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Damage Collider

Jul 9th, 2021
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class DamageCollider : MonoBehaviour
  6. {
  7. public Collider dmgCollider;
  8.  
  9. Fighter fighter;
  10.  
  11. private void Awake()
  12. {
  13. fighter = GetComponent<Fighter>();
  14. dmgCollider = GetComponent<Collider>();
  15. dmgCollider.gameObject.SetActive(true);
  16. dmgCollider.isTrigger = true;
  17. dmgCollider.enabled = false;
  18. }
  19.  
  20. public void EnableCollider()
  21. {
  22. dmgCollider.enabled = true;
  23. }
  24.  
  25. public void DisableDmgCollider()
  26. {
  27. dmgCollider.enabled = false;
  28. }
  29.  
  30. private void OnCollisionEnter(Collision collision)
  31. {
  32. if(collision.tag == "Enemy")
  33. {
  34.  
  35. }
  36.  
  37. }
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