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- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fun>
- #include <hamsandwich>
- #include <xs>
- #include <cstrike>
- #include <zombieplague>
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define desperado_WEAPONKEY 992
- #define MAX_PLAYERS 32
- #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
- #pragma tabsize 0
- const USE_STOPPED = 0
- const OFFSET_ACTIVE_ITEM = 373
- const OFFSET_WEAPONOWNER = 41
- const OFFSET_LINUX = 5
- const OFFSET_LINUX_WEAPONS = 4
- #define m_iId 43
- #define m_flNextSecondaryAttack 46
- #define WEAP_LINUX_XTRA_OFF 4
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define PLAYER_LINUX_XTRA_OFF 5
- #define m_flNextAttack 83
- #define desperado_RELOAD_TIME 0.43
- //MALE
- #define desperado_RUN_BEGIN 1
- #define desperado_RUN_IDLE 2
- #define desperado_RUN_END 3
- #define desperado_DRAW 4
- #define desperado_SHOOT1 5
- #define desperado_SHOOT2 5
- #define desperado_SHOOT_EMPTY 5
- #define desperado_RELOAD 6
- //SWAPING
- new g_swaped[33]
- new g_mode[33]
- #define SWAP2M 15
- #define SWAP2W 7
- enum
- {
- ANIM_IDLE_M = 0,
- ANIM_RUN_START_M,
- ANIM_RUN_IDLE_M,
- ANIM_RUN_END_M,
- ANIM_DRAW_M,
- ANIM_SHOOT_M,
- ANIM_RELOAD_M,
- ANIM_SWAB_M,
- ANIM_IDLE_W,
- ANIM_RUN_START_W,
- ANIM_RUN_IDLE_W,
- ANIM_RUN_END_W,
- ANIM_DRAW_W,
- ANIM_SHOOT_W,
- ANIM_RELOAD_W,
- ANIM_SWAB_W
- }
- //WOMAN
- #define desperado1_RUN_BEGIN 9
- #define desperado1_RUN_IDLE 10
- #define desperado1_RUN_END 11
- #define desperado1_DRAW 12
- #define desperado1_SHOOT1 13
- #define desperado1_SHOOT2 13
- #define desperado1_SHOOT_EMPTY 13
- #define desperado1_RELOAD 14
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
- new const Fire_Sounds[][] = { "weapons/dprd-1.wav" }
- new desperado_V_MODEL[64] = "models/v_desperado.mdl"
- new desperado_P_MODEL1[64] = "models/p_desperado.mdl"
- new desperado_P_MODEL2[64] = "models/p_desperado2.mdl"
- new desperado_W_MODEL[64] = "models/w_desperado.mdl"
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
- new cvar_dmg_desperado,cvar_dmg_desperado2, cvar_recoil_desperado, cvar_clip_desperado, cvar_spd_desperado, cvar_desperado_ammo,cvar_desperado_knock
- new g_MaxPlayers, g_orig_event_desperado, g_IsInPrimaryAttack, g_iClip
- new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
- new g_has_desperado[33], g_clip_ammo[33], g_desperado_TmpClip[33], oldweap[33]
- new gmsgWeaponList
- const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- public plugin_init()
- {
- register_plugin("[CSO] Python Desperado", "1.0", "TK N CASH")
- register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
- register_event("CurWeapon","CurrentWeapon","be","1=1")
- RegisterHam(Ham_Item_AddToPlayer, "weapon_deagle", "fw_desperado_AddToPlayer")
- RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
- for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_desperado_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_desperado_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_PostFrame, "weapon_deagle", "desperado_ItemPostFrame")
- RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "desperado_Reload")
- RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "desperado_Reload_Post", 1)
- RegisterHam(Ham_Weapon_WeaponIdle, "weapon_deagle", "HAM_Weapon_WeaponIdle")
- RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
- register_forward(FM_CmdStart, "fw_CmdStart")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
- RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_deagle", "event_Damage")
- cvar_dmg_desperado = register_cvar("desperado_dmg", "2.2")
- cvar_dmg_desperado2 = register_cvar("desperado_dmg2", "0.2")
- cvar_desperado_knock = register_cvar("desperado_knock", "3.5")
- cvar_recoil_desperado = register_cvar("desperado_recoil", "0.75")
- cvar_clip_desperado = register_cvar("desperado_clip", "7")
- cvar_spd_desperado = register_cvar("desperado_spd", "0.5")
- cvar_desperado_ammo = register_cvar("desperado_ammo", "210")
- register_clcmd("admin_get_desperado" , "give_desperado" , ADMIN_KICK)
- //g_itemid_desperado = zp_register_extra_item("Python Desperado", 5, ZP_TEAM_HUMAN)
- g_MaxPlayers = get_maxplayers()
- gmsgWeaponList = get_user_msgid("WeaponList")
- }
- public plugin_precache()
- {
- precache_model(desperado_V_MODEL)
- precache_model(desperado_P_MODEL1)
- precache_model(desperado_P_MODEL2)
- precache_model(desperado_W_MODEL)
- for(new i = 0; i < sizeof Fire_Sounds; i++)
- precache_sound(Fire_Sounds[i])
- precache_sound("weapons/dprd_reload_m.wav")
- m_iBlood[0] = precache_model("sprites/blood.spr")
- m_iBlood[1] = precache_model("sprites/bloodspray.spr")
- precache_generic("sprites/weapon_desperado.txt")
- precache_generic("sprites/640hud164.spr")
- precache_generic("sprites/640hud18.spr")
- register_clcmd("weapon_desperado", "weapon_hook")
- register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
- }
- public zp_user_infected_post(id)
- {
- if (zp_get_user_zombie(id))
- {
- g_has_desperado[id] = false
- }
- }
- public weapon_hook(id)
- {
- engclient_cmd(id, "weapon_deagle")
- return PLUGIN_HANDLED
- }
- public event_Damage(id)
- {
- if(!is_user_alive(id))
- return PLUGIN_CONTINUE;
- new weapon , attacker = get_user_attacker(id , weapon);
- if(!is_user_alive(attacker))
- return PLUGIN_CONTINUE;
- if(!g_has_desperado[id])
- return PLUGIN_CONTINUE;
- if(g_swaped[id])
- return PLUGIN_CONTINUE;
- if(!g_swaped[attacker])
- {
- new Float:vec[3];
- new Float:oldvelo[3];
- get_user_velocity(id, oldvelo);
- create_velocity_vector(id , attacker , vec);
- vec[0] += oldvelo[0];
- vec[1] += oldvelo[1];
- set_user_velocity(id , vec);
- }
- return PLUGIN_CONTINUE;
- }
- public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(iAttacker))
- return
- new g_currentweapon = get_user_weapon(iAttacker)
- if(g_currentweapon != CSW_DEAGLE) return
- if(!g_has_desperado[iAttacker]) return
- static Float:flEnd[3]
- get_tr2(ptr, TR_vecEndPos, flEnd)
- if(iEnt)
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_DECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- write_short(iEnt)
- message_end()
- }
- else
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_short(iAttacker)
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- public plugin_natives ()
- {
- register_native("give_weapon_desperado", "native_give_weapon_add", 1)
- }
- public native_give_weapon_add(id)
- {
- give_desperado(id)
- }
- public fwPrecacheEvent_Post(type, const name[])
- {
- if (equal("events/deagle.sc", name))
- {
- g_orig_event_desperado = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public client_connect(id)
- {
- g_has_desperado[id] = false
- g_swaped[id] = true
- g_mode[id] = 0
- }
- public client_disconnect(id)
- {
- g_has_desperado[id] = false
- g_mode[id] = 0
- }
- public fw_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- if(equal(model, "models/w_deagle.mdl"))
- {
- static iStoredAugID
- iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_deagle", entity)
- if(!is_valid_ent(iStoredAugID))
- return FMRES_IGNORED
- if(g_has_desperado[iOwner])
- {
- entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, desperado_WEAPONKEY)
- g_has_desperado[iOwner] = false
- entity_set_model(entity, desperado_W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public give_desperado(id)
- {
- g_swaped[id] = true
- drop_weapons(id, 2)
- new iWep2 = give_item(id,"weapon_deagle")
- if( iWep2 > 0 )
- {
- g_mode[id] = 0
- if(g_swaped[id])
- {
- cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_desperado))
- cs_set_user_bpammo (id, CSW_DEAGLE, get_pcvar_num(cvar_desperado_ammo))
- UTIL_PlayWeaponAnimation(id, desperado_DRAW)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_desperado")
- write_byte(8)
- write_byte(35)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(1)
- write_byte(CSW_DEAGLE)
- message_end()
- }
- if(!g_swaped[id])
- {
- cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_desperado))
- cs_set_user_bpammo (id, CSW_DEAGLE, get_pcvar_num(cvar_desperado_ammo))
- UTIL_PlayWeaponAnimation(id, desperado1_DRAW)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_desperado")
- write_byte(8)
- write_byte(35)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(1)
- write_byte(CSW_DEAGLE)
- message_end()
- }
- }
- g_has_desperado[id] = true
- }
- public fw_desperado_AddToPlayer(desperado, id)
- {
- if(!is_valid_ent(desperado) || !is_user_connected(id))
- return HAM_IGNORED
- if(entity_get_int(desperado, EV_INT_WEAPONKEY) == desperado_WEAPONKEY)
- {
- g_has_desperado[id] = true
- entity_set_int(desperado, EV_INT_WEAPONKEY, 0)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_desperado")
- write_byte(8)
- write_byte(35)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(1)
- write_byte(CSW_DEAGLE)
- message_end()
- return HAM_HANDLED
- }
- else
- {
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_deagle")
- write_byte(8)
- write_byte(35)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(1)
- write_byte(CSW_DEAGLE)
- message_end()
- }
- return HAM_IGNORED
- }
- public fw_UseStationary_Post(entity, caller, activator, use_type)
- {
- if (use_type == USE_STOPPED && is_user_connected(caller))
- replace_weapon_models(caller, get_user_weapon(caller))
- }
- public fw_Item_Deploy_Post(weapon_ent)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_ent)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- replace_weapon_models(owner, weaponid)
- }
- public CurrentWeapon(id)
- {
- replace_weapon_models(id, read_data(2))
- if(read_data(2) != CSW_DEAGLE || !g_has_desperado[id])
- return
- static Float:iSpeed
- if(g_has_desperado[id])
- iSpeed = get_pcvar_float(cvar_spd_desperado)
- static weapon[32],Ent
- get_weaponname(read_data(2),weapon,31)
- Ent = find_ent_by_owner(-1,weapon,id)
- if(Ent)
- {
- static Float:Delay
- Delay = get_pdata_float( Ent, 46, 4) * iSpeed
- if (Delay > 0.0)
- {
- set_pdata_float(Ent, 46, Delay, 4)
- }
- }
- }
- replace_weapon_models(id, weaponid)
- {
- switch (weaponid)
- {
- case CSW_DEAGLE:
- {
- if(g_has_desperado[id])
- {
- if(g_swaped[id])
- {
- set_pdata_float(id, m_flNextAttack, 0.05, PLAYER_LINUX_XTRA_OFF)
- set_pev(id, pev_viewmodel2, desperado_V_MODEL)
- set_pev(id, pev_weaponmodel2, desperado_P_MODEL2)
- if(oldweap[id] != CSW_DEAGLE)
- {
- UTIL_PlayWeaponAnimation(id, desperado_DRAW)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_desperado")
- write_byte(8)
- write_byte(35)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(1)
- write_byte(CSW_DEAGLE)
- message_end()
- }
- }
- if(!g_swaped[id])
- {
- set_pdata_float(id, m_flNextAttack, 0.05, PLAYER_LINUX_XTRA_OFF)
- set_pev(id, pev_viewmodel2, desperado_V_MODEL)
- set_pev(id, pev_weaponmodel2, desperado_P_MODEL1)
- if(oldweap[id] != CSW_DEAGLE)
- {
- UTIL_PlayWeaponAnimation(id, desperado1_DRAW)
- message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
- write_string("weapon_desperado")
- write_byte(8)
- write_byte(35)
- write_byte(-1)
- write_byte(-1)
- write_byte(1)
- write_byte(1)
- write_byte(CSW_DEAGLE)
- message_end()
- }
- }
- }
- }
- }
- oldweap[id] = weaponid
- }
- public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_DEAGLE || !g_has_desperado[Player]))
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public fw_desperado_PrimaryAttack(Weapon)
- {
- new Player = get_pdata_cbase(Weapon, 41, 4)
- if (!g_has_desperado[Player])
- return
- g_IsInPrimaryAttack = 1
- pev(Player,pev_punchangle,cl_pushangle[Player])
- g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
- g_iClip = cs_get_weapon_ammo(Weapon)
- }
- public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if ((eventid != g_orig_event_desperado) || !g_IsInPrimaryAttack)
- return FMRES_IGNORED
- if (!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public fw_desperado_PrimaryAttack_Post(Weapon)
- {
- g_IsInPrimaryAttack = 0
- new Player = get_pdata_cbase(Weapon, 41, 4)
- new szClip, szAmmo
- get_user_weapon(Player, szClip, szAmmo)
- if(!is_user_alive(Player))
- return
- if (g_iClip <= cs_get_weapon_ammo(Weapon))
- return
- if(g_has_desperado[Player])
- {
- if (!g_clip_ammo[Player])
- return
- new Float:push[3]
- pev(Player,pev_punchangle,push)
- xs_vec_sub(push,cl_pushangle[Player],push)
- xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_desperado),push)
- xs_vec_add(push,cl_pushangle[Player],push)
- set_pev(Player,pev_punchangle,push)
- emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- if(szClip > 1) UTIL_PlayWeaponAnimation(Player, random_num(desperado_SHOOT1,desperado_SHOOT2))
- if(szClip == 1) UTIL_PlayWeaponAnimation(Player, desperado_SHOOT_EMPTY)
- }
- }
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
- {
- if (victim != attacker && is_user_connected(attacker))
- {
- if(get_user_weapon(attacker) == CSW_DEAGLE)
- {
- if(g_has_desperado[attacker])
- {
- if(g_swaped[attacker])
- {
- if(!g_swaped[attacker])
- return
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_desperado))
- } else if(!g_swaped[attacker])
- {
- if(g_swaped[attacker])
- return
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_desperado2))
- }
- }
- }
- }
- }
- public message_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker, iVictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- iVictim = get_msg_arg_int(2)
- if(!is_user_connected(iAttacker) || iAttacker == iVictim)
- return PLUGIN_CONTINUE
- if(equal(szTruncatedWeapon, "deagle") && get_user_weapon(iAttacker) == CSW_DEAGLE)
- {
- if(g_has_desperado[iAttacker])
- set_msg_arg_string(4, "desperado")
- }
- return PLUGIN_CONTINUE
- }
- stock fm_cs_get_current_weapon_ent(id)
- {
- return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- /*public fw_CmdStart(id, uc_handle, seed , weapon_entity)
- {
- if(!g_has_desperado[id])
- return
- if(!is_user_alive(id))
- return
- new pItem = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)
- if(get_pdata_int(pItem, m_iId, 4) != CSW_DEAGLE)
- return
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && g_swaped[id])
- {
- if(!g_swaped[id])
- return
- set_pdata_float(pItem, m_flTimeWeaponIdle, 0.4, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, 0.4, PLAYER_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, SWAP2W)
- g_swaped[id] = false
- set_pdata_float(id, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
- }
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && !g_swaped[id])
- {
- if(g_swaped[id])
- return
- set_pdata_float(pItem, m_flTimeWeaponIdle, 0.4, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(pItem, m_flNextAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, SWAP2M)
- g_swaped[id] = true
- set_pdata_float(pItem, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !g_swaped[id])
- {
- if(g_swaped[id]) return
- if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
- {
- if(get_pdata_int(pItem, m_iClip) <= 0)
- return
- g_mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, find_ent_by_owner(-1, "weapon_deagle", id))
- UTIL_PlayWeaponAnimation(id, random_num(desperado1_SHOOT1, desperado1_SHOOT2))
- set_pdata_float(weapon_entity, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- } else if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !g_swaped[id])
- {
- if(g_swaped[id]) return
- if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
- {
- if(get_pdata_int(pItem, m_iClip) <= 0)
- return
- g_mode[id] = 0
- set_pdata_float(pItem, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- }
- }*/
- public fw_CmdStart(id, uc_handle, seed , weapon_entity)
- {
- if(!g_has_desperado[id])
- return
- if(!is_user_alive(id))
- return
- new pItem = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)
- if(get_pdata_int(pItem, m_iId, 4) != CSW_DEAGLE)
- return
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && g_swaped[id])
- {
- if(!g_swaped[id])
- return
- set_pdata_float(pItem, m_flTimeWeaponIdle, 0.4, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, 0.4, PLAYER_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, SWAP2W)
- g_swaped[id] = false
- set_pdata_float(id, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
- set_pdata_int(weapon_entity, m_iClip, g_desperado_TmpClip[id], WEAP_LINUX_XTRA_OFF)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, desperado_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, desperado_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
- set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
- }
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && !g_swaped[id])
- {
- if(g_swaped[id])
- return
- set_pdata_float(pItem, m_flTimeWeaponIdle, 0.4, WEAP_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, SWAP2M)
- g_swaped[id] = true
- set_pdata_float(pItem, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !g_swaped[id])
- {
- if(g_swaped[id]) return
- if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
- {
- if(get_pdata_int(pItem, m_iClip) <= 0)
- return
- g_mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, find_ent_by_owner(-1, "weapon_deagle", id))
- UTIL_PlayWeaponAnimation(id, random_num(desperado1_SHOOT1, desperado1_SHOOT2))
- set_pdata_float(weapon_entity, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- } else if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !g_swaped[id])
- {
- if(g_swaped[id]) return
- if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
- {
- if(get_pdata_int(pItem, m_iClip) <= 0)
- return
- g_mode[id] = 0
- set_pdata_float(pItem, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- }
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && g_swaped[id])
- {
- if(!g_swaped[id]) return
- if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
- {
- if(get_pdata_int(pItem, m_iClip) <= 0)
- return
- g_mode[id] = 1
- ExecuteHamB(Ham_Weapon_PrimaryAttack, find_ent_by_owner(-1, "weapon_deagle", id))
- UTIL_PlayWeaponAnimation(id, random_num(desperado1_SHOOT1, desperado1_SHOOT2))
- set_pdata_float(weapon_entity, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- } else if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && g_swaped[id])
- {
- if(!g_swaped[id]) return
- if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
- {
- if(get_pdata_int(pItem, m_iClip) <= 0)
- return
- g_mode[id] = 0
- set_pdata_float(pItem, m_flNextSecondaryAttack, 0.4, WEAP_LINUX_XTRA_OFF)
- }
- }
- }
- public desperado_ItemPostFrame(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_desperado[id])
- return HAM_IGNORED
- static iClipExtra
- iClipExtra = get_pcvar_num(cvar_clip_desperado)
- new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
- new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
- if( fInReload && flNextAttack <= 0.0 )
- {
- new j = min(iClipExtra - iClip, iBpAmmo)
- set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
- cs_set_user_bpammo(id, CSW_DEAGLE, iBpAmmo-j)
- set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
- fInReload = 0
- }
- return HAM_IGNORED
- }
- public desperado_Reload(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_desperado[id])
- return HAM_IGNORED
- static iClipExtra
- if(g_has_desperado[id])
- iClipExtra = get_pcvar_num(cvar_clip_desperado)
- g_desperado_TmpClip[id] = -1
- new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE)
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- if (iBpAmmo <= 0)
- return HAM_SUPERCEDE
- if (iClip >= iClipExtra)
- return HAM_SUPERCEDE
- g_desperado_TmpClip[id] = iClip
- return HAM_IGNORED
- }
- public desperado_Reload_Post(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_desperado[id])
- return HAM_IGNORED
- if (g_desperado_TmpClip[id] == -1)
- return HAM_IGNORED
- if(g_swaped[id])
- {
- set_pdata_int(weapon_entity, m_iClip, g_desperado_TmpClip[id], WEAP_LINUX_XTRA_OFF)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, desperado_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, desperado_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
- set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, desperado_RELOAD)
- }
- if(!g_swaped[id])
- {
- set_pdata_int(weapon_entity, m_iClip, g_desperado_TmpClip[id], WEAP_LINUX_XTRA_OFF)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, desperado_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, desperado_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
- set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, desperado1_RELOAD)
- }
- return HAM_IGNORED
- }
- public HAM_Weapon_WeaponIdle(iEntity)
- {
- new id = get_pdata_cbase(iEntity, 41, 4)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_desperado[id])
- return HAM_IGNORED
- new iChangeMode = pev(iEntity, pev_iuser1)
- new m_bJustRunStart = pev(iEntity, pev_iuser2)
- new Float:m_flNextRunIdle // fuser2
- new Float:m_flNextRunEnd // fuser1
- pev(iEntity, pev_fuser1, m_flNextRunEnd)
- pev(iEntity, pev_fuser2, m_flNextRunIdle)
- if (get_pdata_float(iEntity, 48, 4) < 0.0)
- {
- if (pev(id, pev_button) & IN_FORWARD)
- {
- if (g_mode[id] == 0)
- {
- UTIL_PlayWeaponAnimation(id, iChangeMode ? desperado1_RUN_IDLE : desperado1_RUN_IDLE)
- m_bJustRunStart = 1
- set_pev(iEntity, pev_fuser1, get_gametime())
- set_pdata_float(iEntity, 48, 0.3, 4)
- set_pev(iEntity, pev_iuser2, m_bJustRunStart)
- return HAM_IGNORED
- }
- else if (m_flNextRunIdle <= get_gametime())
- {
- UTIL_PlayWeaponAnimation(id, iChangeMode ? desperado1_RUN_END : desperado1_RUN_END)
- set_pev(iEntity, pev_fuser1, get_gametime() + 3.0)
- }
- set_pev(iEntity, pev_fuser1, get_gametime())
- }
- else
- {
- if (!g_mode[id] == 1)
- {
- UTIL_PlayWeaponAnimation(id, iChangeMode ? desperado1_RUN_END : desperado1_RUN_END)
- m_bJustRunStart = 1
- set_pev(iEntity, pev_fuser1, get_gametime())
- set_pdata_float(iEntity, 48, 0.3, 4)
- set_pev(iEntity, pev_iuser2, m_bJustRunStart)
- return HAM_IGNORED
- }
- else if (m_flNextRunEnd <= get_gametime())
- {
- UTIL_PlayWeaponAnimation(id, iChangeMode ? desperado1_RUN_END : desperado1_RUN_END)
- set_pev(iEntity, pev_fuser1, get_gametime() + 3.0)
- }
- set_pev(iEntity, pev_fuser2, get_gametime())
- }
- }
- return HAM_SUPERCEDE
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
- stock create_velocity_vector(victim,attacker,Float:velocity[3])
- {
- new Float:vicorigin[3];
- new Float:attorigin[3];
- entity_get_vector(victim , EV_VEC_origin , vicorigin);
- entity_get_vector(attacker , EV_VEC_origin , attorigin);
- new Float:origin2[3]
- origin2[0] = vicorigin[0] - attorigin[0];
- origin2[1] = vicorigin[1] - attorigin[1];
- new Float:largestnum = 0.0;
- if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
- if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
- origin2[0] /= largestnum;
- origin2[1] /= largestnum;
- velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_desperado_knock) * 3000) ) / get_entity_distance(victim , attacker);
- velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_desperado_knock) * 3000) ) / get_entity_distance(victim , attacker);
- if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
- velocity[2] = random_float(200.0 , 275.0);
- return 1;
- }
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