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Glexteon

Untitled

Oct 17th, 2019
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  1. coroutine.resume(coroutine.create(function()
  2. while wait() do
  3. local tool = game.ReplicatedStorage.Weapons:FindFirstChild("Sentry")--Weapon name you want to get in the ("Weapon Name")
  4.  
  5. game.ReplicatedStorage.Events.CrateClaim:FireServer("Gear",tool)
  6.  
  7. game.ReplicatedStorage.WeaponItems.RemoteEvents.PlaceSentry:FireServer(game.Players.LocalPlayer.Backpack:FindFirstChild("Sentry"))
  8. end
  9. end))
  10.  
  11. local noclip = true char = game.Players.LocalPlayer.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end end game:service("RunService").Stepped:wait() end
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