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- Let's make a game!
- name:Tycoon Simulator
- by:IronDizaster
- forum post:money maker
- desc:You live in a world where anything is possible. Start as a homeless man, climb your way up the social ladder & make millions!
- Settings
- stylesheet:stuff/bigBlue.css
- stylesheet:https://pastebin.com/8Z8CGP0g
- background:https://imgur.com/d8vcvlj.jpg
- cost increase:105%
- CSS
- #game.on
- {
- background-size: 100%;
- image-rendering: pixelated;
- }
- #box-euroButtonBox
- {
- top:42%;
- }
- .buildingICON
- {
- width:64px;
- height:64px;
- }
- .thing
- {
- background:#bf8040;
- box-shadow:0px 0px 6px #d4a06c;
- border-radius:16px;
- border:5px ridge #996633;
- }
- .achiev
- {
- background:#bf8040;
- box-shadow:0px 0px 6px #f5b400;
- border-radius:0px;
- border:2px solid #d4a06c;
- }
- .special
- {
- border:5px ridge #db9a02;
- border-top:5px ridge #db9a02;
- border-right:5px ridge #db9a02;
- border-bottom:5px ridge #db9a02;
- border-left:5px ridge #db9a02;
- }
- .progress
- {
- border:5px ridge #bd0000;
- border-top:5px ridge #bd0000;
- border-right:5px ridge #bd0000;
- border-bottom:5px ridge #bd0000;
- border-left:5px ridge #bd0000;
- }
- .tier1
- {
- border:5px ridge #996633;
- border-top:5px ridge #996633;
- border-right:5px ridge #996633;
- border-bottom:5px ridge #996633;
- border-left:5px ridge #996633;
- }
- .tier2
- {
- border:5px ridge #c4c4c4;
- border-top:5px ridge #c4c4c4;
- border-right:5px ridge #c4c4c4;
- border-bottom:5px ridge #c4c4c4;
- border-left:5px ridge #c4c4c4;
- }
- .tier3
- {
- border:5px ridge #fcc200;
- border-top:5px ridge #fcc200;
- border-right:5px ridge #fcc200;
- border-bottom:5px ridge #fcc200;
- border-left:5px ridge #fcc200;
- }
- .building
- {
- background:#bf8040;
- border-top-left-radius:45px;
- border-bottom-left-radius:45px;
- border-bottom-right-radius:0px;
- border-top-right-radius:0px;
- display:block;
- margin-right:0px;
- font-size:12px;
- min-height:75px;
- vertical-align: middle
- border-radius:8px;
- }
- .box-header
- {
- background:#bf8040;
- border:5px ridge #996633;
- border-top-left-radius:0px;
- border-bottom-left-radius:0px;
- border-bottom-right-radius:0px;
- border-top-right-radius:0px;
- }
- .box-footer
- {
- background:#bf8040;
- border-bottom:5px ridge #996633;
- margin-top:0px;
- border-top-left-radius:0px;
- border-bottom-left-radius:0px;
- border-bottom-right-radius:0px;
- border-top-right-radius:0px;
- box-shadow:0px 0px 4px rgba(0,0,0,0.0),1px 1px 2px rgba(0,0,0,0.0),0px 0px 4px rgba(0,0,0,0.5) inset;
- }
- .box-bit{
- border:5px ridge #996633;
- background:#bf8040;
- border-radius:5px;
- }
- .wobble2
- {
- animation:wobble2 0.5s;
- }
- @keyframes wobble2
- {
- 0% {transform:translateZ(0) scale(1.05);}
- 20% {transform:translateZ(0) scale(0.95);}
- 40% {transform:translateZ(0) scale(1.05);}
- 60% {transform:translateZ(0) scale(0.975);}
- 80% {transform:translateZ(0) scale(1.025);}
- 99% {transform:scale(1,1)}
- 100% {}
- }
- #box-upgrades, #box-buildings
- {
- background-image:url("https://imgur.com/bBNrXIT.jpg");
- border:5px ridge #996633;
- box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 16px rgba(0,0,0,0.5) inset;
- height:76.7%;
- }
- .res
- {
- background:#bf8040;
- border:5px ridge #996633;
- }
- .thing:hover,.thing.lit
- {
- background:#d4a06c;
- }
- .upgrade.owned,.achiev.owned
- {
- background:#bf8040;
- box-shadow:0px 0px 6px #d4a06c;
- }
- .upgrade:hover
- {
- background:#d4a06c;
- box-shadow:0px 0px 6px #ffbb00;
- }
- .building:hover
- {
- background:#d4a06c;
- }
- .upgrade.cantAfford
- {
- box-shadow:0px 0px 6px #d4a06c;
- border-radius:16px;
- }
- .upgrade.cantAfford:hover
- {
- box-shadow:0px 0px 6px #d4a06c;
- }
- #box-log
- {
- top:75%;
- position:absolute;
- height:25%;
- width:100%;
- }
- #box-special
- {
- display: inline-block;
- top:75%;
- width: 59.98%;
- height: 25%;
- padding: 0px;
- border:5px ridge #996633;
- background-image:url("https://imgur.com/bBNrXIT.jpg");
- box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 16px rgba(0,0,0,0.5) inset;
- overflow-y:scroll;
- }
- Layout
- *euroButtonBox
- contains:tag:euroButton
- *main
- contains:res, buttons
- *res
- contains:Resources
- class:fullWidth
- ps:show
- *buttons
- contains:Buttons
- contains:euroButtonBox
- *store
- contains:buildings, upgrades, log
- *buildings
- contains:BulkDisplay, Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:availableUpgrades, ownedUpgrades
- *ownedUpgrades
- contains:tag:ownedUpgrade
- header:Owned Upgrades
- costs:hide
- names:hide
- *availableUpgrades
- contains:tag:avaUpgrade
- header:Available Upgrades
- costs:hide
- names:hide
- *log
- contains:Log
- class:bottom
- *special
- contains:tag:specialUpgrade
- footer:Special Upgrades
- costs:hide
- names:hide
- Resources
- *buildingAmount
- can be negative
- is always:(beggingSign+beggingSignTier2+beggingSignTier3+Beggar+beggarTier2+beggarTier3+pennyTree+pennyTreeTier2+pennyTreeTier3)
- always hidden
- *Achievments
- always hidden
- *beggingSignPS
- always hidden
- *beggarPS
- always hidden
- *penniesPS
- always hidden
- *pennyTreePS
- always hidden
- *highSchoolTime
- start with:3600
- always hidden
- can be negative
- *highSchoolTimeSec
- start with:60
- always hidden
- can be negative
- *pennies
- text:Pennies: [?this<999|[floor(pennies)].[pennies*100%100]|[pennies]]
- name:Pennies
- desc:</>The least valuable and most common type of money out there. Automatically converts into cash if above 100.<//></><b><#ff6a00>Production Info:</#></b></><.>Earning around <b>[?penniesPS:ps<999|[floor(penniesPS:ps)].[penniesPS:ps*100%100]|[penniesPS:ps]]</b> pennies/second
- icon:https://imgur.com/GHyjrh6.png
- class:roundBorder
- *cash
- text:Cash: [?this<999|[floor(cash)].[cash*100%100]|[cash]]
- name:Cash
- desc:</>Good ol' standard cash. One can't go without it. Used for buying pretty much anything.<//></><b><#ff6a00>Production Info:</#></b></><.>Earning around <b>[?penniesPS:ps<99999|[floor(penniesPS:ps/100)].[penniesPS:ps/100*100%100]|[penniesPS:ps/100]]</b> cash/conversion
- hidden when 0
- icon:https://imgur.com/SDSwY8D.png
- class:roundBorder
- *blessedPennies
- name:Blessed Pennies
- icon:https://imgur.com/aiCrMEc.png
- desc:</>Super rare & valuable. It has a golden-like glow from all sides. People go crazy for these.<//></><.><b><#ff6a00>Boosting</#></b> all production by <b>[this]%</b>
- hidden when 0
- class:roundBorder
- Buildings
- *TEMPLATE
- on click:anim glow
- icon class:buildingICON
- *HIDDEN1
- name:???
- text:???
- desc:<b>???</b>
- cost:1 cash
- icon:https://imgur.com/4hDH4Yi.png
- class:tier1
- *highSchoolTimer
- on tick:lose 1 highSchoolTime
- on tick:if (highSchoolTimeSec=0) yield 60 highSchoolTimeSec
- on tick:lose 1 highSchoolTimeSec
- always hidden
- *gameSystem
- start with:1
- on tick:if (pennies>49) hide HIDDEN1
- on tick:if (pennies>99) yield 1*pennies/100 cash
- on tick:if (pennies>99) lose 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 pennies
- on tick:if (pennies:earned>499) hide hireBeggarHIDDEN
- on tick:if (pennies:earned>2999) hide pennyTreeHIDDEN
- on tick:if (beggingSign>29) grant (1*beggingSign) beggingSignTier2
- on tick:if (beggingSign>29) hide beggingSign
- on tick:if (beggingSign>29) show beggingSignTier2
- on tick:if (beggingSign>29) lose 9999999999999999999999999999999999 beggingSign
- on tick:if (beggingSignTier2>59) grant (1*beggingSignTier2) beggingSignTier3
- on tick:if (beggingSignTier2>59) hide beggingSignTier2
- on tick:if (beggingSignTier2>59) show beggingSignTier3
- on tick:if (beggingSignTier2>59) lose 9999999999999999999999999999999999 beggingSignTier2
- on tick:if (Beggar>29) grant (1*Beggar) beggarTier2
- on tick:if (Beggar>29) hide Beggar
- on tick:if (Beggar>29) show beggarTier2
- on tick:if (Beggar>29) lose 9999999999999999999999999999999999 Beggar
- on tick:if (beggarTier2>59) grant (1*beggarTier2) beggarTier3
- on tick:if (beggarTier2>59) hide beggarTier2
- on tick:if (beggarTier2>59) show beggarTier3
- on tick:if (beggarTier2>59) lose 9999999999999999999999999999999999 beggarTier2
- on tick:if (pennyTree>29) grant (1*pennyTree) pennyTreeTier2
- on tick:if (pennyTree>29) hide pennyTree
- on tick:if (pennyTree>29) show pennyTreeTier2
- on tick:if (pennyTree>29) lose 9999999999999999999999999999999999 pennyTree
- on tick:if (pennyTreeTier2>59) grant (1*pennyTreeTier2) pennyTreeTier3
- on tick:if (pennyTreeTier2>59) hide pennyTreeTier2
- on tick:if (pennyTreeTier2>59) show pennyTreeTier3
- on tick:if (pennyTreeTier2>59) lose 9999999999999999999999999999999999 pennyTreeTier2
- tag:notABuilding
- always hidden
- *beggingSign
- name:Begging Sign|Begging Signs
- desc:</>Attracts donations through pity.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>0.4</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging sign produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSign)].[beggingSignPS:ps/beggingSign*100%100]|[((beggingSignPS:ps)/beggingSign)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging sign/s producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><b><q><#69340f>Tier 1</#></b><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
- on tick:yield 0.4 pennies
- on tick:yield 0.4 beggingSignPS
- on tick:yield 0.4 penniesPS
- cost:1 cash
- icon:https://imgur.com/JmvgE5h.png
- req:50 pennies:earned
- class:tier1
- tag:BeggingSIGN
- *beggingSignTier2
- name:Begging Sign|Begging Signs
- desc:</>Attracts donations through pity.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>1.2</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging sign produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSignTier2)].[beggingSignPS:ps/beggingSignTier2*100%100]|[((beggingSignPS:ps)/beggingSignTier2)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging sign/s producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
- on tick:yield 1.2 pennies
- on tick:yield 1.2 penniesPS
- on tick:yield 1.2 beggingSignPS
- class:tier2
- cost:1 cash
- icon:https://imgur.com/97QgPCd.png
- hidden
- class:tier2
- tag:BeggingSIGN
- *beggingSignTier3
- name:Begging Canvas
- desc:</>Attracts donations through fanciness.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>3.6</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging canvas produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSignTier3)].[beggingSignPS:ps/beggingSignTier3*100%100]|[((beggingSignPS:ps)/beggingSignTier3)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging canvas/es producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
- on tick:yield 3.6 pennies
- on tick:yield 3.6 penniesPS
- on tick:yield 3.6 beggingSignPS
- cost:1 cash
- icon:https://imgur.com/XCoVbvt.png
- class:tier3
- hidden
- tag:BeggingSIGN
- *hireBeggarHIDDEN
- name:???
- text:???
- desc:<b>???</b>
- cost:5 cash
- req:100 pennies:earned
- icon:https://imgur.com/0aWTraq.png
- class:tier1
- *Beggar
- name:Beggar|Beggars
- desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>1.5</b> pennies per second</>Low chance to produce <b>50</b> pennies - <b><#39eb02>1%</#></></b><b><#39eb02>+1%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps<999 | [floor((beggarPS:ps)/Beggar)].[beggarPS:ps/Beggar*100%100]|[((beggarPS:ps)/Beggar)]]</b> PpS</>and with a <b><#39eb02>[1*this]%</#></b> chance to produce <b>50</b> pennies<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far<q><b><#69340f>Tier 1</#></b></b><//><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
- cost:5 cash
- on tick:yield 1.5 pennies
- on tick:yield 1.5 penniesPS
- on tick:yield 1.5 beggarPS
- on tick:if (chance(1*Beggar%)) yield 50/Beggar pennies
- icon:https://imgur.com/CywcRNQ.png
- req:500 pennies:earned
- class:tier1
- tag:BEGGARS
- *beggarTier2
- name:Beggar|Beggars
- desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>4.5</b> pennies per second</>Low chance to produce <b>5</b> cash - <b><#39eb02>0.50%</#></></b><b><#39eb02>+0.50%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps/beggarTier2<999 | [floor((beggarPS:ps)/beggarTier2)].[beggarPS:ps/beggarTier2*100%100]|[((beggarPS:ps)/beggarTier2)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.5)].[this*0.5*100%100]%</#></b> chance to produce <b>5</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
- icon:https://imgur.com/LTGeZjo.png
- cost:5 cash
- on tick:yield 4.5 pennies
- on tick:yield 4.5 penniesPS
- on tick:yield 4.5 beggarPS
- on tick:if (chance(0.5*beggarTier2%)) yield 5/beggarTier2 cash
- hidden
- tag:BEGGARS
- class:tier2
- *beggarTier3
- name:Beggar|Beggars
- desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>13.5</b> pennies per second</>Low chance to produce <b>25</b> cash - <b><#39eb02>0.25%</#></></b><b><#39eb02>+0.25%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps/beggarTier3<999 | [floor((beggarPS:ps)/beggarTier3)].[beggarPS:ps/beggarTier3*100%100]|[((beggarPS:ps)/beggarTier3)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.25)].[this*0.25*100%100]%%</#></b> chance to produce <b>25</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
- cost:5 cash
- on tick:yield 13.5 pennies
- on tick:yield 13.5 penniesPS
- on tick:yield 13.5 beggarPS
- on tick:if (chance(0.25*beggarTier3%)) yield 25/beggarTier3 cash
- icon:https://imgur.com/osqV8Uv.png
- hidden
- tag:BEGGARS
- class:tier3
- *pennyTreeHIDDEN
- name:???
- text:???
- desc:<b>???</b>
- cost:25 cash
- req:1000 pennies:earned
- icon:https://imgur.com/ofKCM29.png
- *pennyTree
- name:Penny Tree|Penny Trees
- desc:</>Grows pennies and on rare occasions, cash.<//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>6</b> pennies per second</>Low chance to grow <b>2.5</b> cash - <b><#39eb02>1%</#></></b><b><#39eb02>+1%</#></b> per penny tree<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTree<999 | [floor((pennyTreePS:ps)/pennyTree)].[pennyTreePS:ps/pennyTree*100%100]|[((pennyTreePS:ps)/pennyTree)]]</b> PpS</>and with around a <b><#39eb02>[1*this]%</#></b> chance to produce <b>2.5</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far<q><b><#69340f>Tier 1</#></b></b><//><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
- cost:25 cash
- on tick:yield 6 pennies
- on tick:yield 6 penniesPS
- on tick:yield 6 pennyTreePS
- on tick:if (chance(1*pennyTree%)) yield 2.5/pennyTree cash
- req:3000 pennies:earned
- icon:https://imgur.com/HFOMyfa.png
- tag:pennyTREE
- *pennyTreeTier2
- name:Penny Tree|Penny Trees
- desc:</>Grows pennies and occasionally cash.<//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>18</b> pennies per second</>Low chance to grow <b>10</b> cash - <b><#39eb02>0.5%</#></></b><b><#39eb02>+0.5%</#></b> per penny tree<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTreeTier2<999 | [floor((pennyTreePS:ps)/pennyTreeTier2)].[pennyTreePS:ps/pennyTreeTier2*100%100]|[((pennyTreePS:ps)/pennyTreeTier2)]]</b> PpS</>and with around a <b><#39eb02>[0.5*this]%</#></b> chance to produce <b>10</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
- cost:25 cash
- on tick:yield 18 pennies
- on tick:yield 18 penniesPS
- on tick:yield 18 pennyTreePS
- on tick:if (chance(0.5*pennyTreeTier2%)) yield 10/pennyTreeTier2 cash
- icon:https://imgur.com/GEegObb.png
- class:tier2
- hidden
- tag:pennyTREE
- *pennyTreeTier3
- name:Penny Tree|Penny Trees
- desc:</>Grows a large sum of cash & pennies and on <b>very</b> rare occasions, <b><#fcc200>blessed pennies.</#></b><//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>54</b> pennies per second</>Low chance to grow <b>50</b> cash - <b><#39eb02>0.25%</#></><#39eb02>+0.25%</#></b> per penny tree</></b><b>Very low</b> chance to grow <b>1 <#fcc200>blessed penny</#></b> - <b><#39eb02>0.01%</#></b></>Chance to grow blessed pennies <b>cannot</b> be increased<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTreeTier3<999 | [floor((pennyTreePS:ps)/pennyTreeTier3)].[pennyTreePS:ps/pennyTreeTier3*100%100]|[((pennyTreePS:ps)/pennyTreeTier3)]]</b> PpS</>and with around a <b><#39eb02>[0.25*this]%</#></b> chance to grow <b>50</b> cash<//></></b><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
- cost:25 cash
- on tick:yield 54 pennies
- on tick:yield 54 penniesPS
- on tick:yield 54 pennyTreePS
- on tick:if (chance(0.25*pennyTreeTier3%)) yield 50/pennyTreeTier3 cash
- on tick:if (chance(0.01%)) yield 1 blessedPennies
- icon:https://imgur.com/tVtnzFj.png
- class:tier3
- hidden
- tag:pennyTREE
- Buttons
- *collectPennies
- Name:Find Cash
- tag:euroButton
- class:bigButton hasFlares
- tooltip origin:bottom
- icon:https://i.imgur.com/SLYDaAO.png
- on click:anim wobble2
- on start:log <#26f0ce>Thank you for playing</#></><t><#26f0ce>Tycoon Simulator</#></t><#26f0ce>version 1.0.0 Alpha</#><//></><t><#13d64b>Change log</#></t><//></><t>NOTE:</t> Unfortunately Idle Game Maker cannot show decimal numbers on the production info about buildings and resources, so it may seem like a building is producing 0 resources/second, but it's just producing less than 1 per second.<//></><t><#13d64b>Release</#></><.><b>20</b> Upgrades and <b>6</b> Special Upgrades</><.>A medal that can be upgraded 3 times for extra boosts (the medal and it's upgrades count as 1 special upgrade)</><.><b>3</b> Buildings with <b>3</b> <b>tiers</b> - every <b>tier</b> the building gets a <b>x3</b> production boost and in some cases even a <b>unique function!</b></><.><b>25</b> Achievements</><.><b>3</b> Resources</><.>Changelog you're reading right now
- on load:log <#26f0ce>Thank you for playing</#></><t><#26f0ce>Tycoon Simulator</#></t><#26f0ce>version 1.0.0 Alpha</#><//></><t><#13d64b>Change log</#></t><//></><t>NOTE:</t> Unfortunately Idle Game Maker cannot show decimal numbers on the production info about buildings and resources, so it may seem like a building is producing 0 resources/second, but it's just producing less than 1 per second.<//></><t><#13d64b>Release</#></><.><b>20</b> Upgrades and <b>6</b> Special Upgrades</><.>A medal that can be upgraded 3 times for extra boosts (the medal and it's upgrades count as 1 special upgrade)</><.><b>3</b> Buildings with <b>3</b> <b>tiers</b> - every <b>tier</b> the building gets a <b>x3</b> production boost and in some cases even a <b>unique function!</b></><.><b>25</b> Achievements</><.><b>3</b> Resources</><.>Changelog you're reading right now
- on click:yield 1 pennies
- on click:if (have motivation) yield (penniesPS:ps*0.01) pennies
- on click:
- if (have serendipity and chance(0.1%))
- $amount=(1)
- yield $amount blessedPennies
- toast <b><#fcc200>HOLY!</#></b> You found a <b><#fcc200>Blessed Penny!</b>
- end
- end
- Upgrades
- *luckyClover
- Name:4 Leaf Clover
- desc:</><.>You earn <b>two times</b> more pennies per click</b><q>"Joy! A four-leaf penny!"
- cost:1 cash
- icon:https://imgur.com/vltXXlU.png
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield luckyCloverOWNED
- req:50 pennies:earned
- tag:avaUpgrade
- *luckyCloverOWNED
- Name:4 Leaf Clover
- desc:</><.>You earn <b>two times</b> more pennies per click</></#></b><q>"Joy! A four-leaf penny!"
- icon:https://imgur.com/vltXXlU.png
- req:have luckyClover
- tag:ownedUpgrade
- *ambidextrous
- name:Ambidextrous
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"With a rare mutation, you are now both left handed and right handed! Yay?</>...why do mutations cost money anyway?"
- icon:https://imgur.com/9Z0L1Go.png
- cost:10 cash
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield ambidextrousOWNED
- req:250 pennies:earned
- tag:avaUpgrade
- class:roundBorder
- *ambidextrousOWNED
- name:Ambidextrous
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"With a rare mutation, you are now both left handed and right handed! Yay?</>...why do mutations cost money anyway?"
- req:have ambidextrous
- tag:ownedUpgrade
- icon:https://imgur.com/9Z0L1Go.png
- *charisma
- name:Charisma
- desc:</><.>Begging signs are <b>twice</b> as efficient<q>"Spare change?"
- icon:https://imgur.com/3ZOm0Y4.png
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- cost:10 cash
- on earn:yield charismaOWNED
- req:beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- on earn:hide this
- tag:avaUpgrade
- *charismaOWNED
- name:Charisma
- desc:</><.>Begging signs are <b>twice</b> as efficient<q>"Spare change?"
- icon:https://imgur.com/3ZOm0Y4.png
- tag:ownedUpgrade
- req:have charisma
- *perfume
- name:Perfume
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"No more of that putrid stench."
- icon:https://imgur.com/K8P5ZRS.png
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- on earn:yield perfumeOWNED
- on earn:hide this
- cost:25 cash
- req:Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
- tag:avaUpgrade
- *perfumeOWNED
- name:Perfume
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"No more of that putrid stench."
- icon:https://imgur.com/K8P5ZRS.png
- tag:ownedUpgrade
- req:have perfume
- *beggingHats
- name:Begging Hats
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"m'lady"
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- on earn:yield beggingHatsOWNED
- on earn:hide this
- icon:https://imgur.com/PJRacJp.png
- cost:80 cash
- tag:avaUpgrade
- *beggingHatsOWNED
- name:Begging Hats
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"m'lady"
- tag:ownedUpgrade
- req:have beggingHats
- icon:https://imgur.com/PJRacJp.png
- *crayons
- name:Pack of Crayons
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"You probably wonder why a pack of such cheap crayons is so expensive.</>Such is the life of a hobo."
- icon:https://imgur.com/ih1997n.png
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- on earn:hide this
- on earn:yield crayonsOWNED
- cost:40 cash
- req:9000 pennies:earned and beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- tag:avaUpgrade
- *crayonsOWNED
- name:Pack of Crayons
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"You probably wonder why a pack of such cheap crayons is so expensive.</>Such is the life of a hobo."
- icon:https://imgur.com/ih1997n.png
- tag:ownedUpgrade
- req:have crayons
- *plasticMouse
- name:Plastic Mouse
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"Smashable, squeaky, but most of all, profitable!"
- cost:40 cash
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield plasticMouseOWNED
- tag:avaUpgrade
- icon:https://imgur.com/vBxmfJs.png
- class:roundBorder
- req:750 pennies:earned
- *plasticMouseOWNED
- name:Plastic Mouse
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"Smashable, squeaky, but most of all, profitable!"
- icon:https://imgur.com/vBxmfJs.png
- req:have plasticMouse
- tag:ownedUpgrade
- *fertilizer
- name:Fertilizer
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Stinky.."
- cost:80 cash
- on earn:hide this
- req:pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- icon:https://imgur.com/Yk2Cfth.png
- tag:avaUpgrade
- *fertilizerOWNED
- name:Fertilizer
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Stinky.."
- icon:https://imgur.com/Yk2Cfth.png
- tag:ownedUpgrade
- req:have fertilizer
- *plasticWateringCans
- name:Plastic Watering Cans
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"This watering can can contain exactly 9.22 liters of water when filled to the brim, making it exactly 10.4 times more time-efficient when hydrating your trees! They still take the same time to grow though..."
- cost:200 cash
- on earn:yield plasticWateringCansO
- on earn:hide this
- req:20000 pennies:earned and pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- tag:avaUpgrade
- icon:https://imgur.com/HeSDH9y.png
- *plasticWateringCansO
- name:Plastic Watering Cans
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"This watering can can contain exactly 9.22 liters of water when filled to the brim, making it exactly 10.4 times more time-efficient when hydrating your trees! They still take the same time to grow though..."
- tag:ownedUpgrade
- req:have plasticWateringCans
- icon:https://imgur.com/HeSDH9y.png
- *motivation
- name:Motivation
- desc:</><.>Clicking gains <b>1%</b> of your PpS<q>"Seeing your production numbers go up increases your dopamine, making you look harder and more thoroughly for pennies on the ground, which increases your dopamine even more, creating a positive feedback loop! Wait..."
- cost:200 cash
- req:20000 pennies:earned
- on earn:yield motivationOWNED
- on earn:hide this
- icon:https://imgur.com/Xq42vMy.png
- tag:avaUpgrade
- *motivationOWNED
- name:Motivation
- desc:</><.>Clicking gains <b>1%</b> of your PpS<q>"Seeing your production numbers go up increases your dopamine, making you look harder and more thoroughly for pennies on the ground, which increases your dopamine even more, creating a positive feedback loop! Wait..."
- icon:https://imgur.com/Xq42vMy.png
- req:have motivation
- tag:ownedUpgrade
- //Special Upgrades
- *bronzeMedal
- name:Bronze Medal
- desc:</><.><b>+0.25% boost</b> to <b>all</b> production per achievement owned<q>"Everyone starts somewhere."</><b><#f2ab05>Special Upgrade</#></b></q>
- icon:https://imgur.com/cVDt5kW.png
- on earn:hide this
- on earn:yield bronzeMedalOWNED
- //beggar yield increase
- passive:multiply pennies yield of tag:BEGGARS by (1+0.0025*Achievments)
- passive:multiply penniesPS yield of tag:BEGGARS by (1+0.0025*Achievments)
- passive:multiply beggarPS yield of tag:BEGGARS by (1+0.0025*Achievments)
- //begging sign yield increase
- passive:multiply pennies yield of tag:BeggingSIGN by (1+0.0025*Achievments)
- passive:multiply penniesPS yield of tag:BeggingSIGN by (1+0.0025*Achievments)
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by (1+0.0025*Achievments)
- //penny tree yield increase
- passive:multiply pennies yield of tag:pennyTREE by (1+0.0025*Achievments)
- passive:multiply penniesPS yield of tag:pennyTREE by (1+0.0025*Achievments)
- passive:multiply pennyTreePS yield of tag:pennyTREE by (1+0.0025*Achievments)
- tag:specialUpgrade
- class:special
- cost:250 cash
- *bronzeMedalOWNED
- name:Bronze Medal
- desc:</><.><b>+0.25% boost</b> to <b>all</b> production per achievement owned<q>"Everyone starts somewhere."</><b><#f2ab05>Special Upgrade</#></b></q>
- icon:https://imgur.com/cVDt5kW.png
- req:have bronzeMedal
- tag:ownedUpgrade
- class:special
- *serendipity
- name:Serendipity
- desc:</><.>Click earnings are boosted by <b>0.01%</b> per <b>building</b> owned</><.>Allows the collection of <b><#fcc200>Blessed Pennies</#></b><//></><.><b><#fcc200>Blessed Pennies</#></b> - <b>+1%</b> production boost to buildings per <b><#fcc200>Blessed Penny</#></b>, <#39eb02>1</#> in <#39eb02>1000</#> chance of getting one through clicking<q>"With great luck comes great responsibility."</><b><#f2ab05>Special Upgrade</#></b></q>
- cost:7777 cash
- passive:multiply pennies yield of collectPennies by (1+0.001*buildingAmount)
- passive:multiply pennies yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
- passive:multiply penniesPS yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
- passive:multiply pennies yield of tag:BEGGARS by (1+0.01*blessedPennies)
- passive:multiply penniesPS yield of tag:BEGGARS by (1+0.01*blessedPennies)
- passive:multiply beggarPS yield of tag:BEGGARS by (1+0.01*blessedPennies)
- passive:multiply pennies yield of tag:pennyTREE by (1+0.01*blessedPennies)
- passive:multiply penniesPS yield of tag:pennyTREE by (1+0.01*blessedPennies)
- passive:multiply pennyTreePS yield of tag:pennyTREE by (1+0.01*blessedPennies)
- on earn:yield serendipityOWNED
- on earn:hide this
- icon:https://imgur.com/qqsdCUW.png
- tag:specialUpgrade
- class:special
- *serendipityOWNED
- name:Serendipity
- desc:</><.>Click earnings are boosted by <b>0.01%</b> per <b>building</b> owned</><.>Allows the collection of <b><#fcc200>Blessed Pennies</#></b><//></><.><b><#fcc200>Blessed Pennies</#></b> - <b>+1%</b> production boost to buildings per <b><#fcc200>Blessed Penny</#></b>, <#39eb02>1</#> in <#39eb02>1000</#> chance of getting one through clicking<q>"With great luck comes great responsibility."</><b><#f2ab05>Special Upgrade</#></b></q>
- icon:https://imgur.com/qqsdCUW.png
- tag:ownedUpgrade
- req:have serendipity
- class:special
- *highSchoolEducation
- name:High School Education
- desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade takes <b><#ff0000>1</#></b> hour to activate (only counts down when playing)</#><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
- cost:5000 cash
- on earn:yield 1 highSchoolTimer
- passive:if (highSchoolTime=-1) toast You have just graduated high school!</><#00ff00><b>All</b> production increased <b>2.5</b> times
- passive:if (highSchoolTime>=0) multiply pennies yield of collectPennies by 2.5
- passive:if (highSchoolTime<=0) multiply pennies yield of tag:BeggingSIGN by 2.5
- passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:BeggingSIGN by 2.5
- passive:if (highSchoolTime<=0) multiply beggingSignPS yield of tag:BeggingSIGN by 2.5
- passive:if (highSchoolTime<=0) multiply pennies yield of tag:BEGGARS by 2.5
- passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:BEGGARS by 2.5
- passive:if (highSchoolTime<=0) multiply beggarPS yield of tag:BEGGARS by 2.5
- passive:if (highSchoolTime<=0) multiply pennies yield of tag:pennyTREE by 2.5
- passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:pennyTREE by 2.5
- passive:if (highSchoolTime<=0) multiply pennyTreePS yield of tag:pennyTREE by 2.5
- passive:if (highSchoolTime=-1) lose 1 highSchoolTimer
- passive:if (highSchoolTime=-1) yield 2 highSchoolTime
- passive:if (highSchoolTime<=0) show HighSchoolEducOwned
- icon:https://imgur.com/CTq21DK.png
- tag:specialUpgrade
- class:special
- on earn:hide this
- on earn:yield HSEducInProgress
- *HSEducInProgress
- name:High School Education
- desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade will activate in <b><#ff0000>[highSchoolTime/60]</b> minutes and <b><#ff0000>[highSchoolTimeSec]</b> seconds</#><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
- tag:specialUpgrade
- class:progress
- req:have highSchoolEducation
- icon:https://imgur.com/CTq21DK.png
- passive:if (highSchoolTime<=0) hide this
- *HighSchoolEducOwned
- name:High School Education
- desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade takes <b><#ff0000>1</#></b> hour to activate</#> <b><#00ff2a>(Activated)</#></b><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
- tag:ownedUpgrade
- icon:https://imgur.com/CTq21DK.png
- class:special
- hidden
- Achievements
- *unluckyFind
- name:(un)Lucky Find
- req:1 pennies:earned
- desc:Earn <b>1</b> penny
- on earn:yield 1 Achievments
- icon:https://imgur.com/68jn1UT.png
- *luckyFind
- name:Lucky Find
- desc:Earn <b>1000</b> pennies
- req:1000 pennies:earned
- on earn:yield 1 Achievments
- icon:https://imgur.com/hKrSrCB.png
- *beginner
- name:New kid on the block
- req:beggingSign>=5 or beggingSignTier2>=5
- desc:Own <b>5</b> begging signs
- icon:https://imgur.com/lRrkPv0.png
- on earn:yield 1 Achievments
- *Friendly
- name:Friendly
- req:Beggar>=5
- desc:Hire <b>5</b> beggars
- icon:https://imgur.com/0MsbLpL.png
- on earn:yield 1 Achievments
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