IronDizaster

Tycoon Simulator BACKUP

Dec 17th, 2019 (edited)
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  1. Let's make a game!
  2. name:Tycoon Simulator
  3. by:IronDizaster
  4. forum post:money maker
  5. desc:You live in a world where anything is possible. Start as a homeless man, climb your way up the social ladder & make millions!
  6.  
  7.  
  8. Settings
  9. stylesheet:stuff/bigBlue.css
  10. stylesheet:https://pastebin.com/8Z8CGP0g
  11. background:https://imgur.com/d8vcvlj.jpg
  12. cost increase:105%
  13.  
  14. CSS
  15.  
  16. #game.on
  17. {
  18. background-size: 100%;
  19. image-rendering: pixelated;
  20. }
  21.  
  22. #box-euroButtonBox
  23. {
  24. top:42%;
  25. }
  26.  
  27. .buildingICON
  28. {
  29. width:64px;
  30. height:64px;
  31. }
  32.  
  33. .thing
  34. {
  35. background:#bf8040;
  36. box-shadow:0px 0px 6px #d4a06c;
  37. border-radius:16px;
  38. border:5px ridge #996633;
  39. }
  40.  
  41. .achiev
  42. {
  43. background:#bf8040;
  44. box-shadow:0px 0px 6px #f5b400;
  45. border-radius:0px;
  46. border:2px solid #d4a06c;
  47. }
  48.  
  49.  
  50. .special
  51. {
  52. border:5px ridge #db9a02;
  53. border-top:5px ridge #db9a02;
  54. border-right:5px ridge #db9a02;
  55. border-bottom:5px ridge #db9a02;
  56. border-left:5px ridge #db9a02;
  57. }
  58.  
  59. .progress
  60. {
  61. border:5px ridge #bd0000;
  62. border-top:5px ridge #bd0000;
  63. border-right:5px ridge #bd0000;
  64. border-bottom:5px ridge #bd0000;
  65. border-left:5px ridge #bd0000;
  66. }
  67.  
  68. .tier1
  69. {
  70. border:5px ridge #996633;
  71. border-top:5px ridge #996633;
  72. border-right:5px ridge #996633;
  73. border-bottom:5px ridge #996633;
  74. border-left:5px ridge #996633;
  75. }
  76.  
  77. .tier2
  78. {
  79. border:5px ridge #c4c4c4;
  80. border-top:5px ridge #c4c4c4;
  81. border-right:5px ridge #c4c4c4;
  82. border-bottom:5px ridge #c4c4c4;
  83. border-left:5px ridge #c4c4c4;
  84. }
  85.  
  86. .tier3
  87. {
  88. border:5px ridge #fcc200;
  89. border-top:5px ridge #fcc200;
  90. border-right:5px ridge #fcc200;
  91. border-bottom:5px ridge #fcc200;
  92. border-left:5px ridge #fcc200;
  93. }
  94.  
  95.  
  96.  
  97. .building
  98. {
  99. background:#bf8040;
  100. border-top-left-radius:45px;
  101. border-bottom-left-radius:45px;
  102. border-bottom-right-radius:0px;
  103. border-top-right-radius:0px;
  104. display:block;
  105. margin-right:0px;
  106. font-size:12px;
  107. min-height:75px;
  108. vertical-align: middle
  109. border-radius:8px;
  110. }
  111.  
  112. .box-header
  113. {
  114. background:#bf8040;
  115. border:5px ridge #996633;
  116. border-top-left-radius:0px;
  117. border-bottom-left-radius:0px;
  118. border-bottom-right-radius:0px;
  119. border-top-right-radius:0px;
  120. }
  121.  
  122. .box-footer
  123. {
  124. background:#bf8040;
  125. border-bottom:5px ridge #996633;
  126. margin-top:0px;
  127. border-top-left-radius:0px;
  128. border-bottom-left-radius:0px;
  129. border-bottom-right-radius:0px;
  130. border-top-right-radius:0px;
  131. box-shadow:0px 0px 4px rgba(0,0,0,0.0),1px 1px 2px rgba(0,0,0,0.0),0px 0px 4px rgba(0,0,0,0.5) inset;
  132. }
  133.  
  134. .box-bit{
  135. border:5px ridge #996633;
  136. background:#bf8040;
  137. border-radius:5px;
  138. }
  139.  
  140.  
  141.  
  142. .wobble2
  143. {
  144. animation:wobble2 0.5s;
  145. }
  146. @keyframes wobble2
  147. {
  148. 0% {transform:translateZ(0) scale(1.05);}
  149. 20% {transform:translateZ(0) scale(0.95);}
  150. 40% {transform:translateZ(0) scale(1.05);}
  151. 60% {transform:translateZ(0) scale(0.975);}
  152. 80% {transform:translateZ(0) scale(1.025);}
  153. 99% {transform:scale(1,1)}
  154. 100% {}
  155. }
  156.  
  157. #box-upgrades, #box-buildings
  158. {
  159. background-image:url("https://imgur.com/bBNrXIT.jpg");
  160. border:5px ridge #996633;
  161. box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 16px rgba(0,0,0,0.5) inset;
  162. height:76.7%;
  163. }
  164.  
  165.  
  166. .res
  167. {
  168. background:#bf8040;
  169. border:5px ridge #996633;
  170. }
  171.  
  172.  
  173.  
  174.  
  175. .thing:hover,.thing.lit
  176. {
  177. background:#d4a06c;
  178. }
  179.  
  180. .upgrade.owned,.achiev.owned
  181. {
  182. background:#bf8040;
  183. box-shadow:0px 0px 6px #d4a06c;
  184. }
  185.  
  186.  
  187. .upgrade:hover
  188. {
  189. background:#d4a06c;
  190. box-shadow:0px 0px 6px #ffbb00;
  191. }
  192.  
  193. .building:hover
  194. {
  195. background:#d4a06c;
  196. }
  197.  
  198. .upgrade.cantAfford
  199. {
  200. box-shadow:0px 0px 6px #d4a06c;
  201. border-radius:16px;
  202. }
  203.  
  204. .upgrade.cantAfford:hover
  205. {
  206. box-shadow:0px 0px 6px #d4a06c;
  207. }
  208.  
  209. #box-log
  210. {
  211. top:75%;
  212. position:absolute;
  213. height:25%;
  214. width:100%;
  215. }
  216.  
  217. #box-special
  218. {
  219. display: inline-block;
  220. top:75%;
  221. width: 59.98%;
  222. height: 25%;
  223. padding: 0px;
  224. border:5px ridge #996633;
  225. background-image:url("https://imgur.com/bBNrXIT.jpg");
  226. box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 16px rgba(0,0,0,0.5) inset;
  227. overflow-y:scroll;
  228. }
  229.  
  230. Layout
  231.  
  232. *euroButtonBox
  233. contains:tag:euroButton
  234. *main
  235. contains:res, buttons
  236. *res
  237. contains:Resources
  238. class:fullWidth
  239. ps:show
  240. *buttons
  241. contains:Buttons
  242. contains:euroButtonBox
  243. *store
  244. contains:buildings, upgrades, log
  245. *buildings
  246. contains:BulkDisplay, Buildings
  247. header:Buildings
  248. tooltip origin:left
  249.  
  250.  
  251. *upgrades
  252. contains:availableUpgrades, ownedUpgrades
  253.  
  254. *ownedUpgrades
  255. contains:tag:ownedUpgrade
  256. header:Owned Upgrades
  257. costs:hide
  258. names:hide
  259.  
  260.  
  261. *availableUpgrades
  262. contains:tag:avaUpgrade
  263. header:Available Upgrades
  264. costs:hide
  265. names:hide
  266.  
  267. *log
  268. contains:Log
  269. class:bottom
  270.  
  271. *special
  272. contains:tag:specialUpgrade
  273. footer:Special Upgrades
  274. costs:hide
  275. names:hide
  276.  
  277.  
  278.  
  279.  
  280. Resources
  281.  
  282. *buildingAmount
  283. can be negative
  284. is always:(beggingSign+beggingSignTier2+beggingSignTier3+Beggar+beggarTier2+beggarTier3+pennyTree+pennyTreeTier2+pennyTreeTier3)
  285. always hidden
  286.  
  287. *Achievments
  288. always hidden
  289.  
  290. *beggingSignPS
  291. always hidden
  292.  
  293. *beggarPS
  294. always hidden
  295.  
  296. *penniesPS
  297. always hidden
  298.  
  299. *pennyTreePS
  300. always hidden
  301.  
  302. *highSchoolTime
  303. start with:3600
  304. always hidden
  305. can be negative
  306.  
  307. *highSchoolTimeSec
  308. start with:60
  309. always hidden
  310. can be negative
  311.  
  312. *pennies
  313. text:Pennies: [?this<999|[floor(pennies)].[pennies*100%100]|[pennies]]
  314. name:Pennies
  315. desc:</>The least valuable and most common type of money out there. Automatically converts into cash if above 100.<//></><b><#ff6a00>Production Info:</#></b></><.>Earning around <b>[?penniesPS:ps<999|[floor(penniesPS:ps)].[penniesPS:ps*100%100]|[penniesPS:ps]]</b> pennies/second
  316. icon:https://imgur.com/GHyjrh6.png
  317. class:roundBorder
  318.  
  319. *cash
  320. text:Cash: [?this<999|[floor(cash)].[cash*100%100]|[cash]]
  321. name:Cash
  322. desc:</>Good ol' standard cash. One can't go without it. Used for buying pretty much anything.<//></><b><#ff6a00>Production Info:</#></b></><.>Earning around <b>[?penniesPS:ps<99999|[floor(penniesPS:ps/100)].[penniesPS:ps/100*100%100]|[penniesPS:ps/100]]</b> cash/conversion
  323. hidden when 0
  324. icon:https://imgur.com/SDSwY8D.png
  325. class:roundBorder
  326.  
  327.  
  328. *blessedPennies
  329. name:Blessed Pennies
  330. icon:https://imgur.com/aiCrMEc.png
  331. desc:</>Super rare & valuable. It has a golden-like glow from all sides. People go crazy for these.<//></><.><b><#ff6a00>Boosting</#></b> all production by <b>[this]%</b>
  332. hidden when 0
  333. class:roundBorder
  334.  
  335. Buildings
  336.  
  337. *TEMPLATE
  338. on click:anim glow
  339. icon class:buildingICON
  340. *HIDDEN1
  341. name:???
  342. text:???
  343. desc:<b>???</b>
  344. cost:1 cash
  345. icon:https://imgur.com/4hDH4Yi.png
  346. class:tier1
  347.  
  348. *highSchoolTimer
  349. on tick:lose 1 highSchoolTime
  350. on tick:if (highSchoolTimeSec=0) yield 60 highSchoolTimeSec
  351. on tick:lose 1 highSchoolTimeSec
  352. always hidden
  353.  
  354. *gameSystem
  355. start with:1
  356. on tick:if (pennies>49) hide HIDDEN1
  357. on tick:if (pennies>99) yield 1*pennies/100 cash
  358. on tick:if (pennies>99) lose 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 pennies
  359. on tick:if (pennies:earned>499) hide hireBeggarHIDDEN
  360. on tick:if (pennies:earned>2999) hide pennyTreeHIDDEN
  361.  
  362. on tick:if (beggingSign>29) grant (1*beggingSign) beggingSignTier2
  363. on tick:if (beggingSign>29) hide beggingSign
  364. on tick:if (beggingSign>29) show beggingSignTier2
  365. on tick:if (beggingSign>29) lose 9999999999999999999999999999999999 beggingSign
  366.  
  367. on tick:if (beggingSignTier2>59) grant (1*beggingSignTier2) beggingSignTier3
  368. on tick:if (beggingSignTier2>59) hide beggingSignTier2
  369. on tick:if (beggingSignTier2>59) show beggingSignTier3
  370. on tick:if (beggingSignTier2>59) lose 9999999999999999999999999999999999 beggingSignTier2
  371.  
  372. on tick:if (Beggar>29) grant (1*Beggar) beggarTier2
  373. on tick:if (Beggar>29) hide Beggar
  374. on tick:if (Beggar>29) show beggarTier2
  375. on tick:if (Beggar>29) lose 9999999999999999999999999999999999 Beggar
  376.  
  377. on tick:if (beggarTier2>59) grant (1*beggarTier2) beggarTier3
  378. on tick:if (beggarTier2>59) hide beggarTier2
  379. on tick:if (beggarTier2>59) show beggarTier3
  380. on tick:if (beggarTier2>59) lose 9999999999999999999999999999999999 beggarTier2
  381.  
  382. on tick:if (pennyTree>29) grant (1*pennyTree) pennyTreeTier2
  383. on tick:if (pennyTree>29) hide pennyTree
  384. on tick:if (pennyTree>29) show pennyTreeTier2
  385. on tick:if (pennyTree>29) lose 9999999999999999999999999999999999 pennyTree
  386.  
  387. on tick:if (pennyTreeTier2>59) grant (1*pennyTreeTier2) pennyTreeTier3
  388. on tick:if (pennyTreeTier2>59) hide pennyTreeTier2
  389. on tick:if (pennyTreeTier2>59) show pennyTreeTier3
  390. on tick:if (pennyTreeTier2>59) lose 9999999999999999999999999999999999 pennyTreeTier2
  391.  
  392.  
  393.  
  394.  
  395.  
  396. tag:notABuilding
  397.  
  398. always hidden
  399.  
  400.  
  401. *beggingSign
  402. name:Begging Sign|Begging Signs
  403. desc:</>Attracts donations through pity.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>0.4</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging sign produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSign)].[beggingSignPS:ps/beggingSign*100%100]|[((beggingSignPS:ps)/beggingSign)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging sign/s producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><b><q><#69340f>Tier 1</#></b><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
  404. on tick:yield 0.4 pennies
  405. on tick:yield 0.4 beggingSignPS
  406. on tick:yield 0.4 penniesPS
  407.  
  408.  
  409. cost:1 cash
  410. icon:https://imgur.com/JmvgE5h.png
  411. req:50 pennies:earned
  412. class:tier1
  413. tag:BeggingSIGN
  414.  
  415. *beggingSignTier2
  416. name:Begging Sign|Begging Signs
  417. desc:</>Attracts donations through pity.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>1.2</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging sign produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSignTier2)].[beggingSignPS:ps/beggingSignTier2*100%100]|[((beggingSignPS:ps)/beggingSignTier2)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging sign/s producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
  418. on tick:yield 1.2 pennies
  419. on tick:yield 1.2 penniesPS
  420. on tick:yield 1.2 beggingSignPS
  421.  
  422. class:tier2
  423. cost:1 cash
  424. icon:https://imgur.com/97QgPCd.png
  425. hidden
  426. class:tier2
  427. tag:BeggingSIGN
  428.  
  429. *beggingSignTier3
  430. name:Begging Canvas
  431. desc:</>Attracts donations through fanciness.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>3.6</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging canvas produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSignTier3)].[beggingSignPS:ps/beggingSignTier3*100%100]|[((beggingSignPS:ps)/beggingSignTier3)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging canvas/es producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
  432. on tick:yield 3.6 pennies
  433. on tick:yield 3.6 penniesPS
  434. on tick:yield 3.6 beggingSignPS
  435.  
  436. cost:1 cash
  437. icon:https://imgur.com/XCoVbvt.png
  438. class:tier3
  439. hidden
  440. tag:BeggingSIGN
  441.  
  442.  
  443.  
  444. *hireBeggarHIDDEN
  445. name:???
  446. text:???
  447. desc:<b>???</b>
  448. cost:5 cash
  449. req:100 pennies:earned
  450. icon:https://imgur.com/0aWTraq.png
  451. class:tier1
  452.  
  453. *Beggar
  454. name:Beggar|Beggars
  455. desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>1.5</b> pennies per second</>Low chance to produce <b>50</b> pennies - <b><#39eb02>1%</#></></b><b><#39eb02>+1%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps<999 | [floor((beggarPS:ps)/Beggar)].[beggarPS:ps/Beggar*100%100]|[((beggarPS:ps)/Beggar)]]</b> PpS</>and with a <b><#39eb02>[1*this]%</#></b> chance to produce <b>50</b> pennies<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far<q><b><#69340f>Tier 1</#></b></b><//><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
  456. cost:5 cash
  457. on tick:yield 1.5 pennies
  458. on tick:yield 1.5 penniesPS
  459. on tick:yield 1.5 beggarPS
  460. on tick:if (chance(1*Beggar%)) yield 50/Beggar pennies
  461. icon:https://imgur.com/CywcRNQ.png
  462. req:500 pennies:earned
  463. class:tier1
  464. tag:BEGGARS
  465.  
  466. *beggarTier2
  467. name:Beggar|Beggars
  468. desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>4.5</b> pennies per second</>Low chance to produce <b>5</b> cash - <b><#39eb02>0.50%</#></></b><b><#39eb02>+0.50%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps/beggarTier2<999 | [floor((beggarPS:ps)/beggarTier2)].[beggarPS:ps/beggarTier2*100%100]|[((beggarPS:ps)/beggarTier2)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.5)].[this*0.5*100%100]%</#></b> chance to produce <b>5</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
  469. icon:https://imgur.com/LTGeZjo.png
  470. cost:5 cash
  471. on tick:yield 4.5 pennies
  472. on tick:yield 4.5 penniesPS
  473. on tick:yield 4.5 beggarPS
  474. on tick:if (chance(0.5*beggarTier2%)) yield 5/beggarTier2 cash
  475. hidden
  476. tag:BEGGARS
  477. class:tier2
  478.  
  479. *beggarTier3
  480. name:Beggar|Beggars
  481. desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>13.5</b> pennies per second</>Low chance to produce <b>25</b> cash - <b><#39eb02>0.25%</#></></b><b><#39eb02>+0.25%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps/beggarTier3<999 | [floor((beggarPS:ps)/beggarTier3)].[beggarPS:ps/beggarTier3*100%100]|[((beggarPS:ps)/beggarTier3)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.25)].[this*0.25*100%100]%%</#></b> chance to produce <b>25</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
  482. cost:5 cash
  483. on tick:yield 13.5 pennies
  484. on tick:yield 13.5 penniesPS
  485. on tick:yield 13.5 beggarPS
  486. on tick:if (chance(0.25*beggarTier3%)) yield 25/beggarTier3 cash
  487. icon:https://imgur.com/osqV8Uv.png
  488. hidden
  489. tag:BEGGARS
  490. class:tier3
  491.  
  492. *pennyTreeHIDDEN
  493. name:???
  494. text:???
  495. desc:<b>???</b>
  496. cost:25 cash
  497. req:1000 pennies:earned
  498. icon:https://imgur.com/ofKCM29.png
  499.  
  500.  
  501. *pennyTree
  502. name:Penny Tree|Penny Trees
  503. desc:</>Grows pennies and on rare occasions, cash.<//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>6</b> pennies per second</>Low chance to grow <b>2.5</b> cash - <b><#39eb02>1%</#></></b><b><#39eb02>+1%</#></b> per penny tree<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTree<999 | [floor((pennyTreePS:ps)/pennyTree)].[pennyTreePS:ps/pennyTree*100%100]|[((pennyTreePS:ps)/pennyTree)]]</b> PpS</>and with around a <b><#39eb02>[1*this]%</#></b> chance to produce <b>2.5</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far<q><b><#69340f>Tier 1</#></b></b><//><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
  504. cost:25 cash
  505. on tick:yield 6 pennies
  506. on tick:yield 6 penniesPS
  507. on tick:yield 6 pennyTreePS
  508. on tick:if (chance(1*pennyTree%)) yield 2.5/pennyTree cash
  509. req:3000 pennies:earned
  510. icon:https://imgur.com/HFOMyfa.png
  511. tag:pennyTREE
  512.  
  513. *pennyTreeTier2
  514. name:Penny Tree|Penny Trees
  515. desc:</>Grows pennies and occasionally cash.<//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>18</b> pennies per second</>Low chance to grow <b>10</b> cash - <b><#39eb02>0.5%</#></></b><b><#39eb02>+0.5%</#></b> per penny tree<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTreeTier2<999 | [floor((pennyTreePS:ps)/pennyTreeTier2)].[pennyTreePS:ps/pennyTreeTier2*100%100]|[((pennyTreePS:ps)/pennyTreeTier2)]]</b> PpS</>and with around a <b><#39eb02>[0.5*this]%</#></b> chance to produce <b>10</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
  516. cost:25 cash
  517. on tick:yield 18 pennies
  518. on tick:yield 18 penniesPS
  519. on tick:yield 18 pennyTreePS
  520. on tick:if (chance(0.5*pennyTreeTier2%)) yield 10/pennyTreeTier2 cash
  521. icon:https://imgur.com/GEegObb.png
  522. class:tier2
  523. hidden
  524. tag:pennyTREE
  525.  
  526. *pennyTreeTier3
  527. name:Penny Tree|Penny Trees
  528. desc:</>Grows a large sum of cash & pennies and on <b>very</b> rare occasions, <b><#fcc200>blessed pennies.</#></b><//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>54</b> pennies per second</>Low chance to grow <b>50</b> cash - <b><#39eb02>0.25%</#></><#39eb02>+0.25%</#></b> per penny tree</></b><b>Very low</b> chance to grow <b>1 <#fcc200>blessed penny</#></b> - <b><#39eb02>0.01%</#></b></>Chance to grow blessed pennies <b>cannot</b> be increased<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTreeTier3<999 | [floor((pennyTreePS:ps)/pennyTreeTier3)].[pennyTreePS:ps/pennyTreeTier3*100%100]|[((pennyTreePS:ps)/pennyTreeTier3)]]</b> PpS</>and with around a <b><#39eb02>[0.25*this]%</#></b> chance to grow <b>50</b> cash<//></></b><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
  529. cost:25 cash
  530. on tick:yield 54 pennies
  531. on tick:yield 54 penniesPS
  532. on tick:yield 54 pennyTreePS
  533. on tick:if (chance(0.25*pennyTreeTier3%)) yield 50/pennyTreeTier3 cash
  534. on tick:if (chance(0.01%)) yield 1 blessedPennies
  535. icon:https://imgur.com/tVtnzFj.png
  536. class:tier3
  537. hidden
  538. tag:pennyTREE
  539.  
  540.  
  541.  
  542. Buttons
  543.  
  544.  
  545.  
  546.  
  547. *collectPennies
  548.  
  549. Name:Find Cash
  550. tag:euroButton
  551. class:bigButton hasFlares
  552. tooltip origin:bottom
  553. icon:https://i.imgur.com/SLYDaAO.png
  554. on click:anim wobble2
  555. on start:log <#26f0ce>Thank you for playing</#></><t><#26f0ce>Tycoon Simulator</#></t><#26f0ce>version 1.0.0 Alpha</#><//></><t><#13d64b>Change log</#></t><//></><t>NOTE:</t> Unfortunately Idle Game Maker cannot show decimal numbers on the production info about buildings and resources, so it may seem like a building is producing 0 resources/second, but it's just producing less than 1 per second.<//></><t><#13d64b>Release</#></><.><b>20</b> Upgrades and <b>6</b> Special Upgrades</><.>A medal that can be upgraded 3 times for extra boosts (the medal and it's upgrades count as 1 special upgrade)</><.><b>3</b> Buildings with <b>3</b> <b>tiers</b> - every <b>tier</b> the building gets a <b>x3</b> production boost and in some cases even a <b>unique function!</b></><.><b>25</b> Achievements</><.><b>3</b> Resources</><.>Changelog you're reading right now
  556.  
  557.  
  558. on load:log <#26f0ce>Thank you for playing</#></><t><#26f0ce>Tycoon Simulator</#></t><#26f0ce>version 1.0.0 Alpha</#><//></><t><#13d64b>Change log</#></t><//></><t>NOTE:</t> Unfortunately Idle Game Maker cannot show decimal numbers on the production info about buildings and resources, so it may seem like a building is producing 0 resources/second, but it's just producing less than 1 per second.<//></><t><#13d64b>Release</#></><.><b>20</b> Upgrades and <b>6</b> Special Upgrades</><.>A medal that can be upgraded 3 times for extra boosts (the medal and it's upgrades count as 1 special upgrade)</><.><b>3</b> Buildings with <b>3</b> <b>tiers</b> - every <b>tier</b> the building gets a <b>x3</b> production boost and in some cases even a <b>unique function!</b></><.><b>25</b> Achievements</><.><b>3</b> Resources</><.>Changelog you're reading right now
  559. on click:yield 1 pennies
  560. on click:if (have motivation) yield (penniesPS:ps*0.01) pennies
  561. on click:
  562. if (have serendipity and chance(0.1%))
  563. $amount=(1)
  564. yield $amount blessedPennies
  565. toast <b><#fcc200>HOLY!</#></b> You found a <b><#fcc200>Blessed Penny!</b>
  566. end
  567. end
  568.  
  569.  
  570.  
  571.  
  572. Upgrades
  573.  
  574.  
  575.  
  576.  
  577.  
  578.  
  579. *luckyClover
  580. Name:4 Leaf Clover
  581. desc:</><.>You earn <b>two times</b> more pennies per click</b><q>"Joy! A four-leaf penny!"
  582. cost:1 cash
  583. icon:https://imgur.com/vltXXlU.png
  584. passive:multiply pennies yield of collectPennies by 2
  585. on earn:hide this
  586. on earn:yield luckyCloverOWNED
  587. req:50 pennies:earned
  588. tag:avaUpgrade
  589.  
  590. *luckyCloverOWNED
  591. Name:4 Leaf Clover
  592. desc:</><.>You earn <b>two times</b> more pennies per click</></#></b><q>"Joy! A four-leaf penny!"
  593. icon:https://imgur.com/vltXXlU.png
  594. req:have luckyClover
  595. tag:ownedUpgrade
  596.  
  597.  
  598.  
  599.  
  600.  
  601.  
  602.  
  603. *ambidextrous
  604. name:Ambidextrous
  605. desc:</><.>You earn <b>two times</b> more pennies per click<q>"With a rare mutation, you are now both left handed and right handed! Yay?</>...why do mutations cost money anyway?"
  606. icon:https://imgur.com/9Z0L1Go.png
  607. cost:10 cash
  608. passive:multiply pennies yield of collectPennies by 2
  609. on earn:hide this
  610. on earn:yield ambidextrousOWNED
  611. req:250 pennies:earned
  612. tag:avaUpgrade
  613. class:roundBorder
  614.  
  615.  
  616. *ambidextrousOWNED
  617. name:Ambidextrous
  618. desc:</><.>You earn <b>two times</b> more pennies per click<q>"With a rare mutation, you are now both left handed and right handed! Yay?</>...why do mutations cost money anyway?"
  619. req:have ambidextrous
  620. tag:ownedUpgrade
  621. icon:https://imgur.com/9Z0L1Go.png
  622.  
  623. *charisma
  624. name:Charisma
  625. desc:</><.>Begging signs are <b>twice</b> as efficient<q>"Spare change?"
  626. icon:https://imgur.com/3ZOm0Y4.png
  627.  
  628. passive:multiply pennies yield of tag:BeggingSIGN by 2
  629. passive:multiply penniesPS yield of tag:BeggingSIGN by 2
  630. passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
  631.  
  632. cost:10 cash
  633. on earn:yield charismaOWNED
  634. req:beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
  635. on earn:hide this
  636. tag:avaUpgrade
  637.  
  638.  
  639. *charismaOWNED
  640. name:Charisma
  641. desc:</><.>Begging signs are <b>twice</b> as efficient<q>"Spare change?"
  642. icon:https://imgur.com/3ZOm0Y4.png
  643. tag:ownedUpgrade
  644. req:have charisma
  645.  
  646.  
  647.  
  648.  
  649.  
  650.  
  651. *perfume
  652. name:Perfume
  653. desc:</><.>Beggars are <b>twice</b> as efficient<q>"No more of that putrid stench."
  654. icon:https://imgur.com/K8P5ZRS.png
  655.  
  656. passive:multiply pennies yield of tag:BEGGARS by 2
  657. passive:multiply penniesPS yield of tag:BEGGARS by 2
  658. passive:multiply beggarPS yield of tag:BEGGARS by 2
  659.  
  660. on earn:yield perfumeOWNED
  661. on earn:hide this
  662. cost:25 cash
  663. req:Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
  664.  
  665. tag:avaUpgrade
  666.  
  667. *perfumeOWNED
  668. name:Perfume
  669. desc:</><.>Beggars are <b>twice</b> as efficient<q>"No more of that putrid stench."
  670. icon:https://imgur.com/K8P5ZRS.png
  671. tag:ownedUpgrade
  672. req:have perfume
  673.  
  674. *beggingHats
  675. name:Begging Hats
  676. desc:</><.>Beggars are <b>twice</b> as efficient<q>"m'lady"
  677.  
  678. passive:multiply pennies yield of tag:BEGGARS by 2
  679. passive:multiply penniesPS yield of tag:BEGGARS by 2
  680. passive:multiply beggarPS yield of tag:BEGGARS by 2
  681.  
  682. on earn:yield beggingHatsOWNED
  683. on earn:hide this
  684. icon:https://imgur.com/PJRacJp.png
  685. cost:80 cash
  686. tag:avaUpgrade
  687.  
  688. *beggingHatsOWNED
  689. name:Begging Hats
  690. desc:</><.>Beggars are <b>twice</b> as efficient<q>"m'lady"
  691. tag:ownedUpgrade
  692. req:have beggingHats
  693. icon:https://imgur.com/PJRacJp.png
  694.  
  695. *crayons
  696. name:Pack of Crayons
  697. desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"You probably wonder why a pack of such cheap crayons is so expensive.</>Such is the life of a hobo."
  698. icon:https://imgur.com/ih1997n.png
  699.  
  700.  
  701. passive:multiply pennies yield of tag:BeggingSIGN by 2
  702. passive:multiply penniesPS yield of tag:BeggingSIGN by 2
  703. passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
  704.  
  705.  
  706.  
  707. on earn:hide this
  708. on earn:yield crayonsOWNED
  709. cost:40 cash
  710. req:9000 pennies:earned and beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
  711. tag:avaUpgrade
  712.  
  713. *crayonsOWNED
  714. name:Pack of Crayons
  715. desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"You probably wonder why a pack of such cheap crayons is so expensive.</>Such is the life of a hobo."
  716. icon:https://imgur.com/ih1997n.png
  717. tag:ownedUpgrade
  718. req:have crayons
  719.  
  720. *plasticMouse
  721. name:Plastic Mouse
  722. desc:</><.>You earn <b>two times</b> more pennies per click<q>"Smashable, squeaky, but most of all, profitable!"
  723. cost:40 cash
  724. passive:multiply pennies yield of collectPennies by 2
  725. on earn:hide this
  726. on earn:yield plasticMouseOWNED
  727. tag:avaUpgrade
  728. icon:https://imgur.com/vBxmfJs.png
  729. class:roundBorder
  730. req:750 pennies:earned
  731.  
  732. *plasticMouseOWNED
  733. name:Plastic Mouse
  734. desc:</><.>You earn <b>two times</b> more pennies per click<q>"Smashable, squeaky, but most of all, profitable!"
  735. icon:https://imgur.com/vBxmfJs.png
  736. req:have plasticMouse
  737. tag:ownedUpgrade
  738.  
  739. *fertilizer
  740. name:Fertilizer
  741. desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Stinky.."
  742. cost:80 cash
  743. on earn:hide this
  744. req:pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
  745. passive:multiply pennies yield of tag:pennyTREE by 2
  746. passive:multiply penniesPS yield of tag:pennyTREE by 2
  747. passive:multiply pennyTreePS yield of tag:pennyTREE by 2
  748. icon:https://imgur.com/Yk2Cfth.png
  749. tag:avaUpgrade
  750.  
  751. *fertilizerOWNED
  752. name:Fertilizer
  753. desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Stinky.."
  754. icon:https://imgur.com/Yk2Cfth.png
  755. tag:ownedUpgrade
  756. req:have fertilizer
  757.  
  758. *plasticWateringCans
  759. name:Plastic Watering Cans
  760. desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"This watering can can contain exactly 9.22 liters of water when filled to the brim, making it exactly 10.4 times more time-efficient when hydrating your trees! They still take the same time to grow though..."
  761. cost:200 cash
  762. on earn:yield plasticWateringCansO
  763. on earn:hide this
  764. req:20000 pennies:earned and pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
  765. passive:multiply pennies yield of tag:pennyTREE by 2
  766. passive:multiply penniesPS yield of tag:pennyTREE by 2
  767. passive:multiply pennyTreePS yield of tag:pennyTREE by 2
  768. tag:avaUpgrade
  769. icon:https://imgur.com/HeSDH9y.png
  770.  
  771. *plasticWateringCansO
  772. name:Plastic Watering Cans
  773. desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"This watering can can contain exactly 9.22 liters of water when filled to the brim, making it exactly 10.4 times more time-efficient when hydrating your trees! They still take the same time to grow though..."
  774. tag:ownedUpgrade
  775. req:have plasticWateringCans
  776. icon:https://imgur.com/HeSDH9y.png
  777.  
  778. *motivation
  779. name:Motivation
  780. desc:</><.>Clicking gains <b>1%</b> of your PpS<q>"Seeing your production numbers go up increases your dopamine, making you look harder and more thoroughly for pennies on the ground, which increases your dopamine even more, creating a positive feedback loop! Wait..."
  781. cost:200 cash
  782. req:20000 pennies:earned
  783. on earn:yield motivationOWNED
  784. on earn:hide this
  785. icon:https://imgur.com/Xq42vMy.png
  786. tag:avaUpgrade
  787.  
  788. *motivationOWNED
  789. name:Motivation
  790. desc:</><.>Clicking gains <b>1%</b> of your PpS<q>"Seeing your production numbers go up increases your dopamine, making you look harder and more thoroughly for pennies on the ground, which increases your dopamine even more, creating a positive feedback loop! Wait..."
  791. icon:https://imgur.com/Xq42vMy.png
  792. req:have motivation
  793. tag:ownedUpgrade
  794. //Special Upgrades
  795.  
  796.  
  797.  
  798.  
  799. *bronzeMedal
  800. name:Bronze Medal
  801.  
  802. desc:</><.><b>+0.25% boost</b> to <b>all</b> production per achievement owned<q>"Everyone starts somewhere."</><b><#f2ab05>Special Upgrade</#></b></q>
  803.  
  804. icon:https://imgur.com/cVDt5kW.png
  805. on earn:hide this
  806. on earn:yield bronzeMedalOWNED
  807.  
  808. //beggar yield increase
  809. passive:multiply pennies yield of tag:BEGGARS by (1+0.0025*Achievments)
  810. passive:multiply penniesPS yield of tag:BEGGARS by (1+0.0025*Achievments)
  811. passive:multiply beggarPS yield of tag:BEGGARS by (1+0.0025*Achievments)
  812.  
  813. //begging sign yield increase
  814. passive:multiply pennies yield of tag:BeggingSIGN by (1+0.0025*Achievments)
  815. passive:multiply penniesPS yield of tag:BeggingSIGN by (1+0.0025*Achievments)
  816. passive:multiply beggingSignPS yield of tag:BeggingSIGN by (1+0.0025*Achievments)
  817.  
  818. //penny tree yield increase
  819. passive:multiply pennies yield of tag:pennyTREE by (1+0.0025*Achievments)
  820. passive:multiply penniesPS yield of tag:pennyTREE by (1+0.0025*Achievments)
  821. passive:multiply pennyTreePS yield of tag:pennyTREE by (1+0.0025*Achievments)
  822.  
  823. tag:specialUpgrade
  824. class:special
  825.  
  826. cost:250 cash
  827.  
  828. *bronzeMedalOWNED
  829. name:Bronze Medal
  830.  
  831. desc:</><.><b>+0.25% boost</b> to <b>all</b> production per achievement owned<q>"Everyone starts somewhere."</><b><#f2ab05>Special Upgrade</#></b></q>
  832.  
  833. icon:https://imgur.com/cVDt5kW.png
  834.  
  835. req:have bronzeMedal
  836. tag:ownedUpgrade
  837. class:special
  838.  
  839.  
  840.  
  841. *serendipity
  842. name:Serendipity
  843.  
  844. desc:</><.>Click earnings are boosted by <b>0.01%</b> per <b>building</b> owned</><.>Allows the collection of <b><#fcc200>Blessed Pennies</#></b><//></><.><b><#fcc200>Blessed Pennies</#></b> - <b>+1%</b> production boost to buildings per <b><#fcc200>Blessed Penny</#></b>, <#39eb02>1</#> in <#39eb02>1000</#> chance of getting one through clicking<q>"With great luck comes great responsibility."</><b><#f2ab05>Special Upgrade</#></b></q>
  845. cost:7777 cash
  846.  
  847. passive:multiply pennies yield of collectPennies by (1+0.001*buildingAmount)
  848.  
  849. passive:multiply pennies yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
  850. passive:multiply penniesPS yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
  851. passive:multiply beggingSignPS yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
  852.  
  853. passive:multiply pennies yield of tag:BEGGARS by (1+0.01*blessedPennies)
  854. passive:multiply penniesPS yield of tag:BEGGARS by (1+0.01*blessedPennies)
  855. passive:multiply beggarPS yield of tag:BEGGARS by (1+0.01*blessedPennies)
  856.  
  857. passive:multiply pennies yield of tag:pennyTREE by (1+0.01*blessedPennies)
  858. passive:multiply penniesPS yield of tag:pennyTREE by (1+0.01*blessedPennies)
  859. passive:multiply pennyTreePS yield of tag:pennyTREE by (1+0.01*blessedPennies)
  860.  
  861. on earn:yield serendipityOWNED
  862. on earn:hide this
  863.  
  864. icon:https://imgur.com/qqsdCUW.png
  865.  
  866. tag:specialUpgrade
  867. class:special
  868.  
  869. *serendipityOWNED
  870. name:Serendipity
  871. desc:</><.>Click earnings are boosted by <b>0.01%</b> per <b>building</b> owned</><.>Allows the collection of <b><#fcc200>Blessed Pennies</#></b><//></><.><b><#fcc200>Blessed Pennies</#></b> - <b>+1%</b> production boost to buildings per <b><#fcc200>Blessed Penny</#></b>, <#39eb02>1</#> in <#39eb02>1000</#> chance of getting one through clicking<q>"With great luck comes great responsibility."</><b><#f2ab05>Special Upgrade</#></b></q>
  872.  
  873. icon:https://imgur.com/qqsdCUW.png
  874.  
  875. tag:ownedUpgrade
  876. req:have serendipity
  877. class:special
  878.  
  879. *highSchoolEducation
  880. name:High School Education
  881. desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade takes <b><#ff0000>1</#></b> hour to activate (only counts down when playing)</#><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
  882. cost:5000 cash
  883. on earn:yield 1 highSchoolTimer
  884. passive:if (highSchoolTime=-1) toast You have just graduated high school!</><#00ff00><b>All</b> production increased <b>2.5</b> times
  885. passive:if (highSchoolTime>=0) multiply pennies yield of collectPennies by 2.5
  886.  
  887. passive:if (highSchoolTime<=0) multiply pennies yield of tag:BeggingSIGN by 2.5
  888. passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:BeggingSIGN by 2.5
  889. passive:if (highSchoolTime<=0) multiply beggingSignPS yield of tag:BeggingSIGN by 2.5
  890.  
  891. passive:if (highSchoolTime<=0) multiply pennies yield of tag:BEGGARS by 2.5
  892. passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:BEGGARS by 2.5
  893. passive:if (highSchoolTime<=0) multiply beggarPS yield of tag:BEGGARS by 2.5
  894.  
  895. passive:if (highSchoolTime<=0) multiply pennies yield of tag:pennyTREE by 2.5
  896. passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:pennyTREE by 2.5
  897. passive:if (highSchoolTime<=0) multiply pennyTreePS yield of tag:pennyTREE by 2.5
  898.  
  899. passive:if (highSchoolTime=-1) lose 1 highSchoolTimer
  900. passive:if (highSchoolTime=-1) yield 2 highSchoolTime
  901. passive:if (highSchoolTime<=0) show HighSchoolEducOwned
  902.  
  903. icon:https://imgur.com/CTq21DK.png
  904.  
  905. tag:specialUpgrade
  906. class:special
  907. on earn:hide this
  908. on earn:yield HSEducInProgress
  909.  
  910. *HSEducInProgress
  911. name:High School Education
  912. desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade will activate in <b><#ff0000>[highSchoolTime/60]</b> minutes and <b><#ff0000>[highSchoolTimeSec]</b> seconds</#><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
  913.  
  914. tag:specialUpgrade
  915. class:progress
  916. req:have highSchoolEducation
  917. icon:https://imgur.com/CTq21DK.png
  918. passive:if (highSchoolTime<=0) hide this
  919.  
  920.  
  921. *HighSchoolEducOwned
  922. name:High School Education
  923. desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade takes <b><#ff0000>1</#></b> hour to activate</#> <b><#00ff2a>(Activated)</#></b><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
  924. tag:ownedUpgrade
  925. icon:https://imgur.com/CTq21DK.png
  926. class:special
  927. hidden
  928.  
  929.  
  930.  
  931. Achievements
  932.  
  933.  
  934.  
  935. *unluckyFind
  936. name:(un)Lucky Find
  937. req:1 pennies:earned
  938. desc:Earn <b>1</b> penny
  939. on earn:yield 1 Achievments
  940. icon:https://imgur.com/68jn1UT.png
  941.  
  942. *luckyFind
  943. name:Lucky Find
  944. desc:Earn <b>1000</b> pennies
  945. req:1000 pennies:earned
  946. on earn:yield 1 Achievments
  947. icon:https://imgur.com/hKrSrCB.png
  948.  
  949. *beginner
  950. name:New kid on the block
  951. req:beggingSign>=5 or beggingSignTier2>=5
  952. desc:Own <b>5</b> begging signs
  953. icon:https://imgur.com/lRrkPv0.png
  954. on earn:yield 1 Achievments
  955.  
  956. *Friendly
  957. name:Friendly
  958. req:Beggar>=5
  959. desc:Hire <b>5</b> beggars
  960. icon:https://imgur.com/0MsbLpL.png
  961. on earn:yield 1 Achievments
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