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HenloMyDude

notive smash bros wip

Aug 25th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. local Player = owner
  85. local Character = Player.Character
  86. local plr = owner
  87. local Humanoid = Character.Humanoid
  88. local char = plr.Character
  89. local hum = char.Humanoid
  90. local ra = char["Right Arm"]
  91. local la= char["Left Arm"]
  92. local rl= char["Right Leg"]
  93. local ll = char["Left Leg"]
  94. local hed = char.Head
  95. local root = char.HumanoidRootPart
  96. local rootj = root.RootJoint
  97. local tors = char.Torso
  98. local LeftArm = Character["Left Arm"]
  99. local RightArm = Character["Right Arm"]
  100. local LeftLeg = Character["Left Leg"]
  101. local RightLeg = Character["Right Leg"]
  102. local Head = Character.Head
  103. local Torso = Character.Torso
  104. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  105. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  106. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  107. local cam = game.Workspace.CurrentCamera
  108. trazx = Instance.new("ParticleEmitter")
  109. c = owner.Character
  110. local sine=0
  111. Character.Head.face.Texture = "rbxassetid://620619801"
  112.  
  113. spawn(function()
  114. while wait() do
  115. Head.BrickColor = BrickColor.new("Bright yellow")
  116. RightArm.BrickColor = BrickColor.new("Bright yellow")
  117. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  118. Torso.BrickColor = BrickColor.new("Shamrock")
  119. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  120. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  121. end
  122. end)
  123. for i,v in pairs(Character:children()) do
  124. if v:IsA("Hat") then
  125. v:Destroy()
  126. end
  127. end
  128. for i,v in pairs(Character:children()) do
  129. if v:IsA("Accessory") then
  130. v:Destroy()
  131. end
  132. end
  133. for i,v in pairs(Character:children()) do
  134. if v:IsA("Hair") then
  135. v:Destroy()
  136. end
  137. end
  138. for i,v in pairs(Character:children()) do
  139. if v:IsA("Shirt") then
  140. v:Destroy()
  141. end
  142. end
  143. for i,v in pairs(Character:children()) do
  144. if v:IsA("Pants") then
  145. v:Destroy()
  146. end
  147. end
  148. for i,v in pairs(Character:children()) do
  149. if v:IsA("Graphic Shirt") then
  150. v:Destroy()
  151. end
  152. end
  153. for i,v in pairs(Character:children()) do
  154. if v:IsA("GraphicShirt") then
  155. v:Destroy()
  156. end
  157. end
  158.  
  159. for _,v in pairs(Character:children()) do
  160. if v:IsA("Shirt") then
  161. v.ShirtTemplate = "rbxassetid://0"
  162. elseif v:IsA("Pants") then
  163. v.PantsTemplate = "rbxassetid://0"
  164. elseif v:IsA("ShirtGraphic") then
  165. v:Remove()
  166. wait(.1)
  167. Torso.roblox:Remove()
  168. elseif v:IsA("Accessory") then
  169. v:Remove()
  170. end
  171. end
  172.  
  173. local Hair = Instance.new("Part")
  174. Hair.Parent = char
  175. Hair.Name = "GreenTopHat"
  176. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  177. Hair.CFrame = char.Head.CFrame
  178. Hair:BreakJoints()
  179. Hair.CanCollide = false
  180. Hair.BrickColor = BrickColor.new("Medium Stone")
  181. Hair.TopSurface = "Smooth"
  182. Hair.BottomSurface = "Smooth"
  183. Weld = Instance.new("Weld")
  184. Weld.Name = "Weld"
  185. Weld.Part0 = char.Head
  186. Weld.Part1 = Hair
  187. Weld.Parent = char.Head
  188. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  189. Mesh = Instance.new("SpecialMesh")
  190. Mesh.Parent = Hair
  191. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  192. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  193. Mesh.Scale = Vector3.new(1, 1, 1)
  194.  
  195. -------------------------------------------------------
  196. --Start Good Stuff--
  197. -------------------------------------------------------
  198. CF = CFrame.new
  199. angles = CFrame.Angles
  200. attack = false
  201. timetofly = true
  202. Euler = CFrame.fromEulerAnglesXYZ
  203. Rad = math.rad
  204. IT = Instance.new
  205. BrickC = BrickColor.new
  206. Cos = math.cos
  207. Acos = math.acos
  208. Sin = math.sin
  209. Asin = math.asin
  210. Abs = math.abs
  211. Mrandom = math.random
  212. Floor = math.floor
  213. random = math.random
  214. radian = math.rad
  215. Vec3 = Vector3.new
  216. cFrame = CFrame.new
  217. Euler = CFrame.fromEulerAnglesXYZ
  218. h = char.Head
  219. t = char.Torso
  220. rs = t["Right Shoulder"]
  221. ls = t["Left Shoulder"]
  222. rh = t["Right Hip"]
  223. lh = t["Left Hip"]
  224. nec = t.Neck
  225. rut = char.HumanoidRootPart
  226. rutj = rut.RootJoint
  227. it = Instance.new
  228. -------------------------------------------------------
  229. --End Good Stuff--
  230. -------------------------------------------------------
  231. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  232. RW = Instance.new("Weld")
  233. LW = Instance.new("Weld")
  234. RH = tors["Right Hip"]
  235. LH = tors["Left Hip"]
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. bat = Instance.new("Part", owner.Character)
  250. bat.Size = Vector3.new(1, 1, 5)
  251. bat.CanCollide = false
  252. bat:BreakJoints()
  253.  
  254. LeDrink = it("Model")
  255. LeDrink.Parent = char
  256. LeDrink.Name = "LeDrink"
  257. RHe = it("Part")
  258. RHe.Parent = LeDrink
  259. RHe.BrickColor = BrickColor.new("Really black")
  260. RHe.Locked = true
  261. RHe.CanCollide = false
  262. RHe.Transparency = 1
  263. PMesh = it("SpecialMesh")
  264. RHe.formFactor = "Symmetric"
  265. PMesh.MeshType = "FileMesh"
  266. PMesh.MeshId = "rbxassetid://10470609"
  267. PMesh.TextureId = "rbxassetid://111405256"
  268. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  269. PMesh.Parent = RHe
  270. local RWeld = it("Weld")
  271. RWeld.Parent = RHe
  272. RWeld.Part0 = RHe
  273. RWeld.Part1 = ra
  274. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  275.  
  276. LeChips = it("Model")
  277. LeChips.Parent = char
  278. LeChips.Name = "LeChips"
  279. RHk = it("Part")
  280. RHk.Parent = LeChips
  281. RHk.BrickColor = BrickColor.new("Really black")
  282. RHk.Locked = true
  283. RHk.CanCollide = false
  284. RHk.Transparency = 1
  285. PMeshe = it("SpecialMesh")
  286. RHk.formFactor = "Symmetric"
  287. PMeshe.MeshType = "FileMesh"
  288. PMeshe.MeshId = "rbxassetid://19106014"
  289. PMeshe.TextureId = "rbxassetid://342435650"
  290. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  291. PMeshe.Parent = RHk
  292. local RWelds = it("Weld")
  293. RWelds.Parent = RHk
  294. RWelds.Part0 = RHk
  295. RWelds.Part1 = ra
  296. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  297.  
  298. local LeDrink = "wiplolnotyet"
  299. local LeChips = "wipaswelllol"
  300. local Sitt = false
  301.  
  302. -------------------------------------------------------
  303. --Start HeartBeat--
  304. -------------------------------------------------------
  305. ArtificialHB = Instance.new("BindableEvent", script)
  306. ArtificialHB.Name = "Heartbeat"
  307. script:WaitForChild("Heartbeat")
  308.  
  309. frame = 1 / 60
  310. tf = 0
  311. allowframeloss = false
  312. tossremainder = false
  313.  
  314.  
  315. lastframe = tick()
  316. script.Heartbeat:Fire()
  317.  
  318.  
  319. game:GetService("RunService").Heartbeat:connect(function(s, p)
  320. tf = tf + s
  321. if tf >= frame then
  322. if allowframeloss then
  323. script.Heartbeat:Fire()
  324. lastframe = tick()
  325. else
  326. for i = 1, math.floor(tf / frame) do
  327. script.Heartbeat:Fire()
  328. end
  329. lastframe = tick()
  330. end
  331. if tossremainder then
  332. tf = 0
  333. else
  334. tf = tf - frame * math.floor(tf / frame)
  335. end
  336. end
  337. end)
  338. -------------------------------------------------------
  339. --End HeartBeat--
  340. -------------------------------------------------------
  341.  
  342.  
  343. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  344. coroutine.resume(coroutine.create(function()
  345. local intensity = 1 * Intensity
  346. local rotM = 0.01 * Intensity
  347. for i = 0, Length, 0.1 do
  348. swait()
  349. intensity = intensity - 0.05 * Intensity / Length
  350. rotM = rotM - 5.0E-4 * Intensity / Length
  351. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  352. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  353. end
  354. Humanoid.CameraOffset = Vec3(0, 0, 0)
  355. end))
  356. end
  357.  
  358. local joyemoji = Instance.new('ParticleEmitter', tors)
  359. joyemoji.VelocitySpread = 2000
  360. joyemoji.Lifetime = NumberRange.new(1)
  361. joyemoji.Speed = NumberRange.new(40)
  362. joy= {}
  363. for i=0, 19 do
  364. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  365. end
  366. joyemoji.Size = NumberSequence.new(joy)
  367. joyemoji.Rate = 0
  368. joyemoji.LockedToPart = false
  369. joyemoji.LightEmission = 0
  370. joyemoji.Texture = "rbxassetid://1176402123"
  371. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  372.  
  373.  
  374. local LIT = Instance.new('ParticleEmitter', tors)
  375. LIT.VelocitySpread = 2000
  376. LIT.Lifetime = NumberRange.new(1)
  377. LIT.Speed = NumberRange.new(45)
  378. nani= {}
  379. for i=0, 19 do
  380. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  381. end
  382. LIT.Size = NumberSequence.new(nani)
  383. LIT.Rate = 0
  384. LIT.LockedToPart = false
  385. LIT.LightEmission = 0
  386. LIT.Texture = "rbxassetid://1492670151"
  387. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  388.  
  389. local toast = Instance.new('ParticleEmitter', tors)
  390. toast.VelocitySpread = 2000
  391. toast.Lifetime = NumberRange.new(1)
  392. toast.Speed = NumberRange.new(60)
  393. toasterstoasttoast= {}
  394. for i=0, 19 do
  395. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  396. end
  397. toast.Size = NumberSequence.new(toasterstoasttoast)
  398. toast.Rate = 0
  399. toast.LockedToPart = false
  400. toast.LightEmission = 0
  401. toast.Texture = "rbxassetid://436096230"
  402. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  403.  
  404. local ok = Instance.new('ParticleEmitter', tors)
  405. ok.VelocitySpread = 2000
  406. ok.Lifetime = NumberRange.new(1)
  407. ok.Speed = NumberRange.new(50)
  408. cool= {}
  409. for i=0, 19 do
  410. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  411. end
  412. ok.Size = NumberSequence.new(cool)
  413. ok.Rate = 0
  414. ok.LockedToPart = false
  415. ok.LightEmission = 0
  416. ok.Texture = "rbxassetid://636768448"
  417. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  418.  
  419. maincolor = BrickC("Really red")
  420.  
  421. -------------------------------------------------------
  422. --Start Important Functions--
  423. -------------------------------------------------------
  424. function swait(num)
  425. if num == 0 or num == nil then
  426. game:service("RunService").Stepped:wait(0)
  427. else
  428. for i = 0, num do
  429. game:service("RunService").Stepped:wait(0)
  430. end
  431. end
  432. end
  433. function thread(f)
  434. coroutine.resume(coroutine.create(f))
  435. end
  436. function clerp(a, b, t)
  437. local qa = {
  438. QuaternionFromCFrame(a)
  439. }
  440. local qb = {
  441. QuaternionFromCFrame(b)
  442. }
  443. local ax, ay, az = a.x, a.y, a.z
  444. local bx, by, bz = b.x, b.y, b.z
  445. local _t = 1 - t
  446. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  447. end
  448. function QuaternionFromCFrame(cf)
  449. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  450. local trace = m00 + m11 + m22
  451. if trace > 0 then
  452. local s = math.sqrt(1 + trace)
  453. local recip = 0.5 / s
  454. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  455. else
  456. local i = 0
  457. if m00 < m11 then
  458. i = 1
  459. end
  460. if m22 > (i == 0 and m00 or m11) then
  461. i = 2
  462. end
  463. if i == 0 then
  464. local s = math.sqrt(m00 - m11 - m22 + 1)
  465. local recip = 0.5 / s
  466. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  467. elseif i == 1 then
  468. local s = math.sqrt(m11 - m22 - m00 + 1)
  469. local recip = 0.5 / s
  470. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  471. elseif i == 2 then
  472. local s = math.sqrt(m22 - m00 - m11 + 1)
  473. local recip = 0.5 / s
  474. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  475. end
  476. end
  477. end
  478. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  479. local xs, ys, zs = x + x, y + y, z + z
  480. local wx, wy, wz = w * xs, w * ys, w * zs
  481. local xx = x * xs
  482. local xy = x * ys
  483. local xz = x * zs
  484. local yy = y * ys
  485. local yz = y * zs
  486. local zz = z * zs
  487. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  488. end
  489. function QuaternionSlerp(a, b, t)
  490. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  491. local startInterp, finishInterp
  492. if cosTheta >= 1.0E-4 then
  493. if 1 - cosTheta > 1.0E-4 then
  494. local theta = math.acos(cosTheta)
  495. local invSinTheta = 1 / Sin(theta)
  496. startInterp = Sin((1 - t) * theta) * invSinTheta
  497. finishInterp = Sin(t * theta) * invSinTheta
  498. else
  499. startInterp = 1 - t
  500. finishInterp = t
  501. end
  502. elseif 1 + cosTheta > 1.0E-4 then
  503. local theta = math.acos(-cosTheta)
  504. local invSinTheta = 1 / Sin(theta)
  505. startInterp = Sin((t - 1) * theta) * invSinTheta
  506. finishInterp = Sin(t * theta) * invSinTheta
  507. else
  508. startInterp = t - 1
  509. finishInterp = t
  510. end
  511. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  512. end
  513. function rayCast(Position, Direction, Range, Ignore)
  514. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  515. end
  516. local RbxUtility = LoadLibrary("RbxUtility")
  517. local Create = RbxUtility.Create
  518. local insta = true
  519.  
  520. -------------------------------------------------------
  521. --Start Damage Function--
  522. -------------------------------------------------------
  523. insta = false
  524. function Damage2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  525. if hit.Parent == nil then
  526. return
  527. end
  528. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  529. for _, v in pairs(hit.Parent:children()) do
  530. if v:IsA("Humanoid") then
  531. h = v
  532. end
  533. end
  534.  
  535. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  536. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  537. if hit.Parent.DebounceHit.Value == true then
  538. return
  539. end
  540. end
  541. if insta == true then
  542. hit.Parent:FindFirstChild("Head"):BreakJoints()
  543. end
  544. local c = Create("ObjectValue"){
  545. Name = "creator",
  546. Value = game:service("Players").LocalPlayer,
  547. Parent = h,
  548. }
  549. game:GetService("Debris"):AddItem(c, .5)
  550. if HitSound ~= nil and HitPitch ~= nil then
  551. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  552. end
  553. local Damage = math.random(minim, maxim)
  554. local blocked = false
  555. local block = hit.Parent:findFirstChild("Block")
  556. if block ~= nil then
  557. if block.className == "IntValue" then
  558. if block.Value > 0 then
  559. blocked = true
  560. block.Value = block.Value - 1
  561. print(block.Value)
  562. end
  563. end
  564. end
  565. if blocked == false then
  566. h.Health = h.Health - Damage
  567. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "", 1.5, tors.BrickColor.Color)
  568. else
  569. h.Health = h.Health - (Damage / 2)
  570. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "", 1.5, tors.BrickColor.Color)
  571. end
  572. if Type == "Knockdown" then
  573. local hum = hit.Parent.Humanoid
  574. hum.PlatformStand = true
  575. coroutine.resume(coroutine.create(function(HHumanoid)
  576. swait(1)
  577. HHumanoid.PlatformStand = false
  578. end), hum)
  579. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  580. local bodvol = Create("BodyVelocity"){
  581. velocity = angle * knockback,
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. local rl = Create("BodyAngularVelocity"){
  587. P = 3000,
  588. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  589. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodvol, .5)
  593. game:GetService("Debris"):AddItem(rl, .5)
  594. elseif Type == "Normal" then
  595. local vp = Create("BodyVelocity"){
  596. P = 500,
  597. maxForce = Vector3.new(math.huge, 0, math.huge),
  598. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  599. }
  600. if knockback > 0 then
  601. vp.Parent = hit.Parent.Torso
  602. end
  603. game:GetService("Debris"):AddItem(vp, .5)
  604. elseif Type == "Up" then
  605. local bodyVelocity = Create("BodyVelocity"){
  606. velocity = Vector3.new(0, 20, 0),
  607. P = 5000,
  608. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  609. Parent = hit,
  610. }
  611. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  612. elseif Type == "DarkUp" then
  613. coroutine.resume(coroutine.create(function()
  614. for i = 0, 1, 0.1 do
  615. swait()
  616. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  617. end
  618. end))
  619. local bodyVelocity = Create("BodyVelocity"){
  620. velocity = Vector3.new(0, 20, 0),
  621. P = 5000,
  622. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  623. Parent = hit,
  624. }
  625. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  626. elseif Type == "Snare" then
  627. local bp = Create("BodyPosition"){
  628. P = 2000,
  629. D = 100,
  630. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  631. position = hit.Parent.Torso.Position,
  632. Parent = hit.Parent.Torso,
  633. }
  634. game:GetService("Debris"):AddItem(bp, 1)
  635. elseif Type == "Freeze" then
  636. local BodPos = Create("BodyPosition"){
  637. P = 50000,
  638. D = 1000,
  639. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  640. position = hit.Parent.Torso.Position,
  641. Parent = hit.Parent.Torso,
  642. }
  643. local BodGy = Create("BodyGyro") {
  644. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  645. P = 20e+003,
  646. Parent = hit.Parent.Torso,
  647. cframe = hit.Parent.Torso.CFrame,
  648. }
  649. hit.Parent.Torso.Anchored = true
  650. coroutine.resume(coroutine.create(function(Part)
  651. swait(1.5)
  652. Part.Anchored = false
  653. end), hit.Parent.Torso)
  654. game:GetService("Debris"):AddItem(BodPos, 3)
  655. game:GetService("Debris"):AddItem(BodGy, 3)
  656. end
  657. local debounce = Create("BoolValue"){
  658. Name = "DebounceHit",
  659. Parent = hit.Parent,
  660. Value = true,
  661. }
  662. game:GetService("Debris"):AddItem(debounce, Delay)
  663. c = Create("ObjectValue"){
  664. Name = "creator",
  665. Value = Player,
  666. Parent = h,
  667. }
  668. game:GetService("Debris"):AddItem(c, .5)
  669. end
  670. end
  671.  
  672. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  673. if hit.Parent == nil then
  674. return
  675. end
  676. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  677. for _, v in pairs(hit.Parent:children()) do
  678. if v:IsA("Humanoid") then
  679. h = v
  680. end
  681. end
  682. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  683. hit.Parent:FindFirstChild("Head"):BreakJoints()
  684. end
  685.  
  686. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  687. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  688. if hit.Parent.DebounceHit.Value == true then
  689. return
  690. end
  691. end
  692. if insta == true then
  693. hit.Parent:FindFirstChild("Head"):BreakJoints()
  694. end
  695. CreateSound("958257111", hit, 10, 1)
  696. local Damage = math.random(minim, maxim)
  697. hit.Parent:FindFirstChild("Head"):BreakJoints()
  698. local blocked = false
  699. local block = hit.Parent:findFirstChild("Block")
  700. if block ~= nil then
  701. if block.className == "IntValue" then
  702. if block.Value > 0 then
  703. blocked = true
  704. block.Value = block.Value - 1
  705. end
  706. end
  707. end
  708. if blocked == false then
  709. h.Health = h.Health - Damage
  710. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  711. else
  712. h.Health = h.Health - (Damage / 2)
  713. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  714. end
  715. if Type == "Knockdown" then
  716. local hum = hit.Parent.Humanoid
  717. hum.PlatformStand = true
  718. coroutine.resume(coroutine.create(function(HHumanoid)
  719. swait(1)
  720. HHumanoid.PlatformStand = false
  721. end), hum)
  722. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  723. local bodvol = Create("BodyVelocity"){
  724. velocity = angle * knockback,
  725. P = 5000,
  726. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  727. Parent = hit,
  728. }
  729. local rl = Create("BodyAngularVelocity"){
  730. P = 3000,
  731. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  732. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  733. Parent = hit,
  734. }
  735. game:GetService("Debris"):AddItem(bodvol, .5)
  736. game:GetService("Debris"):AddItem(rl, .5)
  737. elseif Type == "Normal" then
  738. local vp = Create("BodyVelocity"){
  739. P = 500,
  740. maxForce = Vector3.new(math.huge, 0, math.huge),
  741. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  742. }
  743. if knockback > 0 then
  744. vp.Parent = hit.Parent.Torso
  745. end
  746. game:GetService("Debris"):AddItem(vp, .5)
  747. elseif Type == "Up" then
  748. local bodyVelocity = Create("BodyVelocity"){
  749. velocity = Vector3.new(0, 20, 0),
  750. P = 5000,
  751. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  752. Parent = hit,
  753. }
  754. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  755. elseif Type == "DarkUp" then
  756. coroutine.resume(coroutine.create(function()
  757. for i = 0, 1, 0.1 do
  758. swait()
  759. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  760. end
  761. end))
  762. local bodyVelocity = Create("BodyVelocity"){
  763. velocity = Vector3.new(0, 20, 0),
  764. P = 5000,
  765. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  766. Parent = hit,
  767. }
  768. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  769. elseif Type == "Snare" then
  770. local bp = Create("BodyPosition"){
  771. P = 2000,
  772. D = 100,
  773. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  774. position = hit.Parent.Torso.Position,
  775. Parent = hit.Parent.Torso,
  776. }
  777. game:GetService("Debris"):AddItem(bp, 1)
  778. elseif Type == "Freeze" then
  779. local BodPos = Create("BodyPosition"){
  780. P = 50000,
  781. D = 1000,
  782. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  783. position = hit.Parent.Torso.Position,
  784. Parent = hit.Parent.Torso,
  785. }
  786. local BodGy = Create("BodyGyro") {
  787. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  788. P = 20e+003,
  789. Parent = hit.Parent.Torso,
  790. cframe = hit.Parent.Torso.CFrame,
  791. }
  792. hit.Parent.Torso.Anchored = true
  793. coroutine.resume(coroutine.create(function(Part)
  794. swait(1.5)
  795. Part.Anchored = false
  796. end), hit.Parent.Torso)
  797. game:GetService("Debris"):AddItem(BodPos, 3)
  798. game:GetService("Debris"):AddItem(BodGy, 3)
  799. end
  800. local debounce = Create("BoolValue"){
  801. Name = "DebounceHit",
  802. Parent = hit.Parent,
  803. Value = true,
  804. }
  805. game:GetService("Debris"):AddItem(debounce, Delay)
  806. end
  807. end
  808. -------------------------------------------------------
  809. --End Damage Function--
  810. -------------------------------------------------------
  811.  
  812. -------------------------------------------------------
  813. --Start Damage Function Customization--
  814. -------------------------------------------------------
  815. function ShowDamage(Pos, Text, Time, Color)
  816. local Rate = (1 / 30)
  817. local Pos = (Pos or Vector3.new(0, 0, 0))
  818. local Text = (Text or "")
  819. local Time = (Time or 2)
  820. local Color = (Color or Color3.new(1, 0, 1))
  821. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  822. EffectPart.Anchored = true
  823. local BillboardGui = Create("BillboardGui"){
  824. Size = UDim2.new(3, 0, 3, 0),
  825. Adornee = EffectPart,
  826. Parent = EffectPart,
  827. }
  828. local TextLabel = Create("TextLabel"){
  829. BackgroundTransparency = 1,
  830. Size = UDim2.new(1, 0, 1, 0),
  831. Text = Text,
  832. Font = "Bodoni",
  833. TextColor3 = Color,
  834. TextScaled = true,
  835. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  836. Parent = BillboardGui,
  837. }
  838. game.Debris:AddItem(EffectPart, (Time))
  839. EffectPart.Parent = game:GetService("Workspace")
  840. delay(0, function()
  841. local Frames = (Time / Rate)
  842. for Frame = 1, Frames do
  843. wait(Rate)
  844. local Percent = (Frame / Frames)
  845. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  846. TextLabel.TextTransparency = Percent
  847. end
  848. if EffectPart and EffectPart.Parent then
  849. EffectPart:Destroy()
  850. end
  851. end)
  852. end
  853. -------------------------------------------------------
  854. --End Damage Function Customization--
  855. -------------------------------------------------------
  856.  
  857. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  858. for _, c in pairs(workspace:children()) do
  859. local hum = c:findFirstChild("Humanoid")
  860. if hum ~= nil then
  861. local head = c:findFirstChild("Head")
  862. if head ~= nil then
  863. local targ = head.Position - Part.Position
  864. local mag = targ.magnitude
  865. if magni >= mag and c.Name ~= plr.Name then
  866.  
  867. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  868. end
  869. end
  870. end
  871. end
  872. end
  873.  
  874. function MagniDamage2(Part, magni, mindam, maxdam, knock, Type)
  875. for _, c in pairs(workspace:children()) do
  876. local hum = c:findFirstChild("Humanoid")
  877. if hum ~= nil then
  878. local head = c:findFirstChild("Head")
  879. if head ~= nil then
  880. local targ = head.Position - Part.Position
  881. local mag = targ.magnitude
  882. if magni >= mag and c.Name ~= plr.Name then
  883.  
  884. Damage2(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=2174934221", 1.2)
  885. end
  886. end
  887. end
  888. end
  889. end
  890.  
  891.  
  892.  
  893. CFuncs = {
  894. Part = {
  895. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  896. local Part = Create("Part")({
  897. Parent = Parent,
  898. Reflectance = Reflectance,
  899. Transparency = Transparency,
  900. CanCollide = false,
  901. Locked = true,
  902. BrickColor = BrickColor.new(tostring(BColor)),
  903. Name = Name,
  904. Size = Size,
  905. Material = Material
  906. })
  907. RemoveOutlines(Part)
  908. return Part
  909. end
  910. },
  911. Mesh = {
  912. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  913. local Msh = Create(Mesh)({
  914. Parent = Part,
  915. Offset = OffSet,
  916. Scale = Scale
  917. })
  918. if Mesh == "SpecialMesh" then
  919. Msh.MeshType = MeshType
  920. Msh.MeshId = MeshId
  921. end
  922. return Msh
  923. end
  924. },
  925. Mesh = {
  926. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  927. local Msh = Create(Mesh)({
  928. Parent = Part,
  929. Offset = OffSet,
  930. Scale = Scale
  931. })
  932. if Mesh == "SpecialMesh" then
  933. Msh.MeshType = MeshType
  934. Msh.MeshId = MeshId
  935. end
  936. return Msh
  937. end
  938. },
  939. Weld = {
  940. Create = function(Parent, Part0, Part1, C0, C1)
  941. local Weld = Create("Weld")({
  942. Parent = Parent,
  943. Part0 = Part0,
  944. Part1 = Part1,
  945. C0 = C0,
  946. C1 = C1
  947. })
  948. return Weld
  949. end
  950. },
  951. Sound = {
  952. Create = function(id, par, vol, pit)
  953. coroutine.resume(coroutine.create(function()
  954. local S = Create("Sound")({
  955. Volume = vol,
  956. Pitch = pit or 1,
  957. SoundId = id,
  958. Parent = par or workspace
  959. })
  960. wait()
  961. S:play()
  962. game:GetService("Debris"):AddItem(S, 6)
  963. end))
  964. end
  965. },
  966. ParticleEmitter = {
  967. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  968. local fp = Create("ParticleEmitter")({
  969. Parent = Parent,
  970. Color = ColorSequence.new(Color1, Color2),
  971. LightEmission = LightEmission,
  972. Size = Size,
  973. Texture = Texture,
  974. Transparency = Transparency,
  975. ZOffset = ZOffset,
  976. Acceleration = Accel,
  977. Drag = Drag,
  978. LockedToPart = LockedToPart,
  979. VelocityInheritance = VelocityInheritance,
  980. EmissionDirection = EmissionDirection,
  981. Enabled = Enabled,
  982. Lifetime = LifeTime,
  983. Rate = Rate,
  984. Rotation = Rotation,
  985. RotSpeed = RotSpeed,
  986. Speed = Speed,
  987. VelocitySpread = VelocitySpread
  988. })
  989. return fp
  990. end
  991. }
  992. }
  993. function RemoveOutlines(part)
  994. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  995. end
  996. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  997. local Part = Create("Part")({
  998. formFactor = FormFactor,
  999. Parent = Parent,
  1000. Reflectance = Reflectance,
  1001. Transparency = Transparency,
  1002. CanCollide = false,
  1003. Locked = true,
  1004. BrickColor = BrickColor.new(tostring(BColor)),
  1005. Name = Name,
  1006. Size = Size,
  1007. Material = Material
  1008. })
  1009. RemoveOutlines(Part)
  1010. return Part
  1011. end
  1012. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1013. local Msh = Create(Mesh)({
  1014. Parent = Part,
  1015. Offset = OffSet,
  1016. Scale = Scale
  1017. })
  1018. if Mesh == "SpecialMesh" then
  1019. Msh.MeshType = MeshType
  1020. Msh.MeshId = MeshId
  1021. end
  1022. return Msh
  1023. end
  1024. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1025. local Weld = Create("Weld")({
  1026. Parent = Parent,
  1027. Part0 = Part0,
  1028. Part1 = Part1,
  1029. C0 = C0,
  1030. C1 = C1
  1031. })
  1032. return Weld
  1033. end
  1034.  
  1035. -------------------------------------------------------
  1036. --Start Effect Function--
  1037. -------------------------------------------------------
  1038. EffectModel = Instance.new("Model", char)
  1039. Effects = {
  1040. Block = {
  1041. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1042. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. if Type == 1 or Type == nil then
  1048. table.insert(Effects, {
  1049. prt,
  1050. "Block1",
  1051. delay,
  1052. x3,
  1053. y3,
  1054. z3,
  1055. msh
  1056. })
  1057. elseif Type == 2 then
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Block2",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. else
  1068. table.insert(Effects, {
  1069. prt,
  1070. "Block3",
  1071. delay,
  1072. x3,
  1073. y3,
  1074. z3,
  1075. msh
  1076. })
  1077. end
  1078. end
  1079. },
  1080. Sphere = {
  1081. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1082. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Cylinder",
  1090. delay,
  1091. x3,
  1092. y3,
  1093. z3,
  1094. msh
  1095. })
  1096. end
  1097. },
  1098. Cylinder = {
  1099. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1100. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1101. prt.Anchored = true
  1102. prt.CFrame = cframe
  1103. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1104. game:GetService("Debris"):AddItem(prt, 10)
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Cylinder",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. end
  1115. },
  1116. Wave = {
  1117. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1118. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1119. prt.Anchored = true
  1120. prt.CFrame = cframe
  1121. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1122. game:GetService("Debris"):AddItem(prt, 10)
  1123. table.insert(Effects, {
  1124. prt,
  1125. "Cylinder",
  1126. delay,
  1127. x3 / 60,
  1128. y3 / 60,
  1129. z3 / 60,
  1130. msh
  1131. })
  1132. end
  1133. },
  1134. Ring = {
  1135. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1136. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1137. prt.Anchored = true
  1138. prt.CFrame = cframe
  1139. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1140. game:GetService("Debris"):AddItem(prt, 10)
  1141. table.insert(Effects, {
  1142. prt,
  1143. "Cylinder",
  1144. delay,
  1145. x3,
  1146. y3,
  1147. z3,
  1148. msh
  1149. })
  1150. end
  1151. },
  1152. Break = {
  1153. Create = function(brickcolor, cframe, x1, y1, z1)
  1154. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1155. prt.Anchored = true
  1156. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1157. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1158. local num = math.random(10, 50) / 1000
  1159. game:GetService("Debris"):AddItem(prt, 10)
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Shatter",
  1163. num,
  1164. prt.CFrame,
  1165. math.random() - math.random(),
  1166. 0,
  1167. math.random(50, 100) / 100
  1168. })
  1169. end
  1170. },
  1171. Spiral = {
  1172. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1173. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1174. prt.Anchored = true
  1175. prt.CFrame = cframe
  1176. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1177. game:GetService("Debris"):AddItem(prt, 10)
  1178. table.insert(Effects, {
  1179. prt,
  1180. "Cylinder",
  1181. delay,
  1182. x3,
  1183. y3,
  1184. z3,
  1185. msh
  1186. })
  1187. end
  1188. },
  1189. Push = {
  1190. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1191. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1192. prt.Anchored = true
  1193. prt.CFrame = cframe
  1194. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1195. game:GetService("Debris"):AddItem(prt, 10)
  1196. table.insert(Effects, {
  1197. prt,
  1198. "Cylinder",
  1199. delay,
  1200. x3,
  1201. y3,
  1202. z3,
  1203. msh
  1204. })
  1205. end
  1206. }
  1207. }
  1208. -------------------------------------------------------
  1209. --End Effect Function--
  1210. -------------------------------------------------------
  1211.  
  1212. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1213. local NSound = nil
  1214. coroutine.resume(coroutine.create(function()
  1215. NSound = Instance.new("Sound", PARENT)
  1216. NSound.Volume = VOLUME
  1217. NSound.Pitch = PITCH
  1218. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1219. swait()
  1220. NSound:play()
  1221. game:GetService("Debris"):AddItem(NSound, 10)
  1222. end))
  1223. return NSound
  1224. end
  1225.  
  1226.  
  1227. coroutine.resume(coroutine.create(function()
  1228. while text ~= nil do
  1229. swait()
  1230. text.Rotation = math.random(-1.8,1.8)
  1231. end
  1232. end))
  1233.  
  1234. angery = false
  1235.  
  1236.  
  1237. -------------------------------------------------------
  1238. --End Important Functions--
  1239. -------------------------------------------------------
  1240.  
  1241. Player_Size = 1
  1242. Speed = 3.01
  1243. combo = 0
  1244. wait2 = false
  1245. neck = Torso.Neck
  1246.  
  1247. function Cso(ID, PARENT, VOLUME, PITCH)
  1248. local NSound = nil
  1249. coroutine.resume(coroutine.create(function()
  1250. NSound = IT("Sound", PARENT)
  1251. NSound.Volume = VOLUME
  1252. NSound.Pitch = PITCH
  1253. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1254. swait()
  1255. NSound:play()
  1256. game:GetService("Debris"):AddItem(NSound, 10)
  1257. end))
  1258. return NSound
  1259. end
  1260.  
  1261. function HitboxFunction2(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1262. local Hitboxpart = Instance.new("Part", EffectModel)
  1263. RemoveOutlines(Hitboxpart)
  1264. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1265. Hitboxpart.CanCollide = false
  1266. Hitboxpart.Transparency = 1
  1267. Hitboxpart.Anchored = true
  1268. Hitboxpart.CFrame = Pose
  1269.  
  1270. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1271. MagniDamage2(Hitboxpart, Radie, Min, Max, kb, atype)
  1272. end
  1273.  
  1274. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1275. local Hitboxpart = Instance.new("Part", EffectModel)
  1276. RemoveOutlines(Hitboxpart)
  1277. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1278. Hitboxpart.CanCollide = false
  1279. Hitboxpart.Transparency = 1
  1280. Hitboxpart.Anchored = true
  1281. Hitboxpart.CFrame = Pose
  1282.  
  1283. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1284. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1285. end
  1286.  
  1287. combo = 1
  1288. attack = false
  1289.  
  1290. --start attacks--
  1291.  
  1292. mouse.Button1Down:connect(function(key)
  1293. if attack == false then
  1294. attack = true
  1295. Speed = 3.01
  1296. if combo == 1 and wait2 == false then
  1297. combo = 2
  1298. wait2 = true
  1299. RWelds.Part1 = ra
  1300. RHk.Transparency = 0
  1301. for i = 0, 1.6, 0.1 do
  1302. swait()
  1303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2)
  1304. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2)
  1305. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2)
  1306. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2)
  1307. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2)
  1308. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2)
  1309. end
  1310. Cso("138097048", ra, 1.2, 0.8)
  1311. HitboxFunction2(ra.CFrame, 0.01, 0.1, 0.1, 1, 7, 1, 1, 3, "Normal")
  1312. for i = 0, 1.2, 0.1 do
  1313. swait()
  1314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  1315. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3)
  1316. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3)
  1317. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3)
  1319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3)
  1320. end
  1321. RHk.Transparency = 1
  1322. RWelds.Part1 = ra
  1323. end
  1324.  
  1325. if combo == 2 and wait2 == false then
  1326. wait2 = true
  1327. combo = 1
  1328. RWelds.Part1 = la
  1329. RHk.Transparency = 0
  1330. for i = 0, 1.6, 0.1 do
  1331. swait()
  1332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(45)), 0.2)
  1333. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.2)
  1334. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2)
  1335. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2)
  1336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2)
  1337. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2)
  1338. end
  1339. Cso("138097048", la, 1.2, 0.8)
  1340. HitboxFunction2(la.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Knockdown")
  1341. for i = 0, 1.2, 0.1 do
  1342. swait()
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  1344. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.3)
  1345. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3)
  1346. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1347. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3)
  1348. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3)
  1349. end
  1350. RHk.Transparency = 1
  1351. RWelds.Part1 = ra
  1352. end
  1353. Speed = 56
  1354. wait2 = false
  1355. attack = false
  1356. end
  1357. end)
  1358.  
  1359. function Taunt1()
  1360. attack = true
  1361. hum.WalkSpeed = 0
  1362. for i = 0, 9, 0.1 do
  1363. swait()
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1366. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  1367. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  1368. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1369. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1370. end
  1371. attack = false
  1372. hum.WalkSpeed = 10
  1373. end
  1374.  
  1375. --assign things to keys--
  1376.  
  1377. mouse.KeyDown:connect(function(key)
  1378. key=key:lower()
  1379. if key == "t" and attack == false then
  1380. Taunt1()
  1381. end
  1382. end)
  1383.  
  1384. -------------------------------------------------------
  1385. --Start Animations--
  1386. -------------------------------------------------------
  1387. local PlayerSize = 1
  1388. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  1389. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  1390. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  1391. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  1392. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  1393. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  1394.  
  1395.  
  1396. local equipped = false
  1397. local idle = 0
  1398. local change = 1
  1399. local val = 0
  1400. local toim = 0
  1401. local idleanim = 0.4
  1402. hum.Animator.Parent = nil
  1403. angery = true
  1404. while true do
  1405. swait()
  1406. sine = sine + change
  1407. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1408. local velderp = root.Velocity.y
  1409. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1410. if equipped == true or equipped == false then
  1411. if attack == false then
  1412. idle = idle + 1
  1413. else
  1414. idle = 0
  1415. end
  1416. if 1 < root.Velocity.y and hitfloor == nil then
  1417. Anim = "Jump"
  1418. if attack == false then
  1419. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  1423. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1424. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1425. end
  1426. elseif -1 > root.Velocity.y and hitfloor == nil then
  1427. Anim = "Fall"
  1428. if attack == false then
  1429. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  1432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  1433. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1434. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1435. end
  1436. elseif torvel < 1 and hitfloor ~= nil then
  1437. Anim = "Idle"
  1438. change = .5
  1439. if attack == false then
  1440. if angery == false then
  1441. VALUE1 = false
  1442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  1447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  1448. if VALUE1 == false and math.random(1,200) == 1 then
  1449. coroutine.resume(coroutine.create(function()
  1450. VALUE1 = true
  1451. for i = 1, 25 do
  1452. swait()
  1453. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  1454. end
  1455. VALUE1 = false
  1456.  
  1457. end))
  1458. end
  1459. elseif angery == true then
  1460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1466. if VALUE1 == false and math.random(1,200) == 1 then
  1467. coroutine.resume(coroutine.create(function()
  1468. VALUE1 = true
  1469. for i = 1, 25 do
  1470. swait()
  1471. FT.Parent = tors
  1472. RA.Parent = ra
  1473. LA.Parent = la
  1474. RL.Parent = rl
  1475. LL.Parent = ll
  1476. for _,v in next, char:GetDescendants() do
  1477. if(v:IsA'DataModelMesh')then
  1478. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  1479. end
  1480. end
  1481. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  1482. end
  1483. VALUE1 = false
  1484. FT.Parent = nil
  1485. RA.Parent = nil
  1486. LA.Parent = nil
  1487. RL.Parent = nil
  1488. LL.Parent = nil
  1489. for _,v in next, char:GetDescendants() do
  1490. if(v:IsA'DataModelMesh')then
  1491. v.Offset = Vector3.new(0,0,0)
  1492. end
  1493. end
  1494.  
  1495. end))
  1496. end
  1497. end
  1498. end
  1499. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1500. Anim = "Walk"
  1501. change = 1
  1502. if attack == false then
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(0), Rad(0), Rad(0 + 50 * Cos(sine / 7))), 0.15)
  1506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(0), Rad(0), Rad(0 + 50 * Cos(sine / 7))), 0.15)
  1507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0 + 50 * Cos(sine / 7)), Rad(0), Rad(0)), 0.1)
  1508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0 + -50 * Cos(sine / 7)), Rad(0), Rad(0)), 0.1)
  1509. end
  1510. end
  1511. end
  1512. if 0 < #Effects then
  1513. for e = 1, #Effects do
  1514. if Effects[e] ~= nil then
  1515. local Thing = Effects[e]
  1516. if Thing ~= nil then
  1517. local Part = Thing[1]
  1518. local Mode = Thing[2]
  1519. local Delay = Thing[3]
  1520. local IncX = Thing[4]
  1521. local IncY = Thing[5]
  1522. local IncZ = Thing[6]
  1523. if 1 >= Thing[1].Transparency then
  1524. if Thing[2] == "Block1" then
  1525. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1526. local Mesh = Thing[1].Mesh
  1527. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1529. elseif Thing[2] == "Block2" then
  1530. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1531. local Mesh = Thing[7]
  1532. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1534. elseif Thing[2] == "Block3" then
  1535. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1536. local Mesh = Thing[7]
  1537. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1538. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1539. elseif Thing[2] == "Cylinder" then
  1540. local Mesh = Thing[1].Mesh
  1541. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1542. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1543. elseif Thing[2] == "Blood" then
  1544. local Mesh = Thing[7]
  1545. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1546. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1547. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1548. elseif Thing[2] == "Elec" then
  1549. local Mesh = Thing[1].Mesh
  1550. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1551. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1552. elseif Thing[2] == "Disappear" then
  1553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1554. elseif Thing[2] == "Shatter" then
  1555. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1556. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1557. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1558. Thing[6] = Thing[6] + Thing[5]
  1559. end
  1560. else
  1561. Part.Parent = nil
  1562. table.remove(Effects, e)
  1563. end
  1564. end
  1565. end
  1566. end
  1567. end
  1568. end
  1569. -------------------------------------------------------
  1570. --End Animations And Script--
  1571. -------------------------------------------------------
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