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- // initPlayerLocal.sqf
- //Next zone
- waituntil {zonecreation};
- _trg1 = createTrigger ["EmptyDetector", getMarkerPos "Marker1", false];
- _trg1 setTriggerArea [500, 500, 0, false];
- _trg1 setTriggerActivation ["ANYPLAYER", "NOT PRESENT", true];
- _trg1 setTriggerStatements ["this", "hint 'You have 10 seconds to get back in the zone!'", "hint ''"];
- _trg1kill = createTrigger ["EmptyDetector", getMarkerPos "Marker1", false];
- _trg1kill setTriggerArea [500, 500, 0, false];
- _trg1kill setTriggerTimeout [10, 10, 10, true];
- _trg1kill setTriggerActivation ["ANYPLAYER", "NOT PRESENT", true];
- _trg1kill setTriggerStatements ["this", "player setDamage 1", ""];
- //Next zone
- waituntil {zoneSchrink1};
- _trg1 setTriggerArea [300, 300, 0, false];
- _trg1 setPos (getmarkerPos "Marker1");
- _trg1kill setTriggerArea [300, 300, 0, false];
- _trg1kill setPos (getmarkerPos "Marker1");
- //Next zone
- waituntil {zoneSchrink2};
- _trg1 setTriggerArea [200, 200, 0, false];
- _trg1 setPos (getmarkerPos "Marker1");
- _trg1kill setTriggerArea [200, 200, 0, false];
- _trg1kill setPos (getmarkerPos "Marker1");
- //Next zone
- waituntil {zoneSchrink3};
- _trg1 setTriggerArea [120, 120, 0, false];
- _trg1 setPos (getmarkerPos "Marker1");
- _trg1kill setTriggerArea [120, 120, 0, false];
- _trg1kill setPos (getmarkerPos "Marker1");
- //Next zone
- waituntil {zoneSchrink4};
- _trg1 setTriggerArea [70, 70, 0, false];
- _trg1 setPos (getmarkerPos "Marker1");
- _trg1kill setTriggerArea [70, 70, 0, false];
- _trg1kill setPos (getmarkerPos "Marker1");
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