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- prontera,171,90,4 script Job Master 415,{
- set .@name$,"[Job Master]";
- if(SkillPoint != 0) goto L_skp;
- if(Class == 1) goto L_First;
- if(Class == 2) goto L_First2;
- if(Class == 3) goto L_First3;
- if(Class == 4) goto L_First4;
- if(Class == 5) goto L_First5;
- if(Class == 6) goto L_First6;
- if(Class == 4046) goto L_taekwon2;
- if(Class == 7) goto L_reborn;
- if(Class == 8) goto L_reborn;
- if(Class == 9) goto L_reborn;
- if(Class == 10) goto L_reborn;
- if(Class == 11) goto L_reborn;
- if(Class == 12) goto L_reborn;
- if(Class == 13) goto L_reborn;
- if(Class == 14) goto L_reborn;
- if(Class == 15) goto L_reborn;
- if(Class == 16) goto L_reborn;
- if(Class == 17) goto L_reborn;
- if(Class == 18) goto L_reborn;
- if(Class == 19) goto L_reborn;
- if(Class == 20) goto L_reborn;
- if(Class == 21) goto L_reborn;
- if(Class == 22) goto L_nomore;
- if(Class == 23) goto L_nomore;
- if(Class == 24) goto L_nomore;
- if(Class == 25) goto L_nomore;
- if(Class == 26) goto L_nomore;
- if(Class == 27) goto L_nomore;
- if(Class == 4001) goto L_high;
- if(Class == 4002) goto L_high2;
- if(Class == 4003) goto L_high2;
- if(Class == 4004) goto L_high2;
- if(Class == 4005) goto L_high2;
- if(Class == 4006) goto L_high2;
- if(Class == 4007) goto L_high2;
- if(Class == 4008) goto L_third;
- if(Class == 4009) goto L_third;
- if(Class == 4010) goto L_third;
- if(Class == 4011) goto L_third;
- if(Class == 4012) goto L_third;
- if(Class == 4013) goto L_third;
- if(Class == 4014) goto L_third;
- if(Class == 4015) goto L_third;
- if(Class == 4016) goto L_third;
- if(Class == 4017) goto L_third;
- if(Class == 4018) goto L_third;
- if(Class == 4019) goto L_third;
- if(Class == 4020) goto L_third;
- if(Class == 4021) goto L_third;
- if(Class == 4022) goto L_third;
- if(Class == 4023) goto L_2ndbaby;
- if(Class == 4024) goto L_2ndbaby1;
- if(Class == 4025) goto L_2ndbaby2;
- if(Class == 4026) goto L_2ndbaby3;
- if(Class == 4027) goto L_2ndbaby4;
- if(Class == 4028) goto L_2ndbaby5;
- if(Class == 4029) goto L_2ndbaby6;
- if(Class == 4030) goto L_baby3rd;
- if(Class == 4031) goto L_baby3rd;
- if(Class == 4032) goto L_baby3rd;
- if(Class == 4033) goto L_baby3rd;
- if(Class == 4034) goto L_baby3rd;
- if(Class == 4035) goto L_baby3rd;
- if(Class == 4036) goto L_baby3rd;
- if(Class == 4037) goto L_baby3rd;
- if(Class == 4038) goto L_baby3rd;
- if(Class == 4039) goto L_baby3rd;
- if(Class == 4040) goto L_baby3rd;
- if(Class == 4041) goto L_baby3rd;
- if(Class == 4042) goto L_baby3rd;
- if(Class == 4043) goto L_baby3rd;
- if(Class == 4044) goto L_baby3rd;
- if(Class == 4045) goto L_nomore;
- if(Class == 4047) goto L_nomore;
- if(Class == 4048) goto L_nomore;
- if(Class == 4049) goto L_nomore;
- if(Class == 4054) goto L_none;
- if(Class == 4055) goto L_none;
- if(Class == 4056) goto L_none;
- if(Class == 4057) goto L_none;
- if(Class == 4058) goto L_none;
- if(Class == 4059) goto L_none;
- if(Class == 4060) goto L_none;
- if(Class == 4061) goto L_none;
- if(Class == 4062) goto L_none;
- if(Class == 4063) goto L_none;
- if(Class == 4064) goto L_none;
- if(Class == 4065) goto L_none;
- if(Class == 4066) goto L_none;
- if(Class == 4067) goto L_none;
- if(Class == 4068) goto L_none;
- if(Class == 4069) goto L_none;
- if(Class == 4070) goto L_none;
- if(Class == 4071) goto L_none;
- if(Class == 4072) goto L_none;
- if(Class == 4073) goto L_none;
- if(Class == 4074) goto L_none;
- if(Class == 4075) goto L_none;
- if(Class == 4076) goto L_none;
- if(Class == 4077) goto L_none;
- if(Class == 4078) goto L_none;
- if(Class == 4079) goto L_none;
- if(Class == 4080) goto L_none;
- if(Class == 4081) goto L_none;
- if(Class == 4082) goto L_none;
- if(Class == 4083) goto L_none;
- if(Class == 4084) goto L_none;
- if(Class == 4085) goto L_none;
- if(Class == 4086) goto L_none;
- if(Class == 4087) goto L_none;
- if(Class == 4096) goto L_none;
- if(Class == 4097) goto L_none;
- if(Class == 4098) goto L_none;
- if(Class == 4099) goto L_none;
- if(Class == 4100) goto L_none;
- if(Class == 4101) goto L_none;
- if(Class == 4102) goto L_none;
- if(Class == 4103) goto L_none;
- if(Class == 4104) goto L_none;
- if(Class == 4105) goto L_none;
- if(Class == 4106) goto L_none;
- if(Class == 4107) goto L_none;
- if(Class == 4108) goto L_none;
- if(SkillPoint != 0){
- mes .@name$;
- mes "I'm sorry, please use up all your skill points before changing jobs";
- mes "Please come again soon!";
- close;
- }
- mes .@name$;
- if(JobLevel < 10) goto L_Not1st;
- mes "Welcome,please select the job you wish to change to:";
- menu "Swordsman",-,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Super Novice",L_Supernovice,"Taekwon",L_Taekwon,"Gunslinger",L_Gunslinger,"Ninja",L_Ninja,"Baby",L_Baby;
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Swordsman?";
- menu "No",-,"Yes",L_yes;
- close;
- L_Baby:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Novice?";
- menu "No",L_bye,"Yes",-;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Novice.";
- jobchange 4023;
- close;
- L_2ndbaby:
- if(JobLevel < 10) goto L_Not1st;
- mes .@name$;
- mes "Please choose the job you wish to change to:";
- menu "Baby Swordsman",-,"Baby Magician",L_babymage,"Baby Archer",L_babyarcher,"Baby Acolyte",L_babyacolyte,"Baby Merchant",L_babymerchant,"Baby Thief",L_babythief,"Super Baby",L_babysuper;
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Baby Swordsman?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Swordsman.";
- jobchange 4024;
- close;
- L_babymage:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Baby Mage?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Magician.";
- jobchange 4025;
- close;
- L_babyarcher:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Baby Archer?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Archer.";
- jobchange 4026;
- close;
- L_babyacolyte:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Baby Acolyte?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Acolyte.";
- jobchange 4027;
- close;
- L_babymerchant:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Baby Merchant?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Merchant.";
- jobchange 4028;
- close;
- L_babythief:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Baby Thief?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Thief.";
- jobchange 4029;
- close;
- L_babysuper:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Super Baby?";
- menu "Yes",-,"No",L_bye2;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Super Baby.";
- jobchange 4045;
- close;
- L_2ndbaby1:
- mes "I see that you're a Baby Swordsman,";
- mes "To what job would you like to change?";
- menu "Baby Knight",-,"Baby Crusader",L_BabyCrusader;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Congratulations! You're now a Baby Knight.";
- jobchange 4030;
- close;
- L_bulok:
- mes .@name$;
- mes "You have to have atleast a job level of 40 to change.";
- close;
- L_2ndbaby2:
- mes "I see that you're a Baby Magician,";
- mes "To what job would you like to change?";
- menu "Baby Wizard",-,"Baby Sage",L_BabySage;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Wizard?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Wizard.";
- jobchange 4032;
- close;
- L_2ndbaby3:
- mes "I see that you're a Baby Archer,";
- mes "To what job would you like to change into?";
- next;
- if(Sex==1) goto L_totoy;
- if(Sex==0) goto L_nene;
- L_totoy:
- menu "Baby Hunter",-,"Baby Bard",L_BabyBard;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Hunter?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes "Congratulations! You're now a Baby Hunter.";
- jobchange 4034;
- close;
- L_nene:
- menu "Baby Hunter",-,"Baby Dancer",L_BabyDancer;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Hunter?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes "Congratulations! You're now a Baby Hunter.";
- jobchange 4034;
- close;
- L_2ndbaby4:
- mes "I see that you're a Baby Acolyte,";
- mes "To what job would you like to change?";
- menu "Baby Priest",-,"Baby Monk",L_BabyMonk;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Priest?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Priest.";
- jobchange 4031;
- close;
- L_2ndbaby5:
- mes "I see that you're a Baby Merchant,";
- mes "To what job would you like to change?";
- menu "Baby Blacksmith",-,"Baby Alchemist",L_BabyAlchemist;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Blacksmith?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Blacksmith.";
- jobchange 4033;
- close;
- L_2ndbaby6:
- mes "I see that you're a Baby Thief,";
- mes "To what job would you like to change?";
- menu "Baby Assasin",-,"Baby Rogue",L_BabyRogue;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Assasin?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Assasin.";
- jobchange 4035;
- close;
- L_BabyCrusader:
- mes "Are you sure you want to change to a Baby Crusader?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Crusader?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Crusader.";
- jobchange 4037;
- close;
- L_BabySage:
- mes "Are you sure you want to change to a Baby Sage?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Sage?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Sage.";
- jobchange 4039;
- close;
- L_BabyBard:
- mes "Are you sure you want to change to a Baby Bard?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Bard?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Bard.";
- jobchange 4042;
- close;
- L_BabyDancer:
- mes "Are you sure you want to change to a Baby Dancer?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Congratulations! You're now a Baby Dancer.";
- jobchange 4043;
- close;
- L_BabyMonk:
- mes "Are you sure you want to change to a Baby Monk?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Monk?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Monk.";
- jobchange 4038;
- close;
- L_BabyAlchemist:
- mes "Are you sure you want to change to a Baby Alchemist?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Alchemist?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Alchemist.";
- jobchange 4041;
- close;
- L_BabyRogue:
- mes "Are you sure you want to change to a Baby Rogue?";
- menu "No",L_bye,"Yes",-;
- next;
- if(JobLevel < 40) goto L_bulok;
- mes .@name$;
- mes "Are you sure you want to change into a Baby Rogue?";
- menu "Yes",-,"No",L_thanks;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Rogue.";
- jobchange 4040;
- close;
- L_Not1st:
- mes "I'm sorry you don't meet the requirements,";
- mes "You need to have job level at 10.";
- close;
- L_yes:
- mes .@name$;
- jobchange 1;
- mes "Congratulations! You are now a Swordsman.";
- close;
- L_Mage:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Mage?";
- menu "No",-,"Yes",L_yes2;
- close;
- L_yes2:
- mes .@name$;
- jobchange 2;
- mes "Congratulations! You're now a Mage.";
- close;
- L_yes3:
- mes .@name$;
- jobchange 3;
- mes "Congratulations! You're now an Archer.";
- close;
- L_yes4:
- mes .@name$;
- jobchange 4;
- mes "Congratulations! You're now an Acolyte.";
- close;
- L_yes5:
- mes .@name$;
- jobchange 5;
- mes "Congratulations! You're now a Merchant.";
- close;
- L_yes6:
- mes .@name$;
- jobchange 6;
- mes "Congratulations! You're now a Thief.";
- close;
- L_yes7:
- mes .@name$;
- jobchange 23;
- mes "Congratulations! You're now a Super Novice.";
- close;
- L_yes8:
- mes .@name$;
- jobchange 4046;
- mes "Congratulations! You're now a Taekwon.";
- close;
- L_yes9:
- mes .@name$;
- jobchange 24;
- mes "Congratulations! You're now a Gunslinger.";
- close;
- L_yes10:
- mes .@name$;
- jobchange 25;
- mes "Congratulations! You're now a Ninja.";
- close;
- L_Archer:
- next;
- mes .@name$;
- mes "Are you sure you want to change to an Archer?";
- menu "No",-,"Yes",L_yes3;
- close;
- L_Acolyte:
- next;
- mes .@name$;
- mes "Are you sure you want to change to an Acolyte?";
- menu "No",-,"Yes",L_yes4;
- close;
- L_Merchant:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Merchant?";
- menu "No",-,"Yes",L_yes5;
- close;
- L_Thief:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Thief?";
- menu "No",-,"Yes",L_yes6;
- close;
- L_SuperNovice:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Super Novice?";
- menu "No",-,"Yes",L_yes7;
- close;
- L_Taekwon:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Taekwon?";
- menu "No",-,"Yes",L_yes8;
- close;
- L_Gunslinger:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Gunslinger?";
- menu "No",-,"Yes",L_yes9;
- close;
- L_Ninja:
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Ninja?";
- menu "No",-,"Yes",L_yes10;
- close;
- L_First:
- mes .@name$;
- mes "I see that you're a Swordsman,";
- mes "To what job would you like to change into?";
- menu "Knight",-,"Crusader",L_Crusader;
- next;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Knight?";
- menu "No",L_thanks,"Yes",-;
- next;
- mes .@name$;
- jobchange 7;
- set swordsman,1;
- mes "Congratulations! You're now a Knight.";
- close;
- L_nofirst:
- mes .@name$;
- mes "You can't change unless you have a job level of 40.";
- close;
- L_Crusader:
- next;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Crusader?";
- menu "No",L_thanks,"Yes",-;
- next;
- mes .@name$;
- jobchange 14;
- set swordsman,2;
- mes "Congratulations! You're now a Crusader.";
- close;
- L_First2:
- mes .@name$;
- mes "I see that you're a Magician,";
- mes "To what job would you like to change into?";
- menu "Wizard",-,"Sage",L_Sage;
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Wizard?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 9;
- set mage,1;
- mes "Congratulations! You're now a Wizard.";
- close;
- L_Sage:
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Sage?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 16;
- set mage,2;
- mes "Congratulations! You're now a Sage.";
- close;
- L_First3:
- mes .@name$;
- mes "I see that you're an Archer,";
- mes "To what job would you like to change into?";
- next;
- if(Sex==1) goto L_boy;
- if(Sex==0) goto L_girl;
- L_boy:
- menu "Hunter",-,"Bard",L_Bard;
- next;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Hunter?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 11;
- set archer,1;
- mes "Congratulations! You're now a Hunter.";
- close;
- L_girl:
- menu "Hunter",-,"Dancer",L_Dancer;
- next;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Hunter?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 11;
- set archer,1;
- mes "Congratulations! You're now a Hunter.";
- close;
- L_Bard:
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Bard?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 19;
- set archer,2;
- mes "Congratulations! You're now a Bard!";
- close;
- L_Dancer:
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Dancer?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 20;
- set archer,2;
- mes "Congratulations! You're now a Dancer!";
- close;
- L_First4:
- mes .@name$;
- mes "I see that you're an Acoltye,";
- mes "To what job would you like to change into?";
- menu "Priest",-,"Monk",L_Monk;
- next;
- mes .@name$;
- mes "Are you sure you want to be a Priest?";
- menu "No",L_thanks,"Yes",-;
- next;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- jobchange 8;
- set acolyte,1;
- mes "Congratulations! You're now a Priest.";
- close;
- L_Monk:
- mes .@name$;
- mes "Are you sure you want to be a Monk?";
- menu "No",L_thanks,"Yes",-;
- next;
- if(JobLevel < 40) goto L_nofirst;
- jobchange 15;
- set acolyte,2;
- mes "Congratulations! You're now a Monk.";
- close;
- L_First5:
- mes .@name$;
- mes "I see that you're a Merchant,";
- mes "To what job would you like to change into?";
- menu "Blacksmith",-,"Alchemist",L_Alchemist;
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Blacksmith?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 10;
- set merchant,1;
- mes "Congratulations! You're now a Blacksmith.";
- close;
- L_Alchemist:
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be an Alchemist?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 18;
- set merchant,2;
- mes "Congratulations! You're now an Alchemist.";
- close;
- L_First6:
- mes .@name$;
- mes "I see that you're a Thief,";
- mes "To what job would you like to change into?";
- menu "Assassin",-,"Rogue",L_Rogue;
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be an Assassin?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 12;
- set thief,1;
- mes "Congratulations! You're now an Assassin.";
- close;
- L_Rogue:
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Rogue?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 17;
- set thief,2;
- mes "Congratulations! You're now a Rogue.";
- close;
- L_First10:
- mes .@name$;
- mes "I see that you're a Taekwon,";
- mes "To what job would you like to change into? ";
- menu "Star Gladiator","Soul Linker",L_SoulLinker;
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Star Gladiator?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 4047;
- mes "Congratulations! You're now a Star Gladiator.";
- close;
- L_SoulLinker:
- mes .@name$;
- if(JobLevel < 40) goto L_nofirst;
- mes .@name$;
- mes "Are you sure you want to be a Soul Linker?";
- menu "No",L_thanks,"Yes",-;
- next;
- jobchange 4049;
- mes "Congratulations! You're know a Soul Linker.";
- close;
- L_reborn:
- mes .@name$;
- mes "I see that you're a second class,";
- mes "Would you like to reborn or change to a Regular 3rd Class?";
- next;
- menu "Reborn",-,"Change to a Regular 3rd Class",L_third2,"Nothing",L_bye;
- next;
- mes .@name$;
- mes "Are you sure you want to reborn?";
- menu "No",L_thanks,"Yes",-;
- if(SkillPoint != 0) goto L_skp;
- if(BaseLevel < 99) goto L_Notbase;
- if(JobLevel < 50) goto L_Notjob;
- set BaseLevel,1;
- set JobLevel,1;
- jobchange 4001;
- resetskill;
- resetstatus;
- set SkillPoint,0;
- if(rebirthcount == 0) goto L_0;
- if(rebirthcount == 1) goto L_1;
- if(rebirthcount == 2) goto L_2;
- if(rebirthcount == 3) goto L_3;
- if(rebirthcount == 4) goto L_4;
- if(rebirthcount == 5) goto L_5;
- if(rebirthcount == 6) goto L_6;
- if(rebirthcount == 7) goto L_7;
- if(rebirthcount == 8) goto L_8;
- if(rebirthcount == 9) goto L_9;
- if(rebirthcount == 10) goto L_10;
- close;
- L_0:
- set StatusPoint,StatusPoint+52;
- jobchange 4001;
- close;
- L_1:
- set StatusPoint,StatusPoint+368;
- jobchange 4001;
- close;
- L_2:
- set StatusPoint,StatusPoint+668;
- jobchange 4001;
- close;
- L_3:
- set StatusPoint,StatusPoint+968;
- jobchange 4001;
- close;
- L_4:
- set StatusPoint,StatusPoint+1268;
- jobchange 4001;
- close;
- L_5:
- set StatusPoint,StatusPoint+1568;
- jobchange 4001;
- close;
- L_6:
- set StatusPoint,StatusPoint+1868;
- jobchange 4001;
- close;
- L_7:
- set StatusPoint,StatusPoint+2168;
- jobchange 4001;
- close;
- L_8:
- set StatusPoint,StatusPoint+2468;
- jobchange 4001;
- close;
- L_9:
- set StatusPoint,StatusPoint+2768;
- jobchange 4001;
- close;
- L_10:;
- set StatusPoint,StatusPoint+3680;
- jobchange 4001;
- close;
- L_Notbase:
- mes .@name$;
- mes "Sorry but you need to be at level 99.";
- close;
- L_Notjob:
- mes .@name$;
- mes "Sorry but you need to be at job level 70.";
- close;
- L_Noreb:
- close;
- L_high:
- mes .@name$;
- mes "Please select the job you wish";
- mes "to change into:";
- menu "High Swordsman",-,"High Mage",L_HMage,"High Archer",L_HArcher,"High Acolyte",L_HAcolyte,"High Merchant",L_HMerchant,"High Thief",L_HThief;
- next;
- mes .@name$;
- mes "Are you sure you want to change to a High Swordsman?";
- menu "No",L_thanks,"Yes",-;
- if(JobLevel < 10) goto L_nofirst2;
- mes "Congratulations! You're now a High Swordsman.";
- jobchange 4002;
- close;
- L_nofirst2:
- mes .@name$;
- mes "You need to be atleast at job level 10";
- mes "to change jobs.";
- close;
- L_HMage:
- mes .@name$;
- if(JobLevel < 10) goto L_nofirst2;
- mes "Are you sure you want to change to a High Mage?";
- menu "No",-,"Yes",L_hyes2;
- close;
- L_HArcher:
- mes .@name$;
- if(JobLevel < 10) goto L_nofirst2;
- mes "Are you sure you want to change to a High Archer?";
- menu "No",-,"Yes",L_hyes3;
- close;
- L_HAcolyte:
- mes .@name$;
- if(JobLevel < 10) goto L_nofirst2;
- mes "Are you sure you want to change to a High Acolyte?";
- menu "No",-,"Yes",L_hyes4;
- close;
- L_HMerchant:
- mes .@name$;
- if(JobLevel < 10) goto L_nofirst2;
- mes "Are you sure you want to change to a High Merchant?";
- menu "No",-,"Yes",L_hyes5;
- close;
- L_HThief:
- mes .@name$;
- if(JobLevel < 10) goto L_nofirst2;
- mes "Are you sure you want to change to a High Thief?";
- menu "No",-,"Yes",L_hyes6;
- close;
- L_hyes2:
- mes .@name$;
- jobchange 4003;
- mes "Congratulations! You're now a High Mage.";
- close;
- L_hyes3:
- mes .@name$;
- jobchange 4004;
- mes "Congratulations! You're now a High Archer.";
- close;
- L_hyes4:
- mes .@name$;
- jobchange 4005;
- mes "Congratulations! You're now a High Acolyte.";
- close;
- L_hyes5:
- mes .@name$;
- jobchange 4006;
- mes "Congratulations! You're now a High Merchant.";
- close;
- L_hyes6:
- mes .@name$;
- jobchange 4007;
- mes "Congratulations! You're now a High Thief.";
- close;
- L_high2:
- mes .@name$;
- mes "Please select the job you wish";
- mes "to change into:";
- menu "Lord Knight",-,"Paladin",L_Paladin,"High Wizard ",L_HighWizard,"Professor",L_Professor,"Sniper",L_Sniper,"Clown/Gypsy",L_Clown,"High Priest",L_HighPriest,"Champion",L_Champion,"Whitesmith",L_Whitesmith,"Creator",L_Creator,"Assasin Cross",L_AssasinCross,"Stalker",L_Stalker;
- next;
- mes .@name$;
- mes "Are you sure you want to change to a Lord Knight?";
- menu "No",L_bye,"Yes",-;
- if(JobLevel < 45) goto L_nofirst2;
- if(Class != 4002) goto L_noLK;
- mes "Congratulations! You're now a Lord Knight.";
- jobchange 4008;
- close;
- L_noLK:
- mes .@name$;
- mes "You can't change from your job.";
- close;
- L_Paladin:
- mes .@name$;
- mes "Do you want to change to a Paladin?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4002) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Paladin!";
- jobchange 4015;
- close;
- L_HighWizard:
- mes .@name$;
- mes "Do you want to change to a High Wizard?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4003) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a High Wizard!";
- jobchange 4010;
- close;
- L_Professor:
- mes .@name$;
- mes "Do you want to change to a Professor?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4003) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now Professor!";
- jobchange 4017;
- close;
- L_Sniper:
- mes .@name$;
- mes "Do you want to change to a Sniper?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4004) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a Sniper!";
- jobchange 4012;
- close;
- L_Clown:
- mes .@name$;
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4004) goto L_noLK;
- mes "Do you want to change to a Clown/Gypsy?";
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a Clown/Gypsy!";
- jobchange 4020;
- close;
- L_HighPriest:
- mes .@name$;
- mes "Do you want to change to a High Priest?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4005) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a High Priest!";
- jobchange 4009;
- close;
- L_Champion:
- mes .@name$;
- mes "Do you want to change to a Champion?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4005) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a Champion!";
- jobchange 4016;
- close;
- L_Whitesmith:
- mes .@name$;
- mes "Do you want to change to a Whitesmith?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4006) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a Whitesmith!";
- jobchange 4011;
- close;
- L_Creator:
- mes .@name$;
- mes "Do you want to change to a Creator?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4006) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a Creator!";
- jobchange 4019;
- close;
- L_AssasinCross:
- mes .@name$;
- mes "Do you want to change to a Assasin Cross?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4007) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now an Assasin Cross!";
- jobchange 4013;
- close;
- L_Stalker:
- mes .@name$;
- mes "Do you want to change to a Stalker?";
- if(JobLevel < 45) goto L_nohigh;
- if(Class != 4007) goto L_noLK;
- menu "No",L_bye,"Yes",-;
- mes "Congratulations! You're now a Stalker!";
- jobchange 4018;
- close;
- L_bye:
- close;
- L_third:
- mes .@name$;
- mes "I see that you're already a Transcendent 2nd Class,";
- mes "I can change you to a Transcendent 3rd Class if you want.";
- menu "I want to be a Transcendent 3rd Class",-,"Nothing",L_bye;
- next;
- if(rebirthcount == 1) goto L_rbnd;
- if(rebirthcount == 2) goto L_rbnd;
- if(rebirthcount == 3) goto L_rbnd;
- if(rebirthcount == 4) goto L_rbnd;
- if(rebirthcount == 5) goto L_rbnd;
- if(rebirthcount == 6) goto L_rbnd;
- if(rebirthcount == 7) goto L_rbnd;
- if(rebirthcount == 8) goto L_rbnd;
- if(rebirthcount == 9) goto L_rbnd;
- if(rebirthcount == 10) goto L_rbnd;
- if(BaseLevel < 500) goto L_Not3rd;
- if(JobLevel < 119) goto L_Not3rdJ;
- if(Class == 4008) goto L_RuneKnight;
- if(Class == 4009) goto L_ArchBishop;
- if(Class == 4010) goto L_Warlock;
- if(Class == 4011) goto L_Mechanic;
- if(Class == 4012) goto L_Ranger;
- if(Class == 4013) goto L_GuillotineCross;
- if(Class == 4015) goto L_RoyalGuard;
- if(Class == 4016) goto L_Sura;
- if(Class == 4017) goto L_Sorcerer;
- if(Class == 4018) goto L_ShadowChaser;
- if(Class == 4019) goto L_Genetic;
- if(Class == 4020) goto L_Minstrel;
- if(Class == 4021) goto L_Wanderer;
- L_Not3rd:
- mes .@name$;
- mes "I'm sorry but I can't change you into a 3rd Class";
- mes "if you are not level 500.";
- close;
- L_Not3rdJ:
- mes .@name$;
- mes "I'm sorry but I can't change you into a 3rd Class";
- mes "if you are not at job level 120.";
- close;
- L_Not3rd2:
- mes .@name$;
- mes "I'm sorry but I can't change you into a 3rd Class";
- mes "if you are not level 500.";
- close;
- L_Not3rdJ2:
- mes .@name$;
- mes "I'm sorry but I can't change you into a 3rd Class";
- mes "if you are not at job level 120.";
- close;
- L_third2:
- if(rebirthcount == 1) goto L_rbnd;
- if(rebirthcount == 2) goto L_rbnd;
- if(rebirthcount == 3) goto L_rbnd;
- if(rebirthcount == 4) goto L_rbnd;
- if(rebirthcount == 5) goto L_rbnd;
- if(rebirthcount == 6) goto L_rbnd;
- if(rebirthcount == 7) goto L_rbnd;
- if(rebirthcount == 8) goto L_rbnd;
- if(rebirthcount == 9) goto L_rbnd;
- if(rebirthcount == 10) goto L_rbnd;
- if(BaseLevel < 500) goto L_Not3rd2;
- if(JobLevel < 120) goto L_Not3rdJ2;
- if(Class == 7) goto L_RuneKnight2;
- if(Class == 8) goto L_ArchBishop2;
- if(Class == 9) goto L_Warlock2;
- if(Class == 10) goto L_Mechanic2;
- if(Class == 11) goto L_Ranger2;
- if(Class == 12) goto L_GuillotineCross2;
- if(Class == 14) goto L_RoyalGuard2;
- if(Class == 15) goto L_Sura2;
- if(Class == 16) goto L_Sorcerer2;
- if(Class == 17) goto L_ShadowChaser2;
- if(Class == 18) goto L_Genetic2;
- if(Class == 19) goto L_Minstrel2;
- if(Class == 20) goto L_Wanderer2;
- L_RuneKnight:
- next;
- mes .@name$;
- mes "Do you want to change to a Rune Knight?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Rune Knight!";
- jobchange 4060;
- set job_complete,1;
- close;
- L_ArchBishop:
- mes .@name$;
- mes "Do you want to change to an Arch Bishop?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now an Arch Bishop!";
- jobchange 4063;
- set job_complete,1;
- close;
- L_Warlock:
- mes .@name$;
- mes "Do you want to change to a Warlock?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Warlock!";
- jobchange 4061;
- set job_complete,1;
- close;
- L_Mechanic:
- mes .@name$;
- mes "Do you want to change to a Mechanic?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Mechanic!";
- jobchange 4064;
- set job_complete,1;
- close;
- L_Ranger:
- mes .@name$;
- mes "Do you want to change to a Ranger?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Ranger!";
- jobchange 4062;
- set job_complete,1;
- next;
- set JobLevel,10;
- getitem 6124,1;
- close;
- L_GuillotineCross:
- mes .@name$;
- mes "Do you want to change to a Guillotine Cross?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Guillotine Cross!";
- jobchange 4065;
- set job_complete,1;
- close;
- L_RoyalGuard:
- mes .@name$;
- mes "Do you want to change to a Royal Guard?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Royal Guard!";
- jobchange 4073;
- set job_complete,1;
- close;
- L_Sura:
- mes .@name$;
- mes "Do you want to change to a Sura?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Sura!";
- jobchange 4077;
- set job_complete,1;
- close;
- L_Sorcerer:
- mes .@name$;
- mes "Do you want to change to a Sorcerer?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Sorcerer!";
- jobchange 4074;
- set job_complete,1;
- close;
- L_ShadowChaser:
- mes .@name$;
- mes "Do you want to change to a Shadow Chaser?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Shadow Chaser!";
- jobchange 4079;
- set job_complete,1;
- close;
- L_Genetic:
- mes .@name$;
- mes "Do you want to change to a Genetic?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Genetic!";
- jobchange 4078;
- set job_complete,1;
- close;
- L_Minstrel:
- mes .@name$;
- mes "Do you want to change to a Minstrel?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Minstrel!";
- jobchange 4075;
- set job_complete,1;
- close;
- L_Wanderer:
- mes .@name$;
- mes "Do you want to change to a Wanderer?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Wanderer!";
- jobchange 4076;
- set job_complete,1;
- close;
- L_RuneKnight2:
- mes .@name$;
- mes "Do you want to change to a Rune Knight?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Rune Knight!";
- jobchange 4054;
- set job_complete,1;
- close;
- L_ArchBishop2:
- mes .@name$;
- mes "Do you want to change to a Arch Bishop?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Arch Bishop!";
- jobchange 4057;
- set job_complete,1;
- close;
- L_Warlock2:
- mes .@name$;
- mes "Do you want to change to a Warlock?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Warlock!";
- jobchange 4055;
- set job_complete,1;
- close;
- L_Mechanic2:
- mes .@name$;
- mes "Do you want to change to a Mechanic?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Mechanic!";
- jobchange 4058;
- set job_complete,1;
- close;
- L_Ranger2:
- mes .@name$;
- mes "Do you want to change to a Ranger?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Ranger!";
- jobchange 4056;
- set job_complete,1;
- next;
- set Joblevel,10;
- getitem 6124,1;
- close;
- L_GuillotineCross2:
- mes .@name$;
- mes "Do you want to change to a Guillotine Cross?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Guillotine Cross!";
- jobchange 4059;
- set job_complete,1;
- close;
- L_RoyalGuard2:
- mes .@name$;
- mes "Do you want to change to a Royal Guard?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Royal Guard!";
- jobchange 4066;
- set job_complete,1;
- close;
- L_Sura2:
- mes .@name$;
- mes "Do you want to change to a Sura?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Sura!";
- jobchange 4070;
- set job_complete,1;
- close;
- L_Sorcerer2:
- mes .@name$;
- mes "Do you want to change to a Sorcerer?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Sorcerer!";
- jobchange 4067;
- set job_complete,1;
- close;
- L_ShadowChaser2:
- mes .@name$;
- mes "Do you want to change to a Shadow Chaser?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Shadow Chaser!";
- jobchange 4072;
- set job_complete,1;
- close;
- L_Genetic2:
- mes .@name$;
- mes "Do you want to change to a Genetic?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Genetic!";
- jobchange 4071;
- set job_complete,1;
- close;
- L_Minstrel2:
- mes .@name$;
- mes "Do you want to change to a Minstrel?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Minstrel!";
- jobchange 4068;
- set job_complete,1;
- close;
- L_Wanderer2:
- mes .@name$;
- mes "Do you want to change to a Wanderer?";
- menu "No",L_bye,"Yes",-;
- mes .@name$;
- mes "Congratulations! You're now a Wanderer!";
- jobchange 4069;
- set job_complete,1;
- close;
- L_nohigh:
- mes .@name$;
- mes "You can't change unless you're at job level 45";
- close;
- L_skp:
- mes .@name$;
- mes "Please use all your skill points first before changing jobs.";
- close;
- L_none:
- mes .@name$;
- mes "You are already a 3rd Class, that's the last job you can change into.";
- close;
- L_nomore:
- mes .@name$;
- mes "Sorry, there are no more further jobs for your class.";
- close;
- L_rbnd:
- mes .@name$;
- mes "Sorry, but you have master reborned, reborned classes can't become 3rd classes.";
- close;
- L_taekwon2:
- mes .@name$;
- mes "I see that you're a taekwon,";
- mes "I can change you to a Soul Linker or to a Star Gladiator.";
- mes "To what job would you like to change?";
- menu "Soul Linker",-,"Star Gladiator",L_StarGlad,"Nothing",L_bye;
- mes "Are you sure you want to change into a Soul Linker?";
- menu "Yes",-,"No",L_bye;
- mes .@name$;
- mes "Congratulations! You're now a Soul Linker.";
- jobchange 4049;
- close;
- L_StarGlad:
- mes .@name$;
- mes "Are you sure you want to change into a Star Gladiator?";
- menu "Yes",-,"No",L_bye;
- mes .@name$;
- mes "Congratulations! You're now a Star Gladiator.";
- jobchange 4047;
- close;
- L_baby3rd:
- mes .@name$;
- mes "I see that you're a Baby 2nd Class,";
- mes "I can change you to a Baby 3rd Class";
- mes "if you want.";
- menu "Sure",-,"No thanks",L_thanks;
- if(rebirthcount == 1) goto L_rbnd;
- if(rebirthcount == 2) goto L_rbnd;
- if(rebirthcount == 3) goto L_rbnd;
- if(rebirthcount == 4) goto L_rbnd;
- if(rebirthcount == 5) goto L_rbnd;
- if(rebirthcount == 6) goto L_rbnd;
- if(rebirthcount == 7) goto L_rbnd;
- if(rebirthcount == 8) goto L_rbnd;
- if(rebirthcount == 9) goto L_rbnd;
- if(rebirthcount == 10) goto L_rbnd;
- next;
- if(Class == 4030) goto L_babyrune;
- if(Class == 4031) goto L_babyarch;
- if(Class == 4032) goto L_babywarlock;
- if(Class == 4033) goto L_babymecha;
- if(Class == 4034) goto L_babyranger;
- if(Class == 4035) goto L_babygitx;
- if(Class == 4037) goto L_babyarg;
- if(Class == 4038) goto L_babysura;
- if(Class == 4039) goto L_babysorc;
- if(Class == 4040) goto L_babyshadow;
- if(Class == 4041) goto L_babygene;
- if(Class == 4042) goto L_babyminst;
- if(Class == 4043) goto L_babywand;
- end;
- L_babyrune:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Rune Knight?";
- menu "No",L_bye,"Yes",-;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- next;
- mes .@name$;
- mes "Congratulations! You're now a Baby Rune Knight.";
- jobchange 4096;
- close;
- L_Baseno:
- mes .@name$;
- mes "You do not meet the requirements to change jobs.";
- mes "Make sure you Level 300.";
- close;
- L_Jobno:
- mes .@name$;
- mes "Sorry but your job level is not high enough to change.";
- mes "The minimum required is 70.";
- close;
- L_babyarch:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Arch Bishop?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Arch Bishop.";
- jobchange 4099;
- close;
- L_babywarlock:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Warlock?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Warlock.";
- jobchange 4097;
- close;
- L_babymecha:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Mechanic?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Mechanic.";
- jobchange 4100;
- close;
- L_babyranger:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Ranger?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Ranger.";
- jobchange 4098;
- next;
- set JobLevel,10;
- getitem 6124,1;
- close;
- L_babygitx:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Guillotine Cross?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Guillotine Cross.";
- jobchange 4101;
- close;
- L_babyarg:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Royal Guard?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Royal Guard.";
- jobchange 4102;
- close;
- L_babysura:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Sura?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Sura.";
- jobchange 4106;
- close;
- L_babysorc:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Sorcerer?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Sorcerer.";
- jobchange 4103;
- close;
- L_babyshadow:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Shadow Chaser?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Shadow Chaser.";
- jobchange 4108;
- close;
- L_babygene:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Genetic?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Genetic.";
- jobchange 4107;
- close;
- L_babyminst:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Minstrel?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Minstrel.";
- jobchange 4104;
- close;
- L_babywand:
- mes .@name$;
- mes "Are you sure you want to change to a Baby Wanderer?";
- menu "No",L_bye,"Yes",-;
- next;
- if(BaseLevel < 99) goto L_Baseno;
- if(JobLevel < 70) goto L_Jobno;
- mes .@name$;
- mes "Congratulations! You're now a Baby Wanderer.";
- jobchange 4105;
- close;
- L_Thanks:
- next;
- mes .@name$;
- mes "Alright.";
- close;
- L_bye2:
- next;
- mes .@name$;
- mes "Come back when you change your mind.";
- close;
- }
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