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- con_enable "1" //Enables Console
- // repositions the gunmodel to mimic CSS more closely.
- viewmodel_fov "65"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "10"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // ignores dedicated servers with pings above this value.
- mm_dedicated_search_maxping 35
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "100000"
- cl_bobcycle "0.98"
- //
- hud_scaling 1
- zoom_sensitivity_ratio 1.0
- m_customaccell 0
- //FPS Boost
- mat_queue_mode "-1"
- r_drawtracers_firstperson "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_drawparticles 0
- muzzleflash_light 0
- sv_forcepreload 1
- func_break_max_pieces 0
- // (FPS BOOST#2)
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Other
- cl_autowepswitch "0"
- // Mouse
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- // Hud Modification
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "5" //HUD colour
- cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "0" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95" //Scales hud elements to maximum value
- safezonex "1" //Centers the hud closer to the middle
- safezoney "1" //Centers the hud closer to the middle
- host_writeconfig
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