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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DamageCollider : MonoBehaviour
- {
- public Collider dmgCollider;
- Fighter fighter;
- private void Awake()
- {
- fighter = GetComponent<Fighter>();
- dmgCollider = GetComponent<Collider>();
- dmgCollider.gameObject.SetActive(true);
- dmgCollider.isTrigger = true;
- dmgCollider.enabled = false;
- }
- public void EnableCollider()
- {
- dmgCollider.enabled = true;
- }
- public void DisableDmgCollider()
- {
- dmgCollider.enabled = false;
- }
- private void OnCollisionEnter(Collision collision)
- {
- if(collision.tag == "Enemy")
- {
- }
- }
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