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- Phantasm
- [Class] [+Special Attack]
- Prerequisites: Novice Occult Education, Novice Stealth, Elemental Connection (Ghost)
- Static
- Effect: When wielding Arcane Weapons, you may use Stealth instead of Occult Education to determine the Damage Base and Accuracy Check of your Struggle Attacks, to resist Disarm Maneuvers, and to qualify for a Weapon's Moves. When you hit a foe with an Arcane Weapon Move, they take a -1 penalty to Accuracy rolls and Evasion on the next attack they make and are targeted by, respectively.
- Ghosting
- [+Special Attack]
- Prerequisites: Phantasm
- Static
- Effect: You gain the Fade Away Ability.
- From The Shadows
- [+Special Attack]
- Prerequisites: Ghosting, Expert Occult Education or Stealth
- Scene - Standard Action Interrupt
- Trigger: You are hit by a damaging attack
- Effect: You may immediately activate Fade Away, ignoring Frequency. If the triggering attack was Special, you resist the attack one step further. When you reappear at the beginning of your next turn, you may use an Arcane Weapon Attack as a Swift Action, Frequency allowing.
- Phantastic
- [+Special Attack]
- Prerequisites: Phantasm, Adept Occult Education or Stealth
- Static
- Effect: You learn the Moves Phantom Shot and Ghast Blast. You may use these Moves as Arcane Weapon Attacks when wielding Arcane Weapons.
- Laughing Shadows
- [+Special Attack]
- Prerequisites: Phantastic
- 1 AP - Swift Action
- Trigger: You use an Arcane Weapon Attack
- Effect: All targets hit by the attack are Shifted 1 meter in a direction of your choice, using up 1 meter of their next Shift. This movement does not provoke Attacks of Opportunity. On 18+, all legal targets are Cursed for 1 round.
- Shades of Power
- [+Special Attack]
- Prerequisites: Phantasm, Expert Occult Education or Stealth
- Static
- Effect: You learn the Moves Eidolon and Ominous Fortunetelling. You may use these Moves as Arcane Weapon Attacks when wielding Arcane Weapons.
- Dire Straights
- [+Special Attack]
- Prerequisites: Phantasm, Master Occult Education or Stealth
- Scene - Free Action
- Trigger: You gain an Injury from a foe's attack, or take a Critical Hit.
- Effect: You may use an Arcane Weapon Move as an Interrupt, Frequency allowing. If it hits, all legal targets are Cursed for one round. For each Tick of HP lost due to this Curse, you gain a Tick of HP.
- Move: Eidolon
- Type: Ghost
- Frequency: Scene x2
- AC: None
- Class: Status
- Range: 6
- Effect: The user loses 1/4 of their maximum Hit Points. This Hit Point loss cannot be prevented in any way. The user creates a solid copy of itself within range, called an Eidolon. This Eidolon has Hit Points equal to 1/4th of the user's full Hit Points +1. The user may choose to swap places with the Eidolon when it uses this Move. The Eidolon may be attacked like any other creature. The Eidolon is Ghost Type, meaning it gains STAB on Ghost-Type Moves, and you apply weakness, resistance and stats to it. The Eidolon is immune to Status Afflictions, Status Moves, and Moves with the Social keyword. The user can originate any of its Ghost-Type Moves or Weapon Attacks from the Eidolon, Frequency allowing. Eidolon cannot be used if the user has less than 1/4 of their full Hit Points.
- Contest Type: Smart
- Contest Effect: Catching Up
- Move: Ghast Blast
- Type: Ghost
- Frequency: EOT
- AC: 3
- Damage Base 7: 2d6+10 / 17
- Class: Special
- Range: 6, Ranged Blast 2
- Effect: All Legal Targets have their Accuracy lowered by -1 on 16+.
- Contest Type: Smart
- Contest Effect: Exhausting Act
- Move: Phantom Shot
- Type: Ghost
- Frequency: EOT
- AC: 2
- Damage Base 8: 3d6+10 / 21
- Class: Special
- Range: 8, 1 Target
- Effect: Phantom Shot lowers the target's Evasion on 16+.
- Contest Type: Beauty
- Contest Effect: Desperation
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