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- /*======================================================================================
- "USER" ADJUSTABLE SETTINGS
- ======================================================================================*/
- // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
- // These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
- /*------------------------------------------------------------------------------
- FILTER SELECTION
- ------------------------------------------------------------------------------*/
- // Comment to deactivate an effect.
- // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
- #define USE_ANTI_ALIASING
- #define USE_PRE_SHARPEN
- //#define USE_BLOOM *NOT WORKING
- #define USE_TECHNICOLOR
- #define USE_TONEMAP
- //#define USE_SEPIA
- //#define USE_VIGNETTE
- #define USE_POST_SHARPEN
- //#define USE_FINAL_LIMITER
- /*------------------------------------------------------------------------------
- FXAA SHADER
- ------------------------------------------------------------------------------*/
- // Set values to calculate the amount of Anti Aliasing applied
- float fxaaQualitySubpix = 0.25; // Default: 0.75 Raise to increase amount of blur
- float fxaaQualityEdgeThreshold = 0.154; // Lower the value for more smoothing
- float fxaaQualityEdgeThresholdMin = 0.0358; // Lower the value for more smoothing
- /*------------------------------------------------------------------------------
- PRE_SHARPEN
- ------------------------------------------------------------------------------*/
- //For higher precision in the calculation of contour, requires slightly more processing power
- bool highQualitySharpen = 0; //0 = Disable | 1 = Enable
- // Set values to calculate the amount of AA produced blur to consider for the sharpening pass
- #define Average 0.6
- #define CoefBlur 1.5
- // Set values of the sharpening amount
- #define SharpenEdge 0.25
- #define Sharpen_val0 1.5
- /*------------------------------------------------------------------------------
- BLOOM
- ------------------------------------------------------------------------------*/
- // Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
- #define NUM_SAMPLES2 8 // Must be set with a value dividable by 2
- float BloomPreset = 3.5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
- float BloomThreshold = 3.5; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
- float BloomWidth = 3.5; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
- float BloomPower = 3.5; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
- /*------------------------------------------------------------------------------
- TECHNICOLOR
- ------------------------------------------------------------------------------*/
- #define TechniAmount 0.01 // 1.00 = Max
- #define TechniPower 4.50 // lower values = whitening
- // lower values = stronger channel
- #define redNegativeAmount 0.80 // 1.00 = Max
- #define greenNegativeAmount 1.00 // 1.00 = Max
- #define blueNegativeAmount 0.99 // 1.00 = Max
- /*------------------------------------------------------------------------------
- TONEMAP
- ------------------------------------------------------------------------------*/
- #define Gamma 0.9
- #define Exposure 0.00
- #define Saturation 1.75 // use negative values for less saturation.
- #define BlueShift 0.0 // Higher = more blue in image.
- #define Bleach 0.05 // Bleach bypass, higher = stronger effect
- #define Defog 0.1 // Strength of Lens Colors.
- #define FogColor float4(0.04, 0.295, 0.11, 3.1) //Lens-style color filters for Blue, Red, Yellow, White.
- /*------------------------------------------------------------------------------
- SEPIA
- ------------------------------------------------------------------------------*/
- #define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
- #define GreyPower 2 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in
- #define SepiaPower 0 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in
- /*------------------------------------------------------------------------------
- VIGNETTE
- ------------------------------------------------------------------------------*/
- // Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
- #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
- #define VignetteRadius 0.65 // lower values = stronger radial effect from center
- #define VignetteAmount -0.65 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
- /*------------------------------------------------------------------------------
- POST_SHARPEN
- ------------------------------------------------------------------------------*/
- // Controls additional sharpening applied after previous processing. Strength should be max 0.25!
- float Sharpen = 0.025;
- /*------------------------------------------------------------------------------
- FINAL_LIMITER
- ------------------------------------------------------------------------------*/
- // Controls the strenght of the limiter. 1.000 for default setting
- int LimiterStrenght = 1.000;
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