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Mar 24th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. script.Parent = Player.Character
  5.  
  6. --RemoteEvent for communicating
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local function fakeEvent()
  12. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  13. t.connect = t.Connect
  14. return t
  15. end
  16.  
  17. --Creating fake input objects with fake variables
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  21. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  22. end}
  23. --Merged 2 functions into one by checking amount of arguments
  24. CAS.UnbindAction = CAS.BindAction
  25.  
  26. --This function will trigger the events that have been :Connect()'ed
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35.  
  36. Event.OnServerEvent:Connect(function(plr,io)
  37. if plr~=Player then return end
  38. if io.isMouse then
  39. m.Target = io.Target
  40. m.Hit = io.Hit
  41. else
  42. local b = io.UserInputState == Enum.UserInputState.Begin
  43. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  45. end
  46. for _,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55. end
  56. end)
  57. Event.Parent = NLS([==[
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Event = script:WaitForChild("UserInput_Event")
  60.  
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69.  
  70. local Mouse = Player:GetMouse()
  71. local h,t
  72. --Give the server mouse data 30 times every second, but only if the values changed
  73. --If player is not moving their mouse, client won't fire events
  74. while wait(1/30) do
  75. if h~=Mouse.Hit or t~=Mouse.Target then
  76. h,t=Mouse.Hit,Mouse.Target
  77. Event:FireServer({isMouse=true,Target=t,Hit=h})
  78. end
  79. end]==],Player.Character)
  80. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  81. end
  82.  
  83. -----------------------
  84. --WhAT ANOTHER ONE????????!--
  85. -------------------------------------------------------
  86. --A script By makhail07
  87.  
  88. --This edit by 2003boobear
  89.  
  90. --Discord Creterisk#2958
  91.  
  92.  
  93. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  94. -------------------------------------------------------
  95.  
  96. local FavIDs = {
  97. 340106355, --Nefl Crystals
  98. 927529620, --Dimension
  99. 876981900, --Fantasy
  100. 398987889, --Ordinary Days
  101. 1117396305, --Oh wait, it's you.
  102. 885996042, --Action Winter Journey
  103. 919231299, --Sprawling Idiot Effigy
  104. 743466274, --Good Day Sunshine
  105. 727411183, --Knife Fight
  106. 1402748531, --The Earth Is Counting On You!
  107. 595230126 --Robot Language
  108. }
  109.  
  110.  
  111.  
  112. --The reality of my life isn't real but a Universe -makhail07
  113. wait()
  114. local Player = game.Players.lolscatzx
  115. local Character = Player.Character
  116. local plr = game:service'Players'.lolscatzx
  117. local char = plr.Character
  118. local hum = char.Humanoid
  119. local ra = char["Right Arm"]
  120. local la= char["Left Arm"]
  121. local rl= char["Right Leg"]
  122. local ll = char["Left Leg"]
  123. local hed = char.Head
  124. local root = char.HumanoidRootPart
  125. local rootj = root.RootJoint
  126. local tors = char.Torso
  127. local LeftArm = Character["Left Arm"]
  128. local RightArm = Character["Right Arm"]
  129. local LeftLeg = Character["Left Leg"]
  130. local RightLeg = Character["Right Leg"]
  131. local Head = Character.Head
  132. local Torso = Character.Torso
  133. local cam = game.Workspace.CurrentCamera
  134. local RootPart = Character.HumanoidRootPart
  135. local RootJoint = RootPart.RootJoint
  136. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  137. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  138. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  139. local EdgyMode = false
  140. local Divinity = false
  141. local Fighter = false
  142. local Purity = false
  143. local Destruction = false
  144. local helpme = false
  145. local Planetary = false
  146. local Solar = false
  147. local Lunar = false
  148. local Frost = false
  149. local Ashes = false
  150. local notmenacing = true
  151. local maincolor = BrickColor.new("Institutional white")
  152.  
  153. --do a die
  154.  
  155. -------------------------------------------------------
  156. --Start Good Stuff--
  157. -------------------------------------------------------
  158. CF = CFrame.new
  159. VT = Vector3.new
  160. angles = CFrame.Angles
  161. attack = false
  162. Euler = CFrame.fromEulerAnglesXYZ
  163. Rad = math.rad
  164. IT = Instance.new
  165. BrickC = BrickColor.new
  166. Cos = math.cos
  167. Acos = math.acos
  168. Sin = math.sin
  169. Asin = math.asin
  170. Abs = math.abs
  171. Mrandom = math.random
  172. Floor = math.floor
  173. local cn = CFrame.new
  174. local mr = math.rad
  175. local angles = CFrame.Angles
  176. local ud = UDim2.new
  177. local c3 = Color3.new
  178. -------------------------------------------------------
  179. --End Good Stuff--
  180. -------------------------------------------------------
  181. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  182. RSH, LSH = nil, nil
  183. RW = Instance.new("Weld")
  184. LW = Instance.new("Weld")
  185. RH = tors["Right Hip"]
  186. LH = tors["Left Hip"]
  187. RSH = tors["Right Shoulder"]
  188. LSH = tors["Left Shoulder"]
  189. RSH.Parent = nil
  190. LSH.Parent = nil
  191. RW.Name = "RW"
  192. RW.Part0 = tors
  193. RW.C0 = CF(1.5, 0.5, 0)
  194. RW.C1 = CF(0, 0.5, 0)
  195. RW.Part1 = ra
  196. RW.Parent = tors
  197. LW.Name = "LW"
  198. LW.Part0 = tors
  199. LW.C0 = CF(-1.5, 0.5, 0)
  200. LW.C1 = CF(0, 0.5, 0)
  201. LW.Part1 = la
  202. LW.Parent = tors
  203. Effects = {}
  204.  
  205. -------------------------------------------------------
  206. --Start HeartBeat--
  207. -------------------------------------------------------
  208. ArtificialHB = Instance.new("BindableEvent", script)
  209. ArtificialHB.Name = "Heartbeat"
  210. script:WaitForChild("Heartbeat")
  211.  
  212. frame = 1 / 60
  213. tf = 0
  214. allowframeloss = false
  215. tossremainder = false
  216.  
  217.  
  218. lastframe = tick()
  219. script.Heartbeat:Fire()
  220.  
  221.  
  222. game:GetService("RunService").Heartbeat:connect(function(s, p)
  223. tf = tf + s
  224. if tf >= frame then
  225. if allowframeloss then
  226. script.Heartbeat:Fire()
  227. lastframe = tick()
  228. else
  229. for i = 1, math.floor(tf / frame) do
  230. script.Heartbeat:Fire()
  231. end
  232. lastframe = tick()
  233. end
  234. if tossremainder then
  235. tf = 0
  236. else
  237. tf = tf - frame * math.floor(tf / frame)
  238. end
  239. end
  240. end)
  241.  
  242. -------------------------------------------------------
  243. --End HeartBeat--
  244. -------------------------------------------------------
  245.  
  246. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  247.  
  248. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  249.  
  250. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  251.  
  252. -------------------------------------------------------
  253. --Start Important Functions--
  254. -------------------------------------------------------
  255. function swait(num)
  256. if num == 0 or num == nil then
  257. game:service("RunService").Stepped:wait(0)
  258. else
  259. for i = 0, num do
  260. game:service("RunService").Stepped:wait(0)
  261. end
  262. end
  263. end
  264. function thread(f)
  265. coroutine.resume(coroutine.create(f))
  266. end
  267. function clerp(a, b, t)
  268. local qa = {
  269. QuaternionFromCFrame(a)
  270. }
  271. local qb = {
  272. QuaternionFromCFrame(b)
  273. }
  274. local ax, ay, az = a.x, a.y, a.z
  275. local bx, by, bz = b.x, b.y, b.z
  276. local _t = 1 - t
  277. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  278. end
  279. function QuaternionFromCFrame(cf)
  280. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  281. local trace = m00 + m11 + m22
  282. if trace > 0 then
  283. local s = math.sqrt(1 + trace)
  284. local recip = 0.5 / s
  285. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  286. else
  287. local i = 0
  288. if m00 < m11 then
  289. i = 1
  290. end
  291. if m22 > (i == 0 and m00 or m11) then
  292. i = 2
  293. end
  294. if i == 0 then
  295. local s = math.sqrt(m00 - m11 - m22 + 1)
  296. local recip = 0.5 / s
  297. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  298. elseif i == 1 then
  299. local s = math.sqrt(m11 - m22 - m00 + 1)
  300. local recip = 0.5 / s
  301. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  302. elseif i == 2 then
  303. local s = math.sqrt(m22 - m00 - m11 + 1)
  304. local recip = 0.5 / s
  305. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  306. end
  307. end
  308. end
  309. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  310. local xs, ys, zs = x + x, y + y, z + z
  311. local wx, wy, wz = w * xs, w * ys, w * zs
  312. local xx = x * xs
  313. local xy = x * ys
  314. local xz = x * zs
  315. local yy = y * ys
  316. local yz = y * zs
  317. local zz = z * zs
  318. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  319. end
  320. function QuaternionSlerp(a, b, t)
  321. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  322. local startInterp, finishInterp
  323. if cosTheta >= 1.0E-4 then
  324. if 1 - cosTheta > 1.0E-4 then
  325. local theta = math.acos(cosTheta)
  326. local invSinTheta = 1 / Sin(theta)
  327. startInterp = Sin((1 - t) * theta) * invSinTheta
  328. finishInterp = Sin(t * theta) * invSinTheta
  329. else
  330. startInterp = 1 - t
  331. finishInterp = t
  332. end
  333. elseif 1 + cosTheta > 1.0E-4 then
  334. local theta = math.acos(-cosTheta)
  335. local invSinTheta = 1 / Sin(theta)
  336. startInterp = Sin((t - 1) * theta) * invSinTheta
  337. finishInterp = Sin(t * theta) * invSinTheta
  338. else
  339. startInterp = t - 1
  340. finishInterp = t
  341. end
  342. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  343. end
  344. function rayCast(Position, Direction, Range, Ignore)
  345. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  346. end
  347. local RbxUtility = LoadLibrary("RbxUtility")
  348. local Create = RbxUtility.Create
  349.  
  350. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  351.  
  352. warn("Please support the original creator, makhail07.")
  353.  
  354. warn("Also, 2003boobear made this edit.")
  355.  
  356. shirt = Instance.new("Shirt", char)
  357. shirt.Name = "Shirt"
  358. pants = Instance.new("Pants", char)
  359. pants.Name = "Pants"
  360. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  361. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  362.  
  363. local BC = char["Body Colors"]
  364. BC.HeadColor = BrickColor.new("Fossil")
  365. BC.LeftArmColor = BrickColor.new("Fossil")
  366. BC.LeftLegColor = BrickColor.new("Fossil")
  367. BC.RightArmColor = BrickColor.new("Smoky grey")
  368. BC.RightLegColor = BrickColor.new("Fossil")
  369. BC.TorsoColor = BrickColor.new("Fossil")
  370. -------------------------------------------------------
  371. --Start Damage Function--
  372. -------------------------------------------------------
  373. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  374. if hit.Parent == nil then
  375. return
  376. end
  377. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  378. for _, v in pairs(hit.Parent:children()) do
  379. if v:IsA("Humanoid") then
  380. h = v
  381. end
  382. end
  383. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  384.  
  385. hit.Parent:FindFirstChild("Head"):BreakJoints()
  386. end
  387.  
  388. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  389. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  390. if hit.Parent.DebounceHit.Value == true then
  391. return
  392. end
  393. end
  394. if insta == true then
  395. hit.Parent:FindFirstChild("Head"):BreakJoints()
  396. end
  397. local c = Create("ObjectValue"){
  398. Name = "creator",
  399. Value = game:service("Players").lolscatzx,
  400. Parent = h,
  401. }
  402. game:GetService("Debris"):AddItem(c, .5)
  403. if HitSound ~= nil and HitPitch ~= nil then
  404. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  405. end
  406. local Damage = math.random(minim, maxim)
  407. local blocked = false
  408. local block = hit.Parent:findFirstChild("Block")
  409. if block ~= nil then
  410. if block.className == "IntValue" then
  411. if block.Value > 0 then
  412. blocked = true
  413. block.Value = block.Value - 1
  414. print(block.Value)
  415. end
  416. end
  417. end
  418. if blocked == false then
  419. h.Health = h.Health - Damage
  420. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  421. else
  422. h.Health = h.Health - (Damage / 2)
  423. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  424. end
  425. if Type == "Knockdown" then
  426. local hum = hit.Parent.Humanoid
  427. hum.PlatformStand = true
  428. coroutine.resume(coroutine.create(function(HHumanoid)
  429. swait(1)
  430. HHumanoid.PlatformStand = false
  431. end), hum)
  432. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  433. local bodvol = Create("BodyVelocity"){
  434. velocity = angle * knockback,
  435. P = 5000,
  436. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  437. Parent = hit,
  438. }
  439. local rl = Create("BodyAngularVelocity"){
  440. P = 3000,
  441. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  442. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  443. Parent = hit,
  444. }
  445. game:GetService("Debris"):AddItem(bodvol, .5)
  446. game:GetService("Debris"):AddItem(rl, .5)
  447. elseif Type == "Normal" then
  448. local vp = Create("BodyVelocity"){
  449. P = 500,
  450. maxForce = Vector3.new(math.huge, 0, math.huge),
  451. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  452. }
  453. if knockback > 0 then
  454. vp.Parent = hit.Parent.Torso
  455. end
  456. game:GetService("Debris"):AddItem(vp, .5)
  457. elseif Type == "Up" then
  458. local bodyVelocity = Create("BodyVelocity"){
  459. velocity = Vector3.new(0, 20, 0),
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  465. elseif Type == "DarkUp" then
  466. coroutine.resume(coroutine.create(function()
  467. for i = 0, 1, 0.1 do
  468. swait()
  469. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  470. end
  471. end))
  472. local bodyVelocity = Create("BodyVelocity"){
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  479. elseif Type == "Snare" then
  480. local bp = Create("BodyPosition"){
  481. P = 2000,
  482. D = 100,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso,
  486. }
  487. game:GetService("Debris"):AddItem(bp, 1)
  488. elseif Type == "Freeze" then
  489. local BodPos = Create("BodyPosition"){
  490. P = 50000,
  491. D = 1000,
  492. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  493. position = hit.Parent.Torso.Position,
  494. Parent = hit.Parent.Torso,
  495. }
  496. local BodGy = Create("BodyGyro") {
  497. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  498. P = 20e+003,
  499. Parent = hit.Parent.Torso,
  500. cframe = hit.Parent.Torso.CFrame,
  501. }
  502. hit.Parent.Torso.Anchored = true
  503. coroutine.resume(coroutine.create(function(Part)
  504. swait(1.5)
  505. Part.Anchored = false
  506. end), hit.Parent.Torso)
  507. game:GetService("Debris"):AddItem(BodPos, 3)
  508. game:GetService("Debris"):AddItem(BodGy, 3)
  509. end
  510. local debounce = Create("BoolValue"){
  511. Name = "DebounceHit",
  512. Parent = hit.Parent,
  513. Value = true,
  514. }
  515. game:GetService("Debris"):AddItem(debounce, Delay)
  516. c = Create("ObjectValue"){
  517. Name = "creator",
  518. Value = Player,
  519. Parent = h,
  520. }
  521. game:GetService("Debris"):AddItem(c, .5)
  522. end
  523. end
  524. -------------------------------------------------------
  525. --End Damage Function--
  526. -------------------------------------------------------
  527. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  528. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  529. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  530. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  531. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  532. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  533. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  534. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  535. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  536. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  537. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  538. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  539. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  540. DTrail2.Enabled = false
  541. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  542. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  543. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  544. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  545. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  546. DTrail3.Enabled = false
  547. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  548. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  549. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  550. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  551. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  552. DTrail4.Enabled = false
  553. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  554. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  555. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  556. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  557. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  558. DTrail5.Enabled = false
  559. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  560. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  561. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  562. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  563. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  564. DTrail.Enabled = false
  565. -------------------------------------------------------
  566. --Start Damage Function Customization--
  567. -------------------------------------------------------
  568. function ShowDamage(Pos, Text, Time, Color)
  569. local Rate = (1 / 30)
  570. local Pos = (Pos or Vector3.new(0, 0, 0))
  571. local Text = (Text or "")
  572. local Time = (Time or 2)
  573. local Color = (Color or Color3.new(1, 0, 1))
  574. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  575. EffectPart.Anchored = true
  576. local BillboardGui = Create("BillboardGui"){
  577. Size = UDim2.new(3, 0, 3, 0),
  578. Adornee = EffectPart,
  579. Parent = EffectPart,
  580. }
  581. local TextLabel = Create("TextLabel"){
  582. BackgroundTransparency = 1,
  583. Size = UDim2.new(1, 0, 1, 0),
  584. Text = Text,
  585. Font = "Highway",
  586. TextColor3 = Color,
  587. TextScaled = true,
  588. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  589. Parent = BillboardGui,
  590. }
  591. game.Debris:AddItem(EffectPart, (Time))
  592. EffectPart.Parent = game:GetService("Workspace")
  593. delay(0, function()
  594. local Frames = (Time / Rate)
  595. for Frame = 1, Frames do
  596. wait(Rate)
  597. local Percent = (Frame / Frames)
  598. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  599. TextLabel.TextTransparency = Percent
  600. end
  601. if EffectPart and EffectPart.Parent then
  602. EffectPart:Destroy()
  603. end
  604. end)
  605. end
  606. -------------------------------------------------------
  607. --End Damage Function Customization--
  608. -------------------------------------------------------
  609.  
  610. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  611. for _, c in pairs(workspace:children()) do
  612. local hum = c:findFirstChild("Humanoid")
  613. if hum ~= nil then
  614. local head = c:findFirstChild("Head")
  615. if head ~= nil then
  616. local targ = head.Position - Part.Position
  617. local mag = targ.magnitude
  618. if magni >= mag and c.Name ~= plr.Name then
  619. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  620. end
  621. end
  622. end
  623. end
  624. end
  625.  
  626. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  627. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  628. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  629. RW.C0 = clerp(RW.C0, table[3], speed)
  630. LW.C0 = clerp(LW.C0, table[4], speed)
  631. RH.C0 = clerp(RH.C0, table[5], speed)
  632. LH.C0 = clerp(LH.C0, table[6], speed)
  633. if bool == true then
  634. if resetc1 == false then
  635. resetc1 = true
  636. RootJoint.C1 = RootJoint.C1
  637. Torso.Neck.C1 = Torso.Neck.C1
  638. RW.C1 = rarmc1
  639. LW.C1 = larmc1
  640. RH.C1 = rlegc1
  641. LH.C1 = llegc1
  642. end
  643. end
  644. end
  645.  
  646. CFuncs = {
  647. Part = {
  648. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  649. local Part = Create("Part")({
  650. Parent = Parent,
  651. Reflectance = Reflectance,
  652. Transparency = Transparency,
  653. CanCollide = false,
  654. Locked = true,
  655. BrickColor = BrickColor.new(tostring(BColor)),
  656. Name = Name,
  657. Size = Size,
  658. Material = Material
  659. })
  660. RemoveOutlines(Part)
  661. return Part
  662. end
  663. },
  664. Mesh = {
  665. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  666. local Msh = Create(Mesh)({
  667. Parent = Part,
  668. Offset = OffSet,
  669. Scale = Scale
  670. })
  671. if Mesh == "SpecialMesh" then
  672. Msh.MeshType = MeshType
  673. Msh.MeshId = MeshId
  674. end
  675. return Msh
  676. end
  677. },
  678. Mesh = {
  679. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  680. local Msh = Create(Mesh)({
  681. Parent = Part,
  682. Offset = OffSet,
  683. Scale = Scale
  684. })
  685. if Mesh == "SpecialMesh" then
  686. Msh.MeshType = MeshType
  687. Msh.MeshId = MeshId
  688. end
  689. return Msh
  690. end
  691. },
  692. Weld = {
  693. Create = function(Parent, Part0, Part1, C0, C1)
  694. local Weld = Create("Weld")({
  695. Parent = Parent,
  696. Part0 = Part0,
  697. Part1 = Part1,
  698. C0 = C0,
  699. C1 = C1
  700. })
  701. return Weld
  702. end
  703. },
  704. Sound = {
  705. Create = function(id, par, vol, pit)
  706. coroutine.resume(coroutine.create(function()
  707. local S = Create("Sound")({
  708. Volume = vol,
  709. Pitch = pit or 1,
  710. SoundId = id,
  711. Parent = par or workspace
  712. })
  713. wait()
  714. S:play()
  715. game:GetService("Debris"):AddItem(S, 6)
  716. end))
  717. end
  718. },
  719. ParticleEmitter = {
  720. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  721. local fp = Create("ParticleEmitter")({
  722. Parent = Parent,
  723. Color = ColorSequence.new(Color1, Color2),
  724. LightEmission = LightEmission,
  725. Size = Size,
  726. Texture = Texture,
  727. Transparency = Transparency,
  728. ZOffset = ZOffset,
  729. Acceleration = Accel,
  730. Drag = Drag,
  731. LockedToPart = LockedToPart,
  732. VelocityInheritance = VelocityInheritance,
  733. EmissionDirection = EmissionDirection,
  734. Enabled = Enabled,
  735. Lifetime = LifeTime,
  736. Rate = Rate,
  737. Rotation = Rotation,
  738. RotSpeed = RotSpeed,
  739. Speed = Speed,
  740. VelocitySpread = VelocitySpread
  741. })
  742. return fp
  743. end
  744. }
  745. }
  746. function RemoveOutlines(part)
  747. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  748. end
  749. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  750. local Part = Create("Part")({
  751. formFactor = FormFactor,
  752. Parent = Parent,
  753. Reflectance = Reflectance,
  754. Transparency = Transparency,
  755. CanCollide = false,
  756. Locked = true,
  757. BrickColor = BrickColor.new(tostring(BColor)),
  758. Name = Name,
  759. Size = Size,
  760. Material = Material
  761. })
  762. RemoveOutlines(Part)
  763. return Part
  764. end
  765. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  766. local Msh = Create(Mesh)({
  767. Parent = Part,
  768. Offset = OffSet,
  769. Scale = Scale
  770. })
  771. if Mesh == "SpecialMesh" then
  772. Msh.MeshType = MeshType
  773. Msh.MeshId = MeshId
  774. end
  775. return Msh
  776. end
  777. function CreateWeld(Parent, Part0, Part1, C0, C1)
  778. local Weld = Create("Weld")({
  779. Parent = Parent,
  780. Part0 = Part0,
  781. Part1 = Part1,
  782. C0 = C0,
  783. C1 = C1
  784. })
  785. return Weld
  786. end
  787.  
  788.  
  789. -------------------------------------------------------
  790. --Start Effect Function--
  791. -------------------------------------------------------
  792. EffectModel = Instance.new("Model", char)
  793. Effects = {
  794. Block = {
  795. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  796. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  797. prt.Anchored = true
  798. prt.CFrame = cframe
  799. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. if Type == 1 or Type == nil then
  802. table.insert(Effects, {
  803. prt,
  804. "Block1",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. elseif Type == 2 then
  812. table.insert(Effects, {
  813. prt,
  814. "Block2",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. else
  822. table.insert(Effects, {
  823. prt,
  824. "Block3",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. end
  833. },
  834. Sphere = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3,
  846. y3,
  847. z3,
  848. msh
  849. })
  850. end
  851. },
  852. Cylinder = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Wave = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Cylinder",
  880. delay,
  881. x3 / 60,
  882. y3 / 60,
  883. z3 / 60,
  884. msh
  885. })
  886. end
  887. },
  888. Ring = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Break = {
  907. Create = function(brickcolor, cframe, x1, y1, z1)
  908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  909. prt.Anchored = true
  910. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. local num = math.random(10, 50) / 1000
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "Shatter",
  917. num,
  918. prt.CFrame,
  919. math.random() - math.random(),
  920. 0,
  921. math.random(50, 100) / 100
  922. })
  923. end
  924. },
  925. Spiral = {
  926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  927. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  928. prt.Anchored = true
  929. prt.CFrame = cframe
  930. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. table.insert(Effects, {
  933. prt,
  934. "Cylinder",
  935. delay,
  936. x3,
  937. y3,
  938. z3,
  939. msh
  940. })
  941. end
  942. },
  943. Push = {
  944. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  945. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. table.insert(Effects, {
  951. prt,
  952. "Cylinder",
  953. delay,
  954. x3,
  955. y3,
  956. z3,
  957. msh
  958. })
  959. end
  960. }
  961. }
  962. -------------------------------------------------------
  963. --End Effect Function--
  964. -------------------------------------------------------
  965.  
  966. function CreateSound(ID, PARENT, VOLUME, PITCH)
  967. local NSound = nil
  968. coroutine.resume(coroutine.create(function()
  969. NSound = Instance.new("Sound", PARENT)
  970. NSound.Volume = VOLUME
  971. NSound.Pitch = PITCH
  972. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  973. swait()
  974. NSound:play()
  975. game:GetService("Debris"):AddItem(NSound, 10)
  976. end))
  977. return NSound
  978. end
  979.  
  980. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  981. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  982. prt.Anchored = true
  983. prt.CFrame = cframe
  984. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. if Type == 1 or Type == nil then
  987. table.insert(Effects, {
  988. prt,
  989. "Block1",
  990. delay,
  991. x3,
  992. y3,
  993. z3,
  994. msh
  995. })
  996. elseif Type == 2 then
  997. table.insert(Effects, {
  998. prt,
  999. "Block2",
  1000. delay,
  1001. x3,
  1002. y3,
  1003. z3,
  1004. msh
  1005. })
  1006. elseif Type == 3 then
  1007. table.insert(Effects, {
  1008. prt,
  1009. "Block3",
  1010. delay,
  1011. x3,
  1012. y3,
  1013. z3,
  1014. msh
  1015. })
  1016. end
  1017. end
  1018.  
  1019. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1020. local fp=Instance.new("Part")
  1021. fp.formFactor=formfactor
  1022. fp.Parent=parent
  1023. fp.Reflectance=reflectance
  1024. fp.Transparency=transparency
  1025. fp.CanCollide=false
  1026. fp.Locked=true
  1027. fp.BrickColor=brickcolor
  1028. fp.Name=name
  1029. fp.Size=size
  1030. fp.Position=tors.Position
  1031. RemoveOutlines(fp)
  1032. fp.Material="SmoothPlastic"
  1033. fp:BreakJoints()
  1034. return fp
  1035. end
  1036.  
  1037. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1038. local mesh=Instance.new(Mesh)
  1039. mesh.Parent=part
  1040. if Mesh=="SpecialMesh" then
  1041. mesh.MeshType=meshtype
  1042. if meshid~="nil" then
  1043. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1044. end
  1045. end
  1046. mesh.Offset=offset
  1047. mesh.Scale=scale
  1048. return mesh
  1049. end
  1050.  
  1051. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1052. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1053. prt.Anchored = true
  1054. prt.Material = "Neon"
  1055. prt.CFrame = cframe
  1056. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 5)
  1058. coroutine.resume(coroutine.create(function(Part, Mesh)
  1059. local rtype = rottype
  1060. for i = 0, 1, delay do
  1061. swait()
  1062. if rtype == 1 then
  1063. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1064. elseif rtype == 2 then
  1065. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1066. end
  1067. prt.Transparency = i
  1068. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1069. end
  1070. Part.Parent = nil
  1071. end), prt, msh)
  1072. end
  1073.  
  1074.  
  1075. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1076. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1077. prt.Anchored = true
  1078. prt.Material = "Neon"
  1079. prt.CFrame = cframe
  1080. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1081. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1082. game:GetService("Debris"):AddItem(prt, 5)
  1083. coroutine.resume(coroutine.create(function(Part, Mesh)
  1084. for i = 0, 1, delay do
  1085. swait()
  1086. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1087. Part.Transparency = i
  1088. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1089. end
  1090. Part.Parent = nil
  1091. end), prt, msh)
  1092. end
  1093.  
  1094.  
  1095. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1096. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1097. prt.Anchored = true
  1098. prt.Material = "Neon"
  1099. prt.CFrame = cframe
  1100. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1101. game:GetService("Debris"):AddItem(prt, 5)
  1102. coroutine.resume(coroutine.create(function(Part, Mesh)
  1103. local rtype = rottype
  1104. for i = 0, 1, delay do
  1105. swait()
  1106. if rtype == 1 then
  1107. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1108. elseif rtype == 2 then
  1109. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1110. end
  1111. prt.Transparency = i
  1112. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1113. end
  1114. Part.Parent = nil
  1115. end), prt, msh)
  1116. end
  1117.  
  1118. function Eviscerate(dude)
  1119. if dude.Name ~= char then
  1120. local bgf = IT("BodyGyro", dude.Head)
  1121. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1122. local val = IT("BoolValue", dude)
  1123. val.Name = "IsHit"
  1124. local ds = coroutine.wrap(function()
  1125. dude:WaitForChild("Head"):BreakJoints()
  1126. wait(0.5)
  1127. target = nil
  1128. coroutine.resume(coroutine.create(function()
  1129. for i, v in pairs(dude:GetChildren()) do
  1130. if v:IsA("Accessory") then
  1131. v:Destroy()
  1132. end
  1133. if v:IsA("Humanoid") then
  1134. v:Destroy()
  1135. end
  1136. if v:IsA("CharacterMesh") then
  1137. v:Destroy()
  1138. end
  1139. if v:IsA("Model") then
  1140. v:Destroy()
  1141. end
  1142. if v:IsA("Part") or v:IsA("MeshPart") then
  1143. for x, o in pairs(v:GetChildren()) do
  1144. if o:IsA("Decal") then
  1145. o:Destroy()
  1146. end
  1147. end
  1148. coroutine.resume(coroutine.create(function()
  1149. v.Material = "Neon"
  1150. v.CanCollide = false
  1151. local PartEmmit1 = IT("ParticleEmitter", v)
  1152. PartEmmit1.LightEmission = 1
  1153. PartEmmit1.Texture = "rbxassetid://284205403"
  1154. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1155. PartEmmit1.Rate = 150
  1156. PartEmmit1.Lifetime = NumberRange.new(1)
  1157. PartEmmit1.Size = NumberSequence.new({
  1158. NumberSequenceKeypoint.new(0, 0.75, 0),
  1159. NumberSequenceKeypoint.new(1, 0, 0)
  1160. })
  1161. PartEmmit1.Transparency = NumberSequence.new({
  1162. NumberSequenceKeypoint.new(0, 0, 0),
  1163. NumberSequenceKeypoint.new(1, 1, 0)
  1164. })
  1165. PartEmmit1.Speed = NumberRange.new(0, 0)
  1166. PartEmmit1.VelocitySpread = 30000
  1167. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1168. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1169. local BodPoss = IT("BodyPosition", v)
  1170. BodPoss.P = 3000
  1171. BodPoss.D = 1000
  1172. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1173. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1174. v.Color = maincolor.Color
  1175. coroutine.resume(coroutine.create(function()
  1176. for i = 0, 49 do
  1177. swait(1)
  1178. v.Transparency = v.Transparency + 0.08
  1179. end
  1180. wait(0.5)
  1181. PartEmmit1.Enabled = false
  1182. wait(3)
  1183. v:Destroy()
  1184. dude:Destroy()
  1185. end))
  1186. end))
  1187. end
  1188. end
  1189. end))
  1190. end)
  1191. ds()
  1192. end
  1193. end
  1194. function FindNearestHead(Position, Distance, SinglePlayer)
  1195. if SinglePlayer then
  1196. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1197. end
  1198. local List = {}
  1199. for i, v in pairs(workspace:GetChildren()) do
  1200. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1201. table.insert(List, v)
  1202. end
  1203. end
  1204. return List
  1205. end
  1206. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1207. local type = type
  1208. local rng = Instance.new("Part", char)
  1209. rng.Anchored = true
  1210. rng.BrickColor = color
  1211. rng.CanCollide = false
  1212. rng.FormFactor = 3
  1213. rng.Name = "Ring"
  1214. rng.Material = "Neon"
  1215. rng.Size = Vector3.new(1, 1, 1)
  1216. rng.Transparency = 0
  1217. rng.TopSurface = 0
  1218. rng.BottomSurface = 0
  1219. rng.CFrame = pos
  1220. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1221. local rngm = Instance.new("SpecialMesh", rng)
  1222. rngm.MeshType = "Sphere"
  1223. rngm.Scale = Vector3.new(x1, y1, z1)
  1224. local scaler2 = 1
  1225. local speeder = FastSpeed
  1226. if type == "Add" then
  1227. scaler2 = 1 * value
  1228. elseif type == "Divide" then
  1229. scaler2 = 1 / value
  1230. end
  1231. coroutine.resume(coroutine.create(function()
  1232. for i = 0, 10 / bonuspeed, 0.1 do
  1233. swait()
  1234. if type == "Add" then
  1235. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1236. elseif type == "Divide" then
  1237. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1238. end
  1239. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1240. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1241. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1242. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1243. end
  1244. rng:Destroy()
  1245. end))
  1246. end
  1247. -------------------------------------------------------
  1248. --End Important Functions--
  1249. -------------------------------------------------------
  1250.  
  1251. --[[
  1252. Thanks for using Build-To-Lua by jarredbcv.
  1253. ]]--
  1254.  
  1255. New = function(Object, Parent, Name, Data)
  1256. local Object = Instance.new(Object)
  1257. for Index, Value in pairs(Data or {}) do
  1258. Object[Index] = Value
  1259. end
  1260. Object.Parent = Parent
  1261. Object.Name = Name
  1262. return Object
  1263. end
  1264.  
  1265. NewInstance = function(instance,parent,properties)
  1266. local inst = Instance.new(instance,parent)
  1267. if(properties)then
  1268. for i,v in next, properties do
  1269. pcall(function() inst[i] = v end)
  1270. end
  1271. end
  1272. return inst;
  1273. end
  1274.  
  1275. Gunty = New("Model",char,"Gunty",{})
  1276. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1277. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1278. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1279. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1280. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1281. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1282. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1283. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1284. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1285. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1286. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1287. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1288. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1289. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1290. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1291. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1292. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1293. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1294. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1295. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1296. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1297. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1298. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1299. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1300. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1301. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1302. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1303. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1304. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1305. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1306. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1307. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1308. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1309. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1310. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1311. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1312. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1313. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1314. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1315. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1316. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1317. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1318. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1319. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1320. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1321. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1322. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1323. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1324. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1325. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1326. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1327. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1328. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1329. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1330. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1331. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1332. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1333. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1334. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1335. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1336. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1337.  
  1338. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1339.  
  1340. for _,v in next, Gunty:children() do
  1341. v.CanCollide = false
  1342. end
  1343.  
  1344. local all, last = {}, nil
  1345. ArmourParts = {}
  1346. ArmourParts2 = {}
  1347. NeonParts = {}
  1348. function scan(p)
  1349. for _, v in pairs(p:GetChildren()) do
  1350. if v:IsA("BasePart") then
  1351. if v.BrickColor == BrickColor.new("Smoky grey") then
  1352. table.insert(ArmourParts, v)
  1353. end
  1354. if v.BrickColor == BrickColor.new("Fossil") then
  1355. table.insert(ArmourParts2, v)
  1356. end
  1357. if v.BrickColor == BrickColor.new("Institutional white") then
  1358. table.insert(NeonParts, v)
  1359. end
  1360. if last then
  1361. local w = Instance.new("Weld")
  1362. w.Part0, w.Part1 = last, v
  1363. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1364. w.Parent = last
  1365. end
  1366. table.insert(all, v)
  1367. last = v
  1368. end
  1369. scan(v)
  1370. end
  1371. end
  1372. scan(Gunty)
  1373. for _, v in pairs(all) do
  1374. v.Anchored = false
  1375. v.CanCollide = false
  1376. end
  1377. function resetmode()
  1378. for i, v in pairs(ArmourParts) do
  1379. v.BrickColor = BrickColor.new("Smoky grey")
  1380. end
  1381. for i, v in pairs(ArmourParts2) do
  1382. v.BrickColor = BrickColor.new("Fossil")
  1383. end
  1384. for i, v in pairs(NeonParts) do
  1385. v.BrickColor = BrickColor.new("Institutional white")
  1386. end
  1387. maincolor = BrickColor.new("Institutional white")
  1388. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1389. end
  1390. -------------------------------------------------------
  1391. --Start Music Option--
  1392. -------------------------------------------------------
  1393. local Music = Instance.new("Sound",tors)
  1394. Music.Volume = 7.5
  1395. Music.SoundId = "rbxassetid://1117396305"
  1396. Music.Looped = true
  1397. Music.Pitch = 1 --Pitcher
  1398. Music:Play()
  1399. -------------------------------------------------------
  1400. --End Music Option--
  1401. -------------------------------------------------------
  1402.  
  1403. local naeeym2 = Instance.new("BillboardGui",char)
  1404. naeeym2.AlwaysOnTop = true
  1405. naeeym2.Size = UDim2.new(5,35,2,35)
  1406. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1407. naeeym2.Adornee = hed
  1408. naeeym2.Name = "Name"
  1409.  
  1410. local tecks2 = Instance.new("TextLabel",naeeym2)
  1411. tecks2.BackgroundTransparency = 1
  1412. tecks2.TextScaled = true
  1413. tecks2.BorderSizePixel = 0
  1414. tecks2.Text = "Neutral"
  1415. tecks2.Font = "Code"
  1416. tecks2.TextSize = 30
  1417. tecks2.TextStrokeTransparency = 0
  1418. tecks2.TextColor3 = Color3.new(0,0,0)
  1419. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1420. tecks2.Size = UDim2.new(1,0,0.5,0)
  1421. tecks2.Rotation = 0
  1422. tecks2.Parent = naeeym2
  1423.  
  1424. -------------------------------------------------------
  1425. --Start Attacks N Stuff--
  1426. -------------------------------------------------------
  1427. local sine=0
  1428. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1429. local Hitboxpart = Instance.new("Part", EffectModel)
  1430. RemoveOutlines(Hitboxpart)
  1431. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1432. Hitboxpart.CanCollide = false
  1433. Hitboxpart.Transparency = 1
  1434. Hitboxpart.Anchored = true
  1435. Hitboxpart.CFrame = Pose
  1436. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1437. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1438. end
  1439. wait2 = false
  1440. combo = 1
  1441. mouse.Button1Down:connect(function(key)
  1442. if attack == false then
  1443. attack = true
  1444. hum.WalkSpeed = 3.01
  1445. if combo == 1 and wait2 == false then
  1446. wait2 = true
  1447. for i = 0, 1.2, 0.1 do
  1448. swait()
  1449. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1451. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1452. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1453. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1454. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1455. end
  1456. CreateSound("138097048", ra, 3, .8)
  1457. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1458. for i = 0, 1.2, 0.1 do
  1459. swait()
  1460. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1461. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1463. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1464. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1466. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1467. end
  1468. combo = 2
  1469. end
  1470. if combo == 2 and wait2 == false then
  1471. wait2 = true
  1472. for i = 0, 1.2, 0.1 do
  1473. swait()
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1476. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1477. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1479. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1480. end
  1481. CreateSound("138097048", rl, 3, 1)
  1482. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1483. for i = 0, 1.6, 0.1 do
  1484. swait()
  1485. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1487. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1488. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1489. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1490. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1491. end
  1492. combo = 3
  1493. end
  1494. if combo == 3 and wait2 == false then
  1495. for i = 0, 1.2, 0.1 do
  1496. swait()
  1497. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1499. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1500. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1501. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1502. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1503. end
  1504. CreateSound("138097048", ra, 3, .8)
  1505. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1506. for i = 0, 1.2, 0.1 do
  1507. swait()
  1508. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1512. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1513. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1514. end
  1515. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1516. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1517. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1518. for i = 0, 1.2, 0.1 do
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1522. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1523. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1525. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1526. end
  1527. combo = 1
  1528. end
  1529. hum.WalkSpeed = 8
  1530. wait2 = false
  1531. attack = false
  1532. end
  1533. end)
  1534. function Decapitate()
  1535. local target = nil
  1536. local targettorso = nil
  1537. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1538. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1539. target = mouse.Target.Parent.Humanoid
  1540. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1541. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1542. end
  1543. end
  1544. if target ~= nil then
  1545. targettorso.Anchored = true
  1546. attack = true
  1547. hum.WalkSpeed = 0
  1548. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1549. for i = 0,4.2,0.1 do
  1550. swait()
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1557. end
  1558. local ModelHead01 = New("Model", char, "", {})
  1559. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1560. local Head01 = targethead:Clone()
  1561. targethead.Transparency = 1
  1562. Head01.Parent = ModelHead01
  1563. local weldHead01 = Instance.new("Weld")
  1564. weldHead01.Parent = Head01
  1565. weldHead01.Part0 = targethead
  1566. weldHead01.Part1 = Head01
  1567. weldHead01.C1 = CFrame.new(0, 0, 0)
  1568. targethead.face:Remove()
  1569. weldHead01.Part0 = ra
  1570. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1571. targettorso:BreakJoints()
  1572. CreateSound("314390675", targettorso, 5, .7)
  1573. for i = 0,3.2,0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1581. end
  1582. for i = 0,4.2,0.1 do
  1583. swait()
  1584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1586. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1587. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1588. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1589. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1590. end
  1591. CreateSound("541909763", targettorso, 5, .8)
  1592. weldHead01:Destroy()
  1593. Head01.CanCollide = true
  1594. local bodyVelocity2 = Create("BodyVelocity")({
  1595. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1596. P = 5000,
  1597. maxForce = Vector3.new(8000, 8000, 8000),
  1598. Parent = Head01
  1599. })
  1600. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1601. for i = 0,6.2,0.1 do
  1602. swait()
  1603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1605. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1606. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1607. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1608. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1609. end
  1610. targettorso.Anchored = false
  1611. attack = false
  1612. hum.WalkSpeed = 8
  1613. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1614. end
  1615. end
  1616. function Laugh()
  1617. attack = true
  1618. hum.WalkSpeed = 0
  1619. CreateSound("300208779", hed, 10, 1)
  1620. for i = 0,9,0.1 do
  1621. swait()
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1624. if Mrandom(1,15) == 1 then
  1625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1626. end
  1627. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1628. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1629. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1631. end
  1632. attack = false
  1633. hum.WalkSpeed = 10
  1634. end
  1635. function Flying_Kick()
  1636. attack = true
  1637. hum.WalkSpeed = 0
  1638. for i = 0,2.7,0.1 do
  1639. swait()
  1640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1642. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1646. end
  1647. local bodyVelocity = Create("BodyVelocity")({
  1648. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1649. P = 5000,
  1650. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1651. Parent = root
  1652. })
  1653. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1654. CreateSound("138097048", rl, 3, 1)
  1655. for i = 0,2.1,0.1 do
  1656. swait()
  1657. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1664. end
  1665. attack = false
  1666. hum.WalkSpeed = 8
  1667. end
  1668. function UpperCut()
  1669. attack = true
  1670. hum.WalkSpeed = 0
  1671. for i = 0,2.3,0.1 do
  1672. swait()
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1679. end
  1680. CreateSound("138097048", ra, 3, .8)
  1681. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1682. for i = 0,2.8,0.1 do
  1683. swait()
  1684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1686. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1687. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1688. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1689. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1690. end
  1691. attack = false
  1692. hum.WalkSpeed = 8
  1693. end
  1694. function Spinning_Kick()
  1695. attack = true
  1696. hum.WalkSpeed = 3.01
  1697. for i = 0, 1.2, 0.1 do
  1698. swait()
  1699. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1701. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1704. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1705. end
  1706. for i = 0, 4.6, 0.1 do
  1707. swait()
  1708. CreateSound("138097048", rl, 3, 1)
  1709. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1712. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1713. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1715. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1716. end
  1717. attack = false
  1718. hum.WalkSpeed = 8
  1719. end
  1720. function Beam_Of_Light()
  1721.  
  1722. end
  1723. function Blast_Of_God()
  1724. attack = true
  1725. hum.WalkSpeed = 3.01
  1726. for i = 0,6.3,0.1 do
  1727. swait()
  1728. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1731. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1735. end
  1736. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1737. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1738. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1739. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1740. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1741. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1742. CreateSound("142070127", tors, 10, 1)
  1743. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1744. for i = 0,2.6,0.1 do
  1745. swait()
  1746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1748. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1752. end
  1753. attack = false
  1754. hum.WalkSpeed = 8
  1755. end
  1756. function Diablo_Explosion()
  1757. attack = true
  1758. hum.WalkSpeed = 3.01
  1759. for i = 0,6.3,0.1 do
  1760. swait()
  1761. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1762. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1769. end
  1770. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1771. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1772. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1773. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1774. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1775. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1776. CreateSound("142070127", tors, 10, 1)
  1777. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1778. for i = 0,4.6,0.1 do
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1781. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1784. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1785. end
  1786. wait(.6)
  1787. attack = false
  1788. hum.WalkSpeed = 8
  1789. end
  1790. function Multi_Bombs()
  1791. attack = true
  1792. hum.WalkSpeed = 3.01
  1793. for i = 0,3,0.1 do
  1794. swait()
  1795. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1796. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1799. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1803. end
  1804. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1805. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1806. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1807. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1808. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1809. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1810. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1811. CreateSound("142070127", tors, 10, 1)
  1812. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1813. for i = 0,1,0.1 do
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1818. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1820. end
  1821. for i = 0,2,0.1 do
  1822. swait()
  1823. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1824. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1827. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1831. end
  1832. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1833. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1834. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1835. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1836. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1837. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1838. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1839. CreateSound("142070127", tors, 10, 1)
  1840. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1841. for i = 0,1,0.1 do
  1842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1844. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1846. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1847. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1848. end
  1849. for i = 0,2,0.1 do
  1850. swait()
  1851. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1852. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1855. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1857. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1859. end
  1860. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1861. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1862. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1863. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1864. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1865. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1866. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1867. CreateSound("142070127", tors, 10, 1)
  1868. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1869. for i = 0,1,0.1 do
  1870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1872. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1874. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1875. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1876. end
  1877. wait(.6)
  1878. attack = false
  1879. hum.WalkSpeed = 8
  1880. end
  1881. function Hell_From_Above()
  1882. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1883. attack = true
  1884. hum.WalkSpeed = 3.01
  1885. for i = 0,6.3,0.1 do
  1886. swait()
  1887. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1890. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1891. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1894. end
  1895. CreateSound("142070127", tors, 10, 1)
  1896. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1897. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1898. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1899. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1900. for i = 0,3.8,0.1 do
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1904. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1908. end
  1909. CreateSound("224339201", tors, 10, 0.5)
  1910. for i = 1, 3 do
  1911. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1912. UhhhhThing.CFrame = mouse.Hit
  1913. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1914. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1915. end
  1916. UhhhhThing:Destroy()
  1917. attack = false
  1918. hum.WalkSpeed = 8
  1919. end
  1920. function Spinning_Below()
  1921. attack = true
  1922. hum.WalkSpeed = 3.01
  1923. CreateSound("649634100", tors, 10, 0.5)
  1924. for i = 0,6.3,0.1 do
  1925. swait()
  1926. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1927. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1934. end
  1935. attack = false
  1936. hum.WalkSpeed = 8
  1937. end
  1938. function Blizzard()
  1939. attack = true
  1940. hum.WalkSpeed = 2
  1941. hum.JumpPower = 0
  1942. for i = 0,70,0.1 do
  1943. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1944. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1945. swait()
  1946. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1953. end
  1954. hum.WalkSpeed = 16
  1955. hum.JumpPower = 50
  1956. attack = false
  1957. end
  1958.  
  1959. function Cryo_Freeze()
  1960. attack = true
  1961. for i = 0,5.2,0.03 do
  1962. swait()
  1963. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1964. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1971. end
  1972. CreateSound("331666100", tors, 10, 1)
  1973. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1974. for i = 1,3,0.1 do
  1975. hum.WalkSpeed = 0.10
  1976. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1979. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1983. end
  1984. for i = 1,10,0.1 do
  1985. swait(10)
  1986. hum.WalkSpeed = 0.10
  1987. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1988. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1991. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1992. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1993. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1995. end
  1996. wait(.6)
  1997. attack = false
  1998. end
  1999. function Menacing_Aura()
  2000. attack = true
  2001. notmenacing = false
  2002. for i = 0,2,0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2010. end
  2011. CreateSound("331666100", tors, 10, 1)
  2012. coroutine.resume(coroutine.create(function()
  2013. for i = 0,25,0.1 do
  2014. swait(10)
  2015. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2016. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2017. end
  2018. notmenacing = true
  2019. end))
  2020. wait(.6)
  2021. attack = false
  2022. end
  2023. local alternatecooldownbecausewhynotdood = false
  2024. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2025. attack = true
  2026. alternatecooldownbecausewhynotdood = true
  2027. for i = 0,2,0.1 do
  2028. swait()
  2029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2035. end
  2036. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2037. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2038. coroutine.resume(coroutine.create(function()
  2039. for i = 1,150,0.1 do
  2040. swait()
  2041. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2042. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2043. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2044. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2045. end
  2046. swait(50)
  2047. alternatecooldownbecausewhynotdood = false
  2048. ref:Remove() -- still lazy to use debris
  2049. end))
  2050. attack = false
  2051. end
  2052. function Eruption()
  2053. attack = true
  2054. hum.WalkSpeed = 2
  2055. hum.JumpPower = 0
  2056. for i = 0,7,0.1 do
  2057. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2058. swait()
  2059. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2060. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2067. end
  2068. CreateSound("144699494", tors, 10, 1)
  2069. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2070. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2071. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2072. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2073. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2074. coroutine.resume(coroutine.create(function()
  2075. for i = 0,1.8,0.1 do
  2076. swait()
  2077. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2078. end
  2079. for i = 0,1.8,0.1 do
  2080. swait()
  2081. hum.CameraOffset = Vector3.new(0,0,0)
  2082. end
  2083. end))
  2084. local vel2 = Instance.new("BodyVelocity",tors)
  2085. vel2.Velocity = Vector3.new(0,55,0)
  2086. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2087. for i = 0,4,0.1 do
  2088. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2089. swait()
  2090. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2091. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2098. end
  2099. hum.WalkSpeed = 16
  2100. vel2:Destroy()
  2101. hum.JumpPower = 50
  2102. attack = false
  2103. end
  2104. function Solar_Flare()
  2105. attack = true
  2106. hum.WalkSpeed = 2
  2107. hum.JumpPower = 75
  2108. hum.Jump = true
  2109. wait(0.4)
  2110. CreateSound("144699494", tors, 10, 1)
  2111. hum.JumpPower = 0
  2112. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2113. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2114. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2115. for i = 0,20,0.1 do
  2116. root.Velocity = root.CFrame.lookVector * 60
  2117. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2118. swait()
  2119. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2120. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2127. end
  2128. hum.WalkSpeed = 16
  2129. hum.JumpPower = 50
  2130. attack = false
  2131. end
  2132. function ShadowWarp()
  2133. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2134. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2135. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2136. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2137. local pos = root.Position
  2138. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2139. CreateSound("769380905", tors, 10, 1)
  2140. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2141. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2142. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2143. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2144. end
  2145. function Shade()
  2146. hum.WalkSpeed = 3
  2147. attack = true
  2148. for i = 0,2,0.1 do
  2149. swait()
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2156. end
  2157. hum.WalkSpeed = 3
  2158. CreateSound("588736969", tors, 10, 1)
  2159. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2160. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2161. for i = 0,3,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2169. end
  2170. hum.WalkSpeed = 3
  2171. CreateSound("588736969", tors, 10, 1)
  2172. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2173. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2174. for i = 0,3,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2182. end
  2183. CreateSound("588736969", tors, 10, 1)
  2184. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2185. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2186. hum.WalkSpeed = 3
  2187. wait(.6)
  2188. hum.WalkSpeed = 16
  2189. attack = false
  2190. end
  2191. function Purity_Slam()
  2192. attack = true
  2193. for i = 0,5.2,0.1 do
  2194. swait()
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2201. end
  2202. CreateSound("331666100", tors, 10, 1)
  2203. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2204. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2205. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2206. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2207. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2208. coroutine.resume(coroutine.create(function()
  2209. for i = 0,1.8,0.1 do
  2210. swait()
  2211. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2212. end
  2213. for i = 0,1.8,0.1 do
  2214. swait()
  2215. hum.CameraOffset = Vector3.new(0,0,0)
  2216. end
  2217. end))
  2218. for i = 1,4.7,0.1 do
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2225. end
  2226. wait(.6)
  2227. attack = false
  2228. end
  2229. function Universal_Crush()
  2230. attack = true
  2231. for i = 0,5.2,0.05 do
  2232. swait()
  2233. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2234. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2241. end
  2242. CreateSound("331666100", tors, 10, 1)
  2243. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2244. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2245. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2246. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2247. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2248. coroutine.resume(coroutine.create(function()
  2249. for i = 0,1.8,0.1 do
  2250. swait()
  2251. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2252. end
  2253. for i = 0,1.8,0.1 do
  2254. swait()
  2255. hum.CameraOffset = Vector3.new(0,0,0)
  2256. end
  2257. end))
  2258. for i = 1,4.7,0.1 do
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2265. end
  2266. wait(.6)
  2267. attack = false
  2268. end
  2269. function Painful_Stomp()
  2270. attack = true
  2271. for i = 0,5.2,0.1 do
  2272. swait()
  2273. tecks2.Rotation = math.random(-20, 20)
  2274. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2281. end
  2282. CreateSound("331666100", char, 10, 1)
  2283. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2284. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2285. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2286. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2287. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2288. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2289. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2290. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2291. if v:FindFirstChild("Head") then
  2292. Eviscerate(v)
  2293. end
  2294. end
  2295. coroutine.resume(coroutine.create(function()
  2296. for i = 0,2.8,0.1 do
  2297. swait()
  2298. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2299. end
  2300. for i = 0,1.8,0.1 do
  2301. swait()
  2302. hum.CameraOffset = Vector3.new(0,0,0)
  2303. end
  2304. end))
  2305. for i = 0,3.7,0.1 do
  2306. tecks2.Rotation = math.random(-20, 20)
  2307. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2314. end
  2315. wait(.6)
  2316. attack = false
  2317. end
  2318. function Ending()
  2319. local target = nil
  2320. local targettorso = nil
  2321. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2322. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2323. targetT = mouse.Target.Parent
  2324. target = mouse.Target.Parent.Humanoid
  2325. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2326. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2327. end
  2328. end
  2329. if target ~= nil then
  2330. targettorso.Anchored = true
  2331. attack = true
  2332. hum.WalkSpeed = 0
  2333. local originalpos = root.CFrame
  2334. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2335. for i = 0,1.8,0.1 do
  2336. tecks2.Rotation = math.random(-20, 20)
  2337. swait()
  2338. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2345. end
  2346. Eviscerate(targetT)
  2347. CreateSound("331666100", ra, 4, 1)
  2348. CreateSound("180083286", targettorso, 10, 1)
  2349. coroutine.resume(coroutine.create(function()
  2350. for i = 0,1.8,0.1 do
  2351. swait()
  2352. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2353. end
  2354. for i = 0,1.8,0.1 do
  2355. swait()
  2356. hum.CameraOffset = Vector3.new(0,0,0)
  2357. end
  2358. end))
  2359. for i = 0,4.6,0.1 do
  2360. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2367. end
  2368. wait(.6)
  2369. root.CFrame = originalpos
  2370. attack = false
  2371. hum.WalkSpeed = 8
  2372. end
  2373. end
  2374.  
  2375. --[[I don't take ANY credit for this attack,
  2376. this was all nooby's hard work and the only reason i uhhh "used" it
  2377. is cause I i didn't have attack ideas at the time so yeah,
  2378. 100% nooby's credit <3]]
  2379. function Ende_der_Weld()
  2380. attack = true
  2381. hum.WalkSpeed = 0
  2382. for i = 0,4.6,0.1 do
  2383. swait()
  2384. tecks2.Rotation = math.random(-20, 20)
  2385. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2389. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2392. end
  2393. local a = Instance.new("Part",char)
  2394. a.BrickColor = BrickColor.random()
  2395. a.Name = "Lazer"
  2396. a.Anchored = true
  2397. a.Material = "Neon"
  2398. a.Transparency = 1
  2399. a.CanCollide = false
  2400. local hitbox = Instance.new("Part",char)
  2401. hitbox.Size = Vector3.new(5,5,5)
  2402. hitbox.CFrame = mouse.hit
  2403. hitbox.Anchored = true
  2404. hitbox.Transparency = 1
  2405. hitbox.CanCollide = false
  2406. local ray = Ray.new(
  2407. ra.CFrame.p, -- origin
  2408. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2409. )
  2410. local ignore = char
  2411. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2412. if hit then
  2413. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2414.  
  2415. if not humanoid then
  2416. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2417. end
  2418. if humanoid then
  2419. if humanoid.Parent:IsA"Model" then
  2420. end
  2421. end
  2422. end
  2423. a.BottomSurface = 10
  2424. a.TopSurface = 10
  2425. local distance = (ra.CFrame.p - position).magnitude
  2426. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2427. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2428. game:GetService("Debris"):AddItem(a, 5)
  2429. game:GetService("Debris"):AddItem(hitbox, 1)
  2430. local newmesh = Instance.new("BlockMesh",a)
  2431. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2432. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2433. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2434. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2435. local lbs = Instance.new("Part")
  2436. lbs.Parent = char
  2437. CreateSound("929619479", lbs, 10, 1)
  2438. lbs.Material = "Neon"
  2439. lbs.Color = BrickColor.Random().Color
  2440. lbs.CanCollide = false
  2441. lbs.Shape = "Ball"
  2442. lbs.Anchored = true
  2443. lbs.Transparency = 0
  2444. lbs.Size = Vector3.new(20,20,20)
  2445. lbs.CFrame = a.CFrame
  2446. local thing = Instance.new("SpecialMesh",lbs)
  2447. thing.MeshType = "Sphere"
  2448. lbs.Anchored = false
  2449. local bvs = Instance.new("BodyVelocity")
  2450. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2451. bvs.velocity = a.CFrame.lookVector*75
  2452. bvs.Parent = lbs
  2453. lbs.Touched:connect(function(hit)
  2454. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2455. end)
  2456. attack = false
  2457. game:GetService("Debris"):AddItem(lbs, 10)
  2458. for x = 0, 4 do
  2459. local bulletgos = IT("Model",char)
  2460. local bulletgos2 = IT("Model",char)
  2461. for z = 0, 24 do
  2462. local lb = Instance.new("Part")
  2463. lb.Parent = bulletgos
  2464. lb.Material = "Neon"
  2465. lb.Color = BrickColor.Random().Color
  2466. lb.CanCollide = false
  2467. lb.Anchored = true
  2468. lb.Transparency = 0
  2469. lb.Size = Vector3.new(2,2,2)
  2470. local thing = Instance.new("SpecialMesh",lb)
  2471. thing.MeshType = "Sphere"
  2472. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2473. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2474. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2475. local lb2 = Instance.new("Part")
  2476. lb2.Parent = bulletgos2
  2477. lb2.Material = "Neon"
  2478. lb2.Color = lb.Color
  2479. lb2.CanCollide = false
  2480. lb2.Anchored = true
  2481. lb2.Transparency = 0
  2482. lb2.Size = Vector3.new(2,2,2)
  2483. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2484. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2485. local thing2 = Instance.new("SpecialMesh",lb2)
  2486. thing2.MeshType = "Sphere"
  2487. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2488. lb.Touched:connect(function(hit)
  2489. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2490. end)
  2491. lb2.Touched:connect(function(hit)
  2492. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2493. end)
  2494. end
  2495. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2496. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2497. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2498. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2499. CreateSound("925629856", lbs, 5, 1)
  2500. game:GetService("Debris"):AddItem(bulletgos, 7)
  2501. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2502. for i,v in pairs(bulletgos:children()) do
  2503. if v:IsA("Part") then
  2504. v.Anchored = false
  2505. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2506. local bv = Instance.new("BodyVelocity")
  2507. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2508. bv.velocity = v.CFrame.lookVector*25
  2509. bv.Parent = v
  2510. game:GetService("Debris"):AddItem(v, 5)
  2511. end
  2512. end
  2513. for i,v in pairs(bulletgos2:children()) do
  2514. if v:IsA("Part") then
  2515. v.Anchored = false
  2516. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2517. local bv = Instance.new("BodyVelocity")
  2518. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2519. bv.velocity = v.CFrame.lookVector*-25
  2520. bv.Parent = v
  2521. game:GetService("Debris"):AddItem(v, 5)
  2522. end
  2523. end
  2524. wait(1)
  2525. end
  2526. attack = false
  2527. hum.WalkSpeed = 8
  2528. end
  2529. -------------------------------------------------------
  2530. --End Attacks N Stuff--
  2531. -------------------------------------------------------
  2532. mouse.KeyDown:connect(function(key)
  2533. if string.byte(key) == 48 then
  2534. Swing = 2
  2535. hum.WalkSpeed = 38.82
  2536. end
  2537. end)
  2538. mouse.KeyUp:connect(function(key)
  2539. if string.byte(key) == 48 then
  2540. Swing = 1
  2541. hum.WalkSpeed = 8
  2542. end
  2543. end)
  2544. mouse.KeyDown:connect(function(key)
  2545. if attack == false then
  2546. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2547. DTrail5.Enabled = false
  2548. DTrail4.Enabled = false
  2549. DTrail3.Enabled = false
  2550. DTrail2.Enabled = false
  2551. DTrail.Enabled = false
  2552. EdgyMode = true
  2553. tecks2.Text = "Edgy"
  2554. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2555. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2556. for i, v in pairs(ArmourParts) do
  2557. v.BrickColor = BrickColor.new("Black")
  2558. end
  2559. for i, v in pairs(ArmourParts2) do
  2560. v.BrickColor = BrickColor.new("Really black")
  2561. end
  2562. for i, v in pairs(NeonParts) do
  2563. v.BrickColor = BrickColor.new("Royal purple")
  2564. end
  2565. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2566. maincolor = BrickColor.new("Royal purple")
  2567. BC.HeadColor = BrickColor.new("Black")
  2568. BC.LeftArmColor = BrickColor.new("Black")
  2569. BC.LeftLegColor = BrickColor.new("Black")
  2570. BC.RightArmColor = BrickColor.new("Royal purple")
  2571. BC.RightLegColor = BrickColor.new("Black")
  2572. BC.TorsoColor = BrickColor.new("Black")
  2573. Music.TimePosition = 0
  2574. Music.SoundId = "rbxassetid://1693948941"
  2575. Music.Parent = tors
  2576. Music:Play()
  2577. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2578. DTrail5.Enabled = false
  2579. DTrail4.Enabled = false
  2580. DTrail3.Enabled = false
  2581. DTrail2.Enabled = false
  2582. DTrail.Enabled = false
  2583. EdgyMode = false
  2584. tecks2.Text = "Neutral"
  2585. tecks2.Rotation = 0
  2586. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2587. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2588. resetmode()
  2589. Music.TimePosition = 0
  2590. Music.SoundId = "rbxassetid://1117396305"
  2591. Music.Parent = tors
  2592. Music:Play()
  2593. BC.HeadColor = BrickColor.new("Fossil")
  2594. BC.LeftArmColor = BrickColor.new("Fossil")
  2595. BC.LeftLegColor = BrickColor.new("Fossil")
  2596. BC.RightArmColor = BrickColor.new("Smoky grey")
  2597. BC.RightLegColor = BrickColor.new("Fossil")
  2598. BC.TorsoColor = BrickColor.new("Fossil")
  2599. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2600. DTrail5.Enabled = false
  2601. DTrail4.Enabled = false
  2602. DTrail3.Enabled = false
  2603. DTrail2.Enabled = false
  2604. DTrail.Enabled = false
  2605. Divinity = true
  2606. tecks2.Text = "Divinity"
  2607. tecks2.Rotation = 0
  2608. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2609. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2610. for i, v in pairs(ArmourParts) do
  2611. v.BrickColor = BrickColor.new("Institutional white")
  2612. end
  2613. for i, v in pairs(ArmourParts2) do
  2614. v.BrickColor = BrickColor.new("White")
  2615. end
  2616. for i, v in pairs(NeonParts) do
  2617. v.BrickColor = BrickColor.new("New Yeller")
  2618. end
  2619. maincolor = BrickColor.new("New Yeller")
  2620. BC.HeadColor = BrickColor.new("White")
  2621. BC.LeftArmColor = BrickColor.new("White")
  2622. BC.LeftLegColor = BrickColor.new("White")
  2623. BC.RightArmColor = BrickColor.new("New Yeller")
  2624. BC.RightLegColor = BrickColor.new("White")
  2625. BC.TorsoColor = BrickColor.new("White")
  2626. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2627. Music.TimePosition = 0
  2628. Music.SoundId = "rbxassetid://595800581"
  2629. Music.Parent = tors
  2630. Music:Play()
  2631. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2632. DTrail5.Enabled = false
  2633. DTrail4.Enabled = false
  2634. DTrail3.Enabled = false
  2635. DTrail2.Enabled = false
  2636. DTrail.Enabled = false
  2637. Divinity = false
  2638. tecks2.Text = "Neutral"
  2639. tecks2.Rotation = 0
  2640. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2641. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2642. resetmode()
  2643. BC.HeadColor = BrickColor.new("Fossil")
  2644. BC.LeftArmColor = BrickColor.new("Fossil")
  2645. BC.LeftLegColor = BrickColor.new("Fossil")
  2646. BC.RightArmColor = BrickColor.new("Smoky grey")
  2647. BC.RightLegColor = BrickColor.new("Fossil")
  2648. BC.TorsoColor = BrickColor.new("Fossil")
  2649. Music.TimePosition = 0
  2650. Music.SoundId = "rbxassetid://1117396305"
  2651. Music.Parent = tors
  2652. Music:Play()
  2653. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2654. DTrail5.Enabled = false
  2655. DTrail4.Enabled = false
  2656. DTrail3.Enabled = false
  2657. DTrail2.Enabled = false
  2658. DTrail.Enabled = false
  2659. Fighter = true
  2660. tecks2.Text = "Fighter"
  2661. tecks2.Rotation = 0
  2662. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2663. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2664. for i, v in pairs(ArmourParts) do
  2665. v.BrickColor = BrickColor.new("Black")
  2666. end
  2667. for i, v in pairs(ArmourParts2) do
  2668. v.BrickColor = BrickColor.new("Really black")
  2669. end
  2670. for i, v in pairs(NeonParts) do
  2671. v.BrickColor = BrickColor.new("Institutional white")
  2672. end
  2673. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2674. maincolor = BrickColor.new("Institutional white")
  2675. BC.HeadColor = BrickColor.new("Really black")
  2676. BC.LeftArmColor = BrickColor.new("Really black")
  2677. BC.LeftLegColor = BrickColor.new("Really black")
  2678. BC.RightArmColor = BrickColor.new("Institutional white")
  2679. BC.RightLegColor = BrickColor.new("Really black")
  2680. BC.TorsoColor = BrickColor.new("Really black")
  2681. Music.SoundId = "rbxassetid://207375545"
  2682. Music.Parent = tors
  2683. Music.TimePosition = 8.3
  2684. Music:Play()
  2685. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2686. DTrail5.Enabled = false
  2687. DTrail4.Enabled = false
  2688. DTrail3.Enabled = false
  2689. DTrail2.Enabled = false
  2690. DTrail.Enabled = false
  2691. Fighter = false
  2692. tecks2.Text = "Neutral"
  2693. tecks2.Rotation = 0
  2694. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2695. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2696. resetmode()
  2697. BC.HeadColor = BrickColor.new("Fossil")
  2698. BC.LeftArmColor = BrickColor.new("Fossil")
  2699. BC.LeftLegColor = BrickColor.new("Fossil")
  2700. BC.RightArmColor = BrickColor.new("Smoky grey")
  2701. BC.RightLegColor = BrickColor.new("Fossil")
  2702. BC.TorsoColor = BrickColor.new("Fossil")
  2703. Music.TimePosition = 0
  2704. Music.SoundId = "rbxassetid://1117396305"
  2705. Music.Parent = tors
  2706. Music:Play()
  2707. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2708. DTrail5.Enabled = false
  2709. DTrail4.Enabled = false
  2710. DTrail3.Enabled = false
  2711. DTrail2.Enabled = false
  2712. DTrail.Enabled = false
  2713. Purity = true
  2714. tecks2.Text = "Purity"
  2715. tecks2.Rotation = 0
  2716. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2717. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2718. for i, v in pairs(ArmourParts) do
  2719. v.BrickColor = BrickColor.new("Institutional white")
  2720. end
  2721. for i, v in pairs(ArmourParts2) do
  2722. v.BrickColor = BrickColor.new("Institutional white")
  2723. end
  2724. for i, v in pairs(NeonParts) do
  2725. v.BrickColor = BrickColor.new("Toothpaste")
  2726. end
  2727. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2728. maincolor = BrickColor.new("Toothpaste")
  2729. BC.HeadColor = BrickColor.new("Institutional white")
  2730. BC.LeftArmColor = BrickColor.new("Institutional white")
  2731. BC.LeftLegColor = BrickColor.new("Institutional white")
  2732. BC.RightArmColor = BrickColor.new("Toothpaste")
  2733. BC.RightLegColor = BrickColor.new("Institutional white")
  2734. BC.TorsoColor = BrickColor.new("Institutional white")
  2735. Music.TimePosition = 0
  2736. Music.SoundId = "rbxassetid://174212509"
  2737. Music.Parent = tors
  2738. Music:Play()
  2739. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2740. DTrail5.Enabled = false
  2741. DTrail4.Enabled = false
  2742. DTrail3.Enabled = false
  2743. DTrail2.Enabled = false
  2744. DTrail.Enabled = false
  2745. Purity = false
  2746. tecks2.Text = "Neutral"
  2747. tecks2.Rotation = 0
  2748. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2749. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2750. resetmode()
  2751. Music.TimePosition = 0
  2752. Music.SoundId = "rbxassetid://1117396305"
  2753. Music.Parent = tors
  2754. Music:Play()
  2755. BC.HeadColor = BrickColor.new("Fossil")
  2756. BC.LeftArmColor = BrickColor.new("Fossil")
  2757. BC.LeftLegColor = BrickColor.new("Fossil")
  2758. BC.RightArmColor = BrickColor.new("Smoky grey")
  2759. BC.RightLegColor = BrickColor.new("Fossil")
  2760. BC.TorsoColor = BrickColor.new("Fossil")
  2761. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2762. DTrail5.Enabled = false
  2763. DTrail4.Enabled = false
  2764. DTrail3.Enabled = false
  2765. DTrail2.Enabled = false
  2766. DTrail.Enabled = false
  2767. Solar = true
  2768. tecks2.Text = "Solar"
  2769. tecks2.Rotation = 0
  2770. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2771. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2772. for i, v in pairs(ArmourParts) do
  2773. v.BrickColor = BrickColor.new("New Yeller")
  2774. end
  2775. for i, v in pairs(ArmourParts2) do
  2776. v.BrickColor = BrickColor.new("Bright yellow")
  2777. end
  2778. for i, v in pairs(NeonParts) do
  2779. v.BrickColor = BrickColor.new("Deep orange")
  2780. end
  2781. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2782. maincolor = BrickColor.new("Deep orange")
  2783. BC.HeadColor = BrickColor.new("New Yeller")
  2784. BC.LeftArmColor = BrickColor.new("New Yeller")
  2785. BC.LeftLegColor = BrickColor.new("New Yeller")
  2786. BC.RightArmColor = BrickColor.new("Deep orange")
  2787. BC.RightLegColor = BrickColor.new("New Yeller")
  2788. BC.TorsoColor = BrickColor.new("New Yeller")
  2789. Music.TimePosition = 5
  2790. Music.SoundId = "rbxassetid://1167066393"
  2791. Music.Parent = tors
  2792. Music:Play()
  2793. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2794. DTrail5.Enabled = false
  2795. DTrail4.Enabled = false
  2796. DTrail3.Enabled = false
  2797. DTrail2.Enabled = false
  2798. DTrail.Enabled = false
  2799. Solar = false
  2800. tecks2.Text = "Neutral"
  2801. tecks2.Rotation = 0
  2802. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2803. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2804. resetmode()
  2805. Music.TimePosition = 0
  2806. Music.SoundId = "rbxassetid://1117396305"
  2807. Music.Parent = tors
  2808. Music:Play()
  2809. BC.HeadColor = BrickColor.new("Fossil")
  2810. BC.LeftArmColor = BrickColor.new("Fossil")
  2811. BC.LeftLegColor = BrickColor.new("Fossil")
  2812. BC.RightArmColor = BrickColor.new("Smoky grey")
  2813. BC.RightLegColor = BrickColor.new("Fossil")
  2814. BC.TorsoColor = BrickColor.new("Fossil")
  2815. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2816. DTrail5.Enabled = false
  2817. DTrail4.Enabled = false
  2818. DTrail3.Enabled = false
  2819. DTrail2.Enabled = false
  2820. DTrail.Enabled = false
  2821. Lunar = true
  2822. tecks2.Text = "Lunar"
  2823. tecks2.Rotation = 0
  2824. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2825. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2826. for i, v in pairs(ArmourParts) do
  2827. v.BrickColor = BrickColor.new("Dark blue")
  2828. end
  2829. for i, v in pairs(ArmourParts2) do
  2830. v.BrickColor = BrickColor.new("Cyan")
  2831. end
  2832. for i, v in pairs(NeonParts) do
  2833. v.BrickColor = BrickColor.new("Steel blue")
  2834. end
  2835. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2836. maincolor = BrickColor.new("Steel blue")
  2837. BC.HeadColor = BrickColor.new("Dark blue")
  2838. BC.LeftArmColor = BrickColor.new("Dark blue")
  2839. BC.LeftLegColor = BrickColor.new("Dark blue")
  2840. BC.RightArmColor = BrickColor.new("Steel blue")
  2841. BC.RightLegColor = BrickColor.new("Dark blue")
  2842. BC.TorsoColor = BrickColor.new("Dark blue")
  2843. Music.TimePosition = 0.5
  2844. Music.SoundId = "rbxassetid://1574603917"
  2845. Music.Parent = tors
  2846. Music:Play()
  2847. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2848. DTrail5.Enabled = false
  2849. DTrail4.Enabled = false
  2850. DTrail3.Enabled = false
  2851. DTrail2.Enabled = false
  2852. DTrail.Enabled = false
  2853. Lunar = false
  2854. tecks2.Text = "Neutral"
  2855. tecks2.Rotation = 0
  2856. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2857. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2858. resetmode()
  2859. Music.TimePosition = 0
  2860. Music.SoundId = "rbxassetid://1117396305"
  2861. Music.Parent = tors
  2862. Music:Play()
  2863. BC.HeadColor = BrickColor.new("Fossil")
  2864. BC.LeftArmColor = BrickColor.new("Fossil")
  2865. BC.LeftLegColor = BrickColor.new("Fossil")
  2866. BC.RightArmColor = BrickColor.new("Smoky grey")
  2867. BC.RightLegColor = BrickColor.new("Fossil")
  2868. BC.TorsoColor = BrickColor.new("Fossil")
  2869. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2870. Destruction = true
  2871. tecks2.Text = "Destruction"
  2872. tecks2.Rotation = 0
  2873. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2874. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2875. for i, v in pairs(ArmourParts) do
  2876. v.BrickColor = BrickColor.new("Really black")
  2877. end
  2878. for i, v in pairs(ArmourParts2) do
  2879. v.BrickColor = BrickColor.new("Black")
  2880. end
  2881. for i, v in pairs(NeonParts) do
  2882. v.BrickColor = BrickColor.new("Really red")
  2883. end
  2884. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2885. DTrail5.Enabled = true
  2886. DTrail4.Enabled = true
  2887. DTrail3.Enabled = true
  2888. DTrail2.Enabled = true
  2889. DTrail.Enabled = true
  2890. maincolor = BrickColor.new("Really red")
  2891. BC.HeadColor = BrickColor.new("Black")
  2892. BC.LeftArmColor = BrickColor.new("Black")
  2893. BC.LeftLegColor = BrickColor.new("Black")
  2894. BC.RightArmColor = BrickColor.new("Really red")
  2895. BC.RightLegColor = BrickColor.new("Black")
  2896. BC.TorsoColor = BrickColor.new("Black")
  2897. Music.TimePosition = 2
  2898. Music.SoundId = "rbxassetid://1703475948"
  2899. Music.Parent = tors
  2900. Music:Play()
  2901. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2902. DTrail5.Enabled = false
  2903. DTrail4.Enabled = false
  2904. DTrail3.Enabled = false
  2905. DTrail2.Enabled = false
  2906. DTrail.Enabled = false
  2907. Destruction = false
  2908. tecks2.Text = "Neutral"
  2909. tecks2.Rotation = 0
  2910. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2911. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2912. resetmode()
  2913. Music.TimePosition = 0
  2914. Music.SoundId = "rbxassetid://1117396305"
  2915. Music.Parent = tors
  2916. Music:Play()
  2917. BC.HeadColor = BrickColor.new("Fossil")
  2918. BC.LeftArmColor = BrickColor.new("Fossil")
  2919. BC.LeftLegColor = BrickColor.new("Fossil")
  2920. BC.RightArmColor = BrickColor.new("Smoky grey")
  2921. BC.RightLegColor = BrickColor.new("Fossil")
  2922. BC.TorsoColor = BrickColor.new("Fossil")
  2923. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2924. helpme = true
  2925. DTrail5.Enabled = false
  2926. DTrail4.Enabled = false
  2927. DTrail3.Enabled = false
  2928. DTrail2.Enabled = false
  2929. DTrail.Enabled = false
  2930. Music.TimePosition = 1
  2931. tecks2.Text = "iNsAnItY"
  2932. Music.SoundId = "rbxassetid://943961217"
  2933. Music.Parent = tors
  2934. Music:Play()
  2935. BC.HeadColor = BrickColor.random()
  2936. BC.LeftArmColor = BrickColor.random()
  2937. BC.LeftLegColor = BrickColor.random()
  2938. BC.RightArmColor = BrickColor.random()
  2939. BC.RightLegColor = BrickColor.random()
  2940. BC.TorsoColor = BrickColor.random()
  2941. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2942. DTrail5.Enabled = false
  2943. DTrail4.Enabled = false
  2944. DTrail3.Enabled = false
  2945. DTrail2.Enabled = false
  2946. DTrail.Enabled = false
  2947. helpme = false
  2948. tecks2.Text = "Neutral"
  2949. tecks2.Rotation = 0
  2950. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2951. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2952. resetmode()
  2953. Music.TimePosition = 0
  2954. Music.SoundId = "rbxassetid://1117396305"
  2955. Music.Parent = tors
  2956. Music:Play()
  2957. BC.HeadColor = BrickColor.new("Fossil")
  2958. BC.LeftArmColor = BrickColor.new("Fossil")
  2959. BC.LeftLegColor = BrickColor.new("Fossil")
  2960. BC.RightArmColor = BrickColor.new("Smoky grey")
  2961. BC.RightLegColor = BrickColor.new("Fossil")
  2962. BC.TorsoColor = BrickColor.new("Fossil")
  2963. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2964. Frost = true
  2965. DTrail5.Enabled = false
  2966. DTrail4.Enabled = false
  2967. DTrail3.Enabled = false
  2968. DTrail2.Enabled = false
  2969. DTrail.Enabled = false
  2970. tecks2.Text = "Frost"
  2971. tecks2.Rotation = 0
  2972. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2973. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2974. for i, v in pairs(ArmourParts) do
  2975. v.BrickColor = BrickColor.new("Cyan")
  2976. end
  2977. for i, v in pairs(ArmourParts2) do
  2978. v.BrickColor = BrickColor.new("White")
  2979. end
  2980. for i, v in pairs(NeonParts) do
  2981. v.BrickColor = BrickColor.new("Teal")
  2982. end
  2983. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2984. maincolor = BrickColor.new("Teal")
  2985. BC.HeadColor = BrickColor.new("Cyan")
  2986. BC.LeftArmColor = BrickColor.new("Cyan")
  2987. BC.LeftLegColor = BrickColor.new("Cyan")
  2988. BC.RightArmColor = BrickColor.new("Teal")
  2989. BC.RightLegColor = BrickColor.new("Cyan")
  2990. BC.TorsoColor = BrickColor.new("Cyan")
  2991. Music.TimePosition = 1
  2992. Music.SoundId = "rbxassetid://1579308042"
  2993. Music.Parent = tors
  2994. Music:Play()
  2995. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2996. DTrail5.Enabled = false
  2997. DTrail4.Enabled = false
  2998. DTrail3.Enabled = false
  2999. DTrail2.Enabled = false
  3000. DTrail.Enabled = false
  3001. Frost = false
  3002. tecks2.Text = "Neutral"
  3003. tecks2.Rotation = 0
  3004. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3005. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3006. resetmode()
  3007. Music.TimePosition = 0
  3008. Music.SoundId = "rbxassetid://1117396305"
  3009. Music.Parent = tors
  3010. Music:Play()
  3011. BC.HeadColor = BrickColor.new("Fossil")
  3012. BC.LeftArmColor = BrickColor.new("Fossil")
  3013. BC.LeftLegColor = BrickColor.new("Fossil")
  3014. BC.RightArmColor = BrickColor.new("Smoky grey")
  3015. BC.RightLegColor = BrickColor.new("Fossil")
  3016. BC.TorsoColor = BrickColor.new("Fossil")
  3017. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3018. Ashes = true
  3019. DTrail5.Enabled = false
  3020. DTrail4.Enabled = false
  3021. DTrail3.Enabled = false
  3022. DTrail2.Enabled = false
  3023. DTrail.Enabled = false
  3024. tecks2.Text = "Ash"
  3025. tecks2.Rotation = 0
  3026. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3027. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3028. for i, v in pairs(ArmourParts) do
  3029. v.BrickColor = BrickColor.new("Smoky grey")
  3030. end
  3031. for i, v in pairs(ArmourParts2) do
  3032. v.BrickColor = BrickColor.new("Black")
  3033. end
  3034. for i, v in pairs(NeonParts) do
  3035. v.BrickColor = BrickColor.new("Really black")
  3036. end
  3037. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3038. maincolor = BrickColor.new("Really black")
  3039. BC.HeadColor = BrickColor.new("Smoky grey")
  3040. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3041. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3042. BC.RightArmColor = BrickColor.new("Really black")
  3043. BC.RightLegColor = BrickColor.new("Smoky grey")
  3044. BC.TorsoColor = BrickColor.new("Smoky grey")
  3045. Music.TimePosition = 2
  3046. Music.SoundId = "rbxassetid://1514078310"
  3047. Music.Parent = tors
  3048. Music:Play()
  3049. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3050. DTrail5.Enabled = false
  3051. DTrail4.Enabled = false
  3052. DTrail3.Enabled = false
  3053. DTrail2.Enabled = false
  3054. DTrail.Enabled = false
  3055. Ashes = false
  3056. tecks2.Text = "Neutral"
  3057. tecks2.Rotation = 0
  3058. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3059. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3060. resetmode()
  3061. Music.TimePosition = 0
  3062. Music.SoundId = "rbxassetid://1117396305"
  3063. Music.Parent = tors
  3064. Music:Play()
  3065. BC.HeadColor = BrickColor.new("Fossil")
  3066. BC.LeftArmColor = BrickColor.new("Fossil")
  3067. BC.LeftLegColor = BrickColor.new("Fossil")
  3068. BC.RightArmColor = BrickColor.new("Smoky grey")
  3069. BC.RightLegColor = BrickColor.new("Fossil")
  3070. BC.TorsoColor = BrickColor.new("Fossil")
  3071. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3072. tecks2.TextTransparency = 0
  3073. tecks2.TextStrokeTransparency = 0
  3074. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3075. tecks2.TextTransparency = 1
  3076. tecks2.TextStrokeTransparency = 1
  3077. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3078. DTrail5.Enabled = false
  3079. DTrail4.Enabled = false
  3080. DTrail3.Enabled = false
  3081. DTrail2.Enabled = false
  3082. DTrail.Enabled = false
  3083. Planetary = true
  3084. tecks2.Text = "Planetary"
  3085. tecks2.Rotation = 0
  3086. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3087. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3088. for i, v in pairs(ArmourParts) do
  3089. v.BrickColor = BrickColor.new("Dark indigo")
  3090. end
  3091. for i, v in pairs(ArmourParts2) do
  3092. v.BrickColor = BrickColor.new("Dark indigo")
  3093. end
  3094. for i, v in pairs(NeonParts) do
  3095. v.BrickColor = BrickColor.new("Dark indigo")
  3096. end
  3097. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3098. maincolor = BrickColor.new("Dark indigo")
  3099. BC.HeadColor = BrickColor.new("Dark indigo")
  3100. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3101. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3102. BC.RightArmColor = BrickColor.new("Dark indigo")
  3103. BC.RightLegColor = BrickColor.new("Dark indigo")
  3104. BC.TorsoColor = BrickColor.new("Dark indigo")
  3105. Music.TimePosition = 0
  3106. Music.SoundId = "rbxassetid://609934004"
  3107. Music.Parent = tors
  3108. Music:Play()
  3109. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3110. Planetary = false
  3111. DTrail5.Enabled = false
  3112. DTrail4.Enabled = false
  3113. DTrail3.Enabled = false
  3114. DTrail2.Enabled = false
  3115. DTrail.Enabled = false
  3116. tecks2.Text = "Neutral"
  3117. tecks2.Rotation = 0
  3118. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3119. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3120. resetmode()
  3121. Music.TimePosition = 0
  3122. Music.SoundId = "rbxassetid://1117396305"
  3123. Music.Parent = tors
  3124. Music:Play()
  3125. BC.HeadColor = BrickColor.new("Fossil")
  3126. BC.LeftArmColor = BrickColor.new("Fossil")
  3127. BC.LeftLegColor = BrickColor.new("Fossil")
  3128. BC.RightArmColor = BrickColor.new("Smoky grey")
  3129. BC.RightLegColor = BrickColor.new("Fossil")
  3130. BC.TorsoColor = BrickColor.new("Fossil")
  3131. end
  3132. end
  3133. end)
  3134. mouse.KeyDown:connect(function(key)
  3135. if attack == false then
  3136. if EdgyMode == true then
  3137. if key == 'r' then
  3138. Decapitate()
  3139. elseif key == 'e' then
  3140. Laugh()
  3141. end
  3142. end
  3143. if Divinity == true then
  3144. if key == 'r' then
  3145. Beam_Of_Light()
  3146. elseif key == 'f' then
  3147. Blast_Of_God()
  3148. end
  3149. end
  3150. if Fighter == true then
  3151. if key == 'e' then
  3152. Flying_Kick()
  3153. elseif key == 'f' then
  3154. UpperCut()
  3155. elseif key == 't' then
  3156. Spinning_Kick()
  3157. end
  3158. end
  3159. if Purity == true then
  3160. if key == 'r' then
  3161. Purity_Slam()
  3162. end
  3163. end
  3164. if Solar == true then
  3165. if key == 'r' then
  3166. Eruption()
  3167. elseif key == 't' then
  3168. Solar_Flare()
  3169. end
  3170. end
  3171. if Frost == true then
  3172. if key == 'r' then
  3173. Blizzard()
  3174. elseif key == 't' then
  3175. Cryo_Freeze()
  3176. end
  3177. end
  3178. if Ashes == true then
  3179. if key == 't' and notmenacing then
  3180. Menacing_Aura()
  3181. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3182. Heat_Stroke()
  3183. end
  3184. end
  3185. if Lunar == true then
  3186. if key == 't' then
  3187. ShadowWarp()
  3188. elseif key == 'r' then
  3189. Shade()
  3190. end
  3191. end
  3192. if Destruction == true then
  3193. if key == 'r' then
  3194. Diablo_Explosion()
  3195. elseif key == 'f' then
  3196. Hell_From_Above()
  3197. elseif key == 't' then
  3198. Spinning_Below()
  3199. end
  3200. end
  3201. if Planetary == true then
  3202. if key == 'r' then
  3203. Multi_Bombs()
  3204. elseif key == 't' then
  3205. Universal_Crush()
  3206. end
  3207. end
  3208. if helpme == true then
  3209. if key == 'r' then
  3210. Painful_Stomp()
  3211. elseif key == 'f' then
  3212. Ending()
  3213. elseif key == 't' then
  3214. Ende_der_Weld()
  3215. end
  3216. end
  3217. end
  3218. end)
  3219.  
  3220.  
  3221. coroutine.resume(coroutine.create(function()
  3222. while true do
  3223. swait(8)
  3224. if Solar == true then
  3225. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3226. end
  3227. end
  3228. end))
  3229. coroutine.resume(coroutine.create(function()
  3230. while true do
  3231. swait(4)
  3232. if Frost == true then
  3233. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3234. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3235. end
  3236. end
  3237. end))
  3238. coroutine.resume(coroutine.create(function()
  3239. while true do
  3240. swait(4)
  3241. if Lunar == true then
  3242. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3243. end
  3244. end
  3245. end))
  3246.  
  3247.  
  3248.  
  3249. -------------------------------------------------------
  3250. --Start Animations--
  3251. -------------------------------------------------------
  3252. local equipped = false
  3253. local idle = 0
  3254. local change = 1
  3255. local val = 0
  3256. local toim = 0
  3257. local idleanim = 0.4
  3258. hum.WalkSpeed = 8
  3259. hum.Animator.Parent = nil
  3260. while true do
  3261. swait()
  3262. Music.Parent = tors
  3263. if helpme == true then
  3264. for i, v in pairs(ArmourParts) do
  3265. v.BrickColor = BrickColor.random()
  3266. end
  3267. for i, v in pairs(ArmourParts2) do
  3268. v.BrickColor = BrickColor.random()
  3269. end
  3270. for i, v in pairs(NeonParts) do
  3271. v.BrickColor = BrickColor.random()
  3272. end
  3273. maincolor = BrickColor.random()
  3274. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3275. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3276. tecks2.TextColor3 = maincolor.Color
  3277. tecks2.TextStrokeColor3 = maincolor.Color
  3278. tecks2.Rotation = math.random(-11, 11)
  3279. BC.HeadColor = BrickColor.random()
  3280. BC.LeftArmColor = BrickColor.random()
  3281. BC.LeftLegColor = BrickColor.random()
  3282. BC.RightArmColor = BrickColor.random()
  3283. BC.RightLegColor = BrickColor.random()
  3284. BC.TorsoColor = BrickColor.random()
  3285. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3286. end
  3287. if EdgyMode == true then
  3288. tecks2.Rotation = math.random(-2, 2)
  3289. end
  3290. if Planetary == true then
  3291. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3292. tecks2.Rotation = math.random(-4, 4)
  3293. end
  3294. sine = sine + change
  3295. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3296. local velderp = root.Velocity.y
  3297. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3298. if equipped == true or equipped == false then
  3299. if attack == false then
  3300. idle = idle + 1
  3301. else
  3302. idle = 0
  3303. end
  3304. if 1 < root.Velocity.y and hitfloor == nil then
  3305. Anim = "Jump"
  3306. change = 1
  3307. if attack == false then
  3308. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3312. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3313. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3314. end
  3315. elseif -1 > root.Velocity.y and hitfloor == nil then
  3316. Anim = "Fall"
  3317. change = 1
  3318. if attack == false then
  3319. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3323. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3324. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3325. end
  3326. elseif torvel < 1 and hitfloor ~= nil then
  3327. Anim = "Idle"
  3328. change = 1
  3329. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3336. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3339. if Mrandom(1,15) == 1 then
  3340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3341. end
  3342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3344. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3345. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3346. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3351. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3352. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3353. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3356. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3360. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3363. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3364. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3366. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3367. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3372. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3373. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3374. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3375. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3377. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3378. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3379. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3380. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3381. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3386. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3387. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3388. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3391. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3395. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3398. if math.random(1,1) == 1 then
  3399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3405. end
  3406. for i, v in pairs(ArmourParts) do
  3407. v.BrickColor = BrickColor.random()
  3408. end
  3409. for i, v in pairs(ArmourParts2) do
  3410. v.BrickColor = BrickColor.random()
  3411. end
  3412. for i, v in pairs(NeonParts) do
  3413. v.BrickColor = BrickColor.random()
  3414. end
  3415. maincolor = BrickColor.random()
  3416. tecks2.TextColor3 = maincolor.Color
  3417. tecks2.TextStrokeColor3 = maincolor.Color
  3418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3422. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3425. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3427. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3428. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3429. end
  3430. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3431. Anim = "Walk"
  3432. change = .6
  3433. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3436. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3437. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3440. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3443. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3444. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3445. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3446. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3447. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3450. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3454. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3457. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3461. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3464. if math.random(1,1) == 1 then
  3465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3469. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3470. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3471. end
  3472. for i, v in pairs(ArmourParts) do
  3473. v.BrickColor = BrickColor.random()
  3474. end
  3475. for i, v in pairs(ArmourParts2) do
  3476. v.BrickColor = BrickColor.random()
  3477. end
  3478. for i, v in pairs(NeonParts) do
  3479. v.BrickColor = BrickColor.random()
  3480. end
  3481. maincolor = BrickColor.random()
  3482. tecks2.TextColor3 = maincolor.Color
  3483. tecks2.TextStrokeColor3 = maincolor.Color
  3484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3488. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3491. if Mrandom(1,15) == 1 then
  3492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3493. end
  3494. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3495. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3496. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3497. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3498. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3505. end
  3506. elseif torvel >= 25 and hitfloor ~= nil then
  3507. Anim = "Sprint"
  3508. change = 1.35
  3509. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3512. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3513. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3516. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3519. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3523. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3526. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3530. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3533. if math.random(1,1) == 1 then
  3534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3540. end
  3541. for i, v in pairs(ArmourParts) do
  3542. v.BrickColor = BrickColor.random()
  3543. end
  3544. for i, v in pairs(ArmourParts2) do
  3545. v.BrickColor = BrickColor.random()
  3546. end
  3547. for i, v in pairs(NeonParts) do
  3548. v.BrickColor = BrickColor.random()
  3549. end
  3550. maincolor = BrickColor.random()
  3551. tecks2.TextColor3 = maincolor.Color
  3552. tecks2.TextStrokeColor3 = maincolor.Color
  3553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3557. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3560. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3564. end
  3565. end
  3566. end
  3567. if 0 < #Effects then
  3568. for e = 1, #Effects do
  3569. if Effects[e] ~= nil then
  3570. local Thing = Effects[e]
  3571. if Thing ~= nil then
  3572. local Part = Thing[1]
  3573. local Mode = Thing[2]
  3574. local Delay = Thing[3]
  3575. local IncX = Thing[4]
  3576. local IncY = Thing[5]
  3577. local IncZ = Thing[6]
  3578. if 1 >= Thing[1].Transparency then
  3579. if Thing[2] == "Block1" then
  3580. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3581. local Mesh = Thing[1].Mesh
  3582. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3584. elseif Thing[2] == "Block2" then
  3585. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3586. local Mesh = Thing[7]
  3587. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3588. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3589. elseif Thing[2] == "Block3" then
  3590. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3591. local Mesh = Thing[7]
  3592. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3593. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3594. elseif Thing[2] == "Cylinder" then
  3595. local Mesh = Thing[1].Mesh
  3596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3598. elseif Thing[2] == "Blood" then
  3599. local Mesh = Thing[7]
  3600. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3603. elseif Thing[2] == "Elec" then
  3604. local Mesh = Thing[1].Mesh
  3605. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3606. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3607. elseif Thing[2] == "Disappear" then
  3608. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3609. elseif Thing[2] == "Shatter" then
  3610. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3611. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3612. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3613. Thing[6] = Thing[6] + Thing[5]
  3614. end
  3615. else
  3616. Part.Parent = nil
  3617. table.remove(Effects, e)
  3618. end
  3619. end
  3620. end
  3621. end
  3622. end
  3623. end
  3624. -------------------------------------------------------
  3625. --End Animations And Script--
  3626. -------------------------------------------------------
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