carlosname

Untitled

Jan 16th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole & Fireboltofdeath");print("https://github.com/WaverlyCole/FE-Compatibility-VoidSb-")
  2. local Wrapper = {};Wrapper.Fake = {};Wrapper.Real = {};Wrapper.Data = {};
  3. local sGame = game;local sScript = script;local sOwner = owner;local sInstance = Instance;local sLoadLibrary = LoadLibrary
  4. Wrapper.Event = Instance.new("RemoteEvent");Wrapper.Event.Name = "UserInput";
  5. Wrapper.CreateObject = function(connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. Wrapper.Mouse = Wrapper.CreateObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. Wrapper.UserInputService = Wrapper.CreateObject({"InputBegan","InputEnded"},{})
  17. Wrapper.ContextActionService = {Actions={};BindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end;UnBindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};
  18. Wrapper.Sandbox = function(...)
  19. local Unwrap = {...};
  20. for obi = 1,#Unwrap do
  21. local Object = Unwrap[obi];
  22. if (Wrapper.Fake[Object] == nil and Wrapper.Real[Object] == nil) then
  23. local Type = typeof(Object);local Replacement = Object;
  24. if (Type == "function") then
  25. Replacement = function(...)
  26. local IsRoblox = not (pcall(function() string.dump(Object) end))
  27. if IsRoblox then
  28. return Object(Wrapper.Unsandbox(...))
  29. end
  30. return Object(Wrapper.Sandbox(...))
  31. end
  32. elseif (Type == "table") then
  33. Replacement = {};
  34. setmetatable(Replacement, {
  35. __index = function(self, i)
  36. return Wrapper.Sandbox(Object[Wrapper.Unsandbox(i)])
  37. end,
  38. __newindex = function(self,i,v)
  39. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v)
  40. end;
  41. })
  42. elseif (Type == "Instance") then
  43. Replacement = newproxy(true);
  44. local Mt = getmetatable(Replacement);
  45. Mt.__namecall = function(self, ...)
  46. local Pack = {...};local Name = Pack[#Pack];table.remove(Pack, #Pack);
  47. local Rest = nil;pcall(function()Rest = Object[Name];end);
  48. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  49. if (Object:IsA(g) or g == "Global") then
  50. for t, v in pairs(x) do
  51. for str in string.gmatch(t .. ",", "(%w+),") do
  52. if (Name == str) then
  53. if typeof(v) == "function" then
  54. return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  55. else
  56. return v;
  57. end
  58. end
  59. end
  60. end
  61. end
  62. end
  63. if (Rest == nil) then
  64. if Wrapper.Sandbox(sGame):GetService(unpack(Pack)) then return Wrapper.Sandbox(sGame):GetService(unpack(Pack))end;
  65. return Wrapper.Sandbox(Object[Name]);
  66. elseif (typeof(Rest) == "function") then
  67. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  68. end
  69. return Wrapper.Sandbox(Object[Name]);
  70. end
  71. Mt.__index = function(self, i)
  72. local Rest = nil;pcall(function()Rest = Object[i];end)
  73. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  74. if (Object:IsA(g) or g == "Global") then
  75. for t, v in pairs(x) do
  76. for str in string.gmatch(t .. ",", "(%w+),") do
  77. if (i == str) then
  78. if typeof(v) == "function" then
  79. return function(...)return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))end;
  80. else
  81. return v;
  82. end
  83. end
  84. end
  85. end
  86. end
  87. end
  88. if (Object:IsA("Sound") and i == "PlaybackLoudness") then return Wrapper.SoundLoudness[Wrapper.Unsandbox(Object)];end;
  89. if (Rest == nil) then
  90. if Wrapper.Sandbox(sGame):GetService(i) then return Wrapper.Sandbox(sGame):GetService(i)end;
  91. return Wrapper.Sandbox(Object[i]);
  92. elseif (typeof(Rest) == "function") then
  93. local isService,Service = pcall(function() return sGame:GetService(i) end)
  94. if isService and Service then return Wrapper.Sandbox(Service) end
  95. return function(self, ...)
  96. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))
  97. end
  98. end
  99. return Wrapper.Sandbox(Object[i]);
  100. end
  101. Mt.__newindex = function(self, i, v)
  102. for g,x in pairs (Wrapper.InstanceMT["SET"]) do
  103. if (Object:IsA(g)) then
  104. for t, v in pairs(x) do
  105. for str in string.gmatch( t .. ",", "(%w+),") do
  106. if v(Wrapper.Unsandbox(self, i, v)) == true then
  107. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);return
  108. end
  109. end
  110. end
  111. end
  112. end
  113. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);
  114. end
  115. Mt.__tostring = function(self) return tostring(Object) end
  116. --elseif (Type == "") then -- Etc
  117. end
  118. Wrapper.Fake[Object] = Replacement;Wrapper.Real[Replacement] = Object;Unwrap[obi] = Replacement;
  119. else
  120. return Wrapper.Fake[Object] or Object;
  121. end
  122. end
  123. return unpack(Unwrap);
  124. end
  125. Wrapper.Unsandbox = function(...)
  126. local Unsandbox = {...};
  127. for i,v in pairs (Unsandbox) do Unsandbox[i] = Wrapper.Real[v] or Unsandbox[i]end;
  128. return unpack(Unsandbox)
  129. end
  130. Wrapper.Services = {
  131. ['contextactionservice'] = Wrapper.ContextActionService;
  132. ["userinputservice"] = Wrapper.UserInputService;
  133. }
  134. Wrapper.InstanceMT = {
  135. ["GET"] = {
  136. ["Global"] = {
  137. ["IsFake,isFake"] = function(self)return true;end;
  138. };
  139. ["Player"] = {
  140. ["mouse,Mouse,getMouse,GetMouse"] = function(self)return Wrapper.Mouse;end;
  141. };
  142. ["Players"] = {
  143. ["localPlayer,LocalPlayer"] = Wrapper.Sandbox(owner)
  144. };
  145. ["DataModel"] = {
  146. ["getService,GetService"] = function(self,service)
  147. if Wrapper.Services[service:lower()] then return Wrapper.Sandbox(Wrapper.Services[service:lower()])end;
  148. return Wrapper.Sandbox(sGame:GetService(service))
  149. end
  150. };
  151. ["RunService"] = {
  152. ["renderstepped,renderStepped,RenderStepped"] = sGame:GetService("RunService").Stepped;
  153. }
  154. };
  155. ["SET"] = {
  156. }
  157. }
  158. Wrapper.SoundLoudness = {};
  159. Wrapper.Event.OnServerEvent:Connect(function(FiredBy,Input)
  160. if FiredBy ~= sOwner then return end
  161. if Input.MouseEvent then
  162. Wrapper.Mouse.Target = Input.Target;Wrapper.Mouse.Hit = Input.Hit;Wrapper.Mouse:TriggerEvent("Move")
  163. elseif Input.Sound then
  164. if Wrapper.SoundLoudness[Input.Sound] then Wrapper.SoundLoudness[Input.Sound] = Input.Loudness end
  165. else
  166. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  167. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Wrapper.Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  168. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Wrapper.Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  169. for _,Action in pairs(Wrapper.ContextActionService.Actions) do
  170. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  171. end
  172. Wrapper.Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());Wrapper.UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  173. end
  174. end);
  175. Wrapper.Event.Parent = NLS([[
  176. local Player = owner;local Sounds = {};local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse();
  177. local Input = function(Input,gameProcessedEvent)
  178. if gameProcessedEvent then return end;
  179. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  180. end
  181. Event.OnClientEvent:connect(function(Args)
  182. if Args[1] == "NewSound" and Args[2]:IsA("Sound") then table.insert(Sounds,Args[2]) end
  183. end)
  184. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  185. local Hit,Target;while wait(1/30) do
  186. for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end; end;
  187. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  188. Hit = Mouse.Hit;Target = Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  189. end
  190. end]],sOwner.Character)
  191. Instance = {
  192. ["new"] = function(Type,Parent)
  193. local Real = sInstance.new(Type,Wrapper.Unsandbox(Parent))
  194. if Type:lower() == "sound" then
  195. if not Parent then
  196. Parent = sOwner.Character
  197. end
  198. Wrapper.SoundLoudness[Real] = 0;Wrapper.Event:FireClient(sOwner,{"NewSound",Real})
  199. end
  200. return Wrapper.Sandbox(Real)
  201. end
  202. }
  203. LoadLibrary = function(Library)
  204. if Library == "RbxUtility" then
  205. return setmetatable({},{
  206. __tostring = function() return "RbxUtility" end;
  207. __index = function(self, Index)
  208. if Index:lower() == "create" then
  209. return function(Type) return function(Data)
  210. Data = Data or {};local Inst = Instance.new(Type)
  211. for x,y in pairs(Data) do Inst[x] = y end
  212. return Inst
  213. end;end;
  214. end
  215. return sLoadLibrary(Library)[Index]
  216. end})
  217. end
  218. return sLoadLibrary(Library)
  219. end
  220. owner = Wrapper.Sandbox(owner);game = Wrapper.Sandbox(game)workspace = Wrapper.Sandbox(workspace)
  221. Game= game;Workspace = workspace;
  222.  
  223.  
  224. print("edited by 3677272ALT")
  225. wait(0.016666666666666666)
  226. plr = game.Players.LocalPlayer
  227. mse = plr:GetMouse()
  228. sound = Instance.new("Sound", game.Workspace)
  229. sound.SoundId = "https://www.roblox.com/asset/?id=840567549"
  230. canworld = true
  231. mse.KeyDown:connect(function(key)
  232. key = key:lower()
  233. if key == "g" then
  234. if canworld == false then return end
  235. if canworld then
  236. canworld = false
  237. sound:Play()
  238. local function spawnpart()
  239. sphere = Instance.new("Part")
  240. --game.Debris:AddItem(sphere,3)
  241. local sm = Instance.new("SpecialMesh", sphere)
  242. sm.MeshType = "Sphere"
  243. sphere.Transparency = 0.5
  244. sphere.Anchored = true
  245. sphere.CanCollide = false
  246. sphere.Material = "SmoothPlastic"
  247. sphere.BrickColor = BrickColor.new("Lapis")
  248. end
  249.  
  250. local function weld(lol)
  251. local weld = Instance.new("Weld", plr.Character.Torso)
  252. weld.Part0 = plr.Character.Torso
  253. weld.Part1 = lol
  254. weld.C0 = plr.Character.Torso.CFrame:inverse()
  255. weld.C1 = lol.CFrame:inverse()
  256. end
  257. wait(1.4)
  258. spawnpart()
  259. for i, v in pairs(game.Players:GetChildren()) do
  260. t = v.Character:FindFirstChild("Torso")
  261. if t then
  262. t.Anchored = true
  263. plr.Character:FindFirstChild("Torso").Anchored = false
  264. end
  265. RA = v.Character:FindFirstChild("Right Arm")
  266. if RA then
  267. RA.Anchored = true
  268. plr.Character:FindFirstChild("Right Arm").Anchored = false
  269. end
  270. LA = v.Character:FindFirstChild("Left Arm")
  271. if LA then
  272. LA.Anchored = true
  273. plr.Character:FindFirstChild("Left Arm").Anchored = false
  274. end
  275. RL = v.Character:FindFirstChild("Right Leg")
  276. if RL then
  277. RL.Anchored = true
  278. plr.Character:FindFirstChild("Right Leg").Anchored = false
  279. end
  280. LL = v.Character:FindFirstChild("Left Leg")
  281. if LL then
  282. LL.Anchored = true
  283. plr.Character:FindFirstChild("Left Leg").Anchored = false
  284. end
  285. end
  286. weld(sphere)
  287. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  288. cce.Saturation = -2
  289. --game.Debris:AddItem(cce, 5)
  290. sphere.Parent = game.Workspace
  291. for i = 1,10 do
  292. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  293. wait()
  294. end
  295. --wait(5)
  296.  
  297. end
  298. end
  299. end
  300. )
  301.  
  302. mse.KeyDown:connect(function(key)
  303. key = key:lower()
  304. if key == "h" then
  305. canworld = true
  306. for i, v in pairs(game.Players:GetChildren()) do
  307. t = v.Character:FindFirstChild("Torso")
  308. if t then
  309. t.Anchored = false
  310. end
  311. RA = v.Character:FindFirstChild("Right Arm")
  312. if RA then
  313. RA.Anchored = false
  314. end
  315. LA = v.Character:FindFirstChild("Left Arm")
  316. if LA then
  317. LA.Anchored = false
  318. end
  319. RL = v.Character:FindFirstChild("Right Leg")
  320. if RL then
  321. RL.Anchored = false
  322. end
  323. LL = v.Character:FindFirstChild("Left Leg")
  324. if LL then
  325. LL.Anchored = false
  326. end
  327. end
  328. cce.Saturation = 0
  329. sphere:Destroy()
  330. end
  331. end)
  332.  
  333. Effects = {}
  334. local Player = game.Players.localPlayer
  335. local Character = Player.Character
  336. Character.Archivable = true
  337. AdvancingFortress = Character:Clone()
  338. AdvancingFortress.Parent = Character
  339. torso = AdvancingFortress.Torso
  340. hum = AdvancingFortress.Humanoid
  341. AdvancingFortress.Name = "Advancing Fortress"
  342. pl = AdvancingFortress
  343. for i, v in pairs(AdvancingFortress:GetChildren()) do
  344. if v:IsA("BasePart") then
  345. v.Transparency = 1
  346. end
  347. end
  348. local Humanoid = AdvancingFortress.Humanoid
  349. local Mouse = Player:GetMouse()
  350. local LeftArm = AdvancingFortress["Left Arm"]
  351. local RightArm = AdvancingFortress["Right Arm"]
  352. local LeftLeg = AdvancingFortress["Left Leg"]
  353. local RightLeg = AdvancingFortress["Right Leg"]
  354. local Head = AdvancingFortress.Head
  355. local Torso = AdvancingFortress.Torso
  356. local Camera = game.Workspace.CurrentCamera
  357. local RootPart = AdvancingFortress.HumanoidRootPart
  358. local RootJoint = RootPart.RootJoint
  359. local attack = false
  360. local Anim = "Idle"
  361. local attacktype = 1
  362. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  363. local velocity = RootPart.Velocity.y
  364. local sine = 0
  365. local change = 1
  366. local Create = LoadLibrary("RbxUtility").Create
  367. local TimeStop = false
  368. local m = Create("Model")({
  369. Parent = AdvancingFortress,
  370. Name = "WeaponModel"
  371. })
  372. Head.face:remove()
  373. AdvancingFortress.Head.Name = "FHead"
  374. AdvancingFortress.Torso.Name = "FTorso"
  375. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  376. Humanoid.Animator.Parent = nil
  377. AdvancingFortress.Animate.Parent = nil
  378. local function newMotor(part0, part1, c0, c1)
  379. local w = Create("Weld")({
  380. Parent = part0,
  381. Part0 = part0,
  382. Part1 = part1,
  383. C0 = c0,
  384. C1 = c1
  385. })
  386. return w
  387. end
  388. function clerp(a, b, t)
  389. return a:lerp(b, t)
  390. end
  391. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  392. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  393. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  394. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  395. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  396. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  397. RootJoint.C1 = CFrame.new(0, 0, 0)
  398. RootJoint.C0 = CFrame.new(0, 0, 0)
  399. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  400. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  401. local rarmc1 = RW.C1
  402. local larmc1 = LW.C1
  403. local rlegc1 = RH.C1
  404. local llegc1 = LH.C1
  405. local resetc1 = false
  406. function PlayAnimationFromTable(table, speed, bool)
  407. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  408. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  409. RW.C0 = clerp(RW.C0, table[3], speed)
  410. LW.C0 = clerp(LW.C0, table[4], speed)
  411. RH.C0 = clerp(RH.C0, table[5], speed)
  412. LH.C0 = clerp(LH.C0, table[6], speed)
  413. if bool == true and resetc1 == false then
  414. resetc1 = true
  415. RootJoint.C1 = RootJoint.C1
  416. Torso.Neck.C1 = Torso.Neck.C1
  417. RW.C1 = rarmc1
  418. LW.C1 = larmc1
  419. RH.C1 = rlegc1
  420. LH.C1 = llegc1
  421. end
  422. end
  423. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  424. script:WaitForChild("Heartbeat")
  425. frame = 0.03333333333333333
  426. tf = 0
  427. allowframeloss = false
  428. tossremainder = false
  429. lastframe = tick()
  430. script.Heartbeat:Fire()
  431. game:GetService("RunService").Heartbeat:connect(function(s, p)
  432. tf = tf + s
  433. if tf >= frame then
  434. if allowframeloss then
  435. script.Heartbeat:Fire()
  436. lastframe = tick()
  437. else
  438. for i = 1, math.floor(tf / frame) do
  439. script.Heartbeat:Fire()
  440. end
  441. lastframe = tick()
  442. end
  443. if tossremainder then
  444. tf = 0
  445. else
  446. tf = tf - frame * math.floor(tf / frame)
  447. end
  448. end
  449. end)
  450. function swait(num)
  451. if num == 0 or num == nil then
  452. ArtificialHB.Event:wait()
  453. else
  454. for i = 0, num do
  455. ArtificialHB.Event:wait()
  456. end
  457. end
  458. end
  459. function RemoveOutlines(part)
  460. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462. CFuncs = {
  463. Part = {
  464. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  465. local Part = Create("Part")({
  466. Parent = Parent,
  467. Reflectance = Reflectance,
  468. Transparency = Transparency,
  469. CanCollide = false,
  470. Locked = true,
  471. BrickColor = BrickColor.new(tostring(BColor)),
  472. Name = Name,
  473. Size = Size,
  474. Material = Material
  475. })
  476. RemoveOutlines(Part)
  477. return Part
  478. end
  479. },
  480. Mesh = {
  481. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  482. local Msh = Create(Mesh)({
  483. Parent = Part,
  484. Offset = OffSet,
  485. Scale = Scale
  486. })
  487. if Mesh == "SpecialMesh" then
  488. Msh.MeshType = MeshType
  489. Msh.MeshId = MeshId
  490. end
  491. return Msh
  492. end
  493. },
  494. Weld = {
  495. Create = function(Parent, Part0, Part1, C0, C1)
  496. local Weld = Create("Weld")({
  497. Parent = Parent,
  498. Part0 = Part0,
  499. Part1 = Part1,
  500. C0 = C0,
  501. C1 = C1
  502. })
  503. return Weld
  504. end
  505. },
  506. Sound = {
  507. Create = function(id, par, vol, pit)
  508. local Sound = Create("Sound")({
  509. Volume = vol,
  510. Pitch = pit or 1,
  511. SoundId = "rbxassetid://" .. id,
  512. Parent = par or workspace
  513. })
  514. Sound:play()
  515. game:GetService("Debris"):AddItem(Sound, 130)
  516. return Sound
  517. end
  518. },
  519. Decal = {
  520. Create = function(Color, Texture, Transparency, Name, Parent)
  521. local Decal = Create("Decal")({
  522. Color3 = Color,
  523. Texture = "rbxassetid://" .. Texture,
  524. Transparency = Transparency,
  525. Name = Name,
  526. Parent = Parent
  527. })
  528. return Decal
  529. end
  530. },
  531. BillboardGui = {
  532. Create = function(Parent, Image, Position, Size)
  533. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  534. BillPar.CFrame = CFrame.new(Position)
  535. local Bill = Create("BillboardGui")({
  536. Parent = BillPar,
  537. Adornee = BillPar,
  538. Size = UDim2.new(1, 0, 1, 0),
  539. SizeOffset = Vector2.new(Size, Size)
  540. })
  541. local d = Create("ImageLabel", Bill)({
  542. Parent = Bill,
  543. BackgroundTransparency = 1,
  544. Size = UDim2.new(1, 0, 1, 0),
  545. Image = "rbxassetid://" .. Image
  546. })
  547. return BillPar
  548. end
  549. },
  550. ParticleEmitter = {
  551. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  552. local Particle = Create("ParticleEmitter")({
  553. Parent = Parent,
  554. Color = ColorSequence.new(Color1, Color2),
  555. LightEmission = LightEmission,
  556. Size = Size,
  557. Texture = Texture,
  558. Transparency = Transparency,
  559. ZOffset = ZOffset,
  560. Acceleration = Accel,
  561. Drag = Drag,
  562. LockedToPart = LockedToPart,
  563. VelocityInheritance = VelocityInheritance,
  564. EmissionDirection = EmissionDirection,
  565. Enabled = Enabled,
  566. Lifetime = LifeTime,
  567. Rate = Rate,
  568. Rotation = Rotation,
  569. RotSpeed = RotSpeed,
  570. Speed = Speed,
  571. VelocitySpread = VelocitySpread
  572. })
  573. return Particle
  574. end
  575. },
  576. CreateTemplate = {}
  577. }
  578. function rayCast(Position, Direction, Range, Ignore)
  579. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  580. end
  581. function FindNearestTorso(pos)
  582. local list = game.Workspace:children()
  583. local torso
  584. local dist = 1000
  585. local temp, human, temp2
  586. for x = 1, #list do
  587. temp2 = list[x]
  588. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  589. temp = temp2:findFirstChild("Torso")
  590. human = temp2:findFirstChild("Humanoid")
  591. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  592. local dohit = true
  593. if dohit == true then
  594. torso = temp
  595. dist = (temp.Position - pos).magnitude
  596. end
  597. end
  598. end
  599. end
  600. return torso, dist
  601. end
  602. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  603. if hit.Parent == nil then
  604. return
  605. end
  606. local h = hit.Parent:FindFirstChild("Humanoid")
  607. for _, v in pairs(hit.Parent:children()) do
  608. if v:IsA("Humanoid") then
  609. h = v
  610. end
  611. end
  612. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  613. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  614. return
  615. end
  616. local c = Create("ObjectValue")({
  617. Name = "creator",
  618. Value = game:service("Players").LocalPlayer,
  619. Parent = h
  620. })
  621. game:GetService("Debris"):AddItem(c, 0.5)
  622. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  623. local Damage = math.random(minim, maxim)
  624. local blocked = false
  625. local block = hit.Parent:findFirstChild("Block")
  626. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  627. blocked = true
  628. block.Value = block.Value - 1
  629. print(block.Value)
  630. end
  631. if TimeStop == false then
  632. h.Health = h.Health - Damage
  633. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  634. elseif TimeStop == true then
  635. repeat
  636. wait()
  637. until TimeStop == false
  638. h.Health = h.Health - Damage / 2
  639. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  640. end
  641. if Type == "Knockdown" then
  642. local hum = hit.Parent.Humanoid
  643. hum.PlatformStand = true
  644. coroutine.resume(coroutine.create(function(HHumanoid)
  645. swait(1)
  646. HHumanoid.PlatformStand = false
  647. end), hum)
  648. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  649. local bodvol = Create("BodyVelocity")({
  650. velocity = angle * knockback,
  651. P = 5000,
  652. maxForce = Vector3.new(8000, 8000, 8000),
  653. Parent = hit
  654. })
  655. local rl = Create("BodyAngularVelocity")({
  656. P = 3000,
  657. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  658. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  659. Parent = hit
  660. })
  661. game:GetService("Debris"):AddItem(bodvol, 0.5)
  662. game:GetService("Debris"):AddItem(rl, 0.5)
  663. elseif Type == "Normal" then
  664. local vp = Create("BodyVelocity")({
  665. P = 500,
  666. maxForce = Vector3.new(math.huge, 0, math.huge),
  667. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  668. })
  669. if knockback > 0 then
  670. vp.Parent = hit.Parent.Torso
  671. end
  672. game:GetService("Debris"):AddItem(vp, 0.5)
  673. elseif Type == "Up" then
  674. local bodyVelocity = Create("BodyVelocity")({
  675. velocity = Vector3.new(0, 20, 0),
  676. P = 5000,
  677. maxForce = Vector3.new(8000, 8000, 8000),
  678. Parent = hit
  679. })
  680. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  681. elseif Type == "DarkUp" then
  682. coroutine.resume(coroutine.create(function()
  683. for i = 0, 1, 0.1 do
  684. swait()
  685. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  686. end
  687. end))
  688. local bodyVelocity = Create("BodyVelocity")({
  689. velocity = Vector3.new(0, 20, 0),
  690. P = 5000,
  691. maxForce = Vector3.new(8000, 8000, 8000),
  692. Parent = hit
  693. })
  694. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  695. elseif Type == "Snare" then
  696. local bp = Create("BodyPosition")({
  697. P = 2000,
  698. D = 100,
  699. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  700. position = hit.Parent.Torso.Position,
  701. Parent = hit.Parent.Torso
  702. })
  703. game:GetService("Debris"):AddItem(bp, 1)
  704. elseif Type == "Freeze" then
  705. local BodPos = Create("BodyPosition")({
  706. P = 50000,
  707. D = 1000,
  708. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  709. position = hit.Parent.Torso.Position,
  710. Parent = hit.Parent.Torso
  711. })
  712. local BodGy = Create("BodyGyro")({
  713. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  714. P = 20000,
  715. Parent = hit.Parent.Torso,
  716. cframe = hit.Parent.Torso.CFrame
  717. })
  718. hit.Parent.Torso.Anchored = true
  719. coroutine.resume(coroutine.create(function(Part)
  720. swait(1.5)
  721. Part.Anchored = false
  722. end), hit.Parent.Torso)
  723. game:GetService("Debris"):AddItem(BodPos, 3)
  724. game:GetService("Debris"):AddItem(BodGy, 3)
  725. end
  726. local debounce = Create("BoolValue")({
  727. Name = "DebounceHit",
  728. Parent = hit.Parent,
  729. Value = true
  730. })
  731. game:GetService("Debris"):AddItem(debounce, Delay)
  732. c = Create("ObjectValue")({
  733. Name = "creator",
  734. Value = Player,
  735. Parent = h
  736. })
  737. game:GetService("Debris"):AddItem(c, 0.5)
  738. end
  739. end
  740. function ShowDamage(Pos, Text, Time, Color)
  741. local Rate = 0.03333333333333333
  742. local Pos = Pos or Vector3.new(0, 0, 0)
  743. local Text = Text or ""
  744. local Time = Time or 2
  745. local Color = Color or Color3.new(1, 0, 1)
  746. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  747. EffectPart.Anchored = true
  748. local BillboardGui = Create("BillboardGui")({
  749. Size = UDim2.new(3, 0, 3, 0),
  750. Adornee = EffectPart,
  751. Parent = EffectPart
  752. })
  753. local TextLabel = Create("TextLabel")({
  754. BackgroundTransparency = 1,
  755. Size = UDim2.new(1, 0, 1, 0),
  756. Text = Text,
  757. Font = "SciFi",
  758. TextColor3 = Color,
  759. TextScaled = true,
  760. Parent = BillboardGui
  761. })
  762. game.Debris:AddItem(EffectPart, Time)
  763. EffectPart.Parent = game:GetService("Workspace")
  764. delay(0, function()
  765. local Frames = Time / Rate
  766. for Frame = 1, Frames do
  767. wait(Rate)
  768. local Percent = Frame / Frames
  769. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  770. TextLabel.TextTransparency = Percent
  771. end
  772. if EffectPart and EffectPart.Parent then
  773. EffectPart:Destroy()
  774. end
  775. end)
  776. end
  777. local STDamage = false
  778. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  779. for _, c in pairs(workspace:children()) do
  780. local hum = c:findFirstChild("Humanoid")
  781. if hum ~= nil then
  782. local head = c:findFirstChild("Torso")
  783. if head ~= nil then
  784. local targ = head.Position - Part.Position
  785. local mag = targ.magnitude
  786. if Magnitude >= mag and c.Name ~= Player.Name then
  787. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  788. if STDamage == true then
  789. for i = 1, 3 do
  790. Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  791. end
  792. for i = 1, 10 do
  793. CamShake(1, 70000)
  794. Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1)
  795. end
  796. elseif STDamage == false then
  797. CamShake(1, 90000)
  798. Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  799. for i = 1, 2 do
  800. Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 0.4, 0.4, 0.4)
  801. end
  802. end
  803. end
  804. end
  805. end
  806. end
  807. end
  808. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  809. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  810. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "cool yellow", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  811. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  812. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  813. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Cool yellow", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  814. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  815. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  816. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  817. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  818. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  819. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  820. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  821. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  822. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  823. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  824. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  825. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  826. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  827. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  828. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  829. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  830. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  831. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  832. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  833. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  834. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  835. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  836. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  837. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  838. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  839. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  840. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  841. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  842. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  843. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  844. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  845. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  846. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  847. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  848. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  849. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  850. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  851. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  852. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  853. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  854. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  855. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  856. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  857. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  858. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  859. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  860. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  861. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  862. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  863. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  864. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  865. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  866. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  867. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  868. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  869. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  870. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  871. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  872. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  873. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  874. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  875. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  876. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  877. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  878. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  879. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  880. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  881. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  882. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  883. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  884. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  885. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  886. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  887. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  888. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  889. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  890. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  891. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  892. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  893. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  894. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  895. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  896. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  897. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  898. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  899. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  900. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  901. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  902. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  903. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  904. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  905. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  906. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  907. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  908. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  909. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  910. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Royal purple", "Part", Vector3.new(9.1, 8.5, 0.2))
  911. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  912. Shield.Parent = nil
  913. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  914. Effects = {
  915. Block = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  917. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. if Type == 1 or Type == nil then
  923. table.insert(Effects, {
  924. prt,
  925. "Block1",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. })
  932. elseif Type == 2 then
  933. table.insert(Effects, {
  934. prt,
  935. "Block2",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. end
  944. },
  945. Cylinder = {
  946. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  947. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 2)
  952. Effects[#Effects + 1] = {
  953. prt,
  954. "Cylinder",
  955. delay,
  956. x3,
  957. y3,
  958. z3
  959. }
  960. end
  961. },
  962. Head = {
  963. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  964. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  965. prt.Anchored = true
  966. prt.CFrame = cframe
  967. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  968. game:GetService("Debris"):AddItem(prt, 10)
  969. table.insert(Effects, {
  970. prt,
  971. "Cylinder",
  972. delay,
  973. x3,
  974. y3,
  975. z3,
  976. msh
  977. })
  978. end
  979. },
  980. Sphere = {
  981. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  983. prt.Anchored = true
  984. prt.CFrame = cframe
  985. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. table.insert(Effects, {
  988. prt,
  989. "Cylinder",
  990. delay,
  991. x3,
  992. y3,
  993. z3,
  994. msh
  995. })
  996. end
  997. },
  998. Sphere2 = {
  999. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1000. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1001. prt.Anchored = true
  1002. prt.CFrame = cframe
  1003. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1004. game:GetService("Debris"):AddItem(prt, 10)
  1005. table.insert(Effects, {
  1006. prt,
  1007. "Cylinder",
  1008. delay,
  1009. x3,
  1010. y3,
  1011. z3,
  1012. msh
  1013. })
  1014. end
  1015. },
  1016. Elec = {
  1017. Create = function(cff, x, y, z)
  1018. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Royal purple"), "Part", Vector3.new(1, 1, 1))
  1019. prt.Anchored = true
  1020. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1021. prt.CFrame = CFrame.new(prt.Position)
  1022. game:GetService("Debris"):AddItem(prt, 2)
  1023. local xval = math.random() / 2
  1024. local yval = math.random() / 2
  1025. local zval = math.random() / 2
  1026. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1027. table.insert(Effects, {
  1028. prt,
  1029. "Elec",
  1030. 0.1,
  1031. x,
  1032. y,
  1033. z,
  1034. xval,
  1035. yval,
  1036. zval
  1037. })
  1038. end
  1039. },
  1040. Ring = {
  1041. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1042. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. table.insert(Effects, {
  1048. prt,
  1049. "Cylinder",
  1050. delay,
  1051. x3,
  1052. y3,
  1053. z3,
  1054. msh
  1055. })
  1056. end
  1057. },
  1058. Wave = {
  1059. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1060. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1061. prt.Anchored = true
  1062. prt.CFrame = cframe
  1063. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1064. game:GetService("Debris"):AddItem(prt, 10)
  1065. table.insert(Effects, {
  1066. prt,
  1067. "Cylinder",
  1068. delay,
  1069. x3,
  1070. y3,
  1071. z3,
  1072. msh
  1073. })
  1074. end
  1075. },
  1076. Break = {
  1077. Create = function(brickcolor, cframe, x1, y1, z1)
  1078. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1079. prt.Anchored = true
  1080. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1081. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1082. local num = math.random(10, 50) / 1000
  1083. game:GetService("Debris"):AddItem(prt, 10)
  1084. table.insert(Effects, {
  1085. prt,
  1086. "Shatter",
  1087. num,
  1088. prt.CFrame,
  1089. math.random() - math.random(),
  1090. 0,
  1091. math.random(50, 100) / 100
  1092. })
  1093. end
  1094. },
  1095. Fire = {
  1096. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1097. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1098. prt.Anchored = true
  1099. prt.CFrame = cframe
  1100. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101. game:GetService("Debris"):AddItem(prt, 10)
  1102. table.insert(Effects, {
  1103. prt,
  1104. "Fire",
  1105. delay,
  1106. 1,
  1107. 1,
  1108. 1,
  1109. msh
  1110. })
  1111. end
  1112. },
  1113. FireWave = {
  1114. Create = function(brickcolor, cframe, x1, y1, z1)
  1115. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1116. prt.Anchored = true
  1117. prt.CFrame = cframe
  1118. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1119. local d = Create("Decal")({
  1120. Parent = prt,
  1121. Texture = "rbxassetid://26356434",
  1122. Face = "Top"
  1123. })
  1124. local d = Create("Decal")({
  1125. Parent = prt,
  1126. Texture = "rbxassetid://26356434",
  1127. Face = "Bottom"
  1128. })
  1129. game:GetService("Debris"):AddItem(prt, 10)
  1130. table.insert(Effects, {
  1131. prt,
  1132. "FireWave",
  1133. 1,
  1134. 30,
  1135. math.random(400, 600) / 100,
  1136. msh
  1137. })
  1138. end
  1139. },
  1140. Lightning = {
  1141. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1142. local magz = (p0 - p1).magnitude
  1143. local curpos = p0
  1144. local trz = {
  1145. -ofs,
  1146. ofs
  1147. }
  1148. for i = 1, tym do
  1149. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1150. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1151. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1152. li.Material = "Neon"
  1153. if tym == i then
  1154. local magz2 = (curpos - p1).magnitude
  1155. li.Size = Vector3.new(th, th, magz2)
  1156. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1157. table.insert(Effects, {
  1158. li,
  1159. "Disappear",
  1160. last
  1161. })
  1162. else
  1163. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1164. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1165. game.Debris:AddItem(li, 10)
  1166. table.insert(Effects, {
  1167. li,
  1168. "Disappear",
  1169. last
  1170. })
  1171. end
  1172. end
  1173. end
  1174. },
  1175. EffectTemplate = {}
  1176. }
  1177. local Invisible = true
  1178. function Reappear()
  1179. for _, i in pairs(AdvancingFortress:children()) do
  1180. if i:IsA("BasePart") then
  1181. coroutine.resume(coroutine.create(function(Part)
  1182. for i = 0, 1, 0.3 do
  1183. swait()
  1184. Part.Transparency = -i
  1185. end
  1186. Part.Transparency = 0
  1187. end), i)
  1188. end
  1189. end
  1190. for _, i in pairs(m:children()) do
  1191. if i:IsA("BasePart") then
  1192. coroutine.resume(coroutine.create(function(Part)
  1193. for i = 0, 1, 0.3 do
  1194. swait()
  1195. Part.Transparency = i
  1196. end
  1197. Part.Transparency = 0
  1198. end), i)
  1199. end
  1200. end
  1201. end
  1202. function ReappearArmorOnly()
  1203. for _, i in pairs(m:children()) do
  1204. if i:IsA("BasePart") then
  1205. coroutine.resume(coroutine.create(function(Part)
  1206. for i = 0, 1, 0.3 do
  1207. swait()
  1208. Part.Transparency = i
  1209. end
  1210. Part.Transparency = 0
  1211. end), i)
  1212. end
  1213. end
  1214. end
  1215. function Disappear()
  1216. for _, i in pairs(AdvancingFortress:children()) do
  1217. if i:IsA("BasePart") then
  1218. coroutine.resume(coroutine.create(function(Part)
  1219. for i = 0, 1, 0.3 do
  1220. swait()
  1221. Part.Transparency = i
  1222. end
  1223. Part.Transparency = 1
  1224. end), i)
  1225. end
  1226. end
  1227. for _, i in pairs(m:children()) do
  1228. if i:IsA("BasePart") then
  1229. coroutine.resume(coroutine.create(function(Part)
  1230. for i = 0, 1, 0.3 do
  1231. swait()
  1232. Part.Transparency = i
  1233. end
  1234. Part.Transparency = 1
  1235. end), i)
  1236. end
  1237. end
  1238. end
  1239. function DisappearArmorOnly()
  1240. for _, i in pairs(m:children()) do
  1241. if i:IsA("BasePart") then
  1242. coroutine.resume(coroutine.create(function(Part)
  1243. for i = 0, 1, 0.3 do
  1244. swait()
  1245. Part.Transparency = i
  1246. end
  1247. Part.Transparency = 1
  1248. end), i)
  1249. end
  1250. end
  1251. end
  1252. function CamShake(time, freq)
  1253. coroutine.resume(coroutine.create(function()
  1254. local cam = game:GetService("Workspace").CurrentCamera
  1255. local time = 10
  1256. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1257. if math.random(1, 2) == 1 then
  1258. seed = Vector3.new(-seed.x, seed.y, 0)
  1259. end
  1260. if math.random(1, 2) == 1 then
  1261. seed = Vector3.new(seed.x, -seed.y, 0)
  1262. end
  1263. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1264. for i = 1, time do
  1265. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1266. wait()
  1267. end
  1268. end))
  1269. end
  1270. local ora = false
  1271. function ORA()
  1272. attack = true
  1273. local S = CFuncs.Sound.Create("161823027", Torso, 1, 1)
  1274. S.Looped = true
  1275. if ora == true then
  1276. while ora == true do
  1277. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1278. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1279. for i = 0, 1, 0.8 do
  1280. swait()
  1281. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1282. PlayAnimationFromTable({
  1283. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1289. }, 0.8, false)
  1290. end
  1291. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1292. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1293. for i = 0, 1, 0.8 do
  1294. swait()
  1295. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1296. PlayAnimationFromTable({
  1297. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1303. }, 0.8, false)
  1304. end
  1305. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1306. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1307. for i = 0, 1, 0.8 do
  1308. swait()
  1309. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1310. PlayAnimationFromTable({
  1311. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1317. }, 0.8, false)
  1318. end
  1319. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1320. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1321. for i = 0, 1, 0.8 do
  1322. swait()
  1323. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1324. PlayAnimationFromTable({
  1325. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1331. }, 0.8, false)
  1332. end
  1333. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1334. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1335. end
  1336. end
  1337. S:Stop()
  1338. local S2 = CFuncs.Sound.Create("402454350", Torso, 1.5, 1)
  1339. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1340. for i = 0, 1, 0.13 do
  1341. swait()
  1342. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1343. PlayAnimationFromTable({
  1344. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1350. }, 0.2, false)
  1351. end
  1352. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1353. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1354. for i = 0, 1, 0.1 do
  1355. swait()
  1356. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1357. PlayAnimationFromTable({
  1358. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1364. }, 0.6, false)
  1365. end
  1366. attack = false
  1367. end
  1368. function CastleCrusherFist()
  1369. attack = true
  1370. STDamage = true
  1371. local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
  1372. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1373. for i = 0, 1, 0.1 do
  1374. swait()
  1375. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1376. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1377. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1378. PlayAnimationFromTable({
  1379. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1385. }, 0.2, false)
  1386. end
  1387. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1388. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1389. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1390. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1391. for i = 0, 1, 0.08 do
  1392. swait()
  1393. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1394. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1395. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1396. PlayAnimationFromTable({
  1397. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1403. }, 0.6, false)
  1404. end
  1405. STDamage = false
  1406. attack = false
  1407. end
  1408. function CastleCrusherFist()
  1409. attack = true
  1410. STDamage = true
  1411. local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
  1412. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1413. for i = 0, 1, 0.1 do
  1414. swait()
  1415. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1416. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1417. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1418. PlayAnimationFromTable({
  1419. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1425. }, 0.2, false)
  1426. end
  1427. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1428. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1429. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1430. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1431. for i = 0, 1, 0.08 do
  1432. swait()
  1433. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1434. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1435. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1436. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1437. PlayAnimationFromTable({
  1438. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1444. }, 0.6, false)
  1445. end
  1446. STDamage = false
  1447. attack = false
  1448. end
  1449. function weld5(part0, part1, c0, c1)
  1450. local weeld = Instance.new("Weld", part0)
  1451. weeld.Part0 = part0
  1452. weeld.Part1 = part1
  1453. weeld.C0 = c0
  1454. weeld.C1 = c1
  1455. return weeld
  1456. end
  1457. local Grab = false
  1458. function GRABEMBOIGRABEM()
  1459. attack = true
  1460. gp = nil
  1461. con1 = HitboxR.Touched:connect(function(hit)
  1462. local ht = hit.Parent
  1463. local hum1 = ht:FindFirstChild("Humanoid")
  1464. if Grab == false then
  1465. if hum1 ~= nil and hit.Parent ~= Character then
  1466. hum1.PlatformStand = true
  1467. gp = ht
  1468. Grab = true
  1469. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1470. asd.Parent = RightArm
  1471. asd.Name = "asd"
  1472. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1473. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1474. elseif hum1 == nil then
  1475. con1:disconnect()
  1476. wait()
  1477. return
  1478. end
  1479. end
  1480. end)
  1481. for i = 0, 1, 0.2 do
  1482. swait()
  1483. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1484. PlayAnimationFromTable({
  1485. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1491. }, 0.3, false)
  1492. end
  1493. for i = 0, 1, 0.1 do
  1494. swait()
  1495. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1496. PlayAnimationFromTable({
  1497. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1503. }, 0.3, false)
  1504. end
  1505. if Grab == true then
  1506. for i = 1, 5 do
  1507. for i = 0, 1, 0.35 do
  1508. swait()
  1509. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1510. PlayAnimationFromTable({
  1511. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1517. }, 0.4, false)
  1518. end
  1519. for i = 0, 1, 0.3 do
  1520. swait()
  1521. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1522. PlayAnimationFromTable({
  1523. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1529. }, 0.7, false)
  1530. end
  1531. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1532. if hit ~= nil then
  1533. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1534. Effects.Block.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1535. Effects.Wave.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1536. Effects.Sphere.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1537. end
  1538. end
  1539. end
  1540. for i, v in pairs(RightArm:GetChildren()) do
  1541. if v.Name == "asd" and v:IsA("Weld") then
  1542. v:Remove()
  1543. end
  1544. end
  1545. Grab = false
  1546. con1:disconnect()
  1547. attack = false
  1548. end
  1549. local IsWearingArmor = false
  1550. function Armor(Mode)
  1551. attack = true
  1552. if IsWearingArmor == false and Mode == "On" then
  1553. IsWearingArmor = true
  1554. Disappear()
  1555. swait(10)
  1556. ReappearArmorOnly()
  1557. Character.Humanoid.MaxHealth = 500
  1558. Character.Humanoid.Health = 500
  1559. HHandleWeld.Part0 = Character.Head
  1560. THandleWeld.Part0 = Character.Torso
  1561. AHandleRWeld.Part0 = Character["Right Arm"]
  1562. AHandleLWeld.Part0 = Character["Left Arm"]
  1563. LHandleRWeld.Part0 = Character["Right Leg"]
  1564. LHandleLWeld.Part0 = Character["Left Leg"]
  1565. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1566. if v:IsA("BasePart") then
  1567. v.Transparency = 1
  1568. end
  1569. end
  1570. for i, v in pairs(Character:GetChildren()) do
  1571. if v:IsA("Accessory") then
  1572. v.Handle.Transparency = 1
  1573. end
  1574. end
  1575. elseif IsWearingArmor == true and Mode == "Off" then
  1576. IsWearingArmor = false
  1577. DisappearArmorOnly()
  1578. for i, v in pairs(Character:GetChildren()) do
  1579. if v:IsA("Accessory") then
  1580. v.Handle.Transparency = 0
  1581. end
  1582. end
  1583. swait(10)
  1584. Reappear()
  1585. Character.Humanoid.MaxHealth = 100
  1586. Character.Humanoid.Health = 100
  1587. HHandleWeld.Part0 = Head
  1588. THandleWeld.Part0 = Torso
  1589. AHandleRWeld.Part0 = RightArm
  1590. AHandleLWeld.Part0 = LeftArm
  1591. LHandleRWeld.Part0 = RightLeg
  1592. LHandleLWeld.Part0 = LeftLeg
  1593. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1594. if v:IsA("BasePart") then
  1595. v.Transparency = 0
  1596. end
  1597. end
  1598. end
  1599. attack = false
  1600. end
  1601. local ShieldMode = false
  1602. local ShieldCharge = false
  1603. function HoloHexShield()
  1604. attack = true
  1605. Shield.Parent = m
  1606. Shield.CanCollide = true
  1607. if ShieldMode == true then
  1608. while ShieldMode == true do
  1609. swait()
  1610. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1611. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1612. PlayAnimationFromTable({
  1613. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1619. }, 0.3, false)
  1620. end
  1621. end
  1622. Shield.CanCollide = false
  1623. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1624. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1625. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1626. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1627. for i = 0, 1, 0.05 do
  1628. swait()
  1629. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1630. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1631. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1632. PlayAnimationFromTable({
  1633. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1639. }, 0.5, false)
  1640. end
  1641. Shield.Parent = nil
  1642. attack = false
  1643. end
  1644. Mouse.Button1Down:connect(function()
  1645. if attack == false and attacktype == 1 then
  1646. attacktype = 2
  1647. attackone()
  1648. elseif attack == false and attacktype == 2 then
  1649. attacktype = 1
  1650. attacktwo()
  1651. end
  1652. end)
  1653. game.Lighting.Outlines = false
  1654. function attackone()
  1655. attack = true
  1656. for i = 0, 1, 0.12 do
  1657. swait()
  1658. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1659. PlayAnimationFromTable({
  1660. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1666. }, 0.3, false)
  1667. end
  1668. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1669. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1670. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1671. for i = 0, 1, 0.11 do
  1672. swait()
  1673. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1674. PlayAnimationFromTable({
  1675. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1681. }, 0.45, false)
  1682. end
  1683. attack = false
  1684. end
  1685. function attacktwo()
  1686. attack = true
  1687. for i = 0, 1, 0.12 do
  1688. swait()
  1689. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1690. PlayAnimationFromTable({
  1691. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1697. }, 0.34, false)
  1698. end
  1699. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1700. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1701. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1702. for i = 0, 1, 0.12 do
  1703. swait()
  1704. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1705. PlayAnimationFromTable({
  1706. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1712. }, 0.45, false)
  1713. end
  1714. attack = false
  1715. end
  1716. function findNearestTorso(pos)
  1717. local list = game.Workspace:children()
  1718. local torso
  1719. local dist = 1000
  1720. local temp, human, temp2
  1721. for x = 1, #list do
  1722. temp2 = list[x]
  1723. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1724. temp = temp2:findFirstChild("Torso")
  1725. human = temp2:findFirstChild("Humanoid")
  1726. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1727. local dohit = true
  1728. if dohit == true then
  1729. torso = temp
  1730. dist = (temp.Position - pos).magnitude
  1731. end
  1732. end
  1733. end
  1734. end
  1735. return torso, dist
  1736. end
  1737. function TrueAim(aim)
  1738. local target, distance = findNearestTorso(Mouse.Hit.p)
  1739. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1740. if aim ~= nil then
  1741. tehcf = aim
  1742. end
  1743. table.insert(Effects, {
  1744. tehcf,
  1745. "Shoot",
  1746. 30,
  1747. HitboxR.Position,
  1748. 10,
  1749. 15,
  1750. 0,
  1751. 3,
  1752. HitboxR,
  1753. target
  1754. })
  1755. end
  1756. function FireProjectiles()
  1757. attack = true
  1758. Humanoid.WalkSpeed = 20
  1759. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1760. for i = 0, 1, 0.1 do
  1761. swait()
  1762. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1763. PlayAnimationFromTable({
  1764. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1770. }, 0.3, false)
  1771. end
  1772. for i = 0, 1, 0.1 do
  1773. swait()
  1774. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1775. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1776. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1777. PlayAnimationFromTable({
  1778. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1784. }, 0.2, false)
  1785. end
  1786. for i = 1, 10 do
  1787. for i = 0, 1, 0.3 do
  1788. swait()
  1789. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1790. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1791. PlayAnimationFromTable({
  1792. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1798. }, 0.3, false)
  1799. end
  1800. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1801. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1802. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1803. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1804. TrueAim(MouseLook.lookVector)
  1805. for i = 0, 1, 0.3 do
  1806. swait()
  1807. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1808. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1809. PlayAnimationFromTable({
  1810. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1816. }, 0.3, false)
  1817. end
  1818. end
  1819. Humanoid.WalkSpeed = 20
  1820. attack = false
  1821. end
  1822. Mouse.KeyDown:connect(function(k)
  1823. k = k:lower()
  1824. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1825. ora = true
  1826. ORA()
  1827. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1828. GRABEMBOIGRABEM()
  1829. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1830. FireProjectiles()
  1831. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1832. Invisible = true
  1833. Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1834. Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1835. Disappear()
  1836. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1837. Invisible = false
  1838. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1839. Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1840. for i = 1, 2 do
  1841. Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1842. end
  1843. for i = 1, 20 do
  1844. Effects.Break.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1)
  1845. end
  1846. Reappear()
  1847. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1848. ShieldMode = true
  1849. HoloHexShield()
  1850. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1851. CastleCrusherFist()
  1852. end
  1853. if k == "[" and IsWearingArmor == false and Invisible == false then
  1854. Armor("On")
  1855. end
  1856. if k == "]" and IsWearingArmor == true and Invisible == false then
  1857. Armor("Off")
  1858. end
  1859. end)
  1860. Mouse.KeyUp:connect(function(k)
  1861. k = k:lower()
  1862. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1863. ora = false
  1864. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1865. ShieldMode = false
  1866. end
  1867. end)
  1868. coroutine.resume(coroutine.create(function(Part, Part2)
  1869. while Part.Parent ~= nil do
  1870. swait(math.random(100, 150))
  1871. for i = 0, 1, 0.2 do
  1872. wait()
  1873. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1874. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1875. end
  1876. for i = 0, 1, 0.2 do
  1877. swait()
  1878. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1879. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1880. end
  1881. end
  1882. end), Eye1, Eye2)
  1883. while true do
  1884. swait()
  1885. for i, v in pairs(Character:children()) do
  1886. if v:IsA("Part") and IsWearingArmor == true then
  1887. v.Anchored = false
  1888. end
  1889. end
  1890. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1891. if v:IsA("Part") then
  1892. v.Material = "SmoothPlastic"
  1893. v.CanCollide = false
  1894. elseif v:IsA("Humanoid") then
  1895. v:remove()
  1896. elseif v:IsA("Accessory") then
  1897. v:remove()
  1898. elseif v:IsA("Shirt") then
  1899. v:remove()
  1900. elseif v:IsA("Pants") then
  1901. v:remove()
  1902. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1903. v:remove()
  1904. elseif v:IsA("BodyColors") then
  1905. v:remove()
  1906. end
  1907. end
  1908. HHandle.Transparency = 1
  1909. THandle.Transparency = 1
  1910. AHandleR.Transparency = 1
  1911. AHandleL.Transparency = 1
  1912. LHandleR.Transparency = 1
  1913. LHandleL.Transparency = 1
  1914. RootPart.Transparency = 1
  1915. HitboxR.Transparency = 1
  1916. HitboxL.Transparency = 1
  1917. Head.BrickColor = BrickColor.new("Royal purple")
  1918. Torso.BrickColor = BrickColor.new("Cyan")
  1919. RightArm.BrickColor = BrickColor.new("Royal purple")
  1920. LeftArm.BrickColor = BrickColor.new("Royal purple")
  1921. RightLeg.BrickColor = BrickColor.new("Royal purple")
  1922. LeftLeg.BrickColor = BrickColor.new("Royal purple")
  1923. RootPart.Anchored = true
  1924. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1925. velocity = Character.HumanoidRootPart.Velocity.y
  1926. sine = sine + change
  1927. Shield.Anchored = true
  1928. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1929. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1930. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1931. Anim = "Jump"
  1932. if attack == false then
  1933. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1934. PlayAnimationFromTable({
  1935. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1941. }, 0.3, false)
  1942. end
  1943. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1944. Anim = "Fall"
  1945. if attack == false then
  1946. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1947. PlayAnimationFromTable({
  1948. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1949. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1950. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1951. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1952. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1953. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1954. }, 0.3, false)
  1955. end
  1956. elseif Torsovelocity < 1 and hit ~= nil then
  1957. Anim = "Idle"
  1958. if attack == false then
  1959. change = 1
  1960. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1961. PlayAnimationFromTable({
  1962. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1964. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1965. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1966. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1967. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1968. }, 0.3, false)
  1969. end
  1970. elseif Torsovelocity > 2 and hit ~= nil then
  1971. Anim = "Walk"
  1972. if attack == false then
  1973. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1974. PlayAnimationFromTable({
  1975. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1976. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1977. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1978. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1979. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1980. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1981. }, 0.3, false)
  1982. end
  1983. end
  1984. if 0 < #Effects then
  1985. for e = 1, #Effects do
  1986. if Effects[e] ~= nil then
  1987. local Thing = Effects[e]
  1988. if Thing ~= nil then
  1989. local Part = Thing[1]
  1990. local Mode = Thing[2]
  1991. local Delay = Thing[3]
  1992. local IncX = Thing[4]
  1993. local IncY = Thing[5]
  1994. local IncZ = Thing[6]
  1995. if Thing[2] == "Shoot" then
  1996. local Look = Thing[1]
  1997. local move = 30
  1998. if Thing[8] == 3 then
  1999. move = 10
  2000. end
  2001. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  2002. if Thing[10] ~= nil then
  2003. da = pos
  2004. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2005. cfa = CFrame.new(Thing[4], pos)
  2006. tehCF = cfa:lerp(cf2, 0.2)
  2007. Thing[1] = tehCF.lookVector
  2008. end
  2009. local mag = (Thing[4] - pos).magnitude
  2010. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2011. if Thing[8] == 2 then
  2012. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2013. end
  2014. Thing[4] = Thing[4] + Look * move
  2015. Thing[3] = Thing[3] - 1
  2016. if 2 < Thing[5] then
  2017. Thing[5] = Thing[5] - 0.3
  2018. Thing[6] = Thing[6] - 0.3
  2019. end
  2020. if hit ~= nil then
  2021. Thing[3] = 0
  2022. if Thing[8] == 1 or Thing[8] == 3 then
  2023. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2024. elseif Thing[8] == 2 then
  2025. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2026. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  2027. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  2028. ref.Anchored = true
  2029. ref.CFrame = CFrame.new(pos)
  2030. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2031. game:GetService("Debris"):AddItem(ref, 0.2)
  2032. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2033. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2034. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2035. end
  2036. end
  2037. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  2038. ref.Anchored = true
  2039. ref.CFrame = CFrame.new(pos)
  2040. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2041. game:GetService("Debris"):AddItem(ref, 1)
  2042. end
  2043. if Thing[3] <= 0 then
  2044. table.remove(Effects, e)
  2045. end
  2046. end
  2047. if Thing[2] == "FireWave" then
  2048. if Thing[3] <= Thing[4] then
  2049. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2050. Thing[3] = Thing[3] + 1
  2051. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2052. else
  2053. Part.Parent = nil
  2054. table.remove(Effects, e)
  2055. end
  2056. end
  2057. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2058. if Thing[1].Transparency <= 1 then
  2059. if Thing[2] == "Block1" then
  2060. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2061. Mesh = Thing[7]
  2062. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2063. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2064. elseif Thing[2] == "Block2" then
  2065. Thing[1].CFrame = Thing[1].CFrame
  2066. Mesh = Thing[7]
  2067. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2068. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2069. elseif Thing[2] == "Fire" then
  2070. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2071. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2072. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2073. elseif Thing[2] == "Cylinder" then
  2074. Mesh = Thing[7]
  2075. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2076. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2077. elseif Thing[2] == "Blood" then
  2078. Mesh = Thing[7]
  2079. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2080. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2081. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2082. elseif Thing[2] == "Elec" then
  2083. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2084. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2085. elseif Thing[2] == "Disappear" then
  2086. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2087. elseif Thing[2] == "Shatter" then
  2088. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2089. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2090. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2091. Thing[6] = Thing[6] + Thing[5]
  2092. end
  2093. else
  2094. Part.Parent = nil
  2095. table.remove(Effects, e)
  2096. end
  2097. end
  2098. end
  2099. end
  2100. end
  2101. end
  2102. end
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