242. GameWinScore=500
  243. GameDrawScore=350
  244. GameLossScore=200
  245. AttackObjectiveScore=5
  246. DefendObjectiveScore=10
  247. WinOnTeamEmpty=True
  248. Deckname=Market0
  249. DebugStateChanges=False
  250. SpectatorTeamEnabled=True
  251. NumBots=0
  252. AllowClientBots=False
  253. DefaultReserveSlotTime=120
  254. TimeUntilTravel=5
  255. WaitingToStartTimer=240
  256. RequiredPlayers=6
  257. InitialReserveSlotTime=120
  258. PostJoinReserveSlotTime=30
  259. VoteTime=30
  260. VoteKickEnabled=True
  261. SpectatorTransferTime=1.0f
  262. IdleCasualServerTime=120
  263. DedServerMaxTickRate=60
  264. CharacterDestroyTime=5
  265. ShouldTryBalanceTeamsOnJoin=False
  266. AutoBalanceEnabled=False
  267. RandomMapRotationEnabled=False
  268. bCheatAdminCmdsEnabled=True
  269. FillEmptySlotsWithBots=False
  270. bStratMode=False
  271. LoggingEnabled=True
  272. logLocation=./gamelogs
  273. +ModeRotation=/Script/ShooterGame.TDMGameMode
  274. +ModeRotation=/Script/ShooterGame.DOMGameMode
  275. +ModeRotation=/Script/ShooterGame.CTFGameMode
  276. +ModeRotation=/Script/ShooterGame.WartideGameMode
  277. +MapRotation=Coastal
  278. +MapRotation=Derailed
  279. +MapRotation=Liberation
  280. +MapRotation=Manorhouse_V1
  281. +MapRotation=Manorhouse_V2
  282. +MapRotation=Battery
  283. +MapRotation=Outpost
  284. +MapRotation=Invasion
  285. +MapRotation=Savoia
  286. +AdminSteamIDs="00000000000000000"
  287. +ReportReasons="Aim Hacking+1"
  288. +ReportReasons="Wall Hacking+1"
  289. +ReportReasons="Other Hacking+1"
  290. +ReportReasons="Map Exploit+2"
  291. +ReportReasons="Abusive Voice Chat+4"
  292. +ReportReasons="Abusive Text Chat+4"
  293. +ReportReasons="Griefing+7"
  294. +ReportReasons="Poor Teamplay+7"
  295. +ReportReasons="Macros+2"
  296. bStratMode = False
  297.  
  298. [/Script/ShooterGame.CommonGameMode]
  299. +AvailableMaps="Liberation"
  300. +AvailableMaps="Derailed"
  301. +AvailableMaps="Coastal"
  302. +AvailableMaps="Battery"
  303. +AvailableMaps="AimMap_01"
  304. +AvailableMaps="Outpost"
  305. +AvailableMaps="ManorHouse_V1"
  306. +AvailableMaps="Manorhouse_V2"
  307. +AvailableMaps="Invasion"
  308. +AvailableMaps="Savoia"
  309. +AvailableModes="WRT"
  310. +AvailableModes="TDM"
  311. +AvailableModes="CTF"
  312. +AvailableModes="DOM"
  313.  
  314. [/Script/UnrealEd.ProjectPackagingSettings]
  315. BuildConfiguration=PPBC_Development
  316. StagingDirectory=(Path="D:/Build")
  317. FullRebuild=False
  318. ForDistribution=False
  319. IncludeDebugFiles=False
  320. BlueprintNativizationMethod=Inclusive
  321. bWarnIfPackagedWithoutNativizationFlag=True
  322. UsePakFile=False
  323. bGenerateChunks=True
  324. bGenerateNoChunks=False
  325. bChunkHardReferencesOnly=False
  326. bBuildHttpChunkInstallData=False
  327. HttpChunkInstallDataDirectory=(Path="")
  328. HttpChunkInstallDataVersion=
  329. IncludePrerequisites=False
  330. IncludeAppLocalPrerequisites=False
  331. bShareMaterialShaderCode=False
  332. bSharedMaterialNativeLibraries=False
  333. ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
  334. IncludeCrashReporter=False
  335. InternationalizationPreset=English
  336. -CulturesToStage=en
  337. +CulturesToStage=en
  338. DefaultCulture=en
  339. bCookAll=False
  340. bCookMapsOnly=False
  341. bCompressed=False
  342. bEncryptIniFiles=False
  343. bEncryptPakIndex=False
  344. bSkipEditorContent=False
  345. +MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
  346. +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
  347. +DirectoriesToAlwaysStageAsUFS=(Path="Data")
  348. +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
  349. +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
  350. bNativizeBlueprintAssets=False
  351. bNativizeOnlySelectedBlueprints=False
  352.  
  353. [Internationalization]
  354. +LocalizationPaths=./Content/Localization/Game
  355.  
  356. [/Script/AkAudio.AkSettings]
  357. MaxSimultaneousReverbVolumes=4
  358. WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
  359. WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
  360. WwiseMacInstallationPath=(FilePath="")
  361. bAutoConnectToWAAPI=False
  362. SuppressWwiseProjectPathWarnings=False
  363. bUseWwiseVoice=True
  364. bPlaySelfVoice=False
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