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banisher gun fe ver

rcubed1003 Sep 19th, 2019 (edited) 128 Never
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  1. -- This script has convert to FE by who i don't know?
  2. --READ this script is made for place 2 and will some time just reset you on activation just join a new server or private server by doing g/ps/dothis
  3.  
  4. -----------------------------------------------------
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9.     print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  10.     local rp = RealPlayer
  11.     script.Parent = rp.Character
  12.    
  13.     --RemoteEvent for communicating
  14.     local Event = Instance.new("RemoteEvent")
  15.     Event.Name = "UserInput_Event"
  16.  
  17.     --Fake event to make stuff like Mouse.KeyDown work
  18.     local function fakeEvent()
  19.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20.         t.connect = t.Connect
  21.         return t
  22.     end
  23.  
  24.     --Creating fake input objects with fake variables
  25.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29.     end}
  30.     --Merged 2 functions into one by checking amount of arguments
  31.     CAS.UnbindAction = CAS.BindAction
  32.  
  33.     --This function will trigger the events that have been :Connect()'ed
  34.     local function te(self,ev,...)
  35.         local t = m[ev]
  36.         if t and t._fakeEvent then
  37.             for _,f in pairs(t.Functions) do
  38.                 f(...)
  39.             end
  40.         end
  41.     end
  42.     m.TrigEvent = te
  43.     UIS.TrigEvent = te
  44.  
  45.     Event.OnServerEvent:Connect(function(plr,io)
  46.         if plr~=rp then return end
  47.         m.Target = io.Target
  48.         m.Hit = io.Hit
  49.         if not io.isMouse then
  50.             local b = io.UserInputState == Enum.UserInputState.Begin
  51.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53.             end
  54.             for _,t in pairs(CAS.Actions) do
  55.                 for _,k in pairs(t.Keys) do
  56.                     if k==io.KeyCode then
  57.                         t.Function(t.Name,io.UserInputState,io)
  58.                     end
  59.                 end
  60.             end
  61.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63.         end
  64.     end)
  65.     Event.Parent = NLS([==[
  66.     local Player = game:GetService("Players").LocalPlayer
  67.     local Event = script:WaitForChild("UserInput_Event")
  68.  
  69.     local Mouse = Player:GetMouse()
  70.     local UIS = game:GetService("UserInputService")
  71.     local input = function(io,a)
  72.         if a then return end
  73.         --Since InputObject is a client-side instance, we create and pass table instead
  74.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75.     end
  76.     UIS.InputBegan:Connect(input)
  77.     UIS.InputEnded:Connect(input)
  78.  
  79.     local h,t
  80.     --Give the server mouse data 30 times every second, but only if the values changed
  81.     --If player is not moving their mouse, client won't fire events
  82.     while wait(1/30) do
  83.         if h~=Mouse.Hit or t~=Mouse.Target then
  84.             h,t=Mouse.Hit,Mouse.Target
  85.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  86.         end
  87.     end]==],Player.Character)
  88.  
  89.     ----Sandboxed game object that allows the usage of client-side methods and services
  90.     --Real game object
  91.     local _rg = game
  92.  
  93.     --Metatable for fake service
  94.     local fsmt = {
  95.         __index = function(self,k)
  96.             local s = rawget(self,"_RealService")
  97.             if s then return s[k] end
  98.         end,
  99.         __newindex = function(self,k,v)
  100.             local s = rawget(self,"_RealService")
  101.             if s then s[k]=v end
  102.         end,
  103.         __call = function(self,...)
  104.             local s = rawget(self,"_RealService")
  105.             if s then return s(...) end
  106.         end
  107.     }
  108.     local function FakeService(t,RealService)
  109.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110.         return setmetatable(t,fsmt)
  111.     end
  112.  
  113.     --Fake game object
  114.     local g = {
  115.         GetService = function(self,s)
  116.             return self[s]
  117.         end,
  118.         Players = FakeService({
  119.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120.         },"Players"),
  121.         UserInputService = FakeService(UIS,"UserInputService"),
  122.         ContextActionService = FakeService(CAS,"ContextActionService"),
  123.     }
  124.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125.     g.service = g.GetService
  126.    
  127.     g.RunService = FakeService({
  128.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  129.         BindToRenderStep = function(self,name,_,fun)
  130.  
  131.         end,
  132.         UnbindFromRenderStep = function(self,name)
  133.             self._btrs[name]:Disconnect()
  134.         end,
  135.     },"RunService")
  136.  
  137.     setmetatable(g,{
  138.         __index=function(self,s)
  139.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  140.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141.         end,
  142.         __newindex = fsmt.__newindex,
  143.         __call = fsmt.__call
  144.     })
  145.     --Changing owner to fake player object to support owner:GetMouse()
  146.     game,owner = g,g.Players.LocalPlayer
  147. end
  148. script.Name = "Banisher Gun V3 / 1"
  149. --//====================================================\\--
  150. --||               CREATED BY SHACKLUSTER
  151. --\\====================================================//--
  152.  
  153. script:ClearAllChildren()
  154. wait(0.2)
  155.  
  156. Player = game:GetService("Players").LocalPlayer
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local TIME = 0
  177. local sick = Instance.new("Sound",Torso)
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195. --//=================================\\
  196. --||          USEFUL VALUES
  197. --\\=================================//
  198.  
  199. Animation_Speed = 3
  200. local FORCERESET = false
  201. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  202. local Speed = 16
  203. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  206. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  207. local DAMAGEMULTIPLIER = 1
  208. local ANIM = "Idle"
  209. local ATTACK = false
  210. local EQUIPPED = false
  211. local HOLD = false
  212. local COMBO = 1
  213. local Rooted = false
  214. local SINE = 0
  215. local KEYHOLD = false
  216. local CHANGE = 2 / Animation_Speed
  217. local WALKINGANIM = false
  218. local VALUE1 = false
  219. local VALUE2 = false
  220. local ROBLOXIDLEANIMATION = IT("Animation")
  221. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  222. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  223. --ROBLOXIDLEANIMATION.Parent = Humanoid
  224. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  225. WEAPONGUI.Name = "BanishV3Gui"
  226. local Weapon = IT("Model")
  227. Weapon.Name = "Adds"
  228. local Effects = IT("Folder", Weapon)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character:FindFirstChild("Animate")
  232. local UNANCHOR = true
  233. local TOBANISH = {}
  234. script.Parent = PlayerGui
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257.     tf = tf + s
  258.     if tf >= frame then
  259.         if allowframeloss then
  260.             script.ArtificialHB:Fire()
  261.             lastframe = tick()
  262.         else
  263.             for i = 1, math.floor(tf / frame) do
  264.                 script.ArtificialHB:Fire()
  265.             end
  266.         lastframe = tick()
  267.         end
  268.         if tossremainder then
  269.             tf = 0
  270.         else
  271.             tf = tf - frame * math.floor(tf / frame)
  272.         end
  273.     end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --||          SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288.     if NUMBER >= 0 then
  289.         NUMBER = 0
  290.     end
  291.     return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295.     if NUMBER <= 0 then
  296.         NUMBER = 0
  297.     end
  298.     return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302.     if NUMBER == 0 or NUMBER == nil then
  303.         ArtificialHB.Event:wait()
  304.     else
  305.         for i = 1, NUMBER do
  306.             ArtificialHB.Event:wait()
  307.         end
  308.     end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312.     local NEWMESH = IT(MESH)
  313.     if MESH == "SpecialMesh" then
  314.         NEWMESH.MeshType = MESHTYPE
  315.         if MESHID ~= "nil" and MESHID ~= "" then
  316.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317.         end
  318.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320.         end
  321.     end
  322.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323.     NEWMESH.Scale = SCALE
  324.     NEWMESH.Parent = PARENT
  325.     return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329.     local NEWPART = IT("Part")
  330.     NEWPART.formFactor = FORMFACTOR
  331.     NEWPART.Reflectance = REFLECTANCE
  332.     NEWPART.Transparency = TRANSPARENCY
  333.     NEWPART.CanCollide = false
  334.     NEWPART.Locked = true
  335.     NEWPART.Anchored = true
  336.     if ANCHOR == false then
  337.         NEWPART.Anchored = false
  338.     end
  339.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340.     NEWPART.Name = NAME
  341.     NEWPART.Size = SIZE
  342.     NEWPART.Position = Torso.Position
  343.     NEWPART.Material = MATERIAL
  344.     NEWPART:BreakJoints()
  345.     NEWPART.Parent = PARENT
  346.     return NEWPART
  347. end
  348.  
  349.     local function weldBetween(a, b)
  350.         local weldd = Instance.new("ManualWeld")
  351.         weldd.Part0 = a
  352.         weldd.Part1 = b
  353.         weldd.C0 = CFrame.new()
  354.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  355.         weldd.Parent = a
  356.         return weldd
  357.     end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362.     local trace = m00 + m11 + m22
  363.     if trace > 0 then
  364.         local s = math.sqrt(1 + trace)
  365.         local recip = 0.5 / s
  366.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367.     else
  368.         local i = 0
  369.         if m11 > m00 then
  370.             i = 1
  371.         end
  372.         if m22 > (i == 0 and m00 or m11) then
  373.             i = 2
  374.         end
  375.         if i == 0 then
  376.             local s = math.sqrt(m00 - m11 - m22 + 1)
  377.             local recip = 0.5 / s
  378.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379.         elseif i == 1 then
  380.             local s = math.sqrt(m11 - m22 - m00 + 1)
  381.             local recip = 0.5 / s
  382.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383.         elseif i == 2 then
  384.             local s = math.sqrt(m22 - m00 - m11 + 1)
  385.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386.         end
  387.     end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391.     local xs, ys, zs = x + x, y + y, z + z
  392.     local wx, wy, wz = w * xs, w * ys, w * zs
  393.     local xx = x * xs
  394.     local xy = x * ys
  395.     local xz = x * zs
  396.     local yy = y * ys
  397.     local yz = y * zs
  398.     local zz = z * zs
  399.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404.     local startInterp, finishInterp;
  405.     if cosTheta >= 0.0001 then
  406.         if (1 - cosTheta) > 0.0001 then
  407.             local theta = ACOS(cosTheta)
  408.             local invSinTheta = 1 / SIN(theta)
  409.             startInterp = SIN((1 - t) * theta) * invSinTheta
  410.             finishInterp = SIN(t * theta) * invSinTheta
  411.         else
  412.             startInterp = 1 - t
  413.             finishInterp = t
  414.         end
  415.     else
  416.         if (1 + cosTheta) > 0.0001 then
  417.             local theta = ACOS(-cosTheta)
  418.             local invSinTheta = 1 / SIN(theta)
  419.             startInterp = SIN((t - 1) * theta) * invSinTheta
  420.             finishInterp = SIN(t * theta) * invSinTheta
  421.         else
  422.             startInterp = t - 1
  423.             finishInterp = t
  424.         end
  425.     end
  426.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430.     local qa = {QuaternionFromCFrame(a)}
  431.     local qb = {QuaternionFromCFrame(b)}
  432.     local ax, ay, az = a.x, a.y, a.z
  433.     local bx, by, bz = b.x, b.y, b.z
  434.     local _t = 1 - t
  435.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439.     local frame = IT("Frame")
  440.     frame.BackgroundTransparency = TRANSPARENCY
  441.     frame.BorderSizePixel = BORDERSIZEPIXEL
  442.     frame.Position = POSITION
  443.     frame.Size = SIZE
  444.     frame.BackgroundColor3 = COLOR
  445.     frame.BorderColor3 = BORDERCOLOR
  446.     frame.Name = NAME
  447.     frame.Parent = PARENT
  448.     return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452.     local label = IT("TextLabel")
  453.     label.BackgroundTransparency = 1
  454.     label.Size = UD2(1, 0, 1, 0)
  455.     label.Position = UD2(0, 0, 0, 0)
  456.     label.TextColor3 = TEXTCOLOR
  457.     label.TextStrokeTransparency = STROKETRANSPARENCY
  458.     label.TextTransparency = TRANSPARENCY
  459.     label.FontSize = TEXTFONTSIZE
  460.     label.Font = TEXTFONT
  461.     label.BorderSizePixel = BORDERSIZEPIXEL
  462.     label.TextScaled = false
  463.     label.Text = TEXT
  464.     label.Name = NAME
  465.     label.Parent = PARENT
  466.     return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474.     local NEWWELD = IT(TYPE)
  475.     NEWWELD.Part0 = PART0
  476.     NEWWELD.Part1 = PART1
  477.     NEWWELD.C0 = C0
  478.     NEWWELD.C1 = C1
  479.     NEWWELD.Parent = PARENT
  480.     return NEWWELD
  481. end
  482.  
  483. local S = IT("Sound")
  484. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  485.     local NEWSOUND = nil
  486.     coroutine.resume(coroutine.create(function()
  487.         NEWSOUND = S:Clone()
  488.         NEWSOUND.Parent = PARENT
  489.         NEWSOUND.Volume = VOLUME
  490.         NEWSOUND.Pitch = PITCH
  491.         NEWSOUND.SoundId = "1753701701"..ID
  492.         NEWSOUND:play()
  493.         if DOESLOOP == true then
  494.             NEWSOUND.Looped = true
  495.         else
  496.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  497.             NEWSOUND:remove()
  498.         end
  499.     end))
  500.     return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504.     local right = top:Cross(back)
  505.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  509. function WACKYEFFECT(Table)
  510.     local TYPE = (Table.EffectType or "Sphere")
  511.     local SIZE = (Table.Size or VT(1,1,1))
  512.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  513.     local TRANSPARENCY = (Table.Transparency or 0)
  514.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  515.     local CFRAME = (Table.CFrame or Torso.CFrame)
  516.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  517.     local ROTATION1 = (Table.RotationX or 0)
  518.     local ROTATION2 = (Table.RotationY or 0)
  519.     local ROTATION3 = (Table.RotationZ or 0)
  520.     local MATERIAL = (Table.Material or "Neon")
  521.     local COLOR = (Table.Color or C3(1,1,1))
  522.     local TIME = (Table.Time or 45)
  523.     local SOUNDID = (Table.SoundID or nil)
  524.     local SOUNDPITCH = (Table.SoundPitch or nil)
  525.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  526.     coroutine.resume(coroutine.create(function()
  527.         local PLAYSSOUND = false
  528.         local SOUND = nil
  529.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  530.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  531.             PLAYSSOUND = true
  532.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  533.         end
  534.         EFFECT.Color = COLOR
  535.         local MSH = nil
  536.         if TYPE == "Sphere" then
  537.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  538.         elseif TYPE == "Block" then
  539.             MSH = IT("BlockMesh",EFFECT)
  540.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  541.         elseif TYPE == "Wave" then
  542.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  543.         elseif TYPE == "Ring" then
  544.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  545.         elseif TYPE == "Slash" then
  546.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547.         elseif TYPE == "Round Slash" then
  548.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549.         elseif TYPE == "Swirl" then
  550.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551.         elseif TYPE == "Skull" then
  552.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  553.         elseif TYPE == "Crystal" then
  554.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  555.         end
  556.         if MSH ~= nil then
  557.             local MOVESPEED = nil
  558.             if MOVEDIRECTION ~= nil then
  559.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  560.             end
  561.             local GROWTH = SIZE - ENDSIZE
  562.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  563.             if TYPE == "Block" then
  564.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565.             else
  566.                 EFFECT.CFrame = CFRAME
  567.             end
  568.             for LOOP = 1, TIME+1 do
  569.                 Swait()
  570.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  571.                 if TYPE == "Wave" then
  572.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  573.                 end
  574.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  575.                 if TYPE == "Block" then
  576.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577.                 else
  578.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  579.                 end
  580.                 if MOVEDIRECTION ~= nil then
  581.                     local ORI = EFFECT.Orientation
  582.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  583.                     EFFECT.Orientation = ORI
  584.                 end
  585.             end
  586.             if PLAYSSOUND == false then
  587.                 EFFECT:remove()
  588.             else
  589.                 SOUND.Stopped:Connect(function()
  590.                     EFFECT:remove()
  591.                 end)
  592.             end
  593.         else
  594.             if PLAYSSOUND == false then
  595.                 EFFECT:remove()
  596.             else
  597.                 repeat Swait() until SOUND.Playing == false
  598.                 EFFECT:remove()
  599.             end
  600.         end
  601.     end))
  602. end
  603.  
  604. function MakeForm(PART,TYPE)
  605.     if TYPE == "Cyl" then
  606.         local MSH = IT("CylinderMesh",PART)
  607.     elseif TYPE == "Ball" then
  608.         local MSH = IT("SpecialMesh",PART)
  609.         MSH.MeshType = "Sphere"
  610.     elseif TYPE == "Wedge" then
  611.         local MSH = IT("SpecialMesh",PART)
  612.         MSH.MeshType = "Wedge"
  613.     end
  614. end
  615.  
  616. function SpawnTrail(FROM,TO,BIG)
  617.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  618.     MakeForm(TRAIL,"Cyl")
  619.     local DIST = (FROM - TO).Magnitude
  620.     if BIG == true then
  621.         TRAIL.Size = VT(0.5,DIST,0.5)
  622.     else
  623.         TRAIL.Size = VT(0.25,DIST,0.25)
  624.     end
  625.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  626.     coroutine.resume(coroutine.create(function()
  627.         for i = 1, 5 do
  628.             Swait()
  629.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  630.         end
  631.         TRAIL:remove()
  632.     end))
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  638.     local DIRECTION = CF(StartPos,EndPos).lookVector
  639.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  640. end
  641.  
  642. function turnto(position)
  643.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  644. end
  645.  
  646. --//=================================\\
  647. --||         WEAPON CREATION
  648. --\\=================================//
  649.  
  650. local Particle = IT("ParticleEmitter",nil)
  651. Particle.Enabled = false
  652. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  653. Particle.LightEmission = 0.5
  654. Particle.Rate = 150
  655. Particle.ZOffset = 0.2
  656. Particle.Rotation = NumberRange.new(-180, 180)
  657. Particle.RotSpeed = NumberRange.new(-180, 180)
  658. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  659. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  660.  
  661. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  662. function ParticleEmitter(Table)
  663.     local PRTCL = Particle:Clone()
  664.     local Speed = Table.Speed or 5
  665.     local Drag = Table.Drag or 0
  666.     local Size1 = Table.Size1 or 1
  667.     local Size2 = Table.Size2 or 5
  668.     local Lifetime1 = Table.Lifetime1 or 1
  669.     local Lifetime2 = Table.Lifetime2 or 1.5
  670.     local Parent = Table.Parent or Torso
  671.     local Emit = Table.Emit or 100
  672.     local Offset = Table.Offset or 360
  673.     local Acel = Table.Acel or VT(0,0,0)
  674.     local Enabled = Table.Enabled or false
  675.     PRTCL.Parent = Parent
  676.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  677.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  678.     PRTCL.Speed = NumberRange.new(Speed)
  679.     PRTCL.VelocitySpread = Offset
  680.     PRTCL.Drag = Drag
  681.     PRTCL.Acceleration = Acel
  682.     if Enabled == false then
  683.         PRTCL:Emit(Emit)
  684.         Debris:AddItem(PRTCL,Lifetime2)
  685.     else
  686.         PRTCL.Enabled = true
  687.     end
  688.     return PRTCL
  689. end
  690.  
  691. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false)
  692. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  693. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  694. MakeForm(Part,"Wedge")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  696. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false)
  697. MakeForm(Part,"Wedge")
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false)
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false)
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  703. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false)
  704. MakeForm(Part,"Cyl")
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. for i = 1, 8 do
  707.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false)
  708.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  709. end
  710. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false)
  711. MakeForm(Part,"Cyl")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false)
  714. MakeForm(Part,"Ball")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false)
  717. MakeForm(Part,"Wedge")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false)
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false)
  722. MakeForm(Part,"Cyl")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false)
  725. MakeForm(Part,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false)
  728. MakeForm(Part,"Cyl")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  731. MakeForm(Part,"Wedge")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  733. local LASTPART = Handle
  734. for i = 1, 10 do
  735.     if LASTPART == Handle then
  736.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false)
  737.         LASTPART = Part
  738.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  739.     else
  740.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false)
  741.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  742.         LASTPART = Part
  743.     end
  744. end
  745.  
  746. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false)
  747. MakeForm(Barrel,"Cyl")
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false)
  750. MakeForm(Part,"Cyl")
  751. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  752. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false)
  753. MakeForm(Part,"Wedge")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false)
  756. MakeForm(Hole,"Cyl")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false)
  759. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  760. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  761. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false)
  762. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  763. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  764. coroutine.resume(coroutine.create(function()
  765.     while wait() do
  766.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  767.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  768.     end
  769. end))
  770.  
  771. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  772. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  773.  
  774. for _, c in pairs(Weapon:GetDescendants()) do
  775.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  776.         c.Material = "Glass"
  777.         c.Color = C3(0,0,0)
  778.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  779.         c.Color = C3(1,0,0)
  780.         c.Material = "Neon"
  781.     end
  782. end
  783.  
  784. Weapon.Parent = Character
  785. for _, c in pairs(Weapon:GetChildren()) do
  786.     if c.ClassName == "Part" then
  787.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  788.     end
  789. end
  790.  
  791. local SKILLTEXTCOLOR = C3(1,0,0)
  792. local SKILLFONT = "Antique"
  793. local SKILLTEXTSIZE = 7
  794.  
  795. Humanoid.Died:connect(function()
  796.     ATTACK = true
  797. end)
  798.  
  799. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  800. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  801. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  802. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  803. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  804. ]]
  805. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  806. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  807. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  808. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  809. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  810. ]]
  811. function printbye(Name)
  812.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  813.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  814. end
  815.  
  816. workspace.ChildAdded:connect(function(instance)
  817.     for BANISH = 1, #TOBANISH do
  818.         if TOBANISH[BANISH] ~= nil then
  819.             if instance.Name == TOBANISH[BANISH] then
  820.                 coroutine.resume(coroutine.create(function()
  821.                     printbye(instance.Name)
  822.                     instance:ClearAllChildren()
  823.                     Debris:AddItem(instance,0.0005)
  824.                 end))
  825.             end
  826.         end
  827.     end
  828. end)
  829.  
  830. --//=================================\\
  831. --||            DAMAGING
  832. --\\=================================//
  833.  
  834. function Banish(Foe)
  835.     if Foe then
  836.         coroutine.resume(coroutine.create(function()
  837.             --if game.Players:FindFirstChild(Foe.Name) then
  838.                 table.insert(TOBANISH,Foe.Name)
  839.                 printbye(Foe.Name)
  840.             --end
  841.             Foe.Archivable = true
  842.             local CLONE = Foe:Clone()
  843.             Foe:Destroy()
  844.             CLONE.Parent = Effects
  845.             CLONE:BreakJoints()
  846.             local MATERIALS = {"Glass","Neon"}
  847.             for _, c in pairs(CLONE:GetDescendants()) do
  848.                 if c:IsA("BasePart") then
  849.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  850.                         CreateSound(340722848, c, 10, 1, false)
  851.                     end
  852.                     c.Anchored = true
  853.                     c.Transparency = c.Transparency + 0.2
  854.                     c.Material = MATERIALS[MRANDOM(1,2)]
  855.                     c.Color = C3(1,0,0)
  856.                     if c.ClassName == "MeshPart" then
  857.                         c.TextureID = ""
  858.                     end
  859.                     if c:FindFirstChildOfClass("SpecialMesh") then
  860.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  861.                     end
  862.                     if c:FindFirstChildOfClass("Decal") then
  863.                         c:FindFirstChildOfClass("Decal"):remove()
  864.                     end
  865.                     c.Name = "Banished"
  866.                     c.CanCollide = false
  867.                 else
  868.                     c:remove()
  869.                 end
  870.             end
  871.             local A = false
  872.             for i = 1, 35 do
  873.                 if A == false then
  874.                     A = true
  875.                 elseif A == true then
  876.                     A = false
  877.                 end
  878.                 for _, c in pairs(CLONE:GetDescendants()) do
  879.                     if c:IsA("BasePart") then
  880.                         c.Anchored = true
  881.                         c.Material = MATERIALS[MRANDOM(1,2)]
  882.                         c.Transparency = c.Transparency + 0.8/35
  883.                         if A == false then
  884.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  885.                         elseif A == true then
  886.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  887.                         end
  888.                     end
  889.                 end
  890.                 Swait()
  891.             end
  892.             CLONE:remove()
  893.         end))
  894.     end
  895. end
  896.  
  897. function ApplyAoE(POSITION,RANGE,ISBANISH)
  898.     local CHILDREN = workspace:GetDescendants()
  899.     for index, CHILD in pairs(CHILDREN) do
  900.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  901.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  902.             if HUM then
  903.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  904.                 if TORSO then
  905.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  906.                         if ISBANISH == true then
  907.                             Banish(CHILD)
  908.                         else
  909.                             if ISBANISH == "Gravity" then
  910.                                 HUM.PlatformStand = true
  911.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  912.                                     local grav = Instance.new("BodyPosition",TORSO)
  913.                                     grav.D = 15
  914.                                     grav.P = 20000
  915.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  916.                                     grav.position = TORSO.Position
  917.                                     grav.Name = "V3BanishForce"..Player.Name
  918.                                 else
  919.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  920.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  921.                                 end
  922.                             else
  923.                                 HUM.PlatformStand = false
  924.                             end
  925.                         end
  926.                     elseif ISBANISH == "Gravity" then
  927.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  928.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  929.                             HUM.PlatformStand = false
  930.                         end
  931.                     end
  932.                 end
  933.             end
  934.         end
  935.     end
  936. end
  937.  
  938. --//=================================\\
  939. --||    ATTACK FUNCTIONS AND STUFF
  940. --\\=================================//
  941.  
  942. function Banisher_Bullet()
  943.     ATTACK = true
  944.     Rooted = false
  945.     for i=0, 0.4, 0.1 / Animation_Speed do
  946.         Swait()
  947.         turnto(Mouse.Hit.p)
  948.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  949.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  950.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  951.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  952.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  953.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  954.     end
  955.     repeat
  956.         for i=0, 0.2, 0.1 / Animation_Speed do
  957.             Swait()
  958.             turnto(Mouse.Hit.p)
  959.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  960.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  961.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  962.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  963.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  965.         end
  966.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  967.         SpawnTrail(Hole.Position,POS)
  968.         if HIT ~= nil then
  969.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  970.                 Banish(HIT.Parent)
  971.             end
  972.         end
  973.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  974.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  975.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  976.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  977.         for i=0, 0.3, 0.1 / Animation_Speed do
  978.             Swait()
  979.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  980.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  981.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  982.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  983.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985.         end
  986.     until KEYHOLD == false
  987.     ATTACK = false
  988.     Rooted = false
  989. end
  990.  
  991. function AttackTemplate()
  992.     ATTACK = true
  993.     Rooted = false
  994.     for i=0, 1, 0.1 / Animation_Speed do
  995.         Swait()
  996.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  999.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1000.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002.     end
  1003.     ATTACK = false
  1004.     Rooted = false
  1005. end
  1006.  
  1007. --//=================================\\
  1008. --||      ASSIGN THINGS TO KEYS
  1009. --\\=================================//
  1010.  
  1011. function MouseDown(Mouse)
  1012.     if ATTACK == false then
  1013.     end
  1014. end
  1015.  
  1016. function MouseUp(Mouse)
  1017. HOLD = false
  1018. end
  1019.  
  1020. function KeyDown(Key)
  1021.     KEYHOLD = true
  1022.     if Key == "z" and ATTACK == false then
  1023.         Banisher_Bullet()
  1024.     end
  1025.  
  1026.     if Key == "b" and ATTACK == false then
  1027.     end
  1028.  
  1029.     if Key == "c" and ATTACK == false then
  1030.     end
  1031.  
  1032.     if Key == "v" and ATTACK == false then
  1033.     end
  1034.  
  1035.     if Key == "x" and ATTACK == false then
  1036.     end
  1037. end
  1038.  
  1039. function KeyUp(Key)
  1040.     KEYHOLD = false
  1041. end
  1042.  
  1043.     Mouse.Button1Down:connect(function(NEWKEY)
  1044.         MouseDown(NEWKEY)
  1045.     end)
  1046.     Mouse.Button1Up:connect(function(NEWKEY)
  1047.         MouseUp(NEWKEY)
  1048.     end)
  1049.     Mouse.KeyDown:connect(function(NEWKEY)
  1050.         KeyDown(NEWKEY)
  1051.     end)
  1052.     Mouse.KeyUp:connect(function(NEWKEY)
  1053.         KeyUp(NEWKEY)
  1054.     end)
  1055.  
  1056. --//=================================\\
  1057. --\\=================================//
  1058.  
  1059.  
  1060. function unanchor()
  1061.     if UNANCHOR == true then
  1062.         g = Character:GetChildren()
  1063.         for i = 1, #g do
  1064.             if g[i].ClassName == "Part" then
  1065.                 g[i].Anchored = false
  1066.             end
  1067.         end
  1068.     end
  1069. end
  1070.  
  1071.  
  1072. --//=================================\\
  1073. --||    WRAP THE WHOLE SCRIPT UP
  1074. --\\=================================//
  1075.  
  1076. Humanoid.Changed:connect(function(Jump)
  1077.     if Jump == "Jump" and (Disable_Jump == true) then
  1078.         Humanoid.Jump = false
  1079.     end
  1080. end)
  1081.  
  1082. local CONNECT = nil
  1083.  
  1084. while true do
  1085.     Swait()
  1086.     ANIMATE.Parent = nil
  1087.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1088.         Humanoid = IT("Humanoid",Character)
  1089.     end
  1090.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1091.         v:Stop();
  1092.     end
  1093.     SINE = SINE + CHANGE
  1094.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1095.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1096.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1097.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1098.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1099.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1100.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1101.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1102.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1103.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1104.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1105.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1106.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1107.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108.     end
  1109.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1110.         ANIM = "Jump"
  1111.         if ATTACK == false then
  1112.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1113.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1114.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1115.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1116.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1117.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1118.         end
  1119.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1120.         ANIM = "Fall"
  1121.         if ATTACK == false then
  1122.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1123.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1124.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1125.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1126.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1127.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1128.         end
  1129.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1130.         ANIM = "Idle"
  1131.         if ATTACK == false then
  1132.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1133.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1134.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1135.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1136.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1138.         end
  1139.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1140.         ANIM = "Walk"
  1141.         if ATTACK == false then
  1142.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1144.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1145.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1146.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1147.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1148.         end
  1149.     end
  1150.     unanchor()
  1151.     Humanoid.MaxHealth = "inf"
  1152.     Humanoid.Health = "inf"
  1153.     if Rooted == false then
  1154.         Disable_Jump = false
  1155.         Humanoid.WalkSpeed = Speed
  1156.     elseif Rooted == true then
  1157.         Disable_Jump = true
  1158.         Humanoid.WalkSpeed = 0
  1159.     end
  1160.     sick.Parent = Torso
  1161.     sick:resume()
  1162.     sick.Volume = 5
  1163.     sick.Pitch = 1
  1164.     sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1165.     sick.Name = "BanishV3Music"
  1166. end
  1167.  
  1168. --//=================================\\
  1169. --\\=================================//
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175. --//====================================================\\--
  1176. --||                     END OF SCRIPT
  1177. --\\====================================================//--
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