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- ==============================================
- ======== Mafiamatrix skills sheet ========
- ==============================================
- Trait: My mind's on money!
- Rank 1: legit laundering limit raised to 50k
- 350 BM earns / 75 pp
- Rank 2: legit laundering limit raised to 75k
- 700 BM earns / 150 pp
- Trait: I can heal anyone
- Rank 1: The timer on gaining health from the drugstore is decreased by 3 minutes
- 75 of Nurse/Doctor/Surgeon/Hospital Director earns
- Rank 2: The timer on gaining health from the drugstore is decreased by 7 minutes
- 150 of Nurse/Doctor/Surgeon/Hospital Director earns
- Rank 3: The timer on gaining health from the drugstore is decreased by 10 minutes
- 300 of Nurse/Doctor/Surgeon/Hospital Director earns
- Trait: Job hopping is what I do!
- Rank 1: Reduces rank required to achieve a promo by 5%
- 14 career promotions in 14 days.
- Trait: I've got the whole wide world in my hand!
- Rank 1: Travel time between cities is reduced by 3 minutes
- Travel to each city 2 times
- Rank 2: Travel time between cities is reduced by 6 minutes
- Travel to each city 5 times
- Rank 3: Travel time between cities is reduced by 10 minutes
- Travel to each city 10 times
- Trait: Death made me hard as nails!
- Rank 1: Whack back timer increased by 5 minutes
- 150 Assistant/Mortician/Funeral Director earns & 5 survived whacks
- Rank 2: Whack back timer increased by 10 minutes
- 300 Assistant/Mortician/Funeral Director earns & 10 survived whacks
- Rank 3: Whack back timer increased by 15 minutes
- 500 Assistant/Mortician/Funeral Director earns & 15 survived whacks
- Trait: Handyman
- Rank 1: 300 cumulative mechanic and tech earns with 50 car repairs
- *Car doesn�t go down in % when traveling, but is susceptible to a random breakdown.
- Skill: Private Investigator
- Rank 1: Allows you to use the PI skill on a journal from anyone to try to get a few
- letters of their nickname. It is also possible that you get none.
- 1000 cumulative cases (pd and/or judge) + Bank and Customs to top
- Skill: Combat Medic
- Rank 1: Heals 15 hp
- I can heal anyone! Rank 2 & 500 Training Drills
- Rank 2: Heals 30 hp
- I can heal anyone! Rank 2 & 1000 Training Drills
- Rank 3: Heals 45 hp
- I can heal anyone! Rank 3 & 1000 Training Drills + 500 Operations Planning
- Skill: Diligent Worker
- Rank 1: Most earns per 24 hours
- Earn like a boss.
- Skill: Throw Snowball
- Rank 1: Allows you to throw a snowball at a person
- Admin given skill.
- Skill: Mafia Hit Squad: Planner
- Rank 1: Gives you the MHS planner ability
- Do the mayor career with a minimum of 500 earns
- StraightG: Godfather
- Two top jobs
- Skill: Mafia Hit Squad: Gunsman
- Rank 1: Gives you the MHS gunner ability
- 300 earns in the army career (any type)
- StraightG: 30 whacks/attempts, OR Hitman /w 100k tribute paid.
- Skill: Mafia Hit Squad: Lookout
- Rank 1: Gives you the MHS lookout ability.
- 300 earns in the customs career (any type)
- Skill: Mafia Hit Squad: Getaway Driver
- Rank 1: Gives you the MHS getaway driver ability.
- 300 earns in the engineering career (any type)
- StraightG: 250 illegal drags earns
- Skill: Mafia Hit Squad: Retrain
- Rank 1: Allows you to switch between MHS skills
- Have at least 1 MHS skill and 2,000 total earns
- Skill: On top of the news
- Rank 1 : CS as you earn along 1:5 ratio; cs:earns
- Skill: Devil's Advocate
- Rank 1: 30 - 50% Remaining jail time removed
- 50 total cases worked
- Rank 2: 30 - 60% Remaining jail time removed
- 100 total cases worked
- Rank 3: 30 - 70% Remaining jail time removed
- 250 total cases worked
- Rank 4: 30 - 80% Remaining jail time removed
- 500 total cases worked
- Rank 5: 30 - 90% Remaining jail time removed
- 1000 total cases worked
- Skill: Quick as a flash!
- Rank 1: Time between whacking decreases by 5 minutes.
- 2 whacks/attempts & 150 Steal cheques earns
- Rank 2: Time between whacking decreases by 10 minutes.
- 5 whacks/attempts & 300 Steal cheques earns
- Rank 3: Time between whacking decreases by 15 minutes.
- 10 whacks/attempts & 500 Steal cheques earns
- Trait: Tough as old boots!
- Rank 1: When you get whacked damage inflicted is decreased by 10%.
- 2 survived whacks & 150 Drag Racing earns
- Rank 2: When you get whacked damage inflicted is decreased by 20%.
- 5 survived whacks & 300 Drag Racing earns
- Rank 3: When you get whacked damage inflicted is decreased by 30%.
- 10 survived whacks & 500 Drag Racing earns
- Skill: It's gettin' too hot!
- Rank 1: Torch another player's apartment with the intent to kill. Takes 15% off
- target health.
- 50 Torches
- Rank 2: Torch another player's apartment with the intent to kill. Takes 30% off
- target health.
- 100 Torches
- Rank 3: Torch another player's apartment with the intent to kill. Takes 45% off
- target health.
- 175 Torches
- You have been logged on for 1:30:42 (hour:min:sec). Nice work!
- You have been logged on for 2:30:22 (hour:min:sec). Keep going!
- You have been logged on for 3:30:18 (hour:min:sec). You're a machine!
- You have been logged on for 4:31:34 (hour:min:sec). Jeeze, you need to go take a
- break for a bit!
- You have been logged on for 5:30:48 (hour:min:sec). Are you mad? You haven't been
- away from the computer for over 5 hours!
- You have been logged on for 6:30:5 (hour:min:sec). You're insane exam, go take a
- break!
- You have been logged on for 7:31:27 (hour:min:sec). Did you know sitting in front
- of a computer all day will make you fat!
- You have been logged on for 8:32:43 (hour:min:sec). I used to have a life, until I
- found MM that is!
- You have been logged on for 9:30:38 (hour:min:sec). Good luck getting laid, looks
- like you are married to that computer!
- SKILLS: https://pastebin.com/ZvyFFXeT
- Armed robberies 20 GEXP 10 off 5 def
- Torches are 20GEXP 20off 10def 6luk
- Torch whack is 50GEXP 20off 20def 20luk 20int
- Mayor earn 7 GEXP each
- Joyride 50% chance to get 1 def
- Streetfight 33% chance to get 1-3 def
- 50mil front = 150iDEF, multiplicative by your def, protects you from MHS when in
- home city or solo whacks like a palace.
- Palace = 20% def boost
- Home city = Def boost
- Before 75k general xp, all earns give a 17% chance to get a random stat
- Newspaper editor earn is a 33% chance to give 1 int when you get the terrorist earn
- message
- SECRET EARNS
- PIMP
- 10 GEXP AND 2 CRIME EXP 70% SUCCESS RATE
- WHORE
- 10 GEXP 2 CRIME EXP 70 % SUCCSESS RATE
- JOYRIDE
- X1 GTA success 10GEXP 3 CRIME 60% SUCCESS RATE
- STREET FIGHT
- X1 MUG SUCCESS 10GEXP 3 CRIME 60% SUCCESS RATE
- Gym Spa: 100 GEXP and Int
- BIOS
- ARMS GIVE 1K OFFENCE
- LEGS GIVE 2K DEFFENCE
- EYES GIVE 1K LUCK
- BRAIN GIVES 1K INTEL
- JAIL
- SCHOOLED
- OPTION A = OFFENCE 25 / DEFFENCE 25
- OPTION B = OFFENCE 30 / DEFFENCE 20
- MULE
- OPTION A = OFFENCE 100 / DEFFENCE 80
- OPTION B = OFFENCE 80 / DEFFENCE 100
- HARDROCK
- OPTION A = offence 200 / deffence 150
- OPTION B = offence 250 / deffence 150
- LIFER
- OPTION A = OFFENCE 200 / DEFFENCE 80
- OPTION B = OFFENCE 250 / DEFFENCE 80
- Laundry 2GEXP 2 CRIME AND 1 JAIL
- KITCHEN 3GEXP 3 CRIME 2JAIL EXP
- WORKSHOP 2GEXP 2 CRIME 1 JAIL
- SHANK 4JAIL EXP AND 10 OFFENCE ON COMPLETED SHANK
- MAYOR
- OPTION A = (offense + 10) / (defense + 350) / (intelligence + 15)
- OPTION B = (offense + 50) / (defense + 260) / (intelligence + 25)
- BANK
- BANK TELLER
- OPTION A = offense + 5 / defense + 10 / intelligence + 10
- OPTION B = offense + 10 / defense + 6 / intelligence + 10
- LOAN OFFICER
- OPTION A = (offense + 12) / (defense + 105) / (intelligence + 20)
- OPTION B = (offense + 25) / (defense + 95) / (intelligence + 5)
- BANK MANAGER
- OPTION A = (offense + 5) / (defense + 50) / (intelligence + 20)
- OPTION B = (offense + 22) / (defense + 116) / (intelligence + 5)
- FIRE
- FIRE FIGHTER
- OPTION A = (offense + 65) / (defense + 115) / (intelligence + 10)
- OPTION B = (offense + 25) / (defense + 205) / (intelligence + 45)
- FIRE CHIEF
- OPTION A = (offense + 50) / (defense + 200) / (intelligence + 20)
- OPTION B = (offense + 100) / (defense + 150) / (intelligence + 25)
- FUNERAL
- MORT ASSIS
- OPTION A = (offense + 12) / (defense + 100) / (intelligence + 15)
- OPTION B = (offense + 30) / (defense + 60) / (intelligence + 30 4
- MORT
- OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20)
- OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5)
- Funeral Director
- OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
- OPTION B = (offense + 40) / (defense + 95) / (intelligence + 5)
- HOSPITAL
- NURSE
- OPTION A = (offense + 12) / (defense + 10) / (intelligence + 25)
- OPTION B = (offense + 20) / (defense + 15) / (intelligence + 5)
- DOCTOR
- OPTION A = (offense + 54) / (defense + 105) / (intelligence + 5)
- OPTION B = (offense + 15) / (defense + 185) / (intelligence + 35)
- SURGEON
- OPTION A = (offense + 74) / (defense + 115) / (intelligence + 10)
- OPTION B = (offense + 25) / (defense + 205) / (intelligence + 55)
- Hospital Director
- OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
- OPTION B = (offense + 50) / (defense + 80) / (intelligence + 5)
- LAW
- LEGAL SEC
- OPTION A = (offense + 15) / (defense + 100) / (intelligence + 20)
- OPTION B = (offense + 22) / (defense + 80) / (intelligence + 25)
- LAWYER
- OPTION A = (offense + 15) / (defense + 110) / (intelligence + 20)
- OPTION B = (offense + 30) / (defense + 90) / (intelligence + 35)
- JUDGE
- OPTION A = (offense + 20) / (defense + 250) / (intelligence + 35)
- OPTION B = (offense + 20) / (defense + 250) / (intelligence + 35)
- SCJ
- OPTION A = (offense + 350 / (defense + 100) / (intelligence + 35)
- OPTION B = (offense + 100) / (defense + 350) / (intelligence + 55)
- ARMY (MAIN 4 RANKS)
- 2ND LIEUTENANT
- OPTION A = (offense + 18) / (defense + 95) / (intelligence + 20)
- OPTION B = (offense + 70) / (defense + 65) / (intelligence + 30)
- Major
- OPTION A = (offense + 100) / (defense + 20) / (intelligence + 20)
- OPTION B = (offense + 20) / (defense + 100) / intelligence + 30
- LANCE CORPORAL
- OPTION A = (offense + 10) / (defense + 70) / (intelligence + 10)
- OPTION B = (offense + 70) / (defense + 10) / (intelligence + 20)
- BRIGADIER
- OPTION A = (offense + 200) / (defense + 150) / (intelligence + 40)
- CONSTRUCTION
- MECHANIC
- OPTION A = (offense + 12) / (defense + 10) / (intelligence + 25)
- OPTION B = (offense + 20) / (defense + 15) / (intelligence + 5)
- TECHNICIAN
- OPTION A = (offense + 54) / (defense + 105) / (intelligence + 5)
- OPTION B = (offense + 15) / (defense + 185) / (intelligence + 35)
- ENGINEER
- OPTION A = (offense + 74) / (defense + 115) / (intelligence + 10)
- OPTION B = (offense + 25) / (defense + 205) / (intelligence + 55)
- CHIEF ENGINEER
- OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
- OPTION B = (offense + 50) / (defense + 80) / (intelligence + 5)
- CUSTOMS
- SUPERVISOR
- OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20)
- OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5)
- SUPERINTENDENT
- OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20)
- OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5)
- INSPECTOR
- OPTION A = (offense + 12) / (defense + 100) / (intelligence + 15)
- OPTION B = (offense + 30) / (defense + 60) / (intelligence + 30)
- Commissioner-General
- OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
- OPTION B = (offense + 40) / (defense + 95) / (intelligence + 5)
- POLICE
- SERGEANT
- OPTION A = (offense + 12) / (defense + 210) / (intelligence + 25)
- OPTION B = (offense + 45) / (defense + 150) / (intelligence + 35)
- SNR SERGEANT
- OPTION A = (offense + 30) / (defense + 260) / (intelligence + 14)
- OPTION B = (offense + 35) / (defense + 150) / (intelligence + 12)
- DETECTIVE
- OPTION A = (offense + 12) / (defense + 210) / (intelligence + 15)
- OPTION B = (offense + 40) / (defense + 170) / (intelligence + 30)
- COMMISSIONER
- OPTION A = (offense + 10) / (defense + 350) / (intelligence + 15)
- OPTION B = (offense + 50) / (defense + 260) / (intelligence + 25)
- GANGSTER
- DEALER
- OPTION A = (offense + 12) / (defense + 8) / (intelligence + 20)
- OPTION B = (offense + 22) / (defense + 16) / (intelligence + 5)
- GIOVANE D�HONORE
- OPTION A = (offense + 19) / (defense + 12) / (intelligence + 25)
- OPTION B = (offense + 29) / (defense + 20) / (intelligence + 10)
- ENFORCER
- OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
- OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
- (ENFORCER IS ONLY UNLOCKED BY GOING STRAIGHT G HIDDEN RANK)
- PICIOTTO
- OPTION A = (offense + 20) / (defense + 30) / (intelligence + 30)
- OPTION B = (offense + 35) / (defense + 21) / (intelligence + 12)
- SGARRISTA
- OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
- OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
- CAPODECIMA
- OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
- OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
- CAPOREGIME
- OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
- OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
- BOSS
- OPTION A = (offense + 24) / (defense + 20) / (intelligence + 10)
- OPTION B = (offense + 18) / (defense + 18) / (intelligence + 35)
- DON
- OPTION A = (offense + 15) / (defense + 15) / (intelligence + 35)
- OPTION B = (offense + 20) / (defense + 20) / (intelligence + 15)
- GOD FATHER
- OPTION A =
- OPTION B =
- CAPODITUTTICAPI
- OPTION A = (offense + 15) / (defense + 15) / (intelligence + 35)
- OPTION B = (offense + 20) / (defense + 20) / (intelligence + 15)
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