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Unreal 4.11 Preview 3 Gentoo Build Crash Log - MakeItMac

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Jan 27th, 2016
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  1. $ ./UE4Editor
  2. Using jemalloc.
  3. Increasing per-process limit of core file size to infinity.
  4. sh: 1: xdg-user-dir: not found
  5. LogInit:Display: Running engine without a game
  6. LogPlatformFile: Not using cached read wrapper
  7. LogInit:Display: RandInit(-118760436) SRandInit(-118760432).
  8. LogTaskGraph: Started task graph with 4 named threads and 11 total threads.
  9. LogStats: Stats thread started at 0.912072
  10. LogInit: Version: 4.11.0-0+UE4
  11. LogInit: API Version: 0
  12. LogInit: Compiled (64-bit): Jan 27 2016 20:34:11
  13. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  14. LogInit: Build Configuration: Development
  15. LogInit: Branch Name: UE4
  16. LogInit: Command line:
  17. LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  18. LogInit: Installed Engine Build: 0
  19. LogInit: Using libcurl 7.46.0
  20. LogInit:  - built for x86_64-pc-linux-gnu
  21. LogInit:  - supports SSL with OpenSSL/1.0.2d
  22. LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
  23. LogInit:  - other features:
  24. LogInit:      CURL_VERSION_SSL
  25. LogInit:      CURL_VERSION_LIBZ
  26. LogInit:      CURL_VERSION_IPV6
  27. LogInit:      CURL_VERSION_ASYNCHDNS
  28. LogInit:      CURL_VERSION_LARGEFILE
  29. LogInit:      CURL_VERSION_TLSAUTH_SRP
  30. LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  31. LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  32. LogInit:  CurlRequestOptions (configurable via config and command line):
  33. LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  34. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  35. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  36. LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
  37. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  38. LogInit: Object subsystem initialized
  39. [2016.01.28-04.30.02:056][  0]LogInit: Initializing SDL.
  40. [2016.01.28-04.30.04:611][  0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
  41. [2016.01.28-04.30.04:611][  0]LogInit: Display metrics:
  42. [2016.01.28-04.30.04:611][  0]LogInit:   PrimaryDisplayWidth: 1920
  43. [2016.01.28-04.30.04:611][  0]LogInit:   PrimaryDisplayHeight: 1080
  44. [2016.01.28-04.30.04:611][  0]LogInit:   PrimaryDisplayWorkAreaRect:
  45. [2016.01.28-04.30.04:611][  0]LogInit:     Left=1920, Top=0, Right=3840, Bottom=1080
  46. [2016.01.28-04.30.04:611][  0]LogInit:   VirtualDisplayRect:
  47. [2016.01.28-04.30.04:611][  0]LogInit:     Left=0, Top=0, Right=5206, Bottom=1080
  48. [2016.01.28-04.30.04:611][  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000
  49. [2016.01.28-04.30.04:611][  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000
  50. [2016.01.28-04.30.04:611][  0]LogInit:   Number of monitors: 3
  51. [2016.01.28-04.30.04:611][  0]LogInit:     Monitor 0
  52. [2016.01.28-04.30.04:611][  0]LogInit:       Name: T24C550 24"
  53. [2016.01.28-04.30.04:611][  0]LogInit:       ID: display0
  54. [2016.01.28-04.30.04:611][  0]LogInit:       NativeWidth: 1920
  55. [2016.01.28-04.30.04:611][  0]LogInit:       NativeHeight: 1080
  56. [2016.01.28-04.30.04:611][  0]LogInit:       bIsPrimary: true
  57. [2016.01.28-04.30.04:611][  0]LogInit:     Monitor 1
  58. [2016.01.28-04.30.04:611][  0]LogInit:       Name: E182H 19"
  59. [2016.01.28-04.30.04:611][  0]LogInit:       ID: display1
  60. [2016.01.28-04.30.04:611][  0]LogInit:       NativeWidth: 1366
  61. [2016.01.28-04.30.04:611][  0]LogInit:       NativeHeight: 768
  62. [2016.01.28-04.30.04:611][  0]LogInit:       bIsPrimary: false
  63. [2016.01.28-04.30.04:611][  0]LogInit:     Monitor 2
  64. [2016.01.28-04.30.04:611][  0]LogInit:       Name: HP 27xi 27"
  65. [2016.01.28-04.30.04:611][  0]LogInit:       ID: display2
  66. [2016.01.28-04.30.04:611][  0]LogInit:       NativeWidth: 1920
  67. [2016.01.28-04.30.04:611][  0]LogInit:       NativeHeight: 1080
  68. [2016.01.28-04.30.04:611][  0]LogInit:       bIsPrimary: false
  69. [2016.01.28-04.30.04:612][  0]LogLinux: Selected Device Profile: [Linux]
  70. [2016.01.28-04.30.04:612][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
  71. [2016.01.28-04.30.04:682][  0]LogInit: Linux hardware info:
  72. [2016.01.28-04.30.04:683][  0]LogInit:  - we are the first instance of this executable
  73. [2016.01.28-04.30.04:683][  0]LogInit:  - this process' id (pid) is 27467, parent process' id (ppid) is 4563
  74. [2016.01.28-04.30.04:683][  0]LogInit:  - we are not running under debugger
  75. [2016.01.28-04.30.04:683][  0]LogInit:  - machine network name is 'gentock'
  76. [2016.01.28-04.30.04:683][  0]LogInit:  - user name is 'smalltock' (smalltock)
  77. [2016.01.28-04.30.04:683][  0]LogInit:  - we're logged in locally
  78. [2016.01.28-04.30.04:683][  0]LogInit:  - Number of physical cores available for the process: 8
  79. [2016.01.28-04.30.04:683][  0]LogInit:  - Number of logical cores available for the process: 8
  80. [2016.01.28-04.30.04:683][  0]LogInit:  - Cache line size: 64
  81. [2016.01.28-04.30.04:683][  0]LogInit:  - Memory allocator used: jemalloc
  82. [2016.01.28-04.30.04:683][  0]LogLinux: Benchmarking clocks
  83. [2016.01.28-04.30.04:783][  0]LogLinux:  - CLOCK_REALTIME (id=0) can sustain 20227539 (20228K, 20M) calls per second without zero deltas
  84. [2016.01.28-04.30.04:883][  0]LogLinux:  - CLOCK_MONOTONIC (id=1) can sustain 20302429 (20302K, 20M) calls per second without zero deltas
  85. [2016.01.28-04.30.04:983][  0]LogLinux:  - CLOCK_MONOTONIC_RAW (id=4) can sustain 7922097 (7922K, 8M) calls per second without zero deltas
  86. [2016.01.28-04.30.05:082][  0]LogLinux:  - CLOCK_MONOTONIC_COARSE (id=6) can sustain 182372810 (182373K, 182M) calls per second with 99.999446% zero deltas
  87. [2016.01.28-04.30.05:083][  0]LogInit: Linux-specific commandline switches:
  88. [2016.01.28-04.30.05:083][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  89. [2016.01.28-04.30.05:083][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  90. [2016.01.28-04.30.05:083][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  91. [2016.01.28-04.30.05:083][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  92. [2016.01.28-04.30.05:083][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  93. [2016.01.28-04.30.05:083][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  94. [2016.01.28-04.30.05:083][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  95. [2016.01.28-04.30.05:083][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  96. [2016.01.28-04.30.05:207][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  97. [2016.01.28-04.30.05:932][  0]LogImageWrapper:Error: RLE compression of BMP images not supported
  98. [2016.01.28-04.30.06:304][  0]LogRHI: Initializing OpenGL RHI
  99. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
  100. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_RENDERER: GeForce GT 640/PCIe/SSE2
  101. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_VERSION: 3.2.0 NVIDIA 340.93
  102. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
  103. [2016.01.28-04.30.06:304][  0]LogRHI: OpenGL Extensions:
  104. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_AMD_multi_draw_indirect
  105. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
  106. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_arrays_of_arrays
  107. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_base_instance
  108. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_bindless_texture
  109. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_blend_func_extended
  110. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_buffer_storage
  111. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_clear_buffer_object
  112. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_clear_texture
  113. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_color_buffer_float
  114. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
  115. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_conservative_depth
  116. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_compute_shader
  117. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_compute_variable_group_size
  118. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_copy_buffer
  119. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_copy_image
  120. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_debug_output
  121. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_depth_buffer_float
  122. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_depth_clamp
  123. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_depth_texture
  124. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_draw_buffers
  125. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_draw_buffers_blend
  126. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_draw_indirect
  127. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
  128. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_draw_instanced
  129. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_enhanced_layouts
  130. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_ES2_compatibility
  131. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_ES3_compatibility
  132. [2016.01.28-04.30.06:304][  0]LogRHI:   GL_ARB_explicit_attrib_location
  133. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_explicit_uniform_location
  134. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_fragment_coord_conventions
  135. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_fragment_layer_viewport
  136. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_fragment_program
  137. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_fragment_program_shadow
  138. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_fragment_shader
  139. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
  140. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_framebuffer_object
  141. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_framebuffer_sRGB
  142. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_geometry_shader4
  143. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_get_program_binary
  144. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_gpu_shader5
  145. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_gpu_shader_fp64
  146. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_half_float_pixel
  147. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_half_float_vertex
  148. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_imaging
  149. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_indirect_parameters
  150. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_instanced_arrays
  151. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_internalformat_query
  152. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_internalformat_query2
  153. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_invalidate_subdata
  154. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_map_buffer_alignment
  155. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_map_buffer_range
  156. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_multi_bind
  157. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_multi_draw_indirect
  158. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_multisample
  159. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_multitexture
  160. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_occlusion_query
  161. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_occlusion_query2
  162. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_pixel_buffer_object
  163. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_point_parameters
  164. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_point_sprite
  165. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_program_interface_query
  166. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_provoking_vertex
  167. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
  168. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_robustness
  169. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_sample_shading
  170. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_sampler_objects
  171. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_seamless_cube_map
  172. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
  173. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_separate_shader_objects
  174. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_atomic_counters
  175. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_bit_encoding
  176. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_draw_parameters
  177. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_group_vote
  178. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_image_load_store
  179. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_image_size
  180. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_objects
  181. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_precision
  182. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_query_buffer_object
  183. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
  184. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_subroutine
  185. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shader_texture_lod
  186. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shading_language_100
  187. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shading_language_420pack
  188. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shading_language_include
  189. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shading_language_packing
  190. [2016.01.28-04.30.06:305][  0]LogRHI:   GL_ARB_shadow
  191. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_sparse_texture
  192. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_stencil_texturing
  193. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_sync
  194. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_tessellation_shader
  195. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_border_clamp
  196. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_buffer_object
  197. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
  198. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_buffer_range
  199. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_compression
  200. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_compression_bptc
  201. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_compression_rgtc
  202. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_cube_map
  203. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_cube_map_array
  204. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_env_add
  205. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_env_combine
  206. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_env_crossbar
  207. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_env_dot3
  208. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_float
  209. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_gather
  210. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
  211. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_mirrored_repeat
  212. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_multisample
  213. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_non_power_of_two
  214. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_query_levels
  215. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_query_lod
  216. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_rectangle
  217. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_rg
  218. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
  219. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_stencil8
  220. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_storage
  221. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_storage_multisample
  222. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_swizzle
  223. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_texture_view
  224. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_timer_query
  225. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_transform_feedback2
  226. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_transform_feedback3
  227. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_transform_feedback_instanced
  228. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_transpose_matrix
  229. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_uniform_buffer_object
  230. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_array_bgra
  231. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_array_object
  232. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
  233. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_attrib_binding
  234. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_buffer_object
  235. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_program
  236. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_shader
  237. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
  238. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
  239. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_viewport_array
  240. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ARB_window_pos
  241. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ATI_draw_buffers
  242. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ATI_texture_float
  243. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_ATI_texture_mirror_once
  244. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_S3_s3tc
  245. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_EXT_texture_env_add
  246. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_EXT_abgr
  247. [2016.01.28-04.30.06:306][  0]LogRHI:   GL_EXT_bgra
  248. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_bindable_uniform
  249. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_blend_color
  250. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_blend_equation_separate
  251. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_blend_func_separate
  252. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_blend_minmax
  253. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_blend_subtract
  254. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_compiled_vertex_array
  255. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_Cg_shader
  256. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_depth_bounds_test
  257. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_direct_state_access
  258. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_draw_buffers2
  259. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_draw_instanced
  260. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_draw_range_elements
  261. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_fog_coord
  262. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_framebuffer_blit
  263. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_framebuffer_multisample
  264. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
  265. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
  266. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_framebuffer_object
  267. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_framebuffer_sRGB
  268. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_geometry_shader4
  269. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_gpu_program_parameters
  270. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_gpu_shader4
  271. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_multi_draw_arrays
  272. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_packed_depth_stencil
  273. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_packed_float
  274. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_packed_pixels
  275. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_pixel_buffer_object
  276. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_point_parameters
  277. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_provoking_vertex
  278. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_rescale_normal
  279. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_secondary_color
  280. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_separate_shader_objects
  281. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_separate_specular_color
  282. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_shader_image_load_store
  283. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_shader_integer_mix
  284. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_shadow_funcs
  285. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_stencil_two_side
  286. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_stencil_wrap
  287. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture3D
  288. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_array
  289. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_buffer_object
  290. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_compression_dxt1
  291. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_compression_latc
  292. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_compression_rgtc
  293. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_compression_s3tc
  294. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_cube_map
  295. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_edge_clamp
  296. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_env_combine
  297. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_env_dot3
  298. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
  299. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_integer
  300. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_lod
  301. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_lod_bias
  302. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_mirror_clamp
  303. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_object
  304. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_shared_exponent
  305. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_sRGB
  306. [2016.01.28-04.30.06:307][  0]LogRHI:   GL_EXT_texture_sRGB_decode
  307. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_texture_storage
  308. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_texture_swizzle
  309. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_timer_query
  310. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_transform_feedback2
  311. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_vertex_array
  312. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_vertex_array_bgra
  313. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_vertex_attrib_64bit
  314. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_x11_sync_object
  315. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_EXT_import_sync_object
  316. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_IBM_rasterpos_clip
  317. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_IBM_texture_mirrored_repeat
  318. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_KHR_debug
  319. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_KTX_buffer_region
  320. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect
  321. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect_count
  322. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_bindless_texture
  323. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_blend_equation_advanced
  324. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_blend_square
  325. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_compute_program5
  326. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_conditional_render
  327. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_copy_depth_to_color
  328. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_copy_image
  329. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_depth_buffer_float
  330. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_depth_clamp
  331. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_draw_texture
  332. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_ES1_1_compatibility
  333. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_ES3_1_compatibility
  334. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_explicit_multisample
  335. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_fence
  336. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_float_buffer
  337. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_fog_distance
  338. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_fragment_program
  339. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_fragment_program_option
  340. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_fragment_program2
  341. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_framebuffer_multisample_coverage
  342. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_geometry_shader4
  343. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_gpu_program4
  344. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_gpu_program4_1
  345. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_gpu_program5
  346. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_gpu_program5_mem_extended
  347. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_gpu_program_fp64
  348. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_gpu_shader5
  349. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_half_float
  350. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_light_max_exponent
  351. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_multisample_coverage
  352. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_multisample_filter_hint
  353. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_occlusion_query
  354. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_packed_depth_stencil
  355. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_parameter_buffer_object
  356. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_parameter_buffer_object2
  357. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_path_rendering
  358. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_pixel_data_range
  359. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_point_sprite
  360. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_primitive_restart
  361. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_register_combiners
  362. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_register_combiners2
  363. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_shader_atomic_counters
  364. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_shader_atomic_float
  365. [2016.01.28-04.30.06:308][  0]LogRHI:   GL_NV_shader_buffer_load
  366. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_shader_storage_buffer_object
  367. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texgen_reflection
  368. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_barrier
  369. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_compression_vtc
  370. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_env_combine4
  371. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_expand_normal
  372. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_multisample
  373. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_rectangle
  374. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_shader
  375. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_shader2
  376. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_texture_shader3
  377. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_transform_feedback
  378. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_transform_feedback2
  379. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vdpau_interop
  380. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_array_range
  381. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_array_range2
  382. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_attrib_integer_64bit
  383. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_buffer_unified_memory
  384. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_program
  385. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_program1_1
  386. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_program2
  387. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_program2_option
  388. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_vertex_program3
  389. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NVX_conditional_render
  390. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NVX_gpu_memory_info
  391. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NVX_nvenc_interop
  392. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_shader_thread_group
  393. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_NV_shader_thread_shuffle
  394. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_KHR_blend_equation_advanced
  395. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_SGIS_generate_mipmap
  396. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_SGIS_texture_lod
  397. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_SGIX_depth_texture
  398. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_SGIX_shadow
  399. [2016.01.28-04.30.06:309][  0]LogRHI:   GL_SUN_slice_accum
  400. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
  401. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  402. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  403. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
  404. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
  405. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
  406. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
  407. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
  408. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_SAMPLES: 32
  409. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  410. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  411. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 32
  412. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  413. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
  414. [2016.01.28-04.30.06:310][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  415. [2016.01.28-04.30.06:310][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
  416. [2016.01.28-04.30.06:314][  0]LogRHI: Texture pool is 1433 MB (70% of 2048 MB)
  417. [2016.01.28-04.30.06:314][  0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/27467/).
  418. [2016.01.28-04.30.06:315][  0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/'.
  419. [2016.01.28-04.30.06:315][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
  420. [2016.01.28-04.30.09:745][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/usr/bin/mono "/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/DotNET/UnrealBuildTool.exe" -validateplatform -allplatforms'
  421. [2016.01.28-04.30.09:754][  0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 27495
  422. [2016.01.28-04.30.11:251][  0]LogHAL: Child 27495 is no more running (zombie), Wait()ing immediately.
  423. [2016.01.28-04.30.11:251][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  424. [2016.01.28-04.30.12:285][  0]LogTemp:Display: Failed to get target platform HTML5TargetPlatform
  425. [2016.01.28-04.30.13:336][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  426. [2016.01.28-04.30.14:399][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  427. [2016.01.28-04.30.15:475][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  428. [2016.01.28-04.30.15:475][  0]LogTargetPlatformManager:Display: Building Assets For Linux
  429. [2016.01.28-04.30.17:753][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  430. [2016.01.28-04.30.18:816][  0]LogDerivedDataCache: Loaded boot cache 1.06s 78MB ../../../Engine/DerivedDataCache/Boot.ddc.
  431. [2016.01.28-04.30.18:816][  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
  432. [2016.01.28-04.30.18:816][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  433. [2016.01.28-04.30.18:816][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  434. [2016.01.28-04.30.18:817][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  435. [2016.01.28-04.30.18:817][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  436. [2016.01.28-04.30.18:817][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  437. [2016.01.28-04.30.18:817][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  438. [2016.01.28-04.30.18:817][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  439. Using jemalloc.
  440. Using jemalloc.
  441. Using jemalloc.
  442. Using jemalloc.
  443. Using jemalloc.
  444. sh: 1: xdg-user-dir: not found
  445. sh: 1: xdg-user-dir: not found
  446. sh: 1: xdg-user-dir: not found
  447. sh: 1: xdg-user-dir: not found
  448. sh: 1: xdg-user-dir: not found
  449. LogPlatformFile: Not using cached read wrapper
  450. LogInit:Display: RandInit(-91523975) SRandInit(-91523972).
  451. LogTaskGraph: Started task graph with 3 named threads and 10 total threads.
  452. LogInit: Version: 4.11.0-0+UE4
  453. LogInit: API Version: 0
  454. LogInit: Compiled (64-bit): Jan 27 2016 21:22:39
  455. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  456. LogInit: Build Configuration: Development
  457. LogInit: Branch Name: UE4
  458. LogInit: Command line: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/3/ 27467 3 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
  459. LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  460. LogInit: Installed Engine Build: 0
  461. [2016.01.28-04.30.20:193][  0]LogInit: Linux hardware info:
  462. [2016.01.28-04.30.20:193][  0]LogInit:  - we are the first instance of this executable
  463. [2016.01.28-04.30.20:193][  0]LogInit:  - this process' id (pid) is 27503, parent process' id (ppid) is 27467
  464. [2016.01.28-04.30.20:193][  0]LogInit:  - we are not running under debugger
  465. [2016.01.28-04.30.20:193][  0]LogInit:  - machine network name is 'gentock'
  466. [2016.01.28-04.30.20:193][  0]LogInit:  - user name is 'smalltock' (smalltock)
  467. [2016.01.28-04.30.20:193][  0]LogInit:  - we're logged in locally
  468. [2016.01.28-04.30.20:193][  0]LogInit:  - Number of physical cores available for the process: 8
  469. [2016.01.28-04.30.20:193][  0]LogInit:  - Number of logical cores available for the process: 8
  470. [2016.01.28-04.30.20:193][  0]LogInit:  - Cache line size: 64
  471. [2016.01.28-04.30.20:193][  0]LogInit:  - Memory allocator used: jemalloc
  472. [2016.01.28-04.30.20:193][  0]LogInit: Linux-specific commandline switches:
  473. [2016.01.28-04.30.20:193][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  474. [2016.01.28-04.30.20:193][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  475. [2016.01.28-04.30.20:193][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  476. [2016.01.28-04.30.20:193][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  477. [2016.01.28-04.30.20:193][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  478. [2016.01.28-04.30.20:193][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  479. [2016.01.28-04.30.20:193][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  480. [2016.01.28-04.30.20:193][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  481. LogPlatformFile: Not using cached read wrapper
  482. LogInit:Display: RandInit(-91525872) SRandInit(-91525870).
  483. LogTaskGraph: Started task graph with 3 named threads and 10 total threads.
  484. LogInit: Version: 4.11.0-0+UE4
  485. LogInit: API Version: 0
  486. LogInit: Compiled (64-bit): Jan 27 2016 21:22:39
  487. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  488. LogInit: Build Configuration: Development
  489. LogInit: Branch Name: UE4
  490. LogInit: Command line: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/1/ 27467 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
  491. LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  492. LogInit: Installed Engine Build: 0
  493. [2016.01.28-04.30.20:195][  0]LogInit: Linux hardware info:
  494. [2016.01.28-04.30.20:195][  0]LogInit:  - we are not the first instance of this executable
  495. [2016.01.28-04.30.20:195][  0]LogInit:  - this process' id (pid) is 27501, parent process' id (ppid) is 27467
  496. [2016.01.28-04.30.20:195][  0]LogInit:  - we are not running under debugger
  497. [2016.01.28-04.30.20:195][  0]LogInit:  - machine network name is 'gentock'
  498. [2016.01.28-04.30.20:195][  0]LogInit:  - user name is 'smalltock' (smalltock)
  499. [2016.01.28-04.30.20:195][  0]LogInit:  - we're logged in locally
  500. [2016.01.28-04.30.20:195][  0]LogInit:  - Number of physical cores available for the process: 8
  501. [2016.01.28-04.30.20:195][  0]LogInit:  - Number of logical cores available for the process: 8
  502. [2016.01.28-04.30.20:195][  0]LogInit:  - Cache line size: 64
  503. [2016.01.28-04.30.20:195][  0]LogInit:  - Memory allocator used: jemalloc
  504. [2016.01.28-04.30.20:195][  0]LogInit: Linux-specific commandline switches:
  505. [2016.01.28-04.30.20:195][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  506. [2016.01.28-04.30.20:195][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  507. [2016.01.28-04.30.20:195][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  508. [2016.01.28-04.30.20:195][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  509. [2016.01.28-04.30.20:195][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  510. [2016.01.28-04.30.20:195][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  511. [2016.01.28-04.30.20:195][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  512. [2016.01.28-04.30.20:195][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  513. LogPlatformFile: Not using cached read wrapper
  514. LogInit:Display: RandInit(-91524468) SRandInit(-91524464).
  515. LogTaskGraph: Started task graph with 3 named threads and 10 total threads.
  516. LogInit: Version: 4.11.0-0+UE4
  517. LogInit: API Version: 0
  518. LogInit: Compiled (64-bit): Jan 27 2016 21:22:39
  519. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  520. LogInit: Build Configuration: Development
  521. LogInit: Branch Name: UE4
  522. LogInit: Command line: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/0/ 27467 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
  523. LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  524. LogInit: Installed Engine Build: 0
  525. LogPlatformFile: Not using cached read wrapper
  526. LogInit:Display: RandInit(-91524239) SRandInit(-91524236).
  527. LogTaskGraph: Started task graph with 3 named threads and 10 total threads.
  528. LogInit: Version: 4.11.0-0+UE4
  529. LogInit: API Version: 0
  530. LogInit: Compiled (64-bit): Jan 27 2016 21:22:39
  531. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  532. LogInit: Build Configuration: Development
  533. LogInit: Branch Name: UE4
  534. LogInit: Command line: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/4/ 27467 4 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
  535. LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  536. LogInit: Installed Engine Build: 0
  537. [2016.01.28-04.30.20:207][  0]LogInit: Linux hardware info:
  538. [2016.01.28-04.30.20:207][  0]LogInit:  - we are not the first instance of this executable
  539. [2016.01.28-04.30.20:207][  0]LogInit:  - this process' id (pid) is 27500, parent process' id (ppid) is 27467
  540. [2016.01.28-04.30.20:207][  0]LogInit:  - we are not running under debugger
  541. [2016.01.28-04.30.20:207][  0]LogInit: Linux hardware info:
  542. [2016.01.28-04.30.20:207][  0]LogInit:  - machine network name is 'gentock'
  543. [2016.01.28-04.30.20:207][  0]LogInit:  - we are not the first instance of this executable
  544. [2016.01.28-04.30.20:207][  0]LogInit:  - user name is 'smalltock' (smalltock)
  545. [2016.01.28-04.30.20:207][  0]LogInit:  - we're logged in locally
  546. [2016.01.28-04.30.20:207][  0]LogInit:  - this process' id (pid) is 27504, parent process' id (ppid) is 27467
  547. [2016.01.28-04.30.20:207][  0]LogInit:  - Number of physical cores available for the process: 8
  548. [2016.01.28-04.30.20:207][  0]LogInit:  - Number of logical cores available for the process: 8
  549. [2016.01.28-04.30.20:207][  0]LogInit:  - we are not running under debugger
  550. [2016.01.28-04.30.20:207][  0]LogInit:  - machine network name is 'gentock'
  551. [2016.01.28-04.30.20:207][  0]LogInit:  - Cache line size: 64
  552. [2016.01.28-04.30.20:207][  0]LogInit:  - user name is 'smalltock' (smalltock)
  553. [2016.01.28-04.30.20:207][  0]LogInit:  - Memory allocator used: jemalloc
  554. [2016.01.28-04.30.20:207][  0]LogInit:  - we're logged in locally
  555. [2016.01.28-04.30.20:207][  0]LogInit:  - Number of physical cores available for the process: 8
  556. [2016.01.28-04.30.20:207][  0]LogInit: Linux-specific commandline switches:
  557. [2016.01.28-04.30.20:207][  0]LogInit:  - Number of logical cores available for the process: 8
  558. [2016.01.28-04.30.20:207][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  559. [2016.01.28-04.30.20:207][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  560. [2016.01.28-04.30.20:207][  0]LogInit:  - Cache line size: 64
  561. [2016.01.28-04.30.20:207][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  562. [2016.01.28-04.30.20:207][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  563. [2016.01.28-04.30.20:207][  0]LogInit:  - Memory allocator used: jemalloc
  564. [2016.01.28-04.30.20:207][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  565. [2016.01.28-04.30.20:207][  0]LogInit: Linux-specific commandline switches:
  566. [2016.01.28-04.30.20:207][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  567. [2016.01.28-04.30.20:207][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  568. [2016.01.28-04.30.20:207][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  569. [2016.01.28-04.30.20:207][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  570. [2016.01.28-04.30.20:207][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  571. [2016.01.28-04.30.20:207][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  572. [2016.01.28-04.30.20:207][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  573. [2016.01.28-04.30.20:207][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  574. [2016.01.28-04.30.20:207][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  575. [2016.01.28-04.30.20:207][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  576. [2016.01.28-04.30.20:207][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  577. LogPlatformFile: Not using cached read wrapper
  578. LogInit:Display: RandInit(-91523754) SRandInit(-91523751).
  579. LogTaskGraph: Started task graph with 3 named threads and 10 total threads.
  580. LogInit: Version: 4.11.0-0+UE4
  581. LogInit: API Version: 0
  582. LogInit: Compiled (64-bit): Jan 27 2016 21:22:39
  583. LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
  584. LogInit: Build Configuration: Development
  585. LogInit: Branch Name: UE4
  586. LogInit: Command line: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/2/ 27467 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
  587. LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  588. LogInit: Installed Engine Build: 0
  589. [2016.01.28-04.30.20:213][  0]LogInit: Linux hardware info:
  590. [2016.01.28-04.30.20:213][  0]LogInit:  - we are not the first instance of this executable
  591. [2016.01.28-04.30.20:213][  0]LogInit:  - this process' id (pid) is 27502, parent process' id (ppid) is 27467
  592. [2016.01.28-04.30.20:213][  0]LogInit:  - we are not running under debugger
  593. [2016.01.28-04.30.20:213][  0]LogInit:  - machine network name is 'gentock'
  594. [2016.01.28-04.30.20:213][  0]LogInit:  - user name is 'smalltock' (smalltock)
  595. [2016.01.28-04.30.20:213][  0]LogInit:  - we're logged in locally
  596. [2016.01.28-04.30.20:213][  0]LogInit:  - Number of physical cores available for the process: 8
  597. [2016.01.28-04.30.20:213][  0]LogInit:  - Number of logical cores available for the process: 8
  598. [2016.01.28-04.30.20:213][  0]LogInit:  - Cache line size: 64
  599. [2016.01.28-04.30.20:213][  0]LogInit:  - Memory allocator used: jemalloc
  600. [2016.01.28-04.30.20:213][  0]LogInit: Linux-specific commandline switches:
  601. [2016.01.28-04.30.20:213][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  602. [2016.01.28-04.30.20:213][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  603. [2016.01.28-04.30.20:213][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  604. [2016.01.28-04.30.20:213][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  605. [2016.01.28-04.30.20:213][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  606. [2016.01.28-04.30.20:213][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  607. [2016.01.28-04.30.20:213][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  608. [2016.01.28-04.30.20:213][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  609. [2016.01.28-04.30.20:214][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  610. [2016.01.28-04.30.20:214][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  611. [2016.01.28-04.30.20:228][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  612. [2016.01.28-04.30.20:228][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  613. [2016.01.28-04.30.20:232][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  614. [2016.01.28-04.31.26:058][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/ShaderCompileWorker "/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/0/" 27467 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile  -Multiprocess'
  615. [2016.01.28-04.31.26:058][  0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
  616. [2016.01.28-04.31.26:058][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/ShaderCompileWorker "/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/1/" 27467 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile  -Multiprocess'
  617. [2016.01.28-04.31.26:058][  0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
  618. [2016.01.28-04.31.26:058][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/ShaderCompileWorker "/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/2/" 27467 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile  -Multiprocess'
  619. [2016.01.28-04.31.26:058][  0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
  620. [2016.01.28-04.31.26:058][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/ShaderCompileWorker "/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/3/" 27467 3 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile  -Multiprocess'
  621. [2016.01.28-04.31.26:058][  0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
  622. [2016.01.28-04.31.26:058][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/ShaderCompileWorker "/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Intermediate/Shaders/tmp/0004C2430601151B001E013AF9B9F8FD/4/" 27467 4 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile  -Multiprocess'
  623. [2016.01.28-04.31.26:058][  0]LogHAL: Changed child's priority (nice value) to 10 (change from 0)
  624. [2016.01.28-04.31.26:058][  0]LogLinux: Selected Device Profile: [Linux]
  625. [2016.01.28-04.31.26:059][  0]LogContentStreaming: Texture pool size is 0.00 MB
  626. [2016.01.28-04.31.26:121][  0]LogTexture:Display: Building textures: S_LevelSequence (BGRA8)
  627. [2016.01.28-04.31.26:127][  0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
  628. [2016.01.28-04.31.26:256][  0]LogTexture:Display: Building textures: S_DecalActorIcon (AutoDXT)
  629. [2016.01.28-04.31.26:867][  0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
  630. [2016.01.28-04.33.23:843][  0]LogTexture:Display: Building textures: DefaultDiffuse (AutoDXT)
  631. [2016.01.28-04.33.24:834][  0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
  632. [2016.01.28-04.33.35:624][  0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
  633. [2016.01.28-04.33.38:135][  0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
  634. [2016.01.28-04.33.40:388][  0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
  635. [2016.01.28-04.33.40:465][  0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
  636. [2016.01.28-04.33.42:175][  0]LogMeshUtilities: No automatic mesh reduction module available
  637. [2016.01.28-04.33.42:175][  0]LogMeshUtilities: No automatic mesh merging module available
  638. [2016.01.28-04.33.42:175][  0]LogMeshUtilities: No distributed automatic mesh merging module available
  639. [2016.01.28-04.33.42:176][  0]LogStaticMesh: Building static mesh SplineEditorMesh...
  640. [2016.01.28-04.33.42:178][  0]LogStaticMesh: Built static mesh [1.49s] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
  641. [2016.01.28-04.33.42:193][  0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
  642. [2016.01.28-04.33.42:592][  0]LogMaterial: Uniform references updated for custom material expression Custom.
  643. [2016.01.28-04.33.42:595][  0]LogTexture:Display: Building textures: WhiteSquareTexture (AutoDXT)
  644. [2016.01.28-04.33.42:606][  0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  645. [2016.01.28-04.33.42:637][  0]LogTexture:Display: Building textures: DefaultTexture (DXT1)
  646. [2016.01.28-04.33.42:702][  0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  647. [2016.01.28-04.33.42:781][  0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  648. [2016.01.28-04.33.42:829][  0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  649. [2016.01.28-04.33.42:876][  0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  650. [2016.01.28-04.33.42:900][  0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  651. [2016.01.28-04.33.43:251][  0]LogStaticMesh: Building static mesh MatineeCam_SM...
  652. [2016.01.28-04.33.43:264][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  653. [2016.01.28-04.33.43:392][  0]LogStaticMesh: Built static mesh [0.14s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
  654. [2016.01.28-04.33.44:801][  0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
  655. [2016.01.28-04.33.45:027][  0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
  656. [2016.01.28-04.33.47:003][  0]LogTexture:Display: Building textures: S_PortalActorIcon2 (AutoDXT)
  657. [2016.01.28-04.33.48:177][  0]LogStaticMesh: Building static mesh Sphere...
  658. [2016.01.28-04.33.48:179][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  659. [2016.01.28-04.33.48:194][  0]LogStaticMesh: Built static mesh [0.02s] /Engine/EngineMeshes/Sphere.Sphere
  660. [2016.01.28-04.33.48:324][  0]LogTexture:Display: Building textures: S_ReflActorIcon (AutoDXT)
  661. [2016.01.28-04.33.48:711][  0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
  662. [2016.01.28-04.33.48:819][  0]LogTexture:Display: Building textures: S_TextRenderActorIcon (AutoDXT)
  663. [2016.01.28-04.33.48:894][  0]LogTexture:Display: Building textures: S_Trigger (BGRA8)
  664. [2016.01.28-04.33.48:970][  0]LogTexture:Display: Building textures: Black (AutoDXT)
  665. [2016.01.28-04.33.49:028][  0]LogTexture:Display: Building textures: MAT_Groups_Float (AutoDXT)
  666. [2016.01.28-04.33.49:051][  0]LogTexture:Display: Building textures: MAT_Groups_Director (AutoDXT)
  667. [2016.01.28-04.33.49:055][  0]LogTexture:Display: Building textures: MAT_Groups_Event (AutoDXT)
  668. [2016.01.28-04.33.49:082][  0]LogTexture:Display: Building textures: MAT_Groups_Anim (AutoDXT)
  669. [2016.01.28-04.33.49:086][  0]LogTexture:Display: Building textures: MAT_Groups_Fade (AutoDXT)
  670. [2016.01.28-04.33.49:099][  0]LogTexture:Display: Building textures: MAT_Groups_Move (AutoDXT)
  671. [2016.01.28-04.33.49:103][  0]LogTexture:Display: Building textures: MAT_Groups_Slomo (AutoDXT)
  672. [2016.01.28-04.33.49:139][  0]LogTexture:Display: Building textures: MAT_Groups_Toggle (AutoDXT)
  673. [2016.01.28-04.33.49:158][  0]LogTexture:Display: Building textures: MAT_Groups_AudioMaster (AutoDXT)
  674. [2016.01.28-04.33.49:161][  0]LogTexture:Display: Building textures: MAT_Groups_Sound (AutoDXT)
  675. [2016.01.28-04.33.49:164][  0]LogTexture:Display: Building textures: MAT_Groups_Vector (AutoDXT)
  676. [2016.01.28-04.33.49:171][  0]LogTexture:Display: Building textures: MAT_Groups_Visibility (AutoDXT)
  677. [2016.01.28-04.33.49:342][  0]LogStaticMesh: Building static mesh Cylinder...
  678. [2016.01.28-04.33.49:343][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  679. [2016.01.28-04.33.49:362][  0]LogStaticMesh: Built static mesh [0.02s] /Engine/EngineMeshes/Cylinder.Cylinder
  680. [2016.01.28-04.33.49:373][  0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
  681. [2016.01.28-04.33.50:609][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
  682. [2016.01.28-04.33.50:609][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
  683. [2016.01.28-04.33.50:737][  0]LogStaticMesh: Building static mesh EditorCube...
  684. [2016.01.28-04.33.50:738][  0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube
  685. [2016.01.28-04.33.50:758][  0]LogStaticMesh: Building static mesh EditorSphere...
  686. [2016.01.28-04.33.50:766][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  687. [2016.01.28-04.33.50:874][  0]LogStaticMesh: Built static mesh [0.12s] /Engine/EditorMeshes/EditorSphere.EditorSphere
  688. [2016.01.28-04.33.50:917][  0]LogStaticMesh: Building static mesh EditorPlane...
  689. [2016.01.28-04.33.50:917][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  690. [2016.01.28-04.33.50:918][  0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane
  691. [2016.01.28-04.33.50:926][  0]LogStaticMesh: Building static mesh EditorCylinder...
  692. [2016.01.28-04.33.50:927][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  693. [2016.01.28-04.33.50:939][  0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
  694. [2016.01.28-04.33.51:077][  0]LogStaticMesh: Building static mesh EditorSkySphere...
  695. [2016.01.28-04.33.51:089][  0]LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals.
  696. [2016.01.28-04.33.51:209][  0]LogStaticMesh: Built static mesh [0.13s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
  697. [2016.01.28-04.33.51:217][  0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
  698. [2016.01.28-04.33.51:299][  0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
  699. [2016.01.28-04.33.51:603][  0]LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoDXT)
  700. [2016.01.28-04.33.51:620][  0]LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoDXT)
  701. [2016.01.28-04.34.09:377][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  702. [2016.01.28-04.34.09:377][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  703. [2016.01.28-04.34.11:871][  0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  704. [2016.01.28-04.34.11:871][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  705. [2016.01.28-04.34.11:872][  0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  706. [2016.01.28-04.34.11:872][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  707. [2016.01.28-04.34.11:873][  0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  708. [2016.01.28-04.34.11:873][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  709. [2016.01.28-04.34.28:061][  0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  710. [2016.01.28-04.34.28:089][  0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  711. [2016.01.28-04.34.29:482][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  712. [2016.01.28-04.34.32:606][  0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
  713. [2016.01.28-04.34.37:914][  0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
  714. [2016.01.28-04.34.37:998][  0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
  715. [2016.01.28-04.34.38:079][  0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
  716. [2016.01.28-04.34.38:128][  0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
  717. [2016.01.28-04.34.38:161][  0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
  718. [2016.01.28-04.34.38:187][  0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
  719. [2016.01.28-04.34.38:248][  0]LogMaterial: Missing cached shader map for material Metallic, compiling.
  720. [2016.01.28-04.34.38:283][  0]LogMaterial: Missing cached shader map for material Opacity, compiling.
  721. [2016.01.28-04.34.38:299][  0]LogMaterial: Missing cached shader map for material Roughness, compiling.
  722. [2016.01.28-04.34.38:350][  0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
  723. [2016.01.28-04.34.38:365][  0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
  724. [2016.01.28-04.34.38:381][  0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
  725. [2016.01.28-04.34.38:397][  0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
  726. [2016.01.28-04.34.38:412][  0]LogMaterial: Missing cached shader map for material Specular, compiling.
  727. [2016.01.28-04.34.38:435][  0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
  728. [2016.01.28-04.34.38:451][  0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
  729. [2016.01.28-04.34.38:521][  0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
  730. [2016.01.28-04.34.38:560][  0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
  731. [2016.01.28-04.34.38:606][  0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
  732. [2016.01.28-04.34.38:648][  0]LogMaterial: Missing cached shader map for material HDRColor, compiling.
  733. [2016.01.28-04.34.44:841][  0]LogDesktopPlatform: DesktopPlatformLinux is not using LinuxNativeDialogs.
  734. [2016.01.28-04.34.47:271][  0]SourceControl: Info Source control is disabled
  735. [2016.01.28-04.34.47:296][  0]LogHAL: FLinuxPlatformProcess::CreateProc: '/usr/bin/git version'
  736. [2016.01.28-04.34.47:350][  0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 27607
  737. [2016.01.28-04.34.47:500][  0]LogHAL: Child 27607 is no more running (zombie), Wait()ing immediately.
  738. [2016.01.28-04.34.48:000][  0]SourceControl: Info Source control is disabled
  739. [2016.01.28-04.34.50:460][  0]SourceControl: Info Source control is disabled
  740. [2016.01.28-04.34.51:600][  0]SourceControl: Info Source control is disabled
  741. [2016.01.28-04.35.02:892][  0]LogObj: 31867 objects as part of root set at end of initial load.
  742. [2016.01.28-04.35.02:892][  0]LogUObjectAllocator: 6425976 out of 0 bytes used by permanent object pool.
  743. [2016.01.28-04.35.05:228][  0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
  744. [2016.01.28-04.35.05:256][  0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
  745. [2016.01.28-04.35.05:300][  0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
  746. [2016.01.28-04.35.07:044][  0]LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.71s
  747. [2016.01.28-04.35.07:045][  0]LogEngine: Initializing Engine...
  748. [2016.01.28-04.35.07:057][  0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
  749. [2016.01.28-04.35.07:222][  0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
  750. [2016.01.28-04.35.07:612][  0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
  751. [2016.01.28-04.35.07:735][  0]LogTexture:Display: Building textures: DefaultWhiteGrid (AutoDXT)
  752. [2016.01.28-04.35.07:754][  0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
  753. [2016.01.28-04.35.08:164][  0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
  754. [2016.01.28-04.35.08:505][  0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
  755. [2016.01.28-04.35.08:627][  0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
  756. [2016.01.28-04.35.08:667][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
  757. [2016.01.28-04.35.08:687][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
  758. [2016.01.28-04.35.08:705][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
  759. [2016.01.28-04.35.08:721][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
  760. [2016.01.28-04.35.08:736][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
  761. [2016.01.28-04.35.08:750][  0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
  762. [2016.01.28-04.35.08:762][  0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
  763. [2016.01.28-04.35.08:783][  0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
  764. [2016.01.28-04.35.08:808][  0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
  765. [2016.01.28-04.35.08:835][  0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
  766. [2016.01.28-04.35.08:849][  0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
  767. [2016.01.28-04.35.08:869][  0]LogTexture:Display: Building textures: HeatmapGradient (BGRA8)
  768. [2016.01.28-04.35.08:884][  0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
  769. [2016.01.28-04.35.08:946][  0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
  770. [2016.01.28-04.35.08:975][  0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
  771. [2016.01.28-04.35.08:988][  0]LogTexture:Display: Building textures: BSPVertex (AutoDXT)
  772. [2016.01.28-04.35.08:997][  0]LogTexture:Display: Building textures: WeightMapPlaceholderTexture (BGRA8)
  773. [2016.01.28-04.35.12:213][  0]LogAIModule: Creating AISystem for world NewWorld
  774. [2016.01.28-04.35.12:746][  0]LogALAudio: ALAudio device opened : OpenAL Soft
  775. [2016.01.28-04.35.12:881][  0]LogALAudio: AL_VENDOR      : OpenAL Community
  776. [2016.01.28-04.35.12:881][  0]LogALAudio: AL_RENDERER    : OpenAL Soft
  777. [2016.01.28-04.35.12:881][  0]LogALAudio: AL_VERSION     : 1.1 ALSOFT 1.15.1
  778. [2016.01.28-04.35.12:881][  0]LogALAudio: AL_EXTENSIONS  : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  779. [2016.01.28-04.35.12:882][  0]LogInit: FAudioDevice initialized.
  780. [2016.01.28-04.35.13:040][  0]LogDerivedDataCache: Saved boot cache 0.16s 95MB ../../../Engine/DerivedDataCache/Boot.ddc.
  781. [2016.01.28-04.35.13:221][  0]LogInit: Texture streaming: Enabled
  782. [2016.01.28-04.35.15:410][  0]LogInit: Transaction tracking system initialized
  783. [2016.01.28-04.35.23:905][  0]BlueprintLog: New page: Editor Load
  784. [2016.01.28-04.35.46:239][  0]LocalizationService: Info Localization service is disabled
  785. [2016.01.28-04.35.56:781][  0]LogConsoleResponse:Display:
  786. [2016.01.28-04.35.57:780][  0]LogTexture:Display: Building textures: Cross (AutoDXT)
  787. [2016.01.28-04.35.57:791][  0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
  788. [2016.01.28-04.35.57:811][  0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
  789. [2016.01.28-04.35.57:825][  0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
  790. [2016.01.28-04.35.57:840][  0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
  791. [2016.01.28-04.35.57:855][  0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
  792. [2016.01.28-04.35.57:866][  0]LogTexture:Display: Building textures: Tick (AutoDXT)
  793. [2016.01.28-04.35.57:876][  0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
  794. [2016.01.28-04.35.57:909][  0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
  795. [2016.01.28-04.35.57:922][  0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
  796. [2016.01.28-04.35.57:937][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
  797. [2016.01.28-04.35.57:948][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
  798. [2016.01.28-04.35.57:961][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
  799. [2016.01.28-04.35.57:975][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
  800. [2016.01.28-04.35.57:998][  0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
  801. [2016.01.28-04.35.58:136][  0]LogTexture:Display: Building textures: CASC_Cross (AutoDXT)
  802. [2016.01.28-04.35.58:137][  0]LogTexture:Display: Building textures: CASC_None (AutoDXT)
  803. [2016.01.28-04.35.58:146][  0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
  804. [2016.01.28-04.35.59:124][  0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
  805. [2016.01.28-04.35.59:229][  0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
  806. [2016.01.28-04.35.59:256][  0]LogCook:Display: Max memory allowance for cook 8192mb
  807. [2016.01.28-04.35.59:256][  0]LogCook:Display: Mobile HDR setting 1
  808. [2016.01.28-04.35.59:256][  0]LogCook:Display: Done creating registry. It took  0.00s.
  809. [2016.01.28-04.36.11:214][  0]SourceControl: Info Source control is disabled
  810. [2016.01.28-04.36.11:266][  0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2
  811. [2016.01.28-04.36.11:267][  0]LightingResults: New page: Lighting Build
  812. [2016.01.28-04.36.12:373][  0]MapCheck: New page: Map Check
  813. [2016.01.28-04.36.12:373][  0]LightingResults: New page: Lighting Build
  814. [2016.01.28-04.36.12:982][  0]LogStaticMesh: Building static mesh SM_SkySphere...
  815. [2016.01.28-04.36.13:066][  0]LogStaticMesh: Built static mesh [0.09s] /Engine/EngineSky/SM_SkySphere.SM_SkySphere
  816. [2016.01.28-04.36.13:090][  0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
  817. [2016.01.28-04.36.13:100][  0]LogStaticMesh: Building static mesh SM_Template_Map_Floor...
  818. [2016.01.28-04.36.13:102][  0]LogStaticMesh: Built static mesh [0.00s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
  819. [2016.01.28-04.36.13:377][  0]LogAIModule: Creating AISystem for world Untitled_1
  820. [2016.01.28-04.36.14:101][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  821. [2016.01.28-04.36.14:128][  0]Cmd: MAP CHECKDEP NOCLEARLOG
  822. [2016.01.28-04.36.14:175][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 46.522ms to complete.
  823. [2016.01.28-04.36.14:175][  0]LogFileHelpers: Loading map 'Template_Default' took 2.908
  824. [2016.01.28-04.36.21:216][  0]LogUProjectInfo: Found projects:
  825. [2016.01.28-04.36.22:430][  0]LogLoad: Full Startup: 390.54 seconds (BP compile: 0.25 seconds)
  826. [2016.01.28-04.36.22:430][  0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded).  External profiling features will not be available.
  827. [2016.01.28-04.36.23:251][  0]LogContentStreaming: Texture pool size now 1000 MB
  828. [2016.01.28-04.36.24:422][  0]LogCrashTracker: Crashtracker disabled due to settings.
  829. [2016.01.28-04.36.24:562][  2]LogAssetRegistry: Asset discovery search completed in 111.9591 seconds
  830. [2016.01.28-04.36.25:634][  2]LogCollectionManager: Loaded 0 collections in 0.001020 seconds
  831. [2016.01.28-04.36.25:636][  2]LogFileCache: Scanning file cache for directory '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Saved/Collections/' took 0.00s
  832. [2016.01.28-04.36.25:636][  2]LogFileCache: Scanning file cache for directory '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Content/Developers/smalltock/Collections/' took 0.00s
  833. [2016.01.28-04.36.25:636][  2]LogFileCache: Scanning file cache for directory '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Content/Collections/' took 0.00s
  834. [2016.01.28-04.36.25:636][  2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  835. [2016.01.28-04.36.25:636][  2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000180 seconds (updated 0 objects)
  836. [2016.01.28-04.36.44:714][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  837. [2016.01.28-04.36.44:724][  0]LogExit: Preparing to exit.
  838. [2016.01.28-04.36.44:732][  0]LogExit: Exiting.
  839. [2016.01.28-04.36.45:025][329]LogHAL: Child 27504 is no more running (zombie), Wait()ing immediately.
  840. X Error of failed request:  BadMatch (invalid parameter attributes)
  841.  Major opcode of failed request:  42 (X_SetInputFocus)
  842.  Serial number of failed request:  404080
  843.  Current serial number in output stream:  404080
  844. Assertion failed: IsInRenderingThread() [File:/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40]
  845.  
  846. [2016.01.28-04.45.27:480][685]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsInRenderingThread() [File:/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40]
  847.  
  848.  
  849. Signal 11 caught.
  850. EngineCrashHandler: Signal=11
  851. [2016.01.28-04.45.27:617][685]LogCrashTracker:
  852.  
  853.  
  854. [2016.01.28-04.45.27:618][685]LogLinux: === Critical error: ===
  855. Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
  856.  
  857. [2016.01.28-04.45.27:618][685]LogLinux: Assertion failed: Assertion failed: IsInRenderingThread() [File:/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40]
  858.  
  859.  
  860.  
  861. [Callstack]  03  0x00007efd1c8a2460  CommonLinuxCrashHandler(FGenericCrashContext const&)
  862. [Callstack]  04  0x00007efd27cd6818  PlatformCrashHandler(int, siginfo_t*, void*)
  863. [Callstack]  05  0x00007efd28860410  /lib64/libpthread.so.0(+0x10410) [0x7efd28860410]
  864. [Callstack]  06  0x00007efd27bc23d2  FGenericPlatformMisc::RaiseException(unsigned int)
  865. [Callstack]  07  0x00007efd27ce2e5a  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
  866. [Callstack]  08  0x00007efd27d9ea94  FOutputDevice::Logf(wchar_t const*, ...)
  867. [Callstack]  09  0x00007efd27d90050  FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
  868. [Callstack]  10  0x00007efd2232cd8c  FRenderResource::ReleaseResource()
  869. [Callstack]  11  0x00007efc63b4562a  TGlobalResource<FDummyPaperSpriteVertexBuffer>::~TGlobalResource()
  870. [Callstack]  12  0x00007efd1b8e55c8  /lib64/libc.so.6(+0x355c8) [0x7efd1b8e55c8]
  871. [Callstack]  13  0x00007efd1b8e5615  /lib64/libc.so.6(+0x35615) [0x7efd1b8e5615]
  872. [Callstack]  14  0x00007efcf7cf4968  /usr/lib64/libX11.so.6(+0x44968) [0x7efcf7cf4968]
  873. [Callstack]  15  0x00007efcf7cf4a9a  /usr/lib64/libX11.so.6(_XError+0x11a) [0x7efcf7cf4a9a]
  874. [Callstack]  16  0x00007efcf7cf1b17  /usr/lib64/libX11.so.6(+0x41b17) [0x7efcf7cf1b17]
  875. [Callstack]  17  0x00007efcf7cf1bcd  /usr/lib64/libX11.so.6(+0x41bcd) [0x7efcf7cf1bcd]
  876. [Callstack]  18  0x00007efcf7cf2555  /usr/lib64/libX11.so.6(_XEventsQueued+0x55) [0x7efcf7cf2555]
  877. [Callstack]  19  0x00007efcf7cd451a  /usr/lib64/libX11.so.6(XFlush+0x1a) [0x7efcf7cd451a]
  878. [Callstack]  20  0x00007efd28020db3  /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x5e0db3) [0x7efd28020db3]
  879. [Callstack]  21  0x00007efd27fe5d27  /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x5a5d27) [0x7efd27fe5d27]
  880. [Callstack]  22  0x00007efd27fe637d  /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x5a637d) [0x7efd27fe637d]
  881. [Callstack]  23  0x00007efd27cdcf8d  FLinuxPlatformMisc::PumpMessages(bool)
  882. [Callstack]  24  0x00007efd212e8c78  FSlateApplication::TickPlatform(float)
  883. [Callstack]  25  0x00007efd212e8570  FSlateApplication::Tick()
  884. [Callstack]  26  0x00007efd1df1abe9  /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so(+0x111abe9) [0x7efd1df1abe9]
  885. [Callstack]  27  0x00007efd1df1a70d  FFeedbackContextEditor::StartSlowTask(FText const&, bool)
  886. [Callstack]  28  0x00007efd27d8f3de  FSlowTask::MakeDialog(bool, bool)
  887. [Callstack]  29  0x00007efd0e10f7e1  GameProjectUtils::CreateProject(FProjectInformation const&, FText&, FText&, TArray<FString, FDefaultAllocator>*)
  888. [Callstack]  30  0x00007efd0e194c4f  SNewProjectWizard::CreateProject(FString const&)
  889. [Callstack]  31  0x00007efd0e195396  SNewProjectWizard::CreateAndOpenProject()
  890. [Callstack]  32  0x00007efd0e203688  TBaseSPMethodDelegateInstance<false, SNewProjectWizard, (ESPMode)0, TTypeWrapper<void> ()>::Execute() const
  891. [Callstack]  33  0x00007efd0e203727  TBaseSPMethodDelegateInstance<false, SNewProjectWizard, (ESPMode)0, void ()>::ExecuteIfSafe() const
  892. [Callstack]  34  0x00007efd1a31ed64  SWizard::HandleFinishButtonClicked()
  893. [Callstack]  35  0x00007efd1a34429e  TBaseSPMethodDelegateInstance<false, SWizard, (ESPMode)0, FReply ()>::Execute() const
  894. [Callstack]  36  0x00007efd214a513b  SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
  895. [Callstack]  37  0x00007efd213099d0  FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&)
  896. [Callstack]  38  0x00007efd212d30f0  FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)
  897. [Callstack]  39  0x00007efd21310b32  FSlateApplication::OnMouseUp(EMouseButtons::Type)
  898. [Callstack]  40  0x00007efd27c6d394  FLinuxApplication::ProcessDeferredMessage(SDL_Event)
  899. [Callstack]  41  0x00007efd27c6c2ab  FLinuxApplication::AddPendingEvent(SDL_Event)
  900. [Callstack]  42  0x00007efd27cdcf85  FLinuxPlatformMisc::PumpMessages(bool)
  901. [Callstack]  43  0x00000000004226bb  FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 598]
  902. [Callstack]  44  0x000000000042a163  GuardedMain(wchar_t const*) [/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 51]
  903. [Callstack]  45  0x00007efd1c8a2f9e  CommonLinuxMain(int, char**, int (*)(wchar_t const*))
  904. [Callstack]  46  0x00007efd1b8d0790  /lib64/libc.so.6(__libc_start_main+0xf0) [0x7efd1b8d0790]
  905. [Callstack]  47  0x0000000000413319  ./UE4Editor(_start+0x29) [0x413319]
  906.  
  907. [2016.01.28-04.45.27:619][685]LogExit: Executing StaticShutdownAfterError
  908. Starting ../../../Engine/Binaries/Linux/CrashReportClient
  909. [2016.01.28-04.45.27:637][685]LogHAL: FLinuxPlatformProcess::CreateProc: '/home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/CrashReportClient /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/crashinfo--pid-27467-0D761F241B01151B002D026C30A405DB/'
  910. [2016.01.28-04.45.27:659][685]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 27647
  911. Using jemalloc.
  912. sh: 1: xdg-user-dir: not found
  913. [2016.01.28-04.45.28:097][  0]LogModuleManager:Warning: ModuleManager: Module 'PakFile' not found - its StaticallyLinkedModuleInitializers function is null.
  914. [2016.01.28-04.45.28:097][  0]LogModuleManager:Warning: ModuleManager: Module 'SandboxFile' not found - its StaticallyLinkedModuleInitializers function is null.
  915. [2016.01.28-04.45.28:097][  0]LogInit:Display: RandInit(816353315) SRandInit(816353317).
  916. [2016.01.28-04.45.28:097][  0]LogTaskGraph: Started task graph with 3 named threads and 10 total threads.
  917. [2016.01.28-04.45.28:097][  0]LogInit: Version: 4.10.0-2649225+++depot+UE4
  918. [2016.01.28-04.45.28:097][  0]LogInit: API Version: 2649225
  919. [2016.01.28-04.45.28:097][  0]LogInit: Compiled (64-bit): Aug 10 2015 06:19:38
  920. [2016.01.28-04.45.28:097][  0]LogInit: Compiled with Clang: 3.6.0 (tags/RELEASE_360/final)
  921. [2016.01.28-04.45.28:097][  0]LogInit: Build Configuration: Shipping
  922. [2016.01.28-04.45.28:097][  0]LogInit: Branch Name: ++depot+UE4
  923. [2016.01.28-04.45.28:097][  0]LogInit: Command line:  /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/crashinfo--pid-27467-0D761F241B01151B002D026C30A405DB/
  924. [2016.01.28-04.45.28:097][  0]LogInit: Base directory: /home/smalltock/prog/git/UnrealEngine-4.10.2/Engine/Binaries/Linux/
  925. [2016.01.28-04.45.28:098][  0]LogInit: Rocket: 0
  926. [2016.01.28-04.45.28:100][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  927. [2016.01.28-04.45.28:100][  0]LogInit: Object subsystem initialized
  928. [2016.01.28-04.45.28:100][  0]LogInit: Linux hardware info:
  929. [2016.01.28-04.45.28:100][  0]LogInit:  - this process' id (pid) is 27647, parent process' id (ppid) is 27467
  930. [2016.01.28-04.45.28:100][  0]LogInit:  - we are not running under debugger
  931. [2016.01.28-04.45.28:100][  0]LogInit:  - machine network name is 'gentock'
  932. [2016.01.28-04.45.28:100][  0]LogInit:  - we're logged in locally
  933. [2016.01.28-04.45.28:100][  0]LogInit:  - Number of physical cores available for the process: 8
  934. [2016.01.28-04.45.28:100][  0]LogInit:  - Number of logical cores available for the process: 8
  935. [2016.01.28-04.45.28:100][  0]LogInit:  - Memory allocator used: jemalloc
  936. [2016.01.28-04.45.28:100][  0]LogInit: Linux-specific commandline switches:
  937. [2016.01.28-04.45.28:100][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  938. [2016.01.28-04.45.28:100][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  939. [2016.01.28-04.45.28:100][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  940. [2016.01.28-04.45.28:100][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  941. [2016.01.28-04.45.28:100][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  942. [2016.01.28-04.45.28:100][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  943. [2016.01.28-04.45.28:100][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  944. [2016.01.28-04.45.28:100][  0]LogInit: Setting LC_NUMERIC to en_US
  945. [2016.01.28-04.45.28:100][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7880 MB, 8069568 KB, 8263237632 bytes)
  946. [2016.01.28-04.45.28:101][  0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
  947. [2016.01.28-04.45.28:101][  0]CrashReportClientLog: CrashReportReceiverIP: http://crashreporter.epicgames.com:57005
  948. [2016.01.28-04.45.28:101][  0]CrashReportClientLog: Initial state = Unknown UploadState value
  949. [2016.01.28-04.45.28:103][  0]LogInit: Using libcurl 7.38.0
  950. [2016.01.28-04.45.28:103][  0]LogInit:  - built for x86_64-unknown-linux-gnu
  951. [2016.01.28-04.45.28:103][  0]LogInit:  - supports SSL with OpenSSL/1.0.1i
  952. [2016.01.28-04.45.28:103][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
  953. [2016.01.28-04.45.28:103][  0]LogInit:  - other features:
  954. [2016.01.28-04.45.28:103][  0]LogInit:      CURL_VERSION_SSL
  955. [2016.01.28-04.45.28:103][  0]LogInit:      CURL_VERSION_LIBZ
  956. [2016.01.28-04.45.28:103][  0]LogInit:      CURL_VERSION_IPV6
  957. [2016.01.28-04.45.28:103][  0]LogInit:      CURL_VERSION_ASYNCHDNS
  958. [2016.01.28-04.45.28:103][  0]LogInit:      CURL_VERSION_LARGEFILE
  959. [2016.01.28-04.45.28:103][  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
  960. [2016.01.28-04.45.28:103][  0]LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  961. [2016.01.28-04.45.28:103][  0]LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  962. [2016.01.28-04.45.28:103][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
  963. [2016.01.28-04.45.28:103][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  964. [2016.01.28-04.45.28:103][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  965. [2016.01.28-04.45.28:103][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  966. [2016.01.28-04.45.28:103][  0]LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
  967. [2016.01.28-04.45.28:103][  0]CrashReportClientLog: Sending HTTP request: http://crashreporter.epicgames.com:57005/CrashReporter/Ping
  968. [2016.01.28-04.45.28:104][  0]CrashReportClientLog: Got 5 pending files to upload from 'crashinfo--pid-27467-0D761F241B01151B002D026C30A405DB'
  969. [2016.01.28-04.45.33:082][  0]CrashReportClientLog: State change from PingingServer to ServerNotAvailable
  970. [2016.01.28-04.45.33:082][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  971. [2016.01.28-04.45.33:115][  0]CrashReportClientLog: Final state = ServerNotAvailable
  972. [2016.01.28-04.45.33:115][  0]LogExit: Preparing to exit.
  973. [2016.01.28-04.45.33:115][  0]LogExit: Object subsystem successfully closed.
  974. [2016.01.28-04.45.33:124][  0]LogExit: Exiting.
  975. [2016.01.28-04.45.33:183][685]LogHAL: Child 27647 is no more running (zombie), Wait()ing immediately.
  976. [2016.01.28-04.45.33:183][685]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
  977. Aborted (core dumped)
  978. $ [2016.01.28-04.45.35:053][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  979. [2016.01.28-04.45.35:053][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  980. [2016.01.28-04.45.35:057][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  981. [2016.01.28-04.45.35:060][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  982. [2016.01.28-04.45.35:064][  0]LogExit: Preparing to exit.
  983. [2016.01.28-04.45.35:064][  0]LogExit: Preparing to exit.
  984. [2016.01.28-04.45.35:068][  0]LogExit: Preparing to exit.
  985. [2016.01.28-04.45.35:070][  0]LogExit: Preparing to exit.
  986. [2016.01.28-04.45.35:071][  0]LogExit: Exiting.
  987. [2016.01.28-04.45.35:071][  0]LogExit: Exiting.
  988. [2016.01.28-04.45.35:075][  0]LogExit: Exiting.
  989. [2016.01.28-04.45.35:078][  0]LogExit: Exiting.
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